Tag Archives: PS5

Assassin’s Creed Black Flag Resynced Is Out Now — Made by Ubisoft Singapore

Singapore gamers have extra reason to celebrate today — Assassin’s Creed Black Flag Resynced, the fully rebuilt remake of the fan-favourite pirate chapter, is out now on PS5 and Xbox Series X|S, with the PC version unlocking at 10 PM SGT tonight. The kicker: this remake was led by Ubisoft Singapore. Standard Edition on Steam is S$79.90.

Assassin’s Creed Black Flag Resynced: Official Game Overview Trailer — via Assassin’s Creed on YouTube

A Singapore Studio Behind a AAA Remake

Ubisoft Singapore led development of Black Flag Resynced, with many of the original game’s developers returning to the project — making this one of the highest-profile AAA titles to be helmed out of our local game development scene. The remake is built on the latest version of Ubisoft’s Anvil Engine, the same foundation that powers the current-generation AC titles.

Assassin's Creed Black Flag Resynced — character and environment gameplay
Image courtesy of Ubisoft

The original Assassin’s Creed IV: Black Flag (2013) remains one of the most beloved entries in the series, celebrated for its open-world Caribbean pirate setting, Edward Kenway’s charismatic arc, and its defining naval combat. Resynced is a faithful recreation of that game, not a sequel or reimagining — but it arrives with a comprehensive suite of modernisation.

What Ubisoft Singapore Has Rebuilt

Across combat, movement, stealth, and the world itself, nearly every system has been touched. Combat shifts to a reworked parry-driven model with visceral takedowns. The stealth toolkit gains an Observe mode for pre-engagement scouting, plus the freedom to crouch or dive from any position. Parkour adds manual jumps and side ejects for more deliberate traversal.

Assassin's Creed Black Flag Resynced — stealth and combat mechanics
Image courtesy of Ubisoft

Dynamic weather reshapes both fights and exploration, while destructible environmental objects add consequence to encounters. New storylines have been written for Blackbeard and Stede Bonnet, giving fan-favourite characters expanded arcs. Matt Ryan returns to voice Edward Kenway with the original cast in tow, and the game gains a photo mode alongside ship customisation that now extends to pet companions on the Jackdaw.

Naval Combat Gets a Complete Overhaul

The Jackdaw’s Caribbean dominance is back — and it’s been rebuilt from the hull up. Secondary weapons are now part of your naval arsenal, and newly recruitable officers bring special abilities into fleet battles. The vessel itself can be customised more extensively than before, and the soundscape gains ten new sea shanties plus an original song reimagined by French composer Woodkid.

Assassin's Creed Black Flag Resynced — naval combat and the Jackdaw
Image courtesy of Ubisoft

Crucially, Ubisoft has confirmed this is not an RPG. The stat-heavy mechanics introduced in Odyssey and Valhalla are absent — Resynced keeps the original’s tight, narrative-driven pace. If you stepped away from the series during its RPG era, this is built with you in mind.

Editions and Pricing for Singapore

The Standard Edition is available on Steam SG at S$79.90. Deluxe and Collector’s Edition tiers are available at higher price points — check the Steam listing or the Ubisoft Store for current SGD pricing on those. The game is also sold through the Epic Games Store on PC, and physical copies for PS5 are available at major game retailers and electronics chains.

Assassin's Creed Black Flag Resynced — open world exploration
Image courtesy of Ubisoft

Release timing for Singapore: PS5 and Xbox Series X|S players can jump in now — console versions unlocked at local midnight. PC launches globally at 2 PM UTC (14:00 UTC), which for Singapore means the game goes live at 10 PM SGT tonight. Ubisoft Connect streaming is also available via Nvidia GeForce Now and Blacknut.

Assassin's Creed Black Flag Resynced — cinematic scene
Image courtesy of Ubisoft

Whether you’re revisiting a classic or discovering Edward Kenway for the first time, Black Flag Resynced is a major showcase of what Singapore’s games industry can ship. Follow our Singapore gaming scene coverage and game news for more on what’s landing locally this week.

Sword Art Online: Echoes of Aincrad Is Out Now on PS5, Xbox and PC

Two years after it was first teased, the Sword Art Online game every SAO fan actually wanted — a proper single-player action RPG set inside Aincrad, with you as the player character — has finally arrived. Sword Art Online: Echoes of Aincrad is out now on PlayStation 5, Xbox Series X|S, and PC via Steam, published by Bandai Namco Entertainment. Singapore PS5 and Xbox players can dive in today; the PC launch on Steam is live as well.

Echoes of Aincrad | Gameplay Trailer — via Bandai Namco Entertainment America on YouTube

Step Into the Death Game

The premise puts you in the boots of an early beta tester who, like the rest of the 10,000 players logged into the first official launch of Sword Art Online, discovers that logging out is no longer possible — and that dying in-game means dying for real. You start with a slight advantage over most players thanks to your beta access to certain quests and mechanics, but Floor 1 is still a brutal introduction. The story escalates from Floor 2 onwards as a cryptic quest hints at a catastrophe that may only be preventable under very specific conditions.

Sword Art Online Echoes of Aincrad — sword combat against a dungeon boss
Image courtesy of Bandai Namco Entertainment

Echoes of Aincrad is fully single-player — no online multiplayer — but the game replicates the feeling of a massive VRMMORPG through its AI partner system, its layered quest design, and the consistent pressure of the death game stakes. The game covers the first two complete floors of the floating castle, with an expansion DLC confirmed to add more by 31 December 2026.

Six Weapons, One Partner

Combat is built around six distinct weapon types — Sword & Shield, Two-Handed Axe, Dagger, Rapier, Two-Handed Sword, and Mace — each with a different moveset and a roster of Sword Skills (special ability attacks). Weapons can be upgraded and combined for further customisation.

Echoes of Aincrad — the floating castle Aincrad, multiple floors visible
Image courtesy of Bandai Namco Entertainment

For every quest, you bring one partner from a growing roster of characters who each play a different role: some deal damage, others heal, buff, or control crowds. You can direct their positioning and focus mid-fight, which adds a light layer of tactics to what is otherwise a fast, action-forward combat system. Pick the wrong partner for a boss and you will feel it; pick the right one and some of Aincrad’s nastier encounters click into place satisfyingly.

SAO Echoes of Aincrad — partner character supporting player in combat
Image courtesy of Bandai Namco Entertainment

Death Game Mode — For Those Who Dare

Beyond the standard story mode sits the game’s highest-stakes offering: Death Game Mode, where a single death permanently erases your save file. It is available immediately for Deluxe and Ultimate edition buyers, and unlockable after completing the story for Standard edition players. If you have ever watched the SAO anime and wondered what it would actually feel like to play under those conditions, this is as close as games have come to a genuine answer.

Echoes of Aincrad — dramatic boss battle on Aincrad's upper floors
Image courtesy of Bandai Namco Entertainment

Editions and Where to Get It

Three digital editions are available at launch. The Standard Edition (USD 69.99) covers the base game. The Deluxe Edition (USD 89.99) bundles the Expansion DLC Pass, a starter resource pack, and Death Game Mode Early Unlock. The Ultimate Edition (USD 109.99) adds an exclusive bonus anime short, a 141-track digital soundtrack, a 640-page digital artbook, and a special armour set. Pre-order purchasers — the bonus runs until today — receive the Proto-Elucidator Weapon Pack, a set of six jet-black weapons themed on Kirito’s signature blade. SGD pricing is listed directly on the PlayStation Store and Steam for Singapore players. A physical Aincrad Edition (USD 149.99) includes an artbook, soundtrack, and exclusive collectibles.

The game supports English and Japanese audio with subtitles in 14 languages, including Traditional Chinese, Indonesian, Thai, and Korean — making the Asia release a complete, localised package for the region. For more game launch news, head to our Game News section.

Halo: Campaign Evolved Launches on PS5 July 28 — SGD 79.90, First Halo on PlayStation

After 25 years as an Xbox and PC exclusive, the Halo franchise is finally coming to PlayStation. Halo: Campaign Evolved launches on PS5 on July 28, 2026 at SGD 79.90, with Premium Edition owners getting early access from July 23 — and the Singapore PlayStation Store has it live for pre-order right now.

Halo: Campaign Evolved | Cinematic Story Trailer — via HALO on YouTube

The Franchise-Defining Moment: First Halo on PlayStation, Ever

Halo: Combat Evolved launched on the original Xbox in 2001 and single-handedly defined what a console first-person shooter could be. For twenty-five years, the Master Chief has never set foot on a Sony platform. That changes on July 28.

Halo: Campaign Evolved is a new entry in the franchise published by Microsoft Corporation, available on PS5, Xbox Series X|S, and PC simultaneously. Singapore PS5 owners — a platform that has outsold Xbox locally by a wide margin — now have direct access to one of gaming’s most iconic campaigns for the very first time, with no Xbox or PC required.

Halo: Campaign Evolved — the Halo ring world beach environment rebuilt with new visuals
Image courtesy of Halo Studios / Microsoft

What Is Halo: Campaign Evolved?

The game centres on the Halo ring — an ancient superweapon the size of a small moon, orbiting a gas giant in deep space. The Master Chief crash-lands on its lush surface after a desperate battle against the alien Covenant fleet, and what follows is one of gaming’s greatest campaign structures: open environments, Warthog sorties, Flood-horror corridors, and a story that introduced millions of players to the universe Bungie built.

Halo Studios has rebuilt the experience with new visual fidelity, bringing the alien beaches, dark forerunner interiors, and sweeping exterior vistas to a standard the original hardware — or even the 2011 Anniversary remaster — could never achieve. The images released through the official Halo Waypoint show a game that looks genuinely stunning on current hardware.

Halo: Campaign Evolved — Master Chief aboard a Pelican dropship in a new cinematic
Image courtesy of Halo Studios / Microsoft

Singapore PS5 Pricing, Editions, and Release Dates

The Singapore PlayStation Store listing confirms two editions with SGD pricing:

  • Standard Edition — SGD 79.90: releases July 28, 2026 at 11 PM SGT
  • Premium Edition — SGD 109.90: early access from July 23, 2026 at 11 PM SGT (5 days ahead)

The SGD 79.90 standard price sits in line with major PS5 first-party releases. If you want to be playing over the July 24-27 long approach, the Premium Edition’s SGD 30 premium gets you five extra days — worth considering if your schedule opens up that week. Both editions are available to pre-order now.

Local Co-op, Asian Language Support, and More

Halo: Campaign Evolved — two-player local split-screen co-op confirmed
Image courtesy of Halo Studios / Microsoft

Halo has always been a co-op game at heart — the two-player split-screen on the original Xbox became a defining social experience of early 2000s gaming. Halo Studios has confirmed local split-screen co-op returns in Campaign Evolved, alongside online co-op for playing with friends across the globe.

The Singapore PS Store listing also confirms English, Chinese, Korean, and Japanese language support — strong regional coverage that makes this accessible for Singapore’s multilingual gaming community as well as players across Southeast Asia. The game carries a 16+ age rating for the Singapore listing.

For the complete game news breakdown and pre-order options, head to the PlayStation Store Singapore or Halo Waypoint for the latest official updates ahead of the July 28 launch.

Kyoto Xanadu Hits Asia on 15 July — SGD 70.90 on PS5

Nihon Falcom’s Kyoto Xanadu -the Blooming Phantom- launches in Japan and Asia on 15 July 2026, and it is already live on the Singapore PlayStation Store for pre-order at SGD 70.90 on PS5. The spiritual successor to the cult 2015 action RPG Tokyo Xanadu, this is the first new Xanadu title from Falcom in over a decade — and it lands on Switch 2 and PC Steam on the same day.

From Tokyo to Kyoto — Falcom Returns to Xanadu

The Xanadu sub-series dates back to Falcom’s early PC era, but it found its widest audience with Tokyo Xanadu on the PS Vita and later PS4/PC. Kyoto Xanadu keeps the core formula — a school-life RPG wrapped around hack-and-slash dungeon crawling — but shifts the setting to an alternate-timeline Japan where Kyoto, not Tokyo, is the capital. In this world, a dimension called Xanadu is slowly bleeding into reality, spawning monsters and threatening the city’s ancient streets. Players take on the role of a transfer student who enrols at Hirasaka Academy, a school specifically established to train fighters — called Eligibles — capable of pushing back into the labyrinth.

Clouded Leopard Entertainment handles the Asian localisation and distribution, continuing the publisher’s strong track record of bringing Falcom titles to this region.

How Combat Works — Two Dimensions, One Labyrinth

Kyoto Xanadu – Nintendo Direct: Partner Showcase 2.5.2026 — via Nintendo of America on YouTube

The game’s standout design is its dual combat system. Most of the dungeon unfolds as classic 2D side-scrolling action — you run, jump, and slash your way through floors packed with enemies, much like the side-scrolling sections Falcom fans know from the Ys series. Hit a Gate — special nodes scattered through the labyrinth — and the camera pulls back into full 3D, opening a larger arena where your full team’s Soul Devices, Issen counters, and Soul Accel abilities come into play against tougher enemies and bosses. Switching between the two modes mid-run is seamless, which is unusual for an action RPG and gives each layer of the dungeon a distinct feel without splitting the game into two separate modes.

Kyoto Xanadu protagonist Rei in 3D Soul Device combat
Image courtesy of Nihon Falcom

Inside Hirasaka Academy

Between dungeon runs, the game leans into a school-life simulation layer. Players attend card-deck-based classes, build relationships with their squadmates, and explore the city of Kyoto itself. The main cast includes Ren Amano, heir to a major financial conglomerate who leads the elite team Futen using Kurikara sword-type Soul Devices; Zoya, an impulsive close-range fighter who wields Shashka-type weapons; Chisa, a quiet but deadly specialist who fights with Kunai-types; and Rachana, the group’s calm strategist who covers range with Bow-type Soul Devices. The protagonist, Rei, arrives as a transfer student and quickly gets drawn into their world.

Kyoto Xanadu 2D side-scrolling combat in a Japanese castle setting
Image courtesy of Nihon Falcom

Singapore Pricing, Platforms and the Language Caveat

Here is what Singapore players need to know before pre-ordering:

  • PS5 — SGD 70.90 via the Singapore PlayStation Store. Pre-orders get a LinoN Support Card DLC (bonus valid until 15 July).
  • Nintendo Switch / Switch 2 — launching the same day via Clouded Leopard Entertainment; the Switch 2 version is digital-only with an upgrade path for Switch owners at just 150 yen.
  • PC (Steam) — available on the same date in Asia.

Language note: The Asian release — including the Singapore PS Store listing — supports Simplified Chinese, Traditional Chinese, and Korean. There is no English text in the current Asian version. English-speaking players should hold off for the Western release, which Falcom and a yet-to-be-announced Western partner have confirmed is in the works for later in summer 2026. If you read Chinese, though, Traditional Chinese support means Mandarin-reading Singapore fans can jump in on day one.

Ren Amano character from Kyoto Xanadu with a large Soul Device weapon
Image courtesy of Nihon Falcom

Western Release and What Comes Next

A Western release date for Kyoto Xanadu is still being coordinated with a partner publisher, so an English-localised version is coming — just without a confirmed date. Given Falcom’s recent track record (the Trails and Ys series have all received solid English releases), the gap between the Japanese/Asian launch and an English version should hopefully be shorter than some of the studio’s older titles.

For more on upcoming game news landing in Singapore this month, keep an eye on the site. Kyoto Xanadu is available for pre-order on the Singapore PS Store now.

Kyoto Xanadu 3D boss encounter in the Xanadu labyrinth
Image courtesy of Nihon Falcom

SAO Echoes of Aincrad Launches 9 July on PS5 and PC

Sword Art Online’s latest action RPG, Echoes of Aincrad, launches globally on 9 July on PS5 and Xbox Series X|S — and on PC via Steam on 10 July. Developed by Game Studio Inc. and published by Bandai Namco Entertainment, it is the first SAO game where you play as a fully custom character rather than Kirito himself, stepping into the original Aincrad death game alongside familiar faces from the series.

Echoes of Aincrad | Gameplay Trailer — via Bandai Namco Entertainment America on YouTube

Create Your Own Hero

Character creation goes deep. You choose from body type presets, then fine-tune individual proportions through sliders — bust, waist, arm width, leg shape, skin tone and facial features — before picking your starting gear and preferred weapon. Your hero is entirely yours; Iori, the original character featured in official story content, serves as a separate NPC companion alongside Argo, Kirito and Asuna rather than a fixed protagonist you are locked into playing.

Echoes of Aincrad character creation screen showing body type sliders and customisation options
Image courtesy of Bandai Namco Entertainment

Six Weapons, Real-Time Combat and Sword Skills

Combat is real-time and stamina-managed. Six weapon types are available — Sword & Shield, Two-Handed Axe, Dagger, Rapier, Two-Handed Sword and Mace — each with its own move set and signature Sword Skills, the series’ charged special attacks that have been a staple since the original light novels. Chaining those skills against groups of enemies in the gameplay footage looks satisfying; the arc of a wide sword slash clearing a room full of flaming opponents gives a sense of how powerful a well-timed skill feels.

Echoes of Aincrad real-time combat with sword skill sweep against fire monsters in a dungeon
Image courtesy of Bandai Namco Entertainment

Partner System and Iconic Boss Fights

You can bring 1–3 AI partners into each quest, with their weapons and skills customisable between runs. Floor bosses return in full action-RPG form — Illfang the Kobold Lord, the Floor 1 boss that anime fans have been waiting to face head-on since 2012, shows up with attack-pattern phases and a proper health bar. Two complete floors of Aincrad are open to explore, spanning plains, dungeons and other environments drawn from the original story.

Echoes of Aincrad boss fight against Illfang the Kobold Lord Lv31 with real-time action combat
Image courtesy of Bandai Namco Entertainment
Echoes of Aincrad party of four characters with glowing weapons inside a dungeon
Image courtesy of Bandai Namco Entertainment

Death Game Mode: Optional Permadeath

For those who want to feel the full weight of Aincrad’s stakes, Death Game Mode introduces permadeath — die in combat and your save is gone. It unlocks after you clear the main story, or from day one if you pick up the Deluxe or Ultimate Edition. It is a smart optional layer that lets casual players enjoy the story at their own pace while keeping the series’ defining tension available for anyone who wants to raise the stakes.

Platforms, Price and Singapore Availability

Echoes of Aincrad launches on PS5 and Xbox Series X|S on 9 July with preloads opening on 8 July, and on PC via Steam on 10 July at 03:00 UTC (11:00 SGT). The game ships in 14 languages including Simplified Chinese, Traditional Chinese, Thai and Indonesian, making it well-suited for players across Southeast Asia. The Standard Edition is priced at US$69.99; Singapore PlayStation Store and Steam pricing will follow at launch. For the full editions breakdown and pre-order options, visit the official Bandai Namco page. For more upcoming game launches, check out our Game News coverage.

MAPPA to Animate Every Persona 4 Revival Cutscene — Out 18 Feb 2027

Studio MAPPA — the team behind Jujutsu Kaisen, Chainsaw Man, and Hell’s Paradise — has been confirmed to animate every single in-game cutscene in Persona 4 Revival, the full remake of the beloved 2008 JRPG. The announcement dropped at Anime Expo 2026 on 4 July, alongside a new Rise Kujikawa character trailer and a preview of MAPPA’s work in action. Persona 4 Revival launches on 18 February 2027 for PS5, Xbox Series X|S, and PC, and SEGA Asia has confirmed Singapore pricing starting from S$84.90.

Chie Satonaka asks about the Midnight Channel in Persona 4 Revival
Image courtesy of Atlus / SEGA

MAPPA Animates All Persona 4 Revival Cutscenes — a First for the Franchise

This is only the second time in MAPPA’s history that the studio has handled every in-game cutscene for a title — the first being Inazuma Eleven: Victory Road in 2025. For Persona, the collaboration goes further than anything before: MAPPA’s previous involvement was limited to the opening movie and select scenes in Persona 5 Royal. Here they own the full animated presentation. An animation director on the project studied all four mainline Persona titles before beginning work, and Anime Corner reports that the AX preview showed protagonist Yu Narukami in a confrontation with a Hablerie shadow as his Persona awakens for the first time — rendered in full MAPPA fidelity.

For Singapore fans who grew up on Persona 4 Golden, the implication is significant. The original game had gorgeous, limited anime sequences; the remake promises MAPPA quality across the board.

Yu Narukami faces a massive Shadow in a MAPPA-animated cutscene in Persona 4 Revival
Image courtesy of Atlus / SEGA
Persona 4 Revival – Pre-Order Trailer — via SEGA Asia(EN) on YouTube

What’s New in Persona 4 Revival vs. the Original

Persona 4 Revival is a full modern reimagining of the original 2008 PS2 game, building on the foundation of Persona 4 Golden with upgraded graphics, UI, combat, and — most visibly — those new MAPPA cutscenes. The dual-track gameplay loop returns: investigate supernatural murders via the TV World’s Midnight Channel by day, and build Social Links with Inaba’s residents to power up your Investigation Team.

The Rise Kujikawa trailer confirmed the full English voice cast at AX: Nazeeh Tarsha as Yu Narukami, Paul Castro Jr. as Yosuke Hanamura, Anne Yatco as Chie Satonaka, Brianna Knickerbocker as Yukiko Amagi, and Abby Trott as Rise Kujikawa (voiced in Japanese by Rie Kugimiya). Pre-order bonuses include a music set drawing on tracks from Persona 3 Reload and Persona 5 Royal, available until 17 February 2027.

Nanako Dojima Tanabata scene in Persona 4 Revival
Image courtesy of Atlus / SEGA

Singapore Pricing — All Editions Confirmed

SEGA Asia’s regional page lists all editions with Singapore pricing (inclusive of tax):

  • Standard Edition (Physical PS5 / Digital): S$84.90
  • Digital Deluxe Edition: S$99.90
  • Digital Premium Edition: S$114.90
  • Limited Box: S$154.90
  • Limited Box – Izanagi Edition: S$259.90

One thing to note: physical copies are PS5 only. Xbox Series X|S and PC players are digital only. On the upside, Xbox and PC versions launch day one on Game Pass Ultimate and PC Game Pass, so subscribers on those platforms get it at no extra charge. The game supports 14 subtitle languages including Simplified Chinese, Traditional Chinese, Korean, and Thai — a strong sign that ATLUS is treating the Asia market seriously this time around.

Yu Narukami in combat against a Shadow enemy in Persona 4 Revival
Image courtesy of Atlus / SEGA

Where to Grab It in Singapore

Persona 4 Revival is a confirmed Asia release from SEGA Asia. Physical copies (PS5) can be pre-ordered from major game retailers and electronics chains. Digital editions are available directly through PlayStation Store and Steam — the Steam page is already live with the 18 February 2027 release date locked in. For more upcoming titles from the series and other JRPGs, check our Game News section.

Attack on Titan 3 Locks Winter 2026 on PS5, Switch 2 and PC

Seven years after the last A.O.T. game, Koei Tecmo and Omega Force have confirmed Attack on Titan 3 for a Winter 2026 release on PlayStation 5, Nintendo Switch 2, Xbox Series X|S, and PC via Steam. This is not a remaster or a spin-off — it is a full new entry that covers the complete Attack on Titan story, from the fall of Wall Maria to the series’ end, with rebuilt ODM combat, all Nine Titans as distinct boss fights, and an open-world survival mode beyond the walls. A post-launch opening cinematic by MAPPA is also on the way.

Seven Years Later: The Titan Showdown Continues

The original A.O.T. games from Omega Force launched in 2016 and 2018, covering the manga’s earlier arcs. Attack on Titan 3 picks up the entire story from beginning to end in one package — meaning the Rumbling, the Marleyan arc, and the series’ divisive-but-memorable finale are all here. For fans who have been with the franchise since Hajime Isayama’s manga first ran in Bessatsu Shōnen Magazine, this is the first game that can claim to tell the full story.

Singapore players can look forward to the game across every major platform available locally. The Steam store page is already live, and the Winter 2026 window places the launch somewhere between late November 2026 and early February 2027. No firm date or SGD pricing has been announced yet.

ODM Gear — Rebuilt, Not Refreshed

The omni-directional mobility gear system that defines the series has been substantially reworked for A.O.T. 3. Momentum feels more physical, wire physics carry weight, and blade management is a genuine resource constraint on harder difficulties. A new Casual Mode opens the action to players who found the originals demanding, without stripping the feel of flying between rooftops with dual swords drawn.

Eren Yeager swinging on ODM gear through a sunlit village street in Attack on Titan 3
Image courtesy of Koei Tecmo
A.O.T. 3 – Gameplay Reveal Trailer — via KOEI TECMO EUROPE LTD. on YouTube

All Nine Titans Are Boss Fights

For the first time in the game series, every one of the Nine Titans appears as a full boss encounter with unique attacks and behaviour. The Founding Titan, the Colossal Titan, the Armored Titan, the Beast Titan — each demands a different approach, and the new Titan AI ensures that repeat encounters do not become routine. Omega Force has described these fights as the centrepiece of the late-game progression.

A Scout Regiment soldier with ODM gear confronting the Beast Titan and another Titan in a night-time city in Attack on Titan 3
Image courtesy of Koei Tecmo

Exterior Scouting Missions: Open World Beyond the Walls

A brand-new mode called Exterior Scouting Missions sends players outside humanity’s walled cities entirely. These are open-world sorties across the landscape beyond Wall Maria where you construct supply bases, manage your ODM fuel and blade stocks, and push humanity’s territory further into Titan country. Squad morale fluctuates in real time, and injuries can carry permanent consequences — a meaningful stakes shift from the more arcade-adjacent pace of earlier Omega Force games.

Play as a Custom Scout — Alongside the Full Cast

Rather than locking players into Eren or Levi, A.O.T. 3 gives you a fully customisable Scout Regiment soldier with an engineer background. This original character is embedded directly into the main story, interacting with Eren, Mikasa, Armin, Levi, Hange, and the broader cast. Building relationships unlocks new battle abilities and story cutscenes — a light RPG layer that gives repeat playthroughs additional incentive.

A custom female Scout Regiment character in distress amidst ruins in Attack on Titan 3
Image courtesy of Koei Tecmo
Captain Levi in a close-up portrait, grim expression, city lights behind him in Attack on Titan 3
Image courtesy of Koei Tecmo

MAPPA’s Opening Animation — Coming After Launch

The one confirmed caveat: the game’s opening cinematic, produced by MAPPA and directed by Arifumi Imai (who helmed Attack on Titan: The Final Season), will not be included at launch. It arrives as a free post-launch update. Bringing the same creative team behind the Final Season’s most striking visual moments to an opening cinematic is a statement of ambition — and a free update means there is no additional cost once it lands.

Language support covers Japanese audio with English, French, Italian, German, Spanish, Traditional Chinese, Simplified Chinese, and Korean text options — a broad enough localisation set that the Asian release should arrive alongside the western launch.

For more upcoming games headed to Singapore, check our game news section.

Dragon Ball Xenoverse 2 Final DLC Drops July 8

After nearly a decade of content drops, Dragon Ball Xenoverse 2 is making its final bow. Bandai Namco and developer Dimps have announced that “Future Saga Chapter 4” — the game’s last downloadable content — launches on July 8, 2026 across all platforms.

Dragon Ball Xenoverse 2 Future Saga Chapter 4 teaser close-up
Image courtesy of Bandai Namco Entertainment

What’s in Future Saga Chapter 4

This final chapter packs in a substantial amount of content:

  • 2 New Playable Characters — Chronoa in a new form, and Goku in a new form; character details to be revealed on July 6 and July 7 respectively
  • 1 Extra Missions Arc
  • 2 Parallel Quests
  • 4 Additional Moves
  • 6 Costumes and Accessories
  • 4 Super Souls
  • 1 New Stage
  • 8 Loading Screen Illustrations
  • Two additional items still to be revealed

The DLC is available simultaneously on PlayStation 5, Xbox Series X|S, PlayStation 4, Xbox One, Nintendo Switch, and PC via Steam, as announced by Bandai Namco.

DRAGON BALL XENOVERSE 2 — FUTURE SAGA Chapter 4 Teaser Trailer via Bandai Namco Entertainment America on YouTube

Chronoa Returns — With a Dramatic New Form

The star of the teaser is unmistakably Chronoa, the Supreme Kai of Time and a beloved central figure in the Xenoverse storyline. Her new form channels an intense pink-crystal energy — a significant visual departure from her standard look, and a strong hint that the Final Saga’s story is heading somewhere unexpected. Bandai Namco has confirmed her full character reveal on July 6, with Goku’s new form following the day after. If you want to go in fresh on July 8, best skip the Twitter reveals.

Future Trunks in Dragon Ball Xenoverse 2
Image courtesy of Bandai Namco Entertainment

The End of a 10-Year Run

Released in late 2016, Dragon Ball Xenoverse 2 has outlasted most of its contemporaries by a wide margin. A consistent stream of paid and free content has kept the community alive across PC, consoles and mobile for close to a decade — a remarkable run for any live-service title, let alone a fighting RPG. Future Saga Chapter 4 is confirmed as the final paid DLC, making this one for the series veterans.

For Singapore fans who followed DBXV2 from its original PlayStation 4 launch or discovered it via Steam’s frequent sales, this is the chapter that closes the book. The game and its DLC remain available at major game retailers and electronics chains locally, and on Steam where SGD pricing typically applies during regional sales.

Dragon Ball Xenoverse 2 — Frieza battles Super Saiyan Goku
Image courtesy of Bandai Namco Entertainment

All Platforms Covered — Including Steam

The multi-platform day-one release means Singapore players can pick it up regardless of their setup: PS5 and PS4 owners via the PlayStation Store, Switch players via the Nintendo eShop, and PC gamers via Steam. No separate SEA pricing has been announced; expect each platform’s standard regional rates to apply. With Dragon Ball Xenoverse 3 already in the works and showing off new environments, the franchise isn’t going anywhere — but for Xenoverse 2, July 8 is the final level. Check out more game news on GameTrader for the latest releases hitting Singapore.

Halo Lands on PS5 for the First Time — Singapore Gets It July 29

Mark the date: 29 July 2026. That is the day Singapore PlayStation 5 owners get to play a Halo campaign for the very first time. Halo: Campaign Evolved — a ground-up Unreal Engine 5 remake of the 2001 original, plus three brand-new missions — launches globally on 28 July, with Asia-Pacific (including Singapore) going live one day later on 29 July at the same 8 AM PDT moment. After 25 years as an Xbox exclusive, Master Chief is officially coming to PS5.

What Is Halo: Campaign Evolved?

This is not a remaster — it is a full rebuild. Halo Studios (formerly 343 Industries) has reconstructed every one of the original ten missions using Unreal Engine 5, with completely new visuals, remastered audio, rewritten cinematics, and refined level design. On top of the classic campaign, Operation: METEORITE adds three new prequel missions co-written with sci-fi novelist Troy Denning, sending Master Chief and Sergeant Johnson into new locations before the events of Combat Evolved. The total mission count comes to 13.

Halo: Campaign Evolved gameplay screenshot showing a Halo ring level
Image courtesy of Xbox / Halo Studios

Gameplay is also expanded: you can now hijack Warthogs, pilot Wraith tanks, and access weapons from later Halo entries. Skull modifiers return for a Campaign Remix mode that lets you tweak difficulty and behaviour rules. Cross-play and cross-progression are fully supported, so PS5 players and Xbox players can squad up together.

Halo: Campaign Evolved | New Missions Trailer | XBOX Games Showcase 2026 — via XBOX on YouTube

Singapore Pricing and Editions

The game is available on the PlayStation Store Singapore in two editions:

  • Standard Edition — SGD 79.90: Base game plus the Foundry Armory Pre-Order Pack (available while pre-orders are open).
  • Premium Edition — SGD 109.90: Adds up to five days of early access (Singapore early access begins 24 July), the Alpha Halo Armory Pack, and a Digital Story & Art Collection featuring an artbook and a short story by Troy Denning.

Xbox Game Pass Ultimate and PC Game Pass subscribers get the game day one at no extra cost — the Standard Edition’s Foundry Armory Pack is not included with Game Pass, but the game itself is fully playable from launch.

Halo: Campaign Evolved Premium Edition bonus cosmetic armour packs
Image courtesy of Xbox / Halo Studios

A Collector’s Edition priced at USD 199.99 — which includes a Master Chief statue, a Cortana LED chip replica, and a SteelBook case — is not available in Asia-Pacific, limited to North America, South America, Europe, and Oceania. Singapore fans who want the full physical collector’s experience will need to import.

Co-op, PS5 Features, and What Singapore Players Should Know

The PS5 version is PS5 Pro Enhanced and supports DualSense haptic feedback and adaptive triggers. Online co-op supports up to four players with full crossplay between PS5, Xbox Series X|S, and PC. Two-player split-screen is available on console only.

One thing to note for Singapore: the game carries an IARC 16+ rating (Horror, Strong Violence), which is consistent with what PlayStation Singapore already lists. PS Plus subscription is required for online play on PS5.

For PlayStation fans who grew up watching their Xbox-owning friends rave about Halo but never got to play it — 29 July is your day. You can browse the latest game news on GameTrader for more upcoming PS5 releases this month.