Bandai Card Games has finally shown how the NARUTO CARD GAME actually plays. Timed to the game’s first public appearance at Gen Con 2026 (30 July – 2 August, Indianapolis), the official website went live with the first rules breakdown and a set of sample CHARACTER cards — our clearest look yet at what to expect when the game launches worldwide in Summer 2027.
We covered the initial announcement back in June — Bandai’s NARUTO CARD GAME reveal — when the game was confirmed but no gameplay details had been shared. That changes today.
Each player’s deck is built from three distinct components:
51 main deck cards — your battle hand of CHARACTER and other card types
5 Chakra cards — a separate resource pool that powers your moves
1 Summon card — a powerful additional card set aside from the main deck
The Chakra card pool sits outside the main deck and serves as both a resource system and a life point mechanic — a design that puts Chakra management at the heart of every decision.
CHARACTER Cards: The Shinobi Roster
The first wave of sample cards revealed at Gen Con showcases Special-rarity CHARACTER cards with three core stats: DMG (Damage), POW (Power), and HP (Hit Points). The initial set draws from the original Naruto series, with four characters confirmed so far:
Naruto Uzumaki — Special / Hidden Leaf Village
Sasuke Uchiha — Special / Hidden Leaf Village
Jiraiya — Special / Hidden Leaf Village
Orochimaru — The Legendary Sannin / Village Hidden in the Sound
The art direction mixes full-colour illustration with manga panel collages, giving each card a distinct visual identity. Special rarity cards in particular show striking holographic treatments across the character art.
Creator Masashi Kishimoto contributed a specially drawn illustration of Naruto and Sasuke holding NARUTO CARD GAME cards — the image was shared alongside the Gen Con reveal as part of the official launch materials. Bandai Card Games noted Kishimoto’s personal enthusiasm for the project.
Official First Look Trailer
Gen Con and Beyond: The Event Roadmap
Gen Con 2026 marks the game’s first hands-on public appearance. Bandai Card Games has confirmed additional stops on an international event circuit, with PAX Australia listed in the roadmap. A full global rollout is targeted for Summer 2027.
No Singapore-specific retailer or distributor has been announced at this stage. We’ll update as regional details surface.
Bubbly Basin now has a date. Nintendo confirmed during last month’s Nintendo Direct that Pokémon Pokopia Expansion Pass Part 1 — Bubbly Basin — launches on 5 August 2026. A seven-minute trailer released this week fills in everything fans were waiting for: the full Pokémon roster, a brand-new field move, and an extended look at the underwater world beneath Pokopia’s surface.
The trailer confirms 14 returning Pokémon making their Pokopia debut in Bubbly Basin — an appropriately aquatic lineup anchored by mythical and Water-type fan favourites:
Manaphy, Popplio, Mudkip, Chinchou, Lanturn
Buizel, Corphish, Totodile, Dhelmise
Golisopod, Corsola, Frillish, Lumineon, Sharpedo
Sharpedo earns a starring role beyond its spot on the roster: the Brutal Pokémon doubles as a rideable submarine, letting you pilot it through underwater passages into a dedicated deep-sea chamber.
One of the bigger reveals is the new Dive field move, which lets your Pokémon plunge beneath the surface to explore Bubbly Basin’s underwater zones. Dive arrives as part of the free Version 2.0 update launching alongside the DLC — so all Pokopia players can access it, Expansion Pass or not.
Smoothies and the Sharpedo Sub Room
Bubbly Basin adds two new mechanics to the mix. Smoothies are a crafting and food system built around ingredients found throughout the aquatic biome. The Sharpedo Submarine Room is a deep-sea area exclusively accessible by riding Sharpedo through the underwater tunnel network — a new type of secret area for Pokopia.
Official Trailer
Expansion Pass: Three Parts, One Price
Bubbly Basin is Part 1 of a three-part Expansion Pass. Release windows and content details for Parts 2 and 3 have not yet been announced. The full Expansion Pass is priced at USD $34.99, with regional pricing available in local storefronts. As Pokopia launched simultaneously worldwide, Bubbly Basin is expected to go live in Singapore on the same date: 5 August 2026.
Nintendo has been drip-feeding new ally profiles for Fire Emblem: Fortune’s Weave at a steady clip this week, and four more characters are now confirmed ahead of the game’s global Nintendo Switch 2 launch on 17 September 2026. Here’s a quick rundown of who they are and how they fight.
Fire Emblem: Fortune’s Weave – Nintendo Direct 6.9.2026 — via Nintendo of America on YouTube
Lilian Tabitha — The Saramis Archer Who Bills by the Job
Revealed on 28 July, Lilian is a young archer from the Kingdom of Saramis who entered the Heroic Games under Queen Theodora’s banner. Her motivations are bluntly mercenary — money comes first, and she makes no effort to hide it even when addressing her queen. As a Bow Fighter she provides reliable long-range damage and pairs well with mounted units pushing the front line. Japanese voice duties go to Shuka Saito, a name Singapore fans will recognise from Danmachi and A Couple of Cuckoos.
Image courtesy of Nintendo
Lysander Kratos — The Cavalier Knight Built to Strike First
Announced on 27 July, Lysander is a Saraminian noble whose uncle is the kingdom’s chancellor and whose father is a celebrated warrior. As a Cavalier he excels at seizing initiative: his personal Acceleration skill triggers after each kill, stacking Speed bonuses that make him progressively harder to outrun across a long battle. He represents the dependable mounted-lance archetype the series is known for, voiced in Japan by Junichi Yanagita.
Image courtesy of Nintendo
Michaela Augustus — The Veteran Mercenary with a Mum’s Mission
Michaela’s reveal on 24 July brings a more grounded backstory to the roster. A former mercenary, she came to Dagsion for one reason: to earn enough prize money to fund her only daughter’s education. Her personal skill, Strong Veteran, boosts accuracy when fighting at close range — a reflection of years of real combat rather than tournament pageantry. Japanese voice: Hiromi Hirata.
Image courtesy of Nintendo
Ultand — Aurora Temple’s Healer Who Can Also Hit Back
The youngest of the four, Ultand is a priestess at Aurora Temple who doubles as the tournament’s official receptionist. Her mechanical hook is a genuine hybrid role: she can deal damage and heal allies in the same engagement, and she learns holy magic with extra effectiveness against underworld-type foes. She is voiced in Japan by Konomi Inagaki.
Image courtesy of Nintendo
Counting Down to 17 September on Nintendo Switch 2
Fire Emblem: Fortune’s Weave is a Nintendo Switch 2 exclusive launching globally on 17 September 2026. As we covered last week when Sirocco was revealed, the game centres on a grand tournament arc in the arena city of Dagsion, with four separate protagonists whose stories branch and intersect. Nintendo has been rolling out one or two new character profiles daily through its Japanese social channels, with the full growing list tracked by Serenes Forest — and more reveals are expected before launch.
Singapore players can pick up Fortune’s Weave at major game retailers and electronics chains from 17 September. No local SGD pricing has been confirmed yet — check retailer listings as launch approaches.
Mark October 6 on your calendar. Nia Liston: The Merciless Maiden (凶乱令嬢ニア・リストン) — the dark fantasy light novel that has sold over 1.8 million copies in Japan — is getting its anime adaptation this autumn, and the first PV is already out.
The original key visual that launched a phenomenon — Nia Liston, steeped in crimson.
From Page to Screen
Written by Umikaze Minamino and published under Hobby Japan’s Gagaga Bunko imprint, Nia Liston: The Merciless Maiden follows the story of the titular noble girl — feared across the kingdom for her ruthless reputation — as the truth behind her iron-clad persona unravels. The series has reached 1.8 million copies in circulation, and a manga adaptation illustrated by Kabuto Kodai has been running alongside it.
The anime adaptation is being produced by KONAMI Animation, under the direction of Motoki Nakanishi.
Voice Cast
The lead roles have been confirmed:
Honoka Inoue as Nia Liston
Kazahana Izumi as Rinokis
Rina Motoizumi as Hildetora
Rina Hidaka as Reliared
Character designs for the anime carry the sharp, high-contrast aesthetic that defined the light novel covers.
Nia Liston: The Merciless Maiden premieres October 6, 2026 on TOKYO MX, MBS, and BS Nittele in Japan. International streaming details have not yet been announced — we will update as soon as a platform is confirmed. Keep an eye on the official anime website for the latest updates.
Respawn Entertainment has revealed Apex Legends: Marked, the game’s 30th season, launching on 4 August 2026 at 01:00 SGT (3 August at 10:00 am PT). The season is headlined by the biggest Bloodhound overhaul the game has seen, a rebuilt World’s Edge for the competitive era, and a brand-new Corrupted Attachments system that shakes up how you kit your weapons. Singapore’s large Apex player base — and anyone grinding ranked or watching the ALGS — will want to know what’s changing.
Apex Legends: Marked Gameplay Trailer — via Apex Legends on YouTube
Bloodhound Gets a Full Kit Rework
Image courtesy of Respawn Entertainment / EA
Bloodhound’s entire toolkit is being rebuilt around the hunter fantasy rather than the passive tracker role they occupied before. The new passive leaves a glowing trail on enemies as they move, giving the Bloodhound player a real-time read on where the squad just was and where it’s heading. The tactical scan now leaves full-body snapshots visible for a longer window, so your team can study positioning even after the pulse fades.
The redesigned ultimate deploys a stealth device that cloaks all Legends who enter the field for up to 12 seconds after leaving the area — breaking if they take damage or open fire. Used well, it turns a coordinated push invisible long enough to close the gap before anyone sees you coming. Bloodhound also gets three new upgrade options to layer onto this kit, adding further customisation to how aggressively or defensively you play them.
World’s Edge Gets a Night-Time Makeover
Image courtesy of Respawn Entertainment / EA
Night has fallen on World’s Edge — literally. Season 30 sets the map under an aurora-lit sky and rebuilds several key zones to align with competitive and ranked play. Three new points of interest arrive: Climatizer, located in Bloodhound’s ancestral territory and centred on a longhouse; War Camp, an arena-style zone replacing Survey Camp built for close-to-mid engagement; and Tree Settlement, a vertical combat area rewarding height control.
Veteran fans will also be glad to know that Sorting Factory returns as a playable POI, alongside the return of Stacks and Landslide — where Rampart’s Big Maude has been relocated. The rebuilt layout is described by Respawn as designed with ALGS tournament conditions in mind, making it likely to see competitive rotation for the rest of 2026.
Corrupted Attachments and a Full Weapon Overhaul
Image courtesy of Respawn Entertainment / EA
Corrupted Attachments are the headline addition to the loot economy. These new mods offer significant power boosts with real tradeoffs built in, adding a risk/reward layer to how you slot out your loadout mid-match. Alongside them, Respawn has streamlined the loot pool by removing Support and Assault Bins, Explosive Holds, loot bin resets, and wildlife loot — all changes aimed at cutting clutter and making weapon choice feel more deliberate.
Energy weapons also receive a complete overhaul. The Nemesis, for instance, switches from a fixed ammo count to a percentage-based model. All weapons now display visible stat changes when you slot attachments, so you can see exactly how a stock or barrel upgrade affects your effective range or handling before committing to a build.
Loba and Rampart Receive Fresh Buffs
Image courtesy of Respawn Entertainment / EA
Beyond Bloodhound, two other legends see meaningful updates. Loba‘s Black Market ultimate now carries a reduced cooldown and faster tactical repositioning, letting aggressive support players cycle the ability more freely during extended fights. Rampart gets improved movement speed while deploying Sheila, and her Amped Walls now build faster and absorb more damage before breaking — making her fortified-position playstyle more viable in the faster, cleaner loot economy of Season 30.
The Season 30 Roadmap and What Comes Next
Image courtesy of Respawn Entertainment / EA
Respawn has also shared the broader 2026 roadmap alongside the Season 30 reveal. Ranked system updates are slated for Season 31, with more weapon overhauls planned across the year. A new Legend arrives in Season 32, targeted for February 2027 — so Season 30 is intentionally a season for the guns, the map, and the existing roster rather than another character introduction.
Note for Switch players: Season 30 marks the end of Apex Legends support on the original Nintendo Switch. The game remains fully supported on Nintendo Switch 2.
Apex Legends: Marked goes live on 4 August 2026 at 01:00 SGT. The game is free-to-play on PS4, PS5, Xbox One, Xbox Series X|S, Nintendo Switch 2, and PC via the EA app, Epic Games Store, and Steam. Check the official EA announcement for the full patch notes when they drop closer to launch. For more gaming news, browse our Game News section.
Two quality-of-life upgrades are landing in Monster Hunter Wilds this August that hunters in the region will want to know about: a free Prologue Demo with save data carry-over, and a patch that moves all 26 event and challenge quests fully offline. The Ver.1.042 update drops on 4 August 2026 at 11:30 AM JST across PS5, Xbox Series X|S, and PC (Steam), with the demo following on 5 August.
Image courtesy of Capcom
All 26 Event Quests Go Offline
Until now, only one event quest in Monster Hunter Wilds was playable without an internet connection. The Ver.1.042 patch removes that restriction across the board: all 26 available event quests and challenge quests will be accessible offline after the update. The quest list UI is also being reorganised so currently available quests appear at the top for faster access.
Permanently joining the roster is the first anniversary quest featuring a guaranteed gold-crown Pupuporuporu — the game’s self-declared least-hunted monster. The ★10 event quest requires HR 100+ and offers armour pieces and limited charm variants as rewards. For hunters across Southeast Asia where internet consistency can be unpredictable, offline event access is a meaningful upgrade.
Image courtesy of Capcom
Prologue Demo: Try Before You Hunt
The Prologue Demo arrives on 5 August 2026, free on PS5, Xbox Series X|S, and PC (Steam). The headline feature is save data transfer: progress from the demo carries straight into the full game, provided no existing Monster Hunter Wilds save is present on the account. Capcom has said specific demo content details will be shared closer to the launch.
This is effectively a timed second-chance entry point for anyone who has been watching the hunt from the sidelines since the game’s original release — and a ready argument for friends who are still on the fence.
The patch also clears several bugs: a Guardian Fulgur Anjanath texture rendering issue, an Arch-tempered Arkveld attack effect displacement, and a Sword & Shield trap placement fix via the radial menu. PC players should note Capcom’s driver advisory: use NVIDIA GeForce 581.57 or newer; AMD Radeon 25.10.2 and later has known issues.
Looking Ahead to Ascendance
Capcom has been clear that Ver.1.042 is partly designed to expand the player base ahead of the 2027 expansion, Monster Hunter Wilds: Ascendance. The expansion reveal trailer below is still the clearest look at what’s coming. The free demo gives any hunter who stepped away a low-commitment way back in before Ascendance arrives.
Monster Hunter Wilds: Ascendance – Official Reveal Trailer — via Monster Hunter on YouTubeImage courtesy of Capcom
Five days after its global launch, hololive Dreams is already crossing over into the world of physical arcades — COVER Corporation and KONAMI have confirmed a collaboration that will bring hololive Dreams songs to BEMANI arcade machines, including beatmania IIDX 33 Sparkle Shower and pop’n music High☆Cheers!!
hololive Dreams Is Coming to BEMANI Arcades
The announcement dropped on 27 July via Dengeki Online (Japanese), confirming that songs from the official hololive mobile game will be playable on multiple BEMANI titles. beatmania IIDX 33 Sparkle Shower and pop’n music High☆Cheers!! are explicitly named as participating games, with other BEMANI machines also mentioned as part of the crossover lineup.
There is a catch — the full song list and the exact start date for the collaboration have not been announced yet. KONAMI and hololive Dreams will post full details on the official X accounts @hololive_dreams and @BEMANI_FanSite as they become available.
Image courtesy of COVER Corporation / QualiArtshololive Dreams – Full GAME TRAILER — via hololive Dreams ホロライブドリームス on YouTube
What Is hololive Dreams?
If you missed the launch earlier this month, hololive Dreams is COVER Corporation’s first official mobile game for its hololive production talents, co-developed with QualiArts. Released on 23 July 2026 across iOS, Android and Steam — and free to play — the game blends rhythm gameplay with a theme park RPG. Players build and run an island resort called Dream Park, with over 50 hololive members as playable characters and more than 150 songs available to perform.
The rhythm mechanics use a side-scrolling note highway — notes scroll from right to left across horizontal lanes — making it immediately familiar to anyone who has spent time at a BEMANI machine. The collab announcement feels like a natural bridge between the two.
Image courtesy of COVER Corporation / QualiArts
What This Means for Singapore Fans
BEMANI is KONAMI’s long-running family of arcade rhythm games, covering everything from beatmania IIDX and pop’n music to Dance Dance Revolution, SOUND VOLTEX and jubeat. BEMANI machines are a staple of many arcades across Singapore, and local rhythm-game communities have followed IIDX song updates closely for years. The prospect of hololive music — from the likes of Suisei, Aqua, and the rest of the 50-plus talent roster — appearing on those cabinets will turn heads.
That said, BEMANI collaboration updates are typically rolled out to Japan first, with international cabinet networks following on a separate schedule. There is no confirmed Singapore timeline yet; keep an eye on game news here or follow the official accounts above for updates.
Image courtesy of COVER Corporation / QualiArts
When Will the Songs Drop on IIDX?
Both KONAMI and COVER have stayed tight-lipped on specifics for now — no song names, no update date. The safest bet is to bookmark the BEMANI Fan Site’s official X account (@BEMANI_FanSite) alongside the hololive Dreams account (@hololive_dreams), where the announcement confirmed full details will be posted. Given that hololive Dreams is still running its 25-new-songs-in-15-days campaign, there is plenty of fresh music that could make the cut.
The studio behind GTA: The Trilogy – The Definitive Edition is pivoting hard into kaiju territory. Grove Street Games has confirmed that BeastLink, its multiplayer monster-versus-humans action game, will launch in Early Access on PC via Steam on 18 August 2026. The date was announced on 27 July alongside updates to the game’s Steam page, giving fans just over three weeks to prepare.
What Is BeastLink?
Image courtesy of Grove Street Games
Set in a post-apocalyptic world where colossal creatures rule the ruins of civilisation, BeastLink drops up to 32 players into fully destructible urban environments and divides them across two radically different scales: human soldiers and vehicle operators on the ground, and city-shaking kaiju above.
Players begin each session as human survivors, fighting through war-torn cityscapes to collect a rare biological compound called serum. Gather enough, and you can trigger a BeastLink — a full transformation into one of the game’s enormous kaiju, flipping the experience from tactical ground combat into pure monster mayhem. Die in beast form, respawn as a soldier, and you earn your way back to godhood all over again.
Built on Unreal Engine 5, the game runs on Grove Street’s proprietary SuperDestruction engine layer, packing maps with over 250,000 individually destructible objects. Buildings collapse with physics simulation; walls become rubble that reshapes the battlefield in real time, turning every city block into both a battlefield and a weapon.
BeastLink — Official Reveal Trailer, via IGN on YouTube
How the BeastLink Loop Works
Image courtesy of Grove Street Games
The mechanic that sets BeastLink apart from earlier asymmetric games like Evolve is fluidity: players are never locked into a single role for the full match. Earning your way to beast form by collecting serum as a soldier means the transformation feels earned, not handed to you. The shift in scale — from squad-level tactics to monster-scale destruction — is the payoff.
Each kaiju plays differently enough that squad coordination matters. Do your whole team race for beast form and turn the match into a kaiju clash? Or does one player stay human and helicopter, using vehicle firepower to harass enemy beasts while teammates transform? That improvised decision-making is where the depth lives.
The Four Launch Kaiju
Image courtesy of Grove Street Games
Grove Street has confirmed four playable kaiju for the Early Access launch, each with a distinct combat identity:
Horned Lizard — heavily armoured close-range brawler, built for sustained punishment and crowd control
Bull Shark — fast and aggressive, best for charging through structures and disrupting enemy formations
Vampire Bat — aerial predator; high mobility but lower durability, designed for hit-and-fade attacks from above
Mandrill — versatile primate-type kaiju with terrain manipulation abilities, capable of reshaping the environment mid-combat
Additional kaiju are planned during the Early Access period, though Grove Street has not yet published a content roadmap. The full 1.0 launch is currently targeting Summer 2027, with PlayStation 5 and Xbox Series versions arriving alongside the commercial release rather than the Early Access build.
What Singapore Gamers Need to Know
Image courtesy of Grove Street Games
BeastLink goes live on Steam on 18 August 2026 — accessible to Singapore players the moment Early Access opens. Early Access pricing has not yet been confirmed; check the BeastLink Steam page to wishlist and track the launch price once it is set.
For Singapore’s gaming scene the kaiju genre is having a genuine moment. Kaiju No. 8 has turned giant-monster fiction into one of the most-discussed anime and manga properties in Southeast Asia over the past two years, and the appetite for kaiju games has followed. BeastLink’s proposition — playing as the beast, not just fighting one — taps directly into that power fantasy. The 32-player scale also makes it a natural candidate for local Discord communities and gaming café sessions when the full launch eventually arrives on console.
For more upcoming PC and console game news, see our Game News section.
FromSoftware’s landmark open-world RPG is coming to Nintendo Switch 2 on 28 August 2026 — and it is arriving with new company. Elden Ring: Tarnished Edition bundles the complete base game and the acclaimed Shadow of the Erdtree expansion with a set of Switch 2-exclusive extras, putting the entire journey through the Lands Between into handheld form for the first time. Pre-orders are open now.
Image courtesy of Bandai Namco / FromSoftware
Everything in the Elden Ring Tarnished Edition
The Tarnished Edition is the definitive Switch 2 package, combining the full Elden Ring experience with a new exclusive bundle called the Tarnished Pack:
Base game — the complete original Elden Ring
Shadow of the Erdtree — FromSoftware’s massive 2024 expansion
Two brand-new starting classes exclusive to the Tarnished Pack
Four new armour sets — callbacks to Dark Souls characters
Three Torrent cosmetic skins for your Spectral Steed
Pre-order bonus: two gestures, “The Ring” and “Ring of Miquella”
The Tarnished Pack will also be available as a separate DLC purchase on PS4, PS5, Xbox One, Xbox Series X|S, and PC via Steam for US$4.99, so players who already own Elden Ring elsewhere can pick up the new additions without buying the Switch 2 edition.
Elden Ring: Tarnished Edition — Official Nintendo Switch 2 Trailer (4K) — via IGN on YouTube
Two New Starting Classes for Switch 2 Players
The headline addition is a pair of brand-new starting classes designed around two distinct combat styles:
Heavy Knight — a Strength-focused build that opens with a curved greatsword and heavy armour. Built for players who like to absorb punishment and deal crushing damage in return. A strong pick if Elden Ring is your first Souls-style game.
Idus Knight — a Dexterity-focused build described by Bandai Namco as “a knight of the land of Idus, famed for their lightweight attire and weaponry.” Faster movement, more agile attacks, a playstyle that rewards reading enemy patterns carefully.
Both classes were designed with Switch 2 newcomers in mind. Neither is locked to the platform permanently — they arrive on PS4, PS5, Xbox, and PC as the Tarnished Pack DLC at the same time.
Image courtesy of Bandai Namco / FromSoftware
Dark Souls Callbacks and Torrent Gets a Wardrobe
Image courtesy of Bandai Namco / FromSoftware
The four new armour sets carry some FromSoftware history with them. They are inspired by beloved characters from the Dark Souls series — including Lucatiel of Mirrah, Henri of Astora, and Horace the Hushed — translated into Elden Ring’s visual style. For long-time fans of the studio’s catalogue, these are more than cosmetic curiosities.
Torrent receives three new cosmetic skins to change the Spectral Steed’s appearance without affecting stats. Full details on the skin designs have not been released ahead of launch.
Handheld Performance, Physical Format and Pricing
Image courtesy of Bandai Namco / FromSoftware
This port had a rocky road. Early demo builds at Gamescom ran at troubling frame rates, and Bandai Namco delayed the Tarnished Edition from its original 2025 window to give FromSoftware more time. The studio has since resolved the ARM CPU bottleneck responsible for those issues; the current build targets 30fps on Switch 2 in both handheld and docked modes.
One thing to note before you buy: the physical edition is a Game Key Card — a retail box containing a digital download code, not a full game cartridge. Expect to download around 64GB, so plan your storage accordingly before 28 August.
The US price is set at US$79.99. Singapore eShop and local retail pricing has not been officially announced at the time of writing — check the Nintendo Singapore eShop and major game retailers and electronics chains for SGD pricing ahead of launch.
Pre-Orders and What You Need to Know
Pre-orders for Elden Ring: Tarnished Edition on Nintendo Switch 2 are live now. Pre-ordering locks in the two bonus gestures — “The Ring” and “Ring of Miquella” — at no extra charge.
For Singapore Switch 2 owners who sat out Elden Ring on PS5 or PC, this is a compelling entry point: 30 million copies sold worldwide, over 400 Game of the Year nominations, the full base game plus Shadow of the Erdtree, two approachable new starting classes, and the whole thing playable in handheld and tabletop mode. Check local game retailers and the Nintendo eShop Singapore for pre-order listings — the 28 August 2026 release date is less than five weeks away.
For more game news including other upcoming Switch 2 titles, keep an eye on GameTrader.SG.