Tag Archives: FF7

FF7 Revelation’s FITS System, Explained

Square Enix has finally shown how combat will evolve in the last chapter of its remake trilogy, and it comes down to a wardrobe. Revealed at Summer Game Fest 2026, the FITS system is Final Fantasy VII Revelation‘s take on the classic Final Fantasy job system — and it lets you turn Cloud into a Black Mage without breaking a sweat.

FINAL FANTASY VII REVELATION – Reveal Trailer — via FINAL FANTASY on YouTube

What is the FITS system?

FITS stands for Function Integrated Tactical Suitwear — Square Enix’s slightly tongue-in-cheek name for a set of job-based outfits that directly change how a character plays. Those new costumes the party wore in the reveal trailer weren’t just for show: each suit grants a fresh moveset and skills on top of a character’s core stats, layered over the materia and equipment you already know from Rebirth.

Speaking to GamesRadar+ at Summer Game Fest, director Naoki Hamaguchi called the job system “a pretty iconic factor of the Final Fantasy series as a whole.” He and combat director Teruki Endo landed on it while looking for ways to expand the hybrid battle system beyond Final Fantasy VII Rebirth. Longtime fans will recognise the DNA: it’s a modernised riff on the jobs that have been part of the series since the very first Final Fantasy, and its outfit-driven presentation echoes the dress sphere system from Final Fantasy X-2.

Four FITS each, and Cloud as a Black Mage

The headline hook is flexibility. Cloud is a front-line warrior by default, but, as Hamaguchi put it, the goal is to let players “customize their characters based on their personal preferences” — so you can slot the Black Mage job onto Cloud and get a spellcaster who still carries his warrior traits. The team no longer wants party members locked into rigid tank or healer lanes.

Each playable character has four different FITS, a detail Hamaguchi confirmed on content creator Maximilian Dood’s stream, as relayed by Gfinity Esports. In the reveal footage the default look for everyone appears to be called Freelancer, with Cloud shown in a Warrior FITS and Tifa in a Black Mage FITS. “We’re taking it a step further in FF7 Revelation,” Hamaguchi teased.

FINAL FANTASY VII REVELATION – Gameplay Introduction — via FINAL FANTASY on YouTube

Why you can only swap FITS between battles

There’s one important catch. The remake trilogy’s combat already asks you to switch between characters on the fly, so letting you also swap jobs in the middle of a fight risked, in Hamaguchi’s words, making it “too complicated.” FITS changes are therefore locked to between battles — you plan your loadout before the fight, then commit to it. It’s a deliberate guardrail to keep the real-time action readable rather than overwhelming.

Cid battling a serpentine creature with his spear in Final Fantasy VII Revelation

Image courtesy of Square Enix

Vincent and Cid finally join the party

Introduced in Rebirth but never fully playable, Vincent Valentine and Cid Highwind are proper party members this time. Cid fights with his iconic spear and plays like “an aerial version of Red XIII,” according to Hamaguchi, while Vincent brings his own kit to the roster. Hamaguchi even admitted Vincent is “one of my personal favorites to put into my party” — so expect both to slot neatly into the FITS system’s job experiments.

Vincent Valentine aiming his glowing gauntlet in Final Fantasy VII Revelation

Image courtesy of Square Enix

A bigger, seamless open world

FITS isn’t the only expansion. Hamaguchi describes an “even bigger open world map” than Rebirth‘s, one you can drop into by parachute from the airship Highwind — which you’ll get roughly “five to six hours” into the game. Areas carry recommended levels, but “there won’t be anything physically blocking you” from wandering into tougher zones early. It’s the most open the remake series has been, and the FITS jobs give you more ways to tackle whatever you find out there.

Party members parachuting from the Highwind into the open world in Final Fantasy VII Revelation

Image courtesy of Square Enix

Release date and where Singapore fans can play it

Final Fantasy VII Revelation lands in Spring 2027, and — for the first time in the trilogy — it’s a simultaneous multi-platform launch. It’s confirmed for PlayStation 5, Nintendo Switch 2, Xbox Series X|S and PC (via Steam, the Epic Games Store and Xbox on PC), per the official Final Fantasy portal.

That day-one spread is genuinely good news locally. FF7 Rebirth was a PS5 timed exclusive, so Singapore fans who game on Switch 2, Xbox or PC no longer have to wait — or pick a side — to finish Cloud’s story. No SGD pricing has been announced yet given the 2027 window, and it’s worth noting the trilogy’s finale assumes you’ve played the earlier parts, so newcomers here have plenty of runway to catch up on Remake and Rebirth first. We’ll update with local pre-order details closer to launch.

Close-up of Sephiroth in Final Fantasy VII Revelation

Image courtesy of Square Enix

Between a deeper open world, two new playable characters and a job system that lets you rebuild the cast to taste, Revelation is shaping up as the most customisable entry in the remake trilogy. Hamaguchi says the combat has “reached its perfected state” — we’ll find out for sure in Spring 2027. For more on the biggest releases on the horizon, check out our other game news.

Tifa Joins Street Fighter 6: How the FF7 Crossover Happened

It is the crossover the fighting-game community has joked about for years — and now it is real. At Summer Game Fest 2026, Capcom confirmed that Tifa Lockhart from the Final Fantasy VII Remake series is joining Street Fighter 6 as a guest fighter, headlining the game’s Year 4 DLC roster. She arrives in early 2027, and the developers behind both franchises say the deal was years in the making.

Street Fighter 6 — Year 4 Character Reveal Trailer feat. Tifa — via Street Fighter on YouTube

Tifa headlines the Street Fighter 6 Year 4 roster

Capcom announced the Year 4 line-up on 6 June 2026, alongside the launch of the new Character Pass. Four fighters are coming, and Tifa is the marquee name:

  • Yasmin — a brand-new fighter, releasing 3 August 2026
  • Arjun — a new challenger, arriving Autumn 2026
  • Tifa — the Final Fantasy VII Remake guest, landing early 2027
  • Bosch — the World Tour antagonist, closing the season in Spring 2027

In Street Fighter 6, Tifa is written as a member of the resistance group Avalanche and a master of Zangan-style martial arts who finds herself pulled into a new world. Her kit leans into the close-range striking she is famous for, blended with the unique special powers she carries over from her home game.

Street Fighter 6 Year 4 key visual featuring Tifa, Yasmin, Arjun and Bosch

Image courtesy of Capcom

“If it were to happen, it would be Tifa”

The most interesting part of the reveal is how long it was in the works. Speaking to Japanese outlet Denfaminicogamer (Japanese), Street Fighter 6 director Takayuki Nakayama said discussions with Square Enix began roughly two and a half to three years ago — long before the public-facing stage moments fans saw at recent showcases.

According to Nakayama, when the idea of a Final Fantasy collaboration first came up, the choice of character was never really in doubt: “もし実現するなら、やはり『ティファ』でしょう” — “If it were to happen, it would certainly be Tifa.” Her hand-to-hand fighting style made her the obvious fit for a game built entirely around martial combat.

Nakayama added that the Street Fighter team worked closely with the Final Fantasy VII Remake creative side — including series figurehead Tetsuya Nomura — to keep Tifa authentic, saying they wanted to carry over the original’s most appealing and memorable elements “as much as possible” while rebuilding her as a genuine Street Fighter character.

Final Fantasy VII Remake series and Street Fighter 6 collaboration artwork

Image courtesy of Capcom / Square Enix

Materia, rebuilt as a Street Fighter system

This is not a straight cosmetic port. Japanese coverage from Famitsu (Japanese) confirms that Materia from Final Fantasy VII has been worked into a new battle system for Tifa. The developers also teased that a further mechanic “symbolic of Final Fantasy” will be implemented, though they declined to detail it at the reveal — a tantalising hint that her kit will feel distinct from anything currently on the Street Fighter 6 roster.

It is a notably ambitious approach for a guest fighter. Rather than dropping a Final Fantasy skin onto an existing moveset, Capcom is folding FF7’s signature progression idea into fighting-game mechanics — the kind of design swing that tends to define whether a crossover character is remembered fondly or quietly forgotten.

Why Square Enix finally said yes

Tifa has long been one of gaming’s most requested crossover guests, and Square Enix has historically been protective of her. At the reveal, Final Fantasy VII Remake series director Naoki Hamaguchi acknowledged that many other game IPs had asked for Tifa over the years, but that the studio had been reluctant to “give her away” because she is so beloved worldwide, as relayed in Square Enix’s explanation of Tifa’s inclusion.

What changed was timing and fit: with the Final Fantasy VII Remake series highly active and a new entry on the horizon, and with Tifa’s martial-arts identity matching Street Fighter 6 so neatly, both sides felt the moment was finally right. For Tekken fans who had spent years imagining Tifa in Bandai Namco’s fighter, it is Capcom that ultimately landed the deal.

Street Fighter 6 Year 4 Character Pass details

Image courtesy of Capcom

What this means for Singapore gamers

Street Fighter 6 remains one of the most-played fighters in Singapore’s local FGC scene, with a steady stream of community tournaments and ranked grinders across PS5, Xbox Series X|S and PC. A guest as recognisable as Tifa is the kind of mainstream draw that pulls lapsed players and Final Fantasy fans back to the lobbies — and gives the local competitive community a fresh character to theorycraft well into 2027.

The Year 4 Character Pass and Ultimate Pass are on sale now, automatically unlocking each fighter as they release, starting with Yasmin on 3 August 2026. If you have been holding off on jumping back in, the run-up to Tifa’s early-2027 launch — likely timed near the next chapter of the Final Fantasy VII Remake saga — is as good a reason as any to dust off your stick. We will update this post as Capcom reveals more of Tifa’s “symbolic” Final Fantasy mechanic.

For more, check out our latest gaming news and upcoming events.

Final Fantasy VII Revelation: Every New Detail So Far

The wait for the finale is almost over. Final Fantasy VII Revelation — the third and final chapter of Square Enix’s Remake trilogy — is locked in for a worldwide launch in Spring 2027, and director Naoki Hamaguchi has been peeling back the curtain on what to expect. Between the Summer Game Fest reveal and a deep-dive interview with Japanese outlet Denfaminicogamer, we now have a much clearer picture of how Cloud and company close out 30 years of FF7 storytelling. Here’s everything new we’ve learned.

FINAL FANTASY VII REVELATION — Reveal Trailer, via FINAL FANTASY on YouTube

What is Final Fantasy VII Revelation?

Revelation is the conclusion to the trilogy that began with 2020’s Final Fantasy VII Remake and continued with 2024’s Rebirth. Hamaguchi explained that the “Revelation” title is meant to signal that “things previously concealed are being revealed” — a direct nod to the questions and theories the first two games left dangling. After Remake and Rebirth teased an altered timeline, this is the entry that’s supposed to pay it all off.

Encouragingly for anyone burned by long FF7 waits, Hamaguchi says the game is already fully playable from start to finish and now sits in its final balancing phase. He claims to have personally played through the whole thing around 40 times — a good sign the Spring 2027 window is solid rather than aspirational.

A colossal Weapon rises from the sea beside an industrial platform in Final Fantasy VII Revelation
Image courtesy of Square Enix

The Highwind and a world without boundaries

The headline feature is freedom. The iconic airship Highwind is obtainable early in the game, and instead of touching down at fixed landing spots, players drop in anywhere via parachute, seamlessly transitioning from sky to ground. You can fast-travel back up to the Highwind or return to on-foot exploration at will, and the ship’s interior even updates dynamically as the story progresses.

Every region from Rebirth returns, but the landscape has been reshaped — the awakening Weapons have caused geological upheaval, so familiar areas now look and play differently. Hamaguchi describes the design as an “ultra side-quest” structure: you can reach a lot of the map early, but the wildly varying difficulty of each area nudges you toward your own non-linear path rather than a single critical line.

Meet Pico, your one and only Chocobo

Rather than the stable of region-specific Chocobos from Rebirth, Revelation gives you a single companion bird named Pico that grows alongside you across the adventure. As Pico develops, it unlocks flight and gliding, opening up vertical exploration and letting you finally reach locations that were inaccessible earlier in the game. It’s a clever way to gate the open world without walling it off entirely.

Party members face off against a towering plant-like creature in Final Fantasy VII Revelation
Image courtesy of Square Enix

New playable characters and the “Ware” system

Two long-requested party members are confirmed playable:

  • Vincent Valentine finally enters the rotation, complete with a “Beast Mode” transformation you can toggle with a single button press mid-battle.
  • Cid Highwind joins as an attacker who specialises in aerial combat — fitting for the trilogy’s most airship-obsessed character.

Underpinning the combat is a new “Ware” system, which lets you customise each character’s role by swapping equipment, reshaping how they play. Notably, all Ware types unlock at once, so you’re encouraged to experiment and diversify your party builds from the off rather than grinding to slowly open options.

Final Fantasy 7 Revelation — Gameplay Overview Trailer, via IGN on YouTube

Story: choices that actually matter

Hamaguchi is leaning hard into the “weight of choice.” Player decisions reportedly determine which storylines unlock and which events play out — and they can even shift how you perceive individual characters. The main story still follows a set sequence, but the side content around it stays flexible.

A few story threads got specific attention: the previously underdeveloped Wutai storyline is being expanded, character relationships now reach beyond the usual Cloud-centric pairings, and Zack is said to play an important role in illustrating just how different this world has become from the 1997 original. As for the cast, Critical Role’s Matthew Mercer returns as the English voice of Vincent, with Travis Willingham confirmed as Sephiroth for the finale.

Sweeping vista of the reshaped world in Final Fantasy VII Revelation
Image courtesy of Square Enix

Platforms and release

Revelation launches simultaneously worldwide in Spring 2027 across PS5, Nintendo Switch 2, Xbox Series X|S, and PC (Steam, Epic Games Store and Xbox on PC). It’s the first mainline entry in the Remake trilogy to skip a PS5 timed exclusivity window and arrive everywhere at once — including, for the first time, on a Nintendo platform via the Switch 2, with the Switch 2 version receiving further optimisation closer to launch.

What this means for Singapore gamers

The day-one multiplatform launch is the big win here. No more watching the rest of the trilogy land on PS5 first — Singapore players on Switch 2, Xbox Series X|S or PC get to start the finale on the same day as everyone else in Spring 2027. SGD pricing and pre-order editions haven’t been announced yet, but expect details to firm up through late 2026.

If you’re planning to dive into the finale, now’s the time to make sure your back catalogue is sorted — whether that’s picking up Remake and Rebirth or trading in titles you’re done with to fund the upgrade. Drop by GameTrader to buy, sell or trade your games and consoles, and keep an eye on our news page as more Revelation details (and that all-important price) drop ahead of launch.