Tag Archives: Steam

Gurei Launches on Steam Today — Slay the Kami in This Gorgeous Hand-Drawn Samurai Action Game

Singapore samurai game fans, today’s the day. Gurei, a hand-drawn action game steeped in Japanese mythology, has launched on Steam from developer Lobo Sagaz Studio and publisher Astrolabe Games. The game is live right now globally — SG players can pick it up and start their spiritual duel with the Kami immediately.

Gurei — combat screenshot showing Rei facing a towering Kami boss
Image courtesy of Astrolabe Games

A Spirit on a Mission: What Is Gurei?

You play as Rei, a human spirit trapped between the world of the living and the spirit realm, tasked with hunting down and defeating a roster of Kami — powerful supernatural entities drawn from Japanese mythology. Rather than following a linear path, Gurei drops you into a surreal castle and lets you choose which Kami to face first. The twist: each opponent grows stronger the further you progress, so the order in which you fight matters as much as the build you create.

Defeating a Kami doesn’t just clear the encounter — it earns you that Kami’s unique skill. Chain enough wins together and you can craft a genuinely personalised combat style from a mix of enhanced dashes, healing powers, and execution-style finishing moves. Better still, every Kami you defeat sticks around as a ghostly companion, offering lore fragments, mechanical tips, and the occasional sarcastic aside as you work your way deeper into the castle.

Gurei | Steam PC | Announcement Trailer — via Astrolabe Games on YouTube

Japanese Mythology Meets Hand-Drawn Art

Gurei’s clearest selling point is its art direction. Every character, background, and animation is hand-drawn with a predominantly grey palette that gives the game a woodblock-print quality — think Samurai Jack filtered through classic chanbara cinema. The Kami designs lean into actual Japanese folklore, so players who grew up on anime and manga will recognise the inspirations even as the game puts its own spin on them.

Gurei — hand-drawn environment in the spirit castle
Image courtesy of Astrolabe Games

The core loop — sword attacks, precise dodges, head stomps, and situational skills — is deliberately unforgiving. Critics who’ve played early builds describe it as demanding but fair, with a dynamic difficulty curve that punishes recklessness while rewarding players who study each Kami’s patterns before committing. Early impressions from Checkpoint Gaming note that the steep skill curve suits veterans of games like Sekiro, though newcomers may need patience to find their footing.

Gurei — Rei executing a finishing move against a Kami
Image courtesy of Astrolabe Games

Non-Linear Boss Rush Done Right

What separates Gurei from the standard boss-rush formula is the way difficulty scales to your path rather than a fixed number. Face a weaker Kami late in your run and it will have grown alongside your power — keeping every encounter meaningful regardless of when you arrive. This design means no two playthroughs feel identical, and players chasing the perfect skill combination have genuine incentive to revisit.

Gurei — Kami companion following Rei through the spirit castle
Image courtesy of Astrolabe Games

The companion system adds unexpected warmth: the Kami you defeat narrate their own mythologies, squabble with each other, and comment on your playstyle. It’s an unusual way to deliver lore, but one that fits a game about a spirit literally collecting supernatural allies.

How to Grab Gurei in Singapore

Gurei is available now on Steam at USD 14.39 — check the Steam listing for the current SGD price. PlayStation 5 and Nintendo Switch versions have been announced but remain TBA; check the Astrolabe Games site for updates on those. In the meantime, the Steam version is fully playable with controller support, making it a comfortable couch experience for players in Singapore who prefer gamepad over keyboard-and-mouse.

Gurei — wide shot of a boss arena in the spirit realm
Image courtesy of Astrolabe Games

For more Japan-culture game releases and gaming news for Singapore fans, keep an eye on GameTrader.SG — we’ll cover the console release dates as soon as Astrolabe confirms them.

Shift at Midnight: Gas Station Co-Op Horror Is Out Now on Steam and Game Pass

Working the night shift at a lonely gas station already sounds like a rough deal. But in Shift at Midnight, some of those customers aren’t quite human — and figuring out which ones before they figure out you is what makes this co-op horror game worth picking up today.

Shift at Midnight — blood-soaked convenience store interior after a creature breaks loose
Image courtesy of Kwalee

What Is Shift at Midnight?

Developed by solo developer Bun Muen and published by Kwalee, Shift at Midnight is an online co-op detective-horror game for up to three players. The premise: manage a rundown gas station convenience store during the dead of night, 1993. Stock the shelves, hit your revenue quota, and identify which customers are doppelgangers wearing a human face.

There’s no combat button. The whole experience runs on observation and communication. Talk to customers, inspect their head, clothes, limbs, and movements, then cross-reference everything against the in-game database with your teammates. Get it right and you log the sale. Get it wrong, and the doppelganger drops the act. Now you’re barricading doors, setting traps, and praying you survive until sunrise.

Each of the 13 Story Mode shifts is randomly generated, so no two nights play out the same. An Endless Mode — unlocked after finishing the story — is also available from launch, delivering endless chaos for squads who want more.

Watch the Launch Trailer

Shift at Midnight – Game Pass Trailer — via Kwalee Gaming on YouTube

Built for the Co-Op Horror Squad

Shift at Midnight sits somewhere between Lethal Company and Papers, Please — tense, deliberately lo-fi, and genuinely funny when your crewmate confidently accuses a perfectly innocent nurse of being a monster while the actual creature walks out unchallenged. The proximity voice chat means all that paranoia happens out loud, which makes both the tension and the chaos land harder.

Shift at Midnight — player verifying a customer's body parts in the detection menu
Image courtesy of Kwalee

The game’s free Steam demo drew over 4,500 user reviews at 99% positive before today’s full launch — a striking number for a debut release from an independent developer. That kind of word-of-mouth pull is hard to manufacture, and suggests the core loop delivers even in the limited demo build.

The 1993 Database You’ll Live In

Shift at Midnight — NET Database screen showing a customer profile set in 1993
Image courtesy of Kwalee

A good chunk of each shift is spent in the NET Database — a clunky, deliberately retro in-game computer that lets you look up a customer’s name, occupation, and physical description against what you actually observe in the store. The whole aesthetic leans into the 1993 setting: chunky pixel fonts, faded UI elements, the vibe of a dial-up-era system running something it probably shouldn’t. It keeps the atmosphere unsettling without needing a AAA budget to pull it off.

How Singapore Players Can Jump In Today

Shift at Midnight — two players confronting a glowing doppelganger outside the store at night
Image courtesy of Kwalee

Shift at Midnight is out now, 22 July 2026, across three platforms Singapore players can access:

  • Steam — USD$9.99, available on Singapore accounts right now
  • Xbox Game Pass Ultimate — included at no extra cost from day one
  • Xbox Series X|S — available via the Xbox digital store

One thing worth noting: crossplay at launch connects PC Game Pass and Steam users but does not yet extend to Xbox console players — full crossplay is still in development. Check for updates on the official Steam store page.

If your gaming crew hasn’t found its next co-op horror obsession, Shift at Midnight is worth a trial shift. Catch up on more game launch news for everything else arriving in your backlog this week.

ZeroSpace Hits Steam Early Access Today — Sci-Fi RTS Launches Now

The wait is over: ZeroSpace, the Kickstarter-backed sci-fi strategy hybrid from Starlance Studios, has officially launched in Steam Early Access today, 20 July 2026. With over 250,000 wishlists and 40,000 players through the demo at Steam Next Fest last month, this one has been on a lot of radar screens — and now the real game is live.

ZeroSpace official Steam capsule art by Starlance Studios
Image courtesy of Starlance Studios

What Is ZeroSpace?

ZeroSpace is a cinematic sci-fi RTS with a story-rich, party-based RPG campaign — the developer’s own description, and an accurate one. You command The Protectorate in a galactic conflict set in the Orion sector, making crew decisions and mission-level choices that shape how the story unfolds. Less mindless base-clicking, more narrative weight baked into the strategy layer.

Developed by Starlance Studios together with Ironward and co-published with Gamersky Games, ZeroSpace is the studio’s debut title following a successful Kickstarter campaign. The team describes a one-year Early Access roadmap before a full release.

ZeroSpace galactic war persistent co-op mode map
Image courtesy of Starlance Studios

What’s in Early Access at Launch

ZeroSpace ships Day One with a solid content base:

  • 13 campaign story missions with interactive dialogue and crew relationship mechanics
  • 10 co-op missions with procedurally generated enemy compositions and objectives
  • Skirmish mode for custom quick battles
  • 4 main factions plus 6 mercenary factions
  • 90+ units and heroes across all factions
  • Galactic War — a persistent, MMO-style co-op mode where players fight for control across an ongoing star map

The roadmap through to full release adds more campaign missions, 4v4 PvP maps, and expanded Galactic War mechanics. The developer has confirmed that Early Access pricing may increase as content is added — so getting in now is likely the best value.

ZeroSpace hero units and faction selection screen
Image courtesy of Starlance Studios

System Requirements

ZeroSpace is a reasonably demanding PC title. Here’s what you’ll need:

  • Minimum: 4-core CPU @ 3 GHz, 16 GB RAM, GTX 1080 Ti or RX 5700, 50 GB storage, Windows 10 64-bit, DirectX 11
  • Recommended: 8-core CPU @ 3 GHz, 16 GB RAM, RTX 3060 Ti or RX 6800, 50 GB storage

PC via Steam is the only platform at launch — no console release has been announced. Steam is the dominant PC gaming platform across Southeast Asia, and no region lock has been confirmed, so Singapore players can pick it up directly.

Watch the Early Access Launch Trailer

ZeroSpace – Campaign EA Launch Date Trailer — via PlayZeroSpace on YouTube

Where to Get It

ZeroSpace is available now on Steam. Check the store page directly for current pricing — the developer has noted the price is subject to increase through the Early Access period. No region lock has been announced, so the game should be accessible from Singapore and the rest of Southeast Asia without a VPN.

ZeroSpace galactic war persistent co-op mode overview
Image courtesy of Starlance Studios

If you’ve been waiting for an RTS that actually gives you something to care about beyond the unit count, ZeroSpace looks like a genuine contender. The demo pulled 40,000 players in a week during Next Fest — now the real test starts. For more on what’s launching on PC and console, check out our latest game news.

EXSTETRA HD Remaster Launches on Steam July 30 — Japan’s Kiss-Powered JRPG Gets Its World Debut

FURYU Corporation’s cult PS Vita and 3DS JRPG EXSTETRA is finally making its way to PC after more than a decade as a Japan-only release. The EXSTETRA HD Remaster launches on Steam on July 30, 2026, bringing the romance-driven RPG to a worldwide audience for the very first time — with full English language support included at launch.

Originally released in Japan in 2013, EXSTETRA takes place in Amazia — a world born when Tokyo fuses with a parallel dimension. Players take on the role of Ryoma, a high school student who discovers he is the chosen Prisma: a being with the power to awaken warrior guardians known as Prisma Knights. What makes EXSTETRA stand apart from most JRPGs of its era is its central mechanic — Ryoma awakens each Knight’s power through a kiss, a device that drives both the story’s progression and its character relationships in ways that were fairly audacious for the genre in 2013.

Selene character portrait in EXSTETRA HD Remaster
Selene is one of the Prisma Knights Ryoma awakens on his journey through Amazia.

Combat is turn-based, built around a four-character party system and the EXS energy mechanic, where managing your team’s EXS gauge is central to pulling off powerful abilities in battle. The system rewards tactical thinking about resource management alongside the usual JRPG decision-making around skill selection and target priority. Between fights, players navigate dungeons and the fused landscapes of Amazia, uncovering the story of how two worlds collided — and what it means for those caught between them.

Ryoma and Selene exploring the world of Amazia in EXSTETRA HD Remaster
Ryoma and Selene venture through Amazia’s fused landscapes on their journey.
Dungeon exploration in EXSTETRA HD Remaster
Dungeon crawling is a core part of EXSTETRA’s gameplay loop, with treasure and enemies around every corner.

The HD Remaster brings the experience to Steam with support for English, Japanese, Traditional Chinese, and Simplified Chinese — this is the first time the game has been officially available outside Japan in any language. FURYU is best known in Singapore for titles like Caligula Effect and Mary Skelter, so fans of the publisher’s niche-but-devoted style of JRPG storytelling will know what kind of ride to expect. The developer has also confirmed that console versions for PS5, Nintendo Switch, and Nintendo Switch 2 are in development, though no release windows for those platforms have been given yet.

Watch the official opening movie to see EXSTETRA’s story and visual style in action:

Party management screen in EXSTETRA HD Remaster
Manage your Prisma Knights’ stats and loadouts between battles.
Turn-based combat in EXSTETRA HD Remaster
EXSTETRA’s turn-based combat lets you command a party of four Prisma Knights against Amazia’s threats.

If you’re a fan of classic JRPGs and want to jump in before launch, EXSTETRA is available to wishlist on Steam now. It goes live on July 30, 2026.

Ao Oni 2 Hits Switch and Steam on 6 August — Cult Horror RPG Returns with New Seaside School Scenario

The Blue Demon is back on modern platforms. Ao Oni 2 launches on Nintendo Switch and Steam on 6 August 2026, bundled with a brand-new companion scenario in a two-in-one package priced at ¥1,200 (approximately S$13–14). Developer Game Studio Inc. and publisher LiTMUS Co., Ltd. confirmed the August date earlier today — and for anyone who grew up watching Let’s Play videos of the original cult horror RPG, this is a genuine nostalgia moment.

Two Complete Horror Scenarios in One Package

Ao Oni 2 gameplay screenshot — exploring the school interior
Image courtesy of LiTMUS Co., Ltd. / Game Studio Inc.

The ¥1,200 bundle includes two fully separate scenarios:

Ao Oni 2 is the direct sequel to the original, picking up the same premise: protagonist Hiroshi and his friends are trapped in an abandoned building, puzzles must be solved, and the Blue Demon must be evaded. The sequel expands the room count, deepens the puzzle design, and adds new monster variants — all with higher production values than the original freeware release.

Ao Oni: Seaside School is the new addition. Hiroshi’s group takes a summer coastal school trip and wakes up imprisoned in the cells of an abandoned seaside building. Players must uncover the dark truth behind an incident that once shook the school while finding their separated friends and evading mutated Ao Oni species, some of which now take the form of twisted sea creatures. The scenario introduces a first-for-the-series stage-selection system — four stages playable in any order, with difficulty that scales based on which you tackle first, creating multiple distinct strategy routes per playthrough.

Both scenarios include a 17x speed mode, the fastest the series has shipped, up from 15x in the previous game.

Watch the Official Trailer

Ao Oni 2 Official PV — via ゲームスタジオ (Game Studio Inc.) on YouTube

Why Ao Oni Has a Cult Following in Singapore

Ao Oni 2 screenshot — tense encounter in a darkened corridor
Image courtesy of LiTMUS Co., Ltd. / Game Studio Inc.

If you’ve never met the Blue Demon: Ao Oni is a freeware horror puzzle game created by Japanese indie developer noprops in 2008, built in RPG Maker XP. The recipe is deceptively simple — a group of students, a haunted building, one monster, and a set of puzzles standing between you and escape. Its minimalist pixel-art presentation and deeply unsettling ambient score turned it into a viral sensation on Niconico Douga and early YouTube, logging over 50 million views by 2013. Global YouTubers — including PewDiePie and Markiplier — and a wave of Southeast Asian content creators brought it to audiences across the region. The franchise grew into anime, manga, light novels, three live-action films, and multiple game releases, with the series totalling 34 million downloads across platforms.

For Singapore players who caught the Let’s Play wave in the early 2010s, Ao Oni 2’s arrival on Switch and Steam is the series finally moving off free browser releases and onto mainstream storefronts. The accessible price point keeps it welcoming for newcomers too.

Physical Edition Lands in October

Ao Oni 2 promotional visual — Ao Oni: Seaside School new scenario
Image courtesy of LiTMUS Co., Ltd. / Game Studio Inc.

Beyond the August 6 digital launch, a physical Nintendo Switch edition releases 8 October 2026 with an early-purchase bonus: the Ao Oni Horror Pencil Set (青鬼ホラーえんぴつセット). Physical copies will be available first at Japanese retailers; regional import availability will depend on the usual import channels.

Ao Oni 2 launches digitally on Nintendo Switch and Steam on 6 August 2026. Check the Steam page to wishlist it now. More game news at GameTrader.SG →

Captain Tsubasa 2: World Fighters Arrives 28 August — World Youth Arc on PS5, Switch & PC

Captain Tsubasa 2: World Fighters is arriving worldwide on 28 August 2026 — and if you grew up watching Tsubasa Ozora bend physics on a football pitch, Bandai Namco and developer Tamsoft’s sequel is shaping up as the biggest Captain Tsubasa game yet. The follow-up hits PlayStation 5, Xbox Series X|S, Nintendo Switch and PC via Steam, bringing the beloved World Youth arc to life with over 110 playable characters and some of the most over-the-top super moves we have seen in a sports title in years.

Japan national team in Captain Tsubasa 2: World Fighters
Image courtesy of Bandai Namco

Two Story Modes: Build Your Own Footballer or Play the Legend

Captain Tsubasa 2: World Fighters offers two distinct single-player campaigns. New Stars Mode is the bigger deal for newcomers — you create a fully customisable footballer and join Japan’s national youth squad, experiencing the World Youth arc alongside Tsubasa from the perspective of your own character. You build bonds with the established cast to unlock their signature moves, and your choices shape how the journey unfolds.

Legendary / Advanced Mode takes the canon further with original storylines not found in Yoichi Takahashi’s manga, developed under the creator’s personal supervision. Think of it as an official what-if expansion to the source material — Takahashi is directly involved, so the power fantasy stays true to how he writes his characters.

Two players contest a tackle in Captain Tsubasa 2: World Fighters
Image courtesy of Bandai Namco

Watch the Story Trailer

CAPTAIN TSUBASA 2: WORLD FIGHTERS – Story Trailer — via Bandai Namco Entertainment America on YouTube

22 National Teams — Including Asia

One of the best things about the World Youth arc for an Asian audience is that the stage is genuinely global. Captain Tsubasa 2: World Fighters ships with 22 national teams, and the roster is not just a European-heavy selection — Asian sides are represented, meaning Singapore fans who grew up cheering for different Asian squads in the original anime will find familiar strips on the pitch. Screenshots show Japan facing Saudi Arabia, among other matchups.

Japan vs Saudi Arabia in Captain Tsubasa 2: World Fighters
Image courtesy of Bandai Namco
Asian team striker unleashing a super move in Captain Tsubasa 2: World Fighters
Image courtesy of Bandai Namco

Super Moves That Make Real Football Look Boring

This is not a FIFA-style simulation and it never pretended to be. Captain Tsubasa 2: World Fighters packs 150+ new super moves — volleys wrapped in lion spirits, hurricane shots, goalkeeper blocks that look like the final round of a fighting game. The new Chain System rewards sustained possession by ramping up your shot power and charge speed, making every well-built attack sequence feel increasingly dangerous. Goalkeeper duels now have their own tactical depth too: you wear down a keeper over the course of a match by testing their trajectory-reading and positioning, rather than simply hammering the shot button.

Character unleashing a lion-spirit super move in Captain Tsubasa 2: World Fighters
Image courtesy of Bandai Namco

Editions, Pricing and Where to Pre-Order

Three editions are available for pre-order now across all platforms:

  • Standard Edition — base game
  • Deluxe Edition — base game + season pass bonus + three DLC character packs
  • Ultimate Edition — everything in Deluxe plus the Ultimate Pack

The Steam base price is listed at USD 59.99 (approximately S$80+ at current rates). SGD pricing at local game retailers is to be confirmed closer to the 28 August launch. The game also carries 100+ music tracks composed by Tadayoshi Makino and a Collection Mode housing in-game movies, music and a character gallery for fans who want to spend hours with the lore outside of a match.

Pre-orders are live now on Steam, PlayStation Store, Xbox, and Nintendo eShop. For more upcoming gaming releases, check our Game News section or browse the full Game Previews archive.

FF Resonance Pixel Trailer: Lid, Nichol, and Four New Visions Revealed

Square Enix dropped the Pixel Trailer for Final Fantasy Resonance today, and it is the most detailed look yet at Lancarse’s HD-2D RPG since the game’s initial reveal last month. Two brand-new party members stepped into the spotlight, the Vision roster ballooned to more than ten classic Final Fantasy heroes, and a pair of new world regions opened up — all arriving on PS5, Switch 2, Switch, and PC on 22 October 2026.

If you missed the original announcement, we covered all the essentials when Square Enix first unveiled the game. Today’s trailer is a genuine follow-up with substantial new reveals.

FINAL FANTASY RESONANCE – Pixel Trailer — via Square Enix Asia on YouTube

Two New Party Members Join Rain’s Crew

The big character news in the Pixel Trailer is a pair of new playable faces neither of the earlier reveals mentioned.

Lid hails from Dirnado, the continent famous for its airship technology. She is an engineer who built her own mechanical chocobo companion — called Mechabo — from scratch. Completing Lid’s subquests unlocks new skills for Mechabo, making her side content worth chasing for gameplay reasons as well as story ones.

Nichol comes from Olderion, a naval nation protected by the Wardens of the Waters clan. He is described as a careful strategist, though the trailer makes clear his more cautious nature constantly runs up against his adventurous companions. Together, they round out a cast that now also includes the original trio of Rain, Lasswell, and Fina.

Rain and party on a grassy field in Final Fantasy Resonance, showing HD-2D character art
Image courtesy of Square Enix

Four More Visions — Cecil, Bartz, Squall, and Zidane

The Vision system — which lets party members equip crystallised essences of legendary FF heroes for stat boosts, unique abilities, and devastating Resonance finishers — now has four new confirmed entries from across the series’ history:

  • Cecil Harvey (FFIV) — Versatile kit covering light and dark attacks alongside healing, making him a Swiss-army-knife Vision for tricky encounters.
  • Bartz Klauser (FFV) — Fire and ice sword skills built for staggering enemies; a strong pick for triggering the Resonance combo window quickly.
  • Squall Leonhart (FFVIII) — Damage that scales with consecutive standard attacks, rewarding aggressive play that avoids abilities.
  • Zidane Tribal (FFIX) — Debuffs enemy vitality and speed while buffing his own stats; useful for drawn-out boss fights.

These join the previously confirmed roster of Cloud, Terra, Tidus, Y’shtola, Shantotto, and the Warrior of Light — already one of the broadest cross-series casts in any Final Fantasy title.

HD-2D town exploration in Final Fantasy Resonance with pixel characters and moogles
Image courtesy of Square Enix

The World of Lapis Opens Up

Two new locations were shown for the first time:

Dilmagia (Machinopolis) is a steel-forged industrial city and the birthplace of airship technology, home to successive generations of engineers who all share the name Cid — a classic FF nod that fans will appreciate immediately.

Olderion (Aquapolis) is a coastal naval hub protected by the Wardens of the Waters clan and, according to the trailer, watched over by a deity of water. Nichol’s home region, it also holds the esper Titan, who unleashes Gaia’s Wrath when summoned.

Airship soaring over the lush 3D world map of Final Fantasy Resonance
Image courtesy of Square Enix

Combat Depth: Stagger, Resonance, and a Colosseum

The trailer fleshed out what happens after you land a stagger: knock out the entire enemy party’s stagger gauges in a single turn and you trigger a Resonance with your equipped Vision, dealing an especially destructive burst of damage. This gives turn order and target selection real strategic weight — you want to build toward that Resonance window rather than just mashing the strongest skills available.

Espers received more detail too. Confirmed summons now include Ifrit (Hellfire), Shiva (Diamond Dust), and Titan (Gaia’s Wrath). Each fights alongside the party for three turns before unleashing their signature attack.

For post-game players, the Pixel Trailer revealed a Colosseum with tiered difficulty fights that reward progressively better items — higher leagues pit you against iconic FF bosses. There is also the Twelve Legendary Arms system: twelve exceptionally powerful weapons obtainable only by hunting sealed monstrosities scattered around Lapis. Weapon crafting with the Vision character Aileen (who needs adamantite, found in crypts and side content) rounds out the late-game loop.

Rain and party facing the armoured Sworn Six antagonists on a grand staircase in Final Fantasy Resonance
Image courtesy of Square Enix

How to Pre-Purchase Before 22 October

Final Fantasy Resonance is available to pre-purchase now on Steam and the PlayStation Store. The Standard Edition is priced at USD 49.99, the Digital Deluxe Edition at USD 59.99. Pre-purchase before 6 November 2026 to receive the Blessed Cuirass and Mist Ether bonus items. SGD pricing has not been confirmed at the time of writing; check the Steam or PlayStation Store listings for local pricing once live.

The game launches across PS5, Nintendo Switch 2, Nintendo Switch, Xbox Series, and PC on 22 October 2026. Check our Game News section for any further reveals before launch.

Hell Maiden Hits Steam Early Access Tomorrow — Dante’s Inferno Gets an Anime Makeover

What happens when you take Dante’s Divine Comedy, rebuild it as a 1990s anime series, and then turn that series into a Vampire Survivors-style horde survival deck-builder? You get Hell Maiden, and it drops on Steam Early Access tomorrow — 16 July 2026 — from Portuguese indie studio AstralShift.

A Second Trip Through the Nine Circles

Hell Maiden gameplay — Dante fights armoured skeleton hordes in a glowing circular arena
Image courtesy of AstralShift

The setup flips the classic poem’s premise: Dante has already reached Paradise once, but returns to Hell with no memory of how she got there or why she is back. Her only option is to fight through all nine circles again and claw her way back to the surface. It is a premise that sounds like an excuse to loop through the same content twice — except that Hell Maiden’s structure keeps each run feeling different through its card-based build system.

The core loop sits somewhere between Vampire Survivors and a roguelike deck-builder. Dante auto-attacks as waves of demons pile in, and every upgrade selection is handled through Spirit Cards — split into Weapon Cards (active attacks) and Mod Cards (passive augments). With 40-plus abilities at launch and companions from Classical literature who each unlock five new cards when rescued, there is a lot of build variety even in Early Access.

Hell Maiden | Gameplay Trailer — via AstralShift on YouTube

The Card System and Early Access Content

Hell Maiden card selection screen showing ornate Weapon Cards — Spellbound Conflagration, Will-o-the-Wisp and Defiance of Astrape
Image courtesy of AstralShift

At launch, the Early Access build covers the first two circles of Hell — Limbo and Lust — with their own enemy rosters, environmental hazards, quests and boss encounters. Four Poets of Limbo can be rescued across runs, and each one permanently unlocks a set of five new cards that expands your build options for future attempts. Additional abilities drop after each defeated boss, so the power curve within a single run feels genuinely different depending on which circles you push through.

AstralShift plans to add the remaining seven circles over the Early Access period, which is expected to run for at least a year before the full 1.0 release.

Mili Handles the Opening Theme

Hell Maiden story scene — Dante meets Homer in the Fields of Elysium
Image courtesy of AstralShift

The opening theme, “Not my Paradiso,” is by Mili — the Japanese-Canadian music collective behind tracks on the Honkai: Star Rail soundtrack and the Goblin Slayer OP. If those names ring a bell, you already have a sense of the tone: theatrical, melancholic, with gothic edges. The track premiered on YouTube today, the day before the game launches. For Singapore’s Honkai community in particular, Mili’s involvement is a genuine reason to pay attention to a game that might otherwise fly under the radar.

AstralShift’s previous games drew heavily from 1990s shoujo anime for their visual palette, and Hell Maiden extends that to a faster-paced action context — the result is something that looks closer to an animated feature than a typical horde survival game.

Where to Get It

Hell Maiden enters Steam Early Access on 16 July 2026 for Windows. SGD pricing is set by Steam’s regional pricing system — check the Steam store page directly for the Singapore price. Full controller support is included from day one. Fans of anime-style indie games and the Vampire Survivors genre would be doing themselves a disservice by sleeping on this one. Check out more game news on GameTrader for what else is launching this week.

Denshattack! Launches Tomorrow on Switch 2, PS5 and Steam

Tomorrow, Tuesday 15 July, is the day Denshattack! stops teasing and hits the tracks for real. Developed by Undercoders and published by Fireshine Games, it is the kind of game that resists a one-line pitch: imagine Tony Hawk’s Pro Skater, except your board is an entire gravity-defying train and the backdrop is a neon Japanese dystopia built from the bones of the Dreamcast era.

Trick Your Train Through Dystopian Japan

Denshattack! puts you in the boots of Emi Araki, a 19-year-old ramen delivery driver who stumbles into the underground world of Denshattackers — rebels who pull skateboard-style stunts on trains to resist the Miraidō Corporation, a shadowy megacorp that has sealed the ultra-rich inside protective urban domes while the rest of Japan runs wild outside.

The gameplay is pure arcade satisfaction: ollie, kickflip, grind, and chain manuals across 60+ stages roaming through recognisable Japanese regions — Kyushu, Osaka, Tokyo, Hokkaido — before spilling into fantastical set pieces that defy geography entirely. Boss battles escalate from eccentric to completely unhinged, each drawing from regional gang culture to keep the surprises coming.

Denshattack! train riding a pink looping track through a surreal landscape
Image courtesy of Fireshine Games

Watch the Official Trailer

Denshattack! — Creator Reveal Trailer via Fireshine Games on YouTube

A Soundtrack Worth the Ticket Alone

The music is one of Denshattack!’s genuine standout credentials. Undercoders brought in Tee Lopes — the composer behind the Sonic Mania soundtrack and a go-to name for that electric Y2K arcade energy — alongside Richard Jacques and SEGA veteran vocalist Takenobu Mitsuyoshi. The full game ships with both English and Japanese voice acting, and the aesthetic sits squarely in Dreamcast territory: if Jet Set Radio and Crazy Taxi had a train-obsessed little sibling, Denshattack! would be it.

Denshattack! yellow train bursting through a manga-style speed lines effect
Image courtesy of Fireshine Games

Where to Play — and How to Get In Free First

Denshattack! launches tomorrow across PlayStation 5, Xbox Series X|S, Nintendo Switch 2, and PC via Steam. For Singapore Xbox subscribers it arrives as a Day One Xbox Game Pass addition (Ultimate and PC Game Pass tiers), which is the easiest entry point if you are already on the service.

A free demo is live right now on Steam and on Switch 2 if you want to feel the trick system before committing. The demo has earned Overwhelmingly Positive reviews on Steam — a rare signal for a pre-launch build. Check the Steam store page for SGD pricing.

Denshattack! customised yellow train racing along gold tracks with a giant boss looming
Image courtesy of Fireshine Games

For fans of the Japan-culture aesthetic, the Y2K arcade soundtrack, or just anyone who bounced off Bomb Rush Cyberfunk and wants the same energy at a faster pace — Denshattack! looks like a strong bet. Keep an eye on Game News for first impressions once the review embargo lifts at launch tomorrow.