One month out and Insomniac Games has shown its hand. The 42-second D23 Showcase Sizzle, released at this weekend’s D23: The Ultimate Disney Fan Event in Anaheim, finally lays out who Logan and his allies are up against when Marvel’s Wolverine hits PS5 on September 15. The short answer: Sentinels, Sabretooth, Mystique, and a very familiar mutant-hating industrialist narrating about extinction.
Image courtesy of Insomniac Games / MarvelMarvel’s Wolverine – D23 Showcase Sizzle | PS5 Games — via PlayStation on YouTube
The Marvel’s Wolverine D23 Villain Roster in Full
The SDCC story trailer already confirmed Omega Red and Lady Deathstrike, but D23 expands the rogue’s gallery substantially. Sentinels — the towering mutant-hunting robots and one of the most iconic threats in X-Men comics — appear in Wolverine footage for the first time. Sabretooth and Mystique are also confirmed. Bolivar Trask narrates the sizzle with a line that sets the stakes directly: “Let me introduce mutant kind’s extinction.”
Trask, the scientist behind the Sentinel programme, appears to be the human orchestrator with Omega Red as his muscle. Between street-level Hand ninjas, cybernetic Reavers, Sabretooth, Deathstrike, and now Sentinels, the game is stacking an antagonist roster that covers every tier of threat Wolverine faces in the comics.
Jean Grey and Team X Are Fighting Alongside Logan
Image courtesy of Insomniac Games / Marvel
Jean Grey is more than a cameo. The sizzle frames her and Logan as co-leads protecting mutantkind, with her telekinetic abilities on clear display alongside the story’s core threat. Whether she’s a playable character or a key NPC ally, her role alongside Team X — the covert mutant unit from Logan’s past — signals that the story leans deep into X-Men mythology rather than treating this as a pure solo brawler.
The confirmed story locations span Madripoor, the Canadian wilderness, and Tokyo, which maps onto a genuinely globe-trotting scope for the campaign.
What Singapore PS5 Players Need to Know Before September 15
Image courtesy of Insomniac Games / Marvel
The game is a PS5 exclusive on September 15, 2026. Insomniac has confirmed 60 fps with ray tracing as the default on the standard PS5 — no Pro required to hit the intended visual target. It is also Insomniac’s first mature-rated Marvel project; the Spider-Man games were rated T for Teen, and this is clearly positioned differently.
We covered the Battle Yellow PS5 Digital Edition bundle at SGD 849 when Sony confirmed Singapore pricing — pre-orders for the hardware open on 19 August. The standard game edition is priced at USD 69.99 globally; local PlayStation Store pricing in SGD has not been officially confirmed separately. Check the PlayStation Store for the latest. For more upcoming game releases, we’ll have full coverage as September approaches.
YHKT Entertainment, the studio behind acclaimed mobile title Ling Cage: Incarnation, has unveiled its next project. Bringer is a narrative fantasy action-RPG coming to PS5, PC, iOS and Android — and fans of deep mobile ARPGs across Southeast Asia will want to watch this one closely.
A World Where Every Wish Carries a Price
The story unfolds in Thalassa, a fantasy realm scarred by a century of war. Players take on the role of a traveller with a hidden secret, drawn into a conflict involving colossal beings known as Arkiloth — creatures of enormous scale whose presence shapes the world around them. The game’s core theme, drawn from the Chinese tagline 凡心所愿,皆有其应, translates as “Every wish will surely be answered” — a double-edged promise that puts the protagonist’s mysterious power at the centre of the narrative.
Built on Unreal Engine 5, Bringer makes an immediate visual impression. The reveal trailer showcases sweeping fantasy environments, high-fidelity character models and cinematic battle sequences — a significant step up from YHKT’s previous mobile work, and a statement that the studio is targeting the high-end action-RPG space alongside titles like Genshin Impact and Wuthering Waves.
Real-Time Party Combat With Tactical Depth
Combat in Bringer is fully real-time and action-focused. Players can switch between party members on the fly mid-battle, allowing for fluid combo extensions across the roster. Each character supports weapon modules for loadout customisation, while the system incorporates parry windows, dodge mechanics and finisher moves designed to reward read-and-react play over button-mashing.
Five characters have been revealed so far: a brown-haired male protagonist, a dark-haired female companion, an orange-goggled ranged fighter, a red-haired warrior and a blue-clad swordsman. Whether the final roster expands further ahead of launch remains to be seen.
Playable at Gamescom 2026 — Pre-Registration Open Now
Players heading to Cologne for Gamescom 2026 can try Bringer in person. YHKT has confirmed a playable demo at Hall 10.1, Booth E053, running from 26 to 30 August. This will be among the first hands-on opportunities for players outside China.
Pre-registration is live now at bringer-pre.com. At launch the game will support English, Japanese, Korean and Traditional Chinese — the last of which is particularly relevant for Singapore’s large Chinese-speaking gaming community. No release date has been announced.
After four years of near-silence, Kingdom Hearts IV finally has a release window — and a first Disney world that nobody had on their bingo card. At D23’s Disney Entertainment Showcase, Square Enix and Disney confirmed the game launches in late 2027, and handed Sora a Keyblade shaped like a guitar in the Land of the Dead from Pixar’s Coco.
The trailer went up on Pixar’s own YouTube channel rather than Square Enix’s, which tells you how much Disney wants this crossover front and centre. It is the first Pixar world ever confirmed for a mainline Kingdom Hearts game.
KINGDOM HEARTS IV | D23 2026 Showcase Trailer — via Pixar on YouTube
Pixar’s Coco is the first Kingdom Hearts IV world
The roughly 90-second trailer opens inside Coco‘s story rather than beside it. Papá Héctor explains the Final Death — what happens to the dead once the living stop remembering them — before Miguel steps up to a microphone and performs for a crowd. Then the Heartless arrive, and Sora drops in wearing the same calavera face paint as everyone else in the plaza.
That is a meaningful change in how these worlds are built. Kingdom Hearts has spent two decades dropping Sora into Disney films alongside their plots; here he is inside the story beats, in costume, fighting through a sequence the movie’s own characters are living. His Keyblade even reshapes into a skull-fronted guitar to match — the same instrument that drives Coco‘s plot.
Still from Pixar’s official KINGDOM HEARTS IV D23 2026 Showcase trailer.
The other detail worth flagging: neither Donald nor Goofy appears anywhere in the Coco footage. Sora fights alongside Héctor instead, which lines up with where the story left off.
Kingdom Hearts IV release window: late 2027, on almost everything
Square Enix pinned the game to late 2027 across PlayStation 5, Xbox Series X|S, Nintendo Switch 2 and PC via Steam, the Epic Games Store and Xbox on PC. The Steam store page is already live and wishlistable in Singapore, listing Square Enix as both developer and publisher with a 2027 window.
That platform spread is the real break from series tradition. Kingdom Hearts has been PlayStation-first since 2002, with Nintendo getting the handheld spin-offs and, eventually, cloud versions of the mainline games on Switch. Kingdom Hearts IV is the first numbered entry launching natively on a Nintendo home console on day one — Switch 2 sitting in the same launch bracket as PS5 would have been unthinkable a console generation ago. Square Enix Asia put out its own cut of the platform teaser back in June:
KINGDOM HEARTS IV – Teaser Trailer | June 2026 — via Square Enix Asia on YouTube
One caveat worth keeping in mind: this franchise has a long record of slipping. A “late 2027” window announced in mid-2026 leaves a lot of runway, and Square Enix has not committed to a date.
Image courtesy of Square Enix.
Donald, Goofy and the search for Sora
The trailer also checked in on the rescue party. King Mickey, Donald and Goofy are still hunting for Sora after the events of Kingdom Hearts III, and the footage shows them in the Underworld putting the question to Hades — who confirms Sora is not among his dead.
Image courtesy of Square Enix.
Strelitzia and Sigurd from Kingdom Hearts Union χ were also confirmed to return, which will matter enormously to anyone who has been tracking the Lost Master arc since the mobile game shut down.
Quadratum, the Tokyo that isn’t
The game’s hub is still Quadratum, the photoreal city Square Enix’s Osaka team modelled on Tokyo — a fictionalised Shibuya and Minami-Aoyama, with Sora keeping an apartment there as an early-game base. It is the most grounded setting the series has ever used, and it is where Sora wakes up after Kingdom Hearts III, unable to get home.
Still from Pixar’s official KINGDOM HEARTS IV D23 2026 Showcase trailer.
Tetsuya Nomura and Tai Yasue are directing, with Yoko Shimomura returning to score. Haley Joel Osment and David Gallagher are back as Sora and Riku.
Image courtesy of Square Enix.
Kingdom Hearts is becoming an animated series too
The second announcement out of D23 was a Kingdom Hearts anime series, greenlit for Disney+ and Disney Channel, made with Nomura and the Square Enix creative team. It will not retell the games — Disney is describing it as a new story inside the same universe, with an original lead rather than Sora.
Speaking in Disney’s announcement, as carried by Nerdist, Disney Kids & Family president Ayo Davis said the show would be “unmistakably ‘Kingdom Hearts'” while giving fans “a whole new way to experience the world they love”. No premiere window, studio or staff beyond Nomura’s involvement has been named.
For Singapore, only half of that distribution matters: Disney Channel no longer exists here. It went dark on local pay-TV in June 2020 and the wider Southeast Asian feed shut down in October 2021, with everything folded into Disney+, which launched in Singapore in February 2021. So when this series arrives, Disney+ is where SG viewers will find it — assuming it carries the same rights into this region, which has not been confirmed either way yet.
The 25th anniversary panel airs Sunday morning, Singapore time
There is more coming almost immediately. D23’s DEEP DIVE into KINGDOM HEARTS panel — an hour marking the series’ 25th anniversary in 2027 — runs at 4.30pm Pacific on 15 August, which is 7.30am on Sunday 16 August in Singapore. Kingdom Hearts IV co-director Tai Yasue is on the panel alongside Osment, Gallagher, Disney & Pixar Games’ Nana Gadd and Disney Character Voices’ Renée Johnson.
It streams on the official Kingdom Hearts and Disney YouTube channels plus The Game Awards’ YouTube and Twitch. The catch, per Square Enix: there is no VOD afterwards. If you want to see it, you are setting an alarm for a Sunday morning.
Catching up before 2027
Late 2027 is a long wait, and the back catalogue is unusually cheap right now. At the time of writing, the Singapore Steam store has Kingdom Hearts HD 1.5+2.5 ReMIX at S$19.23 (down from S$64.10), and both Kingdom Hearts III + Re Mind and HD 2.8 Final Chapter Prologue at S$24.03 (down from S$80.10) — all 70% off. That is roughly S$67 for the whole run-up to Kingdom Hearts IV, which is a far friendlier entry point than the series’ reputation for convoluted spin-offs suggests.
We will have more as the D23 panel airs. In the meantime, there is plenty more in game news and manga and anime on the blog.
Top Gun: Maverick was one of the biggest cinema events in Singapore in recent memory, and now EA is bringing that same jet-powered adrenaline rush into Battlefield 6. Season 4 Phase 2 — dubbed the Top Gun Update — drops on 18 August 2026, adding the legendary Wake Island map, the franchise’s first two-seat jets since Battlefield 2, and voicelines recorded by the original Top Gun: Maverick cast. It is free for all BF6 owners and goes live on PS5, Xbox Series X|S, and PC simultaneously.
Battlefield 6 x Top Gun: Carrier Strike Cinematic Trailer — via Battlefield on YouTube
Rooster, Bob and Warlock with Original Actor Voicelines
Three characters from Top Gun: Maverick enter Battlefield 6 as playable operators, reprised by the actors from the film:
Lt. Bradley “Rooster” Bradshaw — voiced by Miles Teller
Lt. Robert “Bob” Floyd — voiced by Lewis Pullman
Adm. Solomon “Warlock” Bates — voiced by Charles Parnell
Teller and Pullman recorded new lines specifically for the Top Gun: Fighter Sweep Gauntlet mission, making this feel more like a genuine Hollywood crossover than a cosmetic reskin. “Jets. Adrenaline. The drive to be the best. Battlefield’s unmatched sense of scale is the perfect way to bring Top Gun’s iconic and cinematic aerial combat to life,” said Ryan McArthur, Executive Producer at BF Studios, as reported by CGMagazine.
Image courtesy of EA / BF Studios
Wake Island Is Back — With Two-Seat Jets
Wake Island — a fan-favourite map from Battlefield 1942 that has appeared in several entries since — makes its BF6 debut rebuilt around large-scale naval warfare across land, air, and sea. The atoll setting is designed to make every jet, boat, and tank relevant, with the aircraft carrier playing a central role in the new Carrier Strike mode.
Two-seat jets also return for the first time since Battlefield 2. The Top Gun Update adds:
F/A-81F Super Spectre (two-seat jet)
F-74A Seacat (two-seat jet)
These sit alongside the existing F-18 Super Hornet and F-14 Tomcat in the vehicle roster. Having a dedicated gunner slot changes the tactical dynamic significantly — expect squad pilots coordinating voice-chat runs over Wake Island from 18 August.
Image courtesy of EA / BF Studios and Paramount Pictures
Top Gun: Carrier Strike and Fighter Sweep
Two brand-new modes arrive with the update:
Top Gun: Carrier Strike (Battlefield 6) — Teams battle across Wake Island to destroy the enemy aircraft carrier by capturing sectors and deploying vehicles. This is the flagship new mode and directly showcases the land-air-sea design philosophy of the map.
Top Gun: Fighter Sweep (Battlefield REDSEC) — A jets-only Gauntlet mission set on Tsuru Reef with original voiceovers from Miles Teller and Lewis Pullman. Pure dogfighting, no ground combat.
The Aircraft Carrier is also a new POI in Battlefield REDSEC, offering higher-value loot than standard drop zones and spawning with High Value Zone status.
Everything Else Dropping on 18 August
Beyond the crossover content, Phase 2 is dense:
New weapon: Interdictor sniper rifle
New features: Spectator Mode and Custom Lobbies go live simultaneously, a long-requested addition for community tournament organisers
Portal: The Advanced Editor Program gains baked lighting and terrain editing tools; Tsuru Reef joins as a Portal custom-experience map
Phase 3 — Tidal Strike on 15 September — follows with the Diver’s Knife melee weapon, the Deep Six collection event, new Phantom Program discoverable secrets, and the Proximity Chat feature for REDSEC.
Image courtesy of EA / BF Studios
The Top Gun Update is free for all Battlefield 6 owners; some Season 4 content requires gameplay or in-game purchase to unlock. Battlefield REDSEC remains free-to-play as a standalone. Check EA’s official Battlefield 6 page for full details on pricing and availability. For more game news, keep an eye on GameTrader.
Six months after its launch, Team NINJA’s Nioh 3 is about to get significantly harder — and a lot more interesting. The first DLC expansion, Hell Rising, drops on 19 August 2026 for PlayStation 5 and PC via Steam, opening an entirely new chapter set in a ruined version of Edo.
Nioh 3 – Hell Rising DLC Vol. 1 First Look Trailer — via KOEI TECMO AMERICA on YouTube
Journey into Keian-Era Edo
Image courtesy of KOEI TECMO / Team NINJA
The DLC picks up with the protagonist Takechiyo flung forward in time to Edo, 1651 — the opening years of the Keian era — only to find the city locked in fresh chaos after the death of the future shogun. What should have been a settled Japan is instead a hellish wasteland, the Crucible’s gales tearing through it once more.
Two characters form the core of this new story: Yagyu Jubei, the legendary one-eyed swordsman, and Rodrigo, a Spanish envoy with his own stake in untangling the Spirit Stone mysteries driving the crisis. The mix of historical Japanese figure and foreign arrival fits Nioh 3’s broader theme of feudal Japan meeting the wider world — and gives the DLC a distinct flavour from the base game’s arcs.
New Weapon Class: Hoko and Shield
Image courtesy of KOEI TECMO / Team NINJA
Hell Rising introduces a brand-new weapon archetype: the Hoko and Shield, available in both Samurai and Ninja builds. The design blends the short spear’s reach and stabbing power with a shield’s blocking capability — a combination that opens up a more defensive, guard-counter-focused playstyle that Nioh 3’s existing arsenal doesn’t quite replicate.
Beyond the weapon itself, the DLC brings new Martial Arts, Ninjutsu abilities, Guardian Spirits, and Soul Cores — giving veterans a fresh batch of build options to experiment with on top of what’s carried over from the base game.
Enlightened One’s Journey: The New Hardest Mode
Image courtesy of KOEI TECMO / Team NINJA
If Shogun’s Journey was already stretching your limits, Team NINJA is going further. Enlightened One’s Journey lands above it as Nioh 3’s new ceiling difficulty — enemies carry active Curse buffs that make engagements far more punishing than the base-game top tier. It is the kind of mode that exists specifically for players who have already burned through everything the game had to offer and still want more resistance.
There is also a new piece of equipment, the Hundred Demon Realms Picture Scroll, which auto-generates challenge battles — offering a customisable way to keep farming and testing builds outside the main mission flow.
Season Pass and What’s Next
Hell Rising is available as part of the Nioh 3 Season Pass at US$39.99, which covers this expansion and the forthcoming second DLC, Bloody Insurrection. If you own the Digital Deluxe Edition you are already covered.
For Singapore players, both PS5 and Steam versions are accessible locally. The PS5 version is available at PlayStation Store SGD pricing; the Steam version is region-free. If you have been sitting on the fence about getting into Nioh 3, the Koei Tecmo sale that ran through early August — up to 36% off on Steam — may be worth revisiting ahead of Tuesday’s DLC drop.
Square Enix dropped a wave of new Final Fantasy Resonance material overnight: official Vision spotlight trailers for Cloud Strife, Shantotto, and Warrior of Light, alongside a 16-minute extended gameplay showcase published by IGN that gives the clearest look yet at the HD-2D combat system — including a full boss encounter against Shiva and Squall Leonhart deployed as a summoned Vision, as Push Square reports. With 22 October 2026 closing in, this is clearly the start of the game’s pre-launch push.
The Vision System — Classic FF Heroes Alongside a New Cast
If you missed the July Pixel Trailer, the short version: as we covered at the time, Final Fantasy Resonance is built around the Vision system — crystallised essences of legendary FF heroes that party members equip for stat boosts, unique abilities, and high-damage Resonance finisher moves triggered when the gauge fills in combat. The confirmed Vision roster spans most of the series’ history: Cecil Harvey (FFIV), Bartz Klauser (FFV), Squall Leonhart (FFVIII), Zidane Tribal (FFIX), Cloud Strife (FFVII), Terra Branford (FFVI), Tidus (FFX), Y’shtola (FFXIV), and Shantotto (FFXI), among others. Yesterday’s spotlight trailers are the first dedicated showcase videos for three of those confirmed characters.
Image courtesy of Square Enix
Cloud Strife Vision Spotlight
Cloud’s Vision spotlight is the most-anticipated of the three. The official trailer walks through his in-combat abilities and closes with his full Resonance finisher sequence — the high-damage move that triggers when the gauge is full and party positioning allows for a combined attack with the active character. For FFVII fans, the moment that finisher lands in HD-2D pixel style will land hard.
Image courtesy of Square EnixFINAL FANTASY RESONANCE | Vision – Cloud — via FINAL FANTASY on YouTube
Shantotto Vision Spotlight
Shantotto — the black mage from Final Fantasy XI who has appeared in more FF crossovers and guest spots than almost any other character in the series — gets her official Resonance showcase. Her kit in the game is magic-focused, as you would expect, and seeing her HD-2D pixel model cast through her moveset is a particular treat for FFXI veterans. The Vision system’s core pitch — legendary heroes from across the whole series sharing a battle screen — comes through clearly here: Shantotto alongside characters from games made decades before and after FFXI, and it works.
Image courtesy of Square EnixFINAL FANTASY RESONANCE | Vision – Shantotto — via FINAL FANTASY on YouTube
Warrior of Light — The Original Hero Joins the Roster
The third Vision spotlight confirms Warrior of Light — the armoured protagonist of the original 1987 Final Fantasy — as a fully showcased Vision in Resonance. This is the most newsworthy of the three trailers: Cloud and Shantotto have been in the confirmed roster since the game’s initial reveal, but Warrior of Light had not previously been shown in gameplay detail. Seeing the knight who started it all in 1987 fighting alongside characters from games made nearly four decades later is exactly the kind of cross-era moment the Vision system was designed to deliver.
Image courtesy of Square EnixFINAL FANTASY RESONANCE | Vision – Warrior of Light — via FINAL FANTASY on YouTube
Sixteen Minutes of Gameplay: Shiva Boss Battle and Squall Summon
The Vision trailers are a treat, but the more immediately useful content for players trying to gauge how the game actually feels is the IGN-exclusive extended gameplay showcase. The 16-minute video includes a full boss encounter against Shiva — the ice summon rendered in HD-2D with storm-scale visual effects that push the engine noticeably harder than the field combat footage seen so far — and a sequence where Squall Leonhart is deployed as a summoned Vision mid-fight. Squall’s confirmed Vision mechanic rewards consecutive standard attacks before using abilities, and watching that build play out against a boss encounter gives a clearer sense of the damage ceiling than the shorter gameplay clips have.
Image courtesy of Square Enix
Final Fantasy Resonance in Singapore — October 22 on Every Major Platform
Final Fantasy Resonance launches on 22 October 2026 on PlayStation 5, Nintendo Switch 2, Nintendo Switch, and PC (Steam) — every major platform available to Singapore players. Developed by Lancarse and published by Square Enix, this is the first mainline Final Fantasy built from the ground up in HD-2D, the pixel-art style pioneered in Octopath Traveler and Triangle Strategy. If you have been on the fence since the announcement, the extended gameplay footage now available makes the combat and the art direction easier to judge. SGD pricing for the Singapore PlayStation Store has not been confirmed; check the Singapore PS Store directly once pre-orders open. More game news on GameTrader.
Sony has unveiled the Marvel’s Wolverine Limited Edition PS5 lineup — and for Singapore fans, SGD pricing is confirmed and pre-orders open in less than a week.
Image courtesy of Sony PlayStation
The Battle Yellow Bundle — What Singapore Fans Get for SGD 849
Image courtesy of Sony PlayStation
The centrepiece of the lineup is the PlayStation 5 Digital Edition – Marvel’s Wolverine Battle Yellow Limited Edition Bundle, priced at SGD 849 in Singapore. The package includes a Battle Yellow PS5 Digital Edition, a matching Battle Yellow DualSense Wireless Controller, and a digital game code for Marvel’s Wolverine — everything in one box.
The hardware design is the work of comic artist Jock, best known for Batman: The Black Mirror. His signature hand-drawn ink style gives the console a raw, high-contrast finish: bold yellow across the body with deep black claw-slash marks tearing through the surface, exposing the internal hardware through translucent panels. As Sony’s PlayStation Blog Southeast Asia shared, Jock called it “the opportunity to marry cutting-edge hardware with hand-drawn ink energy” — and the result reads less like a collector’s item and more like a console that’s been through something.
Two Controllers, Two Personalities — Both SGD 115
Image courtesy of Sony PlayStation
If you already own a PS5 and are looking for a hardware refresh without a new console, both limited-edition DualSense variants are sold standalone at SGD 115 each.
Battle Yellow Limited Edition — the same bold yellow-and-black claw design from the bundle, with artwork slashing across the front grips and triggers.
Adamantium Limited Edition — a sharper, more restrained look: metallic silver-grey finish with clean claw-mark incisions, evoking Logan’s adamantium-fused skeleton without shouting yellow across your shelf.
Image courtesy of Sony PlayStation
Note that the Adamantium DualSense will be exclusive through select retailers in Singapore — Sony is expected to confirm stockists closer to pre-order day.
Watch the Marvel’s Wolverine Story Trailer
Marvel’s Wolverine – Story Trailer — via PlayStation on YouTube
Console Covers for Existing PS5 Owners
Image courtesy of Sony PlayStation
If you are not buying a new console, the console covers let you restyle your existing PS5 or PS5 Pro for SGD 101. Both the Battle Yellow and Adamantium cover designs are available for standard PS5 and PS5 Pro. Sony also offers PS5 Pro covers for both variants at the same price — so PS5 Pro owners are not left out of the lineup this time.
Pre-Order Dates and Where to Buy in Singapore
All products go up for pre-order on 19 August 2026 at 10 AM local time and are set to release on 15 September 2026 — the same day Marvel’s Wolverine launches on PS5. Quantities are explicitly described as limited by Sony, so early pre-orders are the safest play.
In Singapore, availability will be through local authorised retailers and electronics chains. Sony maintains a full list of Singapore retailers on their local site. Details on which stockists carry the Adamantium DualSense exclusively are still to be confirmed.
Sucker Punch Productions today confirmed the Ghost of Yōtei Complete Edition for PS5, and if you’re in Singapore or anywhere else in Asia, your release date is 2 October 2026 — one day after the global 1 October launch. The Complete Edition bundles the base game, Legends co-op, a new narrative expansion, and an all-new roguelike survival mode at a single price point.
Ghost of Yōtei Complete Edition – Announce Trailer — via PlayStation on YouTube
What’s in the Ghost of Yōtei Complete Edition
The Complete Edition packages everything Sucker Punch has made for Ghost of Yōtei into one disc or digital download:
Main Ghost of Yōtei campaign
Ghost of Yōtei Legends — online co-op for up to four players with Raid mode
Echoes of Sekigahara — new narrative expansion
Most Wanted — single-player roguelike combat survival mode
All Digital Deluxe Edition content
Charm of Hokkyokusei cosmetic
Sakai Armor early unlock (for purchases made by 30 September)
New buyers pay USD $69.99. If you already own the game, an upgrade to the Complete Edition costs USD $14.99 — check the PlayStation Store Asia page for confirmed SGD pricing ahead of launch.
Image courtesy of Sony Interactive Entertainment / Sucker Punch Productions
Echoes of Sekigahara — A New Chapter for Atsu
The narrative expansion is titled Echoes of Sekigahara and introduces Nagato, a character from protagonist Atsu’s past. Players will explore an unseen valley and move between present-day events and Battle of Sekigahara flashbacks — one of the most pivotal moments in Japanese history.
Sucker Punch hasn’t yet detailed the full runtime, but the expansion brings new enemies, heavy weapons, additional armour sets, and new dyes, suggesting a meaningful content addition rather than a brief side story. More details will be shared closer to the 1 October launch.
Image courtesy of Sony Interactive Entertainment / Sucker Punch Productions
Most Wanted — A Roguelike Twist on Ghost of Yōtei’s Combat
Ghost of Yōtei: Most Wanted is the mode that’s going to keep you busy long after you’ve finished the story. It’s a roguelike-inspired combat survival mode where you accept bounties to start runs, take down enemies to earn perks, and unlock additional characters as you progress.
Three playable characters are confirmed, each with a distinct weapon style:
Atsu — dual katana
Oyuki — kusarigama (chain-sickle)
Nagato — yari (spear)
For Singapore players who’ve put dozens of hours into Ghost of Tsushima’s Legends mode, Most Wanted looks like the single-player equivalent — high-replayability, perk-driven runs that reward mastery of each character’s fighting style.
Image courtesy of Sony Interactive Entertainment / Sucker Punch Productions
Free Updates for Everyone on 1 October
Patch v.2.0 arrives on 1 October for all Ghost of Yōtei owners — not just Complete Edition buyers — and it brings a welcome set of quality-of-life improvements:
Beauty of Yōtei screensaver mode
Armour appearance and stats customization separated (mix-and-match looks without gimping your build)
High contrast accessibility option
New Watanabe Mode music tracks
Photo mode stamps and new cosmetics
New Trophies
The armour stat/appearance split alone is something fans have been asking for since launch, so this patch is one Singapore PS5 players will want to grab regardless of whether they pick up the Complete Edition.
Image courtesy of Sony Interactive Entertainment / Sucker Punch Productions
Asia, Singapore, and the October 2 Date
For Singapore and the rest of Asia (plus Australia and New Zealand), patch v.2.0 and the Complete Edition roll out on 2 October 2026 — one day later than the global date, in line with regional timezone publishing windows. Pre-order and pricing details will be up on the Singapore PlayStation Store page ahead of release.
“We’re so grateful to every fan who has shared their creativity and love for the game — fan art, cosplays, virtual photographs, combat montages, Twitch streams,” Sucker Punch said in today’s announcement. The Complete Edition feels like the studio’s way of saying thank you with a full package that gives new players everything at once and existing fans two solid reasons to return.
S-GAME’s wuxia action RPG Phantom Blade Zero hits a new milestone today: the 11-minute extended gameplay showcase is live on YouTube right now, and pre-orders open at 10 AM SGT across the PlayStation Store Singapore, Steam and the Epic Games Store. As we covered when the studio announced it had gone gold, this is the same moment S-GAME promised would bring a big look at new story content, characters, combat — and “something unexpected.”
Phantom Blade Zero – Pre-Order Teaser — via Phantom Blade Zero on YouTube
What the Trailer Reveals
Ahead of the full 11-minute release, S-GAME dropped a short pre-order teaser that introduced Mu Xiaokui — described as the daughter of The Order’s founder — seen standing before a burning fire and departing in what appears to be a hot-air balloon. She is the first new named character confirmed beyond Soul, the game’s protagonist who is racing against a 66-day countdown after being framed for the murder of The Order’s patriarch.
The full 11-minute showcase covers new story beats, additional characters, extended combat sequences, and the “unexpected” announcement S-GAME has been coy about — the studio’s own words, and something the game’s community has been speculating might include an Xbox Series X|S confirmation or a playable demo, though neither has been verified as of publication. Until those details are officially confirmed, treat them as speculation.
Image courtesy of S-GAME
Pre-Orders Go Live at 10 AM SGT — Here’s Where to Buy
Pre-orders go live simultaneously across three storefronts at 10 AM SGT on Wednesday, 12 August 2026:
PlayStation Store Singapore — PS5 edition
Steam — PC edition
Epic Games Store — PC edition
SGD pricing was not announced ahead of launch and will be confirmed when pre-orders go live. If history is a guide, expect the PS5 edition to land in the S$69–S$79 range for a new AAA title of this scope, but that is a rough estimate — check the Singapore store pages directly once 10 AM hits. No pre-order bonuses have been announced as of this writing.
The game launches on 29 October 2026 for PS5 and PC. Singapore players get day-one access on both platforms, and the main story runs around 20–30 hours with side quests that influence the narrative, according to S-GAME’s earlier disclosures.
Image courtesy of S-GAME
The Game in Brief
Built on Unreal Engine 5 and set in a world drawing from Chinese wuxia mythology and golden-age Hong Kong action cinema, Phantom Blade Zero casts you as Soul — a disgraced assassin with 66 days to unravel a world-ending conspiracy before the curse placed on him by The Order takes his life. The combat system pairs over 30 weapons with more than 20 “Phantom Edges” — secondary tools that reshape your playstyle — with no stamina meter locking you into cautious play. The result is a title aimed squarely at readers who have been burning through Sekiro, Black Myth: Wukong, or Rise of the Ronin and want more high-speed action with strong East Asian aesthetics.
S-GAME is a Chinese developer making its debut on consoles at this scale, and the ambition on display since the game’s first reveal has drawn comparisons to Black Myth: Wukong’s trajectory — a Chinese studio swinging for a global AAA audience with a setting and feel that Western publishers rarely touch. Whether Phantom Blade Zero delivers on that potential becomes clear on 29 October.
Image courtesy of S-GAME
Watch the Full 11-Minute Gameplay Showcase
Phantom Blade Zero: 11-Minute Extended Gameplay Trailer — via IGN on YouTube