Tag Archives: Nintendo Switch 2

Kingdom Hearts IV Hits Late 2027 With a Coco World

After four years of near-silence, Kingdom Hearts IV finally has a release window — and a first Disney world that nobody had on their bingo card. At D23’s Disney Entertainment Showcase, Square Enix and Disney confirmed the game launches in late 2027, and handed Sora a Keyblade shaped like a guitar in the Land of the Dead from Pixar’s Coco.

The trailer went up on Pixar’s own YouTube channel rather than Square Enix’s, which tells you how much Disney wants this crossover front and centre. It is the first Pixar world ever confirmed for a mainline Kingdom Hearts game.

KINGDOM HEARTS IV | D23 2026 Showcase Trailer — via Pixar on YouTube

Pixar’s Coco is the first Kingdom Hearts IV world

The roughly 90-second trailer opens inside Coco‘s story rather than beside it. Papá Héctor explains the Final Death — what happens to the dead once the living stop remembering them — before Miguel steps up to a microphone and performs for a crowd. Then the Heartless arrive, and Sora drops in wearing the same calavera face paint as everyone else in the plaza.

That is a meaningful change in how these worlds are built. Kingdom Hearts has spent two decades dropping Sora into Disney films alongside their plots; here he is inside the story beats, in costume, fighting through a sequence the movie’s own characters are living. His Keyblade even reshapes into a skull-fronted guitar to match — the same instrument that drives Coco‘s plot.

Miguel from Pixar's Coco performing at a microphone in Kingdom Hearts IV

Still from Pixar’s official KINGDOM HEARTS IV D23 2026 Showcase trailer.

The other detail worth flagging: neither Donald nor Goofy appears anywhere in the Coco footage. Sora fights alongside Héctor instead, which lines up with where the story left off.

Kingdom Hearts IV release window: late 2027, on almost everything

Square Enix pinned the game to late 2027 across PlayStation 5, Xbox Series X|S, Nintendo Switch 2 and PC via Steam, the Epic Games Store and Xbox on PC. The Steam store page is already live and wishlistable in Singapore, listing Square Enix as both developer and publisher with a 2027 window.

That platform spread is the real break from series tradition. Kingdom Hearts has been PlayStation-first since 2002, with Nintendo getting the handheld spin-offs and, eventually, cloud versions of the mainline games on Switch. Kingdom Hearts IV is the first numbered entry launching natively on a Nintendo home console on day one — Switch 2 sitting in the same launch bracket as PS5 would have been unthinkable a console generation ago. Square Enix Asia put out its own cut of the platform teaser back in June:

KINGDOM HEARTS IV – Teaser Trailer | June 2026 — via Square Enix Asia on YouTube

One caveat worth keeping in mind: this franchise has a long record of slipping. A “late 2027” window announced in mid-2026 leaves a lot of runway, and Square Enix has not committed to a date.

Sora attacking a giant Heartless above the city of Quadratum in Kingdom Hearts IV

Image courtesy of Square Enix.

Donald, Goofy and the search for Sora

The trailer also checked in on the rescue party. King Mickey, Donald and Goofy are still hunting for Sora after the events of Kingdom Hearts III, and the footage shows them in the Underworld putting the question to Hades — who confirms Sora is not among his dead.

Donald Duck and Goofy in the Underworld in Kingdom Hearts IV

Image courtesy of Square Enix.

Strelitzia and Sigurd from Kingdom Hearts Union χ were also confirmed to return, which will matter enormously to anyone who has been tracking the Lost Master arc since the mobile game shut down.

Quadratum, the Tokyo that isn’t

The game’s hub is still Quadratum, the photoreal city Square Enix’s Osaka team modelled on Tokyo — a fictionalised Shibuya and Minami-Aoyama, with Sora keeping an apartment there as an early-game base. It is the most grounded setting the series has ever used, and it is where Sora wakes up after Kingdom Hearts III, unable to get home.

Sora talking with Strelitzia and a masked man on a street in Quadratum in Kingdom Hearts IV

Still from Pixar’s official KINGDOM HEARTS IV D23 2026 Showcase trailer.

Tetsuya Nomura and Tai Yasue are directing, with Yoko Shimomura returning to score. Haley Joel Osment and David Gallagher are back as Sora and Riku.

Strelitzia standing on a street in Quadratum in Kingdom Hearts IV

Image courtesy of Square Enix.

Kingdom Hearts is becoming an animated series too

The second announcement out of D23 was a Kingdom Hearts anime series, greenlit for Disney+ and Disney Channel, made with Nomura and the Square Enix creative team. It will not retell the games — Disney is describing it as a new story inside the same universe, with an original lead rather than Sora.

Speaking in Disney’s announcement, as carried by Nerdist, Disney Kids & Family president Ayo Davis said the show would be “unmistakably ‘Kingdom Hearts'” while giving fans “a whole new way to experience the world they love”. No premiere window, studio or staff beyond Nomura’s involvement has been named.

For Singapore, only half of that distribution matters: Disney Channel no longer exists here. It went dark on local pay-TV in June 2020 and the wider Southeast Asian feed shut down in October 2021, with everything folded into Disney+, which launched in Singapore in February 2021. So when this series arrives, Disney+ is where SG viewers will find it — assuming it carries the same rights into this region, which has not been confirmed either way yet.

The 25th anniversary panel airs Sunday morning, Singapore time

There is more coming almost immediately. D23’s DEEP DIVE into KINGDOM HEARTS panel — an hour marking the series’ 25th anniversary in 2027 — runs at 4.30pm Pacific on 15 August, which is 7.30am on Sunday 16 August in Singapore. Kingdom Hearts IV co-director Tai Yasue is on the panel alongside Osment, Gallagher, Disney & Pixar Games’ Nana Gadd and Disney Character Voices’ Renée Johnson.

It streams on the official Kingdom Hearts and Disney YouTube channels plus The Game Awards’ YouTube and Twitch. The catch, per Square Enix: there is no VOD afterwards. If you want to see it, you are setting an alarm for a Sunday morning.

Catching up before 2027

Late 2027 is a long wait, and the back catalogue is unusually cheap right now. At the time of writing, the Singapore Steam store has Kingdom Hearts HD 1.5+2.5 ReMIX at S$19.23 (down from S$64.10), and both Kingdom Hearts III + Re Mind and HD 2.8 Final Chapter Prologue at S$24.03 (down from S$80.10) — all 70% off. That is roughly S$67 for the whole run-up to Kingdom Hearts IV, which is a far friendlier entry point than the series’ reputation for convoluted spin-offs suggests.

We will have more as the D23 panel airs. In the meantime, there is plenty more in game news and manga and anime on the blog.

Rumour: Pokémon Ruby, Sapphire and Emerald Are Coming to Switch This Autumn

Hoenn fans, it may be time to warm up the Mach Bike. Reliable leaker Shpeshal Nick is claiming that Pokémon Ruby, Sapphire, and Emerald are headed to Nintendo Switch and Switch 2 this autumn — and there is enough circumstantial evidence sitting behind the rumour to make it worth paying close attention to.

What Shpeshal Nick Claims

Pokémon Ruby gameplay — trainer on bicycle with Latias in Hoenn
Image courtesy of The Pokémon Company

On 12 August, Nick posted on X that ports of Pokémon Ruby, Sapphire, and Emerald are currently planned for late September or October 2026. He did not specify whether the three games would arrive simultaneously or be staggered, and no pricing or eShop details were given. The Pokémon Company has not commented.

Nick’s track record gives the claim weight. He accurately leaked the Zelda-themed Nintendo Switch 2 console and the 40th Anniversary Pro Controller before either appeared officially — so while his word is not law, the history is hard to dismiss outright.

The Evidence Behind the Rumour

Rayquaza GBA battle sprite from Pokémon Emerald
Image courtesy of The Pokémon Company

Two pieces of supporting evidence make this rumour feel credible rather than speculative:

Dataminer discovery: Shortly after Pokémon FireRed and LeafGreen launched on Switch on Pokémon Day (27 February 2026), dataminers found connectivity strings inside those ports explicitly referencing Ruby, Sapphire, and Emerald. The same kind of inter-game linking existed in the original GBA releases, and the presence of that code in the Switch versions suggests Game Freak built in hooks for Hoenn games that were already in the pipeline.

Rayquaza marketing push: The Pokémon Company has been running a high-visibility Rayquaza campaign through mid-2026 — Mega Rayquaza anchored the Pokémon TCG Pocket Ruler of the Skies expansion (July 30) and the TCG Storm Emeralda set (with Mega Rayquaza ex). Rayquaza is the cover legendary of Pokémon Emerald. A coordinated card push without a game announcement would be unusual; a push that dovetails with an eShop port would be textbook Pokémon Company marketing.

The FireRed/LeafGreen Blueprint

Pokémon FireRed on Nintendo Switch — Wild Snorlax battle screenshot
Image courtesy of The Pokémon Company / Nintendo

The Gen 3 ports would almost certainly follow the approach Nintendo used for FireRed and LeafGreen in February 2026: faithful recreations of the GBA originals, slightly upscaled for Switch resolution, with no remade visuals or added features beyond eShop convenience. FRLG cost US$19.99 each — equivalent to roughly S$26–27 at current eShop rates for Singapore. Expect similar pricing for Ruby, Sapphire, and Emerald if they arrive.

What This Would Mean for Singapore Trainers

If the ports are real, Singapore players should expect:

  • Nintendo eShop download only — as with FRLG, no physical cartridge is likely
  • SGD pricing around S$26–30 per game based on the FRLG precedent
  • Nintendo Switch Online not required to play, though it may unlock connectivity features
  • Pokémon HOME compatibility likely to follow — the October HOME 4.1.0 update already confirmed expanded Gen 1 (FRLG) connectivity; Gen 3 linking would be a natural next step

One important caveat: these would almost certainly be digital-only Switch ports of the original GBA releases — not remakes. If you were hoping for Hoenn reimagined in the Legends style, this isn’t that. What you would get is the authentic 2003–2004 experience on a modern screen, which for many players is exactly what they want.

Neither Nintendo nor The Pokémon Company has confirmed anything. Treat this as a strong, evidence-backed rumour until an official announcement lands. We will update this post if that happens. Keep an eye on our news section for any Pokémon Presents developments.

Kingdom Hearts Is Now a Billion-Dollar Franchise — Watch the D23 Deep Dive Tonight

Disney has officially confirmed what longtime fans have suspected for years: Kingdom Hearts is a billion-dollar franchise. The announcement landed this week ahead of a dedicated D23 Deep Dive panel streaming tonight — and Singapore fans can catch it live on Sunday morning.

Kingdom Hearts Hits the Billion-Dollar Mark

Disney Games portfolio including Kingdom Hearts, Marvel Games, Lucasfilm Games
Image courtesy of Square Enix / Disney

Sean Shoptaw, Executive Vice President of Global Games and Digital Entertainment at Disney, revealed in an official blog post that the company’s games division now spans nine franchises that have each cleared $1 billion in retail revenue. Kingdom Hearts is one of them — sitting in the Disney & Pixar Games label alongside Marvel Strike Force and titles from Lucasfilm Games and 20th Century Games.

Shoptaw noted that “games have become such an important part of the broader Disney landscape” and are increasingly “the first place audiences discover Disney’s characters and worlds.” Disney Games as a whole drove an estimated $3.5 billion in annual consumer spending in recent years, surpassing $4 billion in the most recent fiscal year. It’s a remarkable figure for a series that began as an unlikely crossover between Square Enix’s Final Fantasy DNA and Disney’s beloved animated worlds back in 2002.

Kingdom Hearts IV — Sora in combat in Quadratum
Image courtesy of Square Enix / Disney

Watch the D23 Deep Dive Live — Sunday Morning SGT

The timing of the billion-dollar reveal is no accident. Disney is hosting a “Deep Dive Into Kingdom Hearts” panel at its D23 fan event in Anaheim today, August 15, at 4:30 PM PT — that’s 7:30 AM SGT on Sunday, 16 August. The hour-long session will be livestreamed on the official Kingdom Hearts YouTube channel and the Disney YouTube channel, so Singapore fans can set an alarm and tune in from the couch.

DEEP DIVE Into KINGDOM HEARTS | D23: The Ultimate Disney Fan Event — via KINGDOM HEARTS on YouTube

Note: the panel may not be saved as a VOD after the stream, so watch live if you can. If it is archived, we’ll update this post.

What to Expect From the Panel

Kingdom Hearts IV — Sora battles a large Heartless in an urban street
Image courtesy of Square Enix / Disney

The panel commemorates the series’ 25th anniversary (the actual milestone falls in 2027) and is confirmed to feature a behind-the-scenes look at how the games come together. Panellists include:

  • Nana Gadd — Disney & Pixar Games
  • Tai Yasue — co-director at Square Enix
  • Haley Joel Osment — voice of Sora (and Vanitas)
  • David Gallagher — voice of Riku
  • Renée Johnson — Disney character voices

Disney has not confirmed outright that Kingdom Hearts IV will appear, but with Tai Yasue on stage, the series co-director in tow, and the franchise’s biggest financial milestone as backdrop, anticipation among fans is understandably high. Speculation is running hot on whether a new KH4 trailer — possibly showing English voice acting and the first confirmed Disney worlds — could drop during the stream.

The Switch 2 Collection Is Still on Track for October

Kingdom Hearts IV official logo
Image courtesy of Square Enix / Disney

For Singapore fans who haven’t played the older entries, good news: the Kingdom Hearts Collection [I~III] — covering HD 1.5+2.5 ReMIX, HD 2.8 Final Chapter Prologue, and Kingdom Hearts III + Re Mind — is still confirmed for Nintendo Switch 2 on 8 October 2026, alongside PS5 and Xbox Series X|S releases. As we covered when the collection was confirmed for Switch 2, the original Switch versions will run via cloud streaming. This is the complete, native way to get the full saga on Nintendo hardware before KH4 arrives.

Set that alarm for Sunday morning. If anything big drops from the D23 stage, we’ll have the breakdown up shortly after. Check in on our game news section for the follow-up.

Hyperdimension Neptunia Unlimited Arrives 27 August — First Mainline Entry in 11 Years

The franchise many thought Compile Heart had quietly retired is making its loudest comeback in over a decade. Hyperdimension Neptunia Unlimited (超新時空ゲイム ネプテューヌ∞) launches in Japan on 27 August 2026 on Nintendo Switch 2, Nintendo Switch, PlayStation 5, and PlayStation 4 — and it is the first numbered mainline entry in the series since Megadimension Neptunia VII in 2015, an 11-year gap filled largely by remakes and spin-offs.

Hyperdimension Neptunia Unlimited key art showing Purple Heart, Red Heart, Blue Heart and Anna/Lot against a cosmic backdrop
Image courtesy of Compile Heart / Idea Factory
Hyperdimension Neptunia Unlimited — Announcement Trailer — via Compile Heart on YouTube

The Series You May Have Forgotten About

For the uninitiated: the Hyperdimension Neptunia series is a JRPG franchise set in Gamindustri, a world of warring console goddess-nations that serve as affectionate parodies of real gaming companies — Purple Heart / Neptune (Sega), Black Heart / Noire (PlayStation), White Heart / Blanc (Nintendo), and Green Heart / Vert (Xbox). The series ran from 2010 to 2015 before entering an extended hiatus of remakes, mobile titles, and spin-offs. For longtime fans in Singapore who grew up with the Re;Birth trilogy on PS Vita, Unlimited is the sequel they have been waiting for.

Three New Goddesses, Three New Consoles

Three new CPU goddess characters from Hyperdimension Neptunia Unlimited representing modern gaming consoles
Image courtesy of Compile Heart / Idea Factory

Unlimited brings the roster up to 11 playable characters. The four original CPUs return — Neptune (Rie Tanaka), Noire (Asami Imai), Blanc (Kana Asumi), Vert (Rina Sato) — along with all four CPU Candidates. Three brand-new goddesses personify the current hardware generation:

  • Rouge (Red Heart) — Nintendo Switch 2, voiced by Hana Shimano
  • Ciel (Blue Heart) — PlayStation 5, voiced by Momoka Terasawa
  • Anna & Lot (Eclipse Heart) — Xbox Series S and Xbox Series X respectively, voiced by Yukino Nishizono

Character artwork is by franchise veteran illustrator Tsunako. The theme song “Muteki no Kizuna -Re:boot & Update-” is performed by Rie Tanaka, Neptune’s voice actress.

Gamindustri Takes to the Sky

Purple Heart (Neptune) flies through a bright green outdoor field in Hyperdimension Neptunia Unlimited gameplay
Image courtesy of Compile Heart / Idea Factory

The defining new mechanic in Unlimited is full 3D aerial exploration. In CPU form, all goddesses fly freely through Gamindustri’s environments, engaging airborne enemies and using height-advantage dive attacks. Dengeki Online’s pre-release hands-on — the first system-level deep dive published ahead of launch (Japanese) — describes how combos auto-chain by proximity, simplifying inputs without stripping tactical depth.

Two standout systems round out combat:

  • Tactical Link: chains skills across characters to stack damage multipliers up to 2×
  • Apocalypse Clash Battle: deploys all 11 goddesses simultaneously against colossal boss enemies in the game’s most demanding encounters
Neptune and other CPUs fly above a neon-lit Gamindustri city at night in Hyperdimension Neptunia Unlimited
Image courtesy of Compile Heart / Idea Factory

The Dengeki pre-release review awarded the game a 9.4/10, calling the aerial combat loop the strongest the series has delivered to date.

Can Singapore Fans Play It?

As of writing, Hyperdimension Neptunia Unlimited is confirmed for Japan only — no Asian or English release has been announced by Idea Factory International (IFI), the studio’s usual English publisher. That said, IFI has localized every mainline Neptunia entry to date, so an English version is widely expected — just not confirmed yet.

PS5 and Nintendo Switch 2 are both region-free, meaning Japanese physical copies work on Singapore hardware without any modification. The standard edition is priced at ¥8,580 (roughly S$75–80 at current rates); a Galaxy Limited Edition (¥19,800) bundles an art book, soundtrack CD, and Season Pass. The PS4 version is digital only. Import retailers such as CDJapan and Play-Asia stock Japanese game releases and ship to Singapore.

The game launches in Japan on 27 August 2026. Check Compile Heart’s official product page for the latest updates. For more JRPG and game news, see our Game News section.

Sonic Frontiers Hits 5 Million — SA2 Shoes Now Free for All Players

SEGA confirmed this week that Sonic Frontiers has officially surpassed 5 million copies sold worldwide — and to thank fans, the studio is making a previously exclusive cosmetic completely free. The Sonic Adventure 2 SOAP shoes are now available to every player on every platform at no cost, no newsletter sign-up required.

Sonic Frontiers open-world island vista with Sonic standing on ancient ruins overlooking the sea
Image courtesy of SEGA

What Are the SA2 SOAP Shoes?

The SOAP shoes are a costume piece for Sonic in Frontiers — the chunky grind-sneakers Sonic wore throughout Sonic Adventure 2 (2001), back when grinding on rails was his defining trick. They are a purely cosmetic item: Sonic still plays identically, but fans who grew up with SA2 will recognise the look immediately. When Sonic Frontiers launched in November 2022, the shoes were gated behind a newsletter subscription with a sign-up deadline of January 31, 2023 — anyone who missed that window simply could not get them through official means.

SEGA’s official X account announced the milestone celebration: “We’ve Found Our Flame — and it’s you! Thank you for helping Sonic Frontiers surpass 5 MILLION copies sold!” The shoes are now universally available across PC (Steam), PlayStation, Xbox, and Nintendo Switch platforms including the Switch 2. Check your platform’s DLC listings or the in-game extras menu for the free unlock — no code or additional purchase required.

How the Switch 2 Pushed Sonic Over the Line

Sonic grinding along a rail in Sonic Frontiers open-world, collecting gold rings
Image courtesy of SEGA

Sonic Frontiers reached 4.57 million units as of November 2025 — then stalled for several months. The release of Sonic Frontiers: Definitive Edition on Nintendo Switch 2 in June 2026, packed with all DLC and The Final Horizon expansion, clearly provided the final push. The Definitive Edition is available on the Nintendo eShop and at major game retailers locally; if you have not yet played the game, this is the most complete version available.

Sonic Frontiers Definitive Edition – Nintendo Switch 2 Edition – Launch Trailer — via Sonic the Hedgehog on YouTube

Five Million: What It Means for Sonic

Sonic battling a large mechanical boss enemy in the grassy open world of Sonic Frontiers
Image courtesy of SEGA

Sonic Frontiers was a divisive pitch when it launched in late 2022 — the first open-world Sonic game, landing at a time when the franchise had not had a consensus hit in over a decade. Five million copies is a meaningful number for SEGA: it confirms that the direction taken with Frontiers found a genuine audience, and makes the upcoming follow-up easier to greenlight with confidence. Singapore players who were on the fence about the Definitive Edition now have an extra incentive to grab it and claim the SA2 shoes before SEGA decides to put an expiry on the offer.

For more game news and updates, stay tuned to GameTrader.SG.

Pokémon Pokopia Hits 5 Million — Bubbly Basin Is Live

Nintendo Switch 2’s cosy star just hit a major number. Pokémon Pokopia has surpassed 5 million copies sold worldwide — physical Game Key Cards and digital downloads combined — as confirmed by The Pokémon Company and Nintendo on 13 August 2026. The announcement came just days after the launch of the game’s first paid expansion, and it is hard to ignore the link.

Five Million in Under Five Months

Pokémon Pokopia — overhead view of the town-building game on Nintendo Switch 2, with Pokémon helping rebuild a community
Image courtesy of The Pokémon Company

Pokémon Pokopia launched on 5 March 2026 as the Switch 2’s first dedicated Pokémon title — a life simulation game where players control a Ditto disguised as a human, gathering materials, crafting, and building a settlement that Pokémon will call home. The game moved 2.2 million units in its first four days. Reaching five million across five months on a still-growing hardware platform is a meaningful achievement, and Nintendo World Report notes that Pokopia was the only first-party Switch 2 game to exceed 1 million shipments in the most recent fiscal quarter alone — 1.27 million units in that window — pointing to sustained daily engagement rather than a launch spike.

Ditto using a transformation ability in Pokémon Pokopia — glowing mid-transform inside a cave environment on Nintendo Switch 2
Image courtesy of The Pokémon Company

The five million figure covers both the base game and the recently released Expansion Pass. Pokopia is a Switch 2 exclusive with no cross-gen version, which means every sale is a player on Nintendo’s latest hardware — a strong signal heading into the second half of 2026.

Bubbly Basin: A Whole New Town Underwater

Pokémon Pokopia Expansion Pass | Extended Trailer — via The Official Pokémon YouTube channel on YouTube

The milestone arrived a week and a half after the 5 August 2026 launch of Pokémon Pokopia Expansion Pass — Part 1: Bubbly Basin. The first of three planned content drops adds an entirely new location: an abandoned underwater town that Ditto — now equipped with a Dive move introduced via free software update — can reach and rebuild from the seabed up.

In Bubbly Basin, Water-type Pokémon take the lead. Popplio and its line help restore structures, specialist Water-types power bubble machines and streetlights, and the whole town is themed around its underwater setting, with new furniture recipes, outfits, and even underwater watermelon crops. The full Expansion Pass covers all three waves: Bubbly Basin is live now, Part 2 arrives in late 2026 focused on wearable accessories for Pokémon, and Part 3 — a brand-new town — is planned for 2027. Players who purchase the pass by 31 August 2027 receive 30 rare Pokémetal ingots via serial code.

Pokémon Pokopia Expansion Pass — Bubbly Basin atmospheric title card showing the sunken underwater town at night on Nintendo Switch 2
Image courtesy of The Pokémon Company

Singapore Players: How to Get In

If you picked up a Switch 2 locally — including via the Pokémon Pokopia bundle that launched in Singapore on 23 July — the game’s free software update is already waiting on your console. That update adds the Dive move to all Pokopia owners. The full Bubbly Basin settlement — new Pokémon collaborators, themed furniture, and recipes — unlocks with the Expansion Pass, available now on the Nintendo eShop.

Five million is a strong marker for the Switch 2’s first year, and with two more Pokopia content waves planned through 2027, the community is only going to get bigger. Keep an eye on our game news for more Switch 2 coverage as the year picks up pace.

Pokémon Bank Closes February 2027 — Move Your Collection Before It’s Gone

If you have Pokémon sitting in your 3DS cloud storage right now, The Pokémon Company just handed you a six-month countdown. Pokémon Bank will permanently end service on 26 February 2027 — and when it goes, any Pokémon still inside will be stranded there for good. The announcement came bundled with a wave of genuinely exciting Pokémon HOME updates arriving in October, so there’s plenty of reason to pay attention beyond the bad news.

What Is Pokémon Bank and Why Does the Shutdown Matter?

Pokémon Bank is a 3DS cloud storage app that has kept collections from every major Pokémon game on the platform — X and Y, Omega Ruby and Alpha Sapphire, Sun and Moon, Ultra Sun and Ultra Moon — alive and accessible since 2013. For competitive Singapore trainers especially, Bank has been the last official lifeline connecting decade-old 6IV catches and event Pokémon to the modern HOME ecosystem.

Pokémon Bank app logo — service ends February 2027
Image courtesy of The Pokémon Company

Once the service ends, the Bank-to-HOME transfer function shuts down at the same time. Any Pokémon still in Bank’s online Boxes at the cutoff will be permanently inaccessible. There is no offline workaround and no extension is expected. The Pokémon Company is advising all players to transfer their stored Pokémon to Pokémon HOME before the service ends.

Your Deadline: 26 February 2027

The exact shutdown time is 11:00 AM SGT on 26 February 2027 (7:00 PM PST on 25 February). That gives Singapore trainers roughly six and a half months from today. It sounds like a comfortable buffer — but Pokémon Bank’s previous shutdown of the free period in 2024 caught a lot of players off guard, so do not leave this until the final week.

To transfer: boot Pokémon Bank on a 3DS system (the app itself remains free to use until the shutdown date), send your Pokémon to the Home boxes, then open Pokémon HOME on Switch or mobile to receive them. Pokémon HOME itself is not closing — it continues on Switch, iOS, and Android.

Pokémon FireRed and LeafGreen Connect to HOME This October

Pokémon FireRed Version gameplay — exploring Kanto on Nintendo Switch
Image courtesy of The Pokémon Company

The Bank announcement was tucked inside a bigger Pokémon HOME news post, and the bigger news is genuinely great. Pokémon HOME version 4.1.0, arriving in October 2026, will add connectivity with Pokémon FireRed Version and Pokémon LeafGreen Version — the remakes that dropped on Nintendo Switch and Switch 2 back in February 2026.

From October, players will be able to transfer Pokémon caught in FireRed and LeafGreen forward into HOME and from there into other compatible Pokémon games. The official announcement on Pokémon.com does carry one important caveat: the transfer is one-way only. Once a Pokémon leaves FireRed or LeafGreen, it cannot return to that game, and Pokémon from other titles cannot visit Kanto.

Pokémon FireRed Version and Pokémon LeafGreen Version on Nintendo Switch — via The Official Pokémon YouTube channel

Complete the Kanto Pokédex, Claim a Free Celebi

Pokémon FireRed — Gym Leader Misty battle in Cerulean City
Image courtesy of The Pokémon Company

Here is the part worth circling: if you complete the FireRed or LeafGreen Pokédex, you can claim the Mythical Pokémon Celebi via the Pokémon HOME mobile app. The reward does not even require you to transfer anything — simply registering all 151 Kanto species in-game is enough to unlock the claim in the app. For Singapore trainers who picked up the Switch version at launch and have been grinding towards completion, that is a meaningful payoff.

More HOME 4.1.0 Upgrades Worth Knowing

Pokémon FireRed — exploring the Sevii Islands at One Island
Image courtesy of The Pokémon Company

The October update brings a few other quality-of-life wins alongside the FRLG connectivity:

  • Premium storage raised to 9,000 Pokémon (up from 6,000) at no extra cost — useful if Bank transfers push you close to the current cap.
  • Safari Ball transfers from Pokémon GO are now possible for Premium users. The ball will change to a Strange Ball on arrival in HOME, so factor that in if ball authenticity matters for your collection.

A Game News reminder: Pokémon HOME Premium is not expensive, and the storage bump alone makes October a worthwhile time to subscribe if you have been holding off.

What Singapore Trainers Need to Do Right Now

The action list is short but time-sensitive. Check whether you have a working 3DS and a Pokémon Bank subscription (the app is free to use until shutdown). Open the app and review your online Boxes — anything you want to keep needs to move to HOME before 26 February 2027 at 11:00 AM SGT. If you have been hoarding competitive Pokémon from the XY or ORAS era, this is your window.

For players on the Switch versions of FireRed and LeafGreen, October will open the door to moving your Kanto catches into the wider Pokémon ecosystem — and if your Pokédex is close to complete, the free Celebi gives you an extra reason to finish the job before the update drops.

Final Fantasy Resonance: Vision Trailers and Extended Gameplay Out Now

Square Enix dropped a wave of new Final Fantasy Resonance material overnight: official Vision spotlight trailers for Cloud Strife, Shantotto, and Warrior of Light, alongside a 16-minute extended gameplay showcase published by IGN that gives the clearest look yet at the HD-2D combat system — including a full boss encounter against Shiva and Squall Leonhart deployed as a summoned Vision, as Push Square reports. With 22 October 2026 closing in, this is clearly the start of the game’s pre-launch push.

The Vision System — Classic FF Heroes Alongside a New Cast

If you missed the July Pixel Trailer, the short version: as we covered at the time, Final Fantasy Resonance is built around the Vision system — crystallised essences of legendary FF heroes that party members equip for stat boosts, unique abilities, and high-damage Resonance finisher moves triggered when the gauge fills in combat. The confirmed Vision roster spans most of the series’ history: Cecil Harvey (FFIV), Bartz Klauser (FFV), Squall Leonhart (FFVIII), Zidane Tribal (FFIX), Cloud Strife (FFVII), Terra Branford (FFVI), Tidus (FFX), Y’shtola (FFXIV), and Shantotto (FFXI), among others. Yesterday’s spotlight trailers are the first dedicated showcase videos for three of those confirmed characters.

Final Fantasy Resonance official key art showing the HD-2D world and cast
Image courtesy of Square Enix

Cloud Strife Vision Spotlight

Cloud’s Vision spotlight is the most-anticipated of the three. The official trailer walks through his in-combat abilities and closes with his full Resonance finisher sequence — the high-damage move that triggers when the gauge is full and party positioning allows for a combined attack with the active character. For FFVII fans, the moment that finisher lands in HD-2D pixel style will land hard.

Cloud Strife Vision spotlight — Final Fantasy Resonance
Image courtesy of Square Enix
FINAL FANTASY RESONANCE | Vision – Cloud — via FINAL FANTASY on YouTube

Shantotto Vision Spotlight

Shantotto — the black mage from Final Fantasy XI who has appeared in more FF crossovers and guest spots than almost any other character in the series — gets her official Resonance showcase. Her kit in the game is magic-focused, as you would expect, and seeing her HD-2D pixel model cast through her moveset is a particular treat for FFXI veterans. The Vision system’s core pitch — legendary heroes from across the whole series sharing a battle screen — comes through clearly here: Shantotto alongside characters from games made decades before and after FFXI, and it works.

Shantotto Vision spotlight — Final Fantasy Resonance
Image courtesy of Square Enix
FINAL FANTASY RESONANCE | Vision – Shantotto — via FINAL FANTASY on YouTube

Warrior of Light — The Original Hero Joins the Roster

The third Vision spotlight confirms Warrior of Light — the armoured protagonist of the original 1987 Final Fantasy — as a fully showcased Vision in Resonance. This is the most newsworthy of the three trailers: Cloud and Shantotto have been in the confirmed roster since the game’s initial reveal, but Warrior of Light had not previously been shown in gameplay detail. Seeing the knight who started it all in 1987 fighting alongside characters from games made nearly four decades later is exactly the kind of cross-era moment the Vision system was designed to deliver.

Warrior of Light Vision spotlight — Final Fantasy Resonance
Image courtesy of Square Enix
FINAL FANTASY RESONANCE | Vision – Warrior of Light — via FINAL FANTASY on YouTube

Sixteen Minutes of Gameplay: Shiva Boss Battle and Squall Summon

The Vision trailers are a treat, but the more immediately useful content for players trying to gauge how the game actually feels is the IGN-exclusive extended gameplay showcase. The 16-minute video includes a full boss encounter against Shiva — the ice summon rendered in HD-2D with storm-scale visual effects that push the engine noticeably harder than the field combat footage seen so far — and a sequence where Squall Leonhart is deployed as a summoned Vision mid-fight. Squall’s confirmed Vision mechanic rewards consecutive standard attacks before using abilities, and watching that build play out against a boss encounter gives a clearer sense of the damage ceiling than the shorter gameplay clips have.

Final Fantasy Resonance HD-2D combat screenshot showing the game's visual style
Image courtesy of Square Enix

Final Fantasy Resonance in Singapore — October 22 on Every Major Platform

Final Fantasy Resonance launches on 22 October 2026 on PlayStation 5, Nintendo Switch 2, Nintendo Switch, and PC (Steam) — every major platform available to Singapore players. Developed by Lancarse and published by Square Enix, this is the first mainline Final Fantasy built from the ground up in HD-2D, the pixel-art style pioneered in Octopath Traveler and Triangle Strategy. If you have been on the fence since the announcement, the extended gameplay footage now available makes the combat and the art direction easier to judge. SGD pricing for the Singapore PlayStation Store has not been confirmed; check the Singapore PS Store directly once pre-orders open. More game news on GameTrader.

Five Indie Games to Watch From the Kinetic Publishing Showcase

Kinetic Games — the studio behind Phasmophobia — has been quietly building a publishing label, and on the morning of 13 August (4am SGT) it held its first major showcase: Kinetic Publishing Showcase 2026, revealing five upcoming indie games across PS5, Xbox Series, Nintendo Switch 2 and PC. Here is everything that stood out.

Crescent County — Motorbroom Life Sim (Summer 2027)

Crescent County key art showing protagonist Lu on a motorbroom with companions on the Isle of Mor
Image courtesy of Electric Saint / Kinetic Publishing

The standout for anime fans: Crescent County, a cosy-but-sharp slice-of-life adventure from developer Electric Saint. You play Lu, delivering parcels by motorbroom across the magical Isle of Mor by day and street racing by night — while getting tangled up in local gossip, fixing leylines, herding sheep, and pursuing romances. The visual style is painterly and warmly saturated, described by the team as Kiki’s Delivery Service meets the bikes of Akira, with narrative nods to Night in the Woods and Life is Strange. It is one of the more distinctive aesthetic packages of the year. Platforms: PS5, Xbox Series, Switch 2, PC. Release: Summer 2027.

Crescent County Xbox Announce Trailer — via ID@Xbox on YouTube

Shellbound — Parasitic Metroidvania (Summer 2028)

Shellbound gameplay screenshot showing the parasite character exploring a warm glowing interior world inside a giant snail
Image courtesy of Fake Lobster Games / Kinetic Publishing

The most unusual pitch: Shellbound, from Fake Lobster Games co-founders Eric Frantzen and Nils Klatt. You play as a parasite clinging to the back of an enormous divine snail, exploring its organs as labyrinths. The defining mechanic is possession — you can take control of enemies and NPCs, with each host providing different movement, combat and traversal abilities that unlock new areas. Killing off enemy species causes them to evolve into tougher variants, which in turn unlocks new parasite powers. The art direction is striking, and the concept earns its Metroidvania classification through genuine exploration design rather than just borrowing the genre label. Platforms: PS5, Xbox Series, Switch 2, PC. Release: Summer 2028.

“With Shellbound, we were inspired to create the sort of game that we love to play ourselves, full of secrets and exploration, and with our unique parasitic twist,” co-founder Eric Frantzen told Gematsu.

Aether Wizard Life — Cosy Wizard Life Sim (Autumn 2028)

Aether Wizard Life key art showing an elaborate wizard tower under a crescent moon
Image courtesy of Vonder Games / Kinetic Publishing

For anyone who has ever wanted Stardew Valley to have better combat and magic: Aether Wizard Life, from Vonder Games. Set in the haunted town of Starfall, you play an apprentice mage unravelling a string of wizard kidnappings — freely mixing cosy life-sim activities (growing magical crops, tending exotic creatures, befriending and romancing townsfolk) with dungeon raids and town-building. The art draws explicit Ghibli inspiration and the lore draws on the real history of witches. It looks the part. Platforms: PS5, Switch 2, PC (Xbox status unconfirmed). Release: Autumn 2028.

Aether Wizard Life — Announcement Trailer via Vonder Games on YouTube

Contact Protocol — Starship Security Sim (Spring 2027)

Contact Protocol, from Cold Zephyr Games, might be the most cognitively demanding game in the showcase. You are a security officer on the starship Pale Horse, a mining vessel bound for Jupiter’s largest moon, and your job is to assess every approaching ship against company records to determine if it is friendly or hostile. Fire too early and you have destroyed an innocent vessel; hesitate too long and you have let a threat through. Meanwhile the company threatens legal action for administrative errors. Lead designer Mick Hunter described it as deliberately maximising player cognitive load at exactly the moment of the hardest moral decisions. It is part of a funded Kickstarter campaign. Platforms: PS5, Xbox Series, Switch 2, PC. Release: Spring 2027.

Precognition — Sam Barlow’s Sci-Fi Horror FMV (Spring 2028)

The prestige name in the lineup: Precognition, from Half Mermaid Productions. Sam Barlow (Her Story, Immortality) is leading a non-linear sci-fi horror FMV in which the protagonist Diana receives an experimental brain implant that shows her visions of the future — which Barlow calls “unlivable memories.” Committing specific visions to memory alters the future, creating the cause-and-effect structure the gameplay is built around. Brandon Cronenberg (Possessor, Infinity Pool) has joined as a writer, bringing his particular brand of body horror to the project. Barlow traced the initial idea back to daydreaming about making an FMV Metroid game — which then “got way darker than anything my beloved Nintendo would be able to carry,” as he told Kotaku. Platforms: PS5, Xbox Series, Switch 2, PC. Release: Spring 2028.

All Five Are Coming to PS5 and Switch 2

Every game in the showcase is confirmed for Nintendo Switch 2 and PlayStation 5 — all of them relevant to Singapore players without region-locking or import concerns. The two nearest releases are Contact Protocol and Crescent County in 2027; the rest follow in 2028.

Kinetic Publishing is the new label from the Phasmophobia studio and this is its first major showing — it is worth watching their catalogue as it develops. Full details including trailers are on the PlayStation Blog recap. For more game news, bookmark GameTrader.SG.