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GameTrader.SG AI Access - use GameTrader with your AI assistant

Post Your Games by Chatting: GameTrader Adds AI Access

Clearing your shelf usually means the same routine: snap a photo, open the sell form, pick the platform, type the description, set the price. From today there’s a shortcut — you can just say it. GameTrader.SG now plugs into Claude and other AI assistants, so searching the marketplace, catching up on the blog and posting a game for sale can all happen in a chat window.

The feature is called AI Access, and it’s built on the Model Context Protocol (MCP) — an open standard that lets AI assistants connect to real services instead of guessing from memory. It’s free for every member, and it’s live now.

What you can actually do with the GameTrader AI assistant

Once GameTrader is connected, your assistant can reach the real marketplace and the real blog. In practice that means three things:

  • Search listings — “Find PS5 RPGs under $40” or “show me Nintendo Switch games from sellers in the East.” It filters by platform, price, genre and seller, same as the site.
  • Read the blog — “What’s the latest gaming news on GameTrader?” and you get summaries of our newest articles.
  • Post a game — “List my Elden Ring, PS5, pre-owned, $45.” The listing goes live under your account, no form involved.

It’s the same marketplace either way. A listing created through an AI assistant shows up exactly like one posted on the site, and buyers reach you through the usual chat.

Reading is open to everyone, posting needs a token

Searching listings and reading the blog need no login and no setup beyond adding the connection — anyone can do it. Posting is different, because a listing has to belong to a real account.

For that you grab a personal access token from your token page and paste it into your AI app’s settings once. That token is what tells GameTrader the listing is yours.

One deliberate design decision worth explaining: you never type your GameTrader password into a chat. AI assistants are built to refuse passwords and tokens handed to them in conversation — which is exactly the behaviour you want. So the token lives in your app’s configuration, where the assistant can use the connection without ever seeing the credential itself.

Setting it up takes about two minutes

The full walkthrough, with copy-paste config for each app, is on the AI Access setup guide. The short version is three steps: get your token, add GameTrader to your AI app, start chatting.

If you use Claude Code, it’s a single line in your terminal:

Adding GameTrader to Claude Code
Adding GameTrader to Claude Code is a single terminal command. Image: GameTrader.SG

If you use the Claude Desktop app, you paste a small block of JSON into Settings → Developer → Edit Config, then fully quit and reopen the app:

GameTrader MCP config for Claude Desktop
Claude Desktop uses a small block of JSON in its config file. Image: GameTrader.SG

Either way, your token page prints both versions with your own token already filled in, so it really is copy, paste, done.

Then just talk to it

Once connected, there’s nothing new to learn. You ask for what you want in plain English:

Example prompts for the GameTrader AI assistant
Once connected, you just ask in plain English. Image: GameTrader.SG

A quick tip: if your assistant says it can’t see the GameTrader tools, fully quit and reopen the app. AI apps read the available tool list once when they connect, so reloading the window isn’t enough.

What to know before your first listing

Three practical things, so nothing surprises you:

  • Photos still come from the site. Listings posted through an assistant start with the default image, because AI apps can’t upload files. Add your own photos afterwards on GameTrader and the listing looks completely normal.
  • Treat the token like a password. Anyone holding it can post listings as you. Keep it in your app’s settings, and never paste it into a chat message. If it ever leaks, tell us and we’ll invalidate it.
  • Support varies by app. Claude Code and Claude Desktop are tested and working. Other MCP-capable apps can read listings and the blog; whether they can post depends on whether they support custom connection headers yet.

We’ve also put the common questions in one place:

GameTrader AI Access common questions
The common questions, answered on the AI Access page. Image: GameTrader.SG

Try it on your next clear-out

If you’ve got a stack of games waiting to be listed, this is the fastest way we’ve built to get them up. Grab your token, connect your assistant, and describe the pile — the listings appear on GameTrader as you talk.

Start here: gametrader.sg/mcp. And if you’d rather keep using the sell form, nothing has changed — it works exactly as before.

Mega Raichu X and Y Hit Pokémon GO Today — Full Raichu Raid Day Guide

Pokémon GO trainers, the moment is here — Mega Raichu X and Mega Raichu Y are making their world debut in Super Mega Raids today, 18 July 2026, from 2:00 PM to 5:00 PM (local time). Both forms are brand new to Pokémon GO, originating from Pokémon LEGENDS: Z-A, and you have exactly three hours to add them to your Pokédex. Here’s everything you need to know before you head out.

Two New Mega Forms — and One Is Already the Best Electric Attacker in the Game

Mega Raichu X — official Pokémon GO model
Image courtesy of The Pokémon Company / Niantic

As confirmed on the official Pokémon GO site, both Mega Raichu X and Mega Raichu Y appear exclusively in Super Mega Raids during today’s event window. Both are Electric-type bosses, and both share the same weakness: Ground-type moves. Bring your best Groudon, Garchomp, Rhyperior, or Excadrill and you’ll be well covered.

On the competitive side, Mega Raichu Y launches with an ATK stat of 339, instantly making it the strongest Electric-type attacker in Pokémon GO — a significant meta shake-up for raid teams. Whether you’re farming Gyarados or Water-type raid bosses, Mega Raichu Y is going straight into the Electric attacker slot.

Any Raichu you catch from a Super Mega Raid today will have Mega Level 1 already unlocked, saving you a chunk of Mega Energy on the first evolve. Shiny Raichu also has a boosted encounter rate from these raids — fingers crossed for that golden spark.

We covered the initial announcement back in June — check that post for the original reveal context. Everything below is the confirmed event-day detail.

All the Free Bonuses — Stack Them

Mega Raichu Y — official Pokémon GO model
Image courtesy of The Pokémon Company / Niantic

Even without spending anything, today comes stacked with free perks:

  • Up to 6 free Raid Passes from spinning Gym Photo Discs (versus the usual one per day)
  • Remote Raid Pass limit raised to 20 — this window opened yesterday at 5:00 PM PDT and closes tonight at 8:00 PM PDT (roughly 11:00 AM SGT on Sunday 19 July), so remote raiding with your group is very much on the table
  • Timed Research: complete the event tasks to earn a Premium Battle Pass and an encounter with Steelix
  • Boosted Shiny Raichu encounter chance from Super Mega Raids

Spin Gyms early and hold the passes — you want all six available the moment the clock hits 2:00 PM.

Is the Paid Ticket Worth It?

The Raichu Super Mega Raid Day Ultra Ticket Box is available at US$4.99 (or equivalent in your region — check the in-game shop for your local pricing tier). Ticket holders get:

  • 14 total Raid Passes from Gym spins during the event (8 extra on top of the free 6)
  • Increased Rare Candy XL drop rate from Raid Battles
  • +5,000 XP per Super Mega Raid win
  • +5,000 Stardust per Super Mega Raid win
  • A bonus Premium Battle Pass included in the bundle

If you plan to raid eight or more times and want to fast-track Mega Raichu Y’s energy for future use, the Stardust and XL Candy bonuses make this reasonable value. Casual players who just want one clean encounter of each form should be fine on the six free passes.

Head to your nearest Gym before 2:00 PM, stock up on Potions and Revives, and coordinate with your local raid group — Super Mega Raids typically need a solid group to clear comfortably. Browse our Pokémon GO guides for more battle tips, and happy raiding, Singapore!

Attack on Titan: Become a Scout at Hita’s Forest Park

If you’ve ever watched the Survey Corps go screaming through the canopy on ODM gear and thought “I want to do that,” there’s a forest in Kyushu that has been waiting for you. Forest Adventure Okuhita — tucked deep in the hills of Hita, Oita — runs a limited-time Attack on Titan collaboration that turns its zipline obstacle course into a Scout Regiment training run. Cloak on, blade in hand, the only thing missing is the Titans.

Visitors in Survey Corps cloaks at Forest Adventure Okuhita's Attack on Titan collaboration

Why Attack on Titan, and why Hita?

This isn’t a random anime tie-in. Attack on Titan creator Hajime Isayama is from Hita, and the town has leaned into being the spiritual home of Shingeki no Kyojin — there’s even a bronze statue trail of Eren, Mikasa and Armin nearby. So when the official Forest Adventure Okuhita park recreates the “Forest of Giant Trees” arc, it’s doing it on the franchise’s home turf. The course frames your safety briefing as Survey Corps enrollment, then sends you out on a mission inspired by the Female Titan capture operation.

So what does “role-playing as a Scout” actually involve?

The base attraction is a proper high-ropes adventure course: 35 activities spread across four sites, including swaying suspension bridges, a single-plank bridge that won’t stop wobbling once you start, and a Tarzan swing that flings you off a treetop platform onto a net. The headline thrill is the ziplines — four of them, with two stretching over 150m across deep valleys, and the longest runs around 180m at roughly 30km/h. The whole circuit takes about 1.5 to 2 hours.

Zipline through the cedar forest at Forest Adventure Okuhita

That’s the part that does the heavy lifting for the fantasy: gliding between cedar trunks on a harness is about as close as a theme attraction can get to the feeling of ODM gear without the imminent threat of being eaten.

The Attack on Titan magic comes from the add-on collaboration option, which has run at roughly ¥1,500 per person on top of admission. It kits you out with:

  • “Wings of Freedom” original non-slip gloves
  • A rental Survey Corps “blade” prop to carry through the course
  • A special completion certificate carved from Hita cedar — your proof you survived recruitment

Travel creators have captured the vibe well. In a widely shared Instagram reel, food-and-travel account @japanomnom framed the experience simply: “POV: It’s your first day in the Survey Corps.” During special collaboration runs, guests can even don Survey Corps cloaks for the photo spots dotted along the trail.

“POV: It’s your first day in the Survey Corps” — via @japanomnom on Instagram

Watch it in action

We Got the Ultimate Attack on Titan Experience — via OniGiri on YouTube

The practical stuff: price, height limits and getting there

Standard admission runs ¥3,800 per person for adults and children, dropping to ¥3,500 each for groups of eight or more, with the collaboration option layered on top. To take on the course you’ll need to be at least 140cm tall or 10 years old, and under the 110kg weight limit. Kids 17 and under need an adult along (one adult can supervise up to three children), while high-schoolers can go solo with ground-level supervision.

Survey Corps themed obstacle course at Forest Adventure Okuhita

The park sits in Nakatsue, Hita City, near the old Taio Gold Mine — punch “Taio Gold Mine” into your navigation. It’s roughly a 1.5–2 hour drive from Fukuoka, so a rental car is basically essential. Bookings, including the Attack on Titan option, go through the park’s official reservation site.

One important caveat: the Attack on Titan collaboration is a recurring limited-time event, not a permanent fixture. It has returned across multiple seasons (2021, 2023 and 2024 among them) and the themed option has been listed again heading into 2026, but the exact dates shift each run. Check the official booking page or the Hita City Tourism Association for the current window before you plan around it — the base adventure course, however, runs year-round.

Worth building a trip around

Kyushu is an easy, underrated add-on to a Japan itinerary: fly into Fukuoka, and Hita is a doable day trip — the same region as Yufuin and Beppu’s onsens, if you want to soak away the muscle ache afterwards. For an Attack on Titan fan, slotting in a morning where you actually strap into a harness and play Scout beats another merch run, and it’s hands-down one of the closest real-life brushes you’ll get with the world of Shingeki no Kyojin.

For more trips and tie-ins worth your leave days, browse our community features and guides.

Hatsune Miku Official Shop in Akihabara: Is It Worth It?

If you follow Hatsune Miku, you’ve probably seen the photos: a whole building in Akihabara wrapped in Miku and the Kagamine twins, with a giant “HATSUNE MIKU OFFICIAL SHOP IN AKIBA” banner over the entrance. I went looking for it on a recent Tokyo trip — and the honest version is shorter than the hype. It’s real, it’s official, and it’s worth knowing exactly what you’re walking into before you build a day around it.

Quick verdict: it’s a permanent official Miku corner on Level 2 of Don Quijote Akihabara, not a flagship megastore. It’s compact — think one well-stocked section, not a multi-floor experience. Not worth a special trip across Tokyo on its own, but if you’re already in Akiba (and as a Miku fan, you will be), it’s an easy, fun stop that’s open around the clock.

A walkthrough of the shop — via GsChannel on YouTube

Where it is and what makes it unusual

The shop sits on the 2nd floor (Level 2) of Don Quijote‘s Akihabara branch at 4-3-3 Sotokanda. Per the official Hatsune Miku blog (Japanese), the corner — branded “HATSUNE MIKU official shop in Akiba” — opened on 27 April 2024 as a permanent fixture.

That word “permanent” is the genuinely unusual part. Most official Miku retail in Japan is pop-up: limited-run fairs, anniversary booths, collab cafes that vanish after a few weeks. This one stays put. And because it lives inside a Don Quijote — Japan’s famously chaotic 24-hour discount chain — it inherits Donki’s hours. You can buy an official Nendoroid at 3am if that’s your life. I can’t think of another character shop where that’s true.

Inside the Hatsune Miku Official Shop in Akiba, with a painted sky ceiling and Kagamine Rin and Len wall art
Image: GameTrader.SG

What’s actually inside

The space leans into the theme hard: a painted blue-sky ceiling, the full Crypton/Piapro cast on the walls — Miku, the Kagamine twins Rin and Len, Megurine Luka, plus KAITO and MEIKO — and a “HATSUNE MIKU OFFICIAL SHOP IN AKIBA” graphic running right across the floor. It photographs much bigger than it feels in person.

Stock-wise, it’s mostly the small, giftable stuff: acrylic keychains, badges, phone straps, folding fans, stationery, apparel and plush, alongside glass cases of scale figures and deformed (chibi) figures. When I visited, scale figures ran from around ¥6,273 (roughly S$55) up to the big premium display pieces at ¥30,000–¥38,000 (north of S$300). The everyday goods are far gentler on the wallet — this is a place you can walk out of with a ¥700 keychain and be happy.

Hatsune Miku scale figures in a glass display case with Japanese yen price tags
Image: GameTrader.SG

The display cases of oversized deformed figures are a nice touch — they’re showpieces more than stock, and they make the corner feel like a proper official space rather than just a merch rack. A large designer figure (by illustrator CHANxCO) was on show when the shop first launched, per the official blog.

Display cases of deformed chibi Hatsune Miku, Kagamine Rin and Len figures inside the official shop
Image: GameTrader.SG

One thing to know: check Level 5 too

Here’s the bit that’s easy to miss. The Level 2 corner is the always-on permanent shop, but the same Don Quijote Akihabara periodically runs limited-time “Hatsune Miku Don Quijote Fair” collab events on a separate floor (Level 5), with newly drawn illustrations and fair-exclusive goods you won’t find downstairs. If you’re making the trip specifically for merch, it’s worth checking whether a fair is running during your dates — that’s where the collectible, time-limited items live.

What this means for Singapore fans

For SG Miku fans, the takeaway is simple: don’t fly in for this, but absolutely swing by if Akihabara is on your Tokyo itinerary — and it should be. Budget 15–20 minutes, go in expecting a tidy official corner rather than a flagship, and enjoy that you can drop in basically whenever, since it never really closes. The keychains, straps and stationery make easy souvenirs, and the prices on the small stuff are reasonable even before you factor in that there’s no equivalent permanent official Miku shop here at home.

The HATSUNE MIKU OFFICIAL SHOP IN AKIBA floor graphic running through the aisle
Image: GameTrader.SG

If you’re chasing more Japan store visits and gaming finds, browse our other guides. And if a Miku Don Quijote Fair lands while you’re in town, that’s the version actually worth planning around.

Final Fantasy VII Revelation: Every New Detail So Far

The wait for the finale is almost over. Final Fantasy VII Revelation — the third and final chapter of Square Enix’s Remake trilogy — is locked in for a worldwide launch in Spring 2027, and director Naoki Hamaguchi has been peeling back the curtain on what to expect. Between the Summer Game Fest reveal and a deep-dive interview with Japanese outlet Denfaminicogamer, we now have a much clearer picture of how Cloud and company close out 30 years of FF7 storytelling. Here’s everything new we’ve learned.

FINAL FANTASY VII REVELATION — Reveal Trailer, via FINAL FANTASY on YouTube

What is Final Fantasy VII Revelation?

Revelation is the conclusion to the trilogy that began with 2020’s Final Fantasy VII Remake and continued with 2024’s Rebirth. Hamaguchi explained that the “Revelation” title is meant to signal that “things previously concealed are being revealed” — a direct nod to the questions and theories the first two games left dangling. After Remake and Rebirth teased an altered timeline, this is the entry that’s supposed to pay it all off.

Encouragingly for anyone burned by long FF7 waits, Hamaguchi says the game is already fully playable from start to finish and now sits in its final balancing phase. He claims to have personally played through the whole thing around 40 times — a good sign the Spring 2027 window is solid rather than aspirational.

A colossal Weapon rises from the sea beside an industrial platform in Final Fantasy VII Revelation
Image courtesy of Square Enix

The Highwind and a world without boundaries

The headline feature is freedom. The iconic airship Highwind is obtainable early in the game, and instead of touching down at fixed landing spots, players drop in anywhere via parachute, seamlessly transitioning from sky to ground. You can fast-travel back up to the Highwind or return to on-foot exploration at will, and the ship’s interior even updates dynamically as the story progresses.

Every region from Rebirth returns, but the landscape has been reshaped — the awakening Weapons have caused geological upheaval, so familiar areas now look and play differently. Hamaguchi describes the design as an “ultra side-quest” structure: you can reach a lot of the map early, but the wildly varying difficulty of each area nudges you toward your own non-linear path rather than a single critical line.

Meet Pico, your one and only Chocobo

Rather than the stable of region-specific Chocobos from Rebirth, Revelation gives you a single companion bird named Pico that grows alongside you across the adventure. As Pico develops, it unlocks flight and gliding, opening up vertical exploration and letting you finally reach locations that were inaccessible earlier in the game. It’s a clever way to gate the open world without walling it off entirely.

Party members face off against a towering plant-like creature in Final Fantasy VII Revelation
Image courtesy of Square Enix

New playable characters and the “Ware” system

Two long-requested party members are confirmed playable:

  • Vincent Valentine finally enters the rotation, complete with a “Beast Mode” transformation you can toggle with a single button press mid-battle.
  • Cid Highwind joins as an attacker who specialises in aerial combat — fitting for the trilogy’s most airship-obsessed character.

Underpinning the combat is a new “Ware” system, which lets you customise each character’s role by swapping equipment, reshaping how they play. Notably, all Ware types unlock at once, so you’re encouraged to experiment and diversify your party builds from the off rather than grinding to slowly open options.

Final Fantasy 7 Revelation — Gameplay Overview Trailer, via IGN on YouTube

Story: choices that actually matter

Hamaguchi is leaning hard into the “weight of choice.” Player decisions reportedly determine which storylines unlock and which events play out — and they can even shift how you perceive individual characters. The main story still follows a set sequence, but the side content around it stays flexible.

A few story threads got specific attention: the previously underdeveloped Wutai storyline is being expanded, character relationships now reach beyond the usual Cloud-centric pairings, and Zack is said to play an important role in illustrating just how different this world has become from the 1997 original. As for the cast, Critical Role’s Matthew Mercer returns as the English voice of Vincent, with Travis Willingham confirmed as Sephiroth for the finale.

Sweeping vista of the reshaped world in Final Fantasy VII Revelation
Image courtesy of Square Enix

Platforms and release

Revelation launches simultaneously worldwide in Spring 2027 across PS5, Nintendo Switch 2, Xbox Series X|S, and PC (Steam, Epic Games Store and Xbox on PC). It’s the first mainline entry in the Remake trilogy to skip a PS5 timed exclusivity window and arrive everywhere at once — including, for the first time, on a Nintendo platform via the Switch 2, with the Switch 2 version receiving further optimisation closer to launch.

What this means for Singapore gamers

The day-one multiplatform launch is the big win here. No more watching the rest of the trilogy land on PS5 first — Singapore players on Switch 2, Xbox Series X|S or PC get to start the finale on the same day as everyone else in Spring 2027. SGD pricing and pre-order editions haven’t been announced yet, but expect details to firm up through late 2026.

If you’re planning to dive into the finale, now’s the time to make sure your back catalogue is sorted — whether that’s picking up Remake and Rebirth or trading in titles you’re done with to fund the upgrade. Drop by GameTrader to buy, sell or trade your games and consoles, and keep an eye on our news page as more Revelation details (and that all-important price) drop ahead of launch.