Tag Archives: Capcom

MH Wilds: Ascendance Reveals Gundoraja, the Skybound Eyrie and a Years-Later Story

Capcom’s big expansion for Monster Hunter Wilds just got a whole lot more real. At the September 3 PlayStation State of Play, the studio dropped the first full Ascendance trailer — and it brought a storm-summoning new Elder Dragon, a breathtaking floating locale, the return of a franchise icon, and a story that leaps forward in time.

Monster Hunter Wilds – Ascendance 1st Trailer | PS5 Games — via PlayStation on YouTube

Lao-Shan Lung Returns — and the Story Jumps Years

Hunter facing a massive Elder Dragon in the misty ruins of Monster Hunter Wilds: Ascendance
Image courtesy of Capcom

Ascendance picks up after the base game ends — specifically, once you reach Hunter Rank 40 and clear the quest “Awaking From a Dream.” The expansion opens with the sudden arrival of the colossal Elder Dragon Lao-Shan Lung in the Forbidden Lands, an event so devastating that the Expedition Team can only watch. Years pass. The team constructs Madoi Stronghold, a fortified new hub, bracing for Lao-Shan Lung’s anticipated return.

A grown-up Nata alongside his Wudwud companion Bangard in Monster Hunter Wilds: Ascendance
Image courtesy of Capcom

Fans of the base game’s story will be glad to see Nata, the young character who accompanied you through Wilds, has grown into a full-fledged hunter, with his Wudwud companion Bangard at his side. The time skip gives Ascendance the weight of a proper sequel chapter rather than a bolt-on epilogue.

The Madoi Stronghold hub area in Monster Hunter Wilds: Ascendance, filled with hunters and Palicoes
Image courtesy of Capcom

The Skybound Eyrie: A Locale Above the Clouds

Hunter riding through the floating ruins of the Skybound Eyrie in Monster Hunter Wilds: Ascendance
Image courtesy of Capcom

Ascendance adds a brand-new hunting ground: the Skybound Eyrie, a spectacular locale that floats high above the cloud line. Lush open landscapes, cascading waterfalls, ancient ruins, and entirely new endemic life fill the region — and the mist that once hid it is clearing as the expansion’s story unfolds. Visually, it’s one of the most striking areas Capcom has ever put into a Monster Hunter title, and it looks like it was built specifically to show off PS5 hardware.

New Monsters: Gundoraja, Araketa and Something Worse

Araketa, a large Bird Wyvern, spreading its wings over a desert landscape in Monster Hunter Wilds: Ascendance
Image courtesy of Capcom

Two new monsters were named in the trailer. Araketa is a Bird Wyvern that travels in flocks and uses powerful air currents blasted from its wings to achieve high-speed flight across vast distances — exactly the kind of fast, evasive prey that will punish sloppy hunts. Then there is Gundoraja, the expansion’s headline Elder Dragon, described as a newly discovered creature with the ability to bend the storm to its will. If the trailer’s tone is any guide, Gundoraja is the monster that defines Ascendance the way Arkveld defined Wilds.

A glossy black ink-like parasite monster emerging in Monster Hunter Wilds: Ascendance
Image courtesy of Capcom

The trailer also teased a third threat: a glossy, ink-like parasite monster that emerges from the fallen bodies of other creatures. No name was given, but the body-horror design is unlike anything in the base game and suggests Capcom has something genuinely different planned for Ascendance’s roster.

Master Rank Arrives

Ascendance introduces Master Rank, the higher quest tier that has been a fixture of Monster Hunter G-rank expansions since the series began. For the uninitiated, Master Rank quests demand tighter skill, better gear, and far more preparation than the base game’s High Rank endgame — it is essentially the point where the real Monster Hunter begins. Capcom also confirmed the Boost Bracer, a new piece of equipment that enables a “Boost Action” to temporarily power up all 14 weapon types, which we covered in detail when the daily trailer series began last week.

Monster Hunter Wilds: Ascendance is coming to PlayStation 5 in 2027. The base game is required, and a free Prologue Demo is available on the PlayStation Store for players who have not yet picked it up. Singapore hunters who have been grinding endgame Wilds content have a proper next chapter to look forward to — and from what the State of Play showed, the wait looks worth it. More details are expected at the Capcom Spotlight at TGS 2026 on 16 September at 10pm SGT.

For more on what is coming to PS5 and the latest in gaming news, stay tuned to GameTrader.SG.

Monster Hunter Wilds: Ascendance Daily Trailers Start — Boost Bracer Explained

Capcom has started a daily trailer countdown for Monster Hunter Wilds: Ascendance — the major expansion due in 2027 — timing the reveals to build momentum ahead of the first playable hands-on at Tokyo Game Show 2026, which runs 17–21 September at Makuhari Messe, Tokyo.

What Is the Boost Bracer?

The centrepiece of today’s reveal is the Boost Bracer, a brand-new hunting mechanic that gives every one of the game’s 14 weapon types its own dedicated “Boosted Action”. The loop is straightforward: stay aggressive and land hits to build Boost Bracer energy, then fire off a Boost Driver attack — unique to each weapon — to activate your weapon’s special ability. According to Capcom’s official X post, the goal is to expand hunter options without overhauling the core combat identity.

Monster Hunter Wilds hunter firing a gun at massive furry monsters in the Scarlet Forest
Image courtesy of Capcom

Great Sword Goes First

Monster Hunter Wilds: Ascendance — Official Reveal Trailer via Monster Hunter on YouTube

The first Boosted Action Breakdown video focuses on the Great Sword. With the Boost Bracer charged, Great Sword users can dash forward using the Boost Driver, follow up with explosive charged slashes, and chain together offset attacks that previously required a reset. For a weapon defined by its deliberate, high-commitment swings, the Boost Bracer injects genuine mobility and a new layer of combo depth — without stripping away the satisfying weight that makes the weapon feel powerful.

Monster Hunter Wilds oasis biome with palm trees, water reflections and a resting monster
Image courtesy of Capcom

14 Weapons, 14 Daily Trailers Through September

Capcom’s plan is one Boosted Action Breakdown video per day, working through all 14 weapon classes throughout the month — Sword and Shield, Dual Blades, Insect Glaive, Lance and the rest — each showing how the Boost Bracer reworks that weapon’s specific kit. By the time TGS opens on 17 September, hunters on PS5, Xbox Series X|S and PC should have a complete picture of Ascendance’s expanded combat before even picking up a controller at the show floor.

What Singapore Hunters Need to Know About Ascendance

Monster Hunter Wilds dramatic nighttime scene with a glowing blue elder dragon silhouette hovering in the sky
Image courtesy of Capcom

Monster Hunter Wilds: Ascendance launches on PS5, Xbox Series X|S and PC (Steam) in 2027 — an exact date has not been announced. A Nintendo Switch 2 version of the base game is in development, though Capcom has not confirmed whether Ascendance will arrive day-and-date on Switch 2 or follow later. Singapore players on PS5 or Steam can expect day-one access given Wilds’ existing availability here. If you’re planning a TGS trip this September, the Ascendance hands-on will be one of the floor’s big draws. For more on Wilds and the rest of our Game News coverage, check back on GameTrader.SG.

Dragon’s Dogma 2 Patch 3.2 Is Live — 3 Save Slots and Dragonsplague Cure

One of Dragon’s Dogma 2’s most-requested fixes just landed: Capcom’s massive Patch 3.2 went live on 1 September, overhauling the save system, adding a cure for the dreaded Dragonsplague, and reworking practically every corner of the game — all just five weeks before the Dark Arisen expansion arrives on 9 October.

Dragon's Dogma 2 open-world landscape featuring a clifftop fortress
Image courtesy of Capcom

Dragon’s Dogma 2 Patch 3.2 — Save System Finally Fixed

Since launch, many Arisen have been living in fear of the game’s single-slot save system — one wrong decision and hundreds of hours could be on the line. Patch 3.2 expands each Arisen’s save slots from one to three, with every slot now holding three separate save types: Autosave, Interim Save, and Last Inn Rest Save. Loading from an inn rest save no longer wipes other saves, and the story opening can now be skipped entirely on repeat playthroughs.

The update also delivers a long-awaited remedy for Dragonsplague — the in-game infection that previously had no fix short of drowning an afflicted Pawn. Capcom has introduced the Dragonsbaulk Draught, a craftable item that clears the condition outright and removes a significant anxiety spike from day-to-day Pawn management.

Dragon’s Dogma 2: Dark Arisen – Announcement Trailer — via Capcom USA on YouTube

Expanded Combat — Six Skills, Better Pawns

Dragon's Dogma 2 Beastren warrior character portrait
Image courtesy of Capcom

Combat flexibility gets a meaningful bump. Assignable weapon skills jump from four to six, giving every vocation significantly more build variety in the field. Mage and Sorcerer vocations receive a new Magick Barrier core skill, while unarmed fighters gain dedicated Dash Attack and Charge Attack moves. Trickster players also get a new Buoyant Brume core skill, rounding out a comprehensive vocation balance pass.

Pawns received a notable AI overhaul: they will now grapple enemies, step in to shield a downed Arisen, and string better follow-up attacks. Two new Pawn commands — Explore and High Five! — add to the team dynamic, with the explore command sending Pawns to scout the surrounding area independently.

Dragon's Dogma 2 combat — warrior fighting multiple enemies
Image courtesy of Capcom

Performance Overhaul Across PS5, Xbox and PC

The patch weighs in at 48 GB on PS5 and 60 GB on Steam — effectively a rewrite of the game’s engine. The result is improved framerate and stability across all platforms. The UI gets quality-of-life love too: equipment now supports filters and a favourites list, material previews for gear enhancement are in place so you can plan upgrades without tab-hopping, and a toggleable grab-hold indicator makes it clearer when your character has latched onto a large enemy.

PC players additionally gain a new suite of granular graphics settings covering volumetric fog, ray tracing intensity, foliage density, and more — useful for fine-tuning performance on lower-spec machines ahead of the expansion’s arrival.

Dark Arisen Lands 9 October — What Singapore Players Need to Know

Dragon's Dogma 2 dragon encounter at night
Image courtesy of Capcom

Patch 3.2 is the foundation Capcom is building on before Dragon’s Dogma 2: Dark Arisen launches on 9 October 2026 for PS5, Xbox Series X|S, and PC. Switch 2 players will receive the base game and the expansion together on that same date. Singapore PS5 players can download Patch 3.2 right now via PSN at no cost; Dark Arisen is a paid expansion with SGD pricing to be confirmed closer to its release.

With the save-slot problem resolved and Dragonsplague finally curable, Patch 3.2 reads as Capcom’s invitation for lapsed players to return before the expansion kicks off. If you set the game down due to save frustrations, this is as good a moment as any to pick it back up. For the latest on everything arriving this September, see our game news coverage.

Capcom Spotlight TGS 2026: Six Games, Watch 16 September at 10pm SGT

Capcom announced on 1 September that six titles are heading to its Tokyo Game Show 2026 booth at Makuhari Messe, Chiba — and a dedicated 40-minute Capcom Spotlight livestream will stream the night before the show opens. It is the single biggest Capcom showcase window of the year for Singapore fans who follow the publisher’s output across Monster Hunter, Dragon’s Dogma, Street Fighter, and more.

When to Watch the Capcom Spotlight TGS 2026 from Singapore

The Capcom Spotlight | TGS 2026 broadcast goes live on Wednesday, 16 September at 22:00 SGT (23:00 JST). The online stream runs for approximately 40 minutes and will carry subtitles in 13 languages, so there is no language barrier for Singapore viewers catching it on YouTube or Capcom’s official channels. No tickets or registration are required — it streams free.

Capcom Spotlight TGS 2026 broadcast card showing 22 September 16 23:00 JST start time
Image courtesy of Capcom

TGS 2026 proper runs 17–21 September — two business days (17–18 Sept, 10:00–17:00 JST) and three public days (19–20 Sept, 9:30–17:00 JST; 21 Sept, 9:30–16:00 JST). Singapore fans attending in person should note there are no on-site ticket sales; passes must be purchased online in advance.

Monster Hunter Wilds: Ascendance — World-First Playable Demo at TGS

The headline draw at Capcom’s booth is Monster Hunter Wilds: Ascendance, the major 2027 expansion to Wilds. As we covered when Ascendance was first revealed, the expansion introduces Master Rank hunts and new Elder Dragons — and TGS 2026 is where the world gets to play it for the first time. Capcom will run three quest options at the booth, including a newcomer-friendly Chatacabra hunt with tutorial support.

New gameplay details confirmed for the expansion include the Boost Bracer, a new hunter combat action that changes how you engage monsters mid-fight, and a new field called the Airborne Ruins, which introduces an unidentified flying monster alongside elevated terrain and vertical combat. The identity of a returning Elder Dragon will be revealed during the Spotlight broadcast on 16 September — so even if you’ve already watched the original reveal trailer, the stream has a live reveal worth staying up for.

Monster Hunter Wilds: Ascendance – Official Reveal Trailer — via Monster Hunter on YouTube

The Full Capcom TGS 2026 Lineup

Six titles make up the full Capcom TGS 2026 showcase, covering action-RPGs, fighting games, and platformers:

  • Monster Hunter Wilds: Ascendance (PS5, Xbox Series, PC) — world-first playable demo; 2027 release window
  • Dragon’s Dogma II: Dark Arisen (PS5, Xbox Series, Switch 2, PC) — the massive expansion to the 2024 RPG, playable at the booth
  • Mega Man: Dual Override (PS5, Xbox Series, Switch 2, PS4, Xbox One, Switch, PC) — the Blue Bomber on every current platform simultaneously
  • PRAGMATA (PS5, Xbox Series, Switch 2, PC) — Capcom’s long-developed sci-fi action-adventure featuring Charlotte and her robotic companion
  • Onimusha: Way of the Sword (PS5, Xbox Series, Switch 2, PC) — which launched to a near-perfect critical reception today
  • Street Fighter 6: Years 1–2 Fighters Edition (PS5, Xbox Series, Switch 2, PS4, PC) — the definitive bundle of SF6’s first two years of content
Dragon's Dogma II: Dark Arisen world landscape showing cliffside castle and forest
Image courtesy of Capcom

Between the world-first Ascendance demo, the Onimusha launch momentum, and a returning Elder Dragon reveal waiting inside the Spotlight, Capcom’s TGS 2026 window is shaping up to be one of the busiest the publisher has brought to the show floor in years. Check out other gaming events and showcases we’re tracking this September.

Onimusha: Way of the Sword Reviews Are In — Critics Score Capcom’s Samurai Revival a Near-Perfect

Three years after Capcom announced the revival, the critics have spoken — and they are enthusiastic. With Onimusha: Way of the Sword launching on 4 September on PS5, Nintendo Switch 2, Xbox Series X|S and PC, review embargoes dropped on 31 August to reveal some of the strongest scores a Capcom action game has earned in years. The verdict: it is the best entry in the series by quite a margin, and one of September’s unmissable releases.

Onimusha: Way of the Sword – Game Overview Trailer | Capcom Spotlight | 6.25.2026 — via Capcom USA on YouTube

Onimusha: Way of the Sword Review Scores at a Glance

Review embargoes lifted on 31 August, and the scores are strong across the board. Here is what critics are giving it ahead of launch:

  • IGN — 10/10
  • Nintendo Life — 9/10
  • RPG Site — 9/10
  • Nintendo World Report — 9/10
  • Nintendo Insider — 9/10
  • Eurogamer — 4/5
  • TheSixthAxis8/10
  • Siliconera — 7/10

Score aggregation is still building, but a cluster of 9s and 10s from major outlets this early is a clear signal. The Nintendo Life review roundup has a useful running summary of scores and pull quotes if you want a one-stop overview.

Onimusha: Way of the Sword — combat gameplay screenshot
Image courtesy of Capcom

What Critics Are Saying About the Combat and Story

The headline score belongs to IGN’s perfect 10, whose reviewer called the experience transcendent: “The controller falls away, the universe collapses, and the distance between you and Miyamoto Musashi is annihilated,” as relayed in the Nintendo Life roundup. Nintendo World Report called it “one of the most fun AAA action games I’ve played in quite some time.”

The consensus around the combat is consistent: a deliberate, deflection-focused system that rewards reading enemy stances and waiting for openings rather than button-mashing. TheSixthAxis’s 8/10 review praises the fluidity of the system while flagging that certain boss sequences push firmly into Soulslike precision territory — despite the director’s stated intent otherwise. Siliconera at 7/10 is the lone critical dissent, citing combat options that lose variety over a longer playthrough.

Onimusha: Way of the Sword — Edo-era Kyoto environment
Image courtesy of Capcom

Miyamoto Musashi in a Twisted Edo-Era Kyoto

The game follows Japan’s legendary historical swordsman Miyamoto Musashi, reimagined as the bearer of the Oni Gauntlet — a mystical artefact granting him the power to slay Genma, the monstrous underworld entities pouring into a corrupted Kyoto. Capcom’s Edo-period setting is atmospheric and historically rooted, but darkened by supernatural malice that warps the city’s streets and temple districts into something far more hostile.

Critics consistently highlight the cinematography and character animation as standouts for a series making its return after more than a decade. Musashi himself is described as charming and well-characterised, carrying the narrative with personality alongside the blade work. Switch 2 owners can also breathe easy: reviewers report the port running comparably to Capcom’s other recent Switch 2 releases, with no notable performance compromises flagged.

Onimusha: Way of the Sword — boss encounter
Image courtesy of Capcom

Getting Onimusha: Way of the Sword in Singapore

Onimusha: Way of the Sword goes live on 4 September 2026 across all platforms simultaneously: PS5, Nintendo Switch 2, Xbox Series X|S, and PC via Steam. Physical copies should be available at major game retailers and electronics chains in Singapore from launch day. Regional pricing on the PlayStation Store and Nintendo eShop may differ — check your storefront directly for the Singapore price. A free demo covering the game’s opening section is already live on Steam if you want to try before you commit.

For context on the lead-up, see our earlier coverage of the Oni Awakening trailer and Gamescom demo, as well as Onimusha’s win at the Gamescom Awards 2026. With a rare 10/10 from IGN and a wall of 9s behind it, Way of the Sword is looking like a serious contender for the year’s best action game. Check out our latest game news for more Singapore gaming updates.

Onimusha: Way of the Sword — action gameplay sequence
Image courtesy of Capcom

Valheim 1.0 Launches 9 September — PS5 and Switch 2 Debut

After more than five years in early access, Valheim is crossing the finish line. Iron Gate AB has confirmed that version 1.0 launches on 9 September 2026, bringing the game’s eighth and final planned biome — the frozen Deep North — alongside brand-new PlayStation 5 and Nintendo Switch 2 versions. For Singapore gamers who have been watching from the sidelines because Valheim was PC-only, the wait ends next Tuesday.

Five Years in the Making — Valheim’s Final Chapter

Valheim 1.0 — a Viking warrior stands before a frozen landscape at dusk
Image courtesy of Iron Gate AB

Valheim launched on Steam Early Access in February 2021 and quickly became a phenomenon, selling two million copies by May 2026 and building one of PC gaming’s most dedicated survival communities. Developer Iron Gate AB and publisher Coffee Stain Publishing have steadily expanded the world through biomes like the Plains, Mistlands, and Ashlands — each packed with new enemies, building materials, and progression. The Deep North is the last piece of that puzzle, and 1.0 marks the moment Iron Gate considers the game complete.

No price change has been announced for the 1.0 release. The game remains available on Steam at its standard early-access price; PS5 and Switch 2 pricing will be listed on the PlayStation Store (Singapore) and Nintendo eShop respectively from launch day.

The Deep North — New Enemies, New Gear, and Frozen Secrets

Valheim Deep North biome — icy mesas and abandoned Viking ruins under a grey sky
Image courtesy of Iron Gate AB

The Deep North is Valheim’s coldest and most punishing environment: sprawling snowfields, glacial mesas, and abandoned Viking settlements waiting to be picked through. Three new enemy types call it home. Gammeltrolls are massive troll variants that hurl entire tree trunks; Elakingar are unsettling underground rodent creatures that swarm from beneath the snow; and Viking ghosts haunt the ruins scattered across the landscape.

Surviving — and eventually thriving — in the Deep North means climbing through three new armor tiers and mastering new weapons: Nord-style axes, two-handed swords, bows, a Frostfire crossbow, and a grappling hook that opens up vertical exploration in a way no previous biome has. Two dungeon types await exploration: the Winding Tunnels and the Gates of Mokhalla, both promising the kind of loot and lore drops that Valheim fans live for.

Watch the Official 1.0 Launch Trailer

Valheim – Official Version 1.0 Release Date Trailer — via IGN on YouTube

First Time on PS5 and Nintendo Switch 2

Valheim — Viking longhouse and settlement under the northern lights
Image courtesy of Iron Gate AB

This is the headline for Singapore console players: Valheim has never been on PlayStation or Nintendo hardware before. On 9 September, that changes. The PS5 and Nintendo Switch 2 versions launch simultaneously with the 1.0 PC update, so there is no wait for a console port — every platform gets the complete game, including the Deep North, on day one.

Iron Gate has also confirmed a dedicated PlayStation Announcement Trailer — narrated by Neil Newbon, who voiced Astarion in Baldur’s Gate 3 — signalling that the studio is serious about welcoming console players rather than treating the ports as an afterthought.

Full Crossplay — Every Platform, One Server

Valheim multiplayer — four Vikings sailing a longship through open waters
Image courtesy of Iron Gate AB

Full crossplay is confirmed across PC (Steam/Xbox/Linux/Mac), PlayStation 5, and Nintendo Switch 2 from launch. In practical terms: your friend group in Singapore does not need to own the same platform to raid the Deep North together. PC players who have been in Valheim for years can finally bring their console-only friends into their long-running servers without platform restrictions.

For the Singapore gaming community, where friend groups routinely span PC, PS5, and Switch 2 households, this kind of cross-platform co-op removes the single biggest barrier to adoption. A game that once demanded a gaming PC now asks only that you own at least one of the major platforms available here.

Valheim 1.0 launches on 9 September 2026 on PC via Steam, PlayStation 5, Xbox One, Xbox Series X|S, Nintendo Switch 2, Linux, and Mac. Check out more game news for everything else hitting Singapore players this September.

Gamescom Awards 2026: Onimusha and Arknights Lead the Winners

The Gamescom Award 2026 winners were revealed on Friday, 28 August, at the gamescom studio powered by IGN in Cologne — and two games SG gamers know well came out on top. Capcom’s samurai action game Onimusha: Way of the Sword swept the PlayStation and gameplay categories, while Arknights: Endfield, beloved by Singapore’s gacha-RPG community, claimed the fan-voted Best Booth award. Here is the full breakdown.

Onimusha: Way of the Sword Wins Best Gameplay and Best PlayStation Game

Onimusha: Way of the Sword — samurai deflecting projectiles in an autumn garden shrine
Image courtesy of Capcom

Capcom’s long-awaited revival of the Onimusha franchise picked up two trophies: Best Gameplay across all platforms, and Best Sony PlayStation Game at this year’s show. With gamescom running its expanded public floor from 27 to 30 August, the vote carried weight from the over 300,000 attendees who got hands-on time with the demo.

Set in the atmospheric early Edo period, Onimusha: Way of the Sword delivers the tight swordplay and supernatural demon-hunting the series is remembered for, rebuilt from the ground up on modern hardware. More game news from Capcom has been building all week, including an expanded demo now live on PS5. The full game launches 25 September 2026 on PlayStation 5, Nintendo Switch 2, Xbox Series X|S, and PC via Steam. A free playable demo is already available on Steam (store.steampowered.com).

Watch: Capcom’s Latest Onimusha Trailer

Onimusha: Way of the Sword – 6th Trailer: The Challenges That Await — via Capcom USA on YouTube
Onimusha: Way of the Sword — protagonist clashes with a supernatural enemy by torchlight
Image courtesy of Capcom

Arknights: Endfield Takes Best Booth — Fan-Voted

Arknights: Endfield — operator character art with teal tech aesthetic
Image courtesy of GRYPHLINE

In the consumer-voted category, Arknights: Endfield beat the rest of the show floor to claim Best Booth (Consumer). GRYPHLINE’s expanded dual-booth in Hall 8.1 — anchored by three life-sized boss installations and panoramic LED displays — drew massive queues throughout the event, with visitors taking part in timed boss speedrun challenges across Triaggelos, Nefarith, and Alleikhreos.

For Singapore players who missed the launch: Arknights: Endfield is a free-to-play 3D action-RPG — the first title to take the Arknights IP beyond mobile — and has been available since 22 January 2026 on PlayStation 5, PC (official launcher and Epic Games Store), iOS, and Android. A Steam release is also in the works. The game’s next major update, Dreamscape Wind & Snow, arrives in September 2026.

Arknights: Endfield — gameplay screenshot showing the game world
Image courtesy of GRYPHLINE

Full Gamescom Award 2026 Winners List

Here are all 19 category winners from this year’s ceremony:

Arts Group

  • Best Visuals: METRO 2039 (4A Games / Deep Silver)
  • Best Audio: Alien: Isolation 2 (Creative Assembly / SEGA)
  • Best Gameplay: Onimusha: Way of the Sword (Capcom)
  • Most Entertaining: Wanderburg (Randwerk / Sidekick Publishing)
  • Most Epic: Tides of Annihilation (Eclipse Glow Games)
  • Most Wholesome: Finding Polka (lidlocks / Parco Games)
  • Games for Impact: SOKO 1977: Anti-Terror Task Force (Paintbucket Games / Federal Agency for Civic Education)

Platform Group

  • Best Microsoft Xbox Game: Forza Horizon 6 (Playground Games / Xbox Game Studios)
  • Best PC Game: Total War: WARHAMMER 40,000 (Creative Assembly / SEGA)
  • Best Sony PlayStation Game: Onimusha: Way of the Sword (Capcom)
  • Best Nintendo Switch 2 Game: Rayman Legends Retold (Ubisoft)
  • Best Mobile Game: Where Winds Meet (Everstone Studio / NetEase Games)

Global Group

  • Best Lineup (Jury): SEGA
  • Best Booth (Jury): The Witcher 3: Wild Hunt – Songs of the Past (CD PROJEKT RED)
  • Best Booth (Consumer): Arknights: Endfield (GRYPHLINE)
  • Best Business Booth (Jury): Ubisoft Business Lounge (Ubisoft)
  • Best Merch (Consumer): The Witcher 3 Pin & Medallion (CD PROJEKT RED)
  • Best Trailer (Consumer): The Witcher 3 Remastered & Songs of the Past (CD PROJEKT RED)
  • Heart of Gaming Award: Games Done Quick (GDQ)

CD PROJEKT RED took home three awards for their Witcher presence alone, while SEGA — whose TGS 2026 lineup includes Persona 4 Revival, Metaphor: ReFantazio, and Crazy Taxi: World Tour — claimed Best Lineup. Games Done Quick made history as the first speedrunning marathon to hold a European event, running live at gamescom from 28 to 30 August.

Onimusha: Way of the Sword Gets Oni Awakening Trailer and Expanded Demo — Out 4 September

Capcom had one of the stronger Gamescom 2026 showings for a game this close to launch: a brand new trailer for Onimusha: Way of the Sword has revealed Musashi’s ultimate trump card, the Oni Awakening transformation, and the free demo just received a major content update — available now across all platforms, including Nintendo Switch 2 for the first time.

Onimusha: Way of the Sword — 6th Trailer: The Challenges That Await — via Capcom USA on YouTube

What the Gamescom Trailer Reveals

The sixth official trailer, titled “The Challenges That Await,” goes deeper into the supernatural side of Musashi’s journey through Malice-twisted Edo Kyoto. The headline reveal is Oni Awakening — Musashi releasing his inner Oni strength in a fully transformed state, amplifying his combat power against Genma that would otherwise overwhelm a mortal fighter. It’s a defining escalation: Onimusha has always been about the tension between human skill and demonic power, and this mechanic puts that choice directly in the player’s hands.

The trailer also gives us the first proper look at Ifuu and Burai, an electrifying boss duo that conjures wind and thunder in tandem, and a tense duel sequence with the enigmatic Dokyo. Director Satoru Nihei revealed one more detail that’s already making the rounds: players can rescue Lion Dogs trapped by Malice, complete with a dog-petting sequence. Yes, really — and knowing Capcom, those Lion Dogs will probably have some mechanical payoff attached too.

Miyamoto Musashi in close swordplay with a Genma enemy in Onimusha: Way of the Sword
Image courtesy of Capcom

Expanded Demo Out Now — New Boss Daidara + Switch 2 Access

The bigger news for most players right now: the Onimusha demo has been substantially updated across all platforms, adding an entirely new questline. The Oni Refuge area drops Musashi into a surreal stage where reality collapses around him, introducing the Oni Bow — a ranged weapon used for both combat and environmental puzzle-solving. It’s a clear expansion of the game’s mechanical vocabulary beyond pure swordplay.

Waiting at the end of the Oni Refuge is Daidara, a fearsome multi-phase boss that marks a significant step up in scale from the demo’s earlier encounters. Players who finish the updated demo and transfer save data to the full game unlock the “Kubi Akari” Charm plus stat bonuses when the game launches — a real incentive to run it before 4 September.

Daidara boss encounter in the Onimusha: Way of the Sword expanded demo
Image courtesy of Capcom
Onimusha: Way of the Sword — Expanded Demo Trailer — via Capcom USA on YouTube

Launches 4 September — a Franchise Returning After Two Decades

Onimusha: Way of the Sword arrives on 4 September 2026 on PS5, Xbox Series X|S, Nintendo Switch 2, and PC (Steam and Epic Games Store). That release date — three weeks ahead of the original September 25 window — was confirmed back in July, so it’s set in stone. The game joins Capcom’s Gamescom 2026 booth alongside Dragon’s Dogma 2: Dark Arisen and Mega Man: Dual Override as one of the publisher’s biggest bets of the year.

The franchise hasn’t had a mainline entry in over 20 years, and cumulative series sales stand at 9.1 million units since the first game launched on PlayStation 2 in 2001. For Singapore players on PS5, it’s worth noting the platform features go beyond box-ticking: adaptive triggers simulate the draw tension of the Oni Bow, haptic feedback is synchronised with blade impacts and dramatic cutscene moments, and 3D audio was recorded using impulse responses from actual Japanese temples. Capcom is clearly trying to use hardware as atmosphere.

Miyamoto Musashi overlooking an Edo-era Japanese castle in Onimusha: Way of the Sword
Image courtesy of Capcom

Why You Should Try the Demo This Weekend

The Oni Refuge is free, substantial, and now available on Nintendo Switch 2 — if you’ve been curious about whether Musashi’s blend of Edo swordcraft and supernatural horror is for you, this weekend is the time to find out. Download the updated demo from the PlayStation Store, Nintendo eShop, Xbox Marketplace, or Steam, fight Daidara, and bank that save data bonus. With the full game one week out, you won’t have long to wait either way.

Musashi fighting a large enemy at a shrine in Onimusha: Way of the Sword
Image courtesy of Capcom

For more on the latest game news, stay tuned to GameTrader.SG.

Monster Hunter Outlanders Reveals Elder Dragon Ruger Aidal at Gamescom 2026

Garena and TiMi Studio Group just delivered one of gamescom 2026’s most striking reveals: the debut of Ruger Aidal, the first original Elder Dragon created specifically for Monster Hunter Outlanders, the mobile hunting RPG heading to Southeast Asia later this year.

Monster Hunter Outlanders – Official Rugar Aidal Trailer | gamescom 2026 — via IGN on YouTube

Meet Ruger Aidal, Monster Hunter Outlanders’ Flagship Elder Dragon

Adventurers face Ruger Aidal the Elder Dragon in Monster Hunter Outlanders key art
Image courtesy of Garena / TiMi Studio Group

Ruger Aidal is unlike anything in the mainline Monster Hunter series — this Elder Dragon was born from the lore of Outlanders itself, not ported from an existing title. Adorned with enormous wings that shine with golden, iridescent light, the creature resembles a sun suspended in the sky. Sightings in the world of Aesoland are exceedingly rare, with tales of it passed down through generations.

In the gamescom trailer, adventurers first spot a mysterious aurora before sensing something massive approaching. Ruger Aidal appears wreathed in golden light, gazes calmly at the group, then becomes enveloped in an intense orb resembling a second sun — before unleashing a scorching burst of light and heat that chars the surrounding landscape. It’s a cinematic introduction befitting a flagship monster.

As we covered when Garena opened pre-registration last week, Monster Hunter Outlanders is licensed and supervised by Capcom, developed by TiMi Studio Group, and published by Garena across Southeast Asia — with Singapore-headquartered Garena serving as the direct regional publisher.

Radiant Forms Add Twists on Fan-Favourite Monsters

A Radiant monster from Monster Hunter Outlanders soaring through a stormy sky
Image courtesy of Garena / TiMi Studio Group

Ruger Aidal’s presence doesn’t just mark a boss encounter — it reshapes Aesoland’s entire ecosystem. The Elder Dragon releases Radiant Particles that transform classic Monster Hunter monsters into “Radiant” species, altering both their appearance and combat behaviour in ways that will catch even veteran hunters off-guard.

Confirmed monsters roaming Aesoland include franchise staples: Rathalos, Rathian, Diablos, Kushala Daora, Anjanath, and Nergigante. Some will only appear in their Radiant forms. For Singapore hunters who’ve put hundreds of hours into Monster Hunter World or Wilds, this twist means old knowledge won’t guarantee an easy fight — and that’s exactly the kind of challenge the series does best.

Pre-Register on App Store and Google Play — Milestone Rewards on the Line

Hunters battle a large monster in Monster Hunter Outlanders combat
Image courtesy of Garena / TiMi Studio Group

Pre-registration has expanded beyond the official website to both the App Store and Google Play. Community milestone rewards are live: once enough hunters globally sign up, all pre-registered players will receive 20 Standard Contracts, the SR Adventurer “Raya”, and additional rewards at launch.

No SGD pricing or exact Singapore launch date has been confirmed — the game is listed as “coming soon” on both stores, with Garena’s SEA rollout covering Singapore, Malaysia, and the Philippines. Stay tuned via mho.garena.com, the official Facebook page, and Instagram. For more coverage of upcoming mobile and console titles, check our game news section.