Tag Archives: PS5

Disgaea Mayhem Launches Tomorrow on Switch 2, PS5 and PC — The Series Goes Action RPG

Nippon Ichi Software is doing something it has never done in 23 years of Disgaea: putting down the grid. Disgaea Mayhem, the franchise’s first action RPG spin-off, launches on 23 July 2026 on Nintendo Switch 2, PlayStation 5, Nintendo Switch, and PC via Steam — and Singapore players can grab it tonight when the eShop and Steam unlock.

What Is Disgaea Mayhem?

Developed by Nippon Ichi Software and published internationally by NIS America, Disgaea Mayhem trades the series’ beloved grid-based tactical battles for fast-paced, third-person action combat. You play as N.A., a veteran mercenary with a serious sweet tooth, summoned by Overlord Princess Tichelle to help her recover stolen flan from across the Superlative Netherworld.

Seven weapon classes are available — swords, spears, axes, fists, guns, bows, and staffs — each with its own distinct combo strings. The star mechanic is Magichange, which lets you transform Battle Buddy demons into powered-up weapons mid-fight, layering a distinctly Disgaea flavour onto what might otherwise be a straightforward Musou brawler.

Disgaea Mayhem – Release Date Announcement Trailer — via NIS America on YouTube

The Magichange System and Weapon Variety

For long-time fans, the Magichange system makes a satisfying return in a new form — transforming your Battle Buddy demons into powered-up weapons on the fly effectively triples your combat options and keeps fights from feeling repetitive even across an eight-hour story. Each of the seven weapon classes plays differently enough that there is genuine reason to experiment.

The game also retains two of Disgaea’s most beloved progression systems: the Item World, a procedurally generated dungeon inside every piece of gear you want to upgrade, and the Assembly (here the Dark Chocolate Assembly), which lets you pass bills to unlock passive bonuses. If you have ever lost a weekend inside Disgaea’s grinding loop, Mayhem will pull you right back in.

Disgaea Mayhem action combat with multiple enemies
Image courtesy of Nippon Ichi Software

What Critics Are Saying Before Launch

Reviews broke ahead of the Western launch and have been broadly positive. Final Weapon awarded it 3.5 out of 5, writing that “the weapon variety between all seven classes feels good enough to make you want to try them all” and calling it “a fun new Disgaea action RPG spin-off with Musou-like gameplay qualities.” Nintendo Life similarly found it a solid spin-off that successfully adapts Disgaea’s core systems to action gameplay.

Common caveats across reviews: the main story wraps up in roughly eight hours, the lock-on system only targets boss enemies rather than regular foes (which can affect accuracy in busy fights), and the Switch 2 Performance Mode shows some visual softening versus the PS5 version. At US$59.99 on consoles, it is a premium price for a focused spin-off — though the Item World grind will easily double or triple that story runtime for anyone who leans into it.

Disgaea Mayhem Item World dungeon
Image courtesy of Nippon Ichi Software
Disgaea Mayhem – Demo Trailer — via NIS America on YouTube

How to Get Disgaea Mayhem in Singapore

Disgaea Mayhem is available digitally from 23 July on the Nintendo eShop, PlayStation Store, and Steam. The game originally launched in Japan in January 2026; this Western release includes the full English localisation from NIS America.

Singapore players on Switch 2 can grab it from the Singapore eShop; PS5 owners will find it on the local PlayStation Store. Steam pricing in SGD will appear at checkout. A free demo was available ahead of launch — check your storefront if you missed it, as it may still be live at launch time.

If you have never tried Disgaea before, Mayhem is a surprisingly accessible entry point — the action format removes the learning curve of the grid-based system while still delivering the character writing and progression loops that have kept the series alive for over two decades. Check out more game news for what else is landing on Switch 2 and PS5 this month.

Disgaea Mayhem character art and Netherworld
Image courtesy of Nippon Ichi Software
Disgaea Mayhem battle scene
Image courtesy of Nippon Ichi Software

Persona 4 Revival: Chie’s Trailer Is Live — New VA, Same Iconic Kick

Atlus has released the Persona 4 Revival Chie Satonaka character trailer, putting the Investigation Team’s resident martial arts enthusiast in the spotlight ahead of the remake’s February 2027 launch. Singapore JRPG fans, the karate-green tracksuit is officially confirmed for the new era.

Chie Satonaka in Persona 4 Revival: Tomoe, Galactic Punts and a New Look

Chie Satonaka executing a flying kick with her Persona Tomoe in Persona 4 Revival
Image courtesy of Atlus

According to the official Persona 4 Revival Asia character page, Chie is described as “an energetic and sociable girl who sits next to the protagonist in class” with “a strong sense of justice” and a double passion for kung fu films and, naturally, meat. Her Persona is Tomoe — drawn from legendary female warrior Tomoe Gozen — and she fights up close, knocking enemies across the screen with physical skill-heavy combos.

Her iconic Galactic Punt is back and enhanced for the remake. Atlus has also introduced Series Finale attacks, high-damage super moves that function similarly to Persona 5 Royal’s Showtime sequences. In Chie’s case, her Prime Time Finish sends her and Tomoe diving in together for a devastating flying kick, exactly the kind of moment P-Studio knows fans wanted to see in full modern fidelity.

Persona 4 Revival – Official Characters Overview — via IGN on YouTube

A New English Voice for a Beloved Fighter

Chie Satonaka character art portrait from Persona 4 Revival
Image courtesy of Atlus

Anne Yatco takes over as Chie’s English voice actress, replacing Erin Fitzgerald, who had voiced the character in Persona 4 Golden and through years of spin-offs and appearances. Atlus has recasted the entire English cast for Persona 4 Revival — the same total-recast approach the studio used for Persona 3 Reload — with Japanese voice actors reprising their original roles. Yui Horie, who has played Chie since the original 2008 Persona 4, returns in Japanese.

Fitzgerald addressed the change on Bluesky with a statement that resonated widely in the fan community, as reported by GamesRadar: “Everything in life is transient. I celebrate that the experience happened. I am grateful that I lived it FULLY. Thank you for sharing the journey with me.” She added a brief personal note to the characters she voiced alongside — Yukiko and Yosuke.

It is worth saying plainly: recasting a beloved English cast is always divisive, and Persona 4 Golden’s voice work is genuinely iconic for a generation of JRPG players. That said, Atlus’s handling of Persona 3 Reload’s new cast ultimately won most fans over once the game was in hand. The proof for Revival will be in the playthrough.

Chie Satonaka Social Link scene at a restaurant in Persona 4 Revival
Image courtesy of Atlus

What Singapore Fans Need to Know Before February 2027

Atlus has been releasing individual character trailers at a steady pace: the protagonist Yu Narukami led the way, then Rise Kujikawa debuted at Anime Expo, then came Yosuke Hanamura, and now Chie. Still waiting in the wings: Yukiko Amagi, Kanji Tatsumi, Naoto Shirogane, and Teddie. Expect the trailer cadence to run through the rest of 2026.

Persona 4 Revival launches on 18 February 2027 for PlayStation 5, Xbox Series X|S, and PC (Steam and Microsoft Store). It hits Xbox Game Pass on Day One. Singapore fans can pre-order digitally now; local SGD pricing has not been confirmed yet. MAPPA is animating every cutscene, which sets a high bar for a Persona title visually. For P4 veterans on PS Vita and PS4, this is shaping up to be the definitive version of a game that has never been anything less than special.

Follow GameTrader’s game news coverage for every update on Persona 4 Revival as launch gets closer.

Halo: Campaign Evolved Goes Gold — SG Early Access Starts This Thursday

Halo Studios has officially confirmed that Halo: Campaign Evolved has gone gold — development on the 1.0 version is complete, and the game is on track for its July 28 global release. For Singapore players, that means the wait is almost over: early access kicks off this Thursday, 24 July, for Premium and Collector’s Edition owners, with the full launch following on Tuesday, 29 July.

As we covered earlier this month, this marks the first time a mainline Halo campaign has ever come to PlayStation — so PS5 owners in Singapore are finally getting their shot at the Chief.

Master Chief faces off against a Covenant Elite in Halo: Campaign Evolved
Image courtesy of Halo Studios / Xbox

When Can Singapore Players Start?

The global release date of July 28 at 8 AM PDT works out differently for the Asia-Pacific region. Halo Studios confirmed in the official launch FAQ that Singapore and other Asia-Pacific markets are on the same schedule as Japan:

  • Premium & Collector’s Edition early access: Thursday, 24 July 2026 (SGT)
  • Standard Edition global launch: Tuesday, 29 July 2026 (SGT)

If you were planning to buy a physical copy at local game retailers and electronics shops, the disc should be on shelves for the 29 July date — physical availability in retail was confirmed as part of the July Community Q&A.

Halo: Campaign Evolved | Cinematic Story Trailer — via HALO on YouTube

What the July Community Q&A Revealed

Alongside the gold announcement, Halo Studios published a detailed community Q&A on Halo Waypoint answering fan questions ahead of launch. A few highlights that were not part of earlier coverage:

  • Machinima Mode is included — it supports freecam, lowered weapons, and controlling a Spartan without needing skull unlocks, so content creators and long-time fans of the original’s machinima scene will have tools to work with from day one.
  • Weapon dropping works differently here: you can drop a weapon for a teammate without automatically swapping to whatever is on the ground, which sounds small but makes co-op much cleaner.
  • Friendly fire can be toggled on or off by the fireteam leader — handy for co-op sessions where you’d rather not grief your squadmates.
  • AI behaviours have been improved since the earlier preview build that media played ahead of launch.
  • LASO mode uses a curated assortment of skulls rather than all 42, making it — per the team — “technically more like LAASO.”
A Warthog with turret blazes through an icy Forerunner cave in Halo: Campaign Evolved
Image courtesy of Halo Studios / Xbox

Operation: METEORITE — The Three New Story Missions

Every edition of the game includes Operation: METEORITE, a brand-new three-mission arc set a year before the events of the original Halo. The prequel follows Master Chief and Sgt. Johnson on a clandestine UNSC operation aboard a Covenant research vessel — it is effectively new canon, filling in story that Halo: Combat Evolved only implied.

Cortana rendered in stunning detail in Halo: Campaign Evolved
Image courtesy of Halo Studios / Xbox

Editions, Pricing and Game Pass

The game launches at USD 49.99 for the Standard Edition. The Premium Edition (USD 59.99–69.99) adds five days of early access — so Thursday 24 July in Singapore — along with a digital art book, weapon skins, armour cosmetics, and a digital manual. The Collector’s Edition at USD 199.99 is available via Halo Waypoint and mirrors the Premium digital bonuses with physical extras.

If you are on Xbox Game Pass Ultimate or PC Game Pass, the Standard Edition is included in your subscription at launch — no extra charge. That is genuinely one of the better deals in gaming right now if you have not picked up Game Pass yet.

Pre-ordering the digital version before 7:59 AM PDT on 28 July also nets you the Foundry Armory Pack — legendary-style cosmetics for the Master Chief’s Mark V Mjolnir armour — which is also bundled with physical copies.

Sgt. Johnson leads a UNSC squad in Halo: Campaign Evolved's Operation Meteorite prequel missions
Image courtesy of Halo Studios / Xbox

Steam Deck Verified, Handheld Optimized on Windows

One more piece of good news for portable players: the July Q&A confirmed Halo: Campaign Evolved has earned Steam Deck Verified status (the highest Steam Deck rating) and is rated Handheld Optimized on Windows handhelds. Given how popular handhelds are becoming in Singapore’s gaming scene, that is worth flagging — the Chief plays just as well lying on your sofa as he does at a desk.

The interior of Installation 04 stretches out against a breathtaking planetary vista in Halo: Campaign Evolved
Image courtesy of Halo Studios / Xbox

Nine days to go — or four if you have the Premium Edition. You can follow all our gaming news coverage here on GameTrader.SG.

Professor Layton: New World of Steam Coming Late 2026 — Joe Hisaishi, YOASOBI’s ikura and the Series’ Biggest Puzzle Yet

It has been over 13 years since Professor Layton last stepped out on a new mainline puzzle adventure — and after a decade-plus of waiting, Level-5 has confirmed the professor is coming back in a big way. Professor Layton and the New World of Steam is heading to Nintendo Switch, Switch 2, PlayStation 5, and PC via Steam in a worldwide simultaneous release slated for late 2026. No more region delays, no more waiting for a localisation announcement months after Japan — everyone gets it at once.

Steam Bison steampunk cityscape in Professor Layton and the New World of Steam
Image courtesy of Level-5

Steam Bison — A Steampunk America Unlike Any Layton Setting Before

The game takes place one year after Professor Layton and the Unwound Future and whisks Layton and his young apprentice Luke Triton to Steam Bison, an American town powered entirely by revolutionary steam technology. Think cobblestone streets tangled with brass pipes, airships drifting over Victorian-era market halls, and a city so steam-saturated it has outpaced even London. It is the most ambitious world Level-5 has built for the franchise, and the early footage looks genuinely gorgeous — the hand-drawn art style remains intact but scaled up beautifully for modern hardware.

Professor Layton character art in New World of Steam
Image courtesy of Level-5
Luke Triton character art in Professor Layton New World of Steam
Image courtesy of Level-5

Luke’s redesign deserves a mention: older, taller, sporting a blue jacket and red bow tie, he looks every bit a junior detective ready for a proper mystery. The two are reuniting after the bittersweet farewell of Unwound Future, and longtime fans will feel that reunion in their bones.

Professor Layton and the New World of Steam – Trailer (LEVEL5 VISION 2026 Ver.) — via LEVEL5ch【公式】 on YouTube

The Most Puzzles in Series History — Designed by QuizKnock

Puzzles are the heartbeat of every Layton game, and Level-5 has gone all-in here. The studio partnered with QuizKnock — Japan’s popular educational entertainment group known for producing brain-teasing content across YouTube and broadcast media — to co-develop the puzzle set. Level-5 president Akihiro Hino has said this entry packs more puzzles than any previous Layton title, which is a significant boast for a series that already ran into the hundreds per game on the DS. If you are the type of person who clears every puzzle in a town before moving the story forward, this one is going to keep you busy for a long time.

Joe Hisaishi Composes — With YOASOBI’s ikura on Lyrics and Vocals

This is the headline that made fans lose their minds: the theme song for New World of Steam is a collaboration between Joe Hisaishi — the legendary composer behind the soundtracks of My Neighbor Totoro, Spirited Away, Princess Mononoke, and virtually the entire Studio Ghibli catalogue — and Lilas Ikuta, better known as ikura, the vocalist of YOASOBI.

Joe Hisaishi, composer of the Professor Layton New World of Steam theme song
Image courtesy of Level-5
Lilas Ikuta (ikura of YOASOBI), vocalist on the Professor Layton New World of Steam theme song
Image courtesy of Level-5

Hisaishi brings sweeping orchestral gravitas; ikura brings the emotional, clear-voiced delivery that made YOASOBI a global phenomenon. For Singapore fans who have been streaming Idol, Blessings, and Yuusha on repeat, hearing ikura’s voice open a new Professor Layton adventure is going to feel surreal in the best way. The full theme has not been released publicly yet — the track is still in production ahead of the game’s late-2026 launch — but the teaser clip in the LEVEL5 VISION 2026 trailer already has the right texture of wistful, steam-powered adventure.

A Demo Is Being Considered — And Classic Layton Ports May Follow

In a recent interview covered by GoNintendo, Hino revealed that a playable demo is under consideration but not confirmed — the worry being that puzzle games are tricky to demo without giving away solutions players should discover themselves. Whether a demo materialises before launch is to be confirmed.

More intriguingly, Hino mentioned that once New World of Steam ships, Level-5 will begin evaluating whether to bring earlier Layton entries to Switch. That would be a significant development: the original trilogy (Curious Village, Diabolical Box, Unwound Future) and the Azran Legacy trilogy have never had a proper modern console release, and many Switch 2 owners will be too young to remember the DS originals. Ports are not confirmed, but the door is clearly open.

On the story side, Hino noted in an interview shared via Nintendo Everything that the game’s ending is designed to “make people think a little” in light of “our current age of AI” — a deliberately thought-provoking close to what could be a very personal chapter of the franchise’s history.

What Singapore Fans Need to Know

Professor Layton and the New World of Steam launches simultaneously worldwide in late 2026, so Singapore players will not be waiting behind Japan or North America. It arrives on every major platform SG gamers use — Nintendo Switch 2, original Switch, PS5 via PSN, and PC on Steam. No specific SGD pricing has been announced yet; keep an eye on the Nintendo eShop Singapore and PlayStation Store for local listings as the release window approaches. The game releases in multiple languages including English and Traditional/Simplified Chinese.

For puzzle-game fans and Layton veterans alike, this is one of the most anticipated late-2026 releases. The Game News section will have more as Level-5 shares further details in the months ahead.

Rose Belmont, protagonist of Castlevania: Belmont's Curse

Castlevania: Belmont’s Curse Preview Roundup — Critics Call It a “Potential GOTY Contender”

The hands-on preview embargo for Castlevania: Belmont’s Curse lifted this past weekend (July 17–18), and early impressions from the press have been overwhelmingly positive. Kotaku put it bluntly: “the game f***ing rules.” GameRant called it a “potential GOTY contender.” Eurogamer said “superb.” For a franchise celebrating its 40th anniversary, it’s the kind of reception Konami fans have been waiting years to see.

Paris and Notre Dame cathedral at dusk in Castlevania: Belmont's Curse
©Konami Digital Entertainment

Forty Years of Legacy, Reimagined in 1499 Paris

The preview builds drop players into a dark, beautifully rendered 15th-century Paris, set 23 years after the events of Castlevania III: Dracula’s Curse. You play as Rose Belmont, daughter of the legendary Trevor Belmont, on a mission that threads directly into the franchise’s gothic mythology.

Crucially, Evil Empire and Motion Twin — the studio behind Dead Cells — have confirmed that Belmont’s Curse contains no roguelite mechanics. This is a pure Metroidvania: a hand-crafted world, permanent progression, and deliberate exploration. Rose’s moveset centres on seven distinct weapon types and the Arcana Whip, which doubles as a grappling hook for both traversal and combat. IGN praised the whip mechanics specifically, noting how fluidly it extends Rose’s reach in tight platforming sequences and mid-boss encounters. A tarot-based spell system and a Relic passive-ability layer round out the build options.

Rose fighting on the docks with Notre Dame in the background
©Konami Digital Entertainment

Boss Design That Demands Attention

Two bosses from the preview build — The Fallen and a reimagined Joan of Arc — drew widespread praise. Both were described as multi-phase encounters with striking visual design, using Paris’s rooftops and Notre Dame cathedral as dramatic backdrops.

Konami Producer Tsutomu Taniguchi and Evil Empire Creative Director Emmanuel Nouaille told the PlayStation Blog (July 17) that the team wanted every boss to feel “worthy of the Belmont legacy” while introducing entirely new narrative threads. PC Gamer called the overall package “a very solid Metroidvania with tremendous potential.”

Boss fight with golden flames and Paris skyline in Castlevania: Belmont's Curse
©Konami Digital Entertainment

Singapore Pricing and Pre-Order Details

Singapore players can pre-order now on the PlayStation Store ahead of the October 15, 2026 global release:

  • Standard Edition: SGD 35.50
  • Midnight Edition (adds Soundtrack + Digital Artbook): SGD 42.60
  • Pre-order bonus (all editions): Alucard Style Costume

The game launches simultaneously on PS5, Nintendo Switch, Xbox Series X|S, and PC.

Gameplay screenshot from Castlevania: Belmont's Curse
©Konami Digital Entertainment

We covered the initial Nintendo Switch confirmation and October release window earlier this month. The preview coverage this week makes it clear that Belmont’s Curse is shaping up to be one of the biggest titles of the 2026 holiday season — and one of the most anticipated Castlevania entries in years.

Images: ©Konami Digital Entertainment. Preview quotes sourced from PlayStation Blog, Kotaku, GameRant, Eurogamer, PC Gamer, and IGN.

GameTrader.SG AI Access - use GameTrader with your AI assistant

Post Your Games by Chatting: GameTrader Adds AI Access

Clearing your shelf usually means the same routine: snap a photo, open the sell form, pick the platform, type the description, set the price. From today there’s a shortcut — you can just say it. GameTrader.SG now plugs into Claude and other AI assistants, so searching the marketplace, catching up on the blog and posting a game for sale can all happen in a chat window.

The feature is called AI Access, and it’s built on the Model Context Protocol (MCP) — an open standard that lets AI assistants connect to real services instead of guessing from memory. It’s free for every member, and it’s live now.

What you can actually do with the GameTrader AI assistant

Once GameTrader is connected, your assistant can reach the real marketplace and the real blog. In practice that means three things:

  • Search listings — “Find PS5 RPGs under $40” or “show me Nintendo Switch games from sellers in the East.” It filters by platform, price, genre and seller, same as the site.
  • Read the blog — “What’s the latest gaming news on GameTrader?” and you get summaries of our newest articles.
  • Post a game — “List my Elden Ring, PS5, pre-owned, $45.” The listing goes live under your account, no form involved.

It’s the same marketplace either way. A listing created through an AI assistant shows up exactly like one posted on the site, and buyers reach you through the usual chat.

Reading is open to everyone, posting needs a token

Searching listings and reading the blog need no login and no setup beyond adding the connection — anyone can do it. Posting is different, because a listing has to belong to a real account.

For that you grab a personal access token from your token page and paste it into your AI app’s settings once. That token is what tells GameTrader the listing is yours.

One deliberate design decision worth explaining: you never type your GameTrader password into a chat. AI assistants are built to refuse passwords and tokens handed to them in conversation — which is exactly the behaviour you want. So the token lives in your app’s configuration, where the assistant can use the connection without ever seeing the credential itself.

Setting it up takes about two minutes

The full walkthrough, with copy-paste config for each app, is on the AI Access setup guide. The short version is three steps: get your token, add GameTrader to your AI app, start chatting.

If you use Claude Code, it’s a single line in your terminal:

Adding GameTrader to Claude Code
Adding GameTrader to Claude Code is a single terminal command. Image: GameTrader.SG

If you use the Claude Desktop app, you paste a small block of JSON into Settings → Developer → Edit Config, then fully quit and reopen the app:

GameTrader MCP config for Claude Desktop
Claude Desktop uses a small block of JSON in its config file. Image: GameTrader.SG

Either way, your token page prints both versions with your own token already filled in, so it really is copy, paste, done.

Then just talk to it

Once connected, there’s nothing new to learn. You ask for what you want in plain English:

Example prompts for the GameTrader AI assistant
Once connected, you just ask in plain English. Image: GameTrader.SG

A quick tip: if your assistant says it can’t see the GameTrader tools, fully quit and reopen the app. AI apps read the available tool list once when they connect, so reloading the window isn’t enough.

What to know before your first listing

Three practical things, so nothing surprises you:

  • Photos still come from the site. Listings posted through an assistant start with the default image, because AI apps can’t upload files. Add your own photos afterwards on GameTrader and the listing looks completely normal.
  • Treat the token like a password. Anyone holding it can post listings as you. Keep it in your app’s settings, and never paste it into a chat message. If it ever leaks, tell us and we’ll invalidate it.
  • Support varies by app. Claude Code and Claude Desktop are tested and working. Other MCP-capable apps can read listings and the blog; whether they can post depends on whether they support custom connection headers yet.

We’ve also put the common questions in one place:

GameTrader AI Access common questions
The common questions, answered on the AI Access page. Image: GameTrader.SG

Try it on your next clear-out

If you’ve got a stack of games waiting to be listed, this is the fastest way we’ve built to get them up. Grab your token, connect your assistant, and describe the pile — the listings appear on GameTrader as you talk.

Start here: gametrader.sg/mcp. And if you’d rather keep using the sell form, nothing has changed — it works exactly as before.

Captain Tsubasa 2: World Fighters Arrives 28 August — World Youth Arc on PS5, Switch & PC

Captain Tsubasa 2: World Fighters is arriving worldwide on 28 August 2026 — and if you grew up watching Tsubasa Ozora bend physics on a football pitch, Bandai Namco and developer Tamsoft’s sequel is shaping up as the biggest Captain Tsubasa game yet. The follow-up hits PlayStation 5, Xbox Series X|S, Nintendo Switch and PC via Steam, bringing the beloved World Youth arc to life with over 110 playable characters and some of the most over-the-top super moves we have seen in a sports title in years.

Japan national team in Captain Tsubasa 2: World Fighters
Image courtesy of Bandai Namco

Two Story Modes: Build Your Own Footballer or Play the Legend

Captain Tsubasa 2: World Fighters offers two distinct single-player campaigns. New Stars Mode is the bigger deal for newcomers — you create a fully customisable footballer and join Japan’s national youth squad, experiencing the World Youth arc alongside Tsubasa from the perspective of your own character. You build bonds with the established cast to unlock their signature moves, and your choices shape how the journey unfolds.

Legendary / Advanced Mode takes the canon further with original storylines not found in Yoichi Takahashi’s manga, developed under the creator’s personal supervision. Think of it as an official what-if expansion to the source material — Takahashi is directly involved, so the power fantasy stays true to how he writes his characters.

Two players contest a tackle in Captain Tsubasa 2: World Fighters
Image courtesy of Bandai Namco

Watch the Story Trailer

CAPTAIN TSUBASA 2: WORLD FIGHTERS – Story Trailer — via Bandai Namco Entertainment America on YouTube

22 National Teams — Including Asia

One of the best things about the World Youth arc for an Asian audience is that the stage is genuinely global. Captain Tsubasa 2: World Fighters ships with 22 national teams, and the roster is not just a European-heavy selection — Asian sides are represented, meaning Singapore fans who grew up cheering for different Asian squads in the original anime will find familiar strips on the pitch. Screenshots show Japan facing Saudi Arabia, among other matchups.

Japan vs Saudi Arabia in Captain Tsubasa 2: World Fighters
Image courtesy of Bandai Namco
Asian team striker unleashing a super move in Captain Tsubasa 2: World Fighters
Image courtesy of Bandai Namco

Super Moves That Make Real Football Look Boring

This is not a FIFA-style simulation and it never pretended to be. Captain Tsubasa 2: World Fighters packs 150+ new super moves — volleys wrapped in lion spirits, hurricane shots, goalkeeper blocks that look like the final round of a fighting game. The new Chain System rewards sustained possession by ramping up your shot power and charge speed, making every well-built attack sequence feel increasingly dangerous. Goalkeeper duels now have their own tactical depth too: you wear down a keeper over the course of a match by testing their trajectory-reading and positioning, rather than simply hammering the shot button.

Character unleashing a lion-spirit super move in Captain Tsubasa 2: World Fighters
Image courtesy of Bandai Namco

Editions, Pricing and Where to Pre-Order

Three editions are available for pre-order now across all platforms:

  • Standard Edition — base game
  • Deluxe Edition — base game + season pass bonus + three DLC character packs
  • Ultimate Edition — everything in Deluxe plus the Ultimate Pack

The Steam base price is listed at USD 59.99 (approximately S$80+ at current rates). SGD pricing at local game retailers is to be confirmed closer to the 28 August launch. The game also carries 100+ music tracks composed by Tadayoshi Makino and a Collection Mode housing in-game movies, music and a character gallery for fans who want to spend hours with the lore outside of a match.

Pre-orders are live now on Steam, PlayStation Store, Xbox, and Nintendo eShop. For more upcoming gaming releases, check our Game News section or browse the full Game Previews archive.

Marvel’s Wolverine PS5 — ‘Ain’t No Hero’ Trailer Is Here

Insomniac Games and Sony Interactive Entertainment have dropped a new trailer for Marvel’s Wolverine — and it’s called “Ain’t No Hero” for a reason. Released on 16 July, the teaser confirms two major antagonists heading into the PS5 exclusive’s 15 September 2026 launch: Omega Red and Mystique. If you’ve been watching the game since Insomniac’s State of Play deep-dive in June, this is the hype machine kicking back into gear.

Marvel's Wolverine in full yellow costume with claws extended, surrounded by fire
Image courtesy of Sony Interactive Entertainment / Marvel Games

What the ‘Ain’t No Hero’ Trailer Shows

The trailer leans into one of Logan’s most compelling traits: he is not a good person, and this story does not ask him to be. James Logan Howlett is hunting answers about a past that keeps eluding him — and the people standing in the way are not going to survive the experience cleanly.

Two names take centre stage. Mystique, the shape-shifting X-Men nemesis, brings unpredictability to the enemy roster. Omega Red — the brutish Russian supersoldier — is the kind of opponent who matches Wolverine blow for blow. Their appearances confirm Insomniac is pulling from classic X-Men mythology rather than going entirely original with the villain slate.

Marvel’s Wolverine — Ain’t No Hero Trailer, via PlayStation on YouTube

The Story: Mutants Hunted, Logan Pulled Back In

The conflict centres on Bolivar Trask, a billionaire industrialist driven by a fanatical belief in human superiority. His private army — the Reavers, a cybernetic militia armed with advanced technology — are hunting mutants who have been forced underground for their own survival. Logan, three years removed from Team X (the mutant task force he abandoned), is dragged back in when he crosses paths with captured mutants being handed off to Trask’s forces.

Jean Grey using telekinetic powers with glowing purple aura in Marvel's Wolverine
Image courtesy of Sony Interactive Entertainment / Marvel Games

His ally in the chaos is Jean Grey — a powerful telekinetic and emergent leader among the persecuted mutants. In gameplay, she contributes more than moral support: Jean’s abilities open up Critical Strikes, devastating finishing moves Logan can execute in tandem with her.

Combat: Rage, Claws and Healing Factor

Wolverine slashing a Trask Industries soldier mid-combat while Jean Grey fights in the background
Image courtesy of Sony Interactive Entertainment / Marvel Games

Writing on the PlayStation Blog, Aaron Jason Espinoza of Insomniac Games broke down the combat loop in June: Logan can stalk enemies and ambush from above, or wade in claws-first using special moves called Techniques — the Tornado Spin and Bull Rush have both been shown in footage. Every hit, parry, and kill feeds the Rage meter. Rage can be converted into powered-up strikes or channelled into the Healing Factor to shrug off serious damage. Max it out and Logan triggers Rage Tier 3: a stylised monochromatic explosion that has become one of the most-rewatched moments in the game’s trailers so far.

Three Locations — Including Tokyo

Wolverine leaping through snowy Canadian wilderness to attack a Reaver enemy
Image courtesy of Sony Interactive Entertainment / Marvel Games

Logan’s search takes him across three settings: the neon-lit island nation of Madripoor, the frosted Canadian wilderness, and the narrow city streets of Tokyo. For Singapore players who have seen Insomniac render New York to near-photorealistic quality in the Spider-Man series, a faithfully built Tokyo is one of the game’s biggest draws. Madripoor’s Marvel lore places the island nation geographically in Southeast Asia, lending an oblique regional thread to the story even before the confirmed Tokyo leg.

Omega Red, Mystique and What Comes Next

Omega Red villain close-up in Marvel's Wolverine — long-haired and snarling amid flames
Image courtesy of Sony Interactive Entertainment / Marvel Games

With Mystique, Omega Red, and the Reavers now confirmed, the villain roster is shaping up to be a proper X-Men rogues’ gallery. Insomniac paced antagonist reveals across the Spider-Man games carefully, so there may well be more names to come before 15 September. Pre-orders are live on the PlayStation Store; Singapore PS5 owners should check the SG storefront for local SGD pricing, as no separate regional price has been announced at press time. Marvel’s Wolverine launches exclusively on PlayStation 5 on 15 September 2026.

MARVEL Tōkon: Fighting Souls Free Open Beta Starts 24 July — No PS Plus Needed

Arc System Works and Marvel Games are handing Singapore players a free weekend pass to one of 2026’s most-anticipated fighting games. MARVEL Tōkon: Fighting Souls launches its open beta on Thursday 24 July at 3:00 PM SGT, letting PS5 and PC players try the 4v4 tag-team brawler at no cost before its August 6 release — and you don’t need a PlayStation Plus subscription to get in.

No Sign-Up, No PS Plus — Just Download and Play

Getting into the beta couldn’t be simpler. No registration code, no waitlist, no PlayStation Plus membership required — just head to the PlayStation Store or Steam (and Epic Games Store), download the open beta client, and start playing from 24 July. All you need is an internet connection and a PlayStation Network account. Pre-downloads open two hours before the beta goes live, so queue it up on Wednesday evening and you’ll be ready the moment the gates open at 3 PM SGT.

The open beta runs for a clean 72 hours, closing at approximately 3:00 PM SGT on Monday 27 July, giving Singapore players a full weekend plus a Monday afternoon to clock in some hours before the full game ships.

MARVEL Tōkon: Fighting Souls | Open Beta Trailer — via MARVEL Tōkon: Fighting Souls on YouTube

What’s Included: 15 Characters, Episode Mode, and Full Online

MARVEL Tōkon: Fighting Souls — team battle gameplay
Image courtesy of Marvel Games / Arc System Works

The open beta is generous: 15 of the 20 launch characters are playable, spanning all four announced teams. The headline addition is Blade, who becomes playable for the very first time outside of closed testing, appearing alongside Ghost Rider in the Samurai Outriders faction. The full beta roster breaks down as:

  • Fighting Avengers: Captain America, Iron Man, Black Panther
  • Unbreakable X-Men: Storm, Magik, Wolverine, Danger
  • Amazing Guardians: Spider-Man, Ms. Marvel, Star-Lord, Peni Parker
  • Samurai Outriders: Ghost Rider, Blade
  • Knights of Doom: Doctor Doom, Magneto

Beyond the roster, the open beta opens up a surprising amount of content for a pre-release trial. Episode Mode unlocks the first three chapters of the Amazing Guardians storyline, giving players a taste of the game’s story campaign as Spider-Man assembles his team. For competitive players, Online Casual and Ranked Matches are live, along with a full Open Lobby that supports up to 16 avatars with social features. Training Mode, local Versus, and the Start Up Battle tutorial round out the package — six stages across iconic Marvel locations are included too.

Singapore Schedule — When to Queue Up

MARVEL Tōkon: Fighting Souls — 4v4 tag-team combat
Image courtesy of Marvel Games / Arc System Works

Convert from Pacific Time and the beta lands squarely over the Singapore weekend:

  • Opens: Thursday 24 July, 3:00 PM SGT
  • Closes: Monday 27 July, ~3:00 PM SGT

That covers the full weekend from Thursday afternoon through to Monday — prime time for ranked sessions, local couch battles, and grinding through Episode Mode between matches. Rollback netcode is confirmed for online play, which should keep the experience clean for SEA players connecting to regional servers.

The Full Roster Awaits at Launch — August 6

MARVEL Tōkon: Fighting Souls — stage environments
Image courtesy of Marvel Games / Arc System Works

The five missing characters from the open beta fill out the fifth team at launch on 6 August 2026 (7 August in Japan and Australia). Singapore pricing was confirmed at SGD 79.90 for the Standard Edition, SGD 113.90 for Digital Deluxe, and SGD 139 for the Ultimate Edition. Deluxe and Ultimate editions include the Year 1 pass covering post-launch fighters and content.

How to Download the Open Beta

MARVEL Tōkon: Fighting Souls — key art
Image courtesy of Marvel Games / Arc System Works
  • PS5: Search “MARVEL Tōkon: Fighting Souls Open Beta” on the PlayStation Store
  • PC (Steam): Find the open beta on the Steam store page
  • PC (Epic Games Store): Search for the open beta on the Epic Games Store

Pre-downloads go live two hours before start time — mark your calendar for Thursday 24 July and queue the download by early afternoon SGT. For the full character roster, SGD pricing, and story details, read our earlier coverage from the EVO 2026 reveal. Browse more game news on GameTrader.SG.