Tag Archives: Capcom

Battlefield 6 × Top Gun: Wake Island Returns on 18 August

Top Gun: Maverick was one of the biggest cinema events in Singapore in recent memory, and now EA is bringing that same jet-powered adrenaline rush into Battlefield 6. Season 4 Phase 2 — dubbed the Top Gun Update — drops on 18 August 2026, adding the legendary Wake Island map, the franchise’s first two-seat jets since Battlefield 2, and voicelines recorded by the original Top Gun: Maverick cast. It is free for all BF6 owners and goes live on PS5, Xbox Series X|S, and PC simultaneously.

Battlefield 6 x Top Gun: Carrier Strike Cinematic Trailer — via Battlefield on YouTube

Rooster, Bob and Warlock with Original Actor Voicelines

Three characters from Top Gun: Maverick enter Battlefield 6 as playable operators, reprised by the actors from the film:

  • Lt. Bradley “Rooster” Bradshaw — voiced by Miles Teller
  • Lt. Robert “Bob” Floyd — voiced by Lewis Pullman
  • Adm. Solomon “Warlock” Bates — voiced by Charles Parnell

Teller and Pullman recorded new lines specifically for the Top Gun: Fighter Sweep Gauntlet mission, making this feel more like a genuine Hollywood crossover than a cosmetic reskin. “Jets. Adrenaline. The drive to be the best. Battlefield’s unmatched sense of scale is the perfect way to bring Top Gun’s iconic and cinematic aerial combat to life,” said Ryan McArthur, Executive Producer at BF Studios, as reported by CGMagazine.

Battlefield Season 4 Top Gun crossover announcement banner with two operators on aircraft carrier
Image courtesy of EA / BF Studios

Wake Island Is Back — With Two-Seat Jets

Wake Island — a fan-favourite map from Battlefield 1942 that has appeared in several entries since — makes its BF6 debut rebuilt around large-scale naval warfare across land, air, and sea. The atoll setting is designed to make every jet, boat, and tank relevant, with the aircraft carrier playing a central role in the new Carrier Strike mode.

Two-seat jets also return for the first time since Battlefield 2. The Top Gun Update adds:

  • F/A-81F Super Spectre (two-seat jet)
  • F-74A Seacat (two-seat jet)

These sit alongside the existing F-18 Super Hornet and F-14 Tomcat in the vehicle roster. Having a dedicated gunner slot changes the tactical dynamic significantly — expect squad pilots coordinating voice-chat runs over Wake Island from 18 August.

Battlefield 6 Top Gun Wake Island gameplay aerial view showing aircraft carrier and jets
Image courtesy of EA / BF Studios and Paramount Pictures

Top Gun: Carrier Strike and Fighter Sweep

Two brand-new modes arrive with the update:

  • Top Gun: Carrier Strike (Battlefield 6) — Teams battle across Wake Island to destroy the enemy aircraft carrier by capturing sectors and deploying vehicles. This is the flagship new mode and directly showcases the land-air-sea design philosophy of the map.
  • Top Gun: Fighter Sweep (Battlefield REDSEC) — A jets-only Gauntlet mission set on Tsuru Reef with original voiceovers from Miles Teller and Lewis Pullman. Pure dogfighting, no ground combat.

The Aircraft Carrier is also a new POI in Battlefield REDSEC, offering higher-value loot than standard drop zones and spawning with High Value Zone status.

Everything Else Dropping on 18 August

Beyond the crossover content, Phase 2 is dense:

  • New weapon: Interdictor sniper rifle
  • New features: Spectator Mode and Custom Lobbies go live simultaneously, a long-requested addition for community tournament organisers
  • Portal: The Advanced Editor Program gains baked lighting and terrain editing tools; Tsuru Reef joins as a Portal custom-experience map

Phase 3 — Tidal Strike on 15 September — follows with the Diver’s Knife melee weapon, the Deep Six collection event, new Phantom Program discoverable secrets, and the Proximity Chat feature for REDSEC.

Battlefield 6 Season 4 full roadmap showing Pacific Front, Top Gun, and Tidal Strike phases
Image courtesy of EA / BF Studios

The Top Gun Update is free for all Battlefield 6 owners; some Season 4 content requires gameplay or in-game purchase to unlock. Battlefield REDSEC remains free-to-play as a standalone. Check EA’s official Battlefield 6 page for full details on pricing and availability. For more game news, keep an eye on GameTrader.

Onimusha: Dawn of Dreams Joins PS Plus Premium on 18 August — Catch Up Before Way of the Sword

Capcom’s 2006 PS2 classic Onimusha: Dawn of Dreams is joining PS Plus Premium Classics on Tuesday, 18 August 2026 — confirmed ahead of Sony’s official Wednesday lineup reveal. The timing lands just 17 days before Onimusha: Way of the Sword arrives on 4 September, giving PS Plus Premium subscribers a clean window to catch up on the series before the long-awaited revival drops.

What Is Onimusha: Dawn of Dreams?

Onimusha: Dawn of Dreams — Soki in combat against Genma enemies
Image courtesy of Capcom

Released in March 2006 for the PlayStation 2, Dawn of Dreams is the fourth mainline Onimusha entry and the last one the series saw for nearly twenty years. Set during Japan’s Sengoku period, the story follows Soki — known as the Oni of Ash and the second son of Ieyasu Tokugawa — who assembles a band of warriors to stop the revived warlord Toyotomi Hideyoshi and his Genma demon forces across seventeen stages.

Dawn of Dreams made several meaningful upgrades over its predecessors. It was the first Onimusha title to move from pre-rendered backdrops to fully 3D, free-roaming environments, and it expanded the roster to five playable characters, each with a distinct combat style:

  • Soki — massive two-handed sword strikes, raw power
  • Jubei — twin blades, fast and fluid
  • Ohatsu — firearms, grenades, and long-range projectiles
  • Roberto — European lance, reach and crowd control
  • Tenkai — staff combat with Buddhist warrior styling

Most notably, Dawn of Dreams introduced two-player co-operative play — a first for the franchise and the feature most often cited by returning fans who remember it fondly.

What the PS Plus Version Includes

Onimusha: Dawn of Dreams — characters facing off against Genma demons
Image courtesy of Capcom

PlayStation Plus Premium Classics titles typically run with up-rendering for higher output resolution, rewind, quick save, and customisable video filters. Dawn of Dreams will be playable on both PS4 and PS5 through a PS Plus Premium (highest tier) subscription from 18 August.

Not on Premium? The game will also be available as a standalone purchase at US$20 — a reasonable price for a full Sengoku action-RPG with a co-op mode that still holds up.

Sony’s complete August Extra and Premium catalogue announcement is expected on Wednesday, 12 August, with the games going live on Tuesday, 18 August. Dawn of Dreams is already confirmed ahead of that official reveal.

The Series Context

Dawn of Dreams sits at the end of the original Onimusha run. The franchise went quiet after 2006 and did not receive a mainline entry until this year’s Onimusha: Way of the Sword, which picks up a new story set in a different era of Japanese history. Playing Dawn of Dreams is not required to understand the new game — the narrative continuity is loose — but it gives you a feel for what the series was before the hiatus and why its fans are excited about the revival.

The seventeen-stage campaign should take ten to fifteen hours for a first playthrough, making the two-week gap between 18 August and 4 September a realistic catch-up window. Add a second character playthrough with a friend over co-op and you have a reasonably full experience before Way of the Sword lands.

For more PlayStation and Capcom news, see our game news section.

Capcom Platinum Titles Update: Wilds 11.8M, Requiem 8M, PRAGMATA Debuts

Monster Hunter Wilds has crossed 11.8 million units sold, Resident Evil Requiem hit 8 million in its first reported quarter, and Capcom’s brand-new IP PRAGMATA debuted at 2.5 million on the publisher’s platinum titles list — all according to sales data from Capcom’s Q1 FY3/2027 financial results, covering the three months ended 30 June 2026.

Those results also showed net sales of 70.4 billion yen (up 54.7% year on year) and operating profit of 41.1 billion yen (up 66.9% YoY) — the best Q1 in Capcom’s history. The company credited “all-new IP PRAGMATA” and continued strength in catalogue titles as the twin engines of that growth.

PRAGMATA: New IP, Instant Platinum Debut

PRAGMATA gameplay — Hugh and Diana explore a lunar facility
Image courtesy of Capcom

Released on 17 April 2026 for PS5, Xbox Series X|S and PC, and 24 April on Nintendo Switch 2, PRAGMATA is Capcom’s first major all-original IP in years — a sci-fi action-adventure following spacesuit-clad protagonist Hugh and android companion Diana through a moon base overtaken by rogue AI. The game sold 1 million units in its first 48 hours, 2 million within 16 days, and cleared 2.5 million by end of June, earning it immediate entry on the platinum list.

Critics gave it strong marks: an 87% average on OpenCritic, with the Switch 2 version scoring 93% from early reviewers. On Steam, 97% of nearly 15,000 user reviews are positive. Singapore players on PS5, PC and Switch 2 can still pick it up at major game retailers and electronics chains locally, or digitally via PlayStation Store, Steam and Nintendo eShop.

PRAGMATA | Launch Trailer — via Official Capcom Europe on YouTube
PRAGMATA — combat and exploration on the lunar surface
Image courtesy of Capcom

Resident Evil Requiem: 8 Million in One Quarter

Resident Evil Requiem — Grace Ashcroft and Leon S. Kennedy face the outbreak
Image courtesy of Capcom

Resident Evil Requiem launched in February 2026 and has already clocked 8 million units through to the end of June — the strongest opening quarter of any mainline entry in the series’ 30-year history. On Steam, the game peaked at 344,000 concurrent players at launch (the highest concurrent count ever for any Resident Evil title) and holds an “Overwhelmingly Positive” rating from nearly 48,000 reviews. The game stars FBI analyst Grace Ashcroft alongside series veteran Leon S. Kennedy and is available on PS5, Xbox Series X|S, PC and Switch 2. For Singapore survival-horror fans who have not yet played it, the digital and physical versions are widely available locally.

Monster Hunter: World Still the King, Wilds Closing In

Monster Hunter Wilds — hunters face a massive creature in a ruined landscape
Image courtesy of Capcom

Monster Hunter: World remains Capcom’s all-time bestseller at 22.4 million units (30.4 million combined with Iceborne expansion). Monster Hunter Wilds — the February 2025 follow-up that stormed onto every platform including Switch 2 — added 400,000 units this quarter for a lifetime total of 11.8 million, steady momentum even 18 months post-launch. Monster Hunter Rise sits at 19.3 million, with the Sunbreak expansion at 11.9 million. Singapore has historically been a strong Monster Hunter market, with local hunts and community sessions common at gaming cafes and college campuses.

The Remake Surge: RE4 +2.4M in One Quarter

The Resident Evil remakes posted their biggest single-quarter growth in years. Resident Evil 4 Remake surged by 2.4 million to reach 16.0 million lifetime — the sharpest jump among all platinum titles this period, boosted partly by a steep platform sale that temporarily dropped the price to around US$10 and brought in a fresh wave of buyers. Singapore fans who have been holding off on the RE4 Remake might want to watch their preferred storefront for the next discount window.

Resident Evil 2 Remake climbed 1.4 million to 19.7 million, while Resident Evil 3 Remake gained 1.2 million to hit 14.5 million. Devil May Cry 5 added 1.1 million for a lifetime total of 12.3 million, and Street Fighter 6 grew by 500,000 to 7.2 million. Capcom’s full updated platinum titles list is on the company’s official investor-relations page.

For more game industry coverage, check our Game Industry News archive.

Mega Man X Joins DMC: Peak of Combat in Live Collab Event

Two of Capcom’s most beloved action franchises have collided on mobile — Mega Man X has arrived in Devil May Cry: Peak of Combat as a playable Hunter, kicking off the Mega Man X DiVE collaboration with Version 2.19, now live globally on iOS and Android including Singapore.

The Blue Bomber Joins the Hunt

X enters the DMC universe with a moveset that should feel immediately familiar to fans of the classic series. In combat, he brings his iconic Blaster, a Dash, Double Jump, and the Nova Strike area attack — the last of which is tied to his Ultimate Armor skin, which also enables a chargeable X Buster. His featured weapon is the new Sniper Buster, acquirable through a dedicated Weapon Prayer and upgradeable to its own “Ultimate Blast” skin through progression.

Three alternate appearances are available for X at launch:

  • Classic Blue — his default look
  • “Tribute to the Fallen” — unlocked through Hunter progression
  • “SE DIVE VER.” — a nod to the Mega Man X DiVE game, obtainable through the limited-time event
Devil May Cry: Peak of Combat × Mega Man collab is official! — via Devil May Cry: Peak of Combat on YouTube

DiVE Deep: Relive the Classic Sigma Showdown

Mega Man X as a playable Hunter in Devil May Cry: Peak of Combat
Image courtesy of Capcom / NebulaJoy

The centrepiece of the collab is the “DiVE Deep” limited-time event, which spans three original story chapters and pits players against the towering digital villain Sigma. It is one of the more thematically coherent crossover events the game has run — the idea of diving into a corrupted digital world maps naturally onto X’s lore from the Mega Man X DiVE series.

Beyond the story mode, Version 2.19 adds a new Boss Hunt encounter and five collectable X-series Runes to track down during the event window. There is no confirmed end date published at time of writing; check the in-game event tab for the latest schedule.

Available Now for Singapore Players

Devil May Cry: Peak of Combat launched across Southeast Asia in 2024 via a dedicated Asia build on Google Play and the iOS App Store. The Mega Man X DiVE collab is a global update with no region lock — Singapore players can head straight in and start the DiVE Deep event now.

The game is free to play, with the Sniper Buster weapon available through its own Weapon Prayer banner and X’s Hunter slot accessible through standard pull mechanics. If you have been sitting on currency reserves, this collab is one of the better excuses to spend them — Mega Man X is a genuinely iconic addition to the DMC roster.

Keep an eye on our game news coverage for more updates from the mobile gaming space.

Onimusha: Way of the Sword — “Severing Fates” Trailer Out, Demo Live Now

With Onimusha: Way of the Sword now just four weeks away, Capcom has released a new story trailer — Severing Fates — and opened a free playable demo. If you have been watching this one from the sidelines, now is the time to try it for yourself.

Onimusha: Way of the Sword — Severing Fates Trailer, via Capcom USA on YouTube

What “Severing Fates” Reveals

The new trailer centres on Yasui Konpiragu Shrine in Kyoto — a real landmark historically associated with the idea of en-kiri, the severing of bad relationships and ill fate. In the game, protagonist Musashi arrives to find a twisted supernatural presence feeding on innocent wishmakers, turning the shrine’s folklore into something far more sinister. The tone is unmistakably Onimusha: Edo-period dread, grotesque enemies, and lethal swordplay against a backdrop of crumbling woodwork and lantern light.

Onimusha Way of the Sword protagonist holding a demon claw in a misty forest
Image courtesy of Capcom

Demo Live Right Now — PC, PS5 and Xbox

The free demo is available right now on PS5, Xbox Series X|S, and PC via Steam and Epic Games Store. A Nintendo Switch 2 demo has not been announced yet, though the full game launches on Switch 2 alongside the other platforms on 4 September 2026 — a date Capcom moved three weeks earlier than originally planned.

The demo should give a strong feel for the Soulslike-adjacent swordplay that sits at the heart of the game — deliberate, parry-heavy combat with a strong emphasis on reading enemy attack patterns. Gematsu reported the demo went live alongside the trailer drop today.

Onimusha Way of the Sword combat scene with character and monster under torchlight
Image courtesy of Capcom

How Real Kyoto Shaped the Game

An in-depth report published today on AUTOMATON (Japanese) offers a fascinating look at how seriously Capcom took its Kyoto setting. The development team made on-site visits to four locations — Kiyomizu-dera, Rokudo Chinno-ji, Yasui Konpira-gu, and Kennin-ji — and the attention to detail borders on obsessive.

The Kiyomizu-dera stage, for instance, was built to match the exact number of floor boards of the real structure. One deliberate departure: the actual stage has a slight incline, which the team flattened slightly for smoother combat. More strikingly, because the stage involves violent fight sequences, Capcom coordinated with the temple authorities to have the sacred main statue’s doors closed in-game — the statue, visible to real-life visitors, does not appear during the battle. Capcom worked directly with the temple on this.

Read the full report at AUTOMATON (Japanese) — it is a rare window into how much research goes into recreating sacred spaces for entertainment.

Onimusha Way of the Sword character deflecting attacks in an autumn garden shrine setting
Image courtesy of Capcom

Release at a Glance

  • Release date: 4 September 2026
  • Platforms: PS5, Xbox Series X|S, Nintendo Switch 2, PC (Steam / Epic / Microsoft Store)
  • Demo: Live now on PS5, Xbox Series X|S, PC — Switch 2 demo TBA
  • Developer / Publisher: Capcom

For Singapore and SEA players, the game will be available digitally on day one across all platforms at local digital storefronts. Physical availability is to be confirmed — check with major game retailers and electronics chains closer to launch.

For more upcoming Switch 2 and action game news, see our Game News roundups.

Mega Man: Dual Override Gets Its Gamescom 2026 Debut — First Playable Demo Incoming

Capcom is bringing Mega Man: Dual Override to Gamescom 2026 — and for the first time ever, fans will be able to get their hands on it. The showfloor demo marks the public debut of one of this year’s most anticipated action-platformers, and with Gamescom running from 20 to 24 August in Cologne, Germany, the wait isn’t long.

If the reveal trailer is anything to go by, this is going to be a proper Mega Man experience — classic 2D side-scrolling action with a fresh coat of paint and what looks like a more ambitious scope than the series has seen in years.

The “Dual Override” name has had fans speculating since the announcement, and Capcom has kept the full details close to its chest. From the reveal trailer and early screenshots, the game carries the series’ signature feel: fast movement, precise platforming, and the kind of robot boss fights that made the franchise iconic.

Nintendo Gamescom 2026 Switch 2 lineup
Nintendo’s confirmed Switch 2 line-up for Gamescom 2026.

Mega Man: Dual Override isn’t the only reason to keep an eye on Gamescom this year. Nintendo’s Switch 2 line-up for the event is stacked, with confirmed titles including Splatoon Raiders, Switch Sports Resort, Metaphor: ReFantazio, Minecraft Dungeons 2, 007: First Light, EA FC 27, and the Pokémon Pokopia Expansion Pass. It’s shaping up to be one of the biggest Gamescom showcases in years.

Mega Man: Dual Override gameplay screenshot
Tight 2D platforming with explosive stage design — the Mega Man formula, turned up a notch.

The gameplay screenshot shows exactly what fans want from a Mega Man title: layered 2D stage design, explosive visual effects, and the kind of enemy density that’ll have your reflexes working overtime. This looks like a Mega Man game that means serious business.

For Singapore fans, you won’t be flying to Cologne to try the demo — but Capcom is expected to bring more news out of Gamescom, possibly including a release window or a follow-up trailer. We’ll be tracking everything as it drops.

Stay tuned to GameTrader.SG for all the latest Gamescom 2026 updates.

Monster Hunter Wilds Global Exhibition Lands in September — Championship Quests and Free DLC Are Live Now

Capcom has just announced the Monster Hunter Wilds Championship Global Exhibition, a head-to-head showdown set for September 2026 that will see the top hunters from four regional tournaments battle it out on the world stage. Better yet, you don’t have to wait until September to get in on the action — two championship challenge quests and a bundle of free cosmetic DLC dropped for all players this week.

Four Regions, One Crown

The Global Exhibition brings together the winning teams from Capcom’s official regional Monster Hunter Wilds championships held across Japan, the United States, France, and Taiwan. No exact venue or date has been confirmed beyond “September 2026,” but the format is a head-to-head timed hunt to determine the strongest squad on the planet. Think of it as the Monster Hunter World Cup — with larger claws.

While no Southeast Asian team is competing this time, Capcom is opening up the exact same challenge quests used in the event so every hunter worldwide can measure up against the pros.

Take On the Championship Quests Right Now

Two limited-time challenge quests went live on 4 August and are available to all Monster Hunter Wilds hunters on PS5, Xbox Series X, and PC who have reached Hunter Rank 100 or above. Both quests take place in Wounded Hollow, and weapon choice is restricted to: Great Sword, Hammer, Heavy Bowgun, Lance, Light Bowgun, and Switch Axe.

  • “What Dreams May Soar” (Quest 1) — A solo or co-op hunt against the fearsome Arch-Tempered Arkveld. This is pure, white-knuckle DPS racing in some of the most gruelling conditions the game offers.
  • “What Dreams May Soar” (Quest 2) — A multi-monster gauntlet pitting you against Lagiacrus, Xu Wu, and Arch-Tempered Nu Udra simultaneously. Target prioritisation and stamina management are everything here.

These are the actual quests the four invited champion teams will be running at the live exhibition, so clearing them is the closest most of us will get to competing at that level. If you’ve been looking for an excuse to dust off your HR 100 saves, this is it.

Free DLC: Poogies, Palicoes, and a Very Fancy Car

Capcom sweetened the announcement with a set of free cosmetic DLC available right now through the PlayStation Store, Microsoft Store, and Steam — no purchase required.

Rolling Poogie Pendant (circus variant) — Monster Hunter Wilds free DLC
Image courtesy of Capcom

On the hunter side, four Rolling Poogie Pendants are on offer — the beloved pig mascot reimagined as a circus performer, balancing on a ball in a range of colourways. Pick up the Deux-Ton (clown stripes), Monochrome, Four-Seasons Flower, and Sakura designs and hang them off your weapon for maximum camp at the campfire.

Rolling Poogie Pendant (sakura variant) — Monster Hunter Wilds free DLC
Image courtesy of Capcom
Happy-Go-Congakart Pendant — Monster Hunter Wilds free DLC
Image courtesy of Capcom

There’s also the Happy-Go-Congakart Pendant — a Congalala crammed into a tiny pink car, towing a very distressed Wudwud behind it. Chaotic energy, maximum charm.

Palico mains get the Wudwud Felyne Layered Armor, dressing your cat companion up as one of the game’s resident furry shopkeepers, complete with a blue-brimmed hat and golden star accessory.

Wudwud Felyne Layered Armor — Monster Hunter Wilds free DLC
Image courtesy of Capcom

What to Watch For in September

Capcom hasn’t confirmed the exhibition venue or streaming details yet, but past Monster Hunter championship events have been broadcast on the official Monster Hunter YouTube and Twitch channels with English commentary. Keep an eye on the official Global Exhibition page for updates as September approaches.

In the meantime, grab the free DLC, load up a challenge quest, and see how your clear time stacks up. For more Monster Hunter Wilds coverage, check our dedicated game news section.

Street Fighter 6 Season 4 Patch Reshapes the Meta — Who Rose and Who Fell

The Yasmine Update for Street Fighter 6 dropped overnight, and while most eyes were on the new fighter herself, the Season 4 balance patch quietly sent shockwaves through the competitive tier list. Buffs and nerfs touched over 25 characters, Modern Controls gained new directional options, and a long-complained-about Drive Reversal input bug finally got the axe. Here’s what the Singapore FGC needs to know before the next session.

Metro City open-world hub in Street Fighter 6 Season 4
Image courtesy of Capcom

Biggest Winners

Kimberly — Ninja Getting Her Groove Back

Kimberly has struggled in Season 3’s more neutral-heavy landscape. Season 4 addresses this directly: her Shuriken Bomb install now banks up to three stocks instead of two, and Hidden Variable has adjusted spacing that makes it harder to punish on reaction. With greater threat radius and resource sustainability, Kim players can finally run the layered setplay the character was designed for. Expect her to climb out of the mid-tier rut she’s been stuck in since the Season 2 adjustments.

Blanka — Sparks Fly in the Corner

Blanka’s Electric Thunder received a significant multi-hit buff when the opponent is cornered. Corner is traditionally where Blanka has struggled to convert consistent pressure, leaning on setplay resets that sharp defenders could negate. The Season 4 change rewards reads and fundamentals over the random “it hit” style often memed about online. FGC purists have been calling for this adjustment for months, and Capcom has delivered.

Alex — The Grappler Rises

Two changes that matter: Prowler Stance follow-ups are now easier to land (reduced execution window for hit confirms), and Power Bomb’s reach is extended. Alex was already seeing fringe competitive play at Singapore locals; these tweaks push him closer to viable at higher-stakes events. If you have an Alex lab partner, they’ll be very chatty this week.

Battle Hub arcade scene in Street Fighter 6
Image courtesy of Capcom

Biggest Losers

Mai — The Air Supremacy Tax

Mai was deemed too dominant in aerial offence, particularly her SA1 which could be triggered from grounded situations to extend combos with invincibility frames attached. Capcom’s fix: SA1 invincibility is now aerial-only. This is a meaningful nerf to her defensive and punish options, particularly against opponents who respected the SA1 threat to open up their neutral. Overdrive Ryuuenbu has also been restructured with narrower follow-up windows. Her damage ceiling drops noticeably, and the corner carry combos she was running in Season 3 need reworking.

Ed — The Mix Is Still There, but Cheaper

Ed’s back throw advantage has been reduced, trimming the okizeme that made his mix-up game so oppressive in Season 3. More significantly, held Psycho Flicker no longer guarantees a throw follow-up on hit — a property that was central to his high-damage launchers. Ed mains will need to relearn when the mix is safe versus when opponents now have windows to tech or jump out. His skill ceiling arguably rises while his floor drops.

Under the Hood: Modern Controls and the Drive Reversal Fix

Modern Controls received a quality-of-life expansion this patch: new Down+SP directional inputs (Down-Back+SP, Down+SP, Down-Forward+SP) add execution nuance that was previously forcing Modern players to choose between accessibility and variance. Assisted Combos have also been revised across multiple characters, generally tightening the damage gap versus Classic users at optimal play — a change that should help Modern become a more viable choice at tournament level.

The Drive Reversal input fix is arguably the most impactful silent change in the patch. Holding back during a Drive Reversal input’s screen freeze was inadvertently cancelling previously-entered commands — a bug reported on the SF6 subreddit and official forums for the better part of a year. Competitive players had developed workarounds, but the fix levels the playing field and removes an input-reliability variable at top level. This one will have a real effect on high-stakes sets.

Chinatown stage screenshot with Ken in Street Fighter 6
Image courtesy of Capcom

Season 4 Roster: What’s Coming

Yasmine is live today as the first Season 4 DLC fighter. The Season 4 pass also previewed Arjun, Tifa Lockhart (the Final Fantasy VII guest character we covered in June 2026), and Bosch. No release dates have been confirmed for the remaining three beyond the Season 4 window. With Yasmine just out, eyes will now shift to Capcom Cup and regional qualifiers to see how the Season 4 meta settles before the next fighter arrives.

What This Means for EVO Singapore 2027

Singapore’s fighting game community has been building momentum — from World Warrior SG to the announcement of EVO Singapore 2027 at Marina Bay Sands. The Season 4 meta shift matters here. The characters likely to make pools and top 8 look different now: Kimberly, Blanka, and Alex buffs open up new counter-pick discussions at the local level; the Mai and Ed nerfs may push established players toward locking in a secondary before the qualifier circuit begins.

Watch the Singapore FGC Discord servers and local tournament results over the next month — first-impression data from SEA players on the new patch will be telling. For the full character-by-character patch notes, Capcom’s official update page is the definitive reference. This article covers competitive meta implications only.

Also read: SF6 Yasmine Is Live — Plus the Onimusha Collab Launching Alongside Her

SF6 Yasmine Is Live — Free Onimusha Collab Starts 7 August

Street Fighter 6’s Yasmine went live on 3 August 2026, making her Capcom’s first-ever Filipino World Warrior — and for Southeast Asia’s fighting game community, that’s a headline moment. She launched alongside a full roster of battle-balance adjustments and, separately, a free in-game Onimusha event that kicks off this Thursday (7 August) and runs to month’s end. We covered her announcement back in June; here’s what’s new now that she’s in everyone’s hands.

Who Is Street Fighter 6 Yasmine?

Yasmine character select screen in Street Fighter 6 with the Nayshall stage backdrop
Image courtesy of Capcom

Yasmine grew up in the Philippines, training alongside her older brother Kuya under their grandfather’s guidance in Eskrima — the Filipino national martial art built around rapid blade and stick combinations. Kuya’s sudden disappearance left her training dormant, until a French supermodel’s FooTube videos reignited her fighting spirit. She enters the circuit armed with a karambit knife and a personal mystery to unravel.

Her kit focuses on aggressive forward movement and layered knife mix-ups. Key special moves include:

  • Daloy ng Tubig — a quick forward rush that opens and extends combos
  • Alon — a multi-hit follow-up that can activate Bayani Mode, a powered-up state that expands her offensive options
  • Talim ng Hangin — a low sweep for pressure and whiff punishment
  • Mukha ng Langit — a front-flip overhead that forces opponents to respect multiple angles
  • Lipad ng Agila — a multi-hit aerial rush
  • Pangil sa Likuran — a swirling projectile at variable speeds for zoning

Her Arcade Story and Outfit 2 are both included at launch, and the accompanying update also brings general battle-balance adjustments across the full Street Fighter 6 roster.

Street Fighter 6 Character Guide | Yasmine — via Street Fighter on YouTube

How to Get Yasmine in SF6

Yasmine is available now on PS5, PS4, Xbox Series X|S, Nintendo Switch 2, and PC. She is included with the Year 4 Character Pass and Year 4 Ultimate Pass; she can also be purchased separately. Three more Year 4 fighters are still incoming: Arjun, Tifa Lockhart (yes, the Final Fantasy VII Tifa), and Bosch.

Street Fighter 6 official Philippines Launch Event poster, Makati, 9 August 2026
Image courtesy of Capcom

Capcom is holding an official Philippines launch event on 9 August in Makati at Salud! — a fitting celebration for the first Filipino fighter in the series’ nearly 40-year history. If you happen to be in Manila that weekend, it’s worth a look.

Free Onimusha Collab: Log In 7–31 August for EX Colours

Way of the Oni x Way of the Fist limited time event, 7 August to 31 August
Image courtesy of Capcom

Running from 7 to 31 August, the “Way of the Oni × Way of the Fist” collaboration ties Street Fighter 6 to Onimusha: Way of the Sword, Capcom’s first new entry in the samurai franchise in over two decades (launching 3 September 2026). The collab is entirely free — simply log in during the event window to claim everything.

All 8 Oni EX Colours and What You Get

All eight Oni EX Colours: Miyamoto Musashi Ryu, Soki Luke, Osric Blanka, Gogandantess AKI, Sasaki Ganryu Ed, Oda Nobunaga Akuma, Jacques Blanc M.Bison, Akechi Samanosuke Terry
Image courtesy of Capcom

Eight SF6 fighters each get a new colour palette inspired by an Onimusha character:

  • Miyamoto Musashi → Ryu
  • Soki → Luke
  • Osric → Blanka
  • Gogandantess → A.K.I.
  • Sasaki Ganryu → Ed
  • Oda Nobunaga → Akuma
  • Jacques Blanc → M. Bison
  • Akechi Samanosuke → Terry

On top of the EX colours, logging in during the event also unlocks Samurai Avatar costumes, Challenger Screen Illustrations, Titles, and Avatar Gear. The Battle Hub is getting an Onimusha-themed makeover with a community voter called “Your Favourite Genma” — vote for your favourite demonic Genma from the series to earn exclusive stickers and camera frames.

Street Fighter 6 — The Way of the Oni × The Way of the Fist Collab Event Announcement Trailer — via Street Fighter on YouTube

It’s a strong pair of updates to drop together: a brand-new fighter with a deep SEA cultural identity, and a nostalgia-heavy crossover with a franchise that has been dormant for over two decades. Whether you play Street Fighter 6 competitively or just casually, the Onimusha log-in rewards are worth grabbing before 31 August. Keep an eye on the Game News section for Onimusha: Way of the Sword coverage when it launches in September.