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Jax

Fire Emblem: Fortune’s Weave Manga Starts 4 September

Nintendo’s dedicated showcase for Fire Emblem: Fortune’s Weave packed in nearly 20 minutes of game news on 4 August — and at the very last slide, a bonus announcement slipped in that fans of the Engage manga will want to hear about: the new Switch 2 game is getting its own manga serialisation, and the opening chapter lands before the game itself does.

Fire Emblem: Fortune's Weave Direct title card — Nintendo Switch 2 branding with four main heroes
Image courtesy of Nintendo
Fire Emblem: Fortune’s Weave Direct 8.4.2026 — via Nintendo of America on YouTube

Announced via @FireEmblemJP at the close of the Direct

At the very end of the Fire Emblem: Fortune’s Weave Direct on 4 August, Nintendo’s official Japanese Fire Emblem account confirmed that a manga adaptation of the upcoming game has been greenlit. The series will run in Saikyo Jump (published by Shueisha) and simultaneously on the Shonen Jump+ digital app. Chapter 0 — the prologue — appears in the October 2026 issue of Saikyo Jump, which publishes in Japan on 4 September 2026, nearly two weeks before the Switch 2 game launches.

No English localisation has been announced. The Fire Emblem Engage manga’s multi-year run was never officially translated, and the same is likely for Fortune’s Weave — at least at launch. That said, Shonen Jump+ is accessible in Singapore and across most of Southeast Asia, so fans comfortable reading in Japanese can follow from Chapter 0 onwards. Search for ファイアーエムブレム 万紫千紅 on the app from 4 September.

Kazurou Kyou returns for round two

Fire Emblem Fortune's Weave male Saviour protagonist — official character art in white armour with lance
Image courtesy of Nintendo

The artist behind the pen is Kazurou Kyou, who handled the Fire Emblem Engage manga from March 2023 all the way through to its final volume — Volume 8 — which shipped in Japan just last month, wrapping a run of roughly three years. Kyou is wasting no time: the Engage manga barely had time to cool before the Fortune’s Weave adaptation was announced at the same Direct that unveiled the new game’s full story details.

The teaser illustration Kyou unveiled for Fortune’s Weave already looks striking. The hooded protagonist — the Saviour whose fate ties the whole story together — looms at the top, while Sothis, the goddess returning from Three Houses, holds court at centre. The four Heroic Games competitors (Cai, Dietrich, Leda and Theodora) flank them, with antagonists creeping in at the edges. It reads less like a promotional sketch and more like an opening chapter spread.

If the Engage manga is any guide, the adaptation will follow the game’s storyline while taking creative liberties — Kyou’s previous run was genuinely interesting as a companion read rather than a strict retelling, and longtime Fire Emblem fans appreciated the extra character work it added.

When and where to read

Chapter 0 (prologue): 4 September 2026, in the October 2026 issue of Saikyo Jump and on Shonen Jump+
Ongoing serialisation: Monthly in Saikyo Jump (print) and Shonen Jump+ (digital)
Languages: Japanese only at launch — no English release confirmed
Shonen Jump+: Available in Singapore — the app supports Singapore accounts

Fire Emblem Fortune's Weave Dagdan Collection special edition — artbook, character cards, Dagdan world map, steelbook and game card
Image courtesy of Nintendo

The game hits Switch 2 on 17 September

Fire Emblem: Fortune’s Weave launches on Nintendo Switch 2 on 17 September 2026 worldwide. The standard edition is priced at US$69.99 digitally; the physical Dagdan Collection (pictured above) adds an artbook, character art cards, a large Dagdan world map and a steelbook case. Singapore eShop pricing has not been confirmed — check the local eShop closer to launch for the SGD figure.

We covered the full Fortune’s Weave Direct recap here if you want the deep dive on gameplay, classes and the time-manipulation Fortuna’s Blessing system. The manga gives lore fans another way in — and with Chapter 0 arriving before you can even play the game, there has never been a better excuse to finally set up that Shonen Jump+ subscription. Follow our manga and anime coverage as we track both the serialisation and the 17 September launch.

Captain Pikachu and Tinkaton Come to Pokémon Sleep on 17 August

Pokémon Sleep is getting its biggest crossover yet: starting 17 August at 4:00 a.m. local time, the app teams up with Pokémon Horizons: The Series for a week-long collaboration that brings four new Pokémon into the game — including the long-awaited debut of Captain Pikachu and the Tinkaton line. The event runs until 24 August at 3:59 a.m., and Singapore players on iOS and Android can jump straight in.

Pokémon Sleep 😴 x Pokémon Horizons: The Series 🌅 | New Collaboration — via The Official Pokémon YouTube channel

Who Is Captain Pikachu — and Why Does This Collab Matter?

Captain Pikachu official art in Pokémon Sleep style
Image courtesy of The Pokémon Company

Captain Pikachu is the partner Pokémon of Friede, the enigmatic trainer who leads the Rising Volt Tacklers crew at the heart of Pokémon Horizons: The Series. Cool-headed and intensely loyal, he is one of the most distinctive Pikachu to appear in the franchise in years — and for fans watching Horizons on Netflix, seeing him show up as a helper Pokémon in Sleep is genuinely exciting. He marks the first crossover between the current anime series and the mobile sleep-tracking game.

Also debuting are Tinkatink, Tinkatuff, and Tinkaton — the Fairy-type evolutionary line closely associated with Dot, another core member of the Rising Volt Tacklers. All three are Snoozing sleep-type Pokémon, and this is their first appearance in Pokémon Sleep anywhere in the world.

New Pokémon and Where to Find Them

Captain Pikachu in action in Pokémon Horizons: The Series
Image courtesy of The Pokémon Company

Starting 17 August at 3:00 p.m. UTC, the Tinkatink line and Pikachu (Captain) will appear across several research areas:

  • Tinkatink, Tinkatuff, Tinkaton — Greengrass Isle (Regular & Expert), Cyan Beach (Regular & Expert), and Old Gold Power Plant
  • Pikachu (Captain) — Greengrass Isle during the event; accessible via Incense at other areas until 31 August

For berry collectors: the Tinkaton line gathers Pecha Berries, while Pikachu (Captain) gathers Grepa Berries. After the event ends on 24 August, Pikachu (Captain) remains permanently available at Greengrass Isle — so if you miss him during the event week, you can still track him down there later.

Event Bonuses: How to Make the Most of the Week

Pokémon Sleep Cyan Beach Expert Mode research area
Image courtesy of The Pokémon Company

For the full duration of the collab (17–24 August), all Researchers get:

  • Helper Pokémon main skills ×1.25 more likely to trigger
  • ×1.25 Sleep EXP for Helper Pokémon
  • ×1.25 Dish Strength (×2.5 for Extra Tasty dishes)
  • At least one hungry Pokémon guaranteed in your first sleep session of each day
  • All sleep types are encountereable regardless of your own sleep type

There are also mid-event boosts to watch for: on 21–23 August, Drowsy Power gets a ×1.3 multiplier, and on 23 August dish strength jumps to ×3.75 for Extra Tasty dishes — a good night to cook your best recipe.

Professor Neroli Crosses Over to the Anime Too

The collab runs in both directions. The Pokémon Horizons episode airing in Japan on 21 August features a guest appearance by Professor Neroli — the sleep research professor from Pokémon Sleep, voiced by Natsuki Hanae — who visits Liko, Roy, Dot, and Ult to offer sleep-related advice. It is rare for a mobile game character to cross over directly into an anime episode, and it underscores how seriously The Pokémon Company is treating the Sleep app as a long-term franchise property.

Note that the Pokémon Horizons anime is currently streaming on Netflix, though as we covered earlier this year, not all regions — including Singapore — have had simultaneous access to every new arc. Check your local Netflix library for current availability.

Bringer Revealed — Fantasy ARPG From Ling Cage Studio Heads to PS5, PC and Mobile

YHKT Entertainment, the studio behind acclaimed mobile title Ling Cage: Incarnation, has unveiled its next project. Bringer is a narrative fantasy action-RPG coming to PS5, PC, iOS and Android — and fans of deep mobile ARPGs across Southeast Asia will want to watch this one closely.

A World Where Every Wish Carries a Price

The story unfolds in Thalassa, a fantasy realm scarred by a century of war. Players take on the role of a traveller with a hidden secret, drawn into a conflict involving colossal beings known as Arkiloth — creatures of enormous scale whose presence shapes the world around them. The game’s core theme, drawn from the Chinese tagline 凡心所愿,皆有其应, translates as “Every wish will surely be answered” — a double-edged promise that puts the protagonist’s mysterious power at the centre of the narrative.

Bringer reveal trailer — protagonist in a mystical blue-tinted scene

Built on Unreal Engine 5, Bringer makes an immediate visual impression. The reveal trailer showcases sweeping fantasy environments, high-fidelity character models and cinematic battle sequences — a significant step up from YHKT’s previous mobile work, and a statement that the studio is targeting the high-end action-RPG space alongside titles like Genshin Impact and Wuthering Waves.

Real-Time Party Combat With Tactical Depth

Bringer character roster — five party members shown in official artwork

Combat in Bringer is fully real-time and action-focused. Players can switch between party members on the fly mid-battle, allowing for fluid combo extensions across the roster. Each character supports weapon modules for loadout customisation, while the system incorporates parry windows, dodge mechanics and finisher moves designed to reward read-and-react play over button-mashing.

Five characters have been revealed so far: a brown-haired male protagonist, a dark-haired female companion, an orange-goggled ranged fighter, a red-haired warrior and a blue-clad swordsman. Whether the final roster expands further ahead of launch remains to be seen.

Playable at Gamescom 2026 — Pre-Registration Open Now

Players heading to Cologne for Gamescom 2026 can try Bringer in person. YHKT has confirmed a playable demo at Hall 10.1, Booth E053, running from 26 to 30 August. This will be among the first hands-on opportunities for players outside China.

Pre-registration is live now at bringer-pre.com. At launch the game will support English, Japanese, Korean and Traditional Chinese — the last of which is particularly relevant for Singapore’s large Chinese-speaking gaming community. No release date has been announced.

Stay tuned to GameTrader.SG Game News for further updates on Bringer as they emerge.

New Prince of Tennis Anime Returns — U-17 World Cup Final Arc Starts 30 September

The manga may have just closed its 27-year run, but the New Prince of Tennis anime is absolutely not done. A new instalment — 新テニスの王子様 U-17 WORLD CUP 決勝メンバー決定戦 (The New Prince of Tennis: U-17 World Cup — Final Member Selection Match) — was officially announced on 14 August with a full key visual, teaser video, and brand-new cast. It premieres on TV Tokyo on 30 September 2026.

If you’ve been following the U-17 World Cup arc — Japan saw off Germany in the SEMIFINAL arc that aired in 2024 — this is the direct continuation. Japan’s next opponent is Spain. Before that match even begins, though, Coach Mishipu has decided the bigger challenge lies within the squad itself.

Japan Fights Itself to Reach the Final

Ryoma Echizen and a teammate face off in New Prince of Tennis U-17 WORLD CUP Final Member Selection Match
Image courtesy of 許斐剛/集英社・NAS・新テニスの王子様プロジェクト

Rather than a straightforward run-up to the Spain match, the new arc opens with an internal 決勝メンバー決定戦 — a selection tournament held within Japan’s own squad. Players compete against each other for the right to represent Japan in the World Cup final. Roster spots, pride, and years of rivalry are all in play as Ryoma Echizen, Keigo Atobe, Seiichi Yukimura, and the rest of Japan’s assembled talent go head-to-head with everything on the line.

It’s a classic Tenipuri escalation: the first opponent is never the one on the other side of the net.

Second teaser video — via アニメ 新テニスの王子様 オフィシャルチャンネル on YouTube

Four New Voice Actors Join as Spain’s Team

Close-up of Ryoma Echizen in New Prince of Tennis U-17 WORLD CUP Final Member Selection Match anime
Image courtesy of 許斐剛/集英社・NAS・新テニスの王子様プロジェクト

The August 14 reveal confirmed four new voice actors joining the series to play Spain’s national team:

  • Tasuku Hatanaka (Kirishima in My Hero Academia) as Julio Roman
  • Reiji Kawashima as Mars de Colon
  • Ryuho Nagaoka as Silva Serra Bambieri
  • Megumi Han (Gon in Hunter x Hunter) as Seda

Junko Minagawa returns as Ryoma Echizen, and Junichi Suwabe is back as Keigo Atobe. The production had previously confirmed Romeo Fernandez will be voiced by Yu Shirota — a name many longtime Tenipuri fans will recognise from his years on the TeniMyu stage, now stepping into the anime booth.

Two Japan team members on court in New Prince of Tennis U-17 WORLD CUP Final Member Selection Match anime
Image courtesy of 許斐剛/集英社・NAS・新テニスの王子様プロジェクト

The Music — Opening Theme and a Character Song Ending

The opening theme, “Walls And Bridges”, is performed by 青酢 (Aozusu, FEEL MEE UNIT). The ending theme carries on the franchise’s beloved character song tradition: 金環蝕phenomenal is performed by Keigo Atobe and Yuushi Oshitari — in character. If you’ve watched any of the Dream Live concert films or followed the Tenipuri music releases over the years, you know this is as on-brand as it gets. The franchise has always taken its music seriously, and this new arc is no exception.

Opening theme card for New Prince of Tennis U-17 World Cup Final Member Selection Match — Walls And Bridges by Aozusu FEEL MEE UNIT
Image courtesy of 許斐剛/集英社・NAS・新テニスの王子様プロジェクト

Broadcast and Where to Watch from Singapore

The series begins 30 September 2026 on TV Tokyo (Wednesdays at midnight), TV Osaka (Wednesdays 25:35), and TV Aichi (Wednesdays 25:30). The official site is tenipuri.jp/u17/selection-match/ (Japanese).

International streaming for the new arc has not yet been confirmed. The previous instalment, U-17 WORLD CUP SEMIFINAL, was available on Amazon Prime Video in Singapore — that remains the most likely platform, but there has been no official announcement as of publication. Given that the manga wrapped just last week and this anime looks to be the primary vehicle carrying the story forward, an international deal feels like a matter of when rather than if. Worth keeping tabs on.

Find more upcoming anime in our anime and manga coverage.

Pokémon Pokopia Hits 5 Million — Bubbly Basin Is Live

Nintendo Switch 2’s cosy star just hit a major number. Pokémon Pokopia has surpassed 5 million copies sold worldwide — physical Game Key Cards and digital downloads combined — as confirmed by The Pokémon Company and Nintendo on 13 August 2026. The announcement came just days after the launch of the game’s first paid expansion, and it is hard to ignore the link.

Five Million in Under Five Months

Pokémon Pokopia — overhead view of the town-building game on Nintendo Switch 2, with Pokémon helping rebuild a community
Image courtesy of The Pokémon Company

Pokémon Pokopia launched on 5 March 2026 as the Switch 2’s first dedicated Pokémon title — a life simulation game where players control a Ditto disguised as a human, gathering materials, crafting, and building a settlement that Pokémon will call home. The game moved 2.2 million units in its first four days. Reaching five million across five months on a still-growing hardware platform is a meaningful achievement, and Nintendo World Report notes that Pokopia was the only first-party Switch 2 game to exceed 1 million shipments in the most recent fiscal quarter alone — 1.27 million units in that window — pointing to sustained daily engagement rather than a launch spike.

Ditto using a transformation ability in Pokémon Pokopia — glowing mid-transform inside a cave environment on Nintendo Switch 2
Image courtesy of The Pokémon Company

The five million figure covers both the base game and the recently released Expansion Pass. Pokopia is a Switch 2 exclusive with no cross-gen version, which means every sale is a player on Nintendo’s latest hardware — a strong signal heading into the second half of 2026.

Bubbly Basin: A Whole New Town Underwater

Pokémon Pokopia Expansion Pass | Extended Trailer — via The Official Pokémon YouTube channel on YouTube

The milestone arrived a week and a half after the 5 August 2026 launch of Pokémon Pokopia Expansion Pass — Part 1: Bubbly Basin. The first of three planned content drops adds an entirely new location: an abandoned underwater town that Ditto — now equipped with a Dive move introduced via free software update — can reach and rebuild from the seabed up.

In Bubbly Basin, Water-type Pokémon take the lead. Popplio and its line help restore structures, specialist Water-types power bubble machines and streetlights, and the whole town is themed around its underwater setting, with new furniture recipes, outfits, and even underwater watermelon crops. The full Expansion Pass covers all three waves: Bubbly Basin is live now, Part 2 arrives in late 2026 focused on wearable accessories for Pokémon, and Part 3 — a brand-new town — is planned for 2027. Players who purchase the pass by 31 August 2027 receive 30 rare Pokémetal ingots via serial code.

Pokémon Pokopia Expansion Pass — Bubbly Basin atmospheric title card showing the sunken underwater town at night on Nintendo Switch 2
Image courtesy of The Pokémon Company

Singapore Players: How to Get In

If you picked up a Switch 2 locally — including via the Pokémon Pokopia bundle that launched in Singapore on 23 July — the game’s free software update is already waiting on your console. That update adds the Dive move to all Pokopia owners. The full Bubbly Basin settlement — new Pokémon collaborators, themed furniture, and recipes — unlocks with the Expansion Pass, available now on the Nintendo eShop.

Five million is a strong marker for the Switch 2’s first year, and with two more Pokopia content waves planned through 2027, the community is only going to get bigger. Keep an eye on our game news for more Switch 2 coverage as the year picks up pace.

PS Plus Catalog August 2026: Helldivers II Is Live Now, Six More Games Hit August 25

PlayStation Plus Extra and Premium subscribers in Singapore are getting a serious lineup boost this month. Helldivers II landed in the PS Plus Game Catalog today — meaning you can download and play Arrowhead’s co-op shooter right now at no extra cost if you’re an Extra or Premium member. It doesn’t stop there: six more games drop on 25 August, headlined by Kingdom Come: Deliverance II and Vampire Survivors.

Helldivers 2 – Into the Unjust Launch Trailer — via PlayStation on YouTube

Helldivers II — In the PS Plus Catalog Right Now

If you’ve been holding off on Helldivers II, now is the best possible moment to dive in. The chaotic third-person co-op shooter from Arrowhead Game Studios is officially part of the PS Plus Extra and Premium catalog from today, 12 August. Players squad up for four-person drop missions against the Terminid bugs and the robotic Automatons in the name of Super Earth — it’s loud, funny, and aggressively co-op by design.

The timing is excellent for new players: the game just received its Warhammer 40,000 Castellan’s Creed Warbond, adding Space Marine-inspired armour, weapons and capes to the mix. We covered all the Warbond details here. There’s a lot of content to get stuck into on day one.

Helldivers 2 co-op gameplay screenshot showing squads fighting against enemies
Image courtesy of Arrowhead Game Studios / PlayStation

The August 25 Batch — Six More Games

On 25 August, the following titles join the PS Plus Extra and Premium catalog:

  • Kingdom Come: Deliverance II (PS5) — Warhorse Studios’ acclaimed medieval open-world RPG set in Bohemia. One of 2026’s best-reviewed games, with a deeply detailed combat system and a genuinely reactable story.
  • Vampire Survivors (PS5, PS4) — If you’ve somehow not played this roguelite bullet-heaven phenomenon yet, now’s the time. Deceptively simple, immediately addictive.
  • Umamusume Pretty Derby – Party Dash (PS4) — For Uma Musume fans who want to take their favourite horse girls beyond the mobile app. Party game spin-off with familiar characters.
  • Two Point Museum (PS5) — The museum-building sim from the Two Point team, expanded and polished since launch.
  • Metro Exodus (PS5, PS4) — 4A Games’ atmospheric post-apocalyptic shooter, now available in the enhanced PS5 version for Premium members.
  • Hell is Us (PS5) — Rogue Factor’s dark action RPG set in a crumbling world. Atmospheric and demanding, a good pick for fans of deliberate, weighty combat.
Kingdom Come Deliverance II screenshot showing medieval Bohemia countryside and castle
Image courtesy of Warhorse Studios
Vampire Survivors gameplay screenshot showing the roguelite bullet-heaven gameplay
Image courtesy of poncle

PS Plus Premium Classics

Premium subscribers also get two classic titles this month. Onimusha: Dawn of Dreams — Capcom’s PS2 action RPG — joins the Classics Catalog on 18 August, as we covered earlier. Alongside it comes Disney’s Atlantis: The Lost Empire (PS5, PS4), a nostalgia-heavy pick for anyone who grew up with the 2001 film.

To access the Game Catalog you’ll need at least a PS Plus Extra subscription. The PS Plus Singapore pricing remains SGD 13.90/month for Essential, SGD 19.90/month for Extra, and SGD 23.90/month for Premium — check the PlayStation Singapore page for the latest offers and bundle deals.

The Apothecary Diaries Exhibition Opens in Singapore Sept 30

The imperial court is setting up shop on Scotts Road. The Apothecary Diaries Exhibition Singapore opens at Fever Exhibition Hall on 30 September 2026 and runs through 1 November — a five-week stint that lands the touring anime exhibition in Singapore for the first time, after stops in Hong Kong, Kuala Lumpur, Taipei and Seoul.

The announcement came via Sliding Doors Entertainment Asia and TOHO animation’s Asia account, with the key visual putting Maomao, Jinshi and the rest of the palace cast against a wall of flowers. Worth flagging: that post said “ticket information available soon” — but tickets are already live on Fever, and there’s an early-bird deadline coming up fast.

The Apothecary Diaries Exhibition Singapore key visual showing Maomao, Jinshi and the palace cast surrounded by flowers, with dates 30 September to 1 November 2026 at Fever Exhibition Hall
Image courtesy of INCUBASE Studio / Sliding Doors Entertainment Asia

What the Apothecary Diaries Exhibition Singapore actually is

This is the travelling exhibition produced by Hong Kong-based INCUBASE Studio, which began its Asia tour in Hong Kong in November 2025 and has since run in Kuala Lumpur (23 May to 12 July), Taipei and Seoul. Singapore is the next stop, with Fever as both venue and ticketing partner and Trip.com Group also handling ticketing.

The format is a walk-through rather than a gallery you drift around in. Fever lists the run time at roughly 55 minutes at your own pace, and re-entry is not permitted — so this isn’t a “pop out for bubble tea and come back” kind of visit. Plan the timing.

Inside, the draw is a mix of recreated sets and production material. Fever’s listing for the Singapore run points to Maomao’s medicine cabinet, the Inner Palace corridors, life-size character standees, original artwork and photo spots with props from the show. INCUBASE says the tour carries over 250 pieces of reproduced original artwork, storyboards and production materials — including sketches walking through Maomao’s pharmacological reasoning — much of which had not been shown outside Japan before the tour started.

A recreated red-walled pleasure district zone at The Apothecary Diaries Exhibition, with character standees and framed scene stills on the walls
Image courtesy of INCUBASE Studio — from the exhibition’s Hong Kong run

Sets, standees and 250-plus artworks

From the Hong Kong and KL legs, the shape of it is clear enough. Zones recreate palace and pleasure district scenes at full scale with video content layered in, character costumes go on display, and there’s a behind-the-scenes area on how the anime was made. Autographed memorabilia from original novel author Natsu Hyuuga and members of the voice cast has featured on previous stops.

Life-size character standees of Maomao, Jinshi and Gaoshun arranged around a recreated wooden desk set from The Apothecary Diaries
Image courtesy of INCUBASE Studio — from the exhibition’s Hong Kong run

Interactive bits have travelled with it too — a “find the hidden Maomao” hunt for eight mini figures scattered through the exhibition, a photo sticker booth, and location-exclusive photo zones. The KL run added a poison-tasting scene at the Garden Party and a Go challenge. Which of these make the Singapore cut hasn’t been confirmed, so treat the specifics as likely rather than guaranteed.

A wall of framed original sketches and signed shikishi boards beside illuminated key visual panels at The Apothecary Diaries Exhibition
Image courtesy of INCUBASE Studio — from the exhibition’s Hong Kong run

There’s a merchandise shop at the end, which on previous legs carried acrylic stands, keychains, metal bookmarks, clear files and character goods. If you’ve done a licensed anime exhibition in Singapore before, you know the shop is where the damage happens.

Merchandise display at The Apothecary Diaries Exhibition including metal bookmarks with tassels, a printed clear file and character goods
Image courtesy of INCUBASE Studio — from the exhibition’s Hong Kong run

Tickets and prices in SGD

Tickets are on sale now through Fever at early-bird rates. Prices at the time of writing:

  • Adult (13+): S$28
  • Child (3–12): S$25
  • VIP (adult or child): S$63 — includes two metal bookmarks and a S$10 merchandise voucher
  • Bundle of 3: S$73 — up to two adults and one child, or one adult and two children
  • Bundle of 4: S$96 — various adult/child splits

The catch: Fever adds a booking surcharge of around S$2.10 per ticket at checkout, so the S$28 adult ticket lands closer to S$30. Every ticket tier includes a complimentary clear character card.

Mark your calendar: book before 30 August and you get a free random clear character card on top. That’s a little over two weeks from now, so if you were going anyway, going early costs you nothing.

Children under 2 enter free, and anyone 12 and under needs an adult with them. The venue is accessible. Group bookings of 30 or more go through Sliding Doors Entertainment at enquiry@slidingdoorsentertainment.com.

Getting to Fever Exhibition Hall

Fever Exhibition Hall sits at 25 Scotts Road, Singapore 228220 — the old T Galleria by DFS space, about a five-minute walk from Orchard MRT up Scotts Road. It’s the same 1,300 sqm venue that has hosted The Art of Banksy and the Portals sci-fi experience since opening in 2025.

Exhibition hours are 10am to 8pm daily, with last entry at 7pm. Given the 55-minute run time and the no-re-entry rule, a 7pm slot is cutting it fine if you want time in the merch shop.

Season 3 lands right in the middle of the run

The timing here is not an accident. Season 3 premieres in October 2026 for its first cour, with the second cour following in April 2027, and an original anime film written by Natsu Hyuuga opens in Japanese cinemas in December. The exhibition opens on 30 September — days before the new season starts.

【薬屋のひとりごと】2周年記念PV — via TOHO animation チャンネル on YouTube (Japanese)

If you’re coming in cold, both existing seasons stream on Netflix Singapore with English subtitles — the series is one of the titles Netflix licensed for select Asian territories, Singapore included, rather than the Crunchyroll-everywhere-else arrangement. One thing for parents to note: Netflix Singapore rates the series NC16, even though the exhibition sells child tickets from age 3. The show deals in poisonings and court politics; the exhibition is a set-and-artwork walkthrough. Judge the two separately.

Should you book?

At S$28 for roughly an hour, this is priced in line with the other licensed anime exhibitions that have passed through Singapore, and cheaper than most Fever Exhibition Hall headliners. The five-week window is short, it closes before the November school holidays start, and the early-bird card disappears on 30 August.

If you’ve watched Maomao poison-test her way through two seasons, the medicine cabinet alone is probably worth the ticket. We’ll update this post when the Singapore-specific zone list and merch lineup are confirmed — until then, keep an eye on our event coverage and anime and manga sections.

Persona 4 Revival Gameplay Trailer Reveals Baton Pass, Prime Time, and 5 New Features

ATLUS dropped a new gameplay features trailer for Persona 4 Revival yesterday, and it’s the most concrete look yet at how the February 2027 remake is reinventing the beloved Inaba murder mystery — from brand-new combat mechanics straight out of Persona 5 Royal’s playbook to a full vocal overhaul of Social Link scenes that the original never had.

Chie Satonaka and friends discuss the Midnight Channel in a newly voiced scene from Persona 4 Revival
Image courtesy of ATLUS

Baton Pass and Send Flying: Persona 5-Style Combat Comes to Inaba

Two of the five newly confirmed mechanics slot into the modern ATLUS combat language that fans of Persona 5 Royal will recognise immediately. Baton Pass lets you hand off your 1 MORE turn to an ally — a key chain for exploiting enemy weaknesses across the whole party in one fluid sequence. Send Flying adds a satisfying physical wrinkle: land a normal attack on a status-afflicted shadow and it gets launched into nearby enemies, dealing collision damage and spreading the ailment on impact. Both mechanics make multi-shadow dungeon rooms feel dynamic in a way the original Persona 4 and its Golden revision never attempted.

The protagonist performs a combat attack against a shadow enemy in Persona 4 Revival
Image courtesy of ATLUS

Prime Time: The Series Finale That Ends Dungeon Rooms with Flair

The flashiest new system is Prime Time, a metre-filling mode that, once triggered, grants the whole party consecutive actions with all skill costs removed and all enemy resistances ignored. While it’s active you can chain Baton Passes freely before closing out with a team-wide Series Finale attack. Think of it as Persona 4 Revival’s supercharged all-out attack — one that rewards smart ailment management rather than just waiting for an opportunity to appear. Given how drawn-out the higher-floor dungeons could get in Golden, having a meter-driven “end this now” button that rewards positioning and ailment prep is a genuinely smart design addition.

Persona 4 Revival battle UI showing the Baton Touch option and 4 MORE during a TV World fight
Image courtesy of ATLUS

Fully Voiced Events — Every Social Link Scene, Now with a Voice to Match

Beyond combat, the trailer confirms what Persona fans have been quietly hoping for since the remake was announced: Fully Voiced Events. Every Social Link interaction and main story dialogue exchange has been newly recorded, bringing the Social Link system up to the standard set by Persona 5 Royal. The original Persona 4 Golden had voice acting only in its dedicated anime cutscenes — now every Nanako dinner-table chat, every Dojima drive home, and every Junes hangout is fully performed. ATLUS has also previously confirmed that anime cutscenes are handled by MAPPA, so the two layers — voiced daily scenes and studio-animated set-pieces — complement each other across the whole story.

Nanako Dojima speaks at a Tanabata festival — one of many scenes now fully voiced in Persona 4 Revival
Image courtesy of ATLUS

New Music From Riyota Kosuka — Alongside the Golden Classics

The fifth confirmed feature is a new music layer: ATLUS composer Riyota Kosuka has written original compositions for Persona 4 Revival alongside remixed versions of Shoji Meguro’s beloved original score, now with new vocals performed by Shiiori Sasaki. Whether the original tracks can be toggled on as an option hasn’t been confirmed — ATLUS offered that choice in Persona 3 Reload, and it would be a welcome one here for players who want the Golden nostalgia intact.

A massive mouth-shaped shadow boss looms over the party in the TV World dungeon in Persona 4 Revival
Image courtesy of ATLUS

Watch the Official Combat and TV World Overview Trailer

Persona 4 Revival – Official Combat and the TV World Overview Trailer — via GameTrailers on YouTube

Release Date, Platforms, and What Singapore Gamers Should Know

Persona 4 Revival launches 18 February 2027 on PS5, Xbox Series X|S, and PC via Steam and Microsoft Store — and it will be available on Xbox Game Pass from day one, a meaningful upside for Singapore subscribers who won’t need a separate purchase. Local SGD pricing for Standard and Collector’s Editions was confirmed in an earlier announcement; pre-orders for the Collector’s Edition are already live through major game retailers and electronics chains. For more upcoming titles, browse our Game News section.

Big Walk Hits 1 Million in Six Days — Already Free for PS Plus Subscribers

House House’s cooperative open-world adventure Big Walk has crossed one million sales in just six days — and if you’re a PS Plus Essential subscriber in Singapore, there’s a good chance you already own it.

One Million Walkers in Six Days

Publisher Panic announced the milestone on Bluesky on 10 August, stating: “In just six days, over one million of you have bought Big Walk, our co-op adventure all about talking and walking. We are so grateful that so many of you are spending time with our game.”

That figure includes copies sold across PS5, Switch 2, and PC — and also encompasses PlayStation Plus downloads. Big Walk was one of August 2026’s PS Plus Essential free games, so a portion of that million came from subscribers grabbing it at no extra cost. Still, the speed is remarkable: House House’s previous title, Untitled Goose Game, needed three months to clear the same mark.

Two Big Walk characters silhouetted against a sunset on a beach
Image courtesy of House House / Panic
Big Walk is out now! — via House House on YouTube

Six Years in the Making — and the Reviews Show It

Big Walk is the third game from Melbourne studio House House (after Push Me Pull You and Untitled Goose Game) and took six years to develop. It’s a cooperative open-world adventure built for 2–12 players exploring a richly detailed island environment together: solving puzzles, using proximity voice chat, walkie-talkies, binoculars, and fireworks to communicate and navigate across day-night cycles.

Critics have responded warmly. The PC version sits at 92/100 on Metacritic (Universal Acclaim), making it the highest-rated game of 2026 on the platform so far, ahead of major releases like Resident Evil Requiem and Forza Horizon 6. The PS5 version scores 88/100. Switch 2 reviews are a notch lower at 75/100, which is worth noting if you’re deciding which version to buy.

First-person binoculars view of Big Walk characters exploring a wildflower meadow
Image courtesy of House House / Panic

Already in Your Library If You’re on PS Plus

For PS Plus Essential subscribers in Singapore, Big Walk is part of the August 2026 monthly lineup and can be claimed until the games rotate out next month. Once claimed, it’s yours to keep as long as your subscription is active.

If you’d rather own it outright — or you’re on PC or Switch 2 — Big Walk is priced at US$19.99 on Steam, Epic Games Store, and the Nintendo eShop. No SGD pricing has been confirmed at time of writing; check the Singapore PlayStation Store and Nintendo eShop for local pricing before buying.

House House is also running a Reddit AMA this week featuring developers Jake, Stuart, Nico, and Michael for anyone curious about what six years of making a walking game actually looks like. Browse more game news here.

Small group of Big Walk characters gathered by a campfire at night
Image courtesy of House House / Panic