Tag Archives: Fighting Games

Street Fighter 6 Reveals Arjun — Stegoro Yoga Powerhouse Arrives in Fall 2026

Street Fighter 6’s Year 4 has its next new face: Arjun, a former Indian police officer whose yoga-forged fists carry both raw devastation and a desperate search for justice. Capcom dropped the official gameplay trailer today — watch it below.

Arjun’s backstory follows a classic wrongful-conviction arc: a decorated police officer falsely accused of killing a colleague, now a fugitive determined to expose the real culprit. He channels that conviction — and his fury — through Stegoro Yoga, a rogue’s fighting discipline that harnesses superhuman lung capacity via yogic breathing to unleash astonishing bare-knuckle power. Capcom’s own description calls it “a rogue’s fist that harnesses superhuman lung capacity through yoga breathing to unleash astonishing power” — which is about as promising a moveset pitch as you can get.

Street Fighter 6 — Arjun character reveal splash art
Arjun, SF6’s next Year 4 DLC fighter. Image: ©Capcom

On the Year 4 roadmap, Arjun is the second new character of 2026. Yasmine launched in August; Arjun follows in Fall 2026, with an exact release date expected to be announced at Capcom Spotlight on September 16. After him, Final Fantasy VII’s Tifa Lockhart arrives in early 2027, followed by World Tour protagonist Bosch in Spring 2027.

Street Fighter 6 Year 4 full lineup: Tifa, Arjun, Yasmine, Bosch
The full Year 4 lineup: Tifa, Arjun, Yasmine, and Bosch. Image: ©Capcom / ©Square Enix

TGS 2026 & What It Means for SG Players

For Singapore FGC players eyeing a Tokyo Game Show trip this month, Street Fighter 6 will be playable at the Capcom booth at TGS 2026 (September 17–21, Makuhari Messe). Whether Arjun himself will be available to try there has not been confirmed — but it’s worth watching Capcom’s TGS announcements closely.

Beyond the trailer, Arjun’s design is worth noting on its own terms. A South Asian character whose power derives from yogic discipline rather than magic, chi, or technology sits in rare territory for a fighting game roster. With SF6’s Southeast Asian player community growing — and Yasmine already resonating with players in the region — Arjun’s India-rooted fighting style adds another culturally distinct voice to an already diverse cast.

Arjun’s moveset breakdown and release date are expected to be announced at Capcom Spotlight on September 16. We’ll update when details land.

Riot Games Ending 2XKO Development in December — Servers Stay On

Riot Games has announced that it will end active development on free-to-play tag-team fighting game 2XKO at the end of 2026. Servers will remain online after December, and the game will continue to be free to download and play on PS5, Xbox Series, and PC — but no new champions, content, or patches will follow the final update.

What Riot Said About Ending 2XKO Development

In its official statement, Riot said it had been monitoring 2XKO’s trajectory closely across 2026 and found a “clear, consistent picture”: player numbers were not sufficient to sustain continued development. “We haven’t seen enough players stick with the game to get to a path toward sustainability,” the studio wrote, adding that 2XKO “costs us substantially more to operate than it brings in, and engagement has stayed relatively flat despite our larger updates.”

2XKO launched in Early Access on PC on October 7, 2025, followed by its full release across PS5, Xbox Series, and PC on January 20, 2026. The game positioned itself as a more accessible entry point for fighting games, featuring tag-team play and League of Legends characters with free-to-play pricing.

Lux fighting in 2XKO gameplay
Image courtesy of Riot Games

Final Content Before Development Ends

The remaining roadmap before December includes two more champions — Lux and Samira, both from League of Legends — alongside feature improvements. A final bug fix patch is planned for December. After that, servers stay on to support online play; offline play is unaffected throughout.

Lux and Samira: New Champion Reveals – Evo 2026 | 2XKO — via 2XKO on YouTube

Refunds and Free Unlocks for Players

Riot is taking clear steps to look after existing players. All champions will be unlocked for free, and most cosmetic items will be bundled. Players who spent money in 2XKO on or before August 20, 2026 will receive a full refund; any content already owned is theirs to keep. Avatar and player profile items will become unlockable via Credits. These changes roll out in patch 1.3.1 in September. A full FAQ on the transition is available on the Riot support site.

2XKO EVO 2026 champion reveal featuring Lux
Image courtesy of Riot Games

What It Means for Singapore’s Fighting Game Community

2XKO had genuine traction in Singapore’s FGC. Local tournament organisers added it to weekly lineups after launch, and the game featured at EVO 2026 this year — as we covered in our Singapore FGC EVO preview. The game’s free-to-play model did bring new players into the genre locally, even if it ultimately wasn’t enough to sustain the studio’s investment.

For Singapore players who bought cosmetics or spent on the game, the September patch 1.3.1 is the key update to watch — that’s when refunds and champion unlocks come through. Players who want to keep competing can still do so; the online servers staying on indefinitely means ranked and casual play continue normally for now. Riot will give advance notice if that ever changes.

It’s a disappointing end for a game that showed promise for the FGC, but the studio’s transparency here — full refunds, free unlocks, servers kept live — is handled better than many similar wind-downs. More gaming news on GameTrader.SG.

SonicFox Wins Marvel Tōkon at CEO 2026 — Spider-Man on Every Single Top 8 Team

Marvel Tōkon: Fighting Souls launched on 6 August. By 16 August — just ten days later — the game had already produced its first major tournament champion. At CEO 2026 in Orlando, Florida, 1,054 players entered the Marvel Tōkon bracket, making it the second-largest event at the entire show behind only Street Fighter 6. When the grand finals concluded, multi-Evo champion Dominique “SonicFox” McLean was standing with the CEO belt — won from the losers’ side — and the early competitive meta had snapped into focus. Singapore players who picked up the game have a lot to learn from what happened in Orlando.

CEO 2026 – MARVEL Tōkon: Fighting Souls Top 8 — via CEO Gaming on YouTube

SonicFox’s Loser’s Run Was the Story of CEO 2026 Marvel Tōkon

Captain America attacks Danger in Marvel Tōkon: Fighting Souls
Image courtesy of Marvel Games / PlayStation Studios

SonicFox entered the bracket as a contender but ran into trouble early, losing to Steve “Supernoon” Carbajal and dropping into the losers’ side. What followed was the highlight of the entire event: SonicFox ran an unconventional team anchored by Green Goblin — a character virtually absent on any other top-level lineup at the time — and picked off opponent after opponent. Key scalps on the losers’ side included two-time Evo champion William “Leffen” Hjelte, before SonicFox came back in grand finals to defeat Supernoon and take the title. The full loser’s bracket run is widely being called one of the most impressive performances at CEO 2026 across all games at the event.

Full CEO 2026 Marvel Tōkon Top 8 Results

Here are the final standings and the four-character team compositions each player brought to the top 8:

  1. SonicFox — Spider-Man / Green Goblin / Magneto / Blade
  2. Supernoon — Blade / Magik / Spider-Man / Magneto
  3. kayos — Spider-Man / Peni Parker / Deadpool / Carnage
  4. Leffen — Spider-Man / Magik / Black Panther / Blade
  5. BlueSkyGuyBSG — Ghost Rider / Spider-Man / Magneto / Blade
  6. Akash — Blade / Spider-Man / Magneto / Storm
  7. JaazzRap — Wolverine / Spider-Man / Magneto / Blade
  8. Yamii — Storm / Spider-Man / Green Goblin / Magik

Spider-Man Is in Every Top 8 Team — and Green Goblin Is the Early Wild Card

Spider-Man says I'm ready in a comic-panel super move in Marvel Tōkon: Fighting Souls
Image courtesy of Marvel Games / PlayStation Studios

The clearest pattern from the top 8 data: Spider-Man appeared on all eight teams without exception, giving him a 100% usage rate at the first major for Marvel Tōkon. Blade (5 of 8 teams) and Magneto (4 of 8) round out the early power trio. Analysis from the competitive community describes Spider-Man’s dominance as a reflection of the game’s current preference for characters with “decent mix-up on their own or strong buttons to control space in neutral” — and Spider-Man excels at both.

Green Goblin is the character everyone is now watching. SonicFox made him their primary carry throughout the losers’ run; his “incredible mix-up potential” was called out as the key to several of the toughest wins. The fact that almost no one else at the top level was running Green Goblin makes SonicFox’s result all the more striking — it is early enough in the game’s lifecycle that we cannot yet tell whether Green Goblin is a genuinely top-tier pick or simply a character SonicFox has studied and executed at a level others have not yet matched.

Doctor Doom fires a massive energy blast in Marvel Tōkon: Fighting Souls
Image courtesy of Marvel Games / PlayStation Studios

Other takeaways: Peni Parker, Deadpool and Carnage (kayos’s 3rd-place team) represent a completely different style from the Blade-Magneto core most of the field ran, hinting that the roster has more viable paths than the current meta suggests. Wolverine (JaazzRap) and Ghost Rider (BlueSkyGuyBSG) also placed, evidence that the character pool is not locked to a handful of dominant picks — yet.

What Singapore Players Should Take from CEO 2026

Wolverine snarls with adamantium claws ready in Marvel Tōkon: Fighting Souls
Image courtesy of Marvel Games / PlayStation Studios

1,054 entrants for a game that was barely a week old is a genuinely strong debut for any fighting game’s competitive scene. It shows the player base exists and is motivated to compete, which bodes well for local and regional events to come. The Singapore fighting game community tends to organically follow whatever the global competitive meta dictates, so the CEO 2026 findings are directly relevant for anyone grinding Marvel Tōkon now.

The short version: Spider-Man is the anchor to build around. Blade and Magneto are strong, proven partners. If you want to invest in Green Goblin, CEO 2026 showed that a committed, disciplined main can win a Tier 1 major with him. The meta is two weeks old. There is still time to shape it.

MARVEL Tōkon Is Out Tomorrow Night at 11 PM — Arcadia Rumble and What’s New

Arc System Works’ MARVEL Tōkon: Fighting Souls hits PS5 and PC at 11 PM SGT this Wednesday, 6 August — and there is more to this launch than the roster we have been covering for months. When we confirmed the SGD pricing and full roster back in June, the game looked like a tight 4v4 tag fighter. What the official launch trailer and this week’s reveals actually show is a title with considerably more in the box.

Spider-Man swinging in MARVEL Tōkon: Fighting Souls gameplay
Image courtesy of Arc System Works / Marvel Games

Arcadia Rumble — There Is a Party Game Hidden Inside MARVEL Tōkon

The biggest news from the days leading up to launch is Arcadia Rumble, a separate party mode Arc System Works detailed on 3 August. It is a direct evolution of Grand Bruise Legends from Granblue Fantasy Versus: Rising — if you loved that mode, you already know the shape of it.

Up to eight players compete in chibi-avatar form across battle maps in a beat-em-up format, racing to control zones, collect Fighter Souls, and stack stars. Matches integrate versus battles where levelling your Fighter Soul shifts the advantage mid-game. It supports offline CPU play and full online lobbies with leaderboard rankings. It is genuinely chaotic, and for a group of four to eight friends it could easily become the reason the game stays in the rotation long after the initial ranked grind.

Arcadia Rumble mode in MARVEL Tōkon with chibi Marvel characters
Image courtesy of Arc System Works / Marvel Games

Watch the Official Launch Trailer

MARVEL Tōkon: Fighting Souls | Launch Trailer — via MARVEL Tokon: Fighting Souls on YouTube

The launch trailer dropped 31 July on the official channel and is the clearest showcase yet of the full mode suite. Beyond the 4v4 tag battles, it confirms Episode Mode — five original stories presented as motion comics illustrated by celebrated Marvel artists, fully voiced in 10 languages — plus All-Star Arena, Training Mode, and the online suite of Ranked, Casual, Room Matches, and Battle Arcadia.

Storm close-up with lightning attack in MARVEL Tōkon gameplay
Image courtesy of Arc System Works / Marvel Games

20 Characters, DLC Already Confirmed

The launch roster holds at 20 characters: Spider-Man, Wolverine, Storm, Magik, Danger, Iron Man, Doctor Doom, Captain America, Black Panther (Shuri), Ms. Marvel (Kamala Khan), Ghost Rider (Robbie Reyes), Hulk, Star-Lord, Green Goblin, Carnage, Loki, Blade, Deadpool, and the two remaining slots confirmed since announcement. The game’s first DLC wave, Phoenix and Cyclops, was confirmed by ArcSys in July for a Fall 2026 drop — as we covered when the DLC was announced alongside the Sanzigen opening movie.

MARVEL Tōkon: Fighting Souls comic-style character artwork featuring Wolverine, Storm, Magik and Danger
Image courtesy of Arc System Works / Marvel Games

Singapore Access and Editions

The game is available digitally on PS5 (PlayStation Store SG) and PC (Steam and Epic Games Store). SGD pricing is confirmed across Standard, Deluxe, and Ultimate Editions — check that post for the exact figures and what each tier includes. Physical copies were confirmed for PS5; if you are picking up a disc, note that some physical copies have begun appearing in select markets ahead of the official launch date, so the street date is not rock-solid. The digital unlock on 6 August at 11 PM SGT is the safe play for anyone who wants to jump in on day one without guessing at shelf stock.

For the full breakdown on modes, DLC plans, and SGD editions, see our Game News coverage archive.

Street Fighter 6 Season 4 Patch Reshapes the Meta — Who Rose and Who Fell

The Yasmine Update for Street Fighter 6 dropped overnight, and while most eyes were on the new fighter herself, the Season 4 balance patch quietly sent shockwaves through the competitive tier list. Buffs and nerfs touched over 25 characters, Modern Controls gained new directional options, and a long-complained-about Drive Reversal input bug finally got the axe. Here’s what the Singapore FGC needs to know before the next session.

Metro City open-world hub in Street Fighter 6 Season 4
Image courtesy of Capcom

Biggest Winners

Kimberly — Ninja Getting Her Groove Back

Kimberly has struggled in Season 3’s more neutral-heavy landscape. Season 4 addresses this directly: her Shuriken Bomb install now banks up to three stocks instead of two, and Hidden Variable has adjusted spacing that makes it harder to punish on reaction. With greater threat radius and resource sustainability, Kim players can finally run the layered setplay the character was designed for. Expect her to climb out of the mid-tier rut she’s been stuck in since the Season 2 adjustments.

Blanka — Sparks Fly in the Corner

Blanka’s Electric Thunder received a significant multi-hit buff when the opponent is cornered. Corner is traditionally where Blanka has struggled to convert consistent pressure, leaning on setplay resets that sharp defenders could negate. The Season 4 change rewards reads and fundamentals over the random “it hit” style often memed about online. FGC purists have been calling for this adjustment for months, and Capcom has delivered.

Alex — The Grappler Rises

Two changes that matter: Prowler Stance follow-ups are now easier to land (reduced execution window for hit confirms), and Power Bomb’s reach is extended. Alex was already seeing fringe competitive play at Singapore locals; these tweaks push him closer to viable at higher-stakes events. If you have an Alex lab partner, they’ll be very chatty this week.

Battle Hub arcade scene in Street Fighter 6
Image courtesy of Capcom

Biggest Losers

Mai — The Air Supremacy Tax

Mai was deemed too dominant in aerial offence, particularly her SA1 which could be triggered from grounded situations to extend combos with invincibility frames attached. Capcom’s fix: SA1 invincibility is now aerial-only. This is a meaningful nerf to her defensive and punish options, particularly against opponents who respected the SA1 threat to open up their neutral. Overdrive Ryuuenbu has also been restructured with narrower follow-up windows. Her damage ceiling drops noticeably, and the corner carry combos she was running in Season 3 need reworking.

Ed — The Mix Is Still There, but Cheaper

Ed’s back throw advantage has been reduced, trimming the okizeme that made his mix-up game so oppressive in Season 3. More significantly, held Psycho Flicker no longer guarantees a throw follow-up on hit — a property that was central to his high-damage launchers. Ed mains will need to relearn when the mix is safe versus when opponents now have windows to tech or jump out. His skill ceiling arguably rises while his floor drops.

Under the Hood: Modern Controls and the Drive Reversal Fix

Modern Controls received a quality-of-life expansion this patch: new Down+SP directional inputs (Down-Back+SP, Down+SP, Down-Forward+SP) add execution nuance that was previously forcing Modern players to choose between accessibility and variance. Assisted Combos have also been revised across multiple characters, generally tightening the damage gap versus Classic users at optimal play — a change that should help Modern become a more viable choice at tournament level.

The Drive Reversal input fix is arguably the most impactful silent change in the patch. Holding back during a Drive Reversal input’s screen freeze was inadvertently cancelling previously-entered commands — a bug reported on the SF6 subreddit and official forums for the better part of a year. Competitive players had developed workarounds, but the fix levels the playing field and removes an input-reliability variable at top level. This one will have a real effect on high-stakes sets.

Chinatown stage screenshot with Ken in Street Fighter 6
Image courtesy of Capcom

Season 4 Roster: What’s Coming

Yasmine is live today as the first Season 4 DLC fighter. The Season 4 pass also previewed Arjun, Tifa Lockhart (the Final Fantasy VII guest character we covered in June 2026), and Bosch. No release dates have been confirmed for the remaining three beyond the Season 4 window. With Yasmine just out, eyes will now shift to Capcom Cup and regional qualifiers to see how the Season 4 meta settles before the next fighter arrives.

What This Means for EVO Singapore 2027

Singapore’s fighting game community has been building momentum — from World Warrior SG to the announcement of EVO Singapore 2027 at Marina Bay Sands. The Season 4 meta shift matters here. The characters likely to make pools and top 8 look different now: Kimberly, Blanka, and Alex buffs open up new counter-pick discussions at the local level; the Mai and Ed nerfs may push established players toward locking in a secondary before the qualifier circuit begins.

Watch the Singapore FGC Discord servers and local tournament results over the next month — first-impression data from SEA players on the new patch will be telling. For the full character-by-character patch notes, Capcom’s official update page is the definitive reference. This article covers competitive meta implications only.

Also read: SF6 Yasmine Is Live — Plus the Onimusha Collab Launching Alongside Her

SF6 Yasmine Is Live — Free Onimusha Collab Starts 7 August

Street Fighter 6’s Yasmine went live on 3 August 2026, making her Capcom’s first-ever Filipino World Warrior — and for Southeast Asia’s fighting game community, that’s a headline moment. She launched alongside a full roster of battle-balance adjustments and, separately, a free in-game Onimusha event that kicks off this Thursday (7 August) and runs to month’s end. We covered her announcement back in June; here’s what’s new now that she’s in everyone’s hands.

Who Is Street Fighter 6 Yasmine?

Yasmine character select screen in Street Fighter 6 with the Nayshall stage backdrop
Image courtesy of Capcom

Yasmine grew up in the Philippines, training alongside her older brother Kuya under their grandfather’s guidance in Eskrima — the Filipino national martial art built around rapid blade and stick combinations. Kuya’s sudden disappearance left her training dormant, until a French supermodel’s FooTube videos reignited her fighting spirit. She enters the circuit armed with a karambit knife and a personal mystery to unravel.

Her kit focuses on aggressive forward movement and layered knife mix-ups. Key special moves include:

  • Daloy ng Tubig — a quick forward rush that opens and extends combos
  • Alon — a multi-hit follow-up that can activate Bayani Mode, a powered-up state that expands her offensive options
  • Talim ng Hangin — a low sweep for pressure and whiff punishment
  • Mukha ng Langit — a front-flip overhead that forces opponents to respect multiple angles
  • Lipad ng Agila — a multi-hit aerial rush
  • Pangil sa Likuran — a swirling projectile at variable speeds for zoning

Her Arcade Story and Outfit 2 are both included at launch, and the accompanying update also brings general battle-balance adjustments across the full Street Fighter 6 roster.

Street Fighter 6 Character Guide | Yasmine — via Street Fighter on YouTube

How to Get Yasmine in SF6

Yasmine is available now on PS5, PS4, Xbox Series X|S, Nintendo Switch 2, and PC. She is included with the Year 4 Character Pass and Year 4 Ultimate Pass; she can also be purchased separately. Three more Year 4 fighters are still incoming: Arjun, Tifa Lockhart (yes, the Final Fantasy VII Tifa), and Bosch.

Street Fighter 6 official Philippines Launch Event poster, Makati, 9 August 2026
Image courtesy of Capcom

Capcom is holding an official Philippines launch event on 9 August in Makati at Salud! — a fitting celebration for the first Filipino fighter in the series’ nearly 40-year history. If you happen to be in Manila that weekend, it’s worth a look.

Free Onimusha Collab: Log In 7–31 August for EX Colours

Way of the Oni x Way of the Fist limited time event, 7 August to 31 August
Image courtesy of Capcom

Running from 7 to 31 August, the “Way of the Oni × Way of the Fist” collaboration ties Street Fighter 6 to Onimusha: Way of the Sword, Capcom’s first new entry in the samurai franchise in over two decades (launching 3 September 2026). The collab is entirely free — simply log in during the event window to claim everything.

All 8 Oni EX Colours and What You Get

All eight Oni EX Colours: Miyamoto Musashi Ryu, Soki Luke, Osric Blanka, Gogandantess AKI, Sasaki Ganryu Ed, Oda Nobunaga Akuma, Jacques Blanc M.Bison, Akechi Samanosuke Terry
Image courtesy of Capcom

Eight SF6 fighters each get a new colour palette inspired by an Onimusha character:

  • Miyamoto Musashi → Ryu
  • Soki → Luke
  • Osric → Blanka
  • Gogandantess → A.K.I.
  • Sasaki Ganryu → Ed
  • Oda Nobunaga → Akuma
  • Jacques Blanc → M. Bison
  • Akechi Samanosuke → Terry

On top of the EX colours, logging in during the event also unlocks Samurai Avatar costumes, Challenger Screen Illustrations, Titles, and Avatar Gear. The Battle Hub is getting an Onimusha-themed makeover with a community voter called “Your Favourite Genma” — vote for your favourite demonic Genma from the series to earn exclusive stickers and camera frames.

Street Fighter 6 — The Way of the Oni × The Way of the Fist Collab Event Announcement Trailer — via Street Fighter on YouTube

It’s a strong pair of updates to drop together: a brand-new fighter with a deep SEA cultural identity, and a nostalgia-heavy crossover with a franchise that has been dormant for over two decades. Whether you play Street Fighter 6 competitively or just casually, the Onimusha log-in rewards are worth grabbing before 31 August. Keep an eye on the Game News section for Onimusha: Way of the Sword coverage when it launches in September.

MARVEL Tōkon Reveals Phoenix Cyclops DLC and Studio Sanzigen Opening Movie

Arc System Works used its San Diego Comic-Con panel to deliver two pieces of post-launch news for MARVEL Tōkon: Fighting Souls ahead of the game’s August 6 global release: the Year 1 DLC lineup kicks off with Phoenix Cyclops, and the game’s opening movie — crafted by Tokyo animation studio Sanzigen — is already live. Both are worth your attention before you decide whether to pick up the base game or hold out for the Ultimate Edition.

Marvel Tokon: Fighting Souls – Official Phoenix Cyclops DLC Trailer | Comic Con 2026 — via IGN on YouTube

Meet Phoenix Cyclops, the First MARVEL Tōkon: Fighting Souls DLC Character

Phoenix Cyclops in MARVEL Tōkon: Fighting Souls — glowing visor close-up
Image courtesy of Arc System Works

This is not the Cyclops you know from the Saturday morning cartoons. Phoenix Cyclops draws directly from the Avengers vs. X-Men storyline, where Scott Summers was one of the Phoenix Five — five mutants briefly granted a portion of the Phoenix Force in a last-ditch bid to save their species. In MARVEL Tōkon he fights accordingly: optic blasts supplemented by Phoenix Force telekinesis, cosmic fire manipulation, and the kind of ruthless conviction that made him one of Marvel’s most compelling anti-villains. Storm’s warning in the reveal trailer — that someone needs to stop him “before he turns everything to ash” — sets the tone perfectly.

Ray Chase, who voiced Cyclops in the X-Men ’97 animated series, reprises the role here. Phoenix Cyclops arrives this fall as part of the Year 1 Character & Stage Pass, which bundles four post-launch fighters, one new stage, and a set of result-screen character poses. Three of those four slots are still unannounced — expect Arc System Works to reveal them over the coming months leading up to, and after, launch.

Singapore players on PS5 and PC are in the global August 6 release window. (New Zealand, Australia, Japan and South Korea are on a one-day offset, releasing August 7 — so you’ll actually have the game a day before your friends across the water in Tokyo.)

Studio Sanzigen’s Opening Movie Channels Early 2000s Anime Energy

MARVEL Tōkon: Fighting Souls | Opening Movie — via MARVEL Tokon: Fighting Souls on YouTube

Arc System Works’ decision to commission Studio Sanzigen for the opening movie is no accident. The studio’s credits include the Guilty Gear Strive: Dual Rulers anime and the Initial D Legend film trilogy — exactly the pedigree you want when the brief is to blend the intensity of classic fighting game intros with the spirit of anime openings that hit differently at 2am on a school night.

The opening theme, titled “Stronger as One”, features Keiko Terada of veteran Japanese heavy-metal act SHOW-YA alongside Mayu of rising act NEMOPHILA on vocals, with composition and arrangement by MEG (MEGMETAL) and direction by Sanzigen’s Daisuke Suzuki. If you are old enough to remember when fighting game intros were a genuine art form — think King of Fighters, early Guilty Gear — this hits that exact nostalgia register while still feeling fresh.

Ultimate Edition, Year 1 Pass and a Free Wolverine Crossover Costume

MARVEL Tōkon Fighting Souls Ultimate Edition contents — Year 1 pass, costumes, pre-order bonuses
Image courtesy of Arc System Works

If you want everything on day one, the Ultimate Edition includes the base game, the Year 1 Character & Stage Pass, five classic character costumes (Spider-Man Advanced Suit 2.0, Storm Punk Rock, Iron Man Classic, Captain America Classic, and Doctor Doom Supreme Ruler), Howard the Duck and Cosmo lobby cosmetics, plus an animated Chromatic Color Unlock for all 20 launch characters. Pre-orders additionally bundle the Infinity Gauntlet lobby equipment, Cosmic Surfboard ride, and Baby Groot lobby pet.

One extra detail tucked into the SDCC reveal: the Battle Reborn Wolverine alternate costume, an original design co-created by Insomniac Games and Marvel Games as a crossover with the upcoming Marvel’s Wolverine PS5 title. It is available to owners of the base game.

Wolverine Battle Reborn costume in MARVEL Tōkon, original design by Insomniac Games and Marvel Games
Image courtesy of Arc System Works / Marvel Games

The open beta that ran July 24–26 gave Singapore players their first hands-on with the base roster. If you liked what you tried, the SDCC news makes a strong case for upgrading to the Ultimate Edition before August 6 — four mystery DLC fighters, the Sanzigen opening stamping the tone before the title screen, and a Wolverine design that ties the two biggest Marvel games of the year together. Check out more game news for the latest on the lead-up to launch.

MARVEL Tōkon: Fighting Souls Open Beta Is Live — 15 Characters to Try Free Until 27 July

The wait is over. The MARVEL Tōkon: Fighting Souls open beta went live at 3:00 PM SGT today (24 July) and runs until Sunday 27 July at 2:59 PM SGT. Download it free right now on PS5, Steam, or the Epic Games Store — no PlayStation Plus subscription required. As we covered when the beta was announced, this is your first hands-on look at the upcoming 4v4 tag-team fighter from PlayStation Studios and Arc System Works — and with 15 of the game’s 20 launch characters playable and a story episode included, there is a lot to dig into before the 6 August release.

Danger vs Captain America battle in Marvel's New York stage in MARVEL Tōkon: Fighting Souls
Image courtesy of Marvel / PlayStation Studios / Arc System Works
Marvel Tokon: Fighting Souls — Official Open Beta Trailer via IGN on YouTube

What Is in the MARVEL Tōkon Open Beta

The beta delivers a generous slice of the full game. Fifteen playable characters are split across four squads, six stages span Marvel locations from NYC to the Savage Land, and you get both online and offline play. Modes on offer include ranked and casual online lobbies, a local versus mode, training mode, a tutorial (Start Up Battle), the social Open Lobby, and three chapters of Episode Mode following the Amazing Guardians. The full launch roster expands to 20 fighters when the game arrives on 6 August.

Full Beta Roster — All 15 Characters Across Four Squads

Each squad has a distinct team identity and visual DNA, which also drives how they combo and assist in the 4v4 tag system:

  • Fighting Avengers: Captain America, Iron Man, Black Panther
  • Unbreakable X-Men: Storm, Magik, Wolverine, Danger
  • Amazing Guardians: Spider-Man, Ms. Marvel, Star-Lord, Peni Parker
  • Samurai Outriders: Ghost Rider, Blade
  • Knights of Doom: Doctor Doom, Magneto
Wolverine close-up with adamantium claws in MARVEL Tōkon: Fighting Souls
Image courtesy of Marvel / PlayStation Studios / Arc System Works

One fighter worth highlighting: Blade makes his fighting-game debut in Tōkon. The Samurai Outriders squad pairs him with Ghost Rider, leaning into the dark-supernatural aesthetic that Arc System Works has rendered in their signature cel-shaded style. His moveset is built around speed and relentless pressure, and this beta is your first chance to take him out for a spin in a competitive setting.

Episode Mode: The Amazing Guardians Story

Beyond versus play, the beta includes three story chapters following Spider-Man, Ms. Marvel, Star-Lord, and Peni Parker. It is a useful way to learn each character’s rhythm through light narrative framing before the ranked queue opens. Progress and unlocks do not carry over to the full game, so treat it as a preview.

Spider-Man in a comic-panel story cutscene in MARVEL Tōkon: Fighting Souls Episode Mode
Image courtesy of Marvel / PlayStation Studios / Arc System Works

How to Download the Beta in Singapore

No registration is needed. Two hours before launch, a pre-download goes live on each platform:

  • PS5: Open the PlayStation Store, search for MARVEL Tōkon: Fighting Souls, and grab the free Open Beta download. A PSN account is required but PS Plus is not.
  • PC (Steam): Head to the Steam store page and download the Open Beta build for free.
  • PC (Epic Games Store): Search for the title and download directly from EGS at no cost.

Cross-play between PS5 and PC is supported out of the box. The game ships with full Japanese and Korean voice tracks alongside English, and text is localised in 17 languages. The servers close at 27 July 2:59 PM SGT — after that the client goes offline until the full launch.

Ghost Rider launching a flaming attack in a New York alley in MARVEL Tōkon: Fighting Souls
Image courtesy of Marvel / PlayStation Studios / Arc System Works

Full Launch on 6 August 2026

MARVEL Tōkon: Fighting Souls launches on 6 August 2026 on PlayStation 5 and PC via Steam and Epic Games Store. The five remaining launch characters beyond the beta’s 15 are yet to be revealed by PlayStation Studios. A physical disc edition is confirmed for PS5. Catch the latest game news and releases across our Game News section as more roster details drop ahead of launch.

Dragon Ball: Sparking! ZERO NEO DLC Drops 30 July — 33 New Fighters, New Mode

It’s finally happening: the biggest content drop for Dragon Ball: Sparking! ZERO is just one week away. Bandai Namco has officially confirmed today that the Super Limit-Breaking NEO DLC launches on 30 July 2026 on PlayStation 5, Xbox Series X|S, Nintendo Switch, Nintendo Switch 2 and PC via Steam — all platforms simultaneously, no delayed rollout this time.

33 New Fighters That Dragon Ball Fans Have Been Asking For

Super Limit-Breaking NEO adds 33 playable characters — the largest single content injection since the base game launched. The roster reads like a wish list drawn up at a DBZ marathon session: Super 17 (the terrifying Cell-17 fusion from GT), Zangya (the fan-favourite from Bojack Unbound), Pikkon, Demon King Piccolo, Bardock (Super Saiyan), Champa, Hell Fighter 17, and both Vegeta (GT) and Trunks (GT) from Dragon Ball GT. Also newly confirmed: Goku from the 23rd World Tournament and Ma Junior, rounding out the classic-era lineup.

Supporting fighters like Cheelai, Jaco, Grandpa Gohan, Mercenary Tao, Chilled, Salza, Nuova Shenron and more fill out the DLC’s ambitious headcount. A new theme song — “ZERO”, a brand-new track by Hironobu Kageyama, the legendary voice behind “CHA-LA HEAD-CHA-LA” (confirmed by 4Gamer, Japanese) — plays over the announcement trailer, and that detail alone should tell you how seriously Bandai Namco is treating this one.

Dragon Ball Sparking ZERO Neo DLC gameplay screenshot showing new stage
Image courtesy of Bandai Namco Entertainment
DRAGON BALL: Sparking! ZERO Super Limit Breaking NEO – Announcement Trailer — via Bandai Namco Entertainment Southeast Asia on YouTube

Limit Breaker Journey: A Solo Mode Worth Revisiting

The DLC’s headline new mode is Limit Breaker Journey — a single-player experience that lets you pick any character, train them up through branching battle scenarios, and customise their stat build as you go. Critically, the unique rewards you earn in Limit Breaker Journey carry over into online play, giving it real stakes beyond just offline grind content. Think of it as a deeper alternative to the classic Episode Battle structure, with the added hook that your progress actually crosses into competitive modes.

Dragon Ball Sparking ZERO Neo DLC Limit Breaker Journey solo mode
Image courtesy of Bandai Namco Entertainment

Two Free Mechanics That Change How Sparking! Mode Plays

Alongside the paid DLC, a free update rolls out on the same day with two new gameplay mechanics that rework the Sparking! Mode rhythm that veterans have already mastered:

  • Sparking! Boost — drastically amplifies your attack power during Sparking! Mode, but leaves you with a temporary stat penalty once it expires. High risk, explosive reward.
  • Chain Blast — lets you tag in a reserve ally immediately after landing a hit for a follow-up strike, enabling longer combo strings and new team synergies.

Four completely new stages also arrive with the DLC, including Kami’s Palace and a Planet Vegeta arena. Three additional stage variations land via the free update, so even players who skip the DLC will have fresh backdrops.

Dragon Ball Sparking ZERO Neo DLC new stage Planet Vegeta
Image courtesy of Bandai Namco Entertainment

What Singapore Players Need to Know

Super Limit-Breaking NEO arrives on all major platforms with no staggered regional rollout confirmed — PS5, Xbox Series, Switch 2, Switch and Steam simultaneously on 30 July. The base game is readily available locally at major game retailers and electronics chains, and the DLC will be purchasable via the PlayStation Store, Microsoft Store, Nintendo eShop and Steam.

More than 20 new costumes and super attacks round out the customisation additions. If your roster in other fighting games has been feeling a little thin, this is one of the most content-rich DLC packages in the genre this year. Keep an eye on Bandai Namco’s official channels for pricing closer to launch.

Dragon Ball Sparking ZERO Super Limit-Breaking NEO July 30 launch confirmed
Image courtesy of Bandai Namco Entertainment