Category Archives: Game Review

Reviews by our GameTrader.SG editors.

Immersive 4D VR is now available in Singapore

Last Friday, our team at GameTrader was invited to the media preview of the new Sandbox VR at Orchard Central for an out of this world VR experience. We screamed, laughed and thoroughly enjoyed ourself as we battle zombies and ghouls on a tattered pirate ship. It was truly a different kind of VR experience at a new level of realism.

By now most of you would have experienced Virtual Reality (VR) in some form or another. From the simple Google Cardboard that uses your mobile phone as a VR screen to  the PlayStation VR, VR was proliferated rather quickly to the masses in recent years.

If you have a mobile phone, which you would most likely have, you can get easily buy a VR headset and jump into VR. Some of these headsets cost only SGD10. If you wish to have a better VR experience, you can also spend a few hundred dollars on higher-end VR sets like the Oculus Rift or the HTC Vive.

Google Cupboard – The low-cost VR headset

The current state of VR

Unfortunately, the much excitement surrounding VR has mostly been subsided in the last two years or so. It’s seems that VR is going down the same path as 3D television, in which the latter is declared a failure by the TV industry.

Farpoint VR game on PlayStation VR

The major complain that I have with VR is the giddiness that I will usually get after being in VR for even just 5 minutes. Having tried the recent Farpoint VR game on the Sony PlayStation VR, I felt nauseating after less than 5 minutes of play. The main problem of that VR game was that the player uses the analog stick to move in a fairly big open space. My brain simply cannot reconcile with the fact that I’m moving in VR but stationary in the real word. What I see simply doesn’t match with what my body experience. This remains the main reason why I think VR gaming will not take off in the near future unless this issue is fixed.

Sandbox VR immersive VR

Sandbox VR opened their first store in Hong Kong in June 2017. The booking for the Hong Kong store is usually full. Customers have to make booking weeks in advance. Their success have attracted Alibaba to invest $3 million in the company. They also produced their own proprietary games such as Deadwood Mansion and Curse of Davy Jones.

What makes Sandbox VR different

Your tactical vest and weapons

Unlike other VR, Sandbox VR combined motion tracking together with latest VR hardware technology to bring about an wholistic full-dive VR experience. Other that the Oculus Rift VR headset, players would have to don on a backpack, motion tracking devices on their arms and leg as well as a tactical vest which provides mechanical feedback. If you get injured or shot, you will get vibration on the vest adding to the realism.

Staff explaining how to wear the motion tracker

The combination of all hardwares together with the high fidelity graphic of the game, will literally teleport you into another world. In the virtual world, your avatar move as you move yourself physically within the room. You can also see your friends, albeit in their chosen avatar, in the same gameplay. Everything felt realistic from the sight, the sound and even the physical surrounding. I shall not spoil the game for you but the fans shown below are not to keep you cool.

Fans not design to keep you cool

Game Play

Soldier from the future

Players can choose between the two games that are currently available. They are Deadwood Mansion and The Curse of Davy Jones.

The game is social unlike most VR game. Each room can accommodate 2-6 players together in the same game play. The games are design to be cooperative in nature. For example, if your party member is down, you would need to hold on to their shoulders to recover them, much like Left 4 Dead. At one point when all three of us were swamped by pirate zombies, we were literally cuddling up together at a corner of the room in true bromance fashion. Needless to say, there were lots of laughter and screaming at that point in the game.

The game that we tried, The Curse of Davy Jones, was quite unlike other VR games we have played before. It is fairly challenging. At the beginning, pirate zombies just rush to you in a haphazard manner. But towards the end, flying ghosts will dash in your direction like a homing missiles. That is when the game really get serious.

Shoot all zombies!

Unlike the typical escape room, we experienced a total of four different ‘room’ throughout our 30 minutes in the game. Besides the zombie horde that you have to shoot to kill throughout each level, there are also a total of three to four bosses to battle. Each has their own vulnerability that you have to figure out yourself. The game requires brawl and brain as well. To advance to next level there are also puzzles that you and your friends have to solve.

GameTrader.SG Tips for Players

Wear your contact lenses if you have.

No glasses are allowed to prevent scratches of the Oculus Rift lenses. Hence if you have your own contact lenses, do wear them. However if you don’t have, Sandbox VR does have some prescriptive lenses at various degree. They are available in limited quantity so you might not get the exact same degree as your spectacles.

Make full use of your body

Remember that this is not your typical VR game. Move your body around to avoid the enemy. Dodge the projectile like how you will in real life. Don’t be shy and move that body.

Use that torch

The team leader will be given a torch. That is actually a rather useful piece of equipment. While you are busy shooting the enemies, do not forget that your torch can help you and your team mate as well.

Teamwork is important

The zombies are going to come at all directions. Shout out to your team mate if the enemies are coming from your direction. Strategize beforehand. Assign team mates to cover certain angle so that there will be no crossfire and all angles are covered. See that zombie creeping up your friend? Shout to them or shoot them for him. When your teammate is low in health, be sure to rush to them and heal them.

Experiencing Sandbox VR

Sandbox VR is located at Orchard Central level 5 unit #5-31. Their official opening hours and pricing are as such (as of 31st March 2018) :

Sandbox VR storefront

Official Store Launch: Friday, 30 March 2018 Pricing

● Monday – Friday from 11.30am – 6.00pm: $38/pax

● Monday – Thursday from 6.00pm – 10pm: $48/pax

● Friday from 6.00pm – 11:30pm: $48/pax

● Saturday – Sunday from 11.30am – 11pm: $48/pax

An entire session is about an hour with 15 minutes briefing and preparation of gears followed by 30 minutes of gameplay. Finally you will be debriefed and will get to see videos of your team in action which will last about another 15 minutes. At the end of the session, you will also get your gameplay video which they will upload to their Facebook page as well.

You can start booking at their home page with this link. Walk-in are also welcome.

Debriefing of your VR adventure

Cuphead Review – Frustratingly Fun

Cuphead is the latest indie game that has caught the attention of many. Up to two players can play this run and shoot game which some will draw similarities with Metal Slug. However, Cuphead’s gameplay and artistic styles makes it a truly unique game on its own.

1930s cartoonist style

Straight after booting up the game, you will feel as if you have step into a time portal and transported to the 1930s. The slight static noise visible on the screen is not a sign of your TV breaking down but added on purpose as a nostalgic touch.

The characters in the game will feel familiar to you but at the same time refreshing. The developers had taken reference from animators in the 1930 such as Disney. The surrealistic nature of the bosses (a flower firing carrot missile etc.) was inspired by cartoonist of that time.

The presentation, art style and also music blends together perfectly, making it one of the most aesthetically pleasing game we have played so far. No fancy 3D graphics but just hand drawn animation that looked so good.

Tough game to beat but satisfying

As a run and shoot title, you control the main protagonist, Cuphead, shooting your way through over 30 bosses. A second player can also join the game controlling Mugman, brother of Cuphead. Kind of like Mario and Luigi.

Cuphead has infinite lives. So you can’t game over technically. But if you think this is an easy game, think again. This is one of the HARDEST game by far we have ever played in the last five years! Each boss fights or run-through level requires multiple rounds of playing before you can actually master and beat them.

Generally games require two things for you to beat them. One being luck and the other being skill (we are disregarding the pay-to-win model some games employed today). And Cuphead is one that is heavy on the skill side.

After umpteen attempts at beating a level or boss, at the moment when you finally beats it, joy and satisfaction will definitely overwhelm you.

Comparison with other shoot and run games

Cuphead has been likened to the Metal Slug series for obvious reasons. However, we actually found it to be more similar to the Megaman (aka Rockman) series.

In the Megaman, you beats of a series of boss to gain power of that boss. While that did not happen in Cuphead, the level of difficulty of the bosses in both games are equitable in our opinion. The dashing mechanism is also familiar to those who have played the more recent Megaman.

Need help with the Game? Our Tips!

This game is tough. Let us share with you some tips.

  1. Get the more HP charm – Although this will reduce your damage slightly, the extra health will be much needed especially in later bosses where it becomes almost impossible to loss 3 lives before beating them.
  2. Dash – Dashing is a great way to escape. Set your keyboard/game pad such that this button is easily reached. Getting the smoke bomb charm earlier in the game is also recommended.
  3. Play with controllers – If you are playing on the PC version and not the Xbox version like us, use a controller. It is easier to play with a controller than keyboard. Also your Playstation 4 controller will work nicely with the game.
  4. Learn the pattern – Most of the moves by the bosses are predictable to a certain extent. There are times when there will be some randomness in the move the boss makes. But by mastering the ways to avoid taking damages from the various moves, you will be on your way to beat the game.
  5. Super Arts – Don’t forget to use them. When you are fully charged, these Super Arts are a great way to end the level dealing lethal damage.

If you think games these days are to easy and want more challenge, this is the game you should try. You can get the game for Xbox One or on Steam right now.

Best Buddy Award for Metal Gear Solid 5 Phantom Pain

GameTrader.SG Best buddy Award For MGS 5 TPP

One of the cool feature of Metal Gear Solid 5: The Phantom Pain is the buddy system. Unlike previous MGS in the series where you are to fight out on the battlefield alone, MGS5 TPP allows you to bring in one of your buddy to the field. To find out the best buddy for fellow GameTraders, we played over 60 hours of gameplay using a mix of different buddies and equipments to evaluate each buddy’s abilities.

D-Horse


In the beginning, your only buddy is D-Horse, which acts as a transportation tool more than anything else. While D-Horse is definitely useful in the earlier part of the game to travel across the vast land of Afghanistan, it does very little with respect to combat. Yes sure, you can get it to poo and it’s dropping will cause enemy vehicle to skid. However, that will require good timing and placing of the dropping. So far, I did not manage to do it even once. Either the dropping is placed off course or no vehicle is going through after D-Horse empty his bowel.

Once you start to use other buddy and not D-Horse, you may miss it especially when you need to run another 1000m to your next mission or checkpoint.

D-Dog

This little puppy that you have ‘fulton-ed’ earlier on in the game, grows up to be a ferocious dog (or wolf). D-Dog has many abilities that can be unlock with R&D. It can kill, stun, bark and even fulton enemy for you without expending your fulton. Also D-Dog can sniff out enemies, wild lives and plants and mark it conveniently on your map.

Personally, I don’t really find the bark ability useful in the field. Many times, D-Dog stays close to your side. If you command it to bark, it will only attract unnecessary attention to your hiding spot. You can ask D-Dog to wait first at your spot then move on to a new spot before asking it to bark. However, it is too tedious for me to manage a buddy like that.

Also, at any one sortie, D-Dog can only be equip with a single ability from the selection of kill, stun and fulton. So if you want the unlimited fulton ability of D-Dog, it cannot kill or stun enemy.

D-Walker

D-Walker has tons of R&D that you can buy to upgrade this machine. While it is rather costly, with enough investment D-Walker can be quite a killer machine to bring out for mission. We don’t suggest using D-Walker for stealth mission, but it maybe useful for missions where firepower is needed. Do note that in the earlier stage when you first get D-Walker, it is not advisable to bring it out to field just yet. You will need a number of upgrades before it is deem combat ready.

The good things about D-Walker is that no bonding is needed. Also, it can be used as a sentry gun with its intercept mode. In the video above, we see how this player uses D-Walker well using its intercept mode.

Quiet

For some people, you may never get Quiet to be on your team. In main ops 11, after defeating Quiet, you can choose to kill her or to capture her. Killing her will mean that she will not appear any more in the later part of the game.

Quiet has two modes of operation, the scout mode and the attack mode. Both can be access from the iDroid. In scout mode, Quiet will infiltrate an outpost that you specify on the map and marked out enemies for you. Quiet will then move into attack mode once all enemies have been marked. She will not fire unless you give her command to.

Quiet’s bonding takes time to build. Initially, with low bonding, she will not listen to you at all and that can be hard for your mission. But after your bond has max out or reach 50%, she will be a very valuable asset to you. To bond with her, you can visit her frequently on the medical platform other than bringing her out to the field.

For me, I would usually sent quiet out to scout out an outpost of base I am heading too. Her super human speed makes sure that she is always ahead of me. So before even reaching my destination, all the enemies are marked out nicely for me. Once you unlock the tranquilliser sniper rifle, you can essentially command her to take out the whole base of enemy while you fulton them away happily.

Quiet can get injured and will be place in the sick bay if her health has reduced to zero. To prevent that, whenever her sniping spot is compromised (you will know this when the enemy starts shooting at her or radio back to HQ that they spotted a sniper), select a new attack spot for her from your iDroid. If you get the silencer for her rifle eventually, the enemy will have a much tougher time finding her.

SPOILER ALERT:

Quiet will leave you permanently  (*soob soob*) starting from main ops 43. The easiest way to prevent this is to equip butterfly emblem before mission 41.

END SPOILER

And the award goes to …

Quiet! I mean Quiet ….shh……

Quiet is the most versatile and easy-to-manage buddy on the field. While D-Dog can mark enemies, so can Quiet. D-Walker is a bit too loud and clumsy for our liking although we love the fulton canon that can fulton even vehicle from a range.  D-Horse for us, is more of a transportation tool. Vehicles can be gotten easily on the field and can move as fast if not faster than D-Horse.

Quiet allows us to be super stealthy in our mission. At times, we even reached a outpost with all enemy tranquillised ready for us to fulton away! However, you would need a rather high bond with Quiet and the proper weapon with silencer for her before you can realise her full potential.

So that is our pick for Best Buddy Award MGS5 TPP. Although we think that Quiet is the best buddy for us, other buddies may better suit your gameplay. For us, we like stealth and fultoning people to mother base and Quiet is really helpful in that. Different buddies will require different tactics and way of playing..

Which is your best buddy? Let us know in the comments below.

Mobile and console gaming line is blurred once again at a new level

IMG_2130.PNG
With better graphics and greater proliferation of mobile and tablet devices, more and more people are finding themselves hooked onto mobile gaming. Furthermore the plethora of free-to-play (not free) game are release almost everyday or week. Today we had our hands on Assassin’s Creed Pirate on an iPad Air.

The mobile experience redefined

IMG_2134.PNG
Gone are the days where graphic on console is superior to the sprite graphic on mobile. Assassin’s Creed Pirates (ACP) boosts wonderful graphic comparable to that of last-gen PS3 and Xbox 360. Although PC and Console graphics are still superior, the gap is definitely narrowed. The beautiful rendered water and sunset in ACP will for a while make you lost in this new world that you can once only experience on PC and console. Of course, this is not the first game that boost wonderful graphics. Infinity blade series, FIFA and many other games boost similar quality. Console cycle is typically a few years. It will be a matter of time when mobile gaming overtake it in terms of graphical prowess. Oh and did I mention that I did not hear any noisy fan whirling typical of consoles and some PC?

No more on screen soft button

IMG_2133.PNG
In the past, game ported from console to mobile is often perceived as inferior given that the latter almost always feature those weirdly place on screen soft button. ACP a on the other hand, while not a port over, greatly make use of the touch interface of a move device and incorporate it into the game smoothly. Drag and swipe to steer your ship, tap and hold to fire cannon of your ship. Such actions are no performed by soft button of up, down, left and right. You can even pinch and zoom to get different level of perspective when you are on board your pirate ship.

Free-to-play but not free

IMG_2136.PNG
ACP a is free-to-play. It is a free download on the iOS AppStore. The entry barrier to playing this game is almost zero with the exception that you need to first get an smartphone or tablet. While game is free to download, there is an option to buy coins with real money to give you an head start in the game. Mobile gamers are very used to ‘free’ games, however economic 101 tells us that the developers would still have to be paid in some way. Thus far, in app purchase seems to be the best way for this developer. Of course such trends has created some rogue developers who build games aiming at maximising revenue. The true spirit of building game to entertain and challenge players may be place in the back seat in some of the free games we see today. In ACP, while in-app purchase exists, we still find the game truly enjoyable.

What’s next for PC, Console and Mobile gaming?

IMG_2131.PNG
PC and Console games have been consolidated. Today most games are published on multiple platforms cutting across the PC and consoles realm. Of course, there exists some games like Metal Gear Solid and Destiny that are strictly for consoles. However, these day may be short lived. Coupled by the strong competition in mobile gaming, the 50-99 dollars console game that you need to purchase may not be as attractive any more compared to the zero dollar mobile game.

Here at GameTrader.SG, we would love to see console gaming evolved to a new stage. The current generation of consoles of better graphic maybe losing its luster. We need something interesting and revolutionary to get people back to console game.

Dead Space 3 Review: Isaac’s transformation from fearful engineer to space cowboy

I remember playing Dead Space, the original franchise many months ago.

When I was playing it, my heart was filled with adrenaline, my eyes were scanning for Necromorphs and my trigger finger twitching to fire off a shot at every dreadful corner. I could feel the fear from Isaac Clarke: the protaganist who is the universe’s unluckiest system engineer with zero combat experience. In the original Dead Space, Isaac presents himself as a victim of circumstance. He is not Rambo going into the infested Ishimura guns ablazing, nor did he have powerful melee martial arts or moves to counter the Necromorphs’ attack. His leg movements are jerky, and his flailing arms and desperate stomps are punctated by his frantic screams. His weapons are mining tools with dreadfully limited ammo. His suit has dreadfully limited air supply. The stasis takes a long time to recharge and health packs have to be rationed. With all these limitations, Dead Space brings the genre of survival horror to its best. After all, character and gameplay limitations are what truly defines survival horror. To illustrate, a classic example from the genre: Resident Evil from 1996, evokes players with similar feelings of frustration and horror as they grapple with limited saves, pre-determined camera angles, limited ammo and carrying capacity.

(I can’t believe I got so scared of playing this then)

In the original Dead Space, players have to strategically dismember Necromorphs’ limbs, plan and conserve ammo and health packs while having the stressful urgency sometimes to get from place to place with the limited air supply. Needless to say, Dead Space was a challenging game. I recall the numerous times of cringing, writhing and flinching in discomfort while Isaac gets dismembered in more ways than he does to the Necromorphs (Watch this if you do not get what I mean: http://www.youtube.com/watch?v=aIdkR85kpKs). While not as gruelling as Demon’s Souls, Dead Space offers a refreshing respite from the dumb-down games nowadays that aims to appeal to casual gamers. Survival-horror fans rejoiced and hugged each other at the revival of the genre with their iconic Resident Evil going into the track of being an action shooter.

 (Notice the count at 75 seconds of precious air supply)

Fast forward many months later, and we see that Isaac transforming into a tired veteran and a reluctant hero in Dead Space 3. Like Isaac, Dead Space 3 is almost unrecognisable from its former self. Gone were many of the limitations that are so intricately tied to its survival horror roots: Isaac gains the fluid ability to roll, ammo and health packs are plentiful, the air supply is a amazing reservoir of 200+ seconds long from the start and the players get to easily craft overpowered weapons pretty early in the game. To take the horror down to its very bottom, you can even have a friend join you for co-op to pawn even the hardest enemies the game has to throw at you. The ambience was gone too. Isaac used to be a lone wolf navigating the echo-ey halls of Ishimura. You get the sense that he is alone and isolated, desperately trying to find ways to get to his girlfriend. Now, there’s constant communication with other NPCs that offer helpful but annoying banter to obstacles in your way (Oh…Fetch this, fetch that). Isaac became this bad-ass who can handle confidently and comfortably any shit the Marker universe can throw at him. You can almost imagine these lines from him in the franchise:

Dead Space: Isaac: OH NO! OH NOOOO, WTF IS THIS?? RUN! RUUUN!

Dead Space 2: Isaac: Oh F***! THESE AGAIN! F***! F***! F***!

Dead Space 3: Oh them…I dealt with them before. Shoot their limbs and stay off the vents. (He actually instructs the rest of the crew in the early part of the game)

It used to be hard to survive in Dead Space, now it is hard to die in Dead Space 3. The Normal mode is the old Easy, and the Hard mode the old Normal.  But the gripe is not just on the damping down of difficulty (which could easily be adjusted at any point of the game). The original Dead Space is a merciless pee-in-your-pants survival horror; now it is a Left for Dead rush of enemies aiming to swarm you in claustrophobic areas. The previous strategy of being smart on spending your ammo and relying on your handy Plasma cutter couldn’t be used this time; its better now instead to hold your position and spray ammo using various killing machines at the swarm of enemies the game predictably throws at you.

(Timer? What timer? There’s plenty of air to go around at 300+ seconds)

Fans of the series would be quick to notice two major introductions that has the potential to derail the entire “Dead Space experience”. The first being the introduction of human enemies into a survival horror genre, the second involving the usage of microtransactions to bolster resources for weapon crafting. Human enemies are not what one would expect in a survival horror game, even if it fits the story narrative. Third person-shooters like Uncharted thrives in using human enemies for their Indiana Jones feel, while Dead Space 3 leaves the player puzzled over the seeming loss of the melee Necromorph charge/jump experience from the onset. The human AI in Dead Space 3 are pretty silly too, they do not flank positions nor take cover. It feels like something thrown in simply to pander to a greater crowd.

The usage of microtransactions becomes available once the bench is activated. Microtransactions give players the potential to get overpowered very quickly at the risk of breaking the game. While the difficulty is controlled in previous editions by delivering the schematics of various guns at pre-determined points in the story, with the option of microtransactions, it would be tempting for some players to quickly make themselves overpowered by pumping in real cash (or Rations) to develop a powerful weapon early on.

What does this spell for fans looking for the very same feelings of dread in the original Dead Space? To sum it up: Disappointing. The set pieces are very much underused and I could easily come up with a few scenarios where the tension could have been made better. For example, the pile of corpses that Isaac falls into at the start of the game could all be reanimated when the Marker became active, prompting Isaac to quickly move himself to the next area or risk definite death. Later in the game, when the thrusters from the old shuttle were triggered after the launch sequence were accidentally activated, a robotic countdown could be present to get players to move quickly before the entire place explodes or gets incinerated. It’s set pieces like those that would make the heart pound against the chest, but it quickly becomes tragic when you see all of those potential moments being squandered.

How about players looking for quite a bit of fun? Thankfully, Dead Space 3 is still a very fun game to play. The weapon crafting system gives the player a Diablo-loot collecting resource hoarding feel to it. Hardcore players looking to create their own killing machines have the chance to do so at the choice of selecting previous chapters and grind/get through their Scavenger Bots at a 10 min collection time/ exchange using Rations or real cash. After creating them, players could go to a Weapon test area to test out their newest Boomstick. Players could also rely on blueprints to build pre-set weapons in the game. It’s a pretty immersive and addictive experience that should be commended simply because there are so many combinations that Isaac could play with, and this is an area where Isaac remind us of his roots as an engineer. Though the Necromorphs fail to be horrifying this time, the experience they give in attempting to overwhelm you in numbers and you flashing out your own piece of bad-assery weapon is a pretty satisfying feeling. You know that they will rush you in all angles, and you feel comforted that the piece of metal you created in your hands can chew them into pieces.

(First I craft…..)

(Then I blast! Eat this!!)

To summarise:

Good points

  • Immersive crafting system lets player get creative to make Isaac the number one Necromorph nightmare
  • Co-op play allows friends to join you to have great moments of mock horror
  • Stunning visuals and pretty good sound effects
  • Fluid gameplay and controls

Bad points:

  • Microtransactions could break the game
  • Disappointing lack of tension, horror and difficulty that betrays the series
  • Checkpoints for saving are not well-distributed. Players have to devote a long period of time from one savepoint to another.
  • Inclusion of human enemies and dreadful human AI.

I would give it a 7/10. It is decent, but doesn’t realised its potential.

 

Dance Central 2 – Finally a more complete game

For those with Kinect, Dance Central should be one of the title that you are familiar with. The first Dance Central was a breakthrough as it is the first full-body motion dancing game ever made. It leapfrogged this genre of game and shadowed its predecessor like Dance Dance Revolution.

However, the game wasn’t really complete and it has received a number of complains from gamers. Among them includes the lack of two-players and online mode. Dance Central 2 attempts to address some of those issues.

After playing Dance Central 2 for a week plus, we have decided to give it a GT score of 8.5. To cut the chase, let us drill down to the 2 major reasons on why you should buy this game.

Two-players mode

What makes Rock Band popular? It is the ability to play with your friends and participating together in the game. This is exactly what Dance Central 1 lacks in.

With Dance Central 2, up to two players can now dance together in front of your Kinect. So is this really that good? Well based on our experience, with two players tangoing, you really need alot more space. So those with tight space constraint, you might not get to enjoy the two-player mode as much. Remember the epic ‘Father-smacks-daughter-while-playing-Kinect’ video? You can expect to see more of such videos in time to come!

Overall, the experience is still great. Having to play with your family or friends together makes it easier to break the ice and get you on the dance floor. Also it makes the second player look less stupid as he is now actually playing unlike in DC1.

Break it Down

We have tried Michael Jackson: The Experience before and we notice the stark difference between how this game teaches you how to dance VS Dance Central. Already Dance Central was a clear winner. However, in Dance Central 2, the developers took great pain to make it even easier for noobs dancer like us to learn how to dance.

Firstly, voice command. Players can now choose to skip or go back to the previous move easily with voice command. Surprisingly, Xbox understand our Singlish accent better than Apple’s Siri. You can also slow down, speed up and even take a video footage of yourself!

Based on our experience, learning the dance is really simpler! Although it may be better if they can allow us to see different views of the dancer. After all, it is a 3D avatar right? Can’t we just rotate them and get a better view for certain dance step?

Conclusion

The songs collection, the improved Break It Down mode and the two-player mode is what makes this game stands out . What we feel lacking is still the ability to play online. Nonetheless, we still recommend this game as one of the must-get for Xbox 360.

 

Review: Test Drive Unlimited 2


Test Drive Unlimited 2 Promises so much yet delivers so little (Much like Arsenal FC)

It Has been 4 years since the last Test Drive which was an interesting step towards a new genre, the MMO Driving simulator. It was certainly a breath of fresh air into an over saturated driving genre. The big question from fans and interested buyers alike was whether they could provide a better experience and not fall into the category of a bad sequel.

And in some ways it does. A car list ranging from old Lotuses to THE Bugatti Veyron and even Range Rovers Provides great diversity in terms of cars to drive around the huge island of Ibiza. And boy is it huge. The satisfaction of getting the money to buy one of the many premium car brands (Audi, Lexus, Mercedes, Ferrari) is increased when you cruise along Ibiza’s wide highways with the sun shining off your gleaming car.

The developers, Lyon’s Eden Games have realized that driving for miles to reach a clothing shop may not appeal to all (especially those who drive to work during rush hour in real life, MORE DRIVING??!! NOOOOOOO!!!!). Thus they have introduced a scoring system where you get cash for close-shaves, jumps and speed. Sadly you soon come to realize that earning money this way is not the most efficient way as rarely do you get more than a 1000 dollars at a time.

Therefore it is good that the game never leaves you alone, NPCs call you frequently to inform you of various events that you can and should participate in the advance your level. The GPS in the game is better than some in real life and this makes for a pleasant gaming experience.

As with any MMO, 2 things matter; Leveling up, and Cash. Thankfully TDU 2 makes both easy to start with and harder as the game goes on.

You can level up in 4 categories:

  • Competition (racing, completing challenges)
  • Social (making friends in the game, race against other people, joining clubs)
  • Discovery (discover all roads, take photographs of specific locations, find all car wrecks)
  • Collection (buy cars, houses, furniture, clothing/basic needs)

Cash can be obtained through the earlier mentioned method or through races. Cash is used for buying funky and cool clothes (Admittedly i did not change from my Valet Driver uniform which you start with), Houses ranging from your dingy 1-rooms to sprawling mansions LKY would live in and of course cars which cost like real life too meaning the MMO grind is well and truly alive in this game.

The multiplayer aspect of the game has a couple of good ideas, Players are able to create their own challenges for other players to attempt to win the prize. You can also rate the challenge afterward which prevents cheaters who create impossible challenges. You may also challenge any player you see on the roads with a flash of your headlights, an idea Apple themselves would be proud of. Voice chat is also available for trash talking.

The sound in this game is good but not amazing, the roars from the more expensive cars feel somewhat hollow.

Now at this point, you may be already opening up another tab on your browser to look for TDU 2 on Gametrader.SG, but hold on to your horses or horsepowers (bad joke) as with anything in this world its not perfect, not even near perfect.

The graphics appear to not have changed from the first TDU and the setting of the Tropical Island of Ibiza seems to be an effort to  .

What is, is the poorly done cut-scenes which pale in comparison to efforts by Rockstar, and even Quantic Dream( Heavy Rain). Where these companies have cut-scenes which are realistic and emotional, TDU2 is cut-off and aloof. And this is bad because the point of the game is to dump the player into a realistic moving world where you can live out your real life car fantasies. sadly the Bad voice acting jarred the experience.

This also applies to the main story where you are in a racing competition. There was huge potential for something like F1 2010 where the were press conferences and commentary. All you get from this game is “So and So are fighting again” or “What an important race this is” over and over again. Of course its important! I don’t think the viewers, whoever they may be, need to be told this.

While the multiplayer in theory sounds like a great idea, it is limited due to server issues much like a car would be limited if the engine keeps breaking down. Issues with connection to servers, entering the casino, and redeeming DLCs make the bulk of the problem. Thankfully most of the bugs and glitches have been sorted out.

The handling also suffers with no clear difference between the Guided and Sport options, with a controller the handling is jerky and not accurate, this game is best played with a wheel.

What is worse is the lousy radio which plays Top 100 Worst hits EVER on every station you choose

In total this game should last you from 5 mins to 60 hours depending on whether you Rage-quit due to:

  1. Lousy Starting Scene
  2. Only 1 Asian Character option
  3. Poor Voice acting
  4. Poor Graphics
  5. Jerky Handling
  6. The Grind to get better cars
  7. Getting thrashed by the Buggati Veyron Super Sport (a pre-order DLC)
  8. Trouble connecting to Online Servers
  9. Corrupted save due to bug
  10. Smashing of Speaker system due to terrible soundtrack

Final Verdict:

  • Graphics : 6.5/10
  • Sound : 7/10
  • Gameplay : 8/10
  • Multiplayer : 7.8/10
  • Longevity : 4-8/10

Test Drive Unlimited 2 is close to gaming perfection just based on its gameplay, and large amount of great ideas but it doesn’t have ruins it. ( Much like Arsenal and their lack of a good back 4 😉 )

 

K-Pop for Dance Central?

Dance Central (DC) is an awesome game. After playing this game, a couch potato can be transformed into an amateur dancer in matter of days. Learning dance routine using Dance Central is a lot simpler for noobs like me who struggle with mass dance and Singapore workout. Just like any of the other Harmonix’s games, Dance Central offers downloadable new songs which you can get from Xbox Live. However, most of the songs available aren’t what I usually listen to.

Given the  rise of K-Pop, I hope Harmonix can consider getting K-Pop songs into Dance Central. Most of the K-Pop songs have dance routines that are suitable for Dance central. Imagine if songs such as ‘Sorry Sorry’, ‘Gee’ and other hot Korean pop songs are available for DC, wow…I would definitely by throwing my money to get those songs.

I just can’t stop myself from embedding some SNSD’s dance routine!
GEE

Genie

Hoot

And while I am at the topic of K-pop, what about having REAL Korean stars teaching you how to dance? Download Girl Generation virtual dancer for DC! Wow, that will be even more cool. Ok maybe they can have a new Dance Central K-Pop Remix game. I will be the first to buy this title.

Maybe Harmonix can also consider user-generated-content. User can choreograph their own dance routine and upload to the internet for all to download. This feature would be cool too!

PlayStation Move – Is It Worth it?

I’ve recently managed to get my hands on the PlayStation Move and decided to write a review on it.

I’ve bought the bundle with Sports Champions and subsequently bought the other Move games as well. Comparing with the Wii, PlayStation Move has definitely much better graphics, basically a Wii HD. The accuracy of the Move controller is much better compared to that of Wii. As far I am concerned, you do need two Move controllers to completely enjoy the experience while playing Sports Champions. Although you don’t really need the navigator controller until the really good games come out next year.

Sports Champions
For Sports Champions, you get a couple of mini games such as table tennis and gladiator dueling. For the table tennis and archery mini games, the Move controllers work extremely well and you actually feel like you are doing exactly what is on the screen. As for the the other games like beach volleyball and gladiator dueling, it didn’t feel like you are doing the motions as you don’t move with your body besides your hands. During the gladiator dueling , the move controller also doesn’t capture your motions correctly.

Start the Party!
Start the Party is just like the Wii’s Mario Party, a party game. Playing by yourself is extremely boring although there could be some games that make you giggle or two. Playing your with your friends, however, is a totally different experience. You are given some tasks to do within a time limit and you are rack up as much points as you can. As I’ve said, playing with your friends is extremely fun and you would be constantly be laughing at your friends failing the tasks or failing to beat your score. Although it is fun playing with your friends though, there is very little games to play with and if you are playing with a group of four to five, the fun only lasts for a moment. To truly stretch the playability you would probably have to play with your whole gang of friend in a chalet.

Time Crisis Razing Storm
If you frequent the arcades alot you probably recognize the name Time Crisis and Razing Storm. The game disc includes those 2 games and an extra called DeadStorm Pirates, making it 3 games in 1 disc. To fully enjoy the game you do need to gun attachment for the move OR if you have a guncon, you could use that.All 3 games are basically what you would expect from the arcade, the experience is however dampened by the fact that you could revive each time you die without putting in money like in arcade which kind of ruins the challenge. Apart from that the games are pretty decent but i personally think that DeadStorm Pirates should had been the main game as it was way better than the other 2. The gun attachment for the move works perfectly and functions exactly like the same guns in the arcade and shooting people is ok as well as detection of where you point the move controller is working. Overall its better to play with friends but do note the short campaign, you could easily finish the game in a day.

The Fight: Lights Out
This video game blew my mind away albeit in the wrong way. This fighting game is extremely mediocre and for the first time, the move controllers did not function the way I wanted it to function. You are taught by the guy from Machete, Danny Trejo, on how to fight, which is probably the cool thing about the game, but everytime you try to execute the moves he told you to do, it doesn’t work! Moving is clunky as well and hit detection is awful. It will let you lose weight for those who want to lose weight but I would advise you just go outside to exercise.

All in all,the games may be fun for a short time but after a while. you would probably just trade them away. If you want to buy the Move, I suggest you buy it in the middle of next year where many of the most anticipated games and new hardware for the move will come out. Below is one of the games that will use the move plus a picture showing the new gun attachment.