Tag Archives: Steam

Steam Summer Sale 2026 Starts Tomorrow — Two Weeks of Deals for Singapore PC Gamers

The Steam Summer Sale 2026 is almost here. Valve’s biggest annual PC gaming sale kicks off on 25 June at 10 AM Pacific Time — that’s 26 June at 1 AM SGT for Singapore — and runs straight through to 9 July. Two full weeks of discounts across the entire Steam store, no flash deals, no daily rotations. The price you see on day one is the price you see on day fourteen.

Steam Summer Sale 2026: Official Trailer — via Steam on YouTube

When Does the Steam Summer Sale 2026 Go Live in Singapore?

Mark your calendar: the sale opens on Wednesday, 26 June at 1:00 AM SGT. If you are up late on the night of 25 June, you can start browsing right as it flips over. There’s no need to fight a midnight queue — Steam handles the traffic fine, and prices do not change throughout the sale period. You have until 9 July at 1:00 AM SGT to check out, so there is plenty of breathing room.

Steam charges Singapore users in SGD, so you will see localised prices throughout. Discounts during the sale typically average around 45%, with many catalogue titles and older releases hitting 50–90% off. Brand-new releases from the past 90 days are generally excluded.

Steam Summer Sale 2026 key art featuring game characters around the Steam logo
Image courtesy of Steam / Valve

What Games Are Featured This Year?

Valve’s official trailer spotlights a wide mix of genres. A few standouts visible in the promotional material that are worth wishlisting ahead of the sale:

  • Monster Hunter Wilds — Capcom’s open-world monster-hunting epic is a highlight of 2026, and a discount here would be the entry point many have been waiting for.
  • Hades II — Supergiant’s follow-up to the indie breakout hit is in Early Access and already excellent. If you held off, now is the time.
  • No Man’s Sky — Eight years of free updates have turned this into one of the best value games on PC, and it regularly hits deep discounts.
  • Little Nightmares 3, Dying Light: The Beast, Split Fiction — newer 2026 releases that may see their first significant markdowns.
Monster Hunter Wilds on Steam — featured in the Steam Summer Sale 2026
Image courtesy of Capcom

Tips for Singapore PC Gamers

A couple of things worth knowing before you dive in:

  • Check your wishlist first. Steam sends email alerts when wishlisted games go on sale, but you should manually review the list too — some discounts are applied at the category level and your wishlist alert might not fire.
  • Steam Next Fest is running alongside the sale. There are over 4,200 free demos available right now on Steam, so you can try before you buy on plenty of upcoming titles.
  • Bundle deals and DLC. Season passes and DLC for games you already own often hit their lowest prices during the Summer Sale. If you have been sitting on a game waiting for cheap DLC, this is the window.
  • No need to rush. Unlike older sales, prices are locked for the full two weeks. Take your time and check review scores — a 90% discount is irrelevant if the game does not hold up.
Hades II on Steam — The Warsong Update, featured during Steam Summer Sale 2026
Image courtesy of Supergiant Games

The Steam Summer Sale runs 25 June – 9 July 2026. For more PC and console gaming news, check out our Game News and latest coverage. Full details and the sale homepage are on the Steam Deals page.

Happy 35th, Sonic! Here’s What Singapore Gamers Need to Know

Zoom. That iconic startup chime. The blue blur darting across a TV screen. Today, 23 June 2026, marks exactly 35 years since Sonic the Hedgehog first raced onto screens in Japan — and SEGA is celebrating all week long with new game reveals, collab DLC, and anniversary livestreams that Singapore fans should absolutely have on their radar.

Sonic 35th Anniversary — via Sonic the Hedgehog on YouTube

Sonic Racing: CrossWorlds Gets Its Most Exciting DLC Yet

SEGA has confirmed Season Pass 2 for Sonic Racing: CrossWorlds, and the roster of guest franchises is frankly wild. Six DLC packs are planned in total, with four already announced:

  • Teenage Mutant Ninja Turtles Pack — July 2026: Leonardo, Donatello, Raphael, and Michelangelo as playable racers, plus themed vehicles, courses, and music
  • Avatar: The Last Airbender Pack — October 2026: Aang and Katara, with new vehicles, courses, music tracks, and emotes
  • Godzilla Pack — 2027
  • Neon Genesis Evangelion Pack — 2027
Sonic Racing CrossWorlds Season Pass 2 key art with collab franchise logos
Image courtesy of SEGA

For Singapore fans, that last pair is a very big deal. Evangelion and Godzilla have massive followings here, and seeing them cross over into a racing game you can already buy locally is genuinely exciting. Sonic Racing: CrossWorlds is available in Singapore on PS5, Xbox Series X|S, and PC via Steam — check the official SEGA Asia page for local purchase options.

Sonic Pico Park: A New Co-op Game is Coming to Steam

SEGA and indie developer TECOPARK — the studio behind cult hit Pico Park — are collaborating on Sonic Pico Park, a cooperative puzzle-action game set in the Sonic universe. The title blends Pico Park‘s chaotic team-based puzzle gameplay with Sonic characters, iconic levels, and special moments designed entirely around co-op play. It is heading to Steam in 2026, with a specific release date expected to be announced during this week’s anniversary events.

If you have ever played Pico Park with friends and ended up yelling at each other in the best possible way, this one is already a must-wishlist.

Two Anniversary Livestreams This Week — Mark Your Calendars

Sega of America is hosting a birthday livestream on 23 June (today), featuring gameplay, music, community segments, and a charity fundraiser for St. Jude Children’s Research Hospital. Check the official @sonic_hedgehog social channels for the exact local streaming time.

Then on 24 June at 7:00 PM JST (6:00 PM SGT), the official Sonic the Hedgehog YouTube channel hosts a special Japanese anniversary stream. The lineup includes voice actress Aoi Yuki, a DJ live performance, hands-on gameplay, and the Sonic Pico Park development team. Most importantly: the stream promises world premiere reveals that will only be shown live. New announcements, first seen anywhere. That is genuinely worth blocking out a Tuesday evening for.

What to Expect from the Reveals

Confirmed content for the June 24 stream includes the latest updates on Sonic Pico Park, new season details for Sonic Rumble Party, and additional Sonic Racing: CrossWorlds DLC news. Beyond that, SEGA is keeping the world premiere topics under wraps until airtime — which only adds to the anticipation.

A Sonic Statue Made of DNA in Tokyo

In perhaps the most unexpected 35th anniversary story: SEGA and Japanese bio-art collective LOM BABY have created a life-size chrome statue of Sonic the Hedgehog containing a vial of synthetic DNA sealed inside a Chaos Emerald. Labelled with entries like “Velocity Cells,” “Sonic bIOS,” and “Boost System,” the sculpture is on display at SEGA STORE TOKYO in Shibuya PARCO starting today. SEGA describes it as bringing “the essence of Sonic — who has raced through the ages — into the real world as DNA.” If you are heading to Japan this summer, this one is worth a detour.

Last Words

Thirty-five years of going fast. Sonic has outlasted entire console generations, reinvented himself more times than we can count, and still managed to keep Singapore gamers coming back — especially with crossover moves like this. TMNT, Avatar, Evangelion, Godzilla in one racing game is the kind of collab list that reads like a love letter to the pop-culture tastes of this region. Tune in tonight and tomorrow for the live reveals, and keep an eye on our Game News section for follow-up coverage once the stream announcements drop.

STEINS;GATE RE:BOOT Gets Release Dates and a New Dark Route

Okabe Rintaro is back. STEINS;GATE RE:BOOT is not a remaster or a port — it is a complete reimagining of the landmark 2009 visual novel from MAGES., rebuilt from scratch for modern hardware, and it now has firm global release dates alongside a brand-new story route that veteran series fans have never experienced.

STEINS;GATE RE:BOOT – Gameplay & Teaser Trailer | Coming 2026 — via Spike Chunsoft, Inc. on YouTube

Not a remaster — a full rebuild

STEINS;GATE RE:BOOT starts from the foundation of STEINS;GATE ELITE, but everything you will see and hear has been replaced. Character artwork, backgrounds, and event images are completely redrawn — the total event image count has roughly doubled, and backgrounds have increased by around 20%. All voice acting has been re-recorded with the returning cast, and composer Takeshi Abo has remade the entire soundtrack from scratch. The base story itself has also been refined: tighter pacing, new dialogue, and an expanded word count, aimed at both newcomers and players returning to Akihabara for the first time in years.

MAGES.’s E-mote system is used throughout for character animations, giving Okabe and the cast vivid real-time expressions and natural movement — a meaningful step up from the static sprite art of the 2009 original.

The Gamma Worldline: a brutal new story

The biggest addition in RE:BOOT is the Gamma Worldline, an entirely new story route that does not appear in the original game or in STEINS;GATE ELITE. In this timeline, Okabe’s alter-ego Hououin Kyouma never came to exist. There is no completed time machine, and D-Mails — the messages capable of reaching the past — cannot be sent. Stripped of the persona that drives everything in the main route, Okabe is forced to work alongside Moeka Kiryu and confronts loneliness and despair in a Akihabara that has no use for a self-styled mad scientist.

STEINS;GATE RE:BOOT Gamma Worldline route screenshot showing Okabe and Moeka
Image courtesy of MAGES.

A new trailer released in June 2026 by Spike Chunsoft previews the Gamma Worldline, and the tone is deliberately dark. Whether it connects into the established worldline structure or stands as its own contained narrative has not been confirmed ahead of release.

Release dates and platforms

Global release dates for STEINS;GATE RE:BOOT are confirmed on the official site:

  • Xbox Series X|S and Steam: 20 August 2026
  • Nintendo Switch 2, Nintendo Switch, and PlayStation 5: 29 October 2026

Physical editions are limited to Nintendo Switch 2, Nintendo Switch, and PS5. Pre-orders are open now across all platforms.

Last words

STEINS;GATE has always had a passionate following in Singapore, and RE:BOOT arriving on every platform in the local ecosystem — PS5, Switch 2, Switch, Xbox, and Steam — with a simultaneous Western release means no waiting on a localisation window. If you have never played the original, this is shaping up to be the definitive entry point. If you have, the Gamma Worldline is reason enough to return. Keep an eye on our game news section as both the August and October dates draw closer.

Zenless Zone Zero 3.0 Is Live — Sky Island, Steam Launch and Free Agents

If you have been waiting for an excuse to finally try HoYoverse’s urban fantasy action RPG, Version 3.0 “A Sleepwalker’s Confession” just gave you the best one yet: Zenless Zone Zero is now on Steam, live as of today, 17 June 2026.

Version 3.0 Teaser – “A Sleepwalker’s Confession” — via Zenless Zone Zero on YouTube

ZZZ Arrives on Steam — Same Account, Same Progress

The Steam launch is seamless for existing players: link your HoYoverse account and your save carries straight over. Singapore PC players who were holding out because of the separate HoYoverse launcher can now jump in through Steam with no fuss — full cross-platform progression between PC, PlayStation 5, Xbox Series X|S, and mobile means you can pick up wherever you left off.

The Steam release also brings native ray-tracing, DLSS Super-Resolution, and Frame Generation to the PC version, giving higher-end rigs a noticeably sharper, smoother look at New Eridu and beyond.

Season 3 Opens: The Sky Island of Roscaelifer

Version 3.0 kicks off Season 3 with the debut of Roscaelifer, a sky island floating above New Eridu whose landmark districts — Roarin’ Brekkies and Spotlight Theater — are now open for exploration. The storyline centres on a mysterious surge of Ether energy and a discovery tied to the Phaethon faction agent Pyrois.

Zenless Zone Zero Roscaelifer sky island Season 3
Image courtesy of HoYoverse

Two New S-Rank Agents — Plus a Free One

Season 3 introduces two new banner agents:

  • Velina — S-Rank Wind attribute, Anomaly build, and the first Wind attribute agent in the game’s roster.
  • Norma — S-Rank Fire attribute Stun agent, dropping in a later phase of 3.0.

Even if you are skipping banners, every player gets Pyrois for free — a Phaethon faction agent who comes complete with all future Mindscapes and an exclusive W-Engine. That is a generous handout for anyone who logs in during the Season 3 launch window.

Zenless Zone Zero new agents Velina and Norma Version 3.0
Image courtesy of HoYoverse

Free Rewards: 1,600 Polychromes Up for Grabs

HoYoverse is handing out 1,600 Polychromes to celebrate the Season 3 launch: 600 Polychromes are available immediately on launch day, with another 1,000 arriving on 4 July 2026. The 3.0 update also adds a Drive Disc smart-discard function and two new permanent game modes — “Bangbang! The Genius and the Miracle Chip” and Annihilation Simulacrum — for those who want more to do between story beats.

Last Words

For Singapore players, this Steam release removes the last real barrier to entry. ZZZ is free to play, your HoYoverse account links instantly, and the day-one rewards — a free S-Rank agent plus 1,600 Polychromes — give returning and new Proxies alike a running start in Season 3. With HoYo FEST 2026 Singapore fresh in the memory, the local community is as active as it has ever been. Whether you are on PC, PS5, or your phone, New Eridu’s sky island is open today.

Echoes of Aincrad Free Demo Out Now — Save Data Carries Over

Singapore SAO fans, your time is now — the free demo for Echoes of Aincrad: Sword Art Online is live as of today (16 June) on PlayStation 5, Xbox Series X|S, and Steam. Better yet, progress from the demo transfers directly to the full game when it ships on 9 July.

Echoes of Aincrad — Story Trailer, via Bandai Namco Entertainment America on YouTube

What the SAO Echoes of Aincrad demo covers

The demo drops you into the “beta test” section — the opening chapter of the game where Aincrad’s true nature has not yet been revealed. It is a tightly scoped slice, but a meaningful one: you get to build your avatar, learn the combat system, and get a feel for the partner AI before the full death-game reality sets in.

A few things are limited compared to the final release:

  • Character customisation is fixed to the beta test appearance
  • Difficulty capped at Story and Normal (Hard and Very Hard unlock in the full game)
  • Level cap: 15
  • Weapon proficiency cap: 3
  • Some balance specs may differ from the version that ships in July
Echoes of Aincrad — Aincrad floating castle environment
Image courtesy of Bandai Namco Entertainment

Save data carries over — but there is a catch

Your demo save transfers to the full game, so any progress you make is not wasted. The one caveat: transferred save files cannot be switched to Death Game Mode — the permadeath mode where a game over permanently deletes your save data. If you plan to play Death Game Mode from the very start, begin a fresh run on launch day rather than carry over from the demo.

About Echoes of Aincrad

Developed by Game Studio Inc. and published by Bandai Namco Entertainment, Echoes of Aincrad is a brand-new action RPG in the SAO franchise — not a retelling of the anime but a fresh story set inside Aincrad, with a fully customisable player avatar. You are not playing as Kirito: you create your own hero, forge bonds with an AI partner whose tactics adapt to yours, and climb the floors of the floating castle using Sword Skills and real-time combat. Original characters from the SAO lore, including Argo, Kirito, and Asuna, appear alongside your custom protagonist, with story and character designs overseen by series creator Reki Kawahara.

The game’s theme song is “Live to Survive” by Aimer, which debuted in the second story trailer released on 13 June.

Echoes of Aincrad — key art
Image courtesy of Bandai Namco Entertainment

Editions and pricing

Three digital editions are available for pre-purchase on Steam (USD; check the Singapore Steam store for current SGD pricing):

  • Standard Edition — US$69.99 (base game + Proto-Elucidator Series weapon pack)
  • Deluxe Edition — US$89.99 (+ expansion DLC, Day 1 Starter Pack, early Death Game Mode unlock)
  • Ultimate Edition — US$109.99 (+ special anime app, digital artbook, soundtrack, and exclusive armour pack)

A physical Aincrad Edition collector’s set is also available in select markets, including a beanie, wall scroll, stickers, and patches. No Singapore retail pricing has been confirmed locally yet.

Last words

Singapore players can grab the demo right now from the PlayStation Store or Steam — no purchase required. The full game launches on 9 July 2026 for PS5 and Xbox Series X|S, and 10 July 2026 on Steam. If you are an SAO fan who has been waiting for a proper RPG that puts you inside Aincrad as your own character, this is the demo to queue up this week. Catch up on more Game News on GameTrader.SG.

Among Us Story: On Guard — Free Demo Out Now on Steam

Innersloth just dropped a free demo for Among Us Story: On Guard — and it is live on Steam right now. If you have been following the game since its reveal at Summer Game Fest on 5 June, today is the day to finally step into the role of Guard and start solving crimes aboard the MIRA Research & Development station.

Among Us Story: On Guard Reveal Trailer — via Innersloth on YouTube

What Is Among Us Story: On Guard?

This is a standalone, single-player narrative game set in the Among Us universe — and it takes the series in a very different direction. You play as Guard, a cynical security officer taking part in a Crewmate training simulation at MIRA Research & Development. Your job: identify the Impostor hiding among your colleagues, complete workplace tasks, and make sense of a mounting body count before things spiral completely out of control.

Think of it as a murder-mystery adventure wrapped inside the spaceship you already know by heart. You will explore familiar locations — the cafeteria, the laboratory — and piece together clues through dialogue and investigation rather than the usual real-time voting chaos. Innersloth is describing it as a “chaotic, silly, and bean-sized experience,” which sounds just right for the studio that built a social phenomenon out of a game about space beans.

Among Us Story: On Guard gameplay from the reveal trailer
Image courtesy of Innersloth

Multiple Endings and How Among Us Story On Guard Plays

The demo — and presumably the full game — features three distinct endings. The investigative choices you make directly shape how the mystery resolves, giving the game genuine replayability for something Innersloth has deliberately kept compact. They specifically designed it to respect your schedule rather than demand dozens of hours, which Singapore players juggling work, school, and everything else will appreciate.

The investigation loop follows a structure Innersloth calls MIRA: Meet the crewmates, Identify the Impostor, Reap the rewards of your investigation, and complete your tasks. It is familiar framing dressed up in something new — a real narrative mystery you untangle at your own pace.

Platforms and Singapore Access

Among Us Story: On Guard is heading to PC (Steam), Nintendo Switch, and Nintendo Switch 2, with Innersloth confirming more platforms are planned for the future. A full release date has not been announced yet, but the demo going live today signals the team is deep in development.

Singapore fans can grab the demo instantly — head to the Among Us Story: On Guard Steam page now. No region lock, no purchase needed. The original soundtrack is also available for pre-save starting today, if the Among Us musical vibes are your thing.

Last Words

The original Among Us had its biggest moment during the pandemic years, and Singapore was absolutely part of that wave — the game exploded across school groups, office Discord servers, and streaming channels here. On Guard feels like a genuine evolution rather than a cash-in: Innersloth is taking the universe they built and asking what a solo story set inside it could look like. The free demo is the perfect reason to find out today. Check out more gaming news on GameTrader while you wait for the download.

Tifa Joins Street Fighter 6: How the FF7 Crossover Happened

It is the crossover the fighting-game community has joked about for years — and now it is real. At Summer Game Fest 2026, Capcom confirmed that Tifa Lockhart from the Final Fantasy VII Remake series is joining Street Fighter 6 as a guest fighter, headlining the game’s Year 4 DLC roster. She arrives in early 2027, and the developers behind both franchises say the deal was years in the making.

Street Fighter 6 — Year 4 Character Reveal Trailer feat. Tifa — via Street Fighter on YouTube

Tifa headlines the Street Fighter 6 Year 4 roster

Capcom announced the Year 4 line-up on 6 June 2026, alongside the launch of the new Character Pass. Four fighters are coming, and Tifa is the marquee name:

  • Yasmin — a brand-new fighter, releasing 3 August 2026
  • Arjun — a new challenger, arriving Autumn 2026
  • Tifa — the Final Fantasy VII Remake guest, landing early 2027
  • Bosch — the World Tour antagonist, closing the season in Spring 2027

In Street Fighter 6, Tifa is written as a member of the resistance group Avalanche and a master of Zangan-style martial arts who finds herself pulled into a new world. Her kit leans into the close-range striking she is famous for, blended with the unique special powers she carries over from her home game.

Street Fighter 6 Year 4 key visual featuring Tifa, Yasmin, Arjun and Bosch

Image courtesy of Capcom

“If it were to happen, it would be Tifa”

The most interesting part of the reveal is how long it was in the works. Speaking to Japanese outlet Denfaminicogamer (Japanese), Street Fighter 6 director Takayuki Nakayama said discussions with Square Enix began roughly two and a half to three years ago — long before the public-facing stage moments fans saw at recent showcases.

According to Nakayama, when the idea of a Final Fantasy collaboration first came up, the choice of character was never really in doubt: “もし実現するなら、やはり『ティファ』でしょう” — “If it were to happen, it would certainly be Tifa.” Her hand-to-hand fighting style made her the obvious fit for a game built entirely around martial combat.

Nakayama added that the Street Fighter team worked closely with the Final Fantasy VII Remake creative side — including series figurehead Tetsuya Nomura — to keep Tifa authentic, saying they wanted to carry over the original’s most appealing and memorable elements “as much as possible” while rebuilding her as a genuine Street Fighter character.

Final Fantasy VII Remake series and Street Fighter 6 collaboration artwork

Image courtesy of Capcom / Square Enix

Materia, rebuilt as a Street Fighter system

This is not a straight cosmetic port. Japanese coverage from Famitsu (Japanese) confirms that Materia from Final Fantasy VII has been worked into a new battle system for Tifa. The developers also teased that a further mechanic “symbolic of Final Fantasy” will be implemented, though they declined to detail it at the reveal — a tantalising hint that her kit will feel distinct from anything currently on the Street Fighter 6 roster.

It is a notably ambitious approach for a guest fighter. Rather than dropping a Final Fantasy skin onto an existing moveset, Capcom is folding FF7’s signature progression idea into fighting-game mechanics — the kind of design swing that tends to define whether a crossover character is remembered fondly or quietly forgotten.

Why Square Enix finally said yes

Tifa has long been one of gaming’s most requested crossover guests, and Square Enix has historically been protective of her. At the reveal, Final Fantasy VII Remake series director Naoki Hamaguchi acknowledged that many other game IPs had asked for Tifa over the years, but that the studio had been reluctant to “give her away” because she is so beloved worldwide, as relayed in Square Enix’s explanation of Tifa’s inclusion.

What changed was timing and fit: with the Final Fantasy VII Remake series highly active and a new entry on the horizon, and with Tifa’s martial-arts identity matching Street Fighter 6 so neatly, both sides felt the moment was finally right. For Tekken fans who had spent years imagining Tifa in Bandai Namco’s fighter, it is Capcom that ultimately landed the deal.

Street Fighter 6 Year 4 Character Pass details

Image courtesy of Capcom

What this means for Singapore gamers

Street Fighter 6 remains one of the most-played fighters in Singapore’s local FGC scene, with a steady stream of community tournaments and ranked grinders across PS5, Xbox Series X|S and PC. A guest as recognisable as Tifa is the kind of mainstream draw that pulls lapsed players and Final Fantasy fans back to the lobbies — and gives the local competitive community a fresh character to theorycraft well into 2027.

The Year 4 Character Pass and Ultimate Pass are on sale now, automatically unlocking each fighter as they release, starting with Yasmin on 3 August 2026. If you have been holding off on jumping back in, the run-up to Tifa’s early-2027 launch — likely timed near the next chapter of the Final Fantasy VII Remake saga — is as good a reason as any to dust off your stick. We will update this post as Capcom reveals more of Tifa’s “symbolic” Final Fantasy mechanic.

For more, check out our latest gaming news and upcoming events.

Final Fantasy Resonance: First HD-2D Final Fantasy Hits Oct 22

Square Enix has pulled off a genuine surprise: Final Fantasy Resonance is the very first Final Fantasy game built in the gorgeous HD-2D art style — and it’s landing on basically every platform that matters on 22 October 2026. Revealed during the 9 June Nintendo Direct (right alongside a fresh Kingdom Hearts IV trailer), it’s a turn-based, crystal-and-chocobo love letter to the series’ roots, and it’s coming to Switch 2, Switch, PS5, Xbox Series X|S and PC.

FINAL FANTASY RESONANCE – Announce Trailer — via FINAL FANTASY on YouTube

The first Final Fantasy in HD-2D

If you’ve played Octopath Traveler, Triangle Strategy or the Dragon Quest III remake, you already know the look: lovingly detailed pixel sprites layered over 3D environments, dramatic depth-of-field and sweeping camera angles. Square Enix has used HD-2D to revive plenty of classics, but Final Fantasy Resonance marks the first time the main brand itself wears the style. The result, on the evidence of the reveal trailer, is exactly the nostalgia hit long-time fans have been begging for — pixel chocobos, towering espers and airships rendered with serious cinematic flair.

Final Fantasy Resonance HD-2D key art

Image courtesy of Square Enix

A Brave Exvius story, rebuilt for consoles

Here’s the twist long-time fans will want to know: Final Fantasy Resonance is based on the first story arc of Final Fantasy Brave Exvius, the 2016 mobile gacha RPG. Square Enix is keen to stress this is far more than a port — the publisher says the season-one storyline has been “extensively rebuilt” as a full-fledged, console-quality RPG, with voiced characters, new cutscenes and a freshly recorded soundtrack.

The adventure returns to the world of Lapis, following the Grandshelt knight Rain, his adoptive brother Lasswell and the mysterious maiden Fina as they race to stop Veritas of the Dark from corrupting the world’s crystals. It’s a self-contained slice of the Brave Exvius saga, so newcomers don’t need to have touched the mobile game to jump in.

Final Fantasy Resonance turn-based battle screenshot

Image courtesy of Square Enix

Turn-based combat and the Visions system

Combat is unapologetically classic turn-based, with a modern twist. You’ll exploit enemy weaknesses to stagger foes and chain into cinematic “Resonance” attacks — a tactical layer that rewards reading each encounter rather than mashing through it.

The real fan-service hook is the Visions system, which lets you recruit “echoes” of beloved Final Fantasy heroes as party members. The reveal confirmed cameos from across the series, including Cloud, Tidus, the Warrior of Light, Terra and Clive, with each Vision bringing its own skills for party customisation. There’s plenty to chew on beyond the main story, too: the trailer and store listings tease run-ins with the wandering swordsman Gilgamesh, a Colosseum, a Chamber of Arms and showdowns with the Ultima Weapon.

On the audio side, the score comes from Elements Garden — the team led by Noriyasu Agematsu — with 33 newly recorded tracks joining music carried over from Brave Exvius.

Final Fantasy Resonance HD-2D world exploration screenshot

Image courtesy of Square Enix

Release date, platforms and editions

Final Fantasy Resonance launches on 22 October 2026 across Nintendo Switch 2, Nintendo Switch, PlayStation 5, Xbox Series X|S and PC (via Steam and the Microsoft Store). The line-up:

  • Standard Edition — US$49.99
  • Digital Deluxe Edition — US$59.99 (adds digital bonuses)
  • Collector’s Edition — US$209.99, bundling the base game, the Digital Deluxe bonuses and four physical collectibles: an acrylic block set of pixel-art characters, summons and bosses; a 120-page hardcover art book; a 120-track soundtrack CD; and an exclusive Final Fantasy Trading Card Game promo card.

Square Enix hasn’t published Singapore dollar pricing yet, but the US$49.99 base price works out to roughly S$65 at current rates — keep an eye on local retailers and the eShop/PlayStation Store closer to launch for confirmed SGD figures.

What this means for Singapore gamers

This one is squarely aimed at the JRPG faithful — and Singapore has plenty. A brand-new, story-complete Final Fantasy at a friendly US$49.99 (well below the S$90-plus you’ll pay for a typical AAA release) makes Final Fantasy Resonance an easy recommendation, especially for Switch 2 owners hunting for a meaty turn-based RPG to sink the year-end holidays into. The cross-platform launch means you can grab it wherever you already game, and the HD-2D presentation should look fantastic in handheld mode.

Collectors will be eyeing that US$209.99 Collector’s Edition, though import shipping and the weak conversion will sting — we’d watch for a local distributor before committing. As always, GameTrader will keep tracking SGD pricing, pre-order bonuses and trade-in values as 22 October draws closer. In the meantime, check out our coverage of the latest gaming news and reviews.

Final Fantasy VII Revelation: Every New Detail So Far

The wait for the finale is almost over. Final Fantasy VII Revelation — the third and final chapter of Square Enix’s Remake trilogy — is locked in for a worldwide launch in Spring 2027, and director Naoki Hamaguchi has been peeling back the curtain on what to expect. Between the Summer Game Fest reveal and a deep-dive interview with Japanese outlet Denfaminicogamer, we now have a much clearer picture of how Cloud and company close out 30 years of FF7 storytelling. Here’s everything new we’ve learned.

FINAL FANTASY VII REVELATION — Reveal Trailer, via FINAL FANTASY on YouTube

What is Final Fantasy VII Revelation?

Revelation is the conclusion to the trilogy that began with 2020’s Final Fantasy VII Remake and continued with 2024’s Rebirth. Hamaguchi explained that the “Revelation” title is meant to signal that “things previously concealed are being revealed” — a direct nod to the questions and theories the first two games left dangling. After Remake and Rebirth teased an altered timeline, this is the entry that’s supposed to pay it all off.

Encouragingly for anyone burned by long FF7 waits, Hamaguchi says the game is already fully playable from start to finish and now sits in its final balancing phase. He claims to have personally played through the whole thing around 40 times — a good sign the Spring 2027 window is solid rather than aspirational.

A colossal Weapon rises from the sea beside an industrial platform in Final Fantasy VII Revelation
Image courtesy of Square Enix

The Highwind and a world without boundaries

The headline feature is freedom. The iconic airship Highwind is obtainable early in the game, and instead of touching down at fixed landing spots, players drop in anywhere via parachute, seamlessly transitioning from sky to ground. You can fast-travel back up to the Highwind or return to on-foot exploration at will, and the ship’s interior even updates dynamically as the story progresses.

Every region from Rebirth returns, but the landscape has been reshaped — the awakening Weapons have caused geological upheaval, so familiar areas now look and play differently. Hamaguchi describes the design as an “ultra side-quest” structure: you can reach a lot of the map early, but the wildly varying difficulty of each area nudges you toward your own non-linear path rather than a single critical line.

Meet Pico, your one and only Chocobo

Rather than the stable of region-specific Chocobos from Rebirth, Revelation gives you a single companion bird named Pico that grows alongside you across the adventure. As Pico develops, it unlocks flight and gliding, opening up vertical exploration and letting you finally reach locations that were inaccessible earlier in the game. It’s a clever way to gate the open world without walling it off entirely.

Party members face off against a towering plant-like creature in Final Fantasy VII Revelation
Image courtesy of Square Enix

New playable characters and the “Ware” system

Two long-requested party members are confirmed playable:

  • Vincent Valentine finally enters the rotation, complete with a “Beast Mode” transformation you can toggle with a single button press mid-battle.
  • Cid Highwind joins as an attacker who specialises in aerial combat — fitting for the trilogy’s most airship-obsessed character.

Underpinning the combat is a new “Ware” system, which lets you customise each character’s role by swapping equipment, reshaping how they play. Notably, all Ware types unlock at once, so you’re encouraged to experiment and diversify your party builds from the off rather than grinding to slowly open options.

Final Fantasy 7 Revelation — Gameplay Overview Trailer, via IGN on YouTube

Story: choices that actually matter

Hamaguchi is leaning hard into the “weight of choice.” Player decisions reportedly determine which storylines unlock and which events play out — and they can even shift how you perceive individual characters. The main story still follows a set sequence, but the side content around it stays flexible.

A few story threads got specific attention: the previously underdeveloped Wutai storyline is being expanded, character relationships now reach beyond the usual Cloud-centric pairings, and Zack is said to play an important role in illustrating just how different this world has become from the 1997 original. As for the cast, Critical Role’s Matthew Mercer returns as the English voice of Vincent, with Travis Willingham confirmed as Sephiroth for the finale.

Sweeping vista of the reshaped world in Final Fantasy VII Revelation
Image courtesy of Square Enix

Platforms and release

Revelation launches simultaneously worldwide in Spring 2027 across PS5, Nintendo Switch 2, Xbox Series X|S, and PC (Steam, Epic Games Store and Xbox on PC). It’s the first mainline entry in the Remake trilogy to skip a PS5 timed exclusivity window and arrive everywhere at once — including, for the first time, on a Nintendo platform via the Switch 2, with the Switch 2 version receiving further optimisation closer to launch.

What this means for Singapore gamers

The day-one multiplatform launch is the big win here. No more watching the rest of the trilogy land on PS5 first — Singapore players on Switch 2, Xbox Series X|S or PC get to start the finale on the same day as everyone else in Spring 2027. SGD pricing and pre-order editions haven’t been announced yet, but expect details to firm up through late 2026.

If you’re planning to dive into the finale, now’s the time to make sure your back catalogue is sorted — whether that’s picking up Remake and Rebirth or trading in titles you’re done with to fund the upgrade. Drop by GameTrader to buy, sell or trade your games and consoles, and keep an eye on our news page as more Revelation details (and that all-important price) drop ahead of launch.