Tag Archives: FPS

Hell Let Loose: Vietnam Lands 13 August — 50v50 Jungle Warfare Comes to PS5 and PC

Three days to go. Team17 and Expression Games have dropped the official launch trailer for Hell Let Loose: Vietnam, and the 50v50 tactical FPS hits PS5, Xbox Series X|S, and PC on 13 August 2026.

Into the Jungle — What Is Hell Let Loose: Vietnam?

Hell Let Loose: Vietnam takes the squad-based, resource-managed, large-scale formula that defined the original game and transplants it into one of the twentieth century’s most gruelling conflicts. Players fight as either the US Armed Forces or the North Vietnamese Army (NVA) across 50-player-per-side battles spanning dense jungle maps, river deltas, and contested villages. The game is developed by Expression Games — a studio founded by veterans of the original Hell Let Loose team — and published by Team17, built on Unreal Engine 5.

US infantry advancing through dense jungle in Hell Let Loose: Vietnam
Image courtesy of Team17

The two factions bring genuinely different equipment, doctrine, and terrain tools to the fight. Rather than mirrored sides with different skins, this is an asymmetric design: the US brings firepower and air mobility, the NVA brings the jungle and the underground.

Watch the Official Launch Trailer

Hell Let Loose: Vietnam — Official Launch Trailer via IGN on YouTube

Scored to a thunderous orchestral rendition of Richard Wagner’s Ride of the Valkyries — performed by the FAME’S Studio Orchestra — the trailer puts the game’s chaotic jungle warfare front and centre: helicopter sweeps over treetops, river skirmishes, tunnel ambushes, and the fog-of-war intensity that Hell Let Loose has always done best.

New Mechanics — Tunnels, Helicopters, Patrol Boats

First-person view following a squad member along a jungle trail in Hell Let Loose: Vietnam
Image courtesy of Team17

Where the original Hell Let Loose revolved around WW2 combined arms — tanks, infantry, supply runners — Vietnam adds distinctly era-specific tools. The NVA can construct and navigate tunnel networks, creating subsurface ambush routes that punish overconfident US advances. US forces counter with helicopter mobility and patrol boat fire support on the game’s river maps.

Patrol boat combat on a jungle river in Hell Let Loose: Vietnam
Image courtesy of Team17

The result is a game where coordination and map knowledge play out very differently depending on which side you spawn into. For squads who play together regularly, the asymmetry adds genuine replayability. Team17 also collaborated with Jonathan Ferguson, Keeper of Firearms and Artillery at the UK Royal Armouries Museum, on an Inside the Armoury content series that profiles the game’s weapons with a historian’s perspective — a level of authenticity detail that distinguishes this from more arcade-oriented entries in the military FPS genre.

Crossplay on Day One — A Franchise First

The headline for Singapore’s multiplayer community: Hell Let Loose: Vietnam launches with full crossplay across PS5, Xbox Series X|S, and PC from day one — a first for the franchise. Singapore players on PS5 can squad up with friends on Steam or Xbox without switching platforms, and the shared matchmaking pool means the 100-player lobbies will fill faster regardless of which platform any individual runs on.

The game is available on Steam, the Epic Games Store, PlayStation Store, and the Xbox digital storefront from 13 August. For more upcoming game launches relevant to Singapore gamers, see the Game News section on GameTrader.SG.

A.V.A Is Getting a New FPS for 2026 — Teaser Site and Title Drop August 12

The internet café FPS that Singapore and Southeast Asia grew up playing is coming back. NEOWIZ, VALOFE, and G.O.P Co., Ltd. jointly announced today that a new FPS project built on the Alliance of Valiant Arms (AVA) IP is in development, targeting a PC service launch before the end of 2026. The official title and a teaser movie will be revealed on August 12 alongside a dedicated teaser site.

A.V.A Global – Offical Trailer — via A.V.A Global on YouTube

The Announcement (Japanese-Only So Far)

G.O.P Co., Ltd. — the Japanese publisher that has long handled the domestic service — made the announcement on August 6, as reported by Automaton (Japanese) and confirmed by 4Gamer (Japanese). The project is currently in its “final adjustment stage” ahead of launch. The copyright on the official announcement art credits all three rights holders: NEOWIZ (original developer), VALOFE (international operator), and G.O.P Co., Ltd.

A.V.A Global squad moving through a building
Image courtesy of VALOFE / NEOWIZ

A.V.A launched as a free-to-play competitive online FPS in 2010, built around three soldier classes — Pointman, Rifleman, and Sniper — each with distinct roles, mobility stats, and skill trees. Matches put up to 32 players per room across modes like Annihilation (team deathmatch) and Demolition (bomb plant and defuse). The current A.V.A Global service has been running through VALOFE and remains available on Steam, with an active community well into 2026.

Back to the Original FPS Experience

The new project’s stated design goal is a “return to the original experience” of the franchise — preserving the tactical, class-driven gameplay that built AVA’s reputation, while developing it as a genuinely new game. One notable commitment: the project is designed to run well on lower-spec and older PCs, a direct callback to the internet café era when accessibility was everything. In Japan, A.V.A was known as the most-played FPS in net cafes at its peak. Singapore and the wider SEA region had their own thriving AVA communities through the global service.

A.V.A Global pointman using binoculars to scout ahead
Image courtesy of VALOFE

What This Means for Singapore Players

Because VALOFE — the international rights holder and operator of A.V.A Global — is one of the three parties behind the new project, this is not a Japan-only revival. A.V.A Global is already on Steam and accessible in Singapore; the new game can reasonably be expected to follow the same global distribution model. That said, no Southeast Asia-specific details, regional pricing, or Singapore launch confirmation have been shared yet. All of that should become clearer once the August 12 teaser is live.

A.V.A Global street battle with tank explosion and soldiers
Image courtesy of VALOFE

Mark August 12 in Your Calendar

On August 12, 2026, the team releases the new game’s official title, teaser movie, and a dedicated teaser site. That’s when we’ll find out what the new AVA actually looks like — whether it’s a full reboot, a successor, or something in between — and get a first glimpse at the updated class system and moment-to-moment gameplay.

In the meantime, A.V.A Global is free on Steam if you want to run some matches before the reveal. Browse our game news for more updates as they drop.

Call of Duty: Modern Warfare 4 Open Beta Dates Set for August 2026

Activision has confirmed the open beta schedule for Call of Duty: Modern Warfare 4 — and unlike previous years, Nintendo Switch 2 players get full access during the second weekend at no cost, with no pre-order required. Here’s what Singapore players need to know.

Call of Duty Modern Warfare 4 operators
Image courtesy of Activision

Modern Warfare 4 Open Beta — Two Weekends in August

The beta runs across two consecutive weekends:

  • Weekend 1 — Early Access: 21–25 August 2026. Open only to players who have pre-ordered any edition of Modern Warfare 4 on PlayStation 5, Xbox Series X|S, or PC (Battle.net / Steam). Nintendo Switch 2 is not included in Weekend 1.
  • Weekend 2 — Open Beta: 28 August–1 September 2026. Free for all players on all platforms, including Nintendo Switch 2. No pre-order required.

Singapore players on Switch 2 who want to try before they buy can jump in during Weekend 2 without spending a cent. Notably, Xbox Game Pass subscribers receive no early access advantage this year — Weekend 1 is pre-order only, full stop.

Call of Duty Modern Warfare 4 Kill Block multiplayer mode
Image courtesy of Activision

What’s Playable in the Modern Warfare 4 Beta

Infinity Ward has confirmed the following content for the beta build:

  • Kill Block — the new flagship multiplayer mode, 10v10 in the Kill Block map. Players race to control a moving zone while holding it triggers elimination of the opposing team.
  • Search & Destroy — the classic round-based bomb mode, returning in full.
  • Training Mobility Course — an optional solo warmup for new players to learn movement mechanics.
  • Skirmishes from 3v3 up to large-scale tactical battles featuring vehicles including tanks.
  • Up to 19 unlockable weapons with customisable loadouts assisted by the new Gunny system.

The beta also introduces Ballistic Authority, a new gunplay philosophy Infinity Ward describes as “no bloom, no guesswork, no doubt” — prioritising precision over random weapon spread.

Call of Duty: Modern Warfare 4 | Reveal Trailer — via Call of Duty on YouTube

CoD: NEXT Reveal Event — 21 August

Alongside the start of Weekend 1, Activision is running Call of Duty: NEXT on 21 August — a livestream covering an in-depth breakdown of Modern Warfare 4’s full multiplayer offering, developer insights from Infinity Ward, and new reveals. Think of it as a Day One showcase for anyone still deciding whether to pre-order.

Nintendo Switch 2 Beta — How It Works

Switch 2 players get Weekend 2 access (28 August–1 September) for free. One catch worth noting: pre-orders for the Switch 2 version of Modern Warfare 4 don’t open until 26 August — which is after Weekend 2 begins. That means Switch 2 players have a two-day head start on playing the beta before they can even pre-order, which is either convenient or a little backwards depending on how you look at it. Switch 2 development is handled by Digital Legends in partnership with Infinity Ward.

Call of Duty Modern Warfare 4 gameplay
Image courtesy of Activision

Call of Duty: Modern Warfare 4 — Full Game October 23

Modern Warfare 4 is developed by Infinity Ward, with support from Beenox, Treyarch, and Sledgehammer Games. The setting is the Korean Peninsula: North Korea launches a full-scale invasion threatening global stability, and Captain Price goes rogue to dismantle the system that built him. The campaign drops players into environments ranging from collapsing Korean trenches to city-wide assaults in occupied territory, with Private Park — a young South Korean soldier in his first live combat — as a new playable lead alongside Price, Ghost, and the rest of the Task Force 141 roster.

Multiplayer ships with 12 all-new 6v6 maps on day one, plus large-scale vehicle maps. The extraction-shooter mode DMZ returns, set in a sprawling exclusion zone called Hajin with narrative-driven Story Missions and persistent progression.

Launch platforms: PlayStation 5, Xbox Series X|S, Nintendo Switch 2, PC (Battle.net and Steam). Vault Edition holders get early access from 16 October; full launch is 23 October 2026.

If you’re still riding out Black Ops 7’s Season 5 launch on 23 July, the beta weekends give you a natural bridging point before the next annual instalment drops in October. Keep an eye on the Game News section for coverage as CoD: NEXT reveals more.

Black Ops 7 & Warzone Season 5 Drops 23 July — Japan Map, Four New Weapons and the Zombies Finale

Call of Duty: Black Ops 7 and Warzone are getting their biggest update of the year on 23 July, when Season 5 goes live at 9AM Pacific across PS5, Xbox Series X|S, and PC. Four new maps, four new weapons, the conclusion to the Black Ops 7 Zombies storyline, and a Japan-set festival arena are all hitting at once — here is everything Singapore CoD players need to know before the season drops.

Call of Duty Black Ops 7 Warzone Season 5 launch trailer
Image courtesy of Activision
Season 05 Launch Trailer — via Call of Duty on YouTube

Jubilee: A Japanese Festival Town Where Combat Erupts

The standout new addition is Jubilee, a medium 6v6 map set in a rural Japanese town where a street festival has turned chaotic. The layout spans the front courtyard of a palace museum, pop-up stalls serving local cuisine, a pachinko room, garden paths, and a main street — giving you close-quarters brawls inside the festival stalls and longer sightlines down the road. It is one of the most atmospheric maps Black Ops 7 has added all year, and a rare CoD arena that leans hard into a Japanese setting. According to the official Season 5 announcement on callofduty.com, two fan-favourite maps also return remastered at launch: Frequency (from Hunan mountains-set Black Ops 4) and Dig (the compact archaeological site from Black Ops 2). Mid-season adds Turbo Tilt — set inside a giant Nuketown pinball machine — and the parkour-focused Freerun: Descent obstacle course.

Call of Duty Black Ops 7 Season 5 operator key art
Image courtesy of Activision

Four New Weapons — Two at Launch, Two Mid-Season

Season 5 ships with two Battle Pass weapons on day one: the FG42 assault rifle (37 unlock levels, 30-round magazine) and the dual-wield-capable Gremlin SMG (47 levels, 26 rounds per mag). Mid-season adds the Mammoth LMG, earnable through the Machine of War event with a generous 50-round mag, and the Mace melee weapon for players who like getting up close. All four are earnable without spending beyond the 1,100 COD Points Battle Pass. The premium BlackCell bundle adds the Sturmwolf 45 SMG Mastercraft and Riddlefang melee blueprint for those who want the cosmetic upgrade on top.

The Zombies Story Gets Its Ending

Black Ops 7 Zombies has been building to a conclusion all year, and Season 5 delivers it in two waves. At launch, Eidskallen Lighthouse arrives as a new Survival map — a confined coastal area around a lighthouse and beacon island within the Totenreich locale. Mid-season brings Rex Infernus, the final round-based Zombies map, with the Warden boss encounter closing out the Black Ops 7 Zombies narrative for good. Directed Mode (Kowakujō) gets a Starting Room option and a 15-round cap for guided play, Widow’s Wine returns as a Perk, and three-tier Rogue Run playlists (Casual, Normal, Hardcore) offer a roguelike Zombies mode for those who want something different.

Warzone: Drone Labs and Resurgence Ranked Play

Verdansk picks up a brand-new Drone Labs point of interest, a research facility east of the TV Station with admin offices, R&D buildings, ziplines, and a drone obstacle course. Resurgence Ranked Play launches with Season 5, joining the new HKDs killstreak and Supply Drones in both Resurgence and Battle Royale. Limited-time modes Lockdown Casual and Heavy Metal Heroes add variety at launch.

When Season 5 Goes Live in Singapore

Season 5 drops on 23 July at 9AM Pacific Time, which lands at midnight SGT into Friday 24 July. If you want to play the Jubilee map the moment it unlocks, set your alarm for 00:00 SGT on Friday. Call of Duty: Black Ops 7 is available on PS5, Xbox Series X|S, and PC via Battle.net and Steam; Warzone remains free to play. Browse more game updates and news here.

Halo: Campaign Evolved Launches on PS5 July 28 — SGD 79.90, First Halo on PlayStation

After 25 years as an Xbox and PC exclusive, the Halo franchise is finally coming to PlayStation. Halo: Campaign Evolved launches on PS5 on July 28, 2026 at SGD 79.90, with Premium Edition owners getting early access from July 23 — and the Singapore PlayStation Store has it live for pre-order right now.

Halo: Campaign Evolved | Cinematic Story Trailer — via HALO on YouTube

The Franchise-Defining Moment: First Halo on PlayStation, Ever

Halo: Combat Evolved launched on the original Xbox in 2001 and single-handedly defined what a console first-person shooter could be. For twenty-five years, the Master Chief has never set foot on a Sony platform. That changes on July 28.

Halo: Campaign Evolved is a new entry in the franchise published by Microsoft Corporation, available on PS5, Xbox Series X|S, and PC simultaneously. Singapore PS5 owners — a platform that has outsold Xbox locally by a wide margin — now have direct access to one of gaming’s most iconic campaigns for the very first time, with no Xbox or PC required.

Halo: Campaign Evolved — the Halo ring world beach environment rebuilt with new visuals
Image courtesy of Halo Studios / Microsoft

What Is Halo: Campaign Evolved?

The game centres on the Halo ring — an ancient superweapon the size of a small moon, orbiting a gas giant in deep space. The Master Chief crash-lands on its lush surface after a desperate battle against the alien Covenant fleet, and what follows is one of gaming’s greatest campaign structures: open environments, Warthog sorties, Flood-horror corridors, and a story that introduced millions of players to the universe Bungie built.

Halo Studios has rebuilt the experience with new visual fidelity, bringing the alien beaches, dark forerunner interiors, and sweeping exterior vistas to a standard the original hardware — or even the 2011 Anniversary remaster — could never achieve. The images released through the official Halo Waypoint show a game that looks genuinely stunning on current hardware.

Halo: Campaign Evolved — Master Chief aboard a Pelican dropship in a new cinematic
Image courtesy of Halo Studios / Microsoft

Singapore PS5 Pricing, Editions, and Release Dates

The Singapore PlayStation Store listing confirms two editions with SGD pricing:

  • Standard Edition — SGD 79.90: releases July 28, 2026 at 11 PM SGT
  • Premium Edition — SGD 109.90: early access from July 23, 2026 at 11 PM SGT (5 days ahead)

The SGD 79.90 standard price sits in line with major PS5 first-party releases. If you want to be playing over the July 24-27 long approach, the Premium Edition’s SGD 30 premium gets you five extra days — worth considering if your schedule opens up that week. Both editions are available to pre-order now.

Local Co-op, Asian Language Support, and More

Halo: Campaign Evolved — two-player local split-screen co-op confirmed
Image courtesy of Halo Studios / Microsoft

Halo has always been a co-op game at heart — the two-player split-screen on the original Xbox became a defining social experience of early 2000s gaming. Halo Studios has confirmed local split-screen co-op returns in Campaign Evolved, alongside online co-op for playing with friends across the globe.

The Singapore PS Store listing also confirms English, Chinese, Korean, and Japanese language support — strong regional coverage that makes this accessible for Singapore’s multilingual gaming community as well as players across Southeast Asia. The game carries a 16+ age rating for the Singapore listing.

For the complete game news breakdown and pre-order options, head to the PlayStation Store Singapore or Halo Waypoint for the latest official updates ahead of the July 28 launch.

DOOM: The Dark Ages — Revelations DLC Drops 7 July With a 10-Hour New Campaign

Hell freezes over — literally. DOOM: The Dark Ages — Revelations, the first major expansion for id Software’s critically acclaimed 2025 shooter, launches on 7 July 2026 for PlayStation 5, Xbox Series X|S, and PC. The DLC packs roughly 10 to 12 hours of new campaign content, a brand-new weapon that reshapes how combat flows, and a frozen layer of Hell unlike anything in the base game.

DOOM The Dark Ages Revelations — Osseus Church level with Chain Spear
Image courtesy of Bethesda Softworks / id Software
DOOM: The Dark Ages | Revelations — Official Trailer (4K) via Bethesda Softworks on YouTube

A Betrayal That Sends the Slayer Into Purgatory

Revelations kicks off in the aftermath of a betrayal, thrusting the Doom Slayer into a purgatory of his own making — a frozen, hellish realm carved into six distinct levels: Proving Grounds, Purgatory (the hub), Hell’s Core, Chasm of Xal’Goroth, Osseus, and Uprising. The narrative fills timeline gaps between the classic Doom games and the 2016 reboot, exploring fragments of the Slayer’s past on Earth through playable story segments. The composition is roughly 60% new campaign and 40% endgame — Master Arenas and secrets that unlock only after finishing the story.

DOOM Revelations DLC — Hell's Core frozen exterior with demons
Image courtesy of Bethesda Softworks / id Software

The Chain Spear — More Than Just a New Weapon

The centrepiece of Revelations is the Chain Spear, and calling it a weapon undersells it. id Software describes it as an entirely new combat system. It slots in where the Shield Saw used to be and brings a skill tree of its own — Stab, Slash, Slam, Throw, and Orbit — plus grappling hook mechanics that open up mobility options the base game never had. Mastering the Chain Spear is the Revelations expansion’s core loop: the weapon grows more powerful as players unlock its abilities throughout the campaign, rewarding thorough exploration rather than beelining through missions.

DOOM Revelations DLC — Chasm of Xal'Goroth green portal environment
Image courtesy of Bethesda Softworks / id Software

Classic Demons Return, Plus New Hellspawn

Fans who’ve been waiting to see the Archvile and Pain Elemental in the Dark Ages engine finally get their wish — both classic demons are back in Revelations, rebuilt with modern materials and effects. Joining them are new elite variants designed specifically for the expansion’s environments, including enemies built around the Chain Spear’s counter-and-punish mechanics. The free Ripatorium 3.0 update, rolling out to all players on 7 July regardless of whether they own the DLC, adds deeper character customisation, preset sharing, and a reworked encounter-creation suite — so even if you skip Revelations, there’s something new waiting for you.

DOOM Revelations DLC — Workshop level environment
Image courtesy of Bethesda Softworks / id Software

How to Get Revelations in Singapore

Revelations is priced at USD $19.99 as a standalone purchase (roughly S$27 at current exchange rates — check the PlayStation Store Singapore and Steam Singapore storefronts for exact local pricing). If you own or upgrade to the Premium Edition (USD $34.99 upgrade), Revelations is included at no extra charge, along with the Divinity skin pack, digital art book, and soundtrack. The expansion is also available at no additional cost to Xbox Game Pass Ultimate and PC Game Pass subscribers. It launches simultaneously across all platforms on 7 July. For more game news including recent releases and upcoming titles, check our full coverage.