Tag Archives: RPG

Oblivion Remastered Arrives on Switch 2 — How Does It Actually Run?

The Elder Scrolls IV: Oblivion Remastered is out now on Nintendo Switch 2. After we reported Bethesda’s August 11 launch date and full-cartridge confirmation back in July, the game landed on schedule this morning — and day-one performance tests deliver a largely reassuring verdict for Singapore Switch 2 owners who have been wondering whether to pull the trigger.

Editions and Pricing

Oblivion Remastered on Nintendo Switch 2 — character in open Cyrodiil landscape
Image courtesy of Bethesda Softworks

Two editions are on sale today:

  • Standard Edition (digital only) — US$49.99. Includes the full base game, both major expansions (Shivering Isles and Knights of the Nine), and all eight legacy DLC packs.
  • Deluxe Edition (physical and digital) — US$59.99. Everything in Standard, plus exclusive Akatosh and Mehrunes Dagon armour, weapon, and horse armour sets with associated quests.

The physical Deluxe Edition ships the full base game on cartridge — no day-one download needed to play the story. The digital version weighs in at 61.4 GB, so factor in download time if you are going digital.

How It Actually Performs

Oblivion Remastered Switch 2 — dungeon combat screenshot
Image courtesy of Bethesda Softworks

Bethesda targets 30fps in both modes — 900p handheld and 1080p docked, each with DLSS upscaling. Day-one testing from multiple outlets finds the port largely meets that goal where it matters:

  • Indoor areas, dungeons, and towns: 30fps holds comfortably. Imperial City, Kvatch, and indoor dungeon crawls run consistently and responsively.
  • Open-world traversal: the same traversal hitches and brief frame dips that have been present on PC, PS5, and Xbox Series X/S since the April 2025 launch carry over to Switch 2. They are most noticeable when running across Cyrodiil’s fields.

The overall early verdict is better than feared. Pre-release leaked footage had sparked concern that the port would be unplayable, but the shipped version is meaningfully more stable. If you have already lived with the stutters on PS5 or PC, you will know what to expect here.

Switch 2-Specific Features

Oblivion Remastered Switch 2 — character character screen and magic system
Image courtesy of Bethesda Softworks

Bethesda leveraged Switch 2 hardware in a few ways beyond raw resolution:

  • Motion controls — Joy-Con 2 gyro support for aiming bows and magic targeting.
  • Touchscreen — tap to navigate menus, inventory, and the in-game map while in handheld mode.
  • Mouse mode — left-hand or right-hand mouse option when docked, giving PC-style cursor control.
The Elder Scrolls IV: Oblivion Remastered — Nintendo Switch 2 Date Reveal, via Bethesda Softworks on YouTube

Worth Buying on Switch 2?

Portable Oblivion is a genuinely exciting proposition. This is a 200-plus-hour open-world RPG that you can take on a commute or a long-haul flight — something impossible until today. For players who have never visited Cyrodiil, the Switch 2 version is a terrific entry point at a reasonable price for the sheer amount of content it packs in.

If you already own the PS5 or PC version and are sensitive to open-world frame-rate dips, there is no strong reason to double-dip for the Switch 2 port. But for handheld-first players and Switch 2 owners looking for their next big RPG, Oblivion Remastered is one of the most content-rich options on the system right now.

Oblivion Remastered is available now on the Nintendo eShop and through major game retailers and electronics chains in Singapore. Browse our latest game news for more Switch 2 coverage.

KonoSuba Mobile RPG Confirmed for 2026 — Pre-Register Now

KonoSuba is ten years old, and Kadokawa is marking the occasion with something fans have been waiting for: an official new mobile RPG built around the original creative team, the original cast, and a launch window of 2026. Pre-registration is open right now — here’s what we know.

KonoSuba Prosperity to This Beloved Town key art showing the full cast in the city of Axel
Image courtesy of Kadokawa

What Is Machi-suba?

The new title’s full name is KONOSUBA: God’s Blessing on This Wonderful World! ~Prosperity to This Beloved Town!~ — fans in Japan are already calling it Machi-suba (まちすば). It’s a free-to-play “Otherworldly Trouble-Life RPG” developed by Sumzap under Kadokawa and confirmed for iOS, Android, and PC with a Japanese launch in 2026.

The premise: you take over the city of Axel — the ramshackle adventurer’s town where Kazuma and the gang are perpetually broke — and build it into something prosperous. Gameplay combines town management and resource building with RPG quest progression and character interactions. You recruit adventurers, expand facilities, and drag Kazuma, Aqua, Megumin, and Darkness along for an entirely original story. The original anime voice cast reprises their roles in full.

The Original Team Is on Board

KonoSuba ~Prosperity to This Beloved Town!~ Teaser PV — via KADOKAWAanime on YouTube

What separates Machi-suba from the flood of anime-licensed mobile titles is the involvement of the franchise’s actual creators. Light novel author Natsume Akatsuki is supervising the original story. In a comment carried on the official Kadokawa announcement (Japanese), Akatsuki said: “I’d like to aim to be an independent solo player like Yunyun, so I hope the event design won’t exclude those who play alone.” That’s a pointed jab at mobile games that wall content behind guild participation — and a hint that Akatsuki is pushing for a design that actually respects solo fans.

Original illustrator Kurone Mishima is cooperating on the art, and noted in the same announcement: “I’m truly happy to be able to meet Kazuma and the others again in this form.” The game’s key art — drawn in Mishima’s instantly recognisable style — already looks like a series-accurate production rather than a rushed licence job.

KonoSuba Machi-suba official announcement showing the city of Axel and creator comments from Natsume Akatsuki and Kurone Mishima
Image courtesy of Kadokawa

Pre-Registration and Platforms

Aqua from KonoSuba in an action pose in the Machi-suba teaser PV
Image courtesy of Kadokawa

Pre-registration is open now via the official site (Japanese), which links to both the App Store and Google Play, with a PC version also planned. The game is free to play. No specific launch date has been announced beyond “2026,” and no English or global version has been confirmed.

For Singapore and SEA fans, that means a Japanese App Store or Japan-region Google Play account is the current path to pre-registration. Given KonoSuba’s massive overseas fanbase — the series is one of the most streamed isekai franchises in the region — a global rollout seems commercially obvious, but Kadokawa has made no announcement. Treat it as Japan-first for now and flag the official site for updates.

The City of Axel on Your Phone

Aerial view of the city of Axel in KonoSuba Machi-suba title card
Image courtesy of Kadokawa

KonoSuba previously had KonoSuba: Fantastic Days (2021), a gacha RPG that shuttered in 2024 — not an unusual fate for anime mobile games. Machi-suba feels like a deliberate course correction: city-building gives the game a long-term progression loop that doesn’t rely purely on banner pulls, the creator involvement adds story credibility, and Akatsuki’s lobbying for solo-friendly events suggests Kadokawa is listening to what drove players away from the genre.

KonoSuba Season 4 is also in production for 2027, so the franchise is in an active content cycle. A new game landing alongside a fresh anime season is smart positioning — if Machi-suba earns goodwill on launch, it will have a wave of new viewers to convert.

Check our Game News for more upcoming releases, and our Manga & Anime section for KonoSuba Season 4 updates as they arrive.

EXSTETRA HD Remaster Launches on Steam July 30 — Japan’s Kiss-Powered JRPG Gets Its World Debut

FURYU Corporation’s cult PS Vita and 3DS JRPG EXSTETRA is finally making its way to PC after more than a decade as a Japan-only release. The EXSTETRA HD Remaster launches on Steam on July 30, 2026, bringing the romance-driven RPG to a worldwide audience for the very first time — with full English language support included at launch.

Originally released in Japan in 2013, EXSTETRA takes place in Amazia — a world born when Tokyo fuses with a parallel dimension. Players take on the role of Ryoma, a high school student who discovers he is the chosen Prisma: a being with the power to awaken warrior guardians known as Prisma Knights. What makes EXSTETRA stand apart from most JRPGs of its era is its central mechanic — Ryoma awakens each Knight’s power through a kiss, a device that drives both the story’s progression and its character relationships in ways that were fairly audacious for the genre in 2013.

Selene character portrait in EXSTETRA HD Remaster
Selene is one of the Prisma Knights Ryoma awakens on his journey through Amazia.

Combat is turn-based, built around a four-character party system and the EXS energy mechanic, where managing your team’s EXS gauge is central to pulling off powerful abilities in battle. The system rewards tactical thinking about resource management alongside the usual JRPG decision-making around skill selection and target priority. Between fights, players navigate dungeons and the fused landscapes of Amazia, uncovering the story of how two worlds collided — and what it means for those caught between them.

Ryoma and Selene exploring the world of Amazia in EXSTETRA HD Remaster
Ryoma and Selene venture through Amazia’s fused landscapes on their journey.
Dungeon exploration in EXSTETRA HD Remaster
Dungeon crawling is a core part of EXSTETRA’s gameplay loop, with treasure and enemies around every corner.

The HD Remaster brings the experience to Steam with support for English, Japanese, Traditional Chinese, and Simplified Chinese — this is the first time the game has been officially available outside Japan in any language. FURYU is best known in Singapore for titles like Caligula Effect and Mary Skelter, so fans of the publisher’s niche-but-devoted style of JRPG storytelling will know what kind of ride to expect. The developer has also confirmed that console versions for PS5, Nintendo Switch, and Nintendo Switch 2 are in development, though no release windows for those platforms have been given yet.

Watch the official opening movie to see EXSTETRA’s story and visual style in action:

Party management screen in EXSTETRA HD Remaster
Manage your Prisma Knights’ stats and loadouts between battles.
Turn-based combat in EXSTETRA HD Remaster
EXSTETRA’s turn-based combat lets you command a party of four Prisma Knights against Amazia’s threats.

If you’re a fan of classic JRPGs and want to jump in before launch, EXSTETRA is available to wishlist on Steam now. It goes live on July 30, 2026.

The Blood of Dawnwalker Launches 3 September — Ex-Witcher 3 Director’s Dark RPG

The Blood of Dawnwalker — the debut dark fantasy RPG from Rebel Wolves, a studio co-founded by Konrad Tomaszkiewicz, director of The Witcher 3: Wild Hunt — lands on PS5, Xbox Series X|S and PC on 3 September 2026. Published by Bandai Namco Entertainment and built on Unreal Engine 5, it has been quietly shaping up as one of the most intriguing action RPGs of the year, and Singapore players should have global-launch access from day one.

What Is The Blood of Dawnwalker?

The Blood of Dawnwalker — Official Gameplay Trailer, via IGN on YouTube

You play as Coen, a young man cursed after being bitten by the vampire lord Brencis, who rules the mountain valley of Vale Sangora in an alternative 14th-century Carpathian Mountains during the Black Death. Brencis has Coen’s family captive. The goal: free them before 30 in-game days run out.

That countdown is not just a story device — every skill you learn, every ruin you explore, every side quest you take burns from the clock. Rebel Wolves calls the structure a narrative sandbox: you can tackle Vale Sangora’s regions in any order, make branching dialogue choices that change what NPCs share with you, and still reach a self-contained ending every playthrough.

Human by Day, Predator by Night

Coen faces a monstrous undead enemy in directional sword combat during daylight
Image courtesy of Rebel Wolves / Bandai Namco Entertainment

The day/night cycle is central to how The Blood of Dawnwalker plays. By day Coen fights as a mortal: a directional sword combat system rewards matching your inputs to the attack angle to conserve stamina, while ignoring the system drains you fast. It is methodical, punishing, and grounded.

At night the vampire half takes over. Coen gains Shadowstep — a teleport-dash that repositions him instantly — plus wall-crawling for verticality, and blood-drain attacks that simultaneously hurt enemies and restore his health. The shift in speed and aggression between the two modes gives the gameplay a rhythm that sets it apart from typical action RPGs.

Brencis, the Villain — and a Self-Contained Story

Vampire lord Brencis — the ancient, pale antagonist of The Blood of Dawnwalker
Image courtesy of Rebel Wolves / Bandai Namco Entertainment

Brencis is the ancient vampire lord who rules Vale Sangora and controls Coen’s family — the pressure behind every decision you make. He is not a background threat; the 30-day timer exists because of him, and his defeat (or survival) shapes the ending.

Rebel Wolves has been clear that this is a complete, standalone story. Game Director Konrad Tomaszkiewicz confirmed in the official Bandai Namco announcement: “Each installment in the series will be a standalone game with its own story, without narrative cliffhangers, unresolved plot threads, or time travel ideas.” A separate CGI teaser hints that future Dawnwalker Saga entries will jump to different centuries and settings, but the first game wraps its own arc fully.

Editions and Pre-Order Details

The Blood of Dawnwalker Collector's Edition contents — PureArts Coen figurine, steelbook, world map and world compendium
Image courtesy of Rebel Wolves / Bandai Namco Entertainment

Four editions are available:

  • Standard — base game on all three platforms
  • Eclipse Edition — adds a digital World Compendium, game soundtrack, and comic book
  • Day One Edition — physical only; includes the game, a steelbook, and a 13”×16” world map
  • Collector’s Edition — all Day One Edition contents plus a 9-inch Coen figurine by PureArts and a 60-page hardcover World Compendium

Pre-ordering any edition unlocks the Sangoran Wayfarer’s Armor Set as an early-unlock — it can also be obtained in-game later.

What Singapore PS5 and PC Players Should Know

Coen and a female companion share a narrative moment by firelight in The Blood of Dawnwalker
Image courtesy of Rebel Wolves / Bandai Namco Entertainment

The Blood of Dawnwalker is a global release from Bandai Namco, so Singapore PS5 and PC gamers should be able to grab it at launch on 3 September. Bandai Namco titles typically land at major game retailers and electronics chains here at or near the global date. An SGD retail price has not been confirmed at the time of writing — check the official Dawnwalker site and local storefronts as launch approaches.

For RPG fans who loved the narrative depth of The Witcher 3 or the demanding combat of Elden Ring, this is a September to watch. It lands a week before Tokyo Game Show 2026, making it one of the last big releases before the convention season kicks off. Keep an eye on our Game News section for pricing updates as they come in.

Digimon Story: Time Stranger Is Now on Nintendo Switch and Switch 2

Bandai Namco’s Digimon RPG Digimon Story: Time Stranger has arrived on Nintendo Switch and Nintendo Switch 2 today, July 10 — bringing the 1 million-seller that launched on PS5, Xbox, and PC last October to Nintendo fans for the first time.

Digimon Story: Time Stranger — Digital World exploration
Image courtesy of Bandai Namco Entertainment

What Is Digimon Story: Time Stranger?

Time Stranger is a full-scale turn-based RPG built around collecting, raising, and battling more than 450 Digimon. The story follows agents of a group called ADAMAS who are caught up in a world-threatening crisis spanning both the human world and the Digital World: Iliad — with time-travel mechanics woven into the narrative. It is the most ambitious entry in the Digimon Story series since Cyber Sleuth, and a natural next step for fans who played through that duology on Switch years ago.

Digimon Story: Time Stranger — turn-based battle system
Image courtesy of Bandai Namco Entertainment

Switch 2 Performance: Choose Quality or Speed

The Nintendo Switch 2 version ships with two display modes. Quality Mode targets 4K resolution with HDR at up to 30 FPS when docked (Full HD at up to 30 FPS in handheld), while Performance Mode runs at Full HD and up to 60 FPS in both docked and handheld play. The original Switch version does not get these modes, but the jump from PS5 or Xbox to Switch 2 is notably smoother than it would have been on base hardware. The port is handled by h.a.n.d., Inc., the same studio behind several other well-regarded Switch conversions.

Digimon Story: Time Stranger — Digimon roster and Digivolution
Image courtesy of Bandai Namco Entertainment
Digimon Story Time Stranger – Nintendo Switch 2 / Nintendo Switch Announcement Trailer — via Bandai Namco Entertainment America on YouTube

Free Update Adds New Character Mode and Photo Mode

A free update launching alongside the Switch versions adds several quality-of-life features to all platforms. The headline addition is the Terriermon Assistant — a new playable character mode unlocked via a Mode Change from Terriermon. Also included are a Photo Mode for field sequences, a new screen in Digifarm to check Digivolution conditions at a glance, and Switch 2-exclusive graphics options. Several bug fixes round out the patch, including a progression fix for the “God of Speed’s Wish” mission.

Digimon Story Time Stranger – How to Play Trailer – Nintendo Switch 2 — via Nintendo of America on YouTube

Demo, DLC, and Pricing

A free demo is available now on Switch and Switch 2, covering the opening chapter with save data that carries over to the full game — a good way for Singapore fans to test the performance modes before committing. Three editions are available: Standard, Digital Deluxe (includes Season Pass), and Digital Ultimate. The Season Pass covers three DLC packs releasing weekly from July 16, each adding five new Digimon and a new story episode.

On Steam, Time Stranger is currently S$45.54 (43% off from S$79.90 — check Steam for the current price). On the Nintendo eShop the Standard Edition is listed at US$59.99. Singapore fans can also pick it up at major game retailers and electronics chains carrying Nintendo Switch 2 titles.

Digimon Story: Time Stranger — story scenes and world design
Image courtesy of Bandai Namco Entertainment

With Cyber Sleuth still fondly remembered by the Switch community here, Time Stranger arriving with 4K support and a healthy DLC roadmap makes this a solid pick for Digimon fans who held out for Nintendo hardware. Check out more RPG and Nintendo news at our Game News section.

Obsidian Is Making a New Fallout Game — And Avowed 2 Is Dead

Obsidian Entertainment — the studio that gave us Fallout: New Vegas, one of the most beloved RPGs ever made — is reportedly returning to the Fallout universe. According to reporting by Bloomberg’s Jason Schreier, a new game in Bethesda’s post-apocalyptic franchise is now in development at Obsidian, with studio design director Josh Sawyer leading the project. The bad news for fans of the studio’s last title: the Avowed sequel is dead.

Avowed — Official Launch Trailer – via XBOX on YouTube

Josh Sawyer Is Leading a New Fallout Title at Obsidian

The new project is in early development and led by Sawyer, who was previously directing a separate role-playing game described by Bloomberg’s sources as structurally and thematically similar to Fallout — but outside the franchise entirely. That original game has now been shelved in favour of an actual Fallout title. No platforms, release window, or title has been publicly confirmed. Obsidian and Xbox have not issued an official statement.

For Singapore’s PC and Xbox gaming community, this is the kind of news worth sitting with. Sawyer directed Fallout: New Vegas — the only Fallout game not made by Bethesda itself, and still widely considered the high-water mark for the series’ storytelling, moral depth, and faction-driven design. Many Singapore and Southeast Asian RPG fans grew up with New Vegas as a formative game. The prospect of Sawyer returning to Fallout, with a full mandate from Microsoft and the full weight of Obsidian behind him, is the most exciting RPG development announcement in years — even if the game is years away.

Avowed 2 Was Killed Before It Could Be Announced

Avowed gameplay — combat with enemies on a coastal beach
Image courtesy of Obsidian Entertainment

The Avowed sequel was well into development and on track to be publicly announced within the coming year, according to sources who spoke to Bloomberg. The cancellation did not come from technical or creative failure — by all accounts it was going well. It came from a strategic decision by Xbox CEO Asha Sharma, who is reorienting Microsoft’s gaming investments around fewer, higher-profile bets following the company’s wider restructuring announced earlier this month.

An Avowed sequel — solid and well-received, but not a blockbuster seller — apparently did not clear that bar. Bloomberg reports that some Obsidian employees who worked on the sequel will remain attached to it in a holding capacity while the Fallout project ramps up, in the hope of one day reviving it. Whether that happens depends entirely on how Microsoft’s broader gaming recovery shapes up over the next few years.

52 Obsidian Staff Let Go in Latest Xbox Cuts

Obsidian Entertainment logo
Image courtesy of Obsidian Entertainment

A WARN notice filed in California — received and reported by Jason Schreier’s Game File newsletter — confirms 52 employees were let go from Obsidian’s Irvine studio, roughly a quarter of its total headcount. These cuts are the most concentrated to hit any single Xbox studio in the current round of layoffs and represent a meaningful loss of institutional knowledge and development capacity, even as the studio pivots to an ambitious new direction.

What’s Still in the Pipeline at Obsidian

Avowed first-person gameplay — discovering trap wires in a forest
Image courtesy of Obsidian Entertainment

Obsidian is not shutting down or retreating. The studio will continue producing DLC for The Outer Worlds 2 and is actively developing Grounded 2, the sequel to its popular co-op survival game. The new Fallout project is the centrepiece, but Obsidian remains a multi-project studio — a leaner one now, but still operating across multiple titles.

For Singapore players who played Avowed via Xbox Game Pass or picked it up on Steam, nothing about the original game changes. The sequel cancellation does not affect the base game or any existing content. As for the new Fallout title: there is no SEA release window yet, and given the project appears to be in early stages, realistically we are looking at several years. But if Obsidian’s track record in this franchise is anything to go by, it will be worth the wait. Watch this one. Check back at Game Industry News for any further updates.

NTE Hits Steam Today — Version 1.2 “999 Nights” Brings New Map and Tabletop Mode

Singapore gamers who have been eyeing Hotta Studio’s supernatural open-world RPG Neverness to Everness (NTE) now have a very good reason to finally jump in: the game launches natively on Steam and Epic Games Store today, 8 July 2026, alongside its biggest content update yet. Version 1.2 — titled 999 Nights — brings a brand-new continent, a permanent tabletop RPG mode, a new S-Class character, and full cross-progression across every platform from day one.

NTE丨Version 1.2 PV – 999 Nights — via NTE Global on YouTube

What’s New in Version 1.2 “999 Nights”

The centrepiece of this update is the Warren Continent, a sprawling new region unlocked by playing through the new main story episode Fighting with a Dragon (Hunter Level 26 required). Set in a light-hearted, fantasy tabletop-RPG aesthetic orchestrated by character Mint, it’s a deliberate tonal shift from Hethereau’s urban mystery — think classic JRPG towns and dungeons layered over NTE’s action combat.

NTE Version 1.2 Warren Continent new map
Image courtesy of Hotta Studio / Perfect World Games

Tied to the Warren Continent is the flagship new permanent mode: 999 Nights. It’s a standalone tabletop-inspired RPG experience with its own progression system — characters take on classic fantasy classes, collect and appraise gear, and work through its own story arc. Unlike many gacha events, it is a permanent addition — no countdown clock, no FOMO.

NTE 999 Nights tabletop RPG mode gameplay
Image courtesy of Hotta Studio / Perfect World Games

New S-Class Character: Shinku

Launching alongside v1.2 today is Shinku, a new S-Class Cosmos-element DPS who uses Condensate Arcs and shifts into an aggressive Surging Crimson state for burst windows. Her banner runs from July 8 through July 29. The next limited S-Class, Iroi — an Anima-element support with a Regression mechanic for ally revival — arrives July 29.

NTE Shinku character banner Version 1.2
Image courtesy of Hotta Studio / Perfect World Games

Steam Launch — What Singapore Players Need to Know

Version maintenance runs from 6:00 AM to 11:00 AM SGT today, so the game should be live on Steam from around 11 AM. Singapore players are on the SEA server, which carries full cross-progression: if you have been playing on mobile or the standalone PC client since NTE’s April launch, every bit of progress transfers over seamlessly. New players creating an account by 19 August 2026 receive a free S-Class Standard Character Selection Box — a genuinely generous welcome offer for a fresh start. All players also receive 1,600 Annulith as an appreciation gift and an additional 300 Annulith in maintenance compensation.

NTE Neverness to Everness game logo art
Image courtesy of Hotta Studio / Perfect World Games

The game is free to play on Steam and on the Epic Games Store — no subscription required. Find more game news on GameTrader.

Kyoto Xanadu Hits Asia on 15 July — SGD 70.90 on PS5

Nihon Falcom’s Kyoto Xanadu -the Blooming Phantom- launches in Japan and Asia on 15 July 2026, and it is already live on the Singapore PlayStation Store for pre-order at SGD 70.90 on PS5. The spiritual successor to the cult 2015 action RPG Tokyo Xanadu, this is the first new Xanadu title from Falcom in over a decade — and it lands on Switch 2 and PC Steam on the same day.

From Tokyo to Kyoto — Falcom Returns to Xanadu

The Xanadu sub-series dates back to Falcom’s early PC era, but it found its widest audience with Tokyo Xanadu on the PS Vita and later PS4/PC. Kyoto Xanadu keeps the core formula — a school-life RPG wrapped around hack-and-slash dungeon crawling — but shifts the setting to an alternate-timeline Japan where Kyoto, not Tokyo, is the capital. In this world, a dimension called Xanadu is slowly bleeding into reality, spawning monsters and threatening the city’s ancient streets. Players take on the role of a transfer student who enrols at Hirasaka Academy, a school specifically established to train fighters — called Eligibles — capable of pushing back into the labyrinth.

Clouded Leopard Entertainment handles the Asian localisation and distribution, continuing the publisher’s strong track record of bringing Falcom titles to this region.

How Combat Works — Two Dimensions, One Labyrinth

Kyoto Xanadu – Nintendo Direct: Partner Showcase 2.5.2026 — via Nintendo of America on YouTube

The game’s standout design is its dual combat system. Most of the dungeon unfolds as classic 2D side-scrolling action — you run, jump, and slash your way through floors packed with enemies, much like the side-scrolling sections Falcom fans know from the Ys series. Hit a Gate — special nodes scattered through the labyrinth — and the camera pulls back into full 3D, opening a larger arena where your full team’s Soul Devices, Issen counters, and Soul Accel abilities come into play against tougher enemies and bosses. Switching between the two modes mid-run is seamless, which is unusual for an action RPG and gives each layer of the dungeon a distinct feel without splitting the game into two separate modes.

Kyoto Xanadu protagonist Rei in 3D Soul Device combat
Image courtesy of Nihon Falcom

Inside Hirasaka Academy

Between dungeon runs, the game leans into a school-life simulation layer. Players attend card-deck-based classes, build relationships with their squadmates, and explore the city of Kyoto itself. The main cast includes Ren Amano, heir to a major financial conglomerate who leads the elite team Futen using Kurikara sword-type Soul Devices; Zoya, an impulsive close-range fighter who wields Shashka-type weapons; Chisa, a quiet but deadly specialist who fights with Kunai-types; and Rachana, the group’s calm strategist who covers range with Bow-type Soul Devices. The protagonist, Rei, arrives as a transfer student and quickly gets drawn into their world.

Kyoto Xanadu 2D side-scrolling combat in a Japanese castle setting
Image courtesy of Nihon Falcom

Singapore Pricing, Platforms and the Language Caveat

Here is what Singapore players need to know before pre-ordering:

  • PS5 — SGD 70.90 via the Singapore PlayStation Store. Pre-orders get a LinoN Support Card DLC (bonus valid until 15 July).
  • Nintendo Switch / Switch 2 — launching the same day via Clouded Leopard Entertainment; the Switch 2 version is digital-only with an upgrade path for Switch owners at just 150 yen.
  • PC (Steam) — available on the same date in Asia.

Language note: The Asian release — including the Singapore PS Store listing — supports Simplified Chinese, Traditional Chinese, and Korean. There is no English text in the current Asian version. English-speaking players should hold off for the Western release, which Falcom and a yet-to-be-announced Western partner have confirmed is in the works for later in summer 2026. If you read Chinese, though, Traditional Chinese support means Mandarin-reading Singapore fans can jump in on day one.

Ren Amano character from Kyoto Xanadu with a large Soul Device weapon
Image courtesy of Nihon Falcom

Western Release and What Comes Next

A Western release date for Kyoto Xanadu is still being coordinated with a partner publisher, so an English-localised version is coming — just without a confirmed date. Given Falcom’s recent track record (the Trails and Ys series have all received solid English releases), the gap between the Japanese/Asian launch and an English version should hopefully be shorter than some of the studio’s older titles.

For more on upcoming game news landing in Singapore this month, keep an eye on the site. Kyoto Xanadu is available for pre-order on the Singapore PS Store now.

Kyoto Xanadu 3D boss encounter in the Xanadu labyrinth
Image courtesy of Nihon Falcom

Suikoden’s First Mobile RPG Opens Pre-Registration — Star Leap Announced by KONAMI

Suikoden — KONAMI’s beloved RPG series built on assembling an enormous cast of recruitable characters — is making its first-ever leap onto smartphones. 幻想水滸伝 STAR LEAP (Genso Suikoden: Star Leap) opened pre-registration today, 1 July 2026, on the iOS App Store and Google Play, with a Steam PC version also listed as planned. The news broke via 4Gamer (Japanese) and Famitsu (Japanese) ahead of any English-language coverage.

Suikoden Star Leap — the 108 Stars of Destiny gather under cherry blossom trees in classic pixel-art RPG style
Image courtesy of KONAMI

What Is Suikoden Star Leap?

Set in the same universe as the mainline Suikoden entries, in year 453 of the solar calendar, Star Leap is a free-to-play RPG described by KONAMI as a journey of bonds and encounters (絆と出会う旅). Players guide a new protagonist through a story woven around the franchise’s signature themes of loyalty, sacrifice, and political intrigue. The visual style blends high-resolution 2D character art — illustrated in the moe-realism style that has become familiar in contemporary mobile JRPGs — with the series’ classic pixel-art RPG engine for the gameplay itself. The result looks like a love letter to the original SNES and PlayStation-era entries rather than a full 3D reimagining.

The 108 Stars of Destiny — and Alliance Combat

Suikoden Star Leap — a silver-haired ally character joins the party in a pixel-art encounter scene at night
Image courtesy of KONAMI

The franchise’s defining mechanic — assembling 108 recruitable characters, each aligned with one of the 108 Stars of Destiny from Chinese mythology — returns in Star Leap. KONAMI’s official livestream Suikoden Live vol.6, which aired on 1 July at 8 p.m. JST on the KONAMI official YouTube channel, introduced three characters from the game’s Ran-Rin-Ten (乱凛天) martial arts faction, with voice actresses Miki Sasaki, Aimi and Ayasa Ito appearing as guests to discuss their roles.

The combat system retains the turn-based RPG structure of the originals while adding mobile-friendly convenience options including speed controls (×1.5, ×2.0) and an Auto mode for grinding. Characters can unleash 奥義 (Ougi) — signature ultimate skills tied to each Star’s archetype, shown in the trailers as dramatic full-screen anime-style cutaway attacks.

Watch the Official Battle Trailer

幻想水滸伝 STAR LEAP — Battle Trailer (Japanese) — via KONAMI official YouTube
Suikoden Star Leap — a blue-haired character unleashes a water-element Ougi ultimate skill in battle
Image courtesy of KONAMI

The Battle Trailer shows the combat flow: pixel-art party members face off against enemies on a detailed 2D stage while the portrait of the active attacker dominates the left side of the screen. Ougi animations burst into full-bleed kanji-overlaid splash art — exactly the dramatic manga-panel-esque combat flair long-time Suikoden fans will recognise from the console entries.

Pre-Registration and What SG Fans Should Know

Pre-registration is live now on the Japanese App Store and Google Play, with a Steam version also confirmed to be in development. The game is free-to-play with in-app purchases. No release date has been announced as of today.

For Singapore and Southeast Asian players: no English localisation or non-Japanese regional release has been confirmed yet. Whether KONAMI plans a wider Asian rollout — with English, Traditional Chinese, or Simplified Chinese support — is unknown. Some KONAMI mobile titles launch globally from day one; others are Japan-exclusive for extended periods. Until KONAMI announces otherwise, treat this as a Japan-only pre-registration for now. Japanese-reading fans can search for 幻想水滸伝 STAR LEAP on their local App Store or Google Play to pre-register directly. We will update as an English release is confirmed. Follow our Japanese-source game news for updates as they come in.