Tag Archives: Steam

Kingdom Hearts IV Hits Late 2027 With a Coco World

After four years of near-silence, Kingdom Hearts IV finally has a release window — and a first Disney world that nobody had on their bingo card. At D23’s Disney Entertainment Showcase, Square Enix and Disney confirmed the game launches in late 2027, and handed Sora a Keyblade shaped like a guitar in the Land of the Dead from Pixar’s Coco.

The trailer went up on Pixar’s own YouTube channel rather than Square Enix’s, which tells you how much Disney wants this crossover front and centre. It is the first Pixar world ever confirmed for a mainline Kingdom Hearts game.

KINGDOM HEARTS IV | D23 2026 Showcase Trailer — via Pixar on YouTube

Pixar’s Coco is the first Kingdom Hearts IV world

The roughly 90-second trailer opens inside Coco‘s story rather than beside it. Papá Héctor explains the Final Death — what happens to the dead once the living stop remembering them — before Miguel steps up to a microphone and performs for a crowd. Then the Heartless arrive, and Sora drops in wearing the same calavera face paint as everyone else in the plaza.

That is a meaningful change in how these worlds are built. Kingdom Hearts has spent two decades dropping Sora into Disney films alongside their plots; here he is inside the story beats, in costume, fighting through a sequence the movie’s own characters are living. His Keyblade even reshapes into a skull-fronted guitar to match — the same instrument that drives Coco‘s plot.

Miguel from Pixar's Coco performing at a microphone in Kingdom Hearts IV

Still from Pixar’s official KINGDOM HEARTS IV D23 2026 Showcase trailer.

The other detail worth flagging: neither Donald nor Goofy appears anywhere in the Coco footage. Sora fights alongside Héctor instead, which lines up with where the story left off.

Kingdom Hearts IV release window: late 2027, on almost everything

Square Enix pinned the game to late 2027 across PlayStation 5, Xbox Series X|S, Nintendo Switch 2 and PC via Steam, the Epic Games Store and Xbox on PC. The Steam store page is already live and wishlistable in Singapore, listing Square Enix as both developer and publisher with a 2027 window.

That platform spread is the real break from series tradition. Kingdom Hearts has been PlayStation-first since 2002, with Nintendo getting the handheld spin-offs and, eventually, cloud versions of the mainline games on Switch. Kingdom Hearts IV is the first numbered entry launching natively on a Nintendo home console on day one — Switch 2 sitting in the same launch bracket as PS5 would have been unthinkable a console generation ago. Square Enix Asia put out its own cut of the platform teaser back in June:

KINGDOM HEARTS IV – Teaser Trailer | June 2026 — via Square Enix Asia on YouTube

One caveat worth keeping in mind: this franchise has a long record of slipping. A “late 2027” window announced in mid-2026 leaves a lot of runway, and Square Enix has not committed to a date.

Sora attacking a giant Heartless above the city of Quadratum in Kingdom Hearts IV

Image courtesy of Square Enix.

Donald, Goofy and the search for Sora

The trailer also checked in on the rescue party. King Mickey, Donald and Goofy are still hunting for Sora after the events of Kingdom Hearts III, and the footage shows them in the Underworld putting the question to Hades — who confirms Sora is not among his dead.

Donald Duck and Goofy in the Underworld in Kingdom Hearts IV

Image courtesy of Square Enix.

Strelitzia and Sigurd from Kingdom Hearts Union χ were also confirmed to return, which will matter enormously to anyone who has been tracking the Lost Master arc since the mobile game shut down.

Quadratum, the Tokyo that isn’t

The game’s hub is still Quadratum, the photoreal city Square Enix’s Osaka team modelled on Tokyo — a fictionalised Shibuya and Minami-Aoyama, with Sora keeping an apartment there as an early-game base. It is the most grounded setting the series has ever used, and it is where Sora wakes up after Kingdom Hearts III, unable to get home.

Sora talking with Strelitzia and a masked man on a street in Quadratum in Kingdom Hearts IV

Still from Pixar’s official KINGDOM HEARTS IV D23 2026 Showcase trailer.

Tetsuya Nomura and Tai Yasue are directing, with Yoko Shimomura returning to score. Haley Joel Osment and David Gallagher are back as Sora and Riku.

Strelitzia standing on a street in Quadratum in Kingdom Hearts IV

Image courtesy of Square Enix.

Kingdom Hearts is becoming an animated series too

The second announcement out of D23 was a Kingdom Hearts anime series, greenlit for Disney+ and Disney Channel, made with Nomura and the Square Enix creative team. It will not retell the games — Disney is describing it as a new story inside the same universe, with an original lead rather than Sora.

Speaking in Disney’s announcement, as carried by Nerdist, Disney Kids & Family president Ayo Davis said the show would be “unmistakably ‘Kingdom Hearts'” while giving fans “a whole new way to experience the world they love”. No premiere window, studio or staff beyond Nomura’s involvement has been named.

For Singapore, only half of that distribution matters: Disney Channel no longer exists here. It went dark on local pay-TV in June 2020 and the wider Southeast Asian feed shut down in October 2021, with everything folded into Disney+, which launched in Singapore in February 2021. So when this series arrives, Disney+ is where SG viewers will find it — assuming it carries the same rights into this region, which has not been confirmed either way yet.

The 25th anniversary panel airs Sunday morning, Singapore time

There is more coming almost immediately. D23’s DEEP DIVE into KINGDOM HEARTS panel — an hour marking the series’ 25th anniversary in 2027 — runs at 4.30pm Pacific on 15 August, which is 7.30am on Sunday 16 August in Singapore. Kingdom Hearts IV co-director Tai Yasue is on the panel alongside Osment, Gallagher, Disney & Pixar Games’ Nana Gadd and Disney Character Voices’ Renée Johnson.

It streams on the official Kingdom Hearts and Disney YouTube channels plus The Game Awards’ YouTube and Twitch. The catch, per Square Enix: there is no VOD afterwards. If you want to see it, you are setting an alarm for a Sunday morning.

Catching up before 2027

Late 2027 is a long wait, and the back catalogue is unusually cheap right now. At the time of writing, the Singapore Steam store has Kingdom Hearts HD 1.5+2.5 ReMIX at S$19.23 (down from S$64.10), and both Kingdom Hearts III + Re Mind and HD 2.8 Final Chapter Prologue at S$24.03 (down from S$80.10) — all 70% off. That is roughly S$67 for the whole run-up to Kingdom Hearts IV, which is a far friendlier entry point than the series’ reputation for convoluted spin-offs suggests.

We will have more as the D23 panel airs. In the meantime, there is plenty more in game news and manga and anime on the blog.

Arknights: Endfield Is Coming to Steam — Wishlist Now for In-Game Rewards

Singapore’s Arknights community has been asking for it since launch day, and Gryphline finally delivered: Arknights: Endfield is officially confirmed for Steam, with the store page going live today, 13 August 2026. A release date has yet to be announced, but a Wishlist milestone campaign is already running — and it comes with free in-game goodies.

Steam Page Is Live — Wishlist for Rewards

Publisher GRYPHLINE and developer Hypergryph confirmed the Steam release via the newly live store page on Steam (App ID 4732690), reported today by Automaton. The listing reads “Coming soon” — an exact date is expected to follow, described as coming “in the near future.”

To mark the launch of the Steam page, the developers have announced a Wishlist milestone reward campaign. Hit any of the targets below by the time the game launches on Steam and all players (across all platforms, to be confirmed) receive the corresponding rewards:

  • Phase 1 — 30,000 Wishlists: T-Creds ×8,000
  • Phase 2 — 100,000 Wishlists: Elementary Cognitive Carrier ×2
  • Phase 3 — 200,000 Wishlists: Arms INSP Set ×2
  • Final Goal — 300,000 Wishlists: Special Commemorative Portrait Frame ×1

T-Creds and Cognitive Carriers are meaningful pulls currency, so even the lower milestones are worth chasing. Head to the Steam page and hit Wishlist — it costs nothing and helps unlock rewards for existing players too.

Arknights: Endfield Official Release Trailer: Back to Endfield — via Arknights: Endfield on YouTube

What Is Arknights: Endfield?

For anyone who hasn’t made the jump yet: Arknights: Endfield is a 3D real-time strategy RPG set in the Arknights universe, developed by Hypergryph and published by GRYPHLINE. You take the role of the Endministrator of Endfield Industries, exploring the planet Talos-II and leading a cast of Operators through combat, base-building, and story content in full 3D — a major visual step up from the original Arknights mobile tower-defence.

The game launched in January 2026 for PC (native client and Epic Games Store), PS5, and mobile. As we covered when Version 1.4 Homecoming dropped in July, the game has been expanding steadily with new Operators, story chapters, and modes since launch.

Arknights Endfield operator character close-up with teal energy weapons
Image courtesy of Hypergryph / GRYPHLINE
Arknights Endfield pink-haired operator character with purple magical effects
Image courtesy of Hypergryph / GRYPHLINE

Why Steam Matters for Singapore Players

Steam is comfortably the dominant PC gaming platform in Singapore and Southeast Asia. For players who have been holding off on Arknights: Endfield specifically because it wasn’t on Steam — Steam Wallet top-ups, family sharing, native overlay, and community hub access — that wait is nearly over.

There is also a practical benefit for the Arknights community here: many SG players already have their gaming spend routed through Steam Wallet (including through Singapore’s various eWallet and convenience-store top-up options), making Steam a much more comfortable entry point than setting up a separate Epic account or native client login.

Arknights Endfield battlefield environment with ancient ruins and glowing energy tower
Image courtesy of Hypergryph / GRYPHLINE
Arknights Endfield aerial view of Talos-II environment with purple energy beams
Image courtesy of Hypergryph / GRYPHLINE

Cross-save and cross-progression details between the Steam version and existing PC/mobile accounts have not yet been confirmed — we’ll update this article when Gryphline announces more. Keep an eye on the Steam store page and the official Arknights: Endfield social channels for the release date announcement.

Check out our latest game news for more updates on what’s landing on PC and console this month.

Phantom Blade Zero Pre-Orders Go Live — 11-Minute Gameplay Trailer Out Now

S-GAME’s wuxia action RPG Phantom Blade Zero hits a new milestone today: the 11-minute extended gameplay showcase is live on YouTube right now, and pre-orders open at 10 AM SGT across the PlayStation Store Singapore, Steam and the Epic Games Store. As we covered when the studio announced it had gone gold, this is the same moment S-GAME promised would bring a big look at new story content, characters, combat — and “something unexpected.”

Phantom Blade Zero – Pre-Order Teaser — via Phantom Blade Zero on YouTube

What the Trailer Reveals

Ahead of the full 11-minute release, S-GAME dropped a short pre-order teaser that introduced Mu Xiaokui — described as the daughter of The Order’s founder — seen standing before a burning fire and departing in what appears to be a hot-air balloon. She is the first new named character confirmed beyond Soul, the game’s protagonist who is racing against a 66-day countdown after being framed for the murder of The Order’s patriarch.

The full 11-minute showcase covers new story beats, additional characters, extended combat sequences, and the “unexpected” announcement S-GAME has been coy about — the studio’s own words, and something the game’s community has been speculating might include an Xbox Series X|S confirmation or a playable demo, though neither has been verified as of publication. Until those details are officially confirmed, treat them as speculation.

Phantom Blade Zero gameplay screenshot — environment and combat
Image courtesy of S-GAME

Pre-Orders Go Live at 10 AM SGT — Here’s Where to Buy

Pre-orders go live simultaneously across three storefronts at 10 AM SGT on Wednesday, 12 August 2026:

  • PlayStation Store Singapore — PS5 edition
  • Steam — PC edition
  • Epic Games Store — PC edition

SGD pricing was not announced ahead of launch and will be confirmed when pre-orders go live. If history is a guide, expect the PS5 edition to land in the S$69–S$79 range for a new AAA title of this scope, but that is a rough estimate — check the Singapore store pages directly once 10 AM hits. No pre-order bonuses have been announced as of this writing.

The game launches on 29 October 2026 for PS5 and PC. Singapore players get day-one access on both platforms, and the main story runs around 20–30 hours with side quests that influence the narrative, according to S-GAME’s earlier disclosures.

Phantom Blade Zero — character and world design detail
Image courtesy of S-GAME

The Game in Brief

Built on Unreal Engine 5 and set in a world drawing from Chinese wuxia mythology and golden-age Hong Kong action cinema, Phantom Blade Zero casts you as Soul — a disgraced assassin with 66 days to unravel a world-ending conspiracy before the curse placed on him by The Order takes his life. The combat system pairs over 30 weapons with more than 20 “Phantom Edges” — secondary tools that reshape your playstyle — with no stamina meter locking you into cautious play. The result is a title aimed squarely at readers who have been burning through Sekiro, Black Myth: Wukong, or Rise of the Ronin and want more high-speed action with strong East Asian aesthetics.

S-GAME is a Chinese developer making its debut on consoles at this scale, and the ambition on display since the game’s first reveal has drawn comparisons to Black Myth: Wukong’s trajectory — a Chinese studio swinging for a global AAA audience with a setting and feel that Western publishers rarely touch. Whether Phantom Blade Zero delivers on that potential becomes clear on 29 October.

Phantom Blade Zero — action combat sequence
Image courtesy of S-GAME

Watch the Full 11-Minute Gameplay Showcase

Phantom Blade Zero: 11-Minute Extended Gameplay Trailer — via IGN on YouTube

Pre-orders go live at 10 AM SGT — head to the PlayStation Store Singapore or Steam to secure your copy. For more upcoming PS5 and PC releases worth watching, see our Game News archive.

Resonance: A Plague Tale Legacy Arrives August 27 — Day One on Xbox Game Pass

If you’ve been following Asobo Studio’s acclaimed A Plague Tale series, you’ll want to mark your calendar: Resonance: A Plague Tale Legacy arrives on August 27, 2026 — just 18 days away — and it’s shaping up to be the most ambitious entry in the franchise yet.

Sophia stands on ancient Minoan ruins overlooking a coastal island in Resonance: A Plague Tale Legacy
The Minotaur’s Island — a hauntingly beautiful Mediterranean setting steeped in ancient myth

A Prequel Set 15 Years Before Innocence

Resonance is a standalone prequel, set roughly 15 years before the events of A Plague Tale: Innocence. Players step into the boots of Sophia — a warrior introduced in Requiem — as she finds herself stranded on a cursed island that guards the secrets of an ancient Minoan civilisation. The game unfolds across two interwoven timelines: Sophia’s desperate medieval-era journey through crumbling ruins, and flashbacks to the island’s Minoan past, where a ritual gone wrong awakened something that was never meant to walk the world again.

That something is the Minotaur — not the myth you remember, but something altogether more restless. It hunts Sophia through every corridor of the island, and early previews suggest Asobo has crafted a creature encounter that feels genuinely threatening rather than scripted.

Combat That Bites Back

Sophia fights multiple enemies with sword and dagger in Resonance: A Plague Tale Legacy
The new parry-based combat system rewards aggression — and punishes complacency

The series has always leaned on stealth and survival over direct combat, but Resonance marks a deliberate shift. Sophia comes armed with a sword, a dagger, and a grappling hook, and the new parry-driven system rewards players who stay aggressive. Previews from IGN called it “the best A Plague Tale has ever played” — high praise from a publication that covered every entry in the series. Eurogamer, meanwhile, noted it still feels “unmistakably A Plague Tale”, reassuring fans that the atmospheric, story-driven DNA of the originals hasn’t been abandoned for pure action.

Ancient Puzzles, Stolen Light

Sophia uses a glowing Minoan sphere to solve a light-based puzzle in a labyrinthine chamber
The Minoan sphere bends light to reveal ancient mechanisms — and hidden paths

Alongside the revamped combat is a brand-new puzzle mechanic built around a stolen Minoan artefact: a sphere that manipulates light. Sophia uses it to activate ancient mechanisms, reveal hidden passages, and unlock the island’s deeper mysteries. Screenshots show the sphere casting brilliant cyan light through labyrinthine stone chambers — it looks visually stunning, and judging by previews, it integrates naturally into both exploration and story beats.

The Ancient World Comes Alive

Armoured gladiators clash in a Minoan arena as the Minotaur looms in Resonance: A Plague Tale Legacy
The ancient Minoan timeline brings a fiery arena spectacle that contrasts sharply with Sophia’s grim present

The dual-timeline structure is where Resonance earns its subtitle. The flashback sequences — set in the Minoan era — show a thriving, brutal civilisation complete with packed arenas and gladiatorial combat, all rendered in Asobo’s stunning engine. The visual contrast between the burning-gold past and Sophia’s decayed, ash-grey present is striking, and it suggests the studio has a lot of story to tell beyond what the trailers have revealed.

Composer Olivier Derivière returns to score the game, bringing the same atmospheric tension that defined the soundscapes of Innocence and Requiem.

Watch the Official Trailer

Singapore Availability — PS5, Game Pass, and Steam

For readers in Singapore, the good news is that all three platforms are fully supported:

  • PS5 — physical and digital, USD $59.99 (expect regional SG pricing on PSN)
  • Xbox Series X|S — including day-one on Xbox Game Pass, making it an instant play for subscribers
  • PC via Steam — USD $49.99, with English, Japanese, and Korean language support confirmed (handy for our multilingual gaming community)

Game Pass subscribers in Singapore have a particularly strong reason to celebrate: Resonance launches day one on the service, meaning no extra spend required if you’re already subscribed.

Resonance: A Plague Tale Legacy releases August 27, 2026. You can wishlist it on Steam now.

Marvel Tōkon: Fighting Souls Lands to Mixed Steam Reviews — Day-One Patch Addresses PC Issues

Marvel Tōkon: Fighting Souls launched this week from Arc System Works, and the Steam reception has been rough. The game is currently sitting at 45% (Mixed) across roughly 1,831 reviews — a difficult starting point for a live-service fighter built around a high-profile licence. We covered the pre-launch build-up yesterday; here’s the post-launch picture.

Marvel Tōkon Unbreakable X-Men key art — Storm, Magik, Wolverine and Danger

Launch Numbers

Peak concurrent players on Steam hit 24,498 — a reasonable number for a fighting game launch, but well below the 44,303 peak that Dragon Ball FighterZ (also Arc System Works) reached at its 2018 release. The Mixed score in the first 48 hours is the harder problem to dig out of.

Storm in-game screenshot with lightning effects in Marvel Tōkon: Fighting Souls

What Reviewers Are Flagging

The most common complaints in negative reviews point to two structural issues: a mandatory PSN account login on PC (a Sony requirement that has already damaged the launch trajectory of several recent PC titles) and no Linux support at launch. Technical performance complaints have been widespread across the first 48 hours.

Magik in-game screenshot in Marvel Tōkon: Fighting Souls

Day-One Patch Details

Arc System Works shipped a day-one patch addressing a broad list of PC-specific issues. The fixes cover:

  • CPU performance optimisation
  • DLSS, FSR, and XeSS upscaling integration
  • Shader warmup improvements
  • OBS and Discord overlay compatibility fixes
  • PS5 controller input lag reduction
  • Online match delay improvements
  • →↓↘ (quarter-circle) motion input correction
  • Ground dash cancel timing fix
  • Multi-monitor display handling
  • Invisible players in ranked mode fix
  • Performance improvements when accessibility large text is enabled

The breadth of this list suggests many of these were known before ship. The patch is live now.

Wolverine claws crossed in Marvel Tōkon: Fighting Souls

Announce Trailer

If you’re already in, the patch is live and should address most of the performance issues. If you’re on the fence — Arc System Works fighting games typically find their footing after the first patch cycle. The X-Men roster and Tōkon system have enough to work with; the question is whether the PC issues get resolved fast enough to hold the playerbase.

Expeditions: Samurai Enters Steam Early Access — Feudal Japan Tactics With Co-op Launches Today

Campfire Cabal and THQ Nordic have launched Expeditions: Samurai into Steam Early Access today, 7 August 2026. The turn-based tactics RPG drops you into feudal Japan at the tail end of the Sengoku period, with simultaneous combat resolution and two-player co-op as its standout mechanics.

Expeditions: Samurai Early Access Out Now — samurai overlooking a red sky landscape

Setting and Story

Set in Japan circa 1600 — the turbulent close of the Sengoku period — Expeditions: Samurai puts you in the boots of Captain Flynn, a foreign privateer drawn into the country’s political and military chaos. The Expeditions franchise has built its reputation on historically grounded settings; this is the third major entry after Expeditions: Viking and Expeditions: Rome.

Atmospheric Japanese shrine with stone steps and gong in Expeditions: Samurai

Combat and Companions

The core combat mechanic is simultaneous turn resolution: both sides commit their orders before anything plays out, which rewards anticipating your opponent over pure reaction. Outside of combat you can use stealth to sidestep fights entirely, and the game lets you split your party to handle multiple objectives at once.

You’ll recruit up to eight companions over the course of the campaign. The game also supports two-player co-op — unusual for the genre, and a natural fit given how the split-party mechanics work.

Dialogue scene: Tanaka Takayuki speaks with Captain Flynn in Expeditions: Samurai

What’s in Early Access

The current build contains Act 1: five main quests and three side quests, with an estimated eight hours of content. The full campaign is scoped at roughly 60 hours, with a 1.0 release targeted for 2027.

Turn-based combat UI with stats panel inside a Japanese building in Expeditions: Samurai

Pricing

Expeditions: Samurai is PC and Steam only for now. The standard price is US$29.99, with a 34% launch discount taking it down to US$19.79 for a limited time.

Early Access Release Trailer

If the Expeditions formula has clicked for you before, the feudal Japan setting and simultaneous-resolution combat make this an easy recommendation at the discounted launch price. Expeditions: Samurai is available now on Steam.

Attack on Titan 3 Locks December 10 Launch Date — Editions, Pre-Orders and Features

Koei Tecmo and Omega Force have confirmed December 10, 2026 as the launch date for Attack on Titan 3, announced during tonight’s reveal stream. Digital pre-orders are now live on PSN and Steam, and the full edition lineup — including a SteelBook Launch Edition and a Digital Deluxe with 72-hour early access — has been detailed.

Attack on Titan 3 — Official Release Date Trailer, via IGN on YouTube

December 10 Confirmed — Edition Breakdown

As we covered this morning when the stream was first announced, Koei Tecmo promised a release date reveal tonight and delivered. Here’s the full edition breakdown:

  • Standard Edition: US$69.99 / £54.99 / €69.99 / ¥9,680
  • Digital Deluxe Edition: US$89.99 / £69.99 / €89.99 / ¥12,980 — adds 72-hour early access (PS5, Xbox and PC only; Switch 2 excluded), a Digital Artbook, Character Customisation Pack (3 costumes, 7 parts), Original Equipment Pack (13 parts), and a Starter Item Pack
  • SteelBook Launch Edition (physical only): the base game in a SteelBook case with ICONART, plus Wings of Freedom Choker and Wings of Freedom Gloves DLC

All physical and digital buyers receive the Wings of Freedom Hoodie DLC costume at launch. Digital pre-orders additionally unlock the Wings of Freedom Earrings. Save data from either of the previous Attack on Titan games triggers special in-game gifts.

Attack on Titan 3 gameplay screenshot showing ODM gear combat
Image courtesy of Koei Tecmo

The Full Story, Start to Finish

Attack on Titan 3 is the first game in the series to cover the entire manga and anime from beginning to end. You play as a custom Scout Regiment recruit alongside Eren, Mikasa, Armin, and the broader cast, building relationships that unlock character-specific abilities and cutscenes. Koei Tecmo confirmed that MAPPA — the studio behind the anime’s later seasons — is producing an exclusive opening animation directed by Arifumi Imai, to be added via a post-launch update.

Attack on Titan 3 screenshot showing large-scale Titan battle
Image courtesy of Koei Tecmo

Nine Titans, Exterior Scouting Missions and Casual Mode

All Nine Titans — the Colossal, Armoured, Female, Jaw, Cart, Beast, War Hammer, Attack and Founding — appear in-game for the first time in the series. The 3D Maneuver Gear system has been rebuilt to feel faster and more intense, recreating the anime’s large-scale battles.

Brand new are Exterior Scouting Missions, which push the squad beyond the walls: explore open terrain, construct supply bases, manage ODM fuel and blade durability, and take on high-difficulty titan threats. A Casual Mode is also included for players who want to experience the complete story without the mechanical challenge.

Attack on Titan 3 exterior scouting mission beyond the walls
Image courtesy of Koei Tecmo

Platforms, Pre-Orders and Singapore Pricing

Attack on Titan 3 launches December 10 on PS5, Xbox Series X|S, Nintendo Switch 2 and PC via Steam. Pre-orders on PSN, the Xbox Store and Steam are open now; Switch 2 pre-orders will open at a later date. No SGD pricing has been announced yet — the US$69.99 standard edition converts to roughly S$95 at current rates, though the Singapore PlayStation Store will likely carry its own regional price. We will update this article once local pricing is confirmed.

For more upcoming releases, check out our Game News section.

Attack on Titan 3 character creator customisation screen
Image courtesy of Koei Tecmo

FF7 Revelation’s FITS System, Explained

Square Enix has finally shown how combat will evolve in the last chapter of its remake trilogy, and it comes down to a wardrobe. Revealed at Summer Game Fest 2026, the FITS system is Final Fantasy VII Revelation‘s take on the classic Final Fantasy job system — and it lets you turn Cloud into a Black Mage without breaking a sweat.

FINAL FANTASY VII REVELATION – Reveal Trailer — via FINAL FANTASY on YouTube

What is the FITS system?

FITS stands for Function Integrated Tactical Suitwear — Square Enix’s slightly tongue-in-cheek name for a set of job-based outfits that directly change how a character plays. Those new costumes the party wore in the reveal trailer weren’t just for show: each suit grants a fresh moveset and skills on top of a character’s core stats, layered over the materia and equipment you already know from Rebirth.

Speaking to GamesRadar+ at Summer Game Fest, director Naoki Hamaguchi called the job system “a pretty iconic factor of the Final Fantasy series as a whole.” He and combat director Teruki Endo landed on it while looking for ways to expand the hybrid battle system beyond Final Fantasy VII Rebirth. Longtime fans will recognise the DNA: it’s a modernised riff on the jobs that have been part of the series since the very first Final Fantasy, and its outfit-driven presentation echoes the dress sphere system from Final Fantasy X-2.

Four FITS each, and Cloud as a Black Mage

The headline hook is flexibility. Cloud is a front-line warrior by default, but, as Hamaguchi put it, the goal is to let players “customize their characters based on their personal preferences” — so you can slot the Black Mage job onto Cloud and get a spellcaster who still carries his warrior traits. The team no longer wants party members locked into rigid tank or healer lanes.

Each playable character has four different FITS, a detail Hamaguchi confirmed on content creator Maximilian Dood’s stream, as relayed by Gfinity Esports. In the reveal footage the default look for everyone appears to be called Freelancer, with Cloud shown in a Warrior FITS and Tifa in a Black Mage FITS. “We’re taking it a step further in FF7 Revelation,” Hamaguchi teased.

FINAL FANTASY VII REVELATION – Gameplay Introduction — via FINAL FANTASY on YouTube

Why you can only swap FITS between battles

There’s one important catch. The remake trilogy’s combat already asks you to switch between characters on the fly, so letting you also swap jobs in the middle of a fight risked, in Hamaguchi’s words, making it “too complicated.” FITS changes are therefore locked to between battles — you plan your loadout before the fight, then commit to it. It’s a deliberate guardrail to keep the real-time action readable rather than overwhelming.

Cid battling a serpentine creature with his spear in Final Fantasy VII Revelation

Image courtesy of Square Enix

Vincent and Cid finally join the party

Introduced in Rebirth but never fully playable, Vincent Valentine and Cid Highwind are proper party members this time. Cid fights with his iconic spear and plays like “an aerial version of Red XIII,” according to Hamaguchi, while Vincent brings his own kit to the roster. Hamaguchi even admitted Vincent is “one of my personal favorites to put into my party” — so expect both to slot neatly into the FITS system’s job experiments.

Vincent Valentine aiming his glowing gauntlet in Final Fantasy VII Revelation

Image courtesy of Square Enix

A bigger, seamless open world

FITS isn’t the only expansion. Hamaguchi describes an “even bigger open world map” than Rebirth‘s, one you can drop into by parachute from the airship Highwind — which you’ll get roughly “five to six hours” into the game. Areas carry recommended levels, but “there won’t be anything physically blocking you” from wandering into tougher zones early. It’s the most open the remake series has been, and the FITS jobs give you more ways to tackle whatever you find out there.

Party members parachuting from the Highwind into the open world in Final Fantasy VII Revelation

Image courtesy of Square Enix

Release date and where Singapore fans can play it

Final Fantasy VII Revelation lands in Spring 2027, and — for the first time in the trilogy — it’s a simultaneous multi-platform launch. It’s confirmed for PlayStation 5, Nintendo Switch 2, Xbox Series X|S and PC (via Steam, the Epic Games Store and Xbox on PC), per the official Final Fantasy portal.

That day-one spread is genuinely good news locally. FF7 Rebirth was a PS5 timed exclusive, so Singapore fans who game on Switch 2, Xbox or PC no longer have to wait — or pick a side — to finish Cloud’s story. No SGD pricing has been announced yet given the 2027 window, and it’s worth noting the trilogy’s finale assumes you’ve played the earlier parts, so newcomers here have plenty of runway to catch up on Remake and Rebirth first. We’ll update with local pre-order details closer to launch.

Close-up of Sephiroth in Final Fantasy VII Revelation

Image courtesy of Square Enix

Between a deeper open world, two new playable characters and a job system that lets you rebuild the cast to taste, Revelation is shaping up as the most customisable entry in the remake trilogy. Hamaguchi says the combat has “reached its perfected state” — we’ll find out for sure in Spring 2027. For more on the biggest releases on the horizon, check out our other game news.

Attack on Titan 3 Release Date Dropping Tonight — Tune In at 10:50 PM SGT

Koei Tecmo is finally naming the day. The publisher has confirmed a dedicated livestream that will reveal the official release date for Attack on Titan 3 — and it is happening tonight. Singapore fans have until 10:50 PM SGT (Monday, 3 August) to mark their calendars.

Scout facing the Colossal Titan in Attack on Titan 3
Image courtesy of Koei Tecmo

When and Where to Watch the Attack on Titan 3 Release Date Stream

The stream goes live on 3 August 2026 at 10:50 AM EDT / 3:50 PM GMT / 10:50 PM SGT. Head to Koei Tecmo America’s official YouTube channel to catch it live — the broadcast is estimated to run around 10 minutes and will cover:

  • The official release date reveal
  • Details on the Deluxe Edition
  • Various bonus and pre-order information
  • Additional gameplay footage highlighting the game’s special features

As we covered when Koei Tecmo locked in a winter 2026 release window, the game targets PlayStation 5, Nintendo Switch 2, Xbox Series X|S and PC via Steam — all platforms available in Singapore.

Attack on Titan 3 — Gameplay Reveal Trailer via KOEI TECMO AMERICA on YouTube

Everything Confirmed About Attack on Titan 3

Omega Force’s third entry in the series is the most ambitious yet. For the first time, the game covers the complete story of Attack on Titan from beginning to end — from the fall of Shiganshina all the way through the Rumbling and its aftermath. The Nine Titans appear for the first time in a mainline AoT action game.

Scout using omni-directional mobility gear in Attack on Titan 3
Image courtesy of Koei Tecmo

The signature omni-directional mobility (ODM) gear combat has been refined to deliver the most acrobatic encounters in the series. Titans come with new attack patterns and behaviours, and a new Casual Mode means players who are primarily here for the story can experience the full game without getting blocked by difficult bosses.

Build Your Squad and Shape the Story

You step in as a fully customisable Scout Regiment protagonist rising through the 104th Cadet Corps. Forging bonds with series characters like Eren, Mikasa and Armin unlocks unique battle abilities and special cutscenes, weaving your custom soldier into the anime’s biggest moments.

Young Eren and Mikasa in a quiet scene from Attack on Titan 3
Image courtesy of Koei Tecmo

Beyond direct combat, Exterior Scouting Missions let you explore the world between battles, establish supply bases, and manage territorial resources — a strategic layer earlier entries in the series did not have.

MAPPA Is Handling the Opening Animation

Koei Tecmo has confirmed that MAPPA — the studio behind Attack on Titan: The Final Season — will produce the game’s opening animation, with Final Season action animator Arifumi Imai directing. One detail to be aware of: this animation is being added post-launch via a free update, so the day-one build will not include it.

Aerial ODM combat against a Titan in Attack on Titan 3
Image courtesy of Koei Tecmo

Singapore: What to Expect After Tonight

All four target platforms are sold here — PS5, Switch 2, Xbox Series X|S and Steam (PC) — so local availability should not be an issue. A Singapore or regional price has not been confirmed; the stream tonight may include pre-order details. Watch our Game News section for a follow-up as soon as the date drops, and tune in tonight at 10:50 PM SGT if you want to be first to know.