Tag Archives: PS5

Once Human Hits PS5 and Xbox Series X|S on 25 August — Free with New First-Person Mode

PS5 owners, it is finally happening. NetEase Games and Starry Studio have confirmed that Once Human, their wildly popular free-to-play survival MMO, launches on PlayStation 5 and Xbox Series X|S on 25 August 2026 — and it will cost you nothing to download. After two years as a PC-exclusive, the game is finally crossing over to the consoles that dominate Singapore living rooms.

A Whole New Way to Play: First-Person Mode

Once Human gameplay screenshot showing exploration
Image courtesy of NetEase Games

The console launch is not just a straight port. Starry Studio is introducing a first-person perspective that sits alongside the existing third-person camera — players can swap between the two at any time, even mid-combat. Weapon animations have been rebuilt from the ground up to match the tighter viewpoint, and the shift fundamentally changes how shooting and resource gathering feel. For players who found third-person survival games a little removed, first-person Once Human is worth a serious look.

4K at 60fps or 120fps — Your Call

Console players get two graphics presets out of the box. Quality Mode delivers a native 4K image at 60 frames per second, while Performance Mode trades some resolution for a buttery 120fps on compatible displays. PS5 players also get DualSense haptic feedback tuned to the game’s world — low-frequency rumbles when giant creatures are nearby, and trigger resistance that shifts during boss encounters. It is a small thing, but it makes the PS5 version feel genuinely at home on the platform.

Once Human screenshot showing the post-apocalyptic world
Image courtesy of NetEase Games

Cross-Play and Cross-Progression From Day One

This is the detail that matters most for Singapore’s gaming scene. Once Human on console will launch with full cross-play and cross-progression between PC, PS5, and Xbox Series X|S. If you have been grinding on Steam since the 2024 PC launch, every hour carries over. If your friends are on different platforms, you are in the same session regardless. That kind of parity at a free-to-play title’s console debut is not something to take for granted — and it makes the August 25 date relevant to everyone, not just newcomers.

For an overview of what has been happening in recent game releases, check out our Game News section.

300+ Hours of Content at Launch

Once Human console launch promotional art
Image courtesy of NetEase Games

Console players are not getting a reduced build. The launch version ships with six full scenarios and an additional PVP spin-off, adding up to more than 300 hours of Day One content. There is also a paid option for players who want to hit the ground running: a Starter Pack at USD 9.99 and a Radiance Pack at USD 14.99 are available as pre-purchase options, though the base game remains entirely free.

Watch the Console Launch Trailer

Once Human | Global Console Launch on Aug 25 (PT) — via Once Human on YouTube
Once Human screenshot showing game environment
Image courtesy of NetEase Games

Once Human launched on PC in July 2024 and has accumulated a massive player base across Southeast Asia. The August 25 console release opens that same world to anyone with a PS5 or Xbox Series X|S — no purchase required. Mark the date.

AC Black Flag Resynced Hits 2 Million Sales in One Day

Ubisoft’s Singapore-led remake of the beloved pirate adventure has made a stunning commercial debut: Assassin’s Creed Black Flag Resynced sold 2 million copies within its first 24 hours of release, making it the fastest-selling entry in the AC franchise in over a decade. The official milestone was confirmed by Ubisoft on 10 July — one day after the game launched on PS5, Xbox Series X|S, and PC.

As we covered at launch, Black Flag Resynced is a ground-up remake developed primarily by Ubisoft Singapore — the studio with deeper roots in the Caribbean than anyone, having contributed to the original 2013 Black Flag’s ocean simulation and then spent a decade on the ill-fated Skull and Bones. Their full-circle moment has now also become a commercial one.

Assassin's Creed Black Flag Resynced — Edward Kenway overlooking a Caribbean harbour
Image courtesy of Ubisoft

Record Steam Numbers for Assassin’s Creed

On Steam alone, Resynced peaked at 99,451 concurrent players on launch day — the highest ever recorded for any Assassin’s Creed title on the platform, surpassing even Assassin’s Creed Shadows. It also topped Twitch on July 9 by viewer count.

Critics backed up the player enthusiasm. Resynced sits at 85% on OpenCritic and 84% on Metacritic, making it the best-reviewed AC game since the original Black Flag — the very game it remakes. Ubisoft Singapore rebuilt the entire experience from scratch in the Anvil engine, with zero code carried over from the 2013 version.

Assassin’s Creed Black Flag Resynced: Official Game Overview Trailer — via Assassin’s Creed on YouTube

A Rare Moment of Transparency from Ubisoft

Ubisoft disclosing concrete sales numbers is itself notable. The company stopped publishing unit-sales figures years ago, making this the first time it has shared a specific number for an AC game since the original Black Flag sold over 11 million copies back in 2013. Whether intentional PR or a sign of renewed confidence, the disclosure reflects just how strong a launch this has been.

Assassin's Creed Black Flag Resynced — Edward Kenway at the Jackdaw's helm
Image courtesy of Ubisoft

The Microtransaction Caveat

The launch has not been entirely smooth. Steam user reviews have landed at Mixed, with a significant number of players unhappy about optional microtransactions bolted onto what is a premium-priced title. Ubisoft has defended the base game as “the full, complete experience” with the paid add-ons sitting outside the core campaign — but the pushback is real, and Singapore players who have already bought into the game report that the optional DLC does not affect the story.

Assassin's Creed Black Flag Resynced — Edward diving through a coral reef wreck
Image courtesy of Ubisoft

Still Worth It for Singapore Players?

The critical consensus and commercial result suggest yes — and the Ubisoft Singapore angle makes it meaningful locally. Few games this generation carry a “Made in Singapore” stamp as prominently as this one, and the studio’s work has clearly resonated globally. If you have been on the fence, AC Black Flag Resynced is available now on Steam and at local game retailers and electronics chains.

For more game news, check out the latest on our game news page.

Persona 4 Revival: Yosuke Trailer Out, Character Changes Confirmed

Atlus released a new Persona 4 Revival character trailer this week spotlighting Yosuke Hanamura — and alongside it, Persona Team General Producer Kazuhisa Wada confirmed that some of the character’s original dialogue is being updated for the 2027 remake.

Watch the Yosuke Hanamura Character Trailer

Persona 4 Revival – Yosuke Hanamura VA: Paul Castro Jr. — via SEGA Asia(EN) on YouTube

Who Is Yosuke Hanamura?

Yosuke is the protagonist’s first real friend in Inaba — a Junes employee’s son who rides his bike to school and has a habit of crashing into things. His Persona is Jiraiya, the legendary ninja toad, and he fills the wind-element support role in the Investigation Team.

The new trailer covers his story beats in full: the iconic garbage-can crash on the first day of school, hanging out at Junes, singing karaoke with the group, and his awakening to Jiraiya in the TV World. In the English dub, Yosuke is voiced by Paul Castro Jr. — this trailer is the most extended look yet at his performance across both dialogue and battle lines.

Chie and Yosuke discuss the Midnight Channel in Persona 4 Revival
Image courtesy of ATLUS

What Atlus Is Changing About Yosuke — and Why

Atlus is not leaving Yosuke entirely as he appeared in 2008. Speaking at Anime Expo 2026, General Producer Kazuhisa Wada addressed the issue directly: “He’s a little bit insensitive in terms of how he treats outsiders sometimes. So we wanted to lighten that up and make it a little bit more fitting for the world we live in now,” as relayed by My Nintendo News. He added that the adjustments are “mostly with Yosuke, really,” and that the core story stays intact.

One concrete example: a suggestive line about the protagonist’s manual dexterity was replaced with the more neutral “Actually, you do strike me as someone who’d be good at that.” The original 2008 release featured dialogue around Kanji and some of the female cast that leaned into a teenage-bro archetype that Atlus has now softened.

The reaction has been divided. Some fans welcome the changes, arguing certain lines would feel out of place in a 2027 release; others are concerned that smoothing Yosuke’s edges risks altering a dynamic that made the original memorable. Wada’s framing of “fitting for the world we live in now” suggests a deliberate middle path rather than a wholesale character rewrite.

A massive boss creature inside the TV World dungeon in Persona 4 Revival
Image courtesy of ATLUS

Persona 4 Revival Release Date and Singapore Availability

Persona 4 Revival launches on 18 February 2027 for PS5, Xbox Series X|S, and PC via Steam and the Microsoft Store. It will be available through Xbox Game Pass on day one — meaning Xbox subscribers in Singapore get it at no extra cost at launch. No Nintendo Switch 2 version has been confirmed. Final SGD pricing has not been officially announced and is to be confirmed closer to launch; expect it at major game retailers and digital storefronts.

This Yosuke trailer follows earlier character spotlights for protagonist Yu Narukami and Rise Kujikawa, so the remaining Investigation Team members are likely to get their own trailers over the coming months. If you missed it, Atlus also confirmed that MAPPA is handling the anime-style cinematic cutscenes for the remake. For more on upcoming JRPGs and game releases, check our Game News section.

Dynamic combat in Persona 4 Revival -- the protagonist strikes a Shadow enemy
Image courtesy of ATLUS

Arknights: Endfield Version 1.4 Homecoming Drops 16 July — Arcane and Liino Debut

Five days after launch, Arknights: Endfield is already one of the most visually polished gacha RPGs available in Singapore — and on 16 July, it gets its half-year milestone update. Version 1.4, titled Homecoming, is the biggest single update to the game since it launched, bringing two new operators, the largest map expansion yet, a factory system overhaul, a new permanent combat mode, and a sizeable stack of free celebration rewards.

Watch the Homecoming Version Trailer

Arknights: Endfield Companionship Celebration & Core Chapter [Homecoming] Version Trailer — via Arknights: Endfield on YouTube

Arcane and Liino — Two New Operators

Homecoming’s flagship new operator is Arcane, captain of the Yinglung Special Task Force. She has spent years fighting to reclaim the North Wuling Exclusion Zone, and takes a central role in both the update’s story and its combat. Arcane is the first caster in the game whose form changes based on a balance between two attributes — Intellect and Will. In INT form she focuses on frequent skill use, area damage, and a unique Corrosion debuff; in WILL form she shifts to enemy grouping, heavier debuffs, and Arts Infliction spread.

Arcane operator splash art in Arknights: Endfield version 1.4 Homecoming
Image courtesy of GRYPHLINE / Arknights: Endfield

The second new operator is Liino, a rising idol described as the Morning Star of La Fantoma. Where Arcane is combat-forward, Liino is a flexible Electric supporter who cycles between two performance stances — Vocalist and Cosmovoice — to strengthen and sustain the squad across a wide variety of team compositions.

Liino operator splash art in Arknights: Endfield version 1.4 Homecoming
Image courtesy of GRYPHLINE / Arknights: Endfield

Wuling Showdown — The Largest Map Yet

Homecoming brings the Wuling arc to its decisive conclusion with two new story maps. Yinglung Pass is the sealed gateway into the forbidden territory, where players meet the mysterious Feranmut Proxy Si. North Wuling Exclusion Zone takes the squad into the Blight Miasma-covered homeland itself — suppress the corruption and secure a path home for the surviving population.

Together, these two maps constitute the largest main-story map expansion Arknights: Endfield has received since its global launch, rounding out a full arc that has been building through the previous three version updates.

New AIC Factory System and Echoes of War

The AIC factory system — Endfield’s base production loop — receives its largest expansion in Homecoming. Gas joins solids and liquids as a new production state, unlocking new resources (Inergen and Xiragen), new conversion pathways between material states, and new industrial facilities including the Xiranflow Cloudseeder Station.

Homecoming also adds Echoes of War, a permanent new seasonal combat mode featuring rotating stages, multiple difficulty tiers, a global ranking system, and seasonal titles to earn. Unlike limited-time event modes, Echoes of War stays in the game permanently and refreshes its stage pool each season.

Half-Year Celebration Rewards — What You Get for Free

As part of Arknights: Endfield‘s six-month Companionship Celebration, version 1.4 rolls out a significant stack of free rewards for all players:

  • 3,000 Oroberyls upon login
  • 2,000 Oroberyls via in-game mail
  • 5 Basic HH Permits
  • 10 Limited HH Permits (split across two seven-day login campaigns of five each)
  • The free six-star weapon Farsight
  • 14 Fortune Connect-and-Win attempts

That is 5,000 Oroberyls in total alongside the permits and the weapon — a solid haul for returning players and a generous on-ramp for anyone who has been thinking about trying the game.

When and Where to Download

Arknights: Endfield is free to play and available in Singapore on PlayStation 5, PC (via the official Endfield launcher and the Epic Games Store), iOS, and Android. The Homecoming update goes live on 16 July 2026 — a maintenance window will apply before the new version goes live, so check the game’s official social channels for the exact downtime schedule.

For more game news and update coverage across Singapore’s gaming scene, follow GameTrader.SG.

The Alters: Last Variable Drops 13 July — 20 New Hours on an Alien World

Two days from now, the BAFTA-nominated sci-fi survival game The Alters gets a 20-hour expansion that takes the game’s strangest premise even further — and then leaves you alone with it on a dying world with only yourself for company.

Jan exploring the terraformed alien landscape in The Alters: Last Variable
Image courtesy of 11 bit studios

What Is The Alters: Last Variable?

The Alters was one of 2025’s quiet breakout hits — a survival base-builder where the sole crash-landing survivor on an alien world, scientist Jan Dolski, clones alternate versions of himself (his “Alters”) to keep the ship running. Each clone lived a different life, made different choices, and turned out radically different from the others. The base game won the DICE Award for Strategy/Simulation Game of the Year and earned a BAFTA nomination for Best Narrative.

Last Variable, developed by 11 bit studios, is a paid expansion launching simultaneously worldwide on 13 July 2026 for PlayStation 5, Xbox Series X|S, and PC (Steam, Epic Games Store, and GOG). It requires the base game and is priced at USD$19.99 on Steam — approximately SGD$27, to be confirmed at checkout.

Watch the Gameplay Trailer

The Alters: Last Variable | Gameplay Trailer — via 11 bit studios on YouTube

Four New Jans, One Dying Planet

In Last Variable, the story picks up years after the base game ends. Jan Scientist — a version of Jan who chose to stay behind on the hostile planet rather than leave — wakes from cryosleep with a singular obsession: solve the mystery of the Oasis, a pocket of inexplicable life on a world that should be dead.

He quickly realises he cannot do it alone. So he does what Jan does — he makes more of himself. Four new Alter variants join this expansion: a Geologist, a Biologist, a Chemist, and a Physicist, each bringing specialised expertise to the research mission.

Two versions of Jan working together in the Research Lab in The Alters: Last Variable
Image courtesy of 11 bit studios

But as with the base game, the Alters are not tools — they are people. Their outlooks, attitudes, and loyalties shift over in-game years. Some may fracture under pressure. Some may abandon the mission entirely. The team you start with may not be the team you finish with.

Terraforming, Underground Bases and Escalating Threats

Last Variable introduces three new gameplay systems that push the loop in meaningful directions:

  • Terraforming — Jan can reshape barren, hostile sectors of the planet into viable research zones, converting dead land into oases at a tangible cost.
  • Underground base building — new rooms include Research Bays, Cryosleep Chambers, and Field Labs for extended surface expeditions, adding real depth to colony management.
  • Scientific research tiers — unlock new modules, technology, and resources as the team’s collective knowledge compounds.

The planet responds to what Jan does. Terraform an area and you may trigger earthquakes. Push the research too hard and radiation spikes follow. Every discovery comes with a price, and the expansion builds systemic risk into each call — entirely in keeping with a game that has always been about science and its costs.

Jan approaching a field research base module in The Alters: Last Variable
Image courtesy of 11 bit studios

How to Get It in Singapore

The Alters is available digitally on PS5 via the PlayStation Store and on PC via Steam in Singapore with no regional restriction. The Last Variable DLC follows the same availability. If you have the base game — including via any subscription service — this expansion is the direct continuation of Jan’s story, and at 20 hours it is closer to a sequel than a side chapter. For more game news, stay tuned to GameTrader.SG.

The Blood of Dawnwalker Launches 3 September — Ex-Witcher 3 Director’s Dark RPG

The Blood of Dawnwalker — the debut dark fantasy RPG from Rebel Wolves, a studio co-founded by Konrad Tomaszkiewicz, director of The Witcher 3: Wild Hunt — lands on PS5, Xbox Series X|S and PC on 3 September 2026. Published by Bandai Namco Entertainment and built on Unreal Engine 5, it has been quietly shaping up as one of the most intriguing action RPGs of the year, and Singapore players should have global-launch access from day one.

What Is The Blood of Dawnwalker?

The Blood of Dawnwalker — Official Gameplay Trailer, via IGN on YouTube

You play as Coen, a young man cursed after being bitten by the vampire lord Brencis, who rules the mountain valley of Vale Sangora in an alternative 14th-century Carpathian Mountains during the Black Death. Brencis has Coen’s family captive. The goal: free them before 30 in-game days run out.

That countdown is not just a story device — every skill you learn, every ruin you explore, every side quest you take burns from the clock. Rebel Wolves calls the structure a narrative sandbox: you can tackle Vale Sangora’s regions in any order, make branching dialogue choices that change what NPCs share with you, and still reach a self-contained ending every playthrough.

Human by Day, Predator by Night

Coen faces a monstrous undead enemy in directional sword combat during daylight
Image courtesy of Rebel Wolves / Bandai Namco Entertainment

The day/night cycle is central to how The Blood of Dawnwalker plays. By day Coen fights as a mortal: a directional sword combat system rewards matching your inputs to the attack angle to conserve stamina, while ignoring the system drains you fast. It is methodical, punishing, and grounded.

At night the vampire half takes over. Coen gains Shadowstep — a teleport-dash that repositions him instantly — plus wall-crawling for verticality, and blood-drain attacks that simultaneously hurt enemies and restore his health. The shift in speed and aggression between the two modes gives the gameplay a rhythm that sets it apart from typical action RPGs.

Brencis, the Villain — and a Self-Contained Story

Vampire lord Brencis — the ancient, pale antagonist of The Blood of Dawnwalker
Image courtesy of Rebel Wolves / Bandai Namco Entertainment

Brencis is the ancient vampire lord who rules Vale Sangora and controls Coen’s family — the pressure behind every decision you make. He is not a background threat; the 30-day timer exists because of him, and his defeat (or survival) shapes the ending.

Rebel Wolves has been clear that this is a complete, standalone story. Game Director Konrad Tomaszkiewicz confirmed in the official Bandai Namco announcement: “Each installment in the series will be a standalone game with its own story, without narrative cliffhangers, unresolved plot threads, or time travel ideas.” A separate CGI teaser hints that future Dawnwalker Saga entries will jump to different centuries and settings, but the first game wraps its own arc fully.

Editions and Pre-Order Details

The Blood of Dawnwalker Collector's Edition contents — PureArts Coen figurine, steelbook, world map and world compendium
Image courtesy of Rebel Wolves / Bandai Namco Entertainment

Four editions are available:

  • Standard — base game on all three platforms
  • Eclipse Edition — adds a digital World Compendium, game soundtrack, and comic book
  • Day One Edition — physical only; includes the game, a steelbook, and a 13”×16” world map
  • Collector’s Edition — all Day One Edition contents plus a 9-inch Coen figurine by PureArts and a 60-page hardcover World Compendium

Pre-ordering any edition unlocks the Sangoran Wayfarer’s Armor Set as an early-unlock — it can also be obtained in-game later.

What Singapore PS5 and PC Players Should Know

Coen and a female companion share a narrative moment by firelight in The Blood of Dawnwalker
Image courtesy of Rebel Wolves / Bandai Namco Entertainment

The Blood of Dawnwalker is a global release from Bandai Namco, so Singapore PS5 and PC gamers should be able to grab it at launch on 3 September. Bandai Namco titles typically land at major game retailers and electronics chains here at or near the global date. An SGD retail price has not been confirmed at the time of writing — check the official Dawnwalker site and local storefronts as launch approaches.

For RPG fans who loved the narrative depth of The Witcher 3 or the demanding combat of Elden Ring, this is a September to watch. It lands a week before Tokyo Game Show 2026, making it one of the last big releases before the convention season kicks off. Keep an eye on our Game News section for pricing updates as they come in.

Mortal Shell II Locks In August 20 Release Date

Cold Symmetry’s dark open-world follow-up Mortal Shell II finally has a confirmed date: it launches on 20 August 2026 for PS5, Xbox Series X|S, and PC via Steam. Publisher Playstack confirmed the date on 9 July alongside a new release date trailer, and a free open beta is already live on Steam right now.

Mortal Shell II – Official Release Date Trailer — via XBOX on YouTube
Mortal Shell II gameplay screenshot showing combat in a dark fantasy setting
Image courtesy of Cold Symmetry

Eight Shells, One Interconnected Open World

The sequel expands well beyond the original’s haunted corridors. Mortal Shell II takes place across a compact but deeply interconnected open world built around more than 60 dungeons — sunken temples, forbidden forests, and stranger locales — all accessible without loading screens between areas. Your main tool is the Shell system: eight distinct dormant warrior forms you can possess, each with its own moveset, abilities, and upgrade paths.

One of the biggest mechanical departures from the first game is the removal of the stamina bar. Cold Symmetry has rebuilt the combat to feel faster and more fluid, centred on breaking enemy posture and landing critical hits by exploiting the right openings rather than watching a draining gauge. Weapons have been redesigned from the ground up with deeper upgrade trees to match.

Mortal Shell II open world showing dark temples and atmospheric ruins
Image courtesy of Cold Symmetry

Hunting the Undermether

You play as the Harbinger, sent into this hostile world to reclaim stolen eggs from a dangerous faction called the Undermether. The story remains deliberately cryptic in the Mortal Shell tradition, but the shift to an open world with 60-plus dungeons gives the environmental storytelling far more room to breathe than the original’s more linear layout allowed. Strange companions and hidden lore are scattered throughout.

Editions, Pricing, and Pre-Order Bonuses

Mortal Shell II launches in three editions:

  • Standard Edition — US$49.99
  • Devout Edition — US$59.99, adds up to 72 hours of early access ahead of the 20 August launch date, plus the full Obsidian skin set for all eight playable Shells
  • Revered Edition (physical PS5 only) — base game, SteelBook case, hardcover art book, fine art prints, and collector’s box packaging

Pre-ordering on any platform also unlocks the Skeletal Harbinger and Obsidian Harbinger cosmetic skins at no extra cost.

Mortal Shell II posture-breaking combat with a Shell warrior
Image courtesy of Cold Symmetry

The Free Open Beta Is Live on Steam Right Now

You can jump into Mortal Shell II on PC today — no purchase or pre-order required. A free open beta is live on Steam, and everyone who downloads and plays during the beta period earns the Flayed Harbinger cosmetic skin that carries into the full release. It is a no-cost way to check whether the revamped stamina-free combat clicks for you before putting money down.

Mortal Shell II dark fantasy world with sprawling ruins and hostile landscape
Image courtesy of Cold Symmetry

Getting It in Singapore

Singapore players can pre-order Mortal Shell II now via the PlayStation Store, the Microsoft Store, or Steam. Local SGD pricing on the PS Store and Xbox is to be confirmed — check each storefront directly for the regional price. The physical Revered Edition for PS5 is available through international retailers for those who prefer a boxed copy.

Soulslike gaming has a dedicated following in Singapore, and Mortal Shell II’s combination of a full open world, eight build paths, and no stamina-gating makes it one of the more accessible entries in the genre for players who found the first game’s rhythm punishing. 20 August is one to mark on the calendar. Browse more upcoming game releases and news on GameTrader.SG.

Dragon Ball Xenoverse 3: Soul Switch Gameplay Revealed

Bandai Namco just dropped a detailed seven-minute look at Dragon Ball Xenoverse 3‘s combat, and if you have been waiting to understand how the sequel plans to top Xenoverse 2 after more than a decade, this gameplay video answers a lot of questions. Released today, it walks through a complete mission in the futuristic world of AGE 1000 and reveals two brand-new soul-based mechanics that sit at the heart of the game’s action.

DRAGON BALL XENOVERSE 3 – Gameplay Closer Look — via Bandai Namco Entertainment America on YouTube

AGE 1000: A Dragon Ball Future You Have Never Explored

Dragon Ball Xenoverse 3 West City skyline in AGE 1000
Image courtesy of Bandai Namco

Dragon Ball Xenoverse 3 moves the action a full millennium into the future — AGE 1000, an era untouched by any Dragon Ball game or manga before it. West City, the franchise’s iconic metropolis built around Capsule Corporation, has grown into a soaring sci-fi skyline of sky-rails and gleaming towers. It serves as your home base as a rookie member of the Great Saiya Squad, a new peacekeeping force built on the legend of Earth’s greatest warriors.

Your character is fully custom — race options include Saiyan, Human, Namekian, Majin, and Frieza Race, with more races to be announced. The story unfolds through your relationships with a new cast of characters including a Bulma descendant and Gamma 1, as well as legendary Dragon Ball figures who guide you through a world that looks very different from the franchise’s familiar timelines. Setting the game in a wholly original future era frees Dimps from canon constraints and gives the player character genuine weight in the narrative.

Dragon Ball Xenoverse 3 - characters in Capsule Corporation, AGE 1000
Image courtesy of Bandai Namco

Soul Switch and Soul Assist: Channelling Dragon Ball Legends

The two mechanics the gameplay video most wants you to understand are Soul Assist and Soul Switch, and they are essentially Xenoverse 3’s answer to “what if my character could fight like Goku?” — framed through lore rather than just a cosmetic change.

Soul Assist runs off a gauge you fill through combat. Once ready, you call in a legendary Dragon Ball hero who arrives to unleash their signature technique — a Kamehameha, a Final Flash, or whatever their defining move happens to be — then departs. Timing it to land during a Ki Break window (more on that below) turns it into a devastating combo finisher.

Soul Switch goes further. You temporarily merge with a chosen hero’s soul, transforming your appearance to reflect their power while your combat abilities shift to match their fighting style. Think of it as a situational transformation tied to a specific legend rather than a race-wide power-up like Super Saiyan. Holding a Soul Switch state depletes a dedicated gauge, so the tension is in knowing when to activate, how long to hold, and when to burn your Ultimate before the window closes.

Dragon Ball Xenoverse 3 Great Saiya Squad custom player characters
Image courtesy of Bandai Namco

Ki Management and the Break Smash System

The core combat loop centres on Ki — not just your own gauge, but your enemy’s. Combo strings, charged attacks, and specialised Ki Drain Super Attacks chip away at an opponent’s Ki bar alongside their HP. Once that bar hits zero the enemy enters Ki Break status: briefly vulnerable and open to a Break Smash — a burst finisher that deals significantly more damage than any standard Super Attack.

It gives even standard wave clears a strategic layer. You can brute-force through with straight damage, or deliberately target Ki first for a faster, cleaner clear before the next wave arrives. For boss fights, coordinating Ki Drain across a four-player squad to trigger a shared Break Smash window is clearly the intended peak of co-op play.

Ultimate Attacks sit on a separate gauge and are pure cinematic power shots — the screen-filling beam duels Dragon Ball fans know well. Race-specific awakenings including Super Saiyan are confirmed, with additional transformations for other races to be revealed as the game nears launch.

Four-Player Co-op and What to Expect

Dragon Ball Xenoverse 3 - character scene in vehicle cockpit
Image courtesy of Bandai Namco

Missions support up to four players, moving through enemy waves before culminating in a boss fight. Difficulty scales to the number of players in your squad, so solo runs remain viable — but the Ki Break system and the Soul mechanics give co-op squads clear roles to optimise around rather than simply stacking damage together. Singapore Dragon Ball fans who have been running Xenoverse 2 expert missions together for the better part of a decade will recognise the loop immediately, and the new systems add meaningful coordination options on top of it.

Dragon Ball Xenoverse 3 is due out in 2027 for PlayStation 5, Xbox Series X|S, and PC via Steam. No specific release date has been set. Bandai Namco Asia handles regional distribution across Southeast Asia, and the Dragon Ball Xenoverse series has historically arrived in Singapore at or near the global launch window — expect the PS5 version and Steam to be the primary ways to play locally. With Xenoverse 2’s Future Saga DLC just wrapping up its final chapter last week, the torch is very much in the process of being passed. Check our game news coverage for updates as the release date approaches.

Granblue Fantasy: Relink — Endless Ragnarok Is Out Now on Switch 2, PS5 and PC

Cygames has launched Granblue Fantasy: Relink — Endless Ragnarok today, 9 July 2026, on Nintendo Switch 2, PS5, PS4, and PC via Steam. The standalone release bundles the original Relink with a sweeping expansion — new story, six new playable characters, a roguelite endgame mode, and series-first multi-platform crossplay. Existing owners can upgrade from S$34.90 on Steam.

Granblue Fantasy: Relink — “Not Forgotten Sky” Endless Ragnarok Launch Trailer — via PlayStation on YouTube

What’s New in Granblue Fantasy: Relink — Endless Ragnarok

Endless Ragnarok adds a brand-new story arc that continues the Relink saga, alongside six new characters joining the playable roster. The flagship addition is The Conflux — a new solo endgame mode built around roguelite principles, where each run through unpredictable challenges yields enigmatic powers and escalating rewards. It gives the game a strong reason to keep coming back long after the main campaign wraps.

Granblue Fantasy: Relink — Endless Ragnarok new character combat
Image courtesy of Cygames

The character progression system gains master traits — an advanced layer on top of existing skill trees that lets you push characters beyond their previous limits. The summon system has also been overhauled, with new mechanics for unlocking and calling forth summons during quests. If you were already deep into the original Relink, there’s a lot here to rebuild your builds around.

Crossplay Arrives for the First Time

One of Endless Ragnarok’s headline features is multi-platform crossplay for online co-op — a first for the Relink series. Up to four players can now party up across PS5, PS4, and PC, removing the platform walls that previously split the player base. The Nintendo Switch 2 version goes one step further, adding local co-op as a Switch 2-exclusive feature for players who want to play side by side.

Granblue Fantasy: Relink — Endless Ragnarok co-op multiplayer gameplay
Image courtesy of Cygames

For Singapore’s thriving Granblue Fantasy community, this matters: crossplay means you’re no longer locked out of co-op quests depending on what platform your friends own. Link your Cygames ID to unlock additional cross-title link bonuses with other GBF games, including a Damascus Ingot and Silver Centra for returning players.

Editions and Pricing for Singapore

Endless Ragnarok releases as a full standalone game that includes both the base Granblue Fantasy: Relink and the new expansion content — ideal for anyone who missed the original. If you already own Relink on PS5, PS4, or PC, an Upgrade Kit is also available:

  • Upgrade Kit (Standard Edition): S$34.90 on Steam SG — for existing Granblue Fantasy: Relink owners
  • Full Standalone (Standard Edition): US$59.99 / approximately S$74–79 (check local PS Store and Steam SG for confirmed SGD pricing)
  • Special Edition: Includes additional in-game content (check the official site for full details)
Granblue Fantasy: Relink — Endless Ragnarok — The Conflux endgame mode
Image courtesy of Cygames

The Nintendo Switch 2 version is priced at US$59.99 and includes the base game bundled in — it’s the most complete entry point for Switch 2 owners who haven’t played Relink before. An updated free demo is also available, based on the April Open Beta with balance adjustments and UI improvements, featuring Story Mode and Quest Mode content.

Granblue Fantasy: Relink — Endless Ragnarok character roster and new characters
Image courtesy of Cygames

Whether you’re an existing Relink veteran looking for endgame depth or a newcomer picking up the franchise for the first time, today’s launch is a good entry point across every platform. Check our game news section for more on this week’s major releases.