Tag Archives: Nintendo Direct

Splatoon Raiders Arrives 23 July on Nintendo Switch 2

Splatoon has always been Nintendo’s ink-splattered multiplayer playground — but Splatoon Raiders takes the series somewhere entirely new. Launching 23 July 2026 exclusively on Nintendo Switch 2, this single-player-focused spin-off puts players at the helm of a mechanic sailing the mysterious Spirhalite Islands in search of treasure, alongside the fan-favourite trio Deep Cut.

What Splatoon Raiders Is — And Why It’s Different

This is not Splatoon 4. Raiders is a deliberate step sideways — a story-driven, single-player action shooter that draws inspiration from the beloved Salmon Run mode while building something much bigger around it. You create your own Inkling or Octoling character, take on the role of a mechanic hired by Shiver, Frye, and Big Man, and set out to plunder the Spirhalite Islands for loot. The gameplay blends ink-splattering combat against waves of Salmonid enemies with exploration, crafting at a Mechanic Shack aboard your hideout ship, and dungeon-style raids for increasingly rare treasure. Nintendo ran a dedicated Splatoon Raiders Direct on 30 June 2026 going deep on all the systems — well worth a watch for anyone on the fence.

Splatoon Raiders — Release Date Revealed — Nintendo Switch 2 — via Nintendo of America on YouTube

Exploring the Spirhalite Islands With Deep Cut

The setting is a string of mysterious islands packed with Salmonid foes and buried loot. One Deep Cut member joins each raid as a powerful companion bot, providing firepower and personality as you push deeper into each island. An Exploration Bot travels with you too, detecting hidden treasure caches and flagging points of interest along the way. Between missions you return to your hideout ship — your base of operations — to upgrade gear, craft gadgets, and plan the next run. Three difficulty settings (Tourist, Raider, and Survivalist) let you calibrate the challenge, and rideable Stingray mounts appear in certain battles for a burst of extra chaos.

Splatoon Raiders — gameplay on the Spirhalite Islands, Nintendo Switch 2
Image courtesy of Nintendo

Character Creator and Gear Progression

Raiders introduces the most comprehensive character creator the Splatoon series has seen. Players choose between Inkling and Octoling, then customise their look and voice before heading out. Gear found and crafted during raids feeds directly into your loadout, giving meaningful progression between runs. The 30 June Nintendo Direct went deep on the customisation systems, showing how weapons, gadgets, and ship upgrades layer together as you advance through the islands. It’s a loop that should feel satisfying for Splatoon veterans while remaining approachable for newcomers.

Splatoon Raiders — character creation and customisation
Image courtesy of Nintendo

Optional Co-op for Up to Four Players

Single-player is the core experience, but Splatoon Raiders supports co-op for up to four players via online or local wireless. Call in friends for a specific raid when you want extra firepower, then continue solo whenever you prefer. Difficulty scales to the number of players present, so the experience stays balanced whether you’re running it alone or in a full crew. It’s a flexible design that lets Raiders serve both solo players who prefer a focused adventure and groups who want to tackle the hardest raids together.

Splatoon Raiders — action-packed combat on Nintendo Switch 2
Image courtesy of Nintendo

Release Date, Pricing and Pre-order Details

Splatoon Raiders launches 23 July 2026 exclusively on Nintendo Switch 2. The digital price is US$49.99 and the physical edition is US$59.99 — SGD pricing via the Nintendo eShop Singapore and local retailers is to be confirmed, so keep an eye on the Nintendo Singapore site. Singapore eShop availability should align with the Japan launch at 1 PM JST on 23 July, which works out to around noon SGT. Pre-orders are already live on the Nintendo eShop, and three new amiibo — Shiver, Frye, and Big Man in Raiders-themed designs — launch the same day as the game. For more game news and Switch 2 coverage, we’ll have ongoing updates as the 23 July launch approaches.

Splatoon Raiders — character creator screen and customisation options
Image courtesy of Nintendo

Splatoon Raiders Direct Recap: Every Reveal From Today’s Deep Dive

Nintendo’s dedicated Splatoon Raiders Direct aired this morning — it’s late Tuesday night in Singapore right now, 22:00 SGT — and at just 23 days out from the 23 July launch, the 15-minute presentation went deep on the systems, environments, and co-op mechanics that make this Switch 2 exclusive unlike anything the Splatoon series has attempted before. Here’s everything that was shown.

Splatoon Raiders Direct 6.30.2026 — via Nintendo of America on YouTube
Shiver, Big Man in explorer gear, and Frye from Deep Cut standing on a ship deck in Splatoon Raiders
Image courtesy of Nintendo

Splatoon’s First Proper Spin-Off

Splatoon Raiders is the franchise’s first full standalone spin-off — and the first entry to put single-player front and centre rather than bolting it on as an afterthought. You play as a fully customisable mechanic, either an Inkling or an Octoling, who washes up on the mysterious Spirhalite Islands alongside Deep Cut, Splatoon 3’s beloved trio of Shiver, Frye, and Big Man. The goal: hunt treasure, battle Salmonids, and uncover whatever secrets the islands are hiding.

Each raid sees one member of Deep Cut ride along inside an Exploration Bot as your AI companion, contributing to combat. The story behind the crew’s partnership is being told through a chapter-a-day comic series exclusive to the Nintendo Today! app, running from 23 June all the way to launch day. If you haven’t been following those, they’re well worth catching up on before the game drops.

Splatoon Raiders dungeon menu map showing Tygoru Island, Erpp Island, and Lehlo Island
Image courtesy of Nintendo

Raiding Across the Spirhalite Islands

The Dungeon Menu is your campaign map: a top-down archipelago of islands, each with multiple raid sites at varying difficulty tiers. Islands confirmed in screenshots include Tygoru, Erpp, and Lehlo — each visually distinct and housing different enemy compositions. You pick a site, load in, and push as deep as you can to retrieve treasure.

Crucially, the game supports co-op for up to four players, both locally and online. Difficulty scales with party size, so bringing three friends along turns a manageable dungeon into a proper group challenge. For Singapore players, that’s Switch 2 local wireless if your squad is in the same room, or online play for anyone spread across the island.

Splatoon Raiders – Gameplay Video – Nintendo Treehouse: Live | June 2026 — via Nintendo of America on YouTube
Splatoon Raiders outdoor combat with the player fighting a large Salmonid enemy, Deep Cut Exploration Bot visible
Image courtesy of Nintendo

Combat, Gadgets, and the Crafting Loop

Combat keeps Splatoon’s ink-shooter identity but layers on a full RPG progression system — damage numbers, enemy health pools, and persistent loot. The core crafting loop runs on Spirhalite Shards (mined from ore nodes across each island) and Salmonid equipment dropped by defeated enemies, both of which feed into upgrading your Gadgets.

Gadgets are a new weapon class: deployable, upgradeable sub-weapons that you can slot two of at a time. Each Gadget accepts Gadget Parts dropped by specific enemy types, unlocking expanded range, power, or entirely new effects. Separately, Salmonid relics found during raids grant passive combat abilities that layer on top of your Gadgets — meaning build variety is a genuine part of the loop.

Splatoon Raiders Upgrade Tanks screen showing HP, Weapon Damage, Gadget Damage, and Gadget Part Slots stats
Image courtesy of Nintendo

The Upgrade Tank System

The Direct’s clearest reveal of the game’s progression depth was the Upgrade Tanks screen. Stats you can upgrade include HP, Weapon Damage, Gadget Damage, and Gadget Part Slots — the last of which determines how many parts you can attach to each Gadget. Screenshots show Part Slots moving from 14 to 16 with one upgrade, giving a sense of the granularity on offer. Upgrades cost Skill Points, and a “Limiter Release” system lets you break through upgrade ceilings by spending additional points.

Splatoon Raiders underground cave dungeon combat with the player and Salmonid enemies in a bioluminescent cave environment
Image courtesy of Nintendo

Underground Dungeons and Cave Raids

One of the most striking pieces of footage was the underground dungeon content — cave environments that are visually and mechanically distinct from the overworld islands. The cave raid screenshots show denser Salmonid encounters in close-quarters, darker spaces, complete with different enemy types not seen in outdoor areas. These dungeons appear to serve as the high-difficulty endgame content for each island.

Accessories, Amiibo, and the Splatoon 3 Splatfest

Three pieces of related content launch on or around 23 July:

  • Deep Cut Joy-Con 2 — a blue-and-yellow controller set themed around Shiver, Frye, and Big Man, launching 23 July alongside the game.
  • Deep Cut amiibo — individual figures of all three members at US$24.99 each. Nintendo has not yet detailed their in-game functionality.
  • Splatoon 3 Splatfest — a Raiders-themed Splatfest runs 10–12 July, giving Splatoon 3 players on the original Switch a taste of the new game’s energy before launch.

When Singapore Gets It

Splatoon Raiders is a Nintendo Switch 2 exclusive launching globally on 23 July 2026. The digital edition is listed at US$49.99 on the US Nintendo eShop, with the physical edition at US$59.99; check the Singapore Nintendo eShop for local SGD pricing. Physical copies will be available at major game retailers and electronics chains from launch day. For a look at all things Switch 2, browse our Game News coverage.

Splatoon Raiders Direct Tonight: What to Expect

Nintendo has scheduled a dedicated Splatoon Raiders Direct for tonight — the first time the Splatoon franchise has received its own standalone presentation — giving Switch 2 owners one final deep dive before the game launches on 23 July. For Singapore, the stream kicks off at 10pm SGT tonight, 30 June 2026, live on Nintendo’s YouTube channel.

Splatoon Raiders – Nintendo Direct 6.9.2026 — via Nintendo of America on YouTube

What Is Splatoon Raiders?

Splatoon Raiders is the series’ first ever spin-off and a genuine departure from what the franchise is known for. Rather than dropping you into a multiplayer ink battle, it sends you — playing as a customisable Inkling mechanic — on a treasure-hunting expedition across the mysterious Spirhalite Islands alongside Deep Cut, the three-member idol group (Shiver, Frye, and Big Man) beloved by Splatoon 3 fans.

The structure lands closer to a dungeon-crawler than a traditional Splatoon entry. A top-down Dungeon Menu lets you chart a course through a chain of islands, each housing ink-soaked stages filled with Salmonid enemies. One Deep Cut member accompanies you in an Exploration Bot during each raid, while you fight, level up, and upgrade a growing arsenal of ink weapons and mechanical gadgets.

Inklings and a Salmonid companion in the Splatoon Raiders hub area
Image courtesy of Nintendo

Solo Missions or Full Four-Player Raids

Splatoon Raiders launches exclusively on Nintendo Switch 2 on 23 July 2026 at US$49.99 digital / US$59.99 physical. Nintendo Asia has not confirmed the SGD price at the time of writing — we expect that to be updated ahead of launch. The download is approximately 20 GB.

The campaign is built around solo play, but it opens up to up to four players via online or local wireless co-op for full raids. Nintendo Switch Online is required for online play and cloud save backups. The game runs in TV, Tabletop, and Handheld modes, supports compatible amiibo, and enables HDR output on supported televisions.

First-person ink combat against Salmonid enemies in a Splatoon Raiders dungeon
Image courtesy of Nintendo

Splatoon 3 Splatfest: Speed vs. Power vs. Technique

Not planning to pick up a Switch 2 yet? There is still a reason to log back into Splatoon 3. A Raiders-themed Splatfest runs 10–12 July 2026 with the question “Which is the strongest?” — pitting Speed, Power, and Technique against each other. The event brings nine exclusive Splashtag designs and two new titles, making it one of the more cosmetically generous Splatfests in recent memory.

The event kicks off at 8am SGT on 11 July (5pm PT on 10 July) and wraps at 8am SGT on 13 July.

The Dungeon Menu map screen showing the Spirhalite Islands in Splatoon Raiders
Image courtesy of Nintendo

Joy-Con 2 Colours, Amiibo, and the Nintendo Today! Comics

Nintendo will release a set of Deep Cut-themed Joy-Con 2 controllers on 23 July alongside the game. Pricing for these has not been announced. Compatible amiibo will also be supported at launch.

For lore fans who want to get up to speed before tonight, Nintendo has been publishing a daily digital comic series on the Nintendo Today! app since 23 June, telling the game’s prologue story. The app is free on iOS and Android with a Nintendo Account.

Splatoon Raiders dungeon gameplay showing the player and Frye at Sublevel 1
Image courtesy of Nintendo

How to Watch the Splatoon Raiders Direct Tonight

The Direct streams on the Nintendo YouTube channel at these times:

  • 7:00 AM PT / 10:00 AM ET (30 June)
  • 10:00 PM SGT, tonight, 30 June 2026

The main presentation runs roughly 45 minutes, followed immediately by a Nintendo Treehouse: Live session with around 30 more minutes of extended gameplay. If you want the full picture before the 23 July launch, set a reminder now.

Splatoon Raiders Direct official announcement card showing 30 June 2026, 7am PT / 10am ET
Image courtesy of Nintendo
Splatoon Raiders – Gameplay Video – Nintendo Treehouse: Live | June 2026 — via Nintendo of America on YouTube

Keep an eye on GameTrader’s Nintendo coverage for a full breakdown once the Direct wraps tonight.

Pokémon Pokopia: Wish Upon a Jirachi Starts 23 June

Pokémon Pokopia has its first proper limited-time event: Wish Upon a Jirachi begins on 23 June 2026 and runs until 8 July 2026 — giving Nintendo Switch 2 players a tight two-week window to earn exclusive star-themed items that won’t be available again after the event closes.

Pokémon Pokopia | Extended Trailer — via The Official Pokémon YouTube channel

What Is Pokémon Pokopia?

If this is your first time hearing about it, Pokémon Pokopia is a life-simulation and creature-building game exclusive to the Nintendo Switch 2, released in March 2026. You play as a Ditto that has transformed into a human, teaming up with Pokémon to construct towns, craft furniture, and build out a full settlement — think Minecraft and Animal Crossing merged into one Pokémon world.

Pokémon Pokopia — Nintendo Switch 2 life simulation game
Image courtesy of The Pokémon Company

Wish Upon a Jirachi — How the Event Works

The event window is 23 June 2026 at 5:00 AM to 8 July 2026 at 4:59 AM (local time). Before you log in on Tuesday, make sure you have:

  • Pokémon Pokopia updated to at least Version 1.1.0
  • An active internet connection
  • At least one fully rebuilt Pokémon Center in your town — Jirachi will not appear in a town without one

Once inside, talk to Jirachi at your Pokémon Center to receive a wish note recipe. You then fulfil requests from the other Pokémon in your town, which converts those wish notes into sparkling wish notes. Bring them back to Jirachi to exchange for furniture and décor inspired by the starry sky — limited items available only during this event.

Worth noting: this is the first event in Pokopia that requires a genuine software update. Earlier events were embedded in the game’s base data, which meant some players used a system-clock workaround to access them early. That won’t work here — you need the actual update installed.

What’s Coming Next for Pokémon Pokopia

The Jirachi event is part of a broader content push for the game. In August 2026, a free update will introduce underwater exploration via the Dive move, letting players head beneath the waves for the first time. Alongside that, a paid Expansion Pass is planned: the first part — Bubbly Basin, a new underwater town with new outfits, furniture, and Pokémon — arrives later in 2026. A second paid expansion follows in late 2026, with a third and final chapter set for 2027.

Switch 2 Bundle Coming 2 July

Not on a Switch 2 yet? A Pokémon Pokopia Nintendo Switch 2 bundle launches on 2 July 2026, packaging the console with a digital copy of the game. International pricing is US$499.99 / £429.99 (Europe: €539.98). A local SGD price for Singapore has not been announced as of writing — watch Nintendo Singapore for confirmation closer to launch.

Pokémon Pokopia Wish Upon a Jirachi event — star-themed town decorations
Image courtesy of The Pokémon Company

Last words

The Jirachi event window is genuinely short — two weeks, starting this Tuesday. If you already have Pokémon Pokopia on Switch 2, update the game and rebuild your Pokémon Center before 23 June. Singapore fans who held off on the Switch 2 have the July bundle as a timely entry point, and with a free underwater update and the Bubbly Basin expansion on the horizon, the game’s content calendar is only getting busier. Follow our game news for the latest Nintendo Switch 2 updates as they land.

Rhythm Heaven Groove Arrives on Nintendo Switch, 2 July

After more than a decade without a new mainline entry, Rhythm Heaven Groove is tapping its way onto Nintendo Switch on 2 July 2026. In Singapore and across Asia, the game launches under the title Rhythm Heaven: Miracle Stars — and pre-orders are live right now on the Nintendo eShop.

Rhythm Heaven Groove – Overview Trailer – Nintendo Switch — via Nintendo of America on YouTube

Over 80 Brand-New Rhythm Games to Master

Every one of the 80-plus minigames in Rhythm Heaven Groove is completely original — no recycled stages from earlier entries. Each game comes with its own distinct art style, giving the whole package a colourful, unpredictable energy that keeps things fresh from the first tap to the last. The core mechanic stays true to the series: hit the beat, keep your timing perfect, and ride the groove.

Rhythm Heaven Groove rhythm minigame in action
Image courtesy of Nintendo

Beatspell — A Series-First RPG Mode

The most intriguing addition is Beatspell, a brand-new mode where you play as a wizard battling monsters by casting rhythm-powered spells. It’s unlocked as you progress through the single-player stages, and it’s the first time the franchise has ventured into RPG territory. Early previews describe it as a genuinely fun wrinkle on the formula — one that rewards players who have already sharpened their timing on the main game.

Multiplayer for Up to Four Players

More than 30 stages are designed for co-op or competitive play with up to four friends using Joy-Con controllers. Whether you’re gathered on a sofa or playing in tabletop mode, the multiplayer suite is one of the broadest in any Rhythm Heaven game to date. Critics who have previewed the game have flagged it as one of the Switch’s standout party titles this year.

Rhythm Heaven Groove multiplayer party mode
Image courtesy of Nintendo

Tsunku♂ Returns — and It Means a Lot

Series composer Tsunku♂ is back on the soundtrack, a return that carries real emotional weight for longtime fans. Tsunku♂ — the legendary musician behind every previous entry — has faced serious health challenges in recent years, making his involvement here all the more meaningful. The music is, as ever, central to the whole experience.

The game was co-developed by Nintendo EPD and TNX. It supports English, Simplified and Traditional Chinese, and Korean, making it a well-localised release for the Singapore and broader Asian market. It’s also backward-compatible with Nintendo Switch 2.

Last Words

Ten years is a long time to wait for a rhythm game, and Rhythm Heaven Groove looks like it was worth every minute of the wait — 80-plus original games, a fresh RPG mode, strong multiplayer, and Tsunku♂ back on the keys. Singapore Switch owners: pre-orders are open at the Nintendo Singapore eShop right now. Check our game news for more Nintendo updates.

Zelda: Ocarina of Time Is Coming to Switch 2 — Everything Singapore Players Need to Know

It’s the announcement that stopped Switch 2 fans mid-scroll: The Legend of Zelda: Ocarina of Time is being remade for Nintendo Switch 2, confirmed during the June 9 Nintendo Direct. The N64 masterpiece — the game that defined 3D action-adventure for a generation — is coming back, rebuilt for modern hardware and landing exclusively on Switch 2 in 2026.

The Legend of Zelda: Ocarina of Time Switch 2 remake key art
Image courtesy of Nintendo
The Legend of Zelda: Ocarina of Time – Nintendo Direct 6.9.2026 — via Nintendo of America on YouTube

What Nintendo Has Confirmed About the Ocarina of Time Remake

The June 9 Direct reveal was short but loaded with intent. Nintendo’s official description: “The Nintendo 64 classic returns for a new generation in 2026, reborn exclusively for Nintendo Switch 2.” That single line tells us three things — it’s Switch 2 exclusive, it’s arriving this year, and Nintendo is calling it a reimagining, not a port.

Nintendo further described the project as featuring “stunning visuals, updated designs, and timeless gameplay” — language that signals a genuine visual overhaul while preserving the core dungeon-crawling and exploration that made the original legendary. The teaser showed a redesigned Link in a clean, modern art style that respects the source material without looking like a straight upscale.

The developer has not been announced. More details are promised “in the future” from Nintendo, so expect either a dedicated Direct or a shadow drop sometime before year end.

Why Ocarina of Time Still Matters in 2026

First released on the Nintendo 64 in November 1998, Ocarina of Time sits at a Metacritic score of 99 and is still cited by many as one of the most important games ever made. It introduced Z-targeting combat, cracked the code for 3D adventure design, and gave us unforgettable set-pieces — Hyrule Field’s opening horizon, the Temple of Time’s organ chord, the final Ganondorf duel under a storming sky.

Nintendo revisited the game on 3DS in 2011 with Ocarina of Time 3D, which added improved textures and gyroscope aiming. The Switch 2 remake is the first major reimagining in 15 years — a full generation leap, not a touch-up.

The Legend of Zelda: Ocarina of Time Switch 2 remake reveal trailer still
Image courtesy of Nintendo

What Singapore Switch 2 Owners Should Know

The Nintendo Switch 2 is available in Singapore through retailers including GameXtreme, Qisahn, and the Nintendo Asia eShop. The Ocarina of Time remake is confirmed for a 2026 launch, but no exact release date or SGD price has been announced — both are to be confirmed. All previous Zelda titles in the Asia region eShop have shipped with English-language support, and the same is expected here, though Nintendo has not specifically confirmed this for the remake.

This is a Switch 2 exclusive — there will be no Switch 1 version. If you’ve been on the fence about upgrading, this is exactly the kind of first-party exclusive Nintendo uses to make the decision for you.

More game news on GameTrader.SG

Last words

For a generation of Singapore gamers who grew up navigating the Deku Tree on a CRT television, seeing Hyrule rebuilt for Switch 2 is a genuinely exciting moment. Nintendo hasn’t shown gameplay yet, and the release date remains vague — but the intent is clear. We’ll be covering every reveal as it drops. Stay tuned.

Xenoblade Genesis: New World, New Hero — Switch 2 Exclusive in 2027

Monolith Soft and Nintendo landed one of the Nintendo Direct’s most memorable moments: the reveal of Xenoblade Genesis, an all-new entry in the beloved RPG series built exclusively for Nintendo Switch 2 and launching in 2027. From the look of the reveal trailer, this is a deliberate reinvention — same legendary team, completely fresh world.

Xenoblade Genesis – Nintendo Direct 6.9.2026 — via Nintendo of America on YouTube

A Brand-New World: Anshar and the Power of Anima

Xenoblade Genesis is set in Anshar, an annular world bathed in the light of six suns — a setting that immediately signals a break from both the colossal Titans of Xenoblade Chronicles and the Blades and Titans of Chronicles 2. The land is governed by a primordial force called Anima, described as the source of all things, flowing through the world and its creatures.

Warriors who can channel Anima in combat are known as Vesselai. They wield special weapons enhanced by crystalline artefacts called crystones, which amplify their abilities and — notably — record their thoughts and actions, adding an intriguing lore dimension to even the gear system. The trailer hints at sweeping vistas, enormous flying creatures, and a conflict with high stakes: the shadow of “a fallen god’s vengeance” looms over the narrative.

Xenoblade Genesis protagonist Eleanor
Image courtesy of Nintendo / Monolith Soft

Meet Eleanor — and the Academy of Leukos

The protagonist is Eleanor, who enrolls at Leukos, an academy that trains Vesselai. The academy framing immediately evokes Fire Emblem: Three Houses more than the open-world sprawl of Xenoblade Chronicles 3, and that’s clearly intentional — Genesis appears to root its early story in student politics and coming-of-age bonds before expanding into something larger.

Visually, Eleanor and her companions sport elf-like features, and the game’s rideable mounts — creatures that look like a wolf-horse hybrid — are already turning heads. Character designs come from Mai Yoneyama and PALOW, a pairing that brings distinct anime-art sensibilities to the Xenoblade aesthetic.

Leukos Academy in Xenoblade Genesis
Image courtesy of Nintendo / Monolith Soft

The Team Behind It

Tetsuya Takahashi directs, as he has on every major Xeno title from Xenogears (1998) onwards. The musical team is equally formidable: Yasunori Mitsuda — the composer behind Chrono Trigger, Xenogears, and Xenoblade Chronicles 2‘s sweeping original score — returns alongside Mariam Abounnasr and Minami Kiyota, both contributors to Xenoblade Chronicles 3. For JRPG fans, that lineup alone is reason to pay attention.

Switch 2 Editions for the Existing Trilogy

Nintendo also announced Switch 2 Edition upgrades for Xenoblade Chronicles: Definitive Edition, Xenoblade Chronicles 2, and Xenoblade Chronicles 3, making the full modern trilogy accessible natively on Switch 2 ahead of Genesis‘s 2027 window. Pricing for those upgrades is to be confirmed.

Last Words

Singapore JRPG fans who have followed Monolith Soft’s work know the studio consistently punches above its weight — each Xenoblade entry has pushed the limits of Nintendo hardware to deliver genuinely massive, emotionally resonant worlds. Xenoblade Genesis looks set to continue that tradition with a fresh cast, a fresh setting, and the legendary Mitsuda back on the score. No price or local eShop listing yet, but 2027 is the window. Follow our News section for updates as they come.

Kingdom Hearts IV Confirmed for Switch 2 — Plus Native Collection This October

After years of cloud-only workarounds on Nintendo hardware, Kingdom Hearts is finally coming to Switch 2 the right way — natively. Square Enix used the Nintendo Direct on 9 June 2026 to drop a surprise gameplay trailer for Kingdom Hearts IV and confirm proper, non-cloud releases of the entire series on Nintendo Switch 2.

KINGDOM HEARTS IV Teaser Trailer | June 2026 — via KINGDOM HEARTS on YouTube

Kingdom Hearts IV on Switch 2: What We Know So Far

The new trailer brings our first extended look at Kingdom Hearts IV in years. Sora is back, fighting a colossal Heartless through the streets of Quadratum — the hyper-realistic modern city first glimpsed in the 2022 reveal — with a noticeably sharper, more cinematic art direction and fluid action combat. Square Enix confirmed that the game launches simultaneously on Nintendo Switch 2, PlayStation 5, Xbox Series X|S, and PC. No official release date has been announced yet.

This is bigger news than it might look on the surface. Previous Kingdom Hearts games on Nintendo Switch were cloud-streamed — playable only with a live internet connection — which made the experience frustrating for many players. Kingdom Hearts IV confirmed as a native, day-one Switch 2 title is a genuine shift in how Square Enix is treating Nintendo hardware.

Kingdom Hearts IV — Sora battles a Heartless in Quadratum
Image courtesy of Square Enix

Kingdom Hearts Collection [I–III]: Native, October 8, With a Switch 2 Exclusive Keyblade

Confirmed alongside KH IV, KINGDOM HEARTS Collection [I–III] arrives on Nintendo Switch 2 on 8 October 2026. This is the native collection Singapore fans who skipped the cloud versions have been waiting for.

The bundle includes everything:

  • KINGDOM HEARTS -HD 1.5+2.5 ReMIX- — covering KH1, Re:Chain of Memories, KH2, 358/2 Days, Birth by Sleep, and Re:coded
  • KINGDOM HEARTS HD 2.8 Final Chapter PrologueDream Drop Distance HD, 0.2 Birth by Sleep – A Fragmentary Passage, and χ Back Cover
  • KINGDOM HEARTS III + Re Mind (DLC)

All three run natively on Switch 2 — no internet required. Switch 2 owners also receive a platform-exclusive bonus: the “Long Night” Keyblade, unique to Nintendo’s platform.

Confirmed pricing so far: £64.99 (UK) and ¥11,000 including tax (Japan). SGD pricing on the Nintendo Singapore eShop is to be confirmed — check the eShop listing when it appears.

Kingdom Hearts Collection I-III and Kingdom Hearts IV banner
Image courtesy of Square Enix

Cloud Versions Delisted — But Existing Owners Get 50% Off

The original Kingdom Hearts cloud versions for Nintendo Switch were delisted from the eShop on 9 June 2026, the same day as the Direct announcement. If you purchased them before that date, they remain playable until 9 June 2027.

Square Enix is softening the transition: anyone who owned a Kingdom Hearts cloud version on Switch is eligible for a 50% discount on the corresponding native Switch 2 digital versions — including the Collection bundle. Details on how to claim the discount will be available through the Nintendo eShop.

Last Words

For Singapore Kingdom Hearts fans, this is genuinely exciting news. The series has a devoted following across Southeast Asia — many of us grew up with KH1 and KH2 on PS2 — and the prospect of playing through the complete saga plus a brand-new chapter on Switch 2, without streaming lag, is a proper treat. Mark 8 October on the calendar for the Collection. Keep an eye on our News section for a release date on Kingdom Hearts IV as Square Enix reveals more.

Jujutsu Kaisen Rumble: Survivaton — The Vampire Survivors Dev’s Culling Game

The studio behind Vampire Survivors has partnered with Shueisha Games to bring Jujutsu Kaisen into the survivors genre — and thrown a battle royale twist on top. Jujutsu Kaisen Rumble: Survivaton was announced at the Nintendo Direct on 9 June 2026, and it looks unlike any JJK game before it.

JUJUTSU KAISEN RUMBLE: SURVIVATON – Nintendo Direct 6.9.2026 — via Nintendo of America on YouTube

What Is Jujutsu Kaisen Rumble: Survivaton?

Developed by poncle — the UK studio whose auto-attack game Vampire Survivors kept a generation of players up past midnight — and published by Shueisha Games, Survivaton takes the survivors formula and adds a competitive edge. Up to eight players compete simultaneously on a shared map, mowing down cursed spirits to rack up points. When you hit 100 points, you earn the right to add a new rule to the match. Rules can disable rival players’ attacks, reverse their controls, or steal their accumulated points outright.

It is a direct nod to the Culling Game arc in Gege Akutami’s manga: participants there could rewrite the rules of the game itself to gain the upper hand. The twist is that reaching 100 points is not a win condition — it is a power move. The actual fight for survival continues, now shaped by whatever chaos the leading player has introduced.

Jujutsu Kaisen Rumble: Survivaton gameplay screenshot
Image courtesy of Shueisha Games

Characters and Techniques

The game launches with over 20 playable characters from across the Jujutsu Kaisen roster. Names confirmed from the announcement trailer include Yuji Itadori, Megumi Fushiguro, Nobara Kugisaki, and Satoru Gojo — whose voice rings out in the opening cutscene. Each character brings their own skill set, and additional fighters can be unlocked through in-game conditions as you play.

Controls are deliberately stripped back: you move, your character attacks automatically. The depth comes from levelling up mid-match and choosing from randomised skill options, plus filling a gauge to unleash signature techniques — Domain Expansion and Black Flash among them. Boss encounters spawn on the map to keep things unpredictable, and when the dust settles, the top two survivors face off in a direct duel for the win.

Jujutsu Kaisen Rumble: Survivaton characters and domain expansion
Image courtesy of Shueisha Games

Platforms, Modes, and Release Window

Jujutsu Kaisen Rumble: Survivaton is coming to Nintendo Switch 2, PlayStation 5, Xbox Series X|S, and Steam in 2026 — no specific release date has been confirmed yet. The game supports up to 8-player online multiplayer alongside a solo mode, and the confirmed language list includes English, Japanese, Simplified and Traditional Chinese, Korean, French, Italian, German, Portuguese, and Spanish. Southeast Asian players, Singapore included, are covered on all fronts.

As reported by Anime News Network at the time of the announcement, this is poncle’s first collaboration with a major anime IP. The studio’s previous title — Vampire Survivors — shipped to enormous commercial and critical success across platforms, which makes this crossover a serious proposition rather than a branded cash-in. Pricing has not been announced.

Last words

For Singapore JJK fans who felt the Culling Game arc hit differently — a game where you can literally change the rules mid-fight to crush your rivals is built for you. Keep an eye on the official Survivaton site for the release date and pricing as we get closer to launch. For more anime game news, visit our news section.