Tag Archives: Steam

FF7 Revelation’s FITS System, Explained

Square Enix has finally shown how combat will evolve in the last chapter of its remake trilogy, and it comes down to a wardrobe. Revealed at Summer Game Fest 2026, the FITS system is Final Fantasy VII Revelation‘s take on the classic Final Fantasy job system — and it lets you turn Cloud into a Black Mage without breaking a sweat.

FINAL FANTASY VII REVELATION – Reveal Trailer — via FINAL FANTASY on YouTube

What is the FITS system?

FITS stands for Function Integrated Tactical Suitwear — Square Enix’s slightly tongue-in-cheek name for a set of job-based outfits that directly change how a character plays. Those new costumes the party wore in the reveal trailer weren’t just for show: each suit grants a fresh moveset and skills on top of a character’s core stats, layered over the materia and equipment you already know from Rebirth.

Speaking to GamesRadar+ at Summer Game Fest, director Naoki Hamaguchi called the job system “a pretty iconic factor of the Final Fantasy series as a whole.” He and combat director Teruki Endo landed on it while looking for ways to expand the hybrid battle system beyond Final Fantasy VII Rebirth. Longtime fans will recognise the DNA: it’s a modernised riff on the jobs that have been part of the series since the very first Final Fantasy, and its outfit-driven presentation echoes the dress sphere system from Final Fantasy X-2.

Four FITS each, and Cloud as a Black Mage

The headline hook is flexibility. Cloud is a front-line warrior by default, but, as Hamaguchi put it, the goal is to let players “customize their characters based on their personal preferences” — so you can slot the Black Mage job onto Cloud and get a spellcaster who still carries his warrior traits. The team no longer wants party members locked into rigid tank or healer lanes.

Each playable character has four different FITS, a detail Hamaguchi confirmed on content creator Maximilian Dood’s stream, as relayed by Gfinity Esports. In the reveal footage the default look for everyone appears to be called Freelancer, with Cloud shown in a Warrior FITS and Tifa in a Black Mage FITS. “We’re taking it a step further in FF7 Revelation,” Hamaguchi teased.

FINAL FANTASY VII REVELATION – Gameplay Introduction — via FINAL FANTASY on YouTube

Why you can only swap FITS between battles

There’s one important catch. The remake trilogy’s combat already asks you to switch between characters on the fly, so letting you also swap jobs in the middle of a fight risked, in Hamaguchi’s words, making it “too complicated.” FITS changes are therefore locked to between battles — you plan your loadout before the fight, then commit to it. It’s a deliberate guardrail to keep the real-time action readable rather than overwhelming.

Cid battling a serpentine creature with his spear in Final Fantasy VII Revelation

Image courtesy of Square Enix

Vincent and Cid finally join the party

Introduced in Rebirth but never fully playable, Vincent Valentine and Cid Highwind are proper party members this time. Cid fights with his iconic spear and plays like “an aerial version of Red XIII,” according to Hamaguchi, while Vincent brings his own kit to the roster. Hamaguchi even admitted Vincent is “one of my personal favorites to put into my party” — so expect both to slot neatly into the FITS system’s job experiments.

Vincent Valentine aiming his glowing gauntlet in Final Fantasy VII Revelation

Image courtesy of Square Enix

A bigger, seamless open world

FITS isn’t the only expansion. Hamaguchi describes an “even bigger open world map” than Rebirth‘s, one you can drop into by parachute from the airship Highwind — which you’ll get roughly “five to six hours” into the game. Areas carry recommended levels, but “there won’t be anything physically blocking you” from wandering into tougher zones early. It’s the most open the remake series has been, and the FITS jobs give you more ways to tackle whatever you find out there.

Party members parachuting from the Highwind into the open world in Final Fantasy VII Revelation

Image courtesy of Square Enix

Release date and where Singapore fans can play it

Final Fantasy VII Revelation lands in Spring 2027, and — for the first time in the trilogy — it’s a simultaneous multi-platform launch. It’s confirmed for PlayStation 5, Nintendo Switch 2, Xbox Series X|S and PC (via Steam, the Epic Games Store and Xbox on PC), per the official Final Fantasy portal.

That day-one spread is genuinely good news locally. FF7 Rebirth was a PS5 timed exclusive, so Singapore fans who game on Switch 2, Xbox or PC no longer have to wait — or pick a side — to finish Cloud’s story. No SGD pricing has been announced yet given the 2027 window, and it’s worth noting the trilogy’s finale assumes you’ve played the earlier parts, so newcomers here have plenty of runway to catch up on Remake and Rebirth first. We’ll update with local pre-order details closer to launch.

Close-up of Sephiroth in Final Fantasy VII Revelation

Image courtesy of Square Enix

Between a deeper open world, two new playable characters and a job system that lets you rebuild the cast to taste, Revelation is shaping up as the most customisable entry in the remake trilogy. Hamaguchi says the combat has “reached its perfected state” — we’ll find out for sure in Spring 2027. For more on the biggest releases on the horizon, check out our other game news.

Attack on Titan 3 Release Date Dropping Tonight — Tune In at 10:50 PM SGT

Koei Tecmo is finally naming the day. The publisher has confirmed a dedicated livestream that will reveal the official release date for Attack on Titan 3 — and it is happening tonight. Singapore fans have until 10:50 PM SGT (Monday, 3 August) to mark their calendars.

Scout facing the Colossal Titan in Attack on Titan 3
Image courtesy of Koei Tecmo

When and Where to Watch the Attack on Titan 3 Release Date Stream

The stream goes live on 3 August 2026 at 10:50 AM EDT / 3:50 PM GMT / 10:50 PM SGT. Head to Koei Tecmo America’s official YouTube channel to catch it live — the broadcast is estimated to run around 10 minutes and will cover:

  • The official release date reveal
  • Details on the Deluxe Edition
  • Various bonus and pre-order information
  • Additional gameplay footage highlighting the game’s special features

As we covered when Koei Tecmo locked in a winter 2026 release window, the game targets PlayStation 5, Nintendo Switch 2, Xbox Series X|S and PC via Steam — all platforms available in Singapore.

Attack on Titan 3 — Gameplay Reveal Trailer via KOEI TECMO AMERICA on YouTube

Everything Confirmed About Attack on Titan 3

Omega Force’s third entry in the series is the most ambitious yet. For the first time, the game covers the complete story of Attack on Titan from beginning to end — from the fall of Shiganshina all the way through the Rumbling and its aftermath. The Nine Titans appear for the first time in a mainline AoT action game.

Scout using omni-directional mobility gear in Attack on Titan 3
Image courtesy of Koei Tecmo

The signature omni-directional mobility (ODM) gear combat has been refined to deliver the most acrobatic encounters in the series. Titans come with new attack patterns and behaviours, and a new Casual Mode means players who are primarily here for the story can experience the full game without getting blocked by difficult bosses.

Build Your Squad and Shape the Story

You step in as a fully customisable Scout Regiment protagonist rising through the 104th Cadet Corps. Forging bonds with series characters like Eren, Mikasa and Armin unlocks unique battle abilities and special cutscenes, weaving your custom soldier into the anime’s biggest moments.

Young Eren and Mikasa in a quiet scene from Attack on Titan 3
Image courtesy of Koei Tecmo

Beyond direct combat, Exterior Scouting Missions let you explore the world between battles, establish supply bases, and manage territorial resources — a strategic layer earlier entries in the series did not have.

MAPPA Is Handling the Opening Animation

Koei Tecmo has confirmed that MAPPA — the studio behind Attack on Titan: The Final Season — will produce the game’s opening animation, with Final Season action animator Arifumi Imai directing. One detail to be aware of: this animation is being added post-launch via a free update, so the day-one build will not include it.

Aerial ODM combat against a Titan in Attack on Titan 3
Image courtesy of Koei Tecmo

Singapore: What to Expect After Tonight

All four target platforms are sold here — PS5, Switch 2, Xbox Series X|S and Steam (PC) — so local availability should not be an issue. A Singapore or regional price has not been confirmed; the stream tonight may include pre-order details. Watch our Game News section for a follow-up as soon as the date drops, and tune in tonight at 10:50 PM SGT if you want to be first to know.

Cotton Rock With You Launches 6 August on PS5 and Steam

The Cotton franchise turns 35 this year, and SUCCESS Corporation is marking the milestone in style: Cotton Rock With You — Oriental Night Dreams launches 6 August 2026 on PlayStation 5, Nintendo Switch 2 and PC (Steam). Full English subtitle support is confirmed, meaning Singapore fans can grab it without any language barrier — whether digitally on Steam or as a physical import.

Cotton Rock With You – Release Date Trailer (Japanese) — via Gematsu on YouTube

Cotton’s Sweetest Adventure Yet — A Japan-Themed Setting

The Cotton series has charmed shoot-’em-up fans since 1991, following the young witch Nata de Cotton as she chases her beloved Willow candy through fantastical worlds. For this 35th anniversary entry, developer Studio Saizensen swaps the usual magical-kingdom backdrop for the streets, shrines and scenery of Japan — giving the series a fresh look and feel that feels both nostalgic and new.

Studio Saizensen returns on development duties after helming the well-received Cotton Rock ‘n’ Roll: Superlative Night Dreams (2021), and the Japan theme feeds directly into the game’s visual style and stage design. Think torii gates, festival lanterns and traditional aesthetics rendered in the studio’s sharp, colourful anime art style.

Cotton and Silk in a story cutscene in Cotton Rock With You
Image courtesy of SUCCESS Corporation

Ten Characters, Sixteen Stages

Cotton Rock With You ships with ten playable characters — eight returning cast members from Cotton Rock ‘n’ Roll: Superlative Night Dreams, joined by two guest pilots new to the series.

Leading the roster is Nata de Cotton herself, whose magic shot changes type based on the crystal she collects mid-stage. Holding the Shot Button casts spells, and her bomb hits hard. Each of the returning characters brings their own distinct shot type and bomb, giving veteran fans reasons to experiment across runs.

Izuna from Izuna: Legend of the Unemployed Ninja on the character select screen in Cotton Rock With You
Image courtesy of SUCCESS Corporation

The two guest characters are Izuna from Izuna: Legend of the Unemployed Ninja and Psyva Ria from the Psyvariar 3 series — an inspired pairing of classic Japanese gaming properties. Izuna is a close-range fighter who attacks with blades and kunai: hold the Shot Button for Kunai Barrage (up to 99 hits), or the Special Button for Dimensional Slash.

Izuna close-up in a story scene in Cotton Rock With You
Image courtesy of SUCCESS Corporation

The game spans 16 stages: six selectable main stages, plus bonus and final levels. Story segments between shooting sections are fully voiced, with SUCCESS confirming they have expanded the adventure content beyond what Cotton Rock ‘n’ Roll offered.

How Singapore Fans Can Play Cotton Rock With You

The game launches with a generous language roster: English, Japanese, Korean, Traditional Chinese, Simplified Chinese, French, Spanish and Portuguese subtitles are all confirmed. That makes the Steam version fully accessible as an import even without a Japanese account.

The standard edition is priced at ¥6,380; a limited edition at ¥11,880 bundles in an acrylic stand set of Nata de Cotton, an original soundtrack CD and an art book. Singapore PlayStation Store availability has not been confirmed, but the Steam version is expected to be globally accessible, and Play-Asia is stocking the physical edition for international shipping.

If you love Japanese shmups, import-friendly releases like Cotton Rock With You are exactly what the Switch 2 and Steam era has been good for. Catch up on more game news while you wait for the 6 August drop.

Kusan: City of Wolves Is Out Now — Korean Indie Shooter Hits PS5, Switch and Steam

Korean indie studio CIRCLEfromDOT’s neon noir top-down shooter Kusan: City of Wolves launched today, 30 July 2026, across PS5, Xbox Series X/S, Nintendo Switch and Steam — and it has already pulled an 84 on Metacritic from early critics, with comparisons to Hotline Miami flying in thick and fast.

Kusan: City of Wolves — neon-drenched combat screenshot
Image courtesy of CIRCLEfromDOT / PQube

Jin Versus the Port City of Asia

You play as Jin, an ex-soldier turned gun-for-hire grinding out survival in Kusan — described by the developers as a “Port City of Asia” consumed by violence and corruption. The mission: carve through 54 hand-crafted stages to rescue Haru, a young girl who has been fitted with a city-grade atomic weapon and is now a target for every faction in the city. The story unfolds in comic-panel-style cutscenes that lean hard into the neo-noir aesthetic, keeping the pacing tight between stages.

Publisher PQube — the UK label behind several Asian indie titles — is handling global distribution, while developer CIRCLEfromDOT handles the South Korean side of the creative DNA. The “Port City of Asia” framing will feel immediately familiar to anyone who has walked through the humid, neon-lit streets of an Asian port town at night, and it lends the game a visual identity that stands apart from the more Western-coded neon noir you usually see in this genre.

Kusan: City of Wolves | Release Date Reveal | 30 July 2026 — via PQube on YouTube

Guns, Blades, Parries — No Second Chances

This is a game that demands speed and precision and offers very little forgiveness. Combat revolves around chaining together Jin’s three tools: firearms (upgradeable via Bolts collected from environmental destruction), the Quantum Blade for close-range slashes, and the War Hand — a heavy melee weapon that hits hard but costs positioning. A parry system and a short-range teleport round out the kit, turning each stage into a flow-state puzzle that rewards learning enemy patterns and punishes hesitation.

Kusan: City of Wolves — boss encounter
Image courtesy of CIRCLEfromDOT / PQube

Korean games outlet Inven Global scored it 8.4/10, calling it “neon-drenched action that keeps your hands busy,” while Push Square’s mini-review praised the “fast-paced carnage” in this “tough Hotline Miami-like.” If Hotline Miami left a mark on you — and for a lot of Singapore gamers it very much did — this is the closest thing to a spiritual successor with an Asian soul.

Kusan: City of Wolves — stage layout and pixel art
Image courtesy of CIRCLEfromDOT / PQube

A Soundtrack Built on Korean Hip-Hop

Every stage is scored by Korean hip-hop heavyweight Loptimist, whose “adrenaline-fuelled” compositions layer head-bopping loops and deep 808s over the chaos on screen. Sound design in top-down action games can make or break the feel of combat, and having a producer who understands rhythm and weight at a structural level — rather than just licensing generic electronic music — gives Kusan a kinetic energy that elevates the whole package.

Kusan: City of Wolves — neon city environment
Image courtesy of CIRCLEfromDOT / PQube

Where to Get It and How Much

Kusan: City of Wolves is available now on Steam, PlayStation 5, Xbox Series X/S, and Nintendo Switch. The base price is USD $14.99 (regional pricing applies on Steam), and a 20% launch discount is running until 13 August 2026 — making this one of the cheaper must-plays to land this month. A free demo is also available on Steam, PS5 and Xbox if you want to feel out the difficulty curve before committing.

For more new game launches and gaming news relevant to Singapore players, check out our Game News section.

Suika Game and Planet Drop on PS5 — S$3.20 Each on SG Store

Aladdin X’s Suika Game — the fruit-stacking sensation that became Nintendo Switch eShop’s most-downloaded game in Japan two years running — just quietly landed on PlayStation 5 and PC via Steam, with zero fanfare and no countdown. No marketing blitz, no teaser campaign: you blink, and suddenly it’s there alongside its sequel Suika Game Planet. Both are live right now on the Singapore PS Store for S$3.20 each.

A Switch Smash Hit That Needed a Bigger Stage

If you’ve somehow avoided it until now: Suika Game is a deceptively simple puzzle game where you drop fruit into a box, matching same-sized pieces to merge them into ever-bigger fruit — from a humble cherry all the way up to a towering watermelon. Combine two watermelons and you win. Lose the plot and your box overflows. It sounds like a children’s toy; it plays like a time-eating machine that turns calm adults into fruit philosophers muttering “one more round.”

The game first launched in Japan on Nintendo Switch back in December 2021, then quietly exploded globally when streamers on Twitch and YouTube discovered it in late 2023. Since then it’s racked up over 13 million downloads worldwide across Switch, iOS, and Android — a staggering number for a puzzle game from a small developer. As we reported when the Steam version was first confirmed, the move to PC felt overdue. Turns out the PS5 version was right behind it.

Suika Game gameplay — stacking fruit in the box
Image courtesy of Aladdin X
スイカゲーム / ゲーム紹介動画 — via スイカゲーム® 公式チャンネル on YouTube

Suika Game Planet — The Sequel Lands at the Same Time

What makes this launch a genuine double-take is that Aladdin X didn’t just port the original — they dropped a sequel the same day. Suika Game Planet had already launched on Switch 2, Switch, iOS, and Android earlier this year; the PS5 and Steam versions arrived simultaneously yesterday as a surprise same-day release.

Suika Game Planet key art
Image courtesy of Aladdin X

Planet shakes up the formula in a few meaningful ways. The rectangular box becomes a spherical arena — fruit rolls around the full 360° interior rather than stacking in a fixed column, which opens entirely different line-thinking. A new character named Poppy joins the cast, a Super Evolution bonus awards extra points for satisfying chain merges, and — crucially — there’s now a brief recovery window after a fruit grazes the top edge, so a single fumble doesn’t instantly end your run. It rewards slightly more aggressive play than the original’s nail-biting tension.

【新発売】スイカゲーム ぷらねっと / ゲーム紹介動画 — via スイカゲーム® 公式チャンネル on YouTube

What You Get on PS5 — and How Much It Costs in Singapore

Both PS5 versions come with 34 trophies each, including a Platinum — a rare treat for a S$3 game. PlayStation Premium subscribers can also stream either title via cloud gaming, meaning you could be playing Suika Game Planet on a phone browser in under a minute. Controllers work, too, which might actually be the best way to play on a big screen.

Suika Game on PS5
Image courtesy of Aladdin X

Pricing on the Singapore PS Store:

  • Suika GameS$3.20 (Singapore PS Store)
  • Suika Game PlanetS$3.20 (Singapore PS Store)
  • Suika Game 1&2 – Thank You Set (bundle) — approximately S$6.50, saving you the price of a kopi-o

Both are rated IARC 3+, so they’re genuinely family-friendly. For context, that’s less than the cost of most bubble tea, and both games are among the most stress-testable value plays in the Singapore PS Store right now. If you’ve got kids at home during the school holidays, this is about as safe a bet as games get — and adults who claim they won’t get addicted are usually the first ones still playing at 2am.

BeastLink Sets August 18 Steam Early Access Date — GTA Trilogy Devs Go Full Kaiju

The studio behind GTA: The Trilogy – The Definitive Edition is pivoting hard into kaiju territory. Grove Street Games has confirmed that BeastLink, its multiplayer monster-versus-humans action game, will launch in Early Access on PC via Steam on 18 August 2026. The date was announced on 27 July alongside updates to the game’s Steam page, giving fans just over three weeks to prepare.

What Is BeastLink?

A massive mandrill-type kaiju roars between city skyscrapers as military helicopters close in — BeastLink
Image courtesy of Grove Street Games

Set in a post-apocalyptic world where colossal creatures rule the ruins of civilisation, BeastLink drops up to 32 players into fully destructible urban environments and divides them across two radically different scales: human soldiers and vehicle operators on the ground, and city-shaking kaiju above.

Players begin each session as human survivors, fighting through war-torn cityscapes to collect a rare biological compound called serum. Gather enough, and you can trigger a BeastLink — a full transformation into one of the game’s enormous kaiju, flipping the experience from tactical ground combat into pure monster mayhem. Die in beast form, respawn as a soldier, and you earn your way back to godhood all over again.

Built on Unreal Engine 5, the game runs on Grove Street’s proprietary SuperDestruction engine layer, packing maps with over 250,000 individually destructible objects. Buildings collapse with physics simulation; walls become rubble that reshapes the battlefield in real time, turning every city block into both a battlefield and a weapon.

BeastLink — Official Reveal Trailer, via IGN on YouTube

How the BeastLink Loop Works

A military aircraft banking away from a kaiju firing an energy beam across a burning city skyline at sunset — BeastLink
Image courtesy of Grove Street Games

The mechanic that sets BeastLink apart from earlier asymmetric games like Evolve is fluidity: players are never locked into a single role for the full match. Earning your way to beast form by collecting serum as a soldier means the transformation feels earned, not handed to you. The shift in scale — from squad-level tactics to monster-scale destruction — is the payoff.

Each kaiju plays differently enough that squad coordination matters. Do your whole team race for beast form and turn the match into a kaiju clash? Or does one player stay human and helicopter, using vehicle firepower to harass enemy beasts while teammates transform? That improvised decision-making is where the depth lives.

The Four Launch Kaiju

The Bull Shark and Vampire Bat kaiju clash in a forested mountain environment near a dam — BeastLink
Image courtesy of Grove Street Games

Grove Street has confirmed four playable kaiju for the Early Access launch, each with a distinct combat identity:

  • Horned Lizard — heavily armoured close-range brawler, built for sustained punishment and crowd control
  • Bull Shark — fast and aggressive, best for charging through structures and disrupting enemy formations
  • Vampire Bat — aerial predator; high mobility but lower durability, designed for hit-and-fade attacks from above
  • Mandrill — versatile primate-type kaiju with terrain manipulation abilities, capable of reshaping the environment mid-combat

Additional kaiju are planned during the Early Access period, though Grove Street has not yet published a content roadmap. The full 1.0 launch is currently targeting Summer 2027, with PlayStation 5 and Xbox Series versions arriving alongside the commercial release rather than the Early Access build.

What Singapore Gamers Need to Know

Human survivors face a Horned Lizard kaiju inside a cathedral-like interior — BeastLink Early Access
Image courtesy of Grove Street Games

BeastLink goes live on Steam on 18 August 2026 — accessible to Singapore players the moment Early Access opens. Early Access pricing has not yet been confirmed; check the BeastLink Steam page to wishlist and track the launch price once it is set.

For Singapore’s gaming scene the kaiju genre is having a genuine moment. Kaiju No. 8 has turned giant-monster fiction into one of the most-discussed anime and manga properties in Southeast Asia over the past two years, and the appetite for kaiju games has followed. BeastLink’s proposition — playing as the beast, not just fighting one — taps directly into that power fantasy. The 32-player scale also makes it a natural candidate for local Discord communities and gaming café sessions when the full launch eventually arrives on console.

For more upcoming PC and console game news, see our Game News section.

Mistfall Hunter Launches July 29 on PS5, PC and Game Pass

Mistfall Hunter — the dark fantasy extraction ARPG from Bellring Games and Skystone Games — is launching in under two days. The game unlocks globally on 29 July 2026, which translates to 9 AM SGT on 30 July for Singapore players. It lands simultaneously on Steam, PlayStation 5, and Xbox Series X|S, with Day 1 availability on Xbox Game Pass.

Mistfall Hunter character classes lineup
Image courtesy of Skystone Games

Into the Gyldenmist — What is Mistfall Hunter?

The premise sets the scene fast: a war between gods ended with every deity falling, their blood corrupting the earth into a creeping fog called the Gyldenmist. You are a Gyldhunter — part scavenger, part warrior — venturing into mist-shrouded zones to strip them of valuable resources and get out alive.

That last part is the catch. Die before you reach an extraction point and you lose everything you collected that run. The pressure is real and intentional. Mistfall Hunter wraps this extraction tension in a full third-person action RPG shell, adding talent trees, skill builds, and gem-affix gear customisation that give each run considerably more depth than a straight extraction shooter. Matches support solo play or three-player squads, with cross-platform play across PC, PS5 and Xbox.

Mistfall Hunter combat gameplay
Image courtesy of Skystone Games

Six Classes at Launch — and More Coming

Bellring Games ships with six distinct classes, each carrying two weapon stances and a deep talent tree:

  • Withered Knight — heavily armoured frontline brawler
  • Mercenary — flexible dual-weapon fighter
  • Sorcerer — long-range elemental caster
  • Blackarrow — precision ranged hunter
  • Shadowstrix — mobility-focused rogue
  • Seer — support and crowd-control specialist

The studio has confirmed a seasonal content roadmap with new classes, zones and story content rolling out post-launch — so the roster will grow. Nearly 430,000 players jumped in during the Steam Next Fest open beta, giving Bellring substantial community feedback to shape those updates.

Watch the Official Launch Gameplay Trailer

Mistfall Hunter – Official Launch Gameplay Trailer — via XBOX on YouTube
Mistfall Hunter dark fantasy world environment
Image courtesy of Skystone Games

Pricing, Platforms and Singapore Availability

Mistfall Hunter launches at USD 24.99 (Standard Edition) and USD 39.99 (Deluxe Edition), with the Deluxe bundle including cosmetics and 2,500 Fate Coins. A 10% launch discount applies across storefronts through 12 August 2026, bringing the Standard entry price down to roughly USD 22.49.

Mistfall Hunter extraction point gameplay
Image courtesy of Skystone Games

Singapore players can access the game through every available channel: the PlayStation Store for PS5, Steam for PC (the game supports Traditional Chinese and English), or via Xbox Game Pass on Xbox Series X|S or PC — no extra purchase needed if you’re already subscribed. SGD pricing will appear on each platform’s local storefront at launch. Bellring has confirmed zero pay-to-win mechanics and no paid stat boosts, which should put any cosmetic-store concerns to rest.

For more game launch news, keep an eye on GameTrader.SG’s coverage as Mistfall Hunter goes live tomorrow morning.

MGS1 Free on Steam Now — Metal Gear Solid: Master Collection Vol. 2 Out August 27

If you have even a passing interest in stealth games, now is the time to fire up Steam: Metal Gear Solid — Master Collection Version is completely free to play until 28 July at 1 AM SGT, no purchase required. This is not a demo — the full package is unlocked, including the original 1998 campaign, the VR Missions expansion, and the Japan-exclusive Integral edition. The giveaway is Konami’s warm-up act for something bigger: Metal Gear Solid: Master Collection Vol. 2, which drops on 27 August 2026 and is already open for pre-order.

Metal Gear Solid: Master Collection Vol. 2 — What’s Inside

Metal Gear Solid 4: Guns of the Patriots gameplay screenshot
Image courtesy of Konami

Volume 2 bundles three titles — two of them making their modern-platform debut:

  • Metal Gear Solid 4: Guns of the Patriots — the PS3-exclusive that launched in 2008 finally escapes PlayStation, arriving on PC, Xbox Series X|S, Nintendo Switch, and Nintendo Switch 2 for the first time.
  • Metal Gear Solid: Peace Walker (HD Collection version) — the PSP co-op stealth gem, polished up for modern screens.
  • Metal Gear: Ghost Babel — included as bonus digital content, with new screen filters and a rewind function making its handheld-era design friendlier to modern play.

The collection releases on PS5, Xbox Series X|S, Steam, Nintendo Switch, and Nintendo Switch 2 simultaneously on 27 August.

METAL GEAR SOLID: MASTER COLLECTION Vol.2 – Announcement Trailer (4K) — via KONAMI公式 on YouTube

New Features and Technical Upgrades

Metal Gear Solid: Master Collection Vol. 2 gameplay
Image courtesy of Konami

Switch 2 owners are getting the definitive portable version of MGS4, which has never run on handheld hardware before. On Nintendo Switch 2 the game runs at up to 60 FPS, rendering at 1440p docked and 1080p in handheld mode — a marked jump over the original PS3 release. Peace Walker on Switch 2 reaches 1080p and also hits 60 FPS. Both titles offer selectable image modes (Adjusted and High Resolution) when docked on Switch 2, so players can tune for fidelity or framerate.

Across the board, Konami has added fully customisable button mapping — a welcome quality-of-life addition for a series that historically had some unusual control decisions. Ghost Babel gets a rewind function, making it much more approachable for newcomers who didn’t grow up with the Game Boy Color original.

Pre-Order Bonuses and Digital Extras

Metal Gear Solid: Master Collection Vol. 2 screenshot
Image courtesy of Konami

Pre-ordering unlocks two in-game costumes: the Cardboard Camouflage Uniform for MGS4 and the Love Cardboard Uniform for Peace Walker. (Apparently the cardboard box is eternal.) Players who have save data from Vol. 1 can also claim additional in-game bonus items.

Beyond the games themselves, the collection includes a full Screenplay Book (in-game text from MGS4 and Peace Walker), a Master Book covering story and characters, a Digital Soundtrack Vol. 2, and a Database cataloguing the series’ sprawling lore.

What About MGS1 — Is It Worth Playing Right Now?

Metal Gear Solid 1 Master Collection Version gameplay
Image courtesy of Konami

Short answer: yes. The 1998 original holds up far better than you might expect — the stealth mechanics, boss fights, and fourth-wall-breaking writing are all still remarkable. If you’ve never played it, the free weekend (until 28 July, 1 AM SGT) is the best possible entry point into the franchise before Vol. 2 lands. And if you enjoy it, the Master Collection Version stays at 50% off ($9.99 USD) through the promotion window.

Singapore PC gamers can grab the free weekend on Steam now. Pre-orders for Vol. 2 are live on Steam and through major game retailers and electronics chains. For more upcoming game launches, check out our Game News section.

Metal Gear Solid: Master Collection Vol. 2 screenshot
Image courtesy of Konami

Kazuma Kaneko’s Tsukuyomi Hits Steam Tomorrow — SMT Artist’s Deckbuilder Goes PC

If the name Kazuma Kaneko means anything to you, ears up: the legendary visual artist behind Shin Megami Tensei, Persona, and Devil Summoner is bringing his own tactical deckbuilder KAZUMA KANEKO’S TSUKUYOMI to Steam on 24 July — and it supports English, making it fully accessible to Singapore players on PC from tomorrow.

KAZUMA KANEKO'S TSUKUYOMI key art featuring Kazuma Kaneko and the game cast
Image courtesy of COLOPL

A Demon-Infested Tower in Modern Tokyo

The setup is quintessentially Kaneko. In Tokyo, 20XX, a colossal megastructure called THE HASHIRA has been severed from the rest of the city by a plasma barrier. You play as Izayoi Tsukuyomi — an NCO agent of a national defence organisation — tasked with infiltrating the isolation zone, climbing a tower overrun by supernatural entities called Jinma, and uncovering the truth at the summit.

Izayoi Tsukuyomi arriving at THE HASHIRA in KAZUMA KANEKO'S TSUKUYOMI
Image courtesy of COLOPL

Combat is turn-based card battling with a strict three-card hand limit: each fight deals you a fresh hand from your deck, and you spend Ability Points to play cards drawn from a roster of mythological creatures and warriors. Winning grants new Jinma Cards to expand your deck; lose, and the roguelike structure sends you back to square one — though EXP and Level carry over between runs, giving each attempt permanent value.

Colopl first released the game on Nintendo Switch on 23 April 2026. The PC version arriving tomorrow brings English, Japanese, Korean, and Traditional/Simplified Chinese text — no regional lock-out for Singapore-based Steam accounts.

KAZUMA KANEKO’S TSUKUYOMI — Launch Trailer via KAZUMA KANEKO’S TSUKUYOMI on YouTube

Devil May Cry 5 Drops In — Dante, Nero, and Vergil as Cards

KAZUMA KANEKO'S TSUKUYOMI x Devil May Cry 5 official collaboration announcement
Image courtesy of COLOPL / © Capcom

The crossover that launched alongside the Switch version carries over to PC. Dante, Nero, and Vergil from Devil May Cry 5 appear mid-story as boss encounters; defeat each one and they join your roster as powerful Jinma Cards with abilities adapted straight from DMC5 mechanics:

  • Dante — activates a Stylish Rank system: the more hits landed in a single turn, the higher your rank climbs and the stronger your hand becomes.
  • Nero — his Exceed card gains attack power by sitting in your hand at turn end, rewarding a patient hold strategy.
  • VergilConcentration stacks attack power up to ten stages each time a combo card effect chains, punishing enemies that let him build tempo.

Each character can trigger their Devil Trigger or Sin Devil Trigger under specific battle conditions, and their signature weapons — Devil Sword Sparda, Red Queen, and Yamato — appear as exclusive Divine Gear items. The crossover is included in the base game on Steam; no separate purchase needed.

What the Steam Version Adds

Tomorrow’s PC launch also brings the second DLC pack, “The Divine Artist K’s True Manifestation Set – Part Two”, releasing alongside the base game and adding new cards for combat. It is bundled in the Special Digital Deluxe Edition; the standard edition is priced at approximately USD 25.

Boss dragon encounter in KAZUMA KANEKO'S TSUKUYOMI card combat
Image courtesy of COLOPL

One thing worth flagging honestly: the Steam page discloses that TSUKUYOMI utilises generative AI for its images, videos, and music. Kaneko serves as creative director and character concept lead, but the card art is AI-generated under his supervision rather than drawn in his signature hand. Singapore players who care about this should factor it in; those here for the SMT-adjacent tactics and the DMC5 collab will find the systems hard to resist either way.

Where to Find It

KAZUMA KANEKO’S TSUKUYOMI launches on Steam on 24 July 2026. The US storefront lists the title as region-restricted there, so Singapore-based accounts should see it correctly. The Nintendo Switch version is already live. For fans of JRPG and tactical game news, this is one to bookmark before tomorrow morning.