Tag Archives: PS5

Final Fantasy VII Revelation: Every New Detail So Far

The wait for the finale is almost over. Final Fantasy VII Revelation — the third and final chapter of Square Enix’s Remake trilogy — is locked in for a worldwide launch in Spring 2027, and director Naoki Hamaguchi has been peeling back the curtain on what to expect. Between the Summer Game Fest reveal and a deep-dive interview with Japanese outlet Denfaminicogamer, we now have a much clearer picture of how Cloud and company close out 30 years of FF7 storytelling. Here’s everything new we’ve learned.

FINAL FANTASY VII REVELATION — Reveal Trailer, via FINAL FANTASY on YouTube

What is Final Fantasy VII Revelation?

Revelation is the conclusion to the trilogy that began with 2020’s Final Fantasy VII Remake and continued with 2024’s Rebirth. Hamaguchi explained that the “Revelation” title is meant to signal that “things previously concealed are being revealed” — a direct nod to the questions and theories the first two games left dangling. After Remake and Rebirth teased an altered timeline, this is the entry that’s supposed to pay it all off.

Encouragingly for anyone burned by long FF7 waits, Hamaguchi says the game is already fully playable from start to finish and now sits in its final balancing phase. He claims to have personally played through the whole thing around 40 times — a good sign the Spring 2027 window is solid rather than aspirational.

A colossal Weapon rises from the sea beside an industrial platform in Final Fantasy VII Revelation
Image courtesy of Square Enix

The Highwind and a world without boundaries

The headline feature is freedom. The iconic airship Highwind is obtainable early in the game, and instead of touching down at fixed landing spots, players drop in anywhere via parachute, seamlessly transitioning from sky to ground. You can fast-travel back up to the Highwind or return to on-foot exploration at will, and the ship’s interior even updates dynamically as the story progresses.

Every region from Rebirth returns, but the landscape has been reshaped — the awakening Weapons have caused geological upheaval, so familiar areas now look and play differently. Hamaguchi describes the design as an “ultra side-quest” structure: you can reach a lot of the map early, but the wildly varying difficulty of each area nudges you toward your own non-linear path rather than a single critical line.

Meet Pico, your one and only Chocobo

Rather than the stable of region-specific Chocobos from Rebirth, Revelation gives you a single companion bird named Pico that grows alongside you across the adventure. As Pico develops, it unlocks flight and gliding, opening up vertical exploration and letting you finally reach locations that were inaccessible earlier in the game. It’s a clever way to gate the open world without walling it off entirely.

Party members face off against a towering plant-like creature in Final Fantasy VII Revelation
Image courtesy of Square Enix

New playable characters and the “Ware” system

Two long-requested party members are confirmed playable:

  • Vincent Valentine finally enters the rotation, complete with a “Beast Mode” transformation you can toggle with a single button press mid-battle.
  • Cid Highwind joins as an attacker who specialises in aerial combat — fitting for the trilogy’s most airship-obsessed character.

Underpinning the combat is a new “Ware” system, which lets you customise each character’s role by swapping equipment, reshaping how they play. Notably, all Ware types unlock at once, so you’re encouraged to experiment and diversify your party builds from the off rather than grinding to slowly open options.

Final Fantasy 7 Revelation — Gameplay Overview Trailer, via IGN on YouTube

Story: choices that actually matter

Hamaguchi is leaning hard into the “weight of choice.” Player decisions reportedly determine which storylines unlock and which events play out — and they can even shift how you perceive individual characters. The main story still follows a set sequence, but the side content around it stays flexible.

A few story threads got specific attention: the previously underdeveloped Wutai storyline is being expanded, character relationships now reach beyond the usual Cloud-centric pairings, and Zack is said to play an important role in illustrating just how different this world has become from the 1997 original. As for the cast, Critical Role’s Matthew Mercer returns as the English voice of Vincent, with Travis Willingham confirmed as Sephiroth for the finale.

Sweeping vista of the reshaped world in Final Fantasy VII Revelation
Image courtesy of Square Enix

Platforms and release

Revelation launches simultaneously worldwide in Spring 2027 across PS5, Nintendo Switch 2, Xbox Series X|S, and PC (Steam, Epic Games Store and Xbox on PC). It’s the first mainline entry in the Remake trilogy to skip a PS5 timed exclusivity window and arrive everywhere at once — including, for the first time, on a Nintendo platform via the Switch 2, with the Switch 2 version receiving further optimisation closer to launch.

What this means for Singapore gamers

The day-one multiplatform launch is the big win here. No more watching the rest of the trilogy land on PS5 first — Singapore players on Switch 2, Xbox Series X|S or PC get to start the finale on the same day as everyone else in Spring 2027. SGD pricing and pre-order editions haven’t been announced yet, but expect details to firm up through late 2026.

If you’re planning to dive into the finale, now’s the time to make sure your back catalogue is sorted — whether that’s picking up Remake and Rebirth or trading in titles you’re done with to fund the upgrade. Drop by GameTrader to buy, sell or trade your games and consoles, and keep an eye on our news page as more Revelation details (and that all-important price) drop ahead of launch.

Beast of Reincarnation: Game Freak’s Action RPG Launches 4 August

Game Freak — the studio behind every mainline Pokémon game since 1996 — is about to drop something completely different. Beast of Reincarnation, the legendary developer’s first action RPG outside the Pokémon universe, launches globally on 4 August 2026 on PS5, Xbox Series X|S, and PC via Steam. Xbox Game Pass subscribers get it on day one, and a physical PS5 edition is also confirmed.

Beast of Reincarnation — key art showing the world of post-apocalyptic Japan
Image courtesy of Fictions / Game Freak

What Is Beast of Reincarnation?

Beast of Reincarnation is a story-driven action RPG set in post-apocalyptic Japan in the year 4026. Developed under Game Freak’s internal “Gear Project” initiative — a programme that lets the team explore projects beyond their Pokémon work — it is directed by Kota Furushima and produced by Shigeru Ohmori, two longtime names from the Pokémon series. The publisher is Fictions, the label that also brought Hi-Fi Rush into the world.

The game’s tone is ambitious: “warmth, trust, and loneliness”, in Furushima’s own words. It is the studio’s first release on both PS5 and Xbox Series X|S, and their most technically complex project to date.

Beast of Reincarnation | Release Date Trailer — via Fictions on YouTube

A Shiba Inu and the End of Japan

You play as Emma, a warrior known as a “Blighted One” — someone whose body has been transformed by a mysterious corruption called the Blight, with flowering vines growing from her hair that she uses for grappling and traversal. Cast out from the surviving human colonies, Emma travels with her constant companion Koo, a Shiba Inu whose role in the story Game Freak is deliberately keeping under wraps for now.

Beast of Reincarnation — post-apocalyptic Japanese highway environment
Image courtesy of Fictions / Game Freak

Together, Emma and Koo are tasked with hunting down and eliminating the titular Beast that threatens the last major human settlement. Along the way they’re joined by allies including Brad, the warrior Kagura, and the mysterious Kunai, a swordsperson who travels alongside a malefact of her own. The setting draws heavily on Japanese iconography — ancient shrines, crumbling highways, and corrupted wildlife — reimagined through the lens of a civilisation that has already fallen.

Soulslike Combat With a Pokémon-Style Twist

Beast of Reincarnation — Emma and Koo in synergy combat
Image courtesy of Fictions / Game Freak

Combat is real-time and skill-driven, built around a parry and deflect system with a soulslike rhythm. Successfully parrying builds power for Koo’s special moves, called Blooming Arts — a co-combat mechanic that rewards reading enemy attacks rather than simply dodging them. Emma’s katana can be stacked with elemental effects via Spirit Stones, and her vine-based mobility (double jumps, gap-crossing) opens up three-dimensional combat spaces that typical soulslikes don’t always offer.

Furushima has been explicit that he wanted moments where players can “pause, think carefully, and fight with the tactical mindset of a command-based RPG” rather than relying purely on reflexes. To that end, Beast of Reincarnation ships with three difficulty settings including a Story Mode, making it accessible to players who want the narrative experience without the punishing wall of a traditional soulslike.

Boss encounters are large-scale set pieces against creatures called Nushi, described as Shadow-of-the-Colossus-style confrontations. Enemies include organic malefacts and robotic foes with a dismemberment system for the latter.

PS5, Xbox Game Pass, and PC — Singapore Players, Take Note

Beast of Reincarnation releases on 4 August 2026 across PS5 (including a physical edition), Xbox Series X|S, and PC via Steam. Xbox Game Pass Ultimate subscribers get it on day one at no extra cost — a strong value proposition given the Singapore Xbox Game Pass subscription price.

There is no Nintendo Switch 2 version confirmed at this time, which may be a slight sting for fans expecting Game Freak to stay in the Nintendo ecosystem. Pre-orders are open now on Steam and the PlayStation Store. Singapore digital pricing on PSN is expected in line with the US launch price, though at time of writing the SGD price has not been officially listed.

For those still on the fence, the PC Gaming Show on 7 June (streaming now in the US, early 8 June SGT) is set to feature Beast of Reincarnation — so there may be fresh gameplay before the month is out. Check the latest gaming news here for any updates from that showcase.

Last words

Beast of Reincarnation is a genuine left-field swing from a studio Singapore fans have grown up with, and it looks like one of the most distinctive Japanese action RPGs in years. Post-apocalyptic Japan, a Shiba Inu co-pilot, soulslike combat with an accessible mode, and Game Pass day one — the value proposition for Singapore gamers is strong regardless of which platform you’re on. Mark your calendar for 4 August.

Ubisoft Singapore Leads AC Black Flag Resynced — Out 9 July

Singapore’s own Ubisoft studio is the lead developer behind one of 2026’s most anticipated action-adventure releases, and the wait is almost over. Assassin’s Creed Black Flag Resynced, Ubisoft’s first-ever ground-up remake, launches on 9 July 2026 for PS5, Xbox Series X|S, and PC — and it was built right here in Singapore.

Assassin's Creed Black Flag Resynced: Official Summer Game Fest Trailer — via Assassin's Creed on YouTube

What Is Assassin’s Creed Black Flag Resynced?

This is not a remaster — Ubisoft is emphatic about that distinction. Black Flag Resynced has been rebuilt from scratch in the latest Anvil engine with zero code carried over from the original 2013 game. The result is a full reimagining of the beloved pirate adventure: ray-traced visuals, Dolby Atmos audio, seamless open-world environments with no loading screens, and a raft of new gameplay mechanics that bring the decade-old classic firmly into 2026.

The story follows pirate-assassin Edward Kenway across the Caribbean, with the original narrative intact and meaningfully expanded. Original voice actor Matt Ryan returns as Edward, while original writer Darby McDevitt has penned brand-new scenes for supporting characters — including a new chapter featuring Edward’s wife.

Ubisoft Singapore at the Helm

Edward Kenway overlooking the Caribbean in Assassin's Creed Black Flag Resynced
Image courtesy of Ubisoft

For Singapore gamers, there is a genuine local-pride angle here. Ubisoft Singapore — a key collaborator on the naval systems of the original Black Flag — was chosen to lead the remake, and the studio has left its mark on the game’s biggest upgrades. Creative directors Richard Knight and Paul Fu have spoken about wanting to “reconnect with the heart of Black Flag”: building something faithful to the original while making it worthy of today’s hardware.

This is also the first ground-up remake in Ubisoft’s entire publishing history, making Black Flag Resynced a landmark release for the company — and, by extension, a major milestone for Ubisoft Singapore.

AC Black Flag Resynced: Combat, Stealth and Naval Overhaul

Combat and Stealth

The original game’s older, button-mashing combat has been replaced by a parry-driven system that rewards timing and delivers more visceral takedowns. Edward can now crouch at any time, opening up proper stealth routes mid-mission. A new Observe Mode lets players scan the environment, tag enemies, and track objectives — a quality-of-life feature the original Black Flag badly needed.

Tailing and eavesdropping missions, often the most frustrating sequences in the 2013 original, have been redesigned: getting spotted no longer triggers an instant mission fail, removing the rage-inducing hard restarts many players remember.

Naval Combat

Naval combat with the Jackdaw in Assassin's Creed Black Flag Resynced
Image courtesy of Ubisoft

The Jackdaw has been given a full overhaul. New secondary weapons expand your options at sea, enemy ships now belong to factions with alliances and rivalries that affect how they behave in battle, and you can recruit three officers, each with unique abilities and dedicated side quests. Ten new sea shanties join the already legendary sailing soundtrack, and ship pets — cats and monkeys — add a welcome dose of character.

The showpiece of the naval rework is the dynamic weather system built by Ubisoft Singapore: storms now affect wave physics, wind direction, and enemy ship behaviour, ensuring no two sea battles play out the same way.

Editions, Pricing and Pre-orders

Assassin’s Creed Black Flag Resynced launches globally on 9 July 2026 across PS5, Xbox Series X|S, and PC (available via the Ubisoft Store, Epic Games Store, and Steam). Three editions are available at launch: Standard, Deluxe (with additional content), and Collector’s Edition. Pre-orders are live now — head to Ubisoft’s Singapore storefront for local pricing. The game is also included in Ubisoft+ on day one for subscribers.

Last Words

It is not often that a Singapore studio gets to lead a flagship AAA release of this scale. Ubisoft Singapore’s nautical expertise helped make the original Black Flag one of the most beloved games of its era — and with the remake, the team gets full credit for that legacy. For Singapore gamers, this is worth picking up on principle alone, but fortunately the rebuilt mechanics and modern visuals make it worth every dollar regardless of nostalgia. Mark 9 July in your calendar. Check out our other gaming news while you count down.

Resident Evil: Veronica — Code Veronica Remake Confirmed

After 26 years of fan requests, Capcom has finally made the Resident Evil Veronica remake official. Revealed at Summer Game Fest 2026 on 5 June, Resident Evil: Veronica is a ground-up rebuild of the 2000 survival horror classic — and it is heading to PS5, Nintendo Switch 2, Xbox Series X/S and PC in 2027.

Resident Evil Veronica – Official Reveal Trailer (4K) | IGN Summer of Gaming — via IGN on YouTube

What Is Resident Evil: Veronica?

Back in 2000, Resident Evil — Code: Veronica launched on the Sega Dreamcast as the first mainline RE game to render its environments in real-time 3D. It followed Claire Redfield as she infiltrates an Umbrella island facility — Rockfort Island — in a desperate search for her brother Chris. The story brought back fan-favourite villain Albert Wesker and introduced the terrifying T-Veronica virus, delivering some of the darkest moments in the entire series.

While Capcom has remade RE2 (2019), RE3 (2020) and RE4 (2023) to great critical acclaim, Code Veronica remained the obvious gap — beloved by long-time fans but never brought to modern hardware with a full makeover. That gap closes in 2027.

The remake drops the “Code” from the name, arriving simply as Resident Evil: Veronica — a naming pattern that mirrors how the series has handled its recent remakes.

Survival Horror, Rebuilt from the Ground Up

Claire Redfield in Resident Evil Veronica remake
Image courtesy of Capcom

Capcom has made clear that this will not be a tank-controls nostalgia trip. The remake features modernised controls consistent with the recent RE Engine entries, bringing the original’s fixed-camera corridors into the fluid, over-the-shoulder era. Early details point to a tone that leans firmly into horror — so expect more dread and fewer set-piece moments than, say, RE4 Remake.

Claire and Chris Redfield return as the playable characters, with Wesker once again pulling strings as the central antagonist. The reveal trailer showed a brief glimpse of Rockfort Island’s gothic castle sections alongside the Antarctic Umbrella compound — both recognisable to veterans of the original, now rendered in detail that would have been unthinkable on Dreamcast.

Platforms and What Singapore Gamers Need to Know

Castle facility environment in Resident Evil Veronica remake
Image courtesy of Capcom

Resident Evil: Veronica is confirmed for PlayStation 5, Xbox Series X/S, Nintendo Switch 2 and PC, launching sometime in 2027. No specific release date has been announced yet, and Singapore retail pricing is to be confirmed.

The Switch 2 inclusion is particularly welcome for local fans — Singapore’s Nintendo community has grown significantly since the Switch 2 launch, and having a flagship survival horror title on the platform means more players can join in without needing multiple consoles. You can already wishlist the game on Steam for PC.

There is no word yet on a Singapore-exclusive collector’s edition or local launch event, but given how Capcom handled the RE4 Remake launch in the region, expect local retailers to announce pre-order bundles once a firm date is set. Keep an eye on GameXtreme, GameMartz and major platform digital stores for updates.

The Remake Everyone Was Waiting For

Singapore RE fans have been patient. RE2 Remake blew expectations in 2019, RE3 Remake landed in 2020, RE4 Remake raised the bar again in 2023 — and each time, the question on local forums was: “So when is Code Veronica getting its turn?” Capcom’s answer, it turns out, was Summer Game Fest 2026.

With the full remake trilogy of PS1-era classics now wrapped up and Code Veronica finally in production, Capcom appears to be building toward a complete modern RE canon. Whether Veronica will carry the same critical heat as its predecessors remains to be seen, but the pedigree — and the demand — is certainly there. For more game news as details emerge, stay tuned to GameTrader.SG.

Last Words

Resident Evil: Veronica is real, it is coming in 2027, and it is on every major platform including Nintendo Switch 2. For Singapore fans who have been replaying the HD remaster on PS3 and wondering if Capcom would ever get around to a proper rebuild — your wait is almost over. Wishlist it on Steam now, and we will bring you local pricing and pre-order news the moment Capcom drops it.

Attack on Titan 3 Announced — Full Saga Coming to PS5, Switch 2 and PC

Koei Tecmo and developer Omega Force have officially announced Attack on Titan 3 — and for fans who have followed the franchise since Eren first set eyes on the Colossal Titan, this one is built to be the definitive game adaptation of the entire saga, start to finish.

What Is Attack on Titan 3?

Revealed at Summer Game Fest 2026 on 5 June, Attack on Titan 3 is described by Koei Tecmo as “the riveting culmination of the action game series,” covering the complete story of Attack on Titan — all four seasons — from the Survey Corps’ early struggles in Shiganshina all the way to the dramatic conclusion of the Rumbling arc. It is the first mainline entry in the series since Attack on Titan 2 in 2018, and Omega Force is framing it as the game that finally lets players experience the whole thing in one place.

Critically, the game will include new story content not found in the anime or manga — meaning even fans who know the ending beat-for-beat will have something fresh to discover. Koei Tecmo has not elaborated on what that content covers yet, but it is likely to expand on side characters and lore that the anime condensed.

Attack on Titan 3 key art showing Survey Corps members in action
Image courtesy of Koei Tecmo

Watch the Announce Trailer

A.O.T. 3 Announce Trailer — via KOEI TECMO EUROPE LTD. on YouTube

Platforms and What’s New in the Gameplay

Attack on Titan 3 is confirmed for PlayStation 5, Nintendo Switch 2, Xbox Series X|S, and PC via Steam. On the gameplay side, Omega Force has highlighted two things:

  • Combat against the Nine Titans for the first time — previous games focused on the standard giant Titans; this entry will put players up against the more powerful individual Titan shifters from the later arcs.
  • Upgraded omni-directional mobility (ODM) gear — the signature 3D movement system gets “acrobatic and intense” improvements, which should make aerial combat feel a significant step up from A.O.T. 2.
Attack on Titan 3 announce trailer screenshot
Image courtesy of Koei Tecmo

No pricing has been announced yet for any region. Players can keep an eye on the Steam page and PlayStation Store for Asia listings once those go live.

Mark Your Calendar — July 1 Scouting Report

Koei Tecmo has confirmed a dedicated reveal event called the “Scouting Report” on 1 July 2026, where more detailed gameplay information will be shared. The presentation will feature Japanese voice actors Yui Ishikawa (voice of Mikasa Ackermann) and Shiori Mikami (voice of Historia Reiss / Christa) as special guests. If you have been waiting for full gameplay footage, this is the date to set a reminder for.

The game is also expected to appear at Anime Expo 2026 (2–5 July, Los Angeles), which aligns neatly with the Scouting Report timing.

Last Words

For Singapore fans, this announcement lands especially well. Attack on Titan’s run — which ended with one of the most debated manga conclusions in recent memory — left plenty of unresolved feelings, and a game that lets you play through the Rumbling and its aftermath on your own terms is genuinely something. The Switch 2 version in particular is worth noting: for Singapore players who picked up Nintendo’s latest hardware, this could be one of the year’s major game news releases to watch.

No release window has been confirmed beyond the 2026 Scouting Report reveal. We will be covering all updates here at GameTrader.SG once Koei Tecmo drops more details on 1 July.

Final Fantasy VII Revelation key art — Spring 2027

Final Fantasy VII Revelation: Spring 2027 on All Platforms

Square Enix just closed out Summer Game Fest 2026 with arguably the biggest reveal of the season: Final Fantasy VII Revelation, the third and final chapter of the FF7 Remake trilogy, is confirmed for Spring 2027 — and unlike its predecessors, it launches simultaneously on every major platform from day one.

Watch the Final Fantasy VII Revelation Reveal Trailer

FINAL FANTASY VII REVELATION Reveal Trailer — via Square Enix Asia on YouTube

What We Know About Final Fantasy VII Revelation

Director Naoki Hamaguchi confirmed that Revelation wraps up the story begun in Final Fantasy VII Remake (2020) and continued in Rebirth (2024). Cloud and his companions are in a desperate race against time as Sephiroth closes in on godhood — with the entire planet at stake, the Highwind airship becomes the key to stopping him.

Here is everything confirmed so far:

  • Release window: Spring 2027, simultaneous worldwide launch
  • Platforms: PlayStation 5, Nintendo Switch 2, Xbox Series X|S, PC (Steam & Epic Games Store) — no timed exclusivity
  • New playable characters: Vincent Valentine and Cid Highwind join Cloud’s party
  • Open world: The Highwind gives players access to the entire planet, with parachute drop-in anywhere for seamless air-to-land exploration
  • New Sephiroth voice (English dub): A new actor takes over the role — details to be confirmed
Final Fantasy VII Revelation — Cloud and party in cinematic reveal
Image courtesy of Square Enix

That simultaneous platform launch is no small thing. Final Fantasy VII Remake was a PS4 exclusive at launch. Rebirth was a timed PS5 exclusive. Revelation breaks that pattern entirely: Switch 2 and PC players get it on the same day as PS5. No waiting.

Why Singapore FF7 Fans Should Be Excited

Final Fantasy VII carries real emotional weight for Singapore gamers who first met Cloud, Tifa, and Aerith on the original PlayStation back in 1997. The Remake project has always felt like a promise — and Revelation is where Square Enix has to deliver on it. The fact that it arrives on Nintendo Switch 2 at launch is a win for the many local players who made the jump to handheld-first gaming this generation.

SGD pricing and pre-order details have not been announced yet. We will update this article once local retail listings go live — watch this space and keep an eye on stores like Qisahn and GameMartz for early pre-order news.

Other Summer Game Fest 2026 Picks for Singapore Gamers

Revelation was the headline, but SGF 2026 had several other announcements worth flagging:

Final Fantasy VII Revelation — world exploration confirmed at Summer Game Fest 2026
Image courtesy of Square Enix
  • Palworld 1.0 (July 10, 2026) — Pocketpair’s creature-collector leaves Early Access in just over a month. If you have been holding off for the full release, the wait is almost over.
  • Stellar Blade: Blood Rain — Shift Up officially announced a follow-up to Stellar Blade, with a new protagonist and a blend of cyberpunk aesthetics and creature horror. Early in development, but the original was a strong seller in Singapore.
  • Resident Evil: Veronica — Capcom is remaking Code Veronica in first-person, coming in 2027 to PS5, Xbox Series X|S, Switch 2, and PC. A fresh take on a classic.
  • TMNT from PlatinumGames — PlatinumGames is making a Teenage Mutant Ninja Turtles action game. No further details, but given the studio’s pedigree with Bayonetta and Astral Chain, it is absolutely on our radar.
  • The Wolf Among Us 2 (2027) — Telltale’s long-delayed sequel is officially back in development, and the original is getting a remaster holiday 2026.

Want to know what else is coming to Singapore shelves this season? Browse our Game News coverage for the latest.

Last words

Spring 2027 cannot come soon enough. Final Fantasy VII Revelation landing on Nintendo Switch 2 and PS5 on the same day closes the loop on what has been one of gaming’s most ambitious remake projects — and Singapore fans will finally get to see how the story ends, no matter which platform they call home. We will be covering every update between now and launch, so bookmark GameTrader.SG and stay tuned.

PlayStation State of Play June 2026: God of War Laufey, Wolverine & the Fall Hits You Need to Know

Sony’s June 2 State of Play ran for over 60 minutes and packed in more than a dozen game reveals — but one announcement silenced every PlayStation fan in the room. We now have a new God of War, and Kratos is not the one holding the axe.

State of Play | June 2, 2026 [English] — via PlayStation on YouTube

God of War Laufey — A New Protagonist, a New Era

The show’s finale dropped the biggest surprise of the night: God of War Laufey, starring Faye — Kratos’ wife, Atreus’ mother, and a warrior who was supposed to be dead. The premise is tantalising: “Death was supposed to be the end, but for Laufey, a new adventure is just beginning.”

No release date was confirmed beyond TBA 2026, but the gameplay footage shown was clearly running on PS5 hardware, and the mythology-soaked world looks every bit as stunning as Ragnarök. For Singapore PS5 gamers who have been waiting for the next chapter after Ragnarök‘s cliffhanger, this is it — and we are watching Faye’s story unfold.

Marvel’s Wolverine Gets a Date: 15 September 2026

Marvel's Wolverine PS5 gameplay - State of Play June 2026
Image courtesy of PlayStation

Insomniac Games’ long-awaited Marvel’s Wolverine finally has a launch date — 15 September 2026, PS5 exclusive. The extended gameplay reveal showed Logan fighting alongside Jean Grey and clashing with cybernetic Reavers serving the industrialist Bolivar Trask. Sabretooth appears to be lurking as a key antagonist.

Combat looks brutal in the best way: a Rage meter builds with successful hits, Tier 3 unlocking a stylised monochromatic slaughter mode. The Healing Factor activates as a Last Stand mechanic when health hits critical. This is a full single-player action game — no multiplayer, no live service — and that alone has us excited.

Confirmed pricing: Standard Edition at US$69.99 / ¥8,980; SGD pricing has not been officially announced at the time of writing, though local PlayStation partners typically price at a comparable SGD rate to Japan’s yen figure. Keep an eye on the PlayStation Singapore store.

Onimusha: Way of the Sword — 25 September, and It Looks Stunning

For fans of Capcom’s beloved samurai series, Onimusha: Way of the Sword now has a firm date: 25 September 2026 on PS5. Set in early Edo-period Kyoto, the game brings the demon-slaying, oni-gauntlet action of the classic PS2 series into full modern 3D for the first time. A playable demo was also announced as part of the State of Play reveal.

This one matters particularly for Singapore and Southeast Asian gamers — Onimusha has always had a devoted following in this region. The feudal Japan aesthetic, the brutal sword combat, the yokai enemies: it all holds up, and then some.

The Full Fall 2026 PS5 Lineup at a Glance

Beyond the headliners, the State of Play confirmed a stacked September–October 2026 window for PS5:

  • Dune: Awakening — 22 September (open-world survival MMO)
  • Marvel’s Wolverine — 15 September
  • Control Resonant — 24 September
  • Silent Hill: Townfall — 24 September
  • Onimusha: Way of the Sword — 25 September
  • Ace Combat 8: Wings of Theve — 2 October
  • Dynasty Warriors 3: Complete Edition — 1 October
  • Rayman Legends Retold — 1 October
  • Phantom Blade Zero — 29 October
  • No Rest for the Wicked — October (date TBC)

That is eight confirmed releases between mid-September and end of October. Dynasty Warriors 3: Complete Edition alone will have Southeast Asian gaming cafes buzzing — the Warriors franchise is a staple here.

Longer-Term Reveals Worth Noting

Until Dawn 2 is coming in 2027 as a standalone horror sequel from Firesprite, this time dropping ghost hunters onto an abandoned tropical island — branching choices intact. Kemuri, a yokai-hunting co-op action game from Ikumi Nakamura’s studio UNSEEN, also debuted for 2027; the Tokyo setting and supernatural enemy design look genuinely original.

PlayStation Plus subscribers get some treats too: Runescape: Dragonwilds hits Game Catalog day one, and Premium members get Gitaroo Man this June and Onimusha: Dawn of Dreams in August — great timing to revisit the series before Way of the Sword drops.

Last Words

For Singapore PS5 owners, the State of Play just turned the second half of 2026 into one of the most expensive gaming seasons in recent memory. God of War Laufey has no date yet, but Wolverine, Onimusha, Dune Awakening, and Dynasty Warriors 3 all land within six weeks of each other. Budget wisely.

The full 60-minute show is on PlayStation’s YouTube channel if you want to watch every reveal back to back. And check out our coverage of other gaming news to stay up to date ahead of Summer Game Fest this week.

Phantom Blade Zero Pushed to 29 October — What Singapore Gamers Need to Know

Singapore’s PS5 and PC gaming calendar just reshuffled. Phantom Blade Zero, the kung fu action RPG from Chinese studio S-GAME, has been pushed from its original 9 September 2026 date to 29 October 2026 — a 50-day delay confirmed alongside a brand-new Special Teaser trailer that dropped alongside the announcement.

Why S-GAME Delayed Phantom Blade Zero

The studio was direct about the reason: this is a polish delay, not a sign of development trouble. S-GAME identified a final window to raise the game’s visual quality — upgrading character models and reworking environmental textures — without sacrificing the performance targets already locked in. Importantly, the improvements do not lean on ray tracing, keeping the game accessible to a wider range of hardware.

“We do not want to release Phantom Blade Zero knowing there is still an opportunity to take it one step further,” the studio said. “While 50 days cannot change everything, it is enough time to finalize the critical improvements that players will notice the moment they start the game.”

For Singapore gamers, the move also clears a brutal late-September window that already has Marvel’s Wolverine (15 September), Control Resonant (24 September), and Onimusha: Way of the Sword (25 September) competing for attention and wallet space. Landing on 29 October gives Phantom Blade Zero breathing room to be its own event.

What Is Phantom Blade Zero?

Phantom Blade Zero protagonist Soul in high-speed kung fu combat
Image courtesy of S-GAME / PlayStation

If this is your first time hearing about it, here is the quick brief. Phantom Blade Zero is an action RPG built in Unreal Engine 5, set in a “Kung Fu Punk” world that fuses classic wuxia storytelling with kinetic combat that has drawn comparisons to Ninja Gaiden, Sekiro, and Devil May Cry. You play as Soul, a warrior with 66 days to live who must uncover the truth behind his master’s murder.

Combat is stamina-free and built around two primary bladed weapons — each with a “power surge” ultimate ability — plus two secondary Phantom Edges ranging from cannons and lances to axes and hammers. The world is semi-open with interconnected regions and paths that unlock as you gain new weapons and abilities. The pitch: relentless, precise, and spectacularly stylish.

Phantom Blade Zero semi-open world environment
Image courtesy of S-GAME / PlayStation

New Teaser Trailer and What’s Still to Come

S-GAME released a new Special Teaser alongside the delay announcement — roughly one minute of footage that shows Soul in full combat flow while, in a striking visual choice, protecting a baby mid-fight. It is the kind of image that crystallises the game’s tone: wildly cinematic but grounded in precise martial arts logic.

Phantom Blade Zero action sequence showcasing multi-weapon combat
Image courtesy of S-GAME / PlayStation

There is more to look forward to before launch. S-GAME has confirmed that pre-orders open this summer with a full trailer attached, and a dedicated State of Play deep dive is scheduled for late summer 2026 — covering the world, combat system, exploration, and character progression in detail. If the brief State of Play segment in June already had the community excited, the full showcase should give Singapore gamers everything they need to make a call on day-one.

Phantom Blade Zero launches 29 October 2026 on PlayStation 5 (with a console-exclusive window) and PC via Steam and Epic Games Store. SGD pricing has not been announced yet — that is expected alongside the pre-order opening this summer.

Last Words

A 50-day slip is never great news on paper, but S-GAME’s track record of transparency makes this one easy to accept. The September PS5 schedule was always going to force Singapore gamers into some painful pick-one choices; October 29 clears that crunch and lets Phantom Blade Zero land with the attention it deserves as one of the most visually ambitious Asian-developed action games in years. Mark the date, watch for the summer pre-order trailer, and keep an eye on our gaming news for more updates as they drop.