Tag Archives: Square Enix

Adventures of Elliot: Millennium Tales Out Now — SGD79.90 on PS5 and Switch 2

Square Enix’s newest HD-2D release has landed: The Adventures of Elliot: The Millennium Tales launched on 18 June across Nintendo Switch 2, PlayStation 5, Xbox Series X|S, and PC. Singapore players can grab it on PS5 from the PlayStation Store Singapore at SGD79.90 for the standard edition, or SGD92.90 for the Digital Deluxe.

The Adventures of Elliot: The Millennium Tales | Launch Date Announcement Trailer — via Square Enix on YouTube

The HD-2D Action RPG Debut from the Octopath Traveler Team

The Adventures of Elliot comes from the Square Enix development team behind Octopath Traveler and Bravely Default — and it marks their first action RPG, applying the beloved HD-2D art style to real-time combat for the first time. As Nintendo Life reviewer George Yang described it, the combat “works surprisingly well, feeling like a mix between Zelda: A Link to the Past and Ys Origins” — an encouraging debut for a team new to action gameplay.

You play as Elliot, an adventurer charged with a thousand-year mission alongside his fairy companion Faie. The game spans four distinct ages of a continent’s history, connected through the Doorway of Time artifact — meaning you might explore a medieval kingdom one moment and step into an ancient civilisation’s ruins the next. The tagline is “Hope is Timeless,” and it fits.

The Adventures of Elliot: The Millennium Tales — PS5 artwork
Image courtesy of Square Enix

Two-Player Co-Op and Switch 2 Performance

A second player can take direct control of Faie in a co-op mode — giving the fairy real agency in battles rather than leaving her on autopilot. It is a smart design choice that makes Elliot a solid couch co-op pick on Switch 2.

Nintendo Life’s review landed at 8/10, praising the emotional story, varied combat, and rewarding exploration across time periods. Minor complaints included some performance hiccups on Switch 2 — load times and menu lag — along with imprecise platforming. Neither of these spoils the overall experience, which the reviewer described as “an emotional journey through space and time.”

Editions and Collector’s Set

Two digital editions are on sale now:

  • Standard Edition — SGD79.90
  • Digital Deluxe Edition — SGD92.90

A physical Collector’s Edition is also available, bundling the game, original soundtrack, and a Faie desk-clock statue — the kind of premium set collectors on this side of the world tend to import quickly. Local retail availability is to be confirmed; check official Square Enix channels for shipping details to Singapore.

Last words

The team that made Octopath Traveler and Bravely Default stepping into action-RPG territory with their HD-2D formula is a genuinely exciting moment for genre fans in Singapore. At SGD79.90 it sits at a reasonable price point for what early reviews describe as a lengthy, emotionally rewarding adventure. Head to the PlayStation Store Singapore or the Nintendo eShop to download today — and browse our Game News section for more fresh launches.

FFT: The Ivalice Chronicles Ver. 1.5.0 Adds New Game+ and More

Final Fantasy Tactics: The Ivalice Chronicles just received its biggest post-launch update — the free Version 1.5.0 “Enhanced” patch is live now on PS5, PS4, Xbox Series X|S, Nintendo Switch 2, Switch, and PC. Headlining the update is a fully featured New Game+, but Square Enix has packed in a long wishlist of quality-of-life changes too.

FINAL FANTASY TACTICS – The Ivalice Chronicles | Launch Trailer — via Bandai Namco Entertainment Southeast Asia on YouTube

New Game+ — Take Your Best Squad into Round Two

If you’ve already guided Ramza through the Lion War and saved Ivalice, you no longer have to rebuild from scratch for a second run. New Game+ lets you carry over unit levels, item data, and more from a completed playthrough into a new game. It’s the feature fans have been requesting since the September 2025 launch, and it transforms FFT: The Ivalice Chronicles from a one-shot epic into something worth revisiting with increasingly fine-tuned parties. Classic tactics players who spent dozens of hours unlocking Arithmetician and Mime will especially appreciate having their work recognised.

Final Fantasy Tactics The Ivalice Chronicles New Game+ screen
Image courtesy of Square Enix

Zodiac Compatibility Finally Has a UI

The Zodiac system has always been one of FFT’s more opaque layers — unit signs quietly influence hit and evasion rates, and most players only notice when Ramza bafflingly misses an attack. The 1.5.0 update surfaces this properly: you can now check any unit’s zodiac sign and its compatibility with others from the status screen during battle. Positive, negative, and special matchups are all readable at a glance, which opens up a whole layer of squad-building strategy that was previously only accessible to players who memorised a compatibility chart.

Final Fantasy Tactics The Ivalice Chronicles Zodiac Compatibility UI
Image courtesy of Square Enix

The Full Ver. 1.5.0 Quality-of-Life Changes

Beyond the marquee additions, Square Enix has addressed a series of smaller frustrations that tactical RPG veterans will recognise immediately:

  • Status check during tile selection — inspect a unit’s stats while choosing where to move or which target to hit, without cancelling out of the menu.
  • Remove All Equipment — added to the Equipment & Abilities section, saving the multiple button presses previously needed to strip a unit before reassigning gear.
  • Clearer job unlock conditions — locked jobs now display exactly what JP requirements you need, so you always know what you’re grinding toward.
  • Persistent camera settings — angle and zoom preferences no longer reset between battles.
  • New toggles: auto-proceed dialogue in every cutscene; guaranteed ability incantation playback; and ability cursor position memory across menus.

Simplified Chinese, Traditional Chinese, and Korean Text Now Supported

For Singapore players — and fans across Southeast Asia and East Asia — this addition may matter most of all. The 1.5.0 patch adds Simplified Chinese, Traditional Chinese, and Korean text options in the Enhanced version of the game. Singapore’s multilingual gaming community can now experience Ramza’s story of honour and betrayal in their preferred written language, with no need to rely on fan translations or third-party patches.

How to Get the Update

Ver. 1.5.0 is a free update that downloads automatically on all platforms. If you own Final Fantasy Tactics: The Ivalice Chronicles on PS5, PS4, Xbox Series X|S, Nintendo Switch 2, Nintendo Switch, or via Steam, head to your platform’s update queue and it should already be waiting. The game was originally released on 30 September 2025 as a modern remake of the beloved 1997 JRPG classic, featuring fully voiced dialogue, an overhauled visual style, and an updated script — while the original “Classic” mode remains available for purists.

Last Words

For Singapore gamers, Final Fantasy Tactics: The Ivalice Chronicles has been playable on every major platform since its global September 2025 launch — no region lock, no waiting. Now that New Game+ and Zodiac visibility have arrived, there’s a compelling reason to dive back in whether you’ve finished the story or shelved it for later. The new Chinese text support is a genuine quality-of-life win for our local community. What job setups are you bringing into New Game+? Tell us in the comments, and check out more game news here on GameTrader.SG.

Adventures of Elliot Launches on Switch 2, PS5 and PC

Square Enix and Team Asano — the studio behind Octopath Traveler and the Bravely Default series — have launched their latest HD-2D title, The Adventures of Elliot: The Millennium Tales, on Nintendo Switch 2, PlayStation 5, Xbox Series X|S, and PC. The PlayStation Singapore store lists the game as available from 17 June, with the global launch officially dated 18 June 2026 — making now the perfect time to jump in at S$79.90 on PS5 or Switch 2.

An Epic That Spans Millennia

The game unfolds on Philabieldia, an untamed continent where the last remnants of humanity huddle behind the walls of the Kingdom of Huther while beast tribes roam the wilds beyond. You play as Elliot, a young adventurer, alongside his fairy companion Faie. Their central tool is the Doorway of Time — a mysterious artefact that lets them travel across four distinct historical eras, each with its own visual flavour and a piece of the world’s forgotten history to uncover.

It is a premise that wears its JRPG heritage on its sleeve. Early critics have drawn comparisons to Chrono Trigger, The Legend of Zelda, the Mana series, and Ys — which makes sense given that the core development team at Team Asano brought a similarly eclectic mix of inspirations to Octopath Traveler and Bravely Default.

The Adventures of Elliot: The Millennium Tales — exploration screenshot
Image courtesy of Square Enix

Real-Time Action Combat Built for All Players

Unlike the turn-based systems in previous Team Asano games, Adventures of Elliot goes fully real-time. Players can equip two weapons simultaneously from seven types — including swords, bows, boomerangs, and chains — and weave in shield mechanics and Faie’s fairy magic to shape a personalised combat style. A Magicite enhancement system adds further depth: collectible fragments slot into your gear to unlock additional effects, from currency boosts to extended boomerang throws.

For those wanting company, a second player can take control of Faie in local co-op, assisting with both battles and environmental puzzles. The exploration side of things leans heavily on shrine-based puzzle-solving in a way that fans of action-adventure games will find familiar.

The Adventures of Elliot: The Millennium Tales — combat screenshot
Image courtesy of Square Enix

Famitsu Awards It 34 Out of 40

Ahead of launch, Famitsu scored The Adventures of Elliot a strong 34 out of 40, according to TechTimes. That puts it firmly in the “recommended” tier for Japan’s leading games publication — on par with the solid scores earned by other Team Asano releases. The same early wave of coverage has described it as evoking the feeling of a spiritual successor to Chrono Trigger, which is about as high a bar as you can set in this genre.

Watch the Launch Trailer

The Adventures of Elliot: The Millennium Tales | Launch Date Announcement Trailer — via Square Enix on YouTube

Singapore Pricing and Editions

All editions are available digitally on PS5 now, with Switch 2, Xbox Series X|S, and PC (Steam and Microsoft Store) following on 18 June:

  • Standard Edition — S$79.90: The full game across all platforms.
  • Deluxe Edition — S$92.90: Includes the base game and three cosmetic accessories for Elliot — the Fairy Bangle, Cherry Blossom Anklet, and Roselle Ring.
  • Collector’s Edition: A physical bundle combining the Deluxe digital content with a “Faie and the Doorway of Time” tabletop clock and the full original soundtrack. Local retail pricing to be confirmed.

The game carries an IARC 12+ rating (Moderate Violence, Mild Swearing) and supports 1–2 players with full Remote Play on PS5. Language options on PS5 include English, Japanese, Traditional Chinese, Simplified Chinese, and Korean.

Try the Free Demo Before You Buy

Not ready to commit S$79.90 just yet? A Prologue Demo is live right now on all platforms, letting you experience the opening hours of Elliot’s adventure before spending a cent. Importantly, your demo save data transfers to the full game, so any progress, magicite, and collectibles you pick up carry over when you upgrade.

Catch up on other recent releases in our game news section.

Last words

A 34/40 from Famitsu, comparisons to some of the most beloved JRPGs ever made, a free demo you can download right now, and S$79.90 on the Singapore PS Store today — The Adventures of Elliot: The Millennium Tales is a hard one to overlook for Switch 2 or PS5 owners who have a soft spot for adventure RPGs. Whether you are a longtime fan of the Octopath or Bravely Default lineage, or just looking for a meaty new game to sink into this week, it is well worth at least trying that demo.

Final Fantasy XIV Is Coming to Switch 2 in August — What Singapore Players Need to Know

Singapore’s FFXIV community has been patient — and the wait is nearly over. Final Fantasy XIV Online is coming to Nintendo Switch 2 in August 2026, marking the first time the critically acclaimed MMORPG has ever appeared on a dedicated handheld. With full cross-platform progression, a free early-access window, and a meaningful subscription discount for existing players, the Switch 2 version is shaping up to be a smart pick-up for anyone who wants to take Eorzea on the go.

FINAL FANTASY XIV – Gameplay Trailer – Nintendo Switch 2 — via Nintendo of America on YouTube

Launch Window and Free Early Access

Square Enix has confirmed that Final Fantasy XIV will launch on Nintendo Switch 2 in August 2026, with an exact date still to be announced. The release will open with approximately one month of free early access — designed to let Square Enix stress-test servers before official service begins. During that window, you can play at no charge; once official service launches, a subscription kicks in.

Final Fantasy XIV on Nintendo Switch 2 gameplay
Image courtesy of Square Enix

Subscriptions: The Deal for Existing Singapore Players

This is the headline detail for the many Singapore and SEA players already subbed on PC or PS5: you can add the Switch 2 version at half price. While your existing subscription on another platform remains active, the Nintendo Switch 2 subscription is available at 50% off. That makes the ask for portable Eorzea considerably more palatable.

A few other things to note:

  • The Switch 2 version requires a separate game purchase and subscription on top of your existing licence.
  • Nintendo Switch Online membership is not required — FFXIV handles its own online infrastructure.
  • The free trial remains available and substantial: it covers all of A Realm Reborn and the Heavensward expansion — well over 100 hours of story content before you spend a cent on a subscription.

How It Plays: 30fps, Joy-Con Mouse and Cross-Platform Progression

According to Nintendo Life’s breakdown of the Switch 2 gameplay trailer, the game targets a stable 30fps — consistent performance is the priority over chasing 60fps, which makes sense for a game built around long sessions. The trailer also confirmed Joy-Con mouse support, letting players use the Switch 2’s Joy-Con in mouse mode to navigate the UI and hotbars in a way that feels closer to the PC experience than a standard controller would.

Cross-platform character progression is fully supported via your Square Enix account. Your Warrior of Light, gear, story progress, and inventory carry across platforms — log in on Switch 2 and you pick up exactly where you left off on PC or PS5.

Final Fantasy XIV Eorzea world on Nintendo Switch 2
Image courtesy of Square Enix

Evercold — The Sixth Expansion — Arrives January 2027

Square Enix also announced the sixth expansion, Evercold, launching in January 2027 across all platforms. Switch 2 players who jump in during the August early-access window will have several months to work through existing story arcs and be ready for Evercold alongside PC and PlayStation veterans when it drops.

Last Words

For Singapore FFXIV players who’ve spent years wondering if they’d ever get handheld Eorzea, August 2026 is your moment. The 50% sub discount for existing subscribers makes the Switch 2 version a reasonable second home for the game, and the free trial remains one of the best entry points in online gaming for newcomers. Keep an eye on our latest game news — Square Enix hasn’t announced a specific August date yet, but it will land soon.

Final Fantasy Resonance: The First HD-2D FF Game Launches 22 October

Square Enix just answered a question fans have been asking for years: what would Final Fantasy look like with HD-2D visuals and old-school turn-based combat? The answer is Final Fantasy Resonance, officially announced at the Nintendo Direct in June 2026 — and it looks every bit as nostalgic and fresh at the same time.

FINAL FANTASY RESONANCE – Announce Trailer — via FINAL FANTASY on YouTube

What Is Final Fantasy Resonance?

Final Fantasy Resonance is the first mainline Final Fantasy title to use Square Enix’s beloved HD-2D engine — the same gorgeous pixel-art-meets-3D-depth style that powered Octopath Traveler and Triangle Strategy. The story follows Rain, a knight commander who sets out to protect the world’s crystals after a mysterious armoured figure begins destroying them one by one. He’s joined by his deputy Lasswell and the amnesiac Fina in a tale that wears its classic FF influences proudly on its sleeve.

It’s based on the first story arc of the mobile hit Final Fantasy Brave Exvius — but Square Enix stresses this is no straight port. The game has been extensively rebuilt as a full-fledged console RPG, with a brand-new battle system, voiced cutscenes, orchestral score, and all the production polish you’d expect from a mainline release.

Final Fantasy Resonance logo
Image courtesy of Square Enix

Turn-Based Combat Is Back — and It’s About Time

Here’s the big one for old-school fans: Final Fantasy Resonance brings back a true turn-based battle system, the first time the mainline series has done so since Final Fantasy X back in 2001. You see an action timeline, exploit elemental weaknesses to trigger a stagger gauge, and then unleash devastating Bonus Phase attacks when enemies break. Espers — including Siren and Ramuh — fight alongside your party for three turns and close out with a powerful finale ability.

The party is fully customisable, and the whole thing looks genuinely strategic rather than button-mashy. Singapore gamers who grew up on classic turn-based JRPGs from the PS1 and PS2 era will feel right at home.

The Visions System: Summon Cloud, Terra, and More

Beyond the main cast, Final Fantasy Resonance introduces a Visions system that lets you equip crystallised essences of legendary Final Fantasy heroes. The confirmed roster of Visions reads like a franchise hall of fame: Cloud Strife, Terra Branford, the Warrior of Light, Tidus, Y’shtola, and Shantotto. Each Vision grants stat bonuses, unique abilities, and a signature Resonance technique — a spectacular finishing move tied to that character’s lore. It’s a love letter to the franchise, and it genuinely looks like it has gameplay depth rather than just fan-service.

Chocobos, airships, and summonable Espers round out a feature list that checks every box for fans of the series’ golden era. For more on what’s coming to Nintendo Switch 2, check out our latest news.

Platforms, Release Date, and Editions

Final Fantasy Resonance launches simultaneously worldwide on 22 October 2026 across Nintendo Switch 2, Nintendo Switch, PlayStation 5, Xbox Series X|S, and PC (Steam and Microsoft Store). That global day-one launch means Singapore players won’t be waiting — whatever platform you’re on, you’re in from day one.

Three editions are available:

  • Standard Edition — US$49.99 (SGD pricing to be confirmed)
  • Digital Deluxe Edition — US$59.99, adds the Magitek & Grimoire Deluxe Pack with exclusive in-game items
  • Collector’s Edition — US$209.99, includes a pixel art book, 120-track soundtrack CD, acrylic block set, and a Final Fantasy Trading Card Game promotional card

Pre-ordering nets you the Magitek Airship Passkey and a starter equipment package. Early purchasers also get the Blessed Cuirass armour and Mist Ether consumable after launch.

Last Words

Final Fantasy Resonance checks an extraordinary number of boxes at once: it’s the first HD-2D Final Fantasy, the first turn-based mainline entry since FFX, and it comes packed with iconic franchise characters in a playable Visions system. For Singapore fans of classic RPGs — and there are a lot of us — this could be one of the most exciting releases of the year. Mark 22 October in your calendars, and watch the announce trailer above to see those pixel-perfect visuals in action.

Kingdom Hearts IV Confirmed for Switch 2 — Plus Native Collection This October

After years of cloud-only workarounds on Nintendo hardware, Kingdom Hearts is finally coming to Switch 2 the right way — natively. Square Enix used the Nintendo Direct on 9 June 2026 to drop a surprise gameplay trailer for Kingdom Hearts IV and confirm proper, non-cloud releases of the entire series on Nintendo Switch 2.

KINGDOM HEARTS IV Teaser Trailer | June 2026 — via KINGDOM HEARTS on YouTube

Kingdom Hearts IV on Switch 2: What We Know So Far

The new trailer brings our first extended look at Kingdom Hearts IV in years. Sora is back, fighting a colossal Heartless through the streets of Quadratum — the hyper-realistic modern city first glimpsed in the 2022 reveal — with a noticeably sharper, more cinematic art direction and fluid action combat. Square Enix confirmed that the game launches simultaneously on Nintendo Switch 2, PlayStation 5, Xbox Series X|S, and PC. No official release date has been announced yet.

This is bigger news than it might look on the surface. Previous Kingdom Hearts games on Nintendo Switch were cloud-streamed — playable only with a live internet connection — which made the experience frustrating for many players. Kingdom Hearts IV confirmed as a native, day-one Switch 2 title is a genuine shift in how Square Enix is treating Nintendo hardware.

Kingdom Hearts IV — Sora battles a Heartless in Quadratum
Image courtesy of Square Enix

Kingdom Hearts Collection [I–III]: Native, October 8, With a Switch 2 Exclusive Keyblade

Confirmed alongside KH IV, KINGDOM HEARTS Collection [I–III] arrives on Nintendo Switch 2 on 8 October 2026. This is the native collection Singapore fans who skipped the cloud versions have been waiting for.

The bundle includes everything:

  • KINGDOM HEARTS -HD 1.5+2.5 ReMIX- — covering KH1, Re:Chain of Memories, KH2, 358/2 Days, Birth by Sleep, and Re:coded
  • KINGDOM HEARTS HD 2.8 Final Chapter PrologueDream Drop Distance HD, 0.2 Birth by Sleep – A Fragmentary Passage, and χ Back Cover
  • KINGDOM HEARTS III + Re Mind (DLC)

All three run natively on Switch 2 — no internet required. Switch 2 owners also receive a platform-exclusive bonus: the “Long Night” Keyblade, unique to Nintendo’s platform.

Confirmed pricing so far: £64.99 (UK) and ¥11,000 including tax (Japan). SGD pricing on the Nintendo Singapore eShop is to be confirmed — check the eShop listing when it appears.

Kingdom Hearts Collection I-III and Kingdom Hearts IV banner
Image courtesy of Square Enix

Cloud Versions Delisted — But Existing Owners Get 50% Off

The original Kingdom Hearts cloud versions for Nintendo Switch were delisted from the eShop on 9 June 2026, the same day as the Direct announcement. If you purchased them before that date, they remain playable until 9 June 2027.

Square Enix is softening the transition: anyone who owned a Kingdom Hearts cloud version on Switch is eligible for a 50% discount on the corresponding native Switch 2 digital versions — including the Collection bundle. Details on how to claim the discount will be available through the Nintendo eShop.

Last Words

For Singapore Kingdom Hearts fans, this is genuinely exciting news. The series has a devoted following across Southeast Asia — many of us grew up with KH1 and KH2 on PS2 — and the prospect of playing through the complete saga plus a brand-new chapter on Switch 2, without streaming lag, is a proper treat. Mark 8 October on the calendar for the Collection. Keep an eye on our News section for a release date on Kingdom Hearts IV as Square Enix reveals more.

Tifa Joins Street Fighter 6: How the FF7 Crossover Happened

It is the crossover the fighting-game community has joked about for years — and now it is real. At Summer Game Fest 2026, Capcom confirmed that Tifa Lockhart from the Final Fantasy VII Remake series is joining Street Fighter 6 as a guest fighter, headlining the game’s Year 4 DLC roster. She arrives in early 2027, and the developers behind both franchises say the deal was years in the making.

Street Fighter 6 — Year 4 Character Reveal Trailer feat. Tifa — via Street Fighter on YouTube

Tifa headlines the Street Fighter 6 Year 4 roster

Capcom announced the Year 4 line-up on 6 June 2026, alongside the launch of the new Character Pass. Four fighters are coming, and Tifa is the marquee name:

  • Yasmin — a brand-new fighter, releasing 3 August 2026
  • Arjun — a new challenger, arriving Autumn 2026
  • Tifa — the Final Fantasy VII Remake guest, landing early 2027
  • Bosch — the World Tour antagonist, closing the season in Spring 2027

In Street Fighter 6, Tifa is written as a member of the resistance group Avalanche and a master of Zangan-style martial arts who finds herself pulled into a new world. Her kit leans into the close-range striking she is famous for, blended with the unique special powers she carries over from her home game.

Street Fighter 6 Year 4 key visual featuring Tifa, Yasmin, Arjun and Bosch

Image courtesy of Capcom

“If it were to happen, it would be Tifa”

The most interesting part of the reveal is how long it was in the works. Speaking to Japanese outlet Denfaminicogamer (Japanese), Street Fighter 6 director Takayuki Nakayama said discussions with Square Enix began roughly two and a half to three years ago — long before the public-facing stage moments fans saw at recent showcases.

According to Nakayama, when the idea of a Final Fantasy collaboration first came up, the choice of character was never really in doubt: “もし実現するなら、やはり『ティファ』でしょう” — “If it were to happen, it would certainly be Tifa.” Her hand-to-hand fighting style made her the obvious fit for a game built entirely around martial combat.

Nakayama added that the Street Fighter team worked closely with the Final Fantasy VII Remake creative side — including series figurehead Tetsuya Nomura — to keep Tifa authentic, saying they wanted to carry over the original’s most appealing and memorable elements “as much as possible” while rebuilding her as a genuine Street Fighter character.

Final Fantasy VII Remake series and Street Fighter 6 collaboration artwork

Image courtesy of Capcom / Square Enix

Materia, rebuilt as a Street Fighter system

This is not a straight cosmetic port. Japanese coverage from Famitsu (Japanese) confirms that Materia from Final Fantasy VII has been worked into a new battle system for Tifa. The developers also teased that a further mechanic “symbolic of Final Fantasy” will be implemented, though they declined to detail it at the reveal — a tantalising hint that her kit will feel distinct from anything currently on the Street Fighter 6 roster.

It is a notably ambitious approach for a guest fighter. Rather than dropping a Final Fantasy skin onto an existing moveset, Capcom is folding FF7’s signature progression idea into fighting-game mechanics — the kind of design swing that tends to define whether a crossover character is remembered fondly or quietly forgotten.

Why Square Enix finally said yes

Tifa has long been one of gaming’s most requested crossover guests, and Square Enix has historically been protective of her. At the reveal, Final Fantasy VII Remake series director Naoki Hamaguchi acknowledged that many other game IPs had asked for Tifa over the years, but that the studio had been reluctant to “give her away” because she is so beloved worldwide, as relayed in Square Enix’s explanation of Tifa’s inclusion.

What changed was timing and fit: with the Final Fantasy VII Remake series highly active and a new entry on the horizon, and with Tifa’s martial-arts identity matching Street Fighter 6 so neatly, both sides felt the moment was finally right. For Tekken fans who had spent years imagining Tifa in Bandai Namco’s fighter, it is Capcom that ultimately landed the deal.

Street Fighter 6 Year 4 Character Pass details

Image courtesy of Capcom

What this means for Singapore gamers

Street Fighter 6 remains one of the most-played fighters in Singapore’s local FGC scene, with a steady stream of community tournaments and ranked grinders across PS5, Xbox Series X|S and PC. A guest as recognisable as Tifa is the kind of mainstream draw that pulls lapsed players and Final Fantasy fans back to the lobbies — and gives the local competitive community a fresh character to theorycraft well into 2027.

The Year 4 Character Pass and Ultimate Pass are on sale now, automatically unlocking each fighter as they release, starting with Yasmin on 3 August 2026. If you have been holding off on jumping back in, the run-up to Tifa’s early-2027 launch — likely timed near the next chapter of the Final Fantasy VII Remake saga — is as good a reason as any to dust off your stick. We will update this post as Capcom reveals more of Tifa’s “symbolic” Final Fantasy mechanic.

For more, check out our latest gaming news and upcoming events.

Kingdom Hearts IV Revealed: Switch 2 Launch Title, First Gameplay After 4 Years

After four years of radio silence, Square Enix just reminded everyone that Kingdom Hearts IV actually exists — and it’s coming to Nintendo Switch 2 as a launch title alongside PlayStation 5, Xbox Series X|S and PC.

KINGDOM HEARTS IV – Teaser Trailer | June 2026 — via Square Enix Asia on YouTube

Kingdom Hearts IV is confirmed — Switch 2 launch title across all major platforms

Square Enix dropped a new trailer for Kingdom Hearts IV at Nintendo Direct on 9 June 2026, finally breaking a silence that had stretched back to the original 2022 tease. The game will arrive day-one on Nintendo Switch 2, with simultaneous launches on PS5, Xbox Series X|S, PC via Steam and the Epic Games Store. No specific release date has been given yet, but the multi-platform simultaneous release signals that Square Enix is treating Switch 2 as a full equal launch platform — not an afterthought port.

Built on Unreal Engine 5, the new trailer is the first time we have seen real extended gameplay. The jump in visual fidelity from Kingdom Hearts III is immediately striking: Sora moves through sun-drenched city streets with a weight and fluidity the series has never had before.

Kingdom Hearts IV Sora in Quadratum gameplay screenshot
Image courtesy of Square Enix

Sora is still lost in Quadratum — and the stakes are bigger

Picking up after Kingdom Hearts III and Melody of Memory, Kingdom Hearts IV begins the so-called Lost Master Arc. Sora finds himself stranded in Quadratum, a hyper-realistic city inspired by Tokyo — specifically a fictionalised Shibuya and Minami-Aoyama. Donald and Goofy are searching for him from the other side of reality, while Sora navigates a world where the usual rules of light and darkness don’t apply.

The premise is the inverse of everything the series has done before: the people of Quadratum believe Sora’s world is fictional, and those in Sora’s world believe Quadratum is fiction. That conceptual twist opens up storytelling space that Kingdom Hearts has never explored, and the new trailer teased both Young Xehanort and a character strongly resembling Luxord as players in whatever scheme is unfolding.

New gameplay mechanics — build system, parkour, grappling Keyblade

The action looks unmistakably Kingdom Hearts, but sharper. Confirmed new additions include:

  • Scrap and build mechanic — first shown in detail here, letting Sora dismantle and reconstruct elements of the environment mid-fight
  • Keyblade grappling hook — Sora can launch the Keyblade to traverse large vertical distances, turning the city’s architecture into a playground
  • Parkour traversal — running across building facades and leaping between platforms is seamlessly integrated into both exploration and combat
  • Reaction commands return — a fan-favourite system from Kingdom Hearts II makes its comeback, unlocking doors mid-air and chaining into combo finishers
Kingdom Hearts IV combat and traversal in Quadratum
Image courtesy of Square Enix

Can’t wait? The Kingdom Hearts Collection [I–III] lands October 8

For those who want to catch up before KHIV drops, Square Enix also confirmed the Kingdom Hearts Collection [I–III] for Nintendo Switch 2, PS5, Xbox Series X|S and PC on 8 October 2026. Pre-orders opened on 9 June. The collection is native software (not cloud streaming) and bundles:

  • Kingdom Hearts HD 1.5+2.5 ReMIX (KH1, Chain of Memories, Days, KHII, Birth by Sleep, Coded)
  • Kingdom Hearts HD 2.8 Final Chapter Prologue (Dream Drop Distance, Back Cover, 0.2)
  • Kingdom Hearts III + Re Mind DLC

A free demo for Kingdom Hearts III on Switch 2 — covering the Olympus and Toy Box worlds — is already available to download now.

Last words

For Singapore players who have been holding out hope since the 2022 tease, this Nintendo Direct was the confirmation we needed. Kingdom Hearts IV is real, it is coming to every major platform simultaneously (including Switch 2 from day one), and the first extended gameplay is genuinely exciting. The release date remains unannounced, but with the Kingdom Hearts 25th anniversary landing in March 2027, keep that calendar clear.

In the meantime, the October 8 collection is a perfect reason to replay the whole saga — or start it for the first time. Check out our latest game news for everything else that dropped at the June Nintendo Direct.

Final Fantasy Resonance: First HD-2D Final Fantasy Hits Oct 22

Square Enix has pulled off a genuine surprise: Final Fantasy Resonance is the very first Final Fantasy game built in the gorgeous HD-2D art style — and it’s landing on basically every platform that matters on 22 October 2026. Revealed during the 9 June Nintendo Direct (right alongside a fresh Kingdom Hearts IV trailer), it’s a turn-based, crystal-and-chocobo love letter to the series’ roots, and it’s coming to Switch 2, Switch, PS5, Xbox Series X|S and PC.

FINAL FANTASY RESONANCE – Announce Trailer — via FINAL FANTASY on YouTube

The first Final Fantasy in HD-2D

If you’ve played Octopath Traveler, Triangle Strategy or the Dragon Quest III remake, you already know the look: lovingly detailed pixel sprites layered over 3D environments, dramatic depth-of-field and sweeping camera angles. Square Enix has used HD-2D to revive plenty of classics, but Final Fantasy Resonance marks the first time the main brand itself wears the style. The result, on the evidence of the reveal trailer, is exactly the nostalgia hit long-time fans have been begging for — pixel chocobos, towering espers and airships rendered with serious cinematic flair.

Final Fantasy Resonance HD-2D key art

Image courtesy of Square Enix

A Brave Exvius story, rebuilt for consoles

Here’s the twist long-time fans will want to know: Final Fantasy Resonance is based on the first story arc of Final Fantasy Brave Exvius, the 2016 mobile gacha RPG. Square Enix is keen to stress this is far more than a port — the publisher says the season-one storyline has been “extensively rebuilt” as a full-fledged, console-quality RPG, with voiced characters, new cutscenes and a freshly recorded soundtrack.

The adventure returns to the world of Lapis, following the Grandshelt knight Rain, his adoptive brother Lasswell and the mysterious maiden Fina as they race to stop Veritas of the Dark from corrupting the world’s crystals. It’s a self-contained slice of the Brave Exvius saga, so newcomers don’t need to have touched the mobile game to jump in.

Final Fantasy Resonance turn-based battle screenshot

Image courtesy of Square Enix

Turn-based combat and the Visions system

Combat is unapologetically classic turn-based, with a modern twist. You’ll exploit enemy weaknesses to stagger foes and chain into cinematic “Resonance” attacks — a tactical layer that rewards reading each encounter rather than mashing through it.

The real fan-service hook is the Visions system, which lets you recruit “echoes” of beloved Final Fantasy heroes as party members. The reveal confirmed cameos from across the series, including Cloud, Tidus, the Warrior of Light, Terra and Clive, with each Vision bringing its own skills for party customisation. There’s plenty to chew on beyond the main story, too: the trailer and store listings tease run-ins with the wandering swordsman Gilgamesh, a Colosseum, a Chamber of Arms and showdowns with the Ultima Weapon.

On the audio side, the score comes from Elements Garden — the team led by Noriyasu Agematsu — with 33 newly recorded tracks joining music carried over from Brave Exvius.

Final Fantasy Resonance HD-2D world exploration screenshot

Image courtesy of Square Enix

Release date, platforms and editions

Final Fantasy Resonance launches on 22 October 2026 across Nintendo Switch 2, Nintendo Switch, PlayStation 5, Xbox Series X|S and PC (via Steam and the Microsoft Store). The line-up:

  • Standard Edition — US$49.99
  • Digital Deluxe Edition — US$59.99 (adds digital bonuses)
  • Collector’s Edition — US$209.99, bundling the base game, the Digital Deluxe bonuses and four physical collectibles: an acrylic block set of pixel-art characters, summons and bosses; a 120-page hardcover art book; a 120-track soundtrack CD; and an exclusive Final Fantasy Trading Card Game promo card.

Square Enix hasn’t published Singapore dollar pricing yet, but the US$49.99 base price works out to roughly S$65 at current rates — keep an eye on local retailers and the eShop/PlayStation Store closer to launch for confirmed SGD figures.

What this means for Singapore gamers

This one is squarely aimed at the JRPG faithful — and Singapore has plenty. A brand-new, story-complete Final Fantasy at a friendly US$49.99 (well below the S$90-plus you’ll pay for a typical AAA release) makes Final Fantasy Resonance an easy recommendation, especially for Switch 2 owners hunting for a meaty turn-based RPG to sink the year-end holidays into. The cross-platform launch means you can grab it wherever you already game, and the HD-2D presentation should look fantastic in handheld mode.

Collectors will be eyeing that US$209.99 Collector’s Edition, though import shipping and the weak conversion will sting — we’d watch for a local distributor before committing. As always, GameTrader will keep tracking SGD pricing, pre-order bonuses and trade-in values as 22 October draws closer. In the meantime, check out our coverage of the latest gaming news and reviews.