Tag Archives: Final Fantasy

State of Play September 3 — Two Shows, 9pm SGT, FF7 Revelation Headlining

Two PlayStation showcases are streaming back-to-back this Thursday, 3 September — and Singapore viewers can catch both live at 9pm SGT without setting an alarm.

PlayStation State of Play September 3 2026 announcement
Image courtesy of PlayStation

What’s On: State of Play Main Show

The first broadcast is the global State of Play, promising “updates and announcements from PlayStation Studios and third-party partners.” Sony has confirmed one segment outright: an extended look at Final Fantasy VII Revelation, Square Enix’s third entry in the FFVII remake series, still targeting a spring 2027 release across PlayStation, Xbox Series X|S, Switch 2, and PC.

Beyond that confirmed segment, Sony has kept the full lineup under wraps. The show streams in English with Japanese subtitles available.

State of Play | September 3, 2026 [English] — via PlayStation on YouTube

State of Play Japan — The Asia-Focused Showcase

Immediately after the main show, State of Play Japan takes over, hosted once again by voice actor Yuki Kaji. The segment promises “deep dives into upcoming games from game studios in Japan and Asia, including new gameplay, announcements, and more,” and runs in Japanese with English subtitles.

For Singapore gamers, this is arguably the more interesting window. Japan-adjacent titles — smaller-budget JRPGs, visual novels, action games from mid-tier publishers — rarely get the spotlight in the English-language State of Play, but frequently land on PlayStation and are widely available in Singapore. The Japan broadcast is where that pipeline tends to surface.

PlayStation State of Play and State of Play Japan September 2026
Image courtesy of PlayStation

How to Watch from Singapore

Both shows stream live at 9pm SGT on Thursday, 3 September via the PlayStation YouTube channel and the PlayStation Twitch channel. No account is needed to watch live on YouTube. The shows run sequentially — the main State of Play first, then State of Play Japan immediately after — so budget time for both if you want the complete picture.

State of Play Japan September 3 2026 hosted by Yuki Kaji
Image courtesy of PlayStation

FF7 Revelation: Where It Stands Heading In

Final Fantasy VII Revelation has been shown extensively this year — from the Vincent and Cid reveal at Gamescom to the FITS combat system breakdown — but Thursday’s segment is described as an “extended look at the vast world,” which suggests an open-world or exploration showcase rather than another combat trailer. We’ve followed every reveal including the Gamescom deep dive, and the game is shaping up to be one of the biggest releases of early 2027 for PS5 owners in Singapore. Stay tuned after Thursday’s show for our breakdown. Find more game news here.

FFXIV The Rising 2026: How to Get Your Wind-up Wuk Lamat

Singapore’s FFXIV players, your 13th anniversary gift from Square Enix is ready to claim. The Rising 2026 — the game’s beloved annual event — went live today, 27 August, and runs through 10 September 2026. Whether you are a fresh Sprout or a veteran of every anniversary, there is a new exclusive minion waiting with your name on it.

FFXIV The Rising 2026 event art
Image courtesy of Square Enix

How to Start FFXIV The Rising 2026

The event quest is titled “The Symphony of Life.” To begin, speak to the Wandering Minstrel in Limsa Lominsa Upper Decks at X:11.0, Y:12.8. Any combat job at level 15 or above can participate — making this one of FFXIV’s most accessible seasonal events. You don’t need to have cleared the main scenario or any expansion to take part.

The quest’s story hook: “The wandering minstrel is concerned for a visitor to Vylbrand.” As is tradition with The Rising, Square Enix keeps the narrative details under wraps before launch — every year’s event weaves in a heartfelt message from the development team to the community, and it lands best unspoiled.

FFXIV: Rising 2026 Event Rewards & Date — via Meoni on YouTube (Square Enix announces The Rising via the official Lodestone rather than a dedicated trailer)

Rising 2026 Rewards: Wind-up Wuk Lamat and More

Complete the event quest to earn the Wind-up Wuk Lamat minion — a miniature version of the beloved Dawntrail heroine, available only during the Rising 2026 event window. You will also unlock the “Thankful Thirteen” achievement, marking FFXIV’s 13th anniversary.

A Rising Vendor sets up at Limsa Lominsa Upper Decks (X:11.7, Y:13.6) with purchasable items from this year and previous Rising events:

  • Tabletop Rising MMXXV Advertisement (furnishing)
  • The Rising MMXXV Advertisement (wall furnishing)
  • The Rising MMXXIV Advertisement (wall furnishing)
  • Matoya’s Cave (Modulation) Orchestrion Roll
  • Eternal Wind (Modulation) Orchestrion Roll
  • To Zanarkand (Modulation) Orchestrion Roll

Missed items from previous years’ Rising vendors? They are still available at the same stall — a good window to fill any gaps in your collection.

FFXIV The Rising 2026 vendor rewards list
Image courtesy of Square Enix

Event Dates and Availability for Singapore

The Rising 2026 runs from 27 August (today) through 10 September 2026 at 7:59 a.m. PDT — that is 22:59 SGT on 10 September. The event is global and region-unlocked: players on the Elemental and Materia data centres have identical access to all quests and rewards at the same time as NA and EU. No separate SEA launch or delay applies.

Read the full announcement on the official FFXIV Lodestone, and browse our Events coverage for more on what is happening in Eorzea this season.

FF7 Revelation: Vincent & Cid Join the Battle in New Gamescom Trailer

Square Enix director Naoki Hamaguchi took the Gamescom 2026 stage to show the first substantial gameplay footage of Final Fantasy VII Revelation — the third and final chapter of the FF7 Remake trilogy. The Planet’s Crisis trailer had a lot to unpack: two beloved characters joining the playable roster, a confrontation with the Planet’s deadliest guardians, a new job-inspired outfit system, and a world opening up further than ever before.

FINAL FANTASY VII REVELATION | The Planet’s Crisis Trailer — via FINAL FANTASY on YouTube

Vincent Valentine and Cid Highwind Join the Party

For the first time in the remake series, Vincent Valentine and Cid Highwind are confirmed playable characters. Vincent, the brooding former Turk who slept in the Shinra Mansion basement throughout much of the original game, and Cid, the no-nonsense pilot with a foul mouth and a giant spear, have been teased since Rebirth — and Revelation is where they finally step fully into the action. Both were fan-requested additions, and their appearance in the trailer signals that the full roster of beloved FFVII characters will be present for the finale.

Final Fantasy VII Revelation official key art showing the full cast including Cloud, Aerith, Tifa, Sephiroth, Zack and others
Image courtesy of Square Enix

Three Weapons at Once — and Sephiroth’s Meteor

The trailer’s centrepiece is as apocalyptic as it sounds: Sephiroth summons Meteor, and the Planet responds by awakening Ruby Weapon, Emerald Weapon, and Ultimate Weapon simultaneously. Players face all three in what appears to be a colossal multi-boss sequence fought across desert sands, mid-air dogfights, and at the bottom of the sea. In the original game, Ruby and Emerald Weapon were hidden post-game superbosses — seeing them woven into the main narrative raises the stakes considerably for Revelation’s story.

The FITS System — Classic FF Jobs in Remake Form

A new gameplay layer called the FITS system was shown, with Cloud donning a “Warrior” outfit and Tifa wearing a “Black Mage” FITS. These aren’t just cosmetic — each FITS grants new abilities and a specialized role inspired by classic Final Fantasy jobs. Think of it as a job system layered over the existing combat: Cloud’s Warrior FITS emphasizes brute-force offense while Tifa’s Black Mage FITS opens up magical attacks and summon-based play. The FITS system appears to be one of Revelation’s biggest mechanical additions.

Tifa Lockhart in combat in Final Fantasy VII Revelation, gameplay screenshot
Image courtesy of Square Enix

Open World Gets Even Bigger — Highwind, Parachute, Submarine

Revelation expands on Rebirth’s open-world ambitions with new traversal methods: the iconic Highwind airship enables seamless open-world travel, while parachuting and a grappling hook add vertical mobility. Chocobo mounts return, and the Submarine — a beloved feature from the original 1997 game — makes its return, suggesting meaningful underwater sections. As we reported when FF7 Revelation was confirmed for Gamescom, the team has been building on Rebirth’s open-world systems, and this trailer shows the results.

Typhon Joins the Summon Roster

Tifa was shown summoning Typhon, a powerful wind/storm entity rooted in classic Final Fantasy lore. Typhon is a new addition to the remake trilogy’s summon lineup and appeared to deal massive area damage in the trailer beat shown. The summon roster — already expanded significantly in Rebirth — continues to grow for the finale.

Spring 2027 — and This Time, All Platforms at Once

FF7 Revelation is set for Spring 2027 on PS5, Nintendo Switch 2, Xbox Series X|S, and PC (Steam, Epic Games Store, and Xbox on PC). No specific date was given at Gamescom. Notably, this is the first entry in the remake trilogy to launch simultaneously across all platforms: FF7 Remake was a timed PS4 exclusive, and Rebirth launched on PS5 before reaching other platforms. For Singapore fans on Switch 2 or Xbox who sat out the first two games, Revelation is the first entry in the trilogy you’ll be able to play on day one without waiting for a port. SGD pricing has not been confirmed.

Read more game news at GameTrader.

FF Resonance: Jake, Sakura, and the Sworn Six Revealed

With less than two months to go before launch, Square Enix has pulled back the curtain on some of Final Fantasy Resonance‘s biggest question marks: the two original party members, the crystal nations they come from, and the villainous faction gunning to destroy them all. The new details — confirmed via the official 4Gamer feature (Japanese) and covered by Gematsu — give the clearest look yet at what Final Fantasy Resonance is beyond its all-star guest roster.

Final Fantasy Resonance character artwork
Image courtesy of Square Enix

As we covered earlier this month, FF Resonance is the first HD-2D entry in the mainline Final Fantasy series, adapted from the world of Final Fantasy: Brave Exvius and launching on 22 October 2026 (23 October on Steam) for Switch 2, PS5, Xbox Series X|S, Nintendo Switch, and PC.

FINAL FANTASY RESONANCE – Announce Trailer — via FINAL FANTASY on YouTube

Meet Jake and Sakura: the two new original characters

Jake (voiced by Jonah Scott in English, Yoshimasa Hosoya in Japanese) leads the rebel army opposing the Zoldaad Empire. He comes across as breezy and easily distracted — until the fighting starts. Jake’s combat style leans into pure luck: Coin Toss and Gamble Shot mean his output varies wildly from turn to turn, which on paper sounds chaotic but looks like it will make him a uniquely fun wildcard in a party of calculated mages and knights.

Sakura (AmaLee in English, Aoi Yuki in Japanese) is the sage of Mysidia. She looks like a child, speaks like someone who has watched civilisations rise and fall, and is reportedly among the most magically powerful characters in the entire game. Her true age and origins remain a mystery — the kind of setup that suggests she is going to be important to the story’s endgame.

Final Fantasy Resonance gameplay screenshot
Image courtesy of Square Enix

The Zoldaad Empire vs Mysidia — two nations built on crystals

FF Resonance’s world, Lapis, runs on elemental crystals, and two rival powers dominate this latest reveal. The Zoldaad Empire is a militaristic nation built around the Fire Crystal, with rumours swirling that it is planning invasive wars against its neighbours. Opposing it (and home to Sakura) is Mysidia, the Magiapolis — a legendary city of mages centred on the Ice Crystal, so shrouded in legend that many believe it no longer exists.

For veterans of Final Fantasy Brave Exvius, both names will feel very familiar: Mysidia has been an iconic FF setting since Final Fantasy IV, and Zoldaad’s militaristic, fire-themed identity maps closely to its FFBE counterpart. The HD-2D reinterpretation looks to keep those essences while giving them a visual overhaul that will land for players who never touched the mobile game.

Final Fantasy Resonance world screenshot
Image courtesy of Square Enix

The Sworn Six — the main villain faction

The antagonists are the Sworn Six, each representing a crystal element. Two have been confirmed in detail so far. Veritas of the Flame (Paul St. Peter / Kenta Miyake) is a near-invincible warrior who prefers to let his axe do the talking — a single swing can take out most foes. Veritas of the Earth (Kieran Flitton / Yuichi Nakamura) has a contradictory sense of honour that leads him to seek out the strongest opponents, even when his mission demands otherwise. Both feel like classic FF villains with distinct personalities rather than generic “evil” placeholders, which bodes well for the story.

Visions, Espers, and something for the completionists

The Vision system — letting you summon legendary Final Fantasy heroes as combat allies — now has a fuller confirmed roster. Alongside the previously revealed Cloud, Shantotto, and Warrior of Light, Firion (FFII), Onion Knight (FFIII), Vaan (FFXII), Lightning (FFXIII), Noctis (FFXV), and Clive (FFXVI) are all in. The stronger your bond with each Vision, the more abilities unlock — so there is real depth here beyond just flashy cameos.

For players who like to squeeze everything out of a JRPG, FF Resonance also has hidden dungeons and special boss encounters tucked away for the post-game. Square Enix has teased familiar faces among these optional challenges without naming them — which, given the franchise’s history, could mean anything from Gilgamesh to Omega.

Final Fantasy Resonance combat screenshot
Image courtesy of Square Enix

Launch details — all platforms, no exclusivity window

Final Fantasy Resonance launches on 22 October 2026 simultaneously on Nintendo Switch 2, PS5, Xbox Series X|S, Nintendo Switch, and PC (Steam launches one day later, 23 October). Square Enix has not announced a timed exclusivity deal, so Singapore players on any platform are getting it day one. The official price is US$49.99 — SGD equivalent will vary slightly depending on platform and regional pricing, but it should land below S$70 based on current exchange rates. Pre-order details for local retailers have not been confirmed yet; check the usual major game retail and electronics chains for availability closer to release. Browse more game news here.

Final Fantasy Resonance: Vision Trailers and Extended Gameplay Out Now

Square Enix dropped a wave of new Final Fantasy Resonance material overnight: official Vision spotlight trailers for Cloud Strife, Shantotto, and Warrior of Light, alongside a 16-minute extended gameplay showcase published by IGN that gives the clearest look yet at the HD-2D combat system — including a full boss encounter against Shiva and Squall Leonhart deployed as a summoned Vision, as Push Square reports. With 22 October 2026 closing in, this is clearly the start of the game’s pre-launch push.

The Vision System — Classic FF Heroes Alongside a New Cast

If you missed the July Pixel Trailer, the short version: as we covered at the time, Final Fantasy Resonance is built around the Vision system — crystallised essences of legendary FF heroes that party members equip for stat boosts, unique abilities, and high-damage Resonance finisher moves triggered when the gauge fills in combat. The confirmed Vision roster spans most of the series’ history: Cecil Harvey (FFIV), Bartz Klauser (FFV), Squall Leonhart (FFVIII), Zidane Tribal (FFIX), Cloud Strife (FFVII), Terra Branford (FFVI), Tidus (FFX), Y’shtola (FFXIV), and Shantotto (FFXI), among others. Yesterday’s spotlight trailers are the first dedicated showcase videos for three of those confirmed characters.

Final Fantasy Resonance official key art showing the HD-2D world and cast
Image courtesy of Square Enix

Cloud Strife Vision Spotlight

Cloud’s Vision spotlight is the most-anticipated of the three. The official trailer walks through his in-combat abilities and closes with his full Resonance finisher sequence — the high-damage move that triggers when the gauge is full and party positioning allows for a combined attack with the active character. For FFVII fans, the moment that finisher lands in HD-2D pixel style will land hard.

Cloud Strife Vision spotlight — Final Fantasy Resonance
Image courtesy of Square Enix
FINAL FANTASY RESONANCE | Vision – Cloud — via FINAL FANTASY on YouTube

Shantotto Vision Spotlight

Shantotto — the black mage from Final Fantasy XI who has appeared in more FF crossovers and guest spots than almost any other character in the series — gets her official Resonance showcase. Her kit in the game is magic-focused, as you would expect, and seeing her HD-2D pixel model cast through her moveset is a particular treat for FFXI veterans. The Vision system’s core pitch — legendary heroes from across the whole series sharing a battle screen — comes through clearly here: Shantotto alongside characters from games made decades before and after FFXI, and it works.

Shantotto Vision spotlight — Final Fantasy Resonance
Image courtesy of Square Enix
FINAL FANTASY RESONANCE | Vision – Shantotto — via FINAL FANTASY on YouTube

Warrior of Light — The Original Hero Joins the Roster

The third Vision spotlight confirms Warrior of Light — the armoured protagonist of the original 1987 Final Fantasy — as a fully showcased Vision in Resonance. This is the most newsworthy of the three trailers: Cloud and Shantotto have been in the confirmed roster since the game’s initial reveal, but Warrior of Light had not previously been shown in gameplay detail. Seeing the knight who started it all in 1987 fighting alongside characters from games made nearly four decades later is exactly the kind of cross-era moment the Vision system was designed to deliver.

Warrior of Light Vision spotlight — Final Fantasy Resonance
Image courtesy of Square Enix
FINAL FANTASY RESONANCE | Vision – Warrior of Light — via FINAL FANTASY on YouTube

Sixteen Minutes of Gameplay: Shiva Boss Battle and Squall Summon

The Vision trailers are a treat, but the more immediately useful content for players trying to gauge how the game actually feels is the IGN-exclusive extended gameplay showcase. The 16-minute video includes a full boss encounter against Shiva — the ice summon rendered in HD-2D with storm-scale visual effects that push the engine noticeably harder than the field combat footage seen so far — and a sequence where Squall Leonhart is deployed as a summoned Vision mid-fight. Squall’s confirmed Vision mechanic rewards consecutive standard attacks before using abilities, and watching that build play out against a boss encounter gives a clearer sense of the damage ceiling than the shorter gameplay clips have.

Final Fantasy Resonance HD-2D combat screenshot showing the game's visual style
Image courtesy of Square Enix

Final Fantasy Resonance in Singapore — October 22 on Every Major Platform

Final Fantasy Resonance launches on 22 October 2026 on PlayStation 5, Nintendo Switch 2, Nintendo Switch, and PC (Steam) — every major platform available to Singapore players. Developed by Lancarse and published by Square Enix, this is the first mainline Final Fantasy built from the ground up in HD-2D, the pixel-art style pioneered in Octopath Traveler and Triangle Strategy. If you have been on the fence since the announcement, the extended gameplay footage now available makes the combat and the art direction easier to judge. SGD pricing for the Singapore PlayStation Store has not been confirmed; check the Singapore PS Store directly once pre-orders open. More game news on GameTrader.

FF7 Ever Crisis Chapter 12 Brings Holy — and a Bridge to FF7 Revelation

Final Fantasy VII Ever Crisis is spending its final months telling the story it always promised — and Chapter 12, “Battle for the Planet,” is the penultimate piece. It drops on 13 August 2026 at 10 AM SGT (12 August at 7 PM PDT), bringing Cloud’s party face-to-face with Bugenhagen and the terrible secret of Holy, as the game counts down to its October 6 closure.

What Happens in Chapter 12 — Battle for the Planet

Square Enix is keeping exact plot details close to the chest, but the chapter’s name and premise come straight from the original FFVII’s endgame. Cloud’s group re-encounters Bugenhagen, the eccentric sage of Cosmo Canyon, who imparts the truth about Holy — the White Materia that Aerith spent the entire game protecting — while Shinra moves to deploy its Mako ray in a last-ditch attempt to stop Meteor without relying on Holy at all.

Cloud wielding the Buster Sword in FF7 Ever Crisis
Image courtesy of Square Enix

For anyone who played the original PlayStation game, these are among the most emotionally charged scenes in JRPG history. Ever Crisis has been retelling the full FFVII story in its signature clean-lined art style, and the Before Crisis chapters running alongside it — tracking the Turks’ backstory — have filled in lore that long-time fans have wanted for decades. Chapter 12 is where all of that converges.

FINAL FANTASY VII EVER CRISIS|FINAL FANTASY VII CHAPTER 12 Battle for the Planet — via FINAL FANTASY on YouTube

The Final Stretch — One More Chapter After This

Chapter 12 is the second-to-last. Square Enix has confirmed that Chapter 13 — the true finale — will arrive in September 2026, before Ever Crisis shuts down its servers at 14:00 SGT on 6 October 2026. Red Crystal sales were already suspended back in July, so the game is fully free to play through its final weeks. That means Singapore players can jump in and experience the full story run-up at no cost, right from where the original FFVII left off.

Cloud and Sephiroth face each other across the Buster Sword in FF7 Ever Crisis
Image courtesy of Square Enix

The game is available on iOS, Android, and PC via Steam. Progress carries across platforms, so if you started on mobile and want to finish the story on a bigger screen (or vice versa), you can do both. Check out other game news and updates for more on what’s coming to Singapore this month.

Why This Matters for FF7 Revelation

Ever Crisis was always designed as more than a gacha — it is Square Enix’s living Cliff Notes for the entire FFVII timeline, bridging the original game, the Remake trilogy, Crisis Core, and Before Crisis into one continuity. Chapter 12 covers the precise story territory that leads directly into Final Fantasy VII Revelation, the third and final Remake instalment targeting Spring 2027 on PS5, Xbox Series X|S, PC, and Nintendo Switch 2.

The timing is pointed: as we covered last week, Square Enix will bring a fresh look at FF7 Revelation to Gamescom Opening Night Live on 25 August, presented by game director Naoki Hamaguchi. Running Ever Crisis Chapter 12 now — two weeks before that showcase — feels deliberate, a way to prime the fanbase on Holy and the Planet storyline right before Revelation’s new footage drops. For Singapore fans watching the ONL stream, having the Ever Crisis chapters fresh in mind may make the Revelation reveal land that much harder.

Final Fantasy VII Revelation Confirmed for Gamescom ONL — New Gameplay Coming 25 August

Square Enix has confirmed that Final Fantasy VII Revelation will appear at Gamescom Opening Night Live on 25 August 2026 — and new gameplay is on the way. Director Naoki Hamaguchi is expected on stage in Cologne, putting the trilogy's finale back in the spotlight ahead of its Spring 2027 launch.

FINAL FANTASY VII REVELATION – Reveal Trailer — via FINAL FANTASY on YouTube

What Square Enix Is Showing at Gamescom ONL

Gamescom Opening Night Live goes live on 25 August at 11am PDT / 7pm BST — that is 2am SGT on 26 August for Singapore fans watching along. Square Enix has not detailed exactly what the new footage will cover, but with the game less than a year from launch, the timing is right for a substantive look: areas, party members, combat mechanics, or story beats beyond what the June 2026 Summer Game Fest reveal showed. Hamaguchi's previous showcase appearances — at both the Remake and Rebirth reveals — consistently delivered meaningful new information rather than re-cut trailers.

Characters parachute from the Highwind airship over a lush coastal landscape in Final Fantasy VII Revelation
Image courtesy of Square Enix

The Highwind, Parachute Drops, and the Biggest World in the Trilogy

Final Fantasy VII Revelation picks up directly after Rebirth, following Cloud and the party as they head for the Northern Crater to stop Sephiroth before Meteor strikes the Planet. Square Enix describes it as the most expansive environment in the Remake series: the iconic Highwind airship is fully controllable this time around, and players can deploy from it via parachute to land anywhere on the map — a series first. Official screenshots already show coastal cliffs, open ocean, island chains, and dense jungle, with submarine traversal also confirmed.

A towering creature emerges from the ocean near an industrial platform in Final Fantasy VII Revelation
Image courtesy of Square Enix

Cid, Vincent, Wutai, and the FITS System

The full original-game roster is playable for the first time in the Remake series, with Cid Highwind and Vincent Valentine now confirmed as party members. Locations include the ninja nation of Wutai — teased since Remake and finally arriving in full — alongside Mideel, the Midgar outskirts, and more.

Combat expands on Rebirth's action-RPG framework with the new FITS (Function Integrated Tactical Suitwear) system, which lets each character equip special gear inspired by classic Final Fantasy job classes, adding a new customisation layer on top of the familiar Materia setup. A "Wait Mode" slows combat during action selection, giving players more breathing room when managing a full party.

A character swings a massive buster sword against a large plant creature in jungle combat in Final Fantasy VII Revelation
Image courtesy of Square Enix

Spring 2027 Release — PS5, Switch 2, and PC

Final Fantasy VII Revelation is targeting a simultaneous worldwide launch in Spring 2027 on PlayStation 5, Nintendo Switch 2, Xbox Series X|S, and PC via Steam and the Epic Games Store — the first entry in the Remake trilogy to arrive on Switch hardware from day one. SGD pricing has not yet been announced; watch for local details from major game retailers and electronics chains closer to release.

The Highwind airship flies low over a turquoise ocean in Final Fantasy VII Revelation
Image courtesy of Square Enix

The Gamescom ONL stream is free to watch on YouTube and Twitch. Singapore fans, set your alarm for 2am SGT on 26 August — or catch the replay the following morning. For more on game news including the latest PS5 and Switch 2 releases, stay tuned to GameTrader.SG.

FF7 Revelation: Director on Ending, DLC and Advent Children

Spring 2027 is getting closer, and after months of fan speculation about how Final Fantasy VII Revelation ends — and whether Advent Children is canon here — director Naoki Hamaguchi finally sat down to answer the questions that matter. The interview, published on 1 August by Japanese gaming outlet Automaton Media (Japanese), has not been widely picked up in English media yet. Here is what Singapore FF7 fans need to know from it.

Final Fantasy VII Revelation official logo
Image courtesy of Square Enix

The Main Story Will Complete in the Base Game — No DLC Required

The clearest thing Hamaguchi said, and for many fans the most important: the main story will definitely finish within the base game. “物語は本編で必ず完結します” — the story will definitely complete in the main game — as he told Automaton (Japanese). No cliffhanger requiring paid content to resolve, no mid-story cutoff. The trilogy wraps inside the box.

For Singapore players who have followed the series since Remake in 2020, that removes one major uncertainty from the Spring 2027 purchase decision. The game launches day one across all platforms — PS5, Xbox Series X|S, Nintendo Switch 2 and PC (Steam, Epic Games Store, Xbox) — so there is no platform wait involved either.

DLC Is Possible — But Only as a Side Chapter, Not a Sequel

Final Fantasy VII Revelation open world jungle area with a large ancient tree in the background
Image courtesy of Square Enix

That said, Hamaguchi did not rule out post-launch content. “If fans support it and demand is there, I would actively want to consider DLC for FFVII Revelation,” he explained, as relayed in the interview (Japanese). He was specific about what form it would take: something like Yuffie’s EPISODE INTERmission expansion from Remake — a self-contained story focusing on a single character, exploring a side narrative not covered in the main game. A supplement, not a continuation. The trilogy’s ending will not be held behind a paywall.

FINAL FANTASY VII REVELATION – Reveal Trailer — via FINAL FANTASY on YouTube

The Advent Children Connection: “Not Denied”

The other big recurring question is whether Revelation’s ending will feed into Final Fantasy VII: Advent Children, the 2005 CGI film set two years after the original game. Hamaguchi’s answer was carefully phrased but significant: “We do not deny the Advent Children ending — rather, it is contained within this remake series,” he said, as translated from his remarks to Automaton (Japanese). He extended that to the full FFVII spinoff canon — Dirge of Cerberus and Crisis Core included — saying none of those storylines are being denied or erased. They are all folded into the remake universe.

Whether Revelation’s story actually connects forward into Advent Children, he declined to say: “Whether the timeline connects forward — I will not comment on that.” For fans hoping for a specific kind of ending, the non-denial is probably the closest hint they will get before launch.

Characters parachuting from the Highwind in a large open-world area in Final Fantasy VII Revelation
Image courtesy of Square Enix

The Streaming Controversy, Put to Rest

Final Fantasy VII Revelation director Naoki Hamaguchi photographed during his interview with Automaton
Photo courtesy of Automaton

Earlier in 2026, a remark Hamaguchi made in a separate interview — about story-driven RPGs and streaming culture being somewhat difficult to reconcile — spread widely, with some interpreting it as criticism of people who watch streams rather than buying the game. He addressed the misread directly: “I am not saying RPGs or JRPGs will decline because people watch streams and feel satisfied,” he clarified, as relayed in the Automaton interview (Japanese). His point was aimed at developers, not players — a challenge for creators to keep building games that feel worth experiencing yourself even after you have watched someone else play them.

Revelation’s approach to that is player-choice side content, where decisions across the side quests shift each character’s emotional framing heading into the finale. Each player’s version of the story will feel slightly different from what a streamer experienced. Stream-watching is fine; Hamaguchi just wants your playthrough to feel personal regardless.

Demos and New Info Coming Before the End of 2026

For those tracking what is ahead, Hamaguchi was encouraging: new information and playable demos will roll out “nonstop” through upcoming events — he did not name them but noted that fans would immediately recognise which events he meant. Square Enix has a full second half of 2026 ahead for conferences and showcases. More of Revelation, including hands-on time, should surface well before the year is out.

The full interview in Japanese is available at Automaton Media (Japanese). For more on the latest game news, check the GameTrader blog.

FFXIV Evercold Reveals Bastion Tank Job at Berlin Fan Fest

Producer and Director Naoki Yoshida (Yoshi-P) took the stage at the Final Fantasy XIV Fan Festival 2026 in Berlin today — and delivered the biggest Evercold information drop yet. The first new job was named, new locations were revealed, two major crossover raids were announced, and the expansion’s release window was locked in. Here’s everything from the keynote.

FINAL FANTASY XIV Fan Festival 2026 in Berlin — Day 1 keynote — via FINAL FANTASY XIV on YouTube

The Bastion: FFXIV’s First New Tank Job for Evercold

FFXIV Evercold Bastion tank job official artwork
Image courtesy of Square Enix

The headline reveal: the first new job coming to Final Fantasy XIV: Evercold is the Bastion, a main tank wielding a pair of greatshields known as Skyltborg. These aren’t ordinary shields — they transform from close-quarters clawed melee weapons into giant triple-barrelled cannons, giving the Bastion a playstyle that mixes defensive plate-and-shield fantasy with mounted firearms on each arm.

Originating from Aerslaent in the Northern Empty, the Bastion can target allies with defensive and curative boons as well as deal heavy offensive damage. The job starts at level 90, and the unlock quest will be found in Limsa Lominsa. Crucially, the Bastion is tied exclusively to Evercold’s new Evolved Mode combat system — players will need to engage with that system to use it. A second new job (a Physical Ranged DPS) has been confirmed but held back for the Tokyo Fan Fest later this year.

FFXIV Evercold Bastion Skyltborg shields in melee combat mode
Image courtesy of Square Enix

New Locations: Realmships and the Hub City of Falgarthr

FFXIV Fan Festival 2026 Berlin keynote stage presentation
Image courtesy of Square Enix

Evercold is set in The Fourth Reflection, an ice-covered realm whose inhabitants have fled the spreading frost onto massive airships called Realmships. Two Realmships were shown in the keynote:

  • Naglfar — the Realmship of Water, featuring wide open fields. Its primary player hub is Falgarthr, a striking white-and-gold city centred around a building shaped like a dragon’s head.
  • Hringhorni — the Realmship of Fire.

The expansion introduces a non-linear main scenario: players can tackle the three Realmship zones in any order, with their paths reconverging before the story climax. An Auto Content Balancing system will adjust field difficulty to match whichever progression path a player has chosen.

Crossover Raids: Evangelion and Final Fantasy VII Remake

FFXIV Evercold expansion artwork showing icy realm
Image courtesy of Square Enix

Two major raid crossovers were announced for Evercold:

  • EVANGELION — Ghosts of Desire: an alliance raid series set in the world of Neon Genesis Evangelion. The trailer (below) confirms EVA-Unit designs and a full alliance-raid structure — this is the most ambitious anime collaboration FFXIV has ever attempted.
  • Beyond the Lifestream: an 8-player raid series crossing over with the Final Fantasy VII Remake trilogy. No further details were shared, but the name and format are confirmed.
FINAL FANTASY XIV — EVANGELION – Ghosts of Desire reveal trailer — via FINAL FANTASY XIV on YouTube

New Game Systems and Quality-of-Life Changes

Evercold is bringing a raft of structural changes alongside the new content:

  • New mid-tier raid difficulty — a stepping stone between Normal and Savage, aimed at players who want a challenge without the full commitment of Savage progression.
  • Action Skins — customisable animations for teleportation and job abilities, launching in patch 8.0. Character Action Skins arriving in 8.1 extend this further.
  • Character customisation — independent Au Ra horn selection, toggleable cosmetic features for Lalafell, Viera, and Miq’ote, and expanded colour and facial options.
  • Weekly structure — moving from daily resets to seasonal cycles.
  • Collector’s Edition — includes the Valhallar Odin mount, the Entreat Crystal emote, and crystal Skyltborg weapons for in-game use.

What Singapore Players Need to Know

For Singapore veterans and newcomers alike, two dates matter most right now. August 4, 2026 is when Final Fantasy XIV arrives on Nintendo Switch 2 — including a free first-month subscription during the launch period, which means local Switch 2 owners can try the full game at no extra cost very shortly. If you have been waiting for an excuse to jump in, that’s it.

The Evercold expansion itself launches in January 2027 across PS5, PS4, Xbox Series X|S, Nintendo Switch 2, and PC. Patch 7.56 — bringing the first in-game taste of Evercold’s story — drops on September 8, 2026. For players on Singapore’s game news beat, the Berlin keynote confirmed everything fans had been hoping: a genuinely fresh expansion setting, a bold new job, and two of the most anticipated raid crossovers in the game’s history.