Category Archives: News

Crunchyroll Is Leaving Nintendo Switch on 30 October — No Switch 2 App Confirmed

If you have been watching anime on your Nintendo Switch, you have about two months to find an alternative. Crunchyroll confirmed on 27 August 2026 that its Nintendo Switch app will be discontinued on 30 October 2026. As of the announcement, the app has already been removed from the Nintendo eShop — so new downloads are no longer possible. Existing users can still access the app until the shutdown date.

Crunchyroll mascot Hime holding a Nintendo Switch in an anime-style promotional image
Image courtesy of Crunchyroll

What Crunchyroll Said

In a brief statement, Crunchyroll announced that the Switch app “will no longer be available beginning October 30, 2026,” adding: “The good news: The Crunchyroll experience continues everywhere else.” Neither Crunchyroll nor Nintendo offered an explanation for why the app is being discontinued.

Crunchyroll first launched on Nintendo Switch in February 2022. The app ran on the original Switch and Switch Lite, giving anime fans a handheld viewing option separate from a phone. Over four years, the Switch app was a convenient pick for commuters and anyone who preferred a larger screen than a smartphone.

No Switch 2 App on the Horizon

Official Crunchyroll and Nintendo Switch co-branded promotional image
Image courtesy of Crunchyroll

The shutdown lands with an added sting: Crunchyroll has not announced any version of the app for Nintendo Switch 2. As of now there is no Crunchyroll on Switch 2, and Crunchyroll has made no announcements about future Nintendo support. That means the Switch family of devices is losing anime streaming support entirely come October 30, with nothing confirmed to replace it.

For Singapore fans who picked up a Switch 2 in the hope of carrying over their Crunchyroll habit, this is a significant gap — and one that may not be filled anytime soon given the radio silence from both companies.

Where Singapore Fans Can Still Watch Crunchyroll

Crunchyroll logo on orange background
Image courtesy of Crunchyroll

Crunchyroll is available on over 30 platforms and devices globally, and Singapore subscribers are not losing access to the service — only the Switch app itself is going away. The full list of alternatives includes:

  • Web browsercrunchyroll.com on any PC, Mac, or tablet
  • Mobile — iOS and Android apps remain fully supported
  • PlayStation 4 & 5 — fully supported
  • Xbox Series X|S and Xbox One — fully supported
  • Smart TVs — Samsung, LG, Android TV, and others
  • Media sticks and boxes — Chromecast, Amazon Fire TV, Roku, and Apple TV

For Switch owners who used the portable anime feature on commutes, the most direct substitute is the Crunchyroll mobile app on your phone — the interface and catalogue are identical. Alternatively, a Chromecast or Amazon Fire TV Stick plugged into any screen gives you the same experience on a bigger display.

Crunchyroll has not indicated any refunds or credits tied to the Switch shutdown, so existing subscriptions continue as normal — only the access point is changing. Keep an eye on the latest gaming and anime news in case Crunchyroll announces new platform support in the coming months.

MGEX Mighty Strike Freedom: Pre-Orders Are Live in Singapore

Singapore Gunpla builders, start making room on your shelves. Bandai unveiled the MGEX 1/100 Mighty Strike Freedom Gundam on 25 August 2026 — the first new kit in the prestigious Master Grade Extreme line in over four years — and local pre-orders are already live. If you have been waiting for the MGEX line to return, this is it.

MGEX 1/100 Mighty Strike Freedom Gundam official announcement poster, March 2027 release at 26,400 yen
Image courtesy of Bandai / Sunrise

The Return of MGEX

The Master Grade Extreme line sits at the very top of Bandai’s Gunpla hierarchy. Each release is a showcase piece built around a single defining engineering concept — the first MGEX, the RX-0 Unicorn Gundam Ver.Ka in 2020, centred on its expanding psycho-frame reveal; the second, the MGEX Strike Freedom in 2022, introduced mechanical core plating to the line. Four years on, the Mighty Strike Freedom takes that technology further than any Gunpla ever has.

The mech itself comes from Mobile Suit Gundam SEED FREEDOM, the 2024 theatrical film that concluded the SEED saga. Piloted by Kira Yamato, the Strike Freedom Gundam Type II combines with Lacus Clyne’s support craft — the Proud Defender — to form the Mighty Strike Freedom configuration. The union replaces the original’s blue DRAGOON wings with layered white-and-gold wing binders and unlocks weapons previously beyond the Strike Freedom’s reach, including the Convergent Heavy Nucleus Beam Cannon “Disruptor” (mounted in the forehead) and the Proud Defender’s nanoparticle deployment system, capable of generating a spherical barrier for both defence and burst attacks.

What Is in the Kit

MGEX Mighty Strike Freedom Gundam full accessories spread showing weapons, figures, display base, and hand parts
Image courtesy of Bandai / Sunrise

The official accessory layout confirms a full armament. Included weapons are the Futsunomitama anti-ship sword, twin Callidus Kai beam rifles, and the hand-held Disruptor. Multiple sets of interchangeable hand parts come finished in gold plating, and a large display base is included for dynamic poses. The real highlight in the box is three character figures: Kira Yamato, a static Lacus Clyne, and a separately poseable Lacus figure that can be attached to the Proud Defender unit — a detail straight from the film’s centrepiece sequence.

A Gunpla First: Coloured Mechanical Core Plating

MGEX Mighty Strike Freedom Gundam wing binders showing three-colour mechanical core plating
Image courtesy of Bandai / Sunrise

This is where the MGEX Mighty Strike Freedom makes history. Bandai describes it as the “Iridescent Expression” — three distinct colours of coloured plastic mechanical core plating applied to the clear parts of the wing binders. Previous MGEX kits used a single metallic plating tone; this is the first time in the line’s history that coloured variants have been used simultaneously. The effect captures the Mighty Strike Freedom’s layered shimmer: gold inner binders, white secondary wings with a red-pink edge gradient, and dark inner frame detailing — all achieved in plastic without paint or stickers. Real metallic gloss injection moulding runs throughout the frame for added depth.

As the third MGEX entry and its first new release since 2022, this is by any measure the most technically ambitious mass-market Gunpla Bandai has produced.

Singapore Pre-Orders: S$1,290 at VCA Gundam

MGEX Mighty Strike Freedom Gundam head and torso detail with poseable Lacus Clyne figure
Image courtesy of Bandai / Sunrise

VCA Gundam Singapore has listed the kit for priority pre-order at S$1,290, with delivery expected alongside the Japanese release in March to April 2027. VCA notes that first-release stock may be limited and recommends placing a priority order to secure allocation. Premium Bandai Singapore is also worth monitoring for an official direct listing, as it has stocked previous MGEX releases. Other major Gunpla retailers and hobby shops across Singapore are expected to open pre-orders once their allocations are confirmed.

At ¥26,400 (approximately S$1,290 locally), the MGEX Mighty Strike Freedom sits firmly in premium collector territory. For Gundam SEED fans and MGEX collectors in Singapore, it is the most significant Gunpla announcement of the year. For more gaming and pop-culture news as it lands, keep checking GameTrader.SG.

Pokémon Tales: Sirfetch’d & Pichu Is Coming to Disney+ in 2027

Aardman Animations — the studio behind Wallace & Gromit, Chicken Run and Shaun the Sheep — is bringing Pokémon to Disney+ in a brand-new stop-motion series. Pokémon Tales: The Misadventures of Sirfetch’d & Pichu was unveiled on 28 August at Pokémon XP, a fan experience event held alongside the 2026 Pokémon World Championships, with an exclusive teaser trailer and a 2027 Disney+ launch window confirmed.

Pokémon Tales: The Misadventures of Sirfetch’d & Pichu | Teaser Trailer — via Aardman on YouTube

What Is Pokémon Tales: The Misadventures of Sirfetch’d & Pichu?

The series follows Sirfetch’d and Pichu — an unlikely duo — on a quest to help and protect Pokémon across the Galar region. Their missions rarely go as planned, but every blunder and rivalry only strengthens their bond. Most notably, the show is told entirely from the Pokémon’s point of view: there are no human leads, and neither Sirfetch’d nor Pichu says a single word. Think Shaun the Sheep‘s wordless physical comedy applied to the world of Pokémon Sword & Shield — a formula the teaser suggests will work beautifully.

The cast of supporting Pokémon includes Obstagoon (set up as the main antagonist), Wooloo, Falinks, Galarian Farfetch’d, Karrablast, Hatterene, Alcremie and Escavalier, with the Crown Tundra region also appearing as a backdrop. It’s shaping up to be a love letter to the Galar generation of fans.

Pichu and Sirfetch'd, the stars of Pokémon Tales: The Misadventures of Sirfetch'd & Pichu
Image courtesy of The Pokémon Company / Aardman

Aardman Brings Galar to Life in Stop-Motion Clay

The creative team behind the series is strong. Tom Parkinson directs, with Nat McKay as Creative Director and James Young leading model-making. Pokémon’s director of original animation, Phil Rynda, is also on the project — as he described it, “These stories, full of adventure and heroism, told from the Pokémon perspective, are more exciting through Aardman’s lens.”

Disney is clearly backing this as a premium property. Ayo Davis, President of Disney Kids & Family, noted in the announcement: “Pokémon has that rare ability to mean something to longtime fans while continuing to feel completely relevant to young audiences today.” The series will air on Disney XD and stream exclusively on Disney+, under a global distribution deal between Disney and The Pokémon Company International.

Wooloo in the Galar countryside — still from the Pokémon Tales teaser trailer
Still from Aardman’s official teaser trailer

What Singapore Pokémon Fans Need to Know

No specific premiere date has been set beyond 2027, and no Singapore-specific schedule has been announced yet. The deal is described as a global distribution agreement, so Disney+ Singapore subscribers should be covered when the series arrives — no import streaming required.

For fans who can’t wait, there’s already something Pokémon to watch on Disney+: 22 episodes of the original 1997–98 Pokémon: The Beginning series have just arrived on the platform as part of the same Disney+ deal — a nice bonus for anyone feeling nostalgic for Ash Ketchum’s earliest adventures while waiting for Sirfetch’d and Pichu’s 2027 debut.

Stay tuned to GameTrader’s anime coverage for a confirmed premiere date as 2027 draws closer.

Pokémon GO Twilight Trails Season Starts 8 September — Mega Staraptor, Maschiff and More

Niantic has officially revealed Twilight Trails, the next Pokémon GO season — and it is stacked. Running from 8 September to 1 December 2026, the new season brings two of the most-requested Mega Evolutions to the game, the debut of Paldean newcomers Maschiff and Mabosstiff, fresh Dynamax arrivals, and a revamped GO Pass progression system. Here is everything Singapore trainers need to know before the season flips over.

Twilight Trails | Official Season Trailer | Pokémon GO — via Pokémon GO on YouTube
Pokémon GO Twilight Trails official season promotional art
Image courtesy of Pokémon GO

What Is Pokémon GO Twilight Trails?

Twilight Trails is the name Niantic has given to the upcoming three-month Pokémon GO season, covering autumn globally. Each season brings a themed batch of new spawns, Raid rotations, and League cups — but Twilight Trails is notable for the sheer number of first-time arrivals packed into a single season. The full season announcement was made on the official Pokémon GO site, with details confirmed across several Pokémon GO media outlets.

Maschiff and Mabosstiff Make Their Pokémon GO Debut

Official artwork of Maschiff, the Dark-type Pokémon from Scarlet and Violet
Image courtesy of The Pokémon Company

Maschiff and its evolution Mabosstiff — the Dark-type dog duo introduced in Pokémon Scarlet and Violet — will make their Pokémon GO debut during Twilight Trails. The pair is among the last batch of Paldean Pokémon yet to land in the mobile game, so this is a milestone catch for any Pokédex-completionist. Precise event windows for their spawning are still to be confirmed, but both will be available across the season.

Mega Staraptor and Mega Chandelure: Long-Awaited Arrivals

Mega Staraptor official artwork — debuting in Pokémon GO Twilight Trails
Image courtesy of The Pokémon Company

The headline item for the battling crowd is the simultaneous debut of Mega Staraptor and Mega Chandelure — two Mega Evolutions the community has been asking about for years. Both will appear in Mega Raid Days across the season, though specific dates remain to be announced. Crucially, Staraptor and Chandelure both had Community Day spotlights in previous seasons, meaning most active players already have the Candy and the base forms to Mega Evolve quickly once the raids are live. Singapore trainers with strong Flying- and Fire-type raid lobbies will want to clear their Raid Passes ahead of each debut.

Dynamax Pokémon, Max Battle Days, and the Lake Guardians

New Dynamax Pokémon joining Power Spots this season include Rhyhorn, Sneasel, and Sizzlipede. A dedicated Max Battle Day will feature the Sinnoh Lake Guardians in their Dynamax forms — Uxie, Mesprit, and Azelf — which is a rare chance to add the region-exclusive trio to your Max Pokémon roster. The Lake Guardians are region-locked in standard Raids (Uxie is Asia-Pacific, Mesprit is Europe/Middle East/Africa/India, Azelf is Americas), but Max Battle Days typically ignore that restriction, making it a key event for Singapore-based players.

Community Days, Battle League Cups, and GO Pass Deluxe

Pokémon GO Twilight Trails season branding and logo
Image courtesy of Pokémon GO

Three Community Days are locked in for the season:

  • 12 September — Community Day Classic (Pokémon TBA)
  • 10 October — October Community Day
  • 21 November — November Community Day

The Battle League schedule includes the Halloween Cup, Catch Cup, and the 2026 Championships Series Cup for competitive players.

On the progression side, the season introduces a reworked GO Pass system with a free tier and a paid GO Pass Deluxe. Milestone rewards unlock at Ranks 1, 25, 50, and 75, including 2× Daily Adventure Incense duration, increased gift-sending limits, and enhanced egg-hatching bonuses. Full reward lists are not yet detailed, but the structure mirrors the GO Battle League season pass from earlier this year.

What to Do Before 8 September

Before Twilight Trails opens, Pokémon GO Fest: Mega Finale (5–6 September) wraps up this year’s GO Fest with the debuts of Mega Greninja, Mega Chesnaught, and Mega Delphox in raids. It is a smart window to burn through any remaining Raid Passes and stock up on Mega Energy before the seasonal reset on 8 September.

Check the official Twilight Trails page for the full event calendar as dates are confirmed. For more Pokémon GO coverage, see our Game News archive.

Turok: Origins — Dinosaur Hunting Returns in Spring 2027

Turok is back — and Saber Interactive wants to make sure you know it. After the Gamescom Opening Night Live debut, the studio dropped an extended cut of the Turok: Origins story trailer, giving fans the clearest look yet at one of gaming’s most iconic dino-slaying franchises returning for a new generation. For the Singapore gamers who grew up pumping quarters into arcades or grinding the N64 classic, this one’s worth paying attention to.

Turok: Origins official story trailer gamescom 2026
Image courtesy of Saber Interactive

Back from the Lost Lands — What Is Turok: Origins?

Turok: Origins is a complete reinvention of the franchise that debuted with Turok: Dinosaur Hunter in 1997 — a game that was practically a showcase title for the Nintendo 64 and sold over two million copies worldwide. The new game is developed by Saber Interactive (the team behind Warhammer 40,000: Space Marine 2 and World War Z) in collaboration with Universal, keeping the licence firmly in experienced action-game hands.

The setting is the Lost Lands, a dimension where prehistoric creatures and alien civilisations collide. Players step into the role of a member of the Order of the Turok — a group of mystical guardians locked in a war for survival against two threats at once: ferocious dinosaurs that roam every corner of the Lost Lands, and the Xenia, an alien race hell-bent on wiping out humanity entirely. Think Predator meets Jurassic Park with a sci-fi weapon rack.

Turok: Origins – Official Story Trailer | gamescom 2026 — via IGN on YouTube

How It Plays — Bows, Plasma Rifles, and Co-Op Carnage

Unlike the original N64 titles, Turok: Origins is not locked to first-person. Players can switch between first-person and third-person perspectives — a smart design choice that lets the game flex both the precision of an FPS and the character-action feel of a third-person shooter. The weapon roster runs the gamut from primitive bows to plasma rifles, sniper weapons, shotguns, and experimental alien technology. There is also a collectible system called Echoes, which unlock abilities as you progress, suggesting some RPG-lite depth layered onto the shooting.

Critically, the game supports online co-op, letting you and friends take on dinosaurs and the Xenia together. Boss fights and mixed enemy types are built around both solo and team play, and the design leans into high-mobility traversal — no plodding corridors here.

Turok Origins screenshot showing archer facing dinosaurs in bioluminescent jungle
Image courtesy of Saber Interactive

The Order of the Turok vs the Xenia

The extended story trailer fleshes out the narrative stakes: the Order of the Turok are not just hunters — they are the last line of defence between the Lost Lands and a full Xenia invasion. The trailer moves between close-quarters melee confrontations and sweeping cinematic shots of the Lost Lands, showing off environments that range from bioluminescent jungle swamps to storm-battered highland ruins. It is a much bigger tonal swing than the original arcade-style games, with Saber clearly aiming for a blockbuster action-RPG feel.

Worth noting in the copyright watermark on the official press screenshots: Turok: Son of Stone and the broader Turok IP is owned by Penguin Random House / Dreamworks Animation (under licence from Classic Media / Trifecta), making this a genuine IP revival rather than a spiritual successor.

Turok Origins gameplay trailer showing warrior fighting spinosaurus on PlayStation 5
Image courtesy of Saber Interactive
Turok: Origins – Gameplay Trailer | PS5 Games — via PlayStation on YouTube

Platforms and Singapore Availability

Turok: Origins is confirmed for PS5, Xbox Series X|S, PC (via Steam and the Epic Games Store), and Switch 2. No region exclusives have been announced — all four platforms are widely available in Singapore, and digital storefronts for all of them serve the SG market. There is no Singapore or SEA-specific pricing announced yet, but you can already wishlist the game on Steam, the Epic Games Store, PlayStation Store, and Xbox. No physical edition has been confirmed at this stage.

For retro fans who want to revisit the series before Origins arrives: Nightdive Studios’ remastered editions of Turok 2: Seeds of Evil and Turok 3: Shadow of Oblivion are both available on modern platforms right now and are worth a spin to get a feel for what the franchise was. Browse more game news for coverage of the other big Gamescom 2026 announcements this week.

Spring 2027 — What to Expect Next

No specific date within the Spring 2027 window has been given. At Gamescom, Saber was running hands-on demo sessions in Hall 9 — the extended trailer drops give those who could not attend the show a clearer picture of the ambition behind the project. Expect a proper release date announcement and a gameplay deep-dive trailer in the coming months as the studio moves into the final stretch of development.

Turok: Origins is shaping up to be one of the more interesting franchise revivals of the next year. Whether it can capture the spirit of that chaotic N64 original while delivering a modern co-op action game is the question — and Spring 2027 cannot come soon enough to answer it.

Toaru Anbu no Item Anime Premieres October 9 — ITEM’s Dark Side Story Gets Its Own Series

J.C.STAFF’s long-awaited return to the Toaru universe is almost here. Toaru Anbu no Item (A Certain Dark Side Item) — the anime adaptation that Toaru fans have been clamouring for — finally has a premiere date: October 9, 2026. The teaser PV dropped via the official Toaru Project YouTube channel, and it looks like exactly the gritty, high-octane spinoff the franchise deserves.

Toaru Anbu no Item key visual featuring ITEM members
Key visual for Toaru Anbu no Item — ITEM’s deadly quartet takes centre stage (© Kazuma Kamachi / ASCII Media Works / Toaru Project)

What Is Toaru Anbu no Item?

Toaru Anbu no Item is a spinoff set within the same Academy City as A Certain Magical Index and A Certain Scientific Railgun, focusing on ITEM — a clandestine unit of espers who operate in the city’s dark underside. Unlike the heroic framing of Misaka Mikoto’s story in Railgun, ITEM works in morally grey territory: assassinations, covert ops, and the brutal realities of Academy City’s shadow organisations. The group was memorably featured during the Sisters Arc and Battle Royale Arc in Railgun S, making this a direct spotlight for four fan-favourite characters.

The series is based on Kazuma Kamachi’s light novel of the same name, published under ASCII Media Works’ Dengeki Bunko imprint.

Teaser PV — Official

TVアニメ『とある暗部の少女共謀』ティザーPV — via Toaru Project Official YouTube

Staff

  • Original Work: Kazuma Kamachi (A Certain Magical Index)
  • Director: Tatsuyuki Nagai (Railgun, Toradora!, AnoHana)
  • Animation Studio: J.C.STAFF
  • Character Design: Shigeki Kimoto
  • Music: Maiko Iuchi
  • Opening Theme: “Ghost Sequence” by East Of Eden
  • Ending Theme: “Genshi Kuzushi (Meltdown)” by Kishida Kyōdan & The Akeboshi Rockets

Tatsuyuki Nagai returning to direct — after helming Railgun and Railgun S — is a huge deal. This is genuinely the dream team for a Toaru spinoff.

Toaru Anbu no Item teaser visual from animate times
Teaser visual — Mugino Shizuri leads the ITEM squad (via Animate Times)

Cast

  • Mugino Shizuri (Meltdowner): Ami Koshimizu — the ruthless Level 5 esper ranked #4 in Academy City
  • Takitsubo Rikou: Aya Suzaki — AIM Stalker, ITEM’s quiet but crucial tracker
  • Frenda Seivelun: Maaya Uchida — the explosive (literally) fan-favourite who won’t be forgotten
  • Kinuhata Saiai: Chinatsu Akasaki — Offense Armor user with a fondness for the word “super”
  • Hanano Chobi: Hana Hishikawa — newcomer to ITEM
Toaru Anbu no Item character art from ABEMA Times
ITEM member character art — (from left) Kinuhata, Frenda, Mugino, Takitsubo (via ABEMA Times)

Premiere Details

The series premieres on October 9, 2026 on Tokyo MX and other broadcast channels in Japan. International streaming rights haven’t been announced yet — though given J.C.STAFF’s existing relationship with Crunchyroll for the Toaru franchise, it’s the most likely home outside Japan. We’ll update this post when a streaming partner is confirmed.

Bonus: A Certain Scientific Railgun Season 4 Is Also in Production

In February 2025, it was confirmed that A Certain Scientific Railgun Season 4 is also in development — also at J.C.STAFF, also under Tatsuyuki Nagai’s direction. No premiere window has been announced yet for Railgun S4, but with Anbu no Item now locked in for October 2026, the Toaru universe is clearly entering a major new phase of anime content.

A Certain Scientific Railgun Season 4 announcement
A Certain Scientific Railgun Season 4 confirmed in production (image: Game Rant)

For Toaru franchise fans in Singapore, this is shaping up to be a landmark season. Keep an eye on GameTrader.SG for streaming announcements and merch drops — J.C.STAFF properties tend to get solid Aniplex and Kadokawa merchandise lines.

Sources: Animate Times, ABEMA Times, Final Weapon, Game Rant

Cinder City at Gamescom 2026: Meet NCSoft’s Seoul Shooter

NCSoft’s open-world shooter Cinder City had its Gamescom 2026 moment today — hands-on demos on the show floor and a fresh look during Opening Night Live. If this Korean-built, Seoul-set MMO has flown under your radar, here’s everything you need to know before its H2 2026 launch on PC and consoles.

What Is Cinder City?

Cinder City armored soldier in combat on ruined Seoul streets
Image courtesy of NCSoft / BigFire Games

Developed by BigFire Games — an internal NCSoft studio, the South Korean company behind Lineage, AION, and Blade & Soul — Cinder City is an open-world cinematic third-person shooter with MMO-scale co-op PvE at its core. It was known for years as Project LLL before revealing its name at Gamescom 2025.

Built on Unreal Engine 5, the game drops players into a post-apocalyptic alternate-future Seoul blending 23rd-century technology with familiar present-day districts. Real Gangnam landmarks — Samseong-dong, Nonhyeon-dong, Gangnam-gu — appear in-game, torn apart by catastrophe and overrun by mutated creatures and criminal organisations.

As BigFire Games CEO Jaehyun Bae said when the title was unveiled: “The title CINDER CITY represents future humanity’s struggle against a grave crisis to restore hope and save the city from the ashes.”

The Story: A Father, a Daughter, and a Fallen City

Cinder City indoor story mission — entering a blood-soaked facility to rescue Joi
Image courtesy of NCSoft / BigFire Games

Players control Seven, an armoured operative fighting through ruined Seoul on a deeply personal mission: find his missing daughter, Joi. The narrative threads solo story beats — including tense sequences through darkened, gore-soaked facilities — with open-world co-op missions against the factions and monstrous threats that have claimed the city.

Even in released footage, the tonal range stands out. The quest UI names individual story episodes — “Prologue. Blood Rain, Episode 6: Reunion / Enter the 5th floor chamber and rescue Joi” — signalling a structured narrative backbone rather than a generic loot loop.

Gameplay — Open World, Squad PvE, and Mech Warfare

Cinder City special energy ability in Seonjeongneung Commercial district, Samseong-dong
Image courtesy of NCSoft / BigFire Games
CINDER CITY | RTX On Cinematic Trailer — via CINDER CITY on YouTube

BigFire has built the game around three pillars:

  • Cinematic shooter — third-person gunplay with realistic firearm mechanics and Unreal Engine 5 visual fidelity, designed to feel grounded even in a sci-fi setting
  • Open world — a seamless map drawn from real Seoul districts, with both free exploration and structured open-world missions
  • Large-scale multiplayer PvE — squad co-op ranging from tight three-player skirmishes to grander coordinated encounters against boss-tier mechs and creatures
Cinder City 3-player co-op mech battle in a rain-soaked Seoul street
Image courtesy of NCSoft / BigFire Games

On the technical side, Cinder City ships with NVIDIA DLSS 4.5, full Ray Tracing, Ray Reconstruction, and NVIDIA Reflex — an outcome of NCSoft’s deep NVIDIA partnership first showcased at the Seoul GeForce Gamer Festival. The game will also be available on GeForce NOW, NVIDIA’s cloud gaming service.

Why Singapore Gamers Should Be Watching

Cinder City open-world firefight — player-controlled female operative amid a massive explosion
Image courtesy of NCSoft / BigFire Games

NCSoft titles have always punched above their weight in Singapore and Southeast Asia. AION built a devoted community here that ran for well over a decade; AION 2 is already confirmed for regional launch this September. Cinder City comes from the same publisher with far more cinematic production value and a setting — a shattered Korean megalopolis — that’s going to hit differently for the large Korean-culture fanbase in Singapore.

The Steam release means no region-locking complications, and GeForce NOW cloud support opens it up even on mid-range hardware. No Singapore price has been announced; the Steam page is live to wishlist now, with pricing details to follow closer to launch. A console release is also confirmed, though platform specifics are to be confirmed.

Keep up with more PC and console game news on GameTrader.

This Fan-Made Final Fantasy VIII Remake Looks Stunning

Somebody on YouTube has quietly done the thing Square Enix keeps refusing to do. A creator working under the name FusionVerse Production has rebuilt the cutscenes of Final Fantasy VIII as a modern cinematic feature, and the one-hour cut of it is sitting there right now, free, looking better than any of us had a right to expect from a fan project.

It is not a game. We will get to that. But as a look at what a Final Fantasy VIII remake could feel like in 2026, it is the most convincing pitch anyone has made — including Square Enix, who have made none.

FINAL FANTASY VIII Remake – The Movie (1 HOUR) — via FusionVerse Production on YouTube

What FusionVerse Production actually built

The project is an AI-driven cinematic retelling. FusionVerse has been recreating FF8‘s cutscenes shot by shot and rolling them out in parts across 2026 — Squall’s clash with Seifer, the Fire Cavern and Ifrit, the Dollet mission, the ballroom waltz — with new 3D-style character models, reworked audio and re-recorded music. The one-hour movie linked above is the consolidated cut of the story so far.

DSOGaming, which has covered the project twice since February, described the goal as retelling the game’s full story as a feature-length movie while staying faithful to the original adventure. That faithfulness is the whole trick, and it is what separates this from the endless churn of “AI trailer” clickbait.

It started with a concept trailer that made the rounds earlier in the year, and honestly still holds up as the best single minute of the lot.

FINAL FANTASY VIII Remake – Next-Gen Concept Trailer — via FusionVerse Production on YouTube
Squall Leonhart in SeeD dress uniform at the Balamb Garden ballroom, from the fan-made Final Fantasy VIII Remake movie
The ballroom sequence, rebuilt. Image courtesy of FusionVerse Production.

It looks the way FF8 lives in your memory

Here is the compliment that matters, and it is a genuine one: this looks correct. Squall has the right jaw, the right scar, the right permanent expression of a teenager who would rather be anywhere else. Rinoa reads as Rinoa. The SeeD uniform detailing, the gunblade’s revolver mechanism, the fur collar — all present, all restrained, none of it “reimagined” into something the 1999 art team wouldn’t recognise.

That restraint is rarer than it sounds. Most fan remakes and most AI passes at classic games drift immediately into generic photoreal mush, where every character ends up looking like a stock 3D asset wearing a costume. FusionVerse resisted. The lighting is warm and cinematic without flattening Tetsuya Nomura’s character design, and several shots are framed close enough to the original FMVs that you can hold them side by side and see the intent survive the upgrade.

Squall and Rinoa reaching for each other at sunset in an original Final Fantasy VIII FMV cutscene
The 1999 original, as preserved in FINAL FANTASY VIII Remastered. Image courtesy of Square Enix.

Put that 1999 frame next to FusionVerse’s version and the point lands: the fan project isn’t replacing the memory, it’s rendering the memory. Anyone who played FF8 on a PlayStation in a Singapore living room back then knows the difference between those two things immediately. This is the second one, and it’s the far harder one to get right.

The FF7 Remake comparison Square Enix invited

You cannot look at this without thinking about Final Fantasy VII Remake, and that comparison is not the fan project’s fault. Square Enix set the terms themselves.

FF7 Remake arrived in April 2020, passed seven million sales with Intergrade, and turned into a full trilogy. Rebirth followed on PS5, then PC, and reached Nintendo Switch 2 and Xbox on 3 June 2026. The finale, FINAL FANTASY VII REVELATION, was announced in June 2026 for Spring 2027, launching simultaneously on PS5, Switch 2, Xbox Series X|S and PC. That is seven years of continuous, well-funded, multi-platform investment in one 1997 game.

Cloud Strife rendered in Final Fantasy VII Remake Intergrade
Seven years and three games of official remake budget. Image courtesy of Square Enix.
FINAL FANTASY VII REMAKE INTERGRADE – Launch Trailer | Switch 2 & Xbox — via FINAL FANTASY on YouTube

Meanwhile Final Fantasy VIII — a game that shipped 9.6 million copies and outsold most of the series — has received exactly one modern release: the 2019 Remastered, which is the PC port with cleaned-up character models and a few toggles. No new engine. No new combat. No trilogy.

To be fair to the official product, FF7 Remake does things the fan movie structurally cannot: a real-time battle system, a rebuilt Midgar you can walk through, a full voice cast, and a narrative that argues with its own source material. FusionVerse’s project is a highlight reel by comparison. But it makes the visual case in an hour, on a hobbyist’s budget, and that is not nothing.

The one thing it’s missing is the entire thing

Watch the full hour and the frustration arrives right on schedule. Every time a scene builds to the moment where you would take control, it cuts. There is no Draw command. No Junction screen. No Triple Triad. No Renzokuken, no trigger tap, no Guardian Force summon grinding through its glorious twenty-second animation while you decide whether you have time to make kopi.

Squall performing the Renzokuken limit break in Final Fantasy VIII Remastered
Renzokuken. The bit no cinematic can substitute for. Image courtesy of Square Enix.

That is the gap, and it is an enormous one. FF8‘s identity is not only in its FMVs — it is in a genuinely strange, genuinely divisive set of systems. Drawing magic from enemies instead of buying it. Junctioning spells to stats and then never casting them because casting them makes you weaker. Enemies that level up alongside you, so the player who grinds hardest gets punished. You can render Balamb Garden in 4K and still not have Final Fantasy VIII until someone rebuilds that.

Cloud and Barret fighting the Guard Scorpion boss in Final Fantasy VII Remake Intergrade
What a funded remake gets to do: rebuild the fight, not just the cutscene. Image courtesy of Square Enix.

Which is exactly why the fan movie is best understood as a pitch deck rather than a product. It proves the look. It cannot prove the game — and no fan team, AI-assisted or not, is going to build 60 hours of JRPG systems in a YouTube upload schedule.

So when does Square Enix actually make this?

The honest answer is that nobody at Square Enix has committed to anything, and the people best placed to do it keep politely declining.

FF8 director Yoshinori Kitase has been asked repeatedly. Back in 2019 he suggested a remake would be a project for the company’s younger staff rather than himself. Speaking to IGN in February 2024, as reported by VGC, he said the Junction system was “a very difficult system for some people to get into,” and that a remake would need the “difficulty and approachability” rebalanced. That is a director who has clearly thought about it. It is not a director who has been given a budget.

And Rebirth and Revelation director Naoki Hamaguchi, the most obvious candidate on paper, has effectively ruled himself out. Asked about fan demand for another numbered remake, he said — as relayed by VICE from a Game Informer interview — that such a project “might be in better hands if it went to another creator” at Square Enix, after a decade on the FF7 trilogy.

So: the tech is proven, the demand is visible in the view counts, the director has a design fix in mind, and the studio has spent seven years demonstrating it knows exactly how to do this. The only missing ingredient is a green light. Revelation wraps the FF7 project in Spring 2027, which frees up the most experienced remake team in the industry. Square Enix, the queue starts there.

What you can actually play tonight

Until that happens, the practical move for Singapore players is unromantic but effective. FINAL FANTASY VIII Remastered is S$27 on Steam and also sits on Switch, PS4, Xbox and mobile — it is the 1999 game with sharper character models, plus battle-speed and no-encounter toggles that make the Junction grind far less punishing than it was on a PlayStation memory card. It remains the only official way to actually play this story.

On the other side, FINAL FANTASY VII REMAKE INTERGRADE runs S$55.40 and REBIRTH S$67.90 on Steam SG, with both now on Switch 2 and Xbox as well — so if you want to see what a fully resourced remake of a PS1 classic looks like end to end, that is the going rate.

Watch the fan movie for the hour of “what if.” Then go play the remaster and imagine the Balamb Garden battle theme kicking in with a real budget behind it. For more on Square Enix’s plans, keep an eye on our game news coverage.

GameCenter CX Officially Declares Wii and PS3 “Retro” — and Yes, We Feel Old

The Nintendo Wii launched in 2006. The PlayStation 3 launched in 2006. We know this. But now Japan’s most beloved retro gaming television show has made it official with a formal vote: both consoles are definitively, irrefutably retro. Congratulations on making it through another decade, everyone.

GCCX pre-show preview: “Will Wii & PS3 be unlocked?” — via 【公式】ゲームセンターCX チャンネル on YouTube (Japanese)

What Is GameCenter CX?

For the uninitiated: ゲームセンターCX (GameCenter CX), broadcast on Fuji TV ONE, is a long-running Japanese variety show that has been on air since 2003. Host Shinya Arino — known affectionately as “Kacho” (section chief) — sits alone in a room and attempts to complete classic video games in a single day, usually with absolutely no prior practice. It’s tense, it’s hilarious, and it has a devoted following across Asia and beyond thanks to fan-subtitled releases that spread the show widely online. If you’ve spent any time in Singapore’s retro gaming or Japanese pop-culture fan communities, you’ve almost certainly heard of it.

The show defines retro games as “software from hardware released more than 20 years ago.” That’s the rule. With the Wii and PS3 turning exactly 20 this year, the question was unavoidable.

GameCenter CX staff debate whether Wii and PS3 should be classified as retro gaming hardware
Image courtesy of GameCenter CX (Fuji TV)

The Debate — 17,000 Viewers Weighed In

On August 23, 2026, the official GameCenter CX YouTube channel streamed a special session titled “Wii & PS3解禁!?生配信” (“Will Wii & PS3 be unlocked?! Live Broadcast”). Arino and the production staff openly debated the question — and brought fans along for the ride via live polling.

Results from roughly 17,000 respondents came in at 80% in favour of unlocking the consoles, with 9% opposed and 11% undecided. Arino then cast the decisive vote himself, stating he wanted to “acquire new fans in their 20s” — people who grew up with these systems — while not losing the longtime viewers who came up on Famicom and Super Famicom titles.

“I ended up unlocking them,” Arino said on the stream. “どうしよう, 解禁しちゃいました” — roughly, “What do I do, I’ve gone and unlocked them” — delivered with his characteristic mix of mock-regret and beaming delight.

Shinya Arino holds up a sign reading Kaikin (Unlocked) surrounded by Wii game cases during the GameCenter CX livestream
Image courtesy of GameCenter CX (Fuji TV)

What Arino Actually Played

Before casting his vote, Arino put several Wii and PS3 titles through their paces on stream as a “taste test.” The Wii side included Wii Fit and New Super Mario Bros. Wii, alongside the cult-oddity Opūna. On the PS3 side, he tested the atmospheric PlayStation Network title rain and — in what has to be peak 2006-throwback energy — Demon’s Souls. He also mentioned AFRIKA, the PS3 wildlife-photography game, as a strong candidate for a future challenge.

No start date has been set for the actual Wii or PS3 episodes, but the door is now officially open — and it’s hard not to imagine Arino suffering through the notorious Demon’s Souls without internet help in a future recording.

Coming to TGS 2026

If you’re heading to Tokyo Game Show 2026 (September 17–21 at Makuhari Messe), the GameCenter CX team will have a dedicated booth at the event — the first TGS appearance for the show. No details on what will be shown, but for fans across Southeast Asia who make the trip, it will be worth hunting down.

For Singapore fans who grew up watching Arino fumble through Famicom classics via fan subs on a weekend afternoon, this moment hits differently. The Wii era and the PS3 era are now officially history — and soon, they’ll be challenge fodder for the Kacho.