Tag Archives: PS5

SAO Echoes of Aincrad Gets Genesis Maidens DLC This Winter

Bandai Namco Entertainment has announced Genesis Maidens, the first DLC for Sword Art Online: Echoes of Aincrad, during Sony’s State of Play Japan showcase on 3 September. The expansion lands this winter 2026 on PlayStation 5, Xbox Series X|S, and PC via Steam — and it finally brings a fan-favourite character into the action.

Mito Steps Out of the Films and Into Your Party

Sword Art Online Echoes of Aincrad gameplay combat screenshot
Image courtesy of Bandai Namco Entertainment

The centrepiece of Genesis Maidens is Misumi Tozawa, better known as Mito — Asuna’s real-world best friend who ended up trapped in Aincrad alongside her, as depicted in the Sword Art Online Progressive films. She joins as a recruitable party ally, complete with her own combination and support skills.

Mito also introduces a brand-new weapon type to the game: the curved sword. It comes with its own moveset and combination skills distinct from the existing weapon roster, giving players a fresh combat style to master. According to Bandai Namco, Mito “still struggles to overcome the guilt she bears from her past actions” — so her arc in the DLC sounds like it has some emotional weight behind it.

Watch the Genesis Maidens Reveal Trailer

Echoes of Aincrad DLC1 – Genesis Maidens feat. Mito | Reveal Trailer | Sword Art Online — via Gamerturk on YouTube

New Story, New Systems

Sword Art Online Echoes of Aincrad exploration and field gameplay
Image courtesy of Bandai Namco Entertainment

Genesis Maidens adds a new side-story campaign set across expanded areas of Floors 1 and 2 of Aincrad. As with the base game, players must clear the main story before the DLC content unlocks — so if you’ve been sitting on Echoes of Aincrad since its July launch, now’s a good time to push through.

Alongside Mito, the expansion introduces an armour enhancement system that lets you upgrade gear with passive effects — adding a layer of build depth that the base game’s customisation didn’t have. No word yet on whether new floors beyond Floor 2 will be part of a future DLC.

How to Get the DLC

Sword Art Online Echoes of Aincrad character abilities and skills
Image courtesy of Bandai Namco Entertainment

If you picked up the Deluxe Edition (USD 89.99), Ultimate Edition (USD 109.99), or the physical Bandai Namco Store Aincrad Edition at launch, Genesis Maidens is already included in your season pass — no extra purchase needed. A standalone price for the DLC has not been announced yet.

Singapore players can pick up Echoes of Aincrad digitally on the PlayStation Store or Steam, where SGD pricing applies. Check the respective storefronts for current prices and any season-pass bundles before Genesis Maidens drops this winter.

For more game news from the region, keep an eye on GameTrader.SG — we’ll cover the Genesis Maidens release date once Bandai Namco confirms it.

Marvel’s Wolverine Launch Trailer — Omega Red and The Reavers Confirmed

Insomniac Games and Sony Interactive Entertainment have released the official launch trailer for Marvel’s Wolverine, confirming several key story details just eleven days before the PS5 exclusive arrives on 15 September 2026. The trailer dropped during Sony’s State of Play on 3 September, giving us our clearest look yet at the villains Logan will face — and the unlikely allies he’ll fight alongside. As we covered when the game went gold, September 15 has been locked in for a while; now we finally know what the full story looks like.

Marvel's Wolverine official launch trailer
Image courtesy of Sony Interactive Entertainment
Marvel’s Wolverine – Launch Trailer | PS5 Games — via PlayStation on YouTube

Omega Red, Lady Deathstrike, and a Twist with Mystique

The launch trailer puts Insomniac’s villain roster firmly on the table. Omega Red makes a particularly brutal impression, shown trapping and hurling Logan around in what looks like close-quarters carbonadium-tentacle combat — exactly the kind of opponent Wolverine’s regeneration meets its match against. Lady Deathstrike and Sabretooth both feature as antagonists, while the PlayStation Blog has confirmed The Hand — the classic Marvel ninja organisation — as a major enemy faction throughout the game.

The more interesting wrinkle is Mystique, who is shown fighting alongside Logan rather than against him. In a story where mutants are being hunted, the shapeshifter apparently has reasons of her own to work with Wolverine — at least for a while. Jean Grey is also in Logan’s corner as a powerful telekinetic trying to organise the hunted mutants into something resembling resistance.

Wolverine fighting The Hand ninja enemies
Image courtesy of Sony Interactive Entertainment

The Real Villain: Bolivar Trask and the Reavers

Behind the scenes sits Bolivar Trask, the game’s primary antagonist — a billionaire industrialist whose belief in human superiority is driving the abduction of mutants across the globe. His enforcement arm is The Reavers, a cybernetically enhanced mercenary group that Logan investigates when the disappearances start piling up. It’s a classic X-Men premise — the politics of fear weaponised by someone with money and ideology — and Insomniac has built a world where the X-Men organisation doesn’t exist, leaving Logan and a handful of allies to face it largely alone.

Liam McIntyre voices James “Logan” Howlett throughout, with composer David Fleming (whose soundtrack released on 28 August) providing the score.

Madripoor, Canada, and Tokyo

The game spans three distinct environments: the lawless island nation of Madripoor, the frosted wilderness of Canada, and the dense streets of Tokyo. That last setting feeds directly into the Hand’s presence — and ties neatly into Logan’s past, which the story keeps returning to. Combat across all three is built around Insomniac’s signature aggressive momentum design: claws, kicks, and critical strikes flow into each other, with rechargeable Techniques (Tornado Spin, Knee Breaker, Spiral Strike) and a three-tier Rage system giving players ways to customise their approach to a fight.

What’s Coming on 15 September

Marvel's Wolverine Tōkon crossover suit in Canadian wilderness
Image courtesy of Sony Interactive Entertainment

Marvel’s Wolverine launches exclusively on PlayStation 5 on 15 September 2026. Reviews go live on 10 September — five days out — giving Singapore PS5 owners a clear window to check critical reception before day one. Pre-orders are open now at major game retailers and electronics chains here; check local stores for SGD pricing on the Standard and Digital Deluxe editions.

If you own Marvel Tōkon: Fighting Souls, note that the Wolverine game’s exclusive Battle Reborn suit has already been available in Tōkon since 1 September as a free unlock, and Tōkon players get a Wolverine-inspired skin for the fighting game in return. It’s the kind of crossover that keeps both communities talking.

For more PlayStation and games news from Singapore’s angle, we’ll have coverage when the review embargo drops on 10 September.

Ghost of Yōtei: Jin Sakai Returns in Most Wanted — All Four Characters Detailed

Jin Sakai — the Ghost of Tsushima himself — is crossing into Yōtei’s world. A new Most Wanted trailer revealed at Sony’s September 3 State of Play gives Ghost of Tsushima fans something genuinely unexpected: their samurai as a fully playable fighter in Ghost of Yōtei’s roguelite survival mode, complete with all four stances intact.

Ghost of Yōtei Complete Edition – Most Wanted Trailer | PS5 Games — via PlayStation on YouTube

What the State of Play Reveal Actually Showed

When Sucker Punch first announced Ghost of Yōtei Complete Edition in August, we covered the broad strokes: the Echoes of Sekigahara story expansion, a roguelite survival mode called Most Wanted, and an Asia-Pacific launch date. What it did not reveal was who was coming along for the ride.

That changed on September 3. The Most Wanted trailer confirmed Jin Sakai as the mode’s unlockable fourth playable character, upgraded visually for Yōtei’s engine while staying faithful to his Ghost of Tsushima design. His full stance system makes the jump — Stone, Water, Wind, and Moon — letting players exploit enemy weaknesses exactly as they did in Tsushima. His ghost tools carry over too: katana, sticky bomb, and hankyu short bow. His Ultimate, Dance of Wrath, disarms multiple enemies in one move; his Kill Streak activates Ghost Stance, terrifying nearby enemies and enabling one-hit kills — that same panic-inducing signature that made the original so satisfying. According to the PlayStation Blog, Sucker Punch rebuilt Jin’s model specifically for the Yōtei engine.

Ghost of Yōtei Most Wanted combat scene in a misty waterfront setting
Image courtesy of Sony Interactive Entertainment

All Four Playable Characters and Their Kits

Jin is the only unlock — the other three characters are available from the start. Here is what each brings:

Atsu (default) wields dual katanas, metsubushi blinding powder, and a blind bomb. Her Ultimate, Call of the Pack, summons two wolves to tear through nearby enemies. Her Kill Streak, Onryō’s Howl, terrifies all enemies in range and forces one to flee outright.

Oyuki is the stealth specialist: kusarigama, kunai, and a tanegashima rifle. Her Shadow Killer Ultimate unleashes a smoke screen to assassinate two enemies in rapid succession. Her Kill Streak summons a Nine Tails fox spirit as a temporary ally.

Nagato is the archer, carrying a yari spear, tanzutsu pistol, and both yumi long bow and hankyu short bow. His Gambler’s Mark Ultimate guarantees headshots on two enemies. His Kill Streak, Blast Arrow, refills concentration and loads a single explosive arrow.

Jin Sakai fills the all-rounder slot with his four stances, as detailed above.

A female character fighting multiple enemies in a sunlit garden in Ghost of Yōtei Most Wanted
Image courtesy of Sony Interactive Entertainment

How Most Wanted’s Roguelite Runs Work

Each run starts at a Bounty Board. You pick from bounties tied to different Yōtei Six members, then fight through waves of enemies and minibosses — difficulty escalating with each tier until the hardest bounties put you against Lord Saito. Between bounty picks, a perk selection system lets you shape your build: weapon mastery, gear loadouts, summons, parry upgrades, and survivability options. Sucker Punch describes the perk layer as “the cornerstone of crafting the perfect build.”

Between full runs, Mon currency carries over. Spend it on permanent technique unlocks, weapon upgrades, charms, and to unlock additional characters. Any cosmetics earned in Most Wanted transfer to the main Ghost of Yōtei campaign and the Echoes of Sekigahara expansion — so grinding runs pays off even if you have already finished the story.

Atsu in a dramatic pose holding dual katanas against a stormy sky with Mt. Yōtei in Ghost of Yōtei
Image courtesy of Sony Interactive Entertainment

Singapore and Asia-Pacific: October 2, What It Costs

Ghost of Yōtei Complete Edition launches October 1 globally and October 2 in Asia-Pacific territories, which includes Singapore. Existing Ghost of Yōtei owners can grab the upgrade for US$14.99 — local SGD pricing on the PlayStation Store Singapore is to be confirmed, but the upgrade window is open until September 30 (pre-ordering also unlocks the Sakai Armor skin for Atsu on day one). A new Complete Edition purchase is priced at US$69.99 and bundles the base game, Most Wanted, Echoes of Sekigahara, the Legends co-op mode, and all quality-of-life updates in one package.

All Ghost of Yōtei owners — even those who skip the upgrade — receive a free update adding the Beauty of Yōtei photo mode, new Watanabe Mode tracks, armor appearance customisation, and a new high-contrast accessibility option.

Browse more game news here.

Konami Unveils Rev. NOiR and Rhapsody in Scarlet for 2027

Konami came to PlayStation’s State of Play on 3 September 2026 with not one but two original RPGs — both targeting a 2027 launch for PS5, Xbox Series X|S, and PC. Rev. NOiR got a moody new story trailer expanding on its JRPG bones, while Rhapsody in Scarlet burst onto the scene as a completely fresh reveal, trading swords and sorcery for jazz clubs and jazz-age monsters. Two very different games, one clear message: the studio best known for Silent Hill, Castlevania, and Metal Gear is back as a creator of new worlds.

Rev. NOiR: A JRPG About Fate, Amnesia, and the End of the World

Rev. NOiR key visual — a spiky-haired hero silhouetted in gold and fire against a dark sky
Image courtesy of Konami Digital Entertainment

Rev. NOiR was first teased at an earlier State of Play in February 2026. The September showcase gave it a proper story trailer, confirming platforms and fleshing out a premise that had kept fans guessing for months. The game follows a young boy named Asch — amnesiac and alone — who is rescued by a girl named Finé. Together they set out across a world gripped by the lightfall, a catastrophic natural phenomenon that kills everything it touches. The tagline, drawn directly from Konami’s own announcement, says it plainly: “Unravel the mandate of heaven, and weave together the threads of hope.”

What makes this feel genuinely promising for JRPG fans is who is building it. Producer Nobuki Kadoi spent years at Square Enix, where he worked on Lord of Vermillion and Gunslinger Stratos before moving to Konami. In interviews noted by RPG Site, Kadoi has said the team is focused on placing the core elements that define a JRPG — comrades, growth, and heartfelt moments — at the very centre of the design. The combat blends real-time action with JRPG menu mechanics; early glimpses show grotesque creature designs alongside nimble human boss fights.

Rev. NOiR – Teaser Trailer — via PlayStation on YouTube
Rev. NOiR — two small figures standing before enormous ancient ruins overgrown with lush vegetation under a bright sky
Image courtesy of Konami Digital Entertainment

Rev. NOiR launches in 2027 on PS5, Xbox Series X|S, and PC via Steam. No specific date has been given; Konami has indicated further reveals are coming. You can wishlist it now on the PlayStation Store and Steam.

Rhapsody in Scarlet: Jazz and Dark Magic in 1920s New York

Rhapsody in Scarlet — protagonist Ellie Myers reaching out beside a vintage microphone, wearing an orange beret
Image courtesy of Konami Digital Entertainment

If Rev. NOiR is a slow burn, Rhapsody in Scarlet is a full-on spectacle from frame one. The brand-new reveal plunges players into the neon-lit, jazz-soaked streets of 1920s New York — Prohibition-era speakeasies, art-deco facades, and a city crawling with something far darker than bootleggers. The protagonist is Ellie Myers (voiced in English by Cherami Leigh), a young magus who moonlights as a jazz singer and fights alongside a stable of summoned beasts — among them Sköll, Balhut, and Thunderbird — unleashing screen-spanning combo attacks in flashy real-time battles. She is joined by Ilya Jones (voiced by Hannah Grace), head of an underground organisation called the Seekers, as confirmed by Final Weapon.

Combat chains melee, ranged, and area-effect magic together into escalating combos, with the beast companions acting as both support and spectacle. The visual direction leans heavily into the period — authentically recreated skyscrapers, vintage marquee lights, and Prohibition-era speakeasies double as narrative hubs. Built in Unreal Engine, the game already looks a cut above a typical genre reveal.

Rhapsody in Scarlet – Story Trailer — via PlayStation on YouTube
Rhapsody in Scarlet — close-up portrait of Ellie Myers, a young woman in an orange beret with green earrings, looking ahead with a composed expression
Image courtesy of Konami Digital Entertainment

Rhapsody in Scarlet is coming to PS5, Xbox Series X|S, and PC in 2027. Konami has confirmed that a Japan-segment State of Play will deliver deeper details on the game, and Tokyo Game Show 2026 (17–21 September, Makuhari Messe) is the next major venue to watch for both titles. Visit the official Rhapsody in Scarlet website for updates.

Two Bets Konami Is Willing to Stand Behind

For Singapore PS5 players, both titles are worth keeping on the radar. The platform split — PS5, Xbox Series, and PC — means no console exclusivity headaches, and a 2027 window gives Konami room to show more at TGS and beyond before a purchase decision is needed. The rest of the GameTrader game news feed will catch every reveal as it drops.

Between Rev. NOiR’s JRPG pedigree — a Square Enix veteran leading the charge, a story built around fate and heartfelt bonds — and Rhapsody in Scarlet’s genuinely unusual premise, Konami is making the kind of swings that fans have wanted from the studio for years. Neither game has a firm release date yet, but between two State of Play slots and TGS lined up, answers are coming soon.

Ace Combat 8 Online: Four Modes, Air Base and Cross-Play

Less than four weeks before launch, Bandai Namco has pulled back the curtain on the biggest multiplayer system in Ace Combat series history. The “Online 101” trailer — released on 1 September 2026 — finally answers the question every Wings of Theve fan had since the game was confirmed for October 2: what exactly does online play look like?

Ace Combat 8: Wings of Theve hangar sortie screen with multiple aircraft
Image courtesy of Bandai Namco
ACE COMBAT 8: WINGS OF THEVE | Online 101 Trailer — via Bandai Namco Entertainment America on YouTube

The Air Base: A 100-Player Hub in the Sky

Before you even sortie, you land in the Air Base — an interactive virtual lobby hosting up to 100 pilots from around the world simultaneously. It is more social hub than mere menu: players walk around as their customised mercenary avatar, matchmake for missions, chat with other pilots, visit an in-game arcade, browse the jukebox, or hit the shops to spend currency earned in combat. It is the kind of persistent online space the series has never attempted at this scale, and it doubles as the beating heart of every online session.

Ace Combat 8: Wings of Theve cockpit view, pilot in seat with wingmen in formation
Image courtesy of Bandai Namco

Four Online Modes — Co-Op, PvPvE and Boss Raids

Bandai Namco has detailed four distinct multiplayer modes, each with a different feel:

  • Co-Op Assault — Two teams of four players go head-to-head in a PvE score-attack format, taking on waves of enemies across varied missions. It is competitive co-op: same battlefield, same enemies, two squads racing for the highest score.
  • Co-Op Warfare — The flagship PvPvE mode puts two four-player teams against each other and against NPC units at the same time. A “Threat Level” system and named AI Aces add mid-mission variables that shake up every encounter.
  • Scramble — A limited-time emergency mode: four pilots scrambled against a fearsome NPC rival air squad in a pure dogfight scenario. Expect these to rotate as live events.
  • Emergency Sortie — Eight pilots united against iconic colossal superweapons and legendary boss encounters drawn from the series’ history. The largest-scale mode in the game, and the one likely to dominate social media when it goes live.

On top of these, limited-time PvP events round out the calendar: 4v4 team matches and a full eight-player deathmatch for those who want pure pilot-vs-pilot competition.

Ace Combat 8: Wings of Theve — Lux Lunae 55th Unit jet in flight
Image courtesy of Bandai Namco

Cross-Play, Separate Progression and Early Access

Online mode ships with full cross-play across PS5, Xbox Series X|S and PC via Steam — Singapore players on any platform can squad up together without friction. Multiplayer runs on its own progression track and save file, separate from the campaign, so there is no carryover bloat either way. Cosmetics, aircraft and currency are earned through online missions and spent in the Air Base shop, keeping the economy self-contained.

For the Singapore players who went Deluxe Edition, Early Access opens on 28 September — that is four days before the 2 October full launch. Online mode is available from day one of Early Access, so if you want to be among the first to land in the Air Base lobby, the upgrade window is closing fast. The Deluxe Edition is available on the Steam store and through the PlayStation and Xbox stores.

Ace Combat 8: Wings of Theve — character holding REX pilot helmet
Image courtesy of Bandai Namco

The full game — campaign plus all online modes — releases globally on 2 October 2026 for PS5, Xbox Series X|S and PC. It is a simultaneous worldwide drop, so Singapore gets it the same moment as everywhere else. Check out more game news for coverage leading into launch week.

Dragon’s Dogma 2 Patch 3.2 Is Live — 3 Save Slots and Dragonsplague Cure

One of Dragon’s Dogma 2’s most-requested fixes just landed: Capcom’s massive Patch 3.2 went live on 1 September, overhauling the save system, adding a cure for the dreaded Dragonsplague, and reworking practically every corner of the game — all just five weeks before the Dark Arisen expansion arrives on 9 October.

Dragon's Dogma 2 open-world landscape featuring a clifftop fortress
Image courtesy of Capcom

Dragon’s Dogma 2 Patch 3.2 — Save System Finally Fixed

Since launch, many Arisen have been living in fear of the game’s single-slot save system — one wrong decision and hundreds of hours could be on the line. Patch 3.2 expands each Arisen’s save slots from one to three, with every slot now holding three separate save types: Autosave, Interim Save, and Last Inn Rest Save. Loading from an inn rest save no longer wipes other saves, and the story opening can now be skipped entirely on repeat playthroughs.

The update also delivers a long-awaited remedy for Dragonsplague — the in-game infection that previously had no fix short of drowning an afflicted Pawn. Capcom has introduced the Dragonsbaulk Draught, a craftable item that clears the condition outright and removes a significant anxiety spike from day-to-day Pawn management.

Dragon’s Dogma 2: Dark Arisen – Announcement Trailer — via Capcom USA on YouTube

Expanded Combat — Six Skills, Better Pawns

Dragon's Dogma 2 Beastren warrior character portrait
Image courtesy of Capcom

Combat flexibility gets a meaningful bump. Assignable weapon skills jump from four to six, giving every vocation significantly more build variety in the field. Mage and Sorcerer vocations receive a new Magick Barrier core skill, while unarmed fighters gain dedicated Dash Attack and Charge Attack moves. Trickster players also get a new Buoyant Brume core skill, rounding out a comprehensive vocation balance pass.

Pawns received a notable AI overhaul: they will now grapple enemies, step in to shield a downed Arisen, and string better follow-up attacks. Two new Pawn commands — Explore and High Five! — add to the team dynamic, with the explore command sending Pawns to scout the surrounding area independently.

Dragon's Dogma 2 combat — warrior fighting multiple enemies
Image courtesy of Capcom

Performance Overhaul Across PS5, Xbox and PC

The patch weighs in at 48 GB on PS5 and 60 GB on Steam — effectively a rewrite of the game’s engine. The result is improved framerate and stability across all platforms. The UI gets quality-of-life love too: equipment now supports filters and a favourites list, material previews for gear enhancement are in place so you can plan upgrades without tab-hopping, and a toggleable grab-hold indicator makes it clearer when your character has latched onto a large enemy.

PC players additionally gain a new suite of granular graphics settings covering volumetric fog, ray tracing intensity, foliage density, and more — useful for fine-tuning performance on lower-spec machines ahead of the expansion’s arrival.

Dark Arisen Lands 9 October — What Singapore Players Need to Know

Dragon's Dogma 2 dragon encounter at night
Image courtesy of Capcom

Patch 3.2 is the foundation Capcom is building on before Dragon’s Dogma 2: Dark Arisen launches on 9 October 2026 for PS5, Xbox Series X|S, and PC. Switch 2 players will receive the base game and the expansion together on that same date. Singapore PS5 players can download Patch 3.2 right now via PSN at no cost; Dark Arisen is a paid expansion with SGD pricing to be confirmed closer to its release.

With the save-slot problem resolved and Dragonsplague finally curable, Patch 3.2 reads as Capcom’s invitation for lapsed players to return before the expansion kicks off. If you set the game down due to save frustrations, this is as good a moment as any to pick it back up. For the latest on everything arriving this September, see our game news coverage.

Mewgenics Hits PS5, Switch 2 and Xbox on 8 September — The Cat Roguelite Goes Console

Six months after its PC debut, Mewgenics — the cat-breeding turn-based roguelite from The Binding of Isaac creator Edmund McMillen — is finally arriving on consoles. PS5, Nintendo Switch 2, and Xbox Series X|S players can download it starting 8 September 2026. The Steam launch in February moved over one million copies in its first week, so this console port has been one of the more anticipated indie arrivals of the year.

What Is Mewgenics?

Mewgenics is the result of Edmund McMillen and Tyler Glaiel — the duo also behind The End Is Nigh — spending years building a deeply strange tactical game around one deceptively simple idea: breed a better cat army. You assemble squads of cats by class (Fighter, Tank, Mage and more), equip them with items, and send them into turn-based grid combat. Survivors return home and can breed, passing down skills and mutations to the next generation. Through careful pairing across runs, you slowly shape a lineage of increasingly capable — and increasingly weird — warriors.

Mewgenics animated intro — the eccentric scientist character ponders next to a cat in a cluttered lab
Image courtesy of Nicalis

The depth on offer is genuinely staggering. Over 1,000 unique abilities are spread across 75 per class, with more than 900 items to collect and equip. Mutations cut both ways — powerful perks can come bundled with genuine handicaps — so every breeding decision carries real weight. An 82-track original score by Ridiculon (the composer behind much of The Binding of Isaac‘s iconic soundtrack) ties it all together.

Watch the Gameplay

Mewgenics gameplay reveal! (feat. Edmund McMillen!) — via Edmund McMillen on YouTube

Combat That Grows With Every Run

In battle, positioning matters as much as your cat builds. Terrain interacts with abilities, enemies scale in challenge, and the tile-based grid punishes poor placement. Each class has its own tactical niche — Mages can hit multiple tiles, Fighters close distance fast, and Tanks absorb punishment that would shred the squishier cats in your party. Across runs you’ll encounter wildly different biomes, each with its own enemy roster.

Mewgenics combat — cats engage enemies on a desert battlefield in turn-based tactical play
Image courtesy of Nicalis

The meta-progression through breeding gives Mewgenics a shape quite unlike most roguelites. Rather than permanent unlocks, the legacy lives in your cats themselves — every generation of kittens reflects decisions you made in earlier battles, good and bad alike.

Mewgenics graveyard biome — a cat faces skull enemies in a dark, purple-lit cemetery stage
Image courtesy of Nicalis

How Singapore Players Can Get It

Mewgenics launches on 8 September 2026 at US$39.99 across PS5 (PlayStation Store), Nintendo Switch 2 (Nintendo eShop) and Xbox Series X|S (Xbox Marketplace), all of which are accessible in Singapore. The Nintendo eShop and PlayStation Store Singapore storefronts will carry the game; check the respective stores closer to launch for local SGD pricing. Those already on PC can play via Steam right now — the console version brings the same full game to your couch.

For more upcoming releases and game news, keep an eye on our full coverage.

Blood of Dawnwalker Reviews: Metacritic 83 — Critics Love the Vampire Hook

The Blood of Dawnwalker review embargo lifted on 31 August, and the verdict is in: Rebel Wolves’ debut open-world dark fantasy RPG has earned an 83 on Metacritic and an 84 on OpenCritic — rated ‘Mighty’, recommended by 89% of critics across more than 50 outlets. The game launches this Thursday, 3 September, on PS5, Xbox Series X|S and PC.

Singapore PS5 players can pick it up from the PlayStation Store at SGD 89.90 (Standard) or SGD 109.90 for the Eclipse Edition, which bundles the Digital World Compendium, Soundtrack and a Digital Comic Book. As we covered when the September 3 release date was announced, this is the first game from Rebel Wolves — a studio founded by ex-CD Projekt Red developers who shipped The Witcher 3. That pedigree made the reviews everyone’s first benchmark.

The Blood of Dawnwalker — Story Trailer [4K] — via Dawnwalker on YouTube

What Critics Love About Blood of Dawnwalker

The standout praise is for the writing. IGN’s Travis Northup called it “my new favorite vampire game and one of the best story-driven RPGs I’ve played in a long time.” GameSpot noted that the quests are “so well-written you’ll want to do everything” — a double-edged compliment that also hints at where the pacing can drag.

The central hook — protagonist Coen is human by day and vampire by night — earns near-universal praise. Daytime Coen explores the 14th-century European countryside on foot, solving puzzles and building relationships; nighttime Coen hunts across rooftops with full vampiric powers. Eurogamer praised how this split creates genuinely distinct gameplay loops rather than a cosmetic toggle, with each form unlocking different dialogue options and quest paths.

The Blood of Dawnwalker — nighttime vampire gameplay
Image courtesy of Rebel Wolves

The 30-day time budget system is another critical darling. Every in-game day you spend on a quest is a day you cannot spend elsewhere — meaning you will inevitably miss things, and the game does not let you reload to “get it all”. This forced prioritisation gives the choices real weight, and Destructoid awarded it a 9.5/10, citing how it transforms routine open-world busywork into meaningful decisions.

Where Critics Push Back

The reception is not without fault lines. Game Informer scored it 70/100, the lowest outlier in the set, pointing at “repetitive Simon Says sequences” in standard combat outside boss fights — essentially, too much parry-and-counter with enemies that telegraph attacks identically. GameRant echoed the concern, noting that the quest loop becomes “a slog” when you engage too many side missions back to back.

The Blood of Dawnwalker — daytime exploration
Image courtesy of Rebel Wolves

Technical issues are also flagged. VGC reported “choppy frame rate” and a “shrug-offable number of bugs” in the launch build — not game-breaking by most accounts, but worth noting for anyone who was already put off by the August console footage showing the absence of a 60fps mode on PS5 Pro. As we reported then, the game ships with two performance modes — one targeting 30fps with higher fidelity and one at an unlocked rate — and critics suggest neither fully resolves the stutter.

Score Spread at a Glance

  • Destructoid: 9.5/10
  • IGN: High-end 8s (recommended)
  • GameSpot: 8/10
  • PC Gamer: 83/100
  • Eurogamer: Recommended
  • Game Informer: 70/100
  • Metacritic aggregate: 83
  • OpenCritic aggregate: 84 — Mighty
The Blood of Dawnwalker — character combat
Image courtesy of Rebel Wolves

Is Blood of Dawnwalker Worth Picking Up for Singapore Players?

An 83 Metacritic for a new studio’s debut is genuinely strong. For context, it puts Blood of Dawnwalker above plenty of established franchise entries and suggests Rebel Wolves has delivered on the writing-first promise that drew attention since the game was first teased. The caveats — combat repetition and bugs — are real but not disqualifying, and a day-one patch may address some of the frame-rate complaints flagged in pre-release builds.

At SGD 89.90 on PS5, it is a full-price investment. If you prefer to wait for a patch and a post-launch sale, the game should land on PlayStation sales cycles within a few months — and the 30-day time budget mechanic means it rewards careful, unhurried play more than most open-world RPGs. For RPG fans willing to commit now, the consensus says it earns that ask.

The Blood of Dawnwalker — open world exploration
Image courtesy of Rebel Wolves

The Blood of Dawnwalker launches 3 September 2026 on PS5, Xbox Series X|S and PC (Steam). Check out our latest game news for more coverage as the September release calendar heats up.

Onimusha: Way of the Sword Reviews Are In — Critics Score Capcom’s Samurai Revival a Near-Perfect

Three years after Capcom announced the revival, the critics have spoken — and they are enthusiastic. With Onimusha: Way of the Sword launching on 4 September on PS5, Nintendo Switch 2, Xbox Series X|S and PC, review embargoes dropped on 31 August to reveal some of the strongest scores a Capcom action game has earned in years. The verdict: it is the best entry in the series by quite a margin, and one of September’s unmissable releases.

Onimusha: Way of the Sword – Game Overview Trailer | Capcom Spotlight | 6.25.2026 — via Capcom USA on YouTube

Onimusha: Way of the Sword Review Scores at a Glance

Review embargoes lifted on 31 August, and the scores are strong across the board. Here is what critics are giving it ahead of launch:

  • IGN — 10/10
  • Nintendo Life — 9/10
  • RPG Site — 9/10
  • Nintendo World Report — 9/10
  • Nintendo Insider — 9/10
  • Eurogamer — 4/5
  • TheSixthAxis8/10
  • Siliconera — 7/10

Score aggregation is still building, but a cluster of 9s and 10s from major outlets this early is a clear signal. The Nintendo Life review roundup has a useful running summary of scores and pull quotes if you want a one-stop overview.

Onimusha: Way of the Sword — combat gameplay screenshot
Image courtesy of Capcom

What Critics Are Saying About the Combat and Story

The headline score belongs to IGN’s perfect 10, whose reviewer called the experience transcendent: “The controller falls away, the universe collapses, and the distance between you and Miyamoto Musashi is annihilated,” as relayed in the Nintendo Life roundup. Nintendo World Report called it “one of the most fun AAA action games I’ve played in quite some time.”

The consensus around the combat is consistent: a deliberate, deflection-focused system that rewards reading enemy stances and waiting for openings rather than button-mashing. TheSixthAxis’s 8/10 review praises the fluidity of the system while flagging that certain boss sequences push firmly into Soulslike precision territory — despite the director’s stated intent otherwise. Siliconera at 7/10 is the lone critical dissent, citing combat options that lose variety over a longer playthrough.

Onimusha: Way of the Sword — Edo-era Kyoto environment
Image courtesy of Capcom

Miyamoto Musashi in a Twisted Edo-Era Kyoto

The game follows Japan’s legendary historical swordsman Miyamoto Musashi, reimagined as the bearer of the Oni Gauntlet — a mystical artefact granting him the power to slay Genma, the monstrous underworld entities pouring into a corrupted Kyoto. Capcom’s Edo-period setting is atmospheric and historically rooted, but darkened by supernatural malice that warps the city’s streets and temple districts into something far more hostile.

Critics consistently highlight the cinematography and character animation as standouts for a series making its return after more than a decade. Musashi himself is described as charming and well-characterised, carrying the narrative with personality alongside the blade work. Switch 2 owners can also breathe easy: reviewers report the port running comparably to Capcom’s other recent Switch 2 releases, with no notable performance compromises flagged.

Onimusha: Way of the Sword — boss encounter
Image courtesy of Capcom

Getting Onimusha: Way of the Sword in Singapore

Onimusha: Way of the Sword goes live on 4 September 2026 across all platforms simultaneously: PS5, Nintendo Switch 2, Xbox Series X|S, and PC via Steam. Physical copies should be available at major game retailers and electronics chains in Singapore from launch day. Regional pricing on the PlayStation Store and Nintendo eShop may differ — check your storefront directly for the Singapore price. A free demo covering the game’s opening section is already live on Steam if you want to try before you commit.

For context on the lead-up, see our earlier coverage of the Oni Awakening trailer and Gamescom demo, as well as Onimusha’s win at the Gamescom Awards 2026. With a rare 10/10 from IGN and a wall of 9s behind it, Way of the Sword is looking like a serious contender for the year’s best action game. Check out our latest game news for more Singapore gaming updates.

Onimusha: Way of the Sword — action gameplay sequence
Image courtesy of Capcom