Tag Archives: Steam

Star Wars Zero Company Launches This Thursday — Everything Singapore Gamers Need to Know

It’s almost time to rally the squad. Star Wars Zero Company launches this Thursday, August 27, 2026 at 11:00 PM SGT — and after months of previews, a stunning final trailer, and near-universal praise from the press, it’s shaping up to be one of the most exciting tactics games of the year. Here’s everything Singapore gamers need to know before they deploy.

What Is Star Wars Zero Company?

Developed by Bit Reactor — a studio founded by veterans of the XCOM series — and co-developed with Respawn Entertainment, Star Wars Zero Company is a single-player turn-based tactics game set in the twilight of the Clone Wars era. Think XCOM DNA wrapped in a Star Wars skin, crafted by people who literally built XCOM.

The game is published by EA under Lucasfilm Games and arrives on PC (Steam and EA App), PlayStation 5, and Xbox Series X|S. There is no Nintendo Switch 2 version.

The Story: Zero Company and the Infinite Coil

You play as Commander Hawks, leader of Zero Company — a mercenary outfit operating out of the Ring of Kafrene, the asteroid mining belt fans will recognise from Rogue One. When a shadowy cult called the Infinite Coil and its leader Kundri Fathom begin threatening the fragile galactic order, Hawks and Zero Company are dragged into a conspiracy that cuts to the heart of the Clone Wars.

Two special operatives join the roster: a Jedi Padawan and a Mandalorian bounty hunter, each bringing unique playstyles to squad composition. The story is presented as an original narrative sitting within established Star Wars canon — not a tie-in to any existing film or show.

Star Wars Zero Company – squad tactics gameplay
Image courtesy of Lucasfilm Games / EA

Gameplay: XCOM DNA, Star Wars Soul

The core loop will be immediately familiar to tactics veterans: 3 action points per turn, cover-based positioning, and a squad you’ll grow attached to — and mourn if they fall. Layered on top is an Advantage resource system, a pool capped at 10 points that fuels special abilities and adds a strategic economy to every engagement.

Permadeath is in — injured squad members can be permanently scarred or killed if you push your luck — and for the truly bold, Beskar Mode (the game’s Ironman mode) locks saves so every decision is final. Deep squad customisation lets you tailor skills and loadouts between missions.

Most importantly: Zero Company is fully single-player with no battle pass, no multiplayer, and no live-service elements. Estimated playtime is 30–40 hours for the main story and 50+ hours with side content. A complete, premium package.

Preview Reception: Critics Are Impressed

Previews from the major gaming press have been overwhelmingly positive. Reviewers consistently praise the atmosphere, the tactical depth, and the way Zero Company threads Star Wars lore through a genuinely compelling original story. The XCOM pedigree is unmistakable and handled with confidence — tight, rewarding turn-based combat with meaningful stakes. If you were on the fence, the critical consensus should tip you over.

Singapore Release Details

Star Wars Zero Company unlocks for Singapore players at 11:00 PM SGT on Thursday, August 27, 2026. Pick it up on Steam, the EA App, the PlayStation Store, or the Xbox Store — wherever you game.

We covered the game’s SDCC cast reveal back in July — now it’s almost time to actually play it. Are you picking Zero Company up at launch? Drop your thoughts in the comments.

Mortal Shell II Launches On Steam, PS5 And Xbox With Strong Reviews

Cold Symmetry’s Mortal Shell II is officially live worldwide today — 20 August 2026 — on Steam, PlayStation 5 and Xbox Series X|S, and Singapore’s queue of Soulslike fans finally has a verdict to work from. As we covered when publisher Playstack locked in the release date back in July, the sequel keeps the possession-based shell mechanic that made the 2020 original a cult favourite and stretches it across an interconnected open world. What we didn’t have then was the review scores. Now they’re in, and they’re solid.

Mortal Shell II shell selection screen showing Proxima the Broodseeker
Image courtesy of Cold Symmetry / Playstack

What the reviews are saying

The launch-day aggregate is landing in strong “buy” territory rather than niche cult territory this time. OpenCritic has Mortal Shell II sitting at an 85 Top Critic Average, and Metacritic is tracking an 84 on PC and an 85 on PS5 as more outlets file in. Individual scores skew consistent: IGN handed it an 8/10, GameSpot matched it, and GameRant went a step further with a 9/10. Reviewers keep circling the same two beats: the drop-in stamina-free combat gives fights a punchier rhythm than 2020’s original, and the eight playable Shells with their own kits give builds real breathing room.

Australian outlet Checkpoint Gaming‘s review captures the general read — the sequel is bigger, more confident, and finally feels like Cold Symmetry hit the scale their design was reaching for the first time.

Mortal Shell II hooded warrior facing a chained statue in a candlelit ruin
Image courtesy of Cold Symmetry / Playstack

Watch the launch trailer

Playstack dropped the launch trailer overnight; it’s a two-minute sizzle of the shells, the Harden ability and a handful of boss silhouettes.

Mortal Shell II – Official Launch Trailer — via Playstack on YouTube

Singapore pricing and where to buy

Steam is the easiest starting point for local players: the Singapore storefront lists the standard edition at S$59.90, with the Devout Edition — base game plus up to 72 hours of Advanced Access (which unlocked on 17 August) and the Obsidian Shell skin set — at S$66.99. Those numbers pull directly from the Mortal Shell II Steam page when opened from Singapore.

PlayStation Store and the Microsoft Store both list the game today for digital purchase from Singapore accounts. Physical PS5 copies through major game retailers and electronics chains will vary in stock — the Devout Edition’s SteelBook Revered Edition in particular has been running scarce internationally, so it’s worth checking with your usual local shop before assuming it’s on the shelf.

Mortal Shell II boss encounter with a horned, tattooed warrior in a barren grove
Image courtesy of Cold Symmetry / Playstack

What’s actually different from the first Mortal Shell

The 2020 game was a tight, roughly ten-hour dark-fantasy loop across a compact hub-and-spoke map. Mortal Shell II expands that in three concrete directions: an interconnected open world dotted with dozens of dungeons, an increased Shell roster (eight this time, each with their own passives, weapon affinities and traversal quirks), and a firearms layer bolted onto the melee kit so ranged options aren’t limited to throwing your weapon. The Harden ability — turning your Shell to stone mid-swing for a free parry — is still the identity move, but the moment-to-moment feel is faster now that stamina isn’t gating combos.

The Steam Early Access window has already banked an 88% “Very Positive” user review score, and preview coverage from Gematsu pointed to consistent 60 fps performance on Xbox Series X and Series S ahead of launch, which lines up with what reviewers are reporting today.

Mortal Shell II knight standing in a misty forest of gnarled trees and ruins
Image courtesy of Cold Symmetry / Playstack

The pitch for Singapore Soulslike fans

Timing works in the game’s favour for Singapore players. August has been quiet for major PC and console launches — the big waves in the region are Elden Ring Tarnished Edition, Metal Gear Solid: Master Collection Vol. 2 and Star Wars Zero Company clustering around 27–28 August — so Mortal Shell II gets a clean week or so to itself before the Gamescom-adjacent releases land. If you’ve been rationing your Soulslike hours between FromSoftware drops and you like your dark fantasy on the tighter, weirder end of the genre, this is the launch window to jump in on.

For related coverage, see our archive of game news for more Singapore-facing launch tracking, and Playstack’s official Mortal Shell II page for platform-specific store links.

Mortal Shell II elderly hooded NPC playing an accordion in a lit clearing
Image courtesy of Cold Symmetry / Playstack

STEINS;GATE RE:BOOT Is Out on Steam — Reviews In at 86 on OpenCritic

The one the Science Adventure faithful have been waiting for is here. STEINS;GATE RE:BOOT, MAGES and Spike Chunsoft’s complete remake of the 2009 time-travel visual novel, is now available for pre-purchase on Steam with a worldwide unlock set for 20 August 2026 — that’s tonight for Singapore players at 1 AM SGT. Reviews are already live and the reception is strong.

As we reported earlier this month, the PC launch stayed on schedule while console versions (PS5, Switch, Switch 2) were pushed to 29 October 2026 in the West. If you’ve been holding out for the definitive Steins;Gate experience on PC, the wait is finally over.

What STEINS;GATE RE:BOOT Changes (and Adds)

This is more than a resolution bump. RE:BOOT rebuilds the game from the ground up with character sprites fully redrawn by original artist huke, every background repainted, and all voice lines re-recorded by the Japanese cast. The visual novel engine now uses E-mote — a live 2D animation system that gives characters subtle breathing, blinking, and expression shifts that the 2009 original could never achieve.

Moeka Kiryu at Akihabara in STEINS;GATE RE:BOOT
Image courtesy of Spike Chunsoft

The story itself has been refined: MAGES trimmed pacing inconsistencies from the original script and added an entirely new worldline and ending scenario not present in any prior version of the game. The original soundtrack by composer Takeshi Abo has also been remade in full.

Full English text is supported at launch, alongside Japanese, Simplified Chinese, and Traditional Chinese — making it fully accessible for Singapore players on Steam.

What Critics Are Saying

Suzuha in front of an electronics shop in STEINS;GATE RE:BOOT
Image courtesy of Spike Chunsoft

RE:BOOT carries an 86 on OpenCritic from 23 reviews, earning a Mighty rating with 83% of critics recommending it. The consensus: newcomers get the definitive entry point, series veterans get a lovingly rebuilt revisit — though a few reviewers note that the added content is modest enough that those who finished STEINS;GATE ELITE recently may not feel urgency to return.

DualShockers called it “still one of gaming’s greatest time-travel tales” and described RE:BOOT as the definitive way to experience the story, whether you’re coming in fresh or returning after watching the anime. RPGFan praised the emotional faithfulness of the remake and the improved pacing from the script refinements.

The lone dissenting note comes from Noisy Pixel, whose “remake without a reason” verdict argues the new worldline content is too slim to justify a full repurchase for players who already own ELITE. Fair point — but for anyone who has only watched the anime or never played any version, 86/100 for entry point is about as good as it gets.

STEINS;GATE RE:BOOT – Gameplay & Teaser Trailer — via Spike Chunsoft, Inc. on YouTube

Pricing and How to Get It

CG scene in STEINS;GATE RE:BOOT maid cafe
Image courtesy of Spike Chunsoft

The Standard Edition is priced at US$59.99 on Steam, with a 10% launch discount bringing it to US$53.99 for purchases within the first two weeks — that discount is live now on the pre-purchase page. No SGD price is shown on the Singapore Steam store; expect it to land at around S$80–85 at current conversion, in line with Spike Chunsoft’s other titles.

The Digital Deluxe Edition (US$79.99 regular, US$71.99 with discount) adds the digital art book, the full remastered soundtrack, and exclusive live event footage with English subtitles.

Pre-purchasing either edition before 30 November 2026 also includes a free bonus: STEINS;GATE Octet of Shifting Space, a standalone visual novel side story.

For players waiting for consoles: PS4, PS5, Switch, and Switch 2 versions are confirmed for 29 October 2026 in the West. Japan’s console launch is simultaneous with PC on 20 August.

Singapore PC gamers can grab it on Steam from tonight. Okabe’s lab is open. Check out more game news for other recent launches on the site.

Arknights: Endfield Is Coming to Steam — Wishlist Now for In-Game Rewards

Singapore’s Arknights community has been asking for it since launch day, and Gryphline finally delivered: Arknights: Endfield is officially confirmed for Steam, with the store page going live today, 13 August 2026. A release date has yet to be announced, but a Wishlist milestone campaign is already running — and it comes with free in-game goodies.

Steam Page Is Live — Wishlist for Rewards

Publisher GRYPHLINE and developer Hypergryph confirmed the Steam release via the newly live store page on Steam (App ID 4732690), reported today by Automaton. The listing reads “Coming soon” — an exact date is expected to follow, described as coming “in the near future.”

To mark the launch of the Steam page, the developers have announced a Wishlist milestone reward campaign. Hit any of the targets below by the time the game launches on Steam and all players (across all platforms, to be confirmed) receive the corresponding rewards:

  • Phase 1 — 30,000 Wishlists: T-Creds ×8,000
  • Phase 2 — 100,000 Wishlists: Elementary Cognitive Carrier ×2
  • Phase 3 — 200,000 Wishlists: Arms INSP Set ×2
  • Final Goal — 300,000 Wishlists: Special Commemorative Portrait Frame ×1

T-Creds and Cognitive Carriers are meaningful pulls currency, so even the lower milestones are worth chasing. Head to the Steam page and hit Wishlist — it costs nothing and helps unlock rewards for existing players too.

Arknights: Endfield Official Release Trailer: Back to Endfield — via Arknights: Endfield on YouTube

What Is Arknights: Endfield?

For anyone who hasn’t made the jump yet: Arknights: Endfield is a 3D real-time strategy RPG set in the Arknights universe, developed by Hypergryph and published by GRYPHLINE. You take the role of the Endministrator of Endfield Industries, exploring the planet Talos-II and leading a cast of Operators through combat, base-building, and story content in full 3D — a major visual step up from the original Arknights mobile tower-defence.

The game launched in January 2026 for PC (native client and Epic Games Store), PS5, and mobile. As we covered when Version 1.4 Homecoming dropped in July, the game has been expanding steadily with new Operators, story chapters, and modes since launch.

Arknights Endfield operator character close-up with teal energy weapons
Image courtesy of Hypergryph / GRYPHLINE
Arknights Endfield pink-haired operator character with purple magical effects
Image courtesy of Hypergryph / GRYPHLINE

Why Steam Matters for Singapore Players

Steam is comfortably the dominant PC gaming platform in Singapore and Southeast Asia. For players who have been holding off on Arknights: Endfield specifically because it wasn’t on Steam — Steam Wallet top-ups, family sharing, native overlay, and community hub access — that wait is nearly over.

There is also a practical benefit for the Arknights community here: many SG players already have their gaming spend routed through Steam Wallet (including through Singapore’s various eWallet and convenience-store top-up options), making Steam a much more comfortable entry point than setting up a separate Epic account or native client login.

Arknights Endfield battlefield environment with ancient ruins and glowing energy tower
Image courtesy of Hypergryph / GRYPHLINE
Arknights Endfield aerial view of Talos-II environment with purple energy beams
Image courtesy of Hypergryph / GRYPHLINE

Cross-save and cross-progression details between the Steam version and existing PC/mobile accounts have not yet been confirmed — we’ll update this article when Gryphline announces more. Keep an eye on the Steam store page and the official Arknights: Endfield social channels for the release date announcement.

Check out our latest game news for more updates on what’s landing on PC and console this month.

Phantom Blade Zero Pre-Orders Go Live — 11-Minute Gameplay Trailer Out Now

S-GAME’s wuxia action RPG Phantom Blade Zero hits a new milestone today: the 11-minute extended gameplay showcase is live on YouTube right now, and pre-orders open at 10 AM SGT across the PlayStation Store Singapore, Steam and the Epic Games Store. As we covered when the studio announced it had gone gold, this is the same moment S-GAME promised would bring a big look at new story content, characters, combat — and “something unexpected.”

Phantom Blade Zero – Pre-Order Teaser — via Phantom Blade Zero on YouTube

What the Trailer Reveals

Ahead of the full 11-minute release, S-GAME dropped a short pre-order teaser that introduced Mu Xiaokui — described as the daughter of The Order’s founder — seen standing before a burning fire and departing in what appears to be a hot-air balloon. She is the first new named character confirmed beyond Soul, the game’s protagonist who is racing against a 66-day countdown after being framed for the murder of The Order’s patriarch.

The full 11-minute showcase covers new story beats, additional characters, extended combat sequences, and the “unexpected” announcement S-GAME has been coy about — the studio’s own words, and something the game’s community has been speculating might include an Xbox Series X|S confirmation or a playable demo, though neither has been verified as of publication. Until those details are officially confirmed, treat them as speculation.

Phantom Blade Zero gameplay screenshot — environment and combat
Image courtesy of S-GAME

Pre-Orders Go Live at 10 AM SGT — Here’s Where to Buy

Pre-orders go live simultaneously across three storefronts at 10 AM SGT on Wednesday, 12 August 2026:

  • PlayStation Store Singapore — PS5 edition
  • Steam — PC edition
  • Epic Games Store — PC edition

SGD pricing was not announced ahead of launch and will be confirmed when pre-orders go live. If history is a guide, expect the PS5 edition to land in the S$69–S$79 range for a new AAA title of this scope, but that is a rough estimate — check the Singapore store pages directly once 10 AM hits. No pre-order bonuses have been announced as of this writing.

The game launches on 29 October 2026 for PS5 and PC. Singapore players get day-one access on both platforms, and the main story runs around 20–30 hours with side quests that influence the narrative, according to S-GAME’s earlier disclosures.

Phantom Blade Zero — character and world design detail
Image courtesy of S-GAME

The Game in Brief

Built on Unreal Engine 5 and set in a world drawing from Chinese wuxia mythology and golden-age Hong Kong action cinema, Phantom Blade Zero casts you as Soul — a disgraced assassin with 66 days to unravel a world-ending conspiracy before the curse placed on him by The Order takes his life. The combat system pairs over 30 weapons with more than 20 “Phantom Edges” — secondary tools that reshape your playstyle — with no stamina meter locking you into cautious play. The result is a title aimed squarely at readers who have been burning through Sekiro, Black Myth: Wukong, or Rise of the Ronin and want more high-speed action with strong East Asian aesthetics.

S-GAME is a Chinese developer making its debut on consoles at this scale, and the ambition on display since the game’s first reveal has drawn comparisons to Black Myth: Wukong’s trajectory — a Chinese studio swinging for a global AAA audience with a setting and feel that Western publishers rarely touch. Whether Phantom Blade Zero delivers on that potential becomes clear on 29 October.

Phantom Blade Zero — action combat sequence
Image courtesy of S-GAME

Watch the Full 11-Minute Gameplay Showcase

Phantom Blade Zero: 11-Minute Extended Gameplay Trailer — via IGN on YouTube

Pre-orders go live at 10 AM SGT — head to the PlayStation Store Singapore or Steam to secure your copy. For more upcoming PS5 and PC releases worth watching, see our Game News archive.

Resonance: A Plague Tale Legacy Arrives August 27 — Day One on Xbox Game Pass

If you’ve been following Asobo Studio’s acclaimed A Plague Tale series, you’ll want to mark your calendar: Resonance: A Plague Tale Legacy arrives on August 27, 2026 — just 18 days away — and it’s shaping up to be the most ambitious entry in the franchise yet.

Sophia stands on ancient Minoan ruins overlooking a coastal island in Resonance: A Plague Tale Legacy
The Minotaur’s Island — a hauntingly beautiful Mediterranean setting steeped in ancient myth

A Prequel Set 15 Years Before Innocence

Resonance is a standalone prequel, set roughly 15 years before the events of A Plague Tale: Innocence. Players step into the boots of Sophia — a warrior introduced in Requiem — as she finds herself stranded on a cursed island that guards the secrets of an ancient Minoan civilisation. The game unfolds across two interwoven timelines: Sophia’s desperate medieval-era journey through crumbling ruins, and flashbacks to the island’s Minoan past, where a ritual gone wrong awakened something that was never meant to walk the world again.

That something is the Minotaur — not the myth you remember, but something altogether more restless. It hunts Sophia through every corridor of the island, and early previews suggest Asobo has crafted a creature encounter that feels genuinely threatening rather than scripted.

Combat That Bites Back

Sophia fights multiple enemies with sword and dagger in Resonance: A Plague Tale Legacy
The new parry-based combat system rewards aggression — and punishes complacency

The series has always leaned on stealth and survival over direct combat, but Resonance marks a deliberate shift. Sophia comes armed with a sword, a dagger, and a grappling hook, and the new parry-driven system rewards players who stay aggressive. Previews from IGN called it “the best A Plague Tale has ever played” — high praise from a publication that covered every entry in the series. Eurogamer, meanwhile, noted it still feels “unmistakably A Plague Tale”, reassuring fans that the atmospheric, story-driven DNA of the originals hasn’t been abandoned for pure action.

Ancient Puzzles, Stolen Light

Sophia uses a glowing Minoan sphere to solve a light-based puzzle in a labyrinthine chamber
The Minoan sphere bends light to reveal ancient mechanisms — and hidden paths

Alongside the revamped combat is a brand-new puzzle mechanic built around a stolen Minoan artefact: a sphere that manipulates light. Sophia uses it to activate ancient mechanisms, reveal hidden passages, and unlock the island’s deeper mysteries. Screenshots show the sphere casting brilliant cyan light through labyrinthine stone chambers — it looks visually stunning, and judging by previews, it integrates naturally into both exploration and story beats.

The Ancient World Comes Alive

Armoured gladiators clash in a Minoan arena as the Minotaur looms in Resonance: A Plague Tale Legacy
The ancient Minoan timeline brings a fiery arena spectacle that contrasts sharply with Sophia’s grim present

The dual-timeline structure is where Resonance earns its subtitle. The flashback sequences — set in the Minoan era — show a thriving, brutal civilisation complete with packed arenas and gladiatorial combat, all rendered in Asobo’s stunning engine. The visual contrast between the burning-gold past and Sophia’s decayed, ash-grey present is striking, and it suggests the studio has a lot of story to tell beyond what the trailers have revealed.

Composer Olivier Derivière returns to score the game, bringing the same atmospheric tension that defined the soundscapes of Innocence and Requiem.

Watch the Official Trailer

Singapore Availability — PS5, Game Pass, and Steam

For readers in Singapore, the good news is that all three platforms are fully supported:

  • PS5 — physical and digital, USD $59.99 (expect regional SG pricing on PSN)
  • Xbox Series X|S — including day-one on Xbox Game Pass, making it an instant play for subscribers
  • PC via Steam — USD $49.99, with English, Japanese, and Korean language support confirmed (handy for our multilingual gaming community)

Game Pass subscribers in Singapore have a particularly strong reason to celebrate: Resonance launches day one on the service, meaning no extra spend required if you’re already subscribed.

Resonance: A Plague Tale Legacy releases August 27, 2026. You can wishlist it on Steam now.

Marvel Tōkon: Fighting Souls Lands to Mixed Steam Reviews — Day-One Patch Addresses PC Issues

Marvel Tōkon: Fighting Souls launched this week from Arc System Works, and the Steam reception has been rough. The game is currently sitting at 45% (Mixed) across roughly 1,831 reviews — a difficult starting point for a live-service fighter built around a high-profile licence. We covered the pre-launch build-up yesterday; here’s the post-launch picture.

Marvel Tōkon Unbreakable X-Men key art — Storm, Magik, Wolverine and Danger

Launch Numbers

Peak concurrent players on Steam hit 24,498 — a reasonable number for a fighting game launch, but well below the 44,303 peak that Dragon Ball FighterZ (also Arc System Works) reached at its 2018 release. The Mixed score in the first 48 hours is the harder problem to dig out of.

Storm in-game screenshot with lightning effects in Marvel Tōkon: Fighting Souls

What Reviewers Are Flagging

The most common complaints in negative reviews point to two structural issues: a mandatory PSN account login on PC (a Sony requirement that has already damaged the launch trajectory of several recent PC titles) and no Linux support at launch. Technical performance complaints have been widespread across the first 48 hours.

Magik in-game screenshot in Marvel Tōkon: Fighting Souls

Day-One Patch Details

Arc System Works shipped a day-one patch addressing a broad list of PC-specific issues. The fixes cover:

  • CPU performance optimisation
  • DLSS, FSR, and XeSS upscaling integration
  • Shader warmup improvements
  • OBS and Discord overlay compatibility fixes
  • PS5 controller input lag reduction
  • Online match delay improvements
  • →↓↘ (quarter-circle) motion input correction
  • Ground dash cancel timing fix
  • Multi-monitor display handling
  • Invisible players in ranked mode fix
  • Performance improvements when accessibility large text is enabled

The breadth of this list suggests many of these were known before ship. The patch is live now.

Wolverine claws crossed in Marvel Tōkon: Fighting Souls

Announce Trailer

If you’re already in, the patch is live and should address most of the performance issues. If you’re on the fence — Arc System Works fighting games typically find their footing after the first patch cycle. The X-Men roster and Tōkon system have enough to work with; the question is whether the PC issues get resolved fast enough to hold the playerbase.

Expeditions: Samurai Enters Steam Early Access — Feudal Japan Tactics With Co-op Launches Today

Campfire Cabal and THQ Nordic have launched Expeditions: Samurai into Steam Early Access today, 7 August 2026. The turn-based tactics RPG drops you into feudal Japan at the tail end of the Sengoku period, with simultaneous combat resolution and two-player co-op as its standout mechanics.

Expeditions: Samurai Early Access Out Now — samurai overlooking a red sky landscape

Setting and Story

Set in Japan circa 1600 — the turbulent close of the Sengoku period — Expeditions: Samurai puts you in the boots of Captain Flynn, a foreign privateer drawn into the country’s political and military chaos. The Expeditions franchise has built its reputation on historically grounded settings; this is the third major entry after Expeditions: Viking and Expeditions: Rome.

Atmospheric Japanese shrine with stone steps and gong in Expeditions: Samurai

Combat and Companions

The core combat mechanic is simultaneous turn resolution: both sides commit their orders before anything plays out, which rewards anticipating your opponent over pure reaction. Outside of combat you can use stealth to sidestep fights entirely, and the game lets you split your party to handle multiple objectives at once.

You’ll recruit up to eight companions over the course of the campaign. The game also supports two-player co-op — unusual for the genre, and a natural fit given how the split-party mechanics work.

Dialogue scene: Tanaka Takayuki speaks with Captain Flynn in Expeditions: Samurai

What’s in Early Access

The current build contains Act 1: five main quests and three side quests, with an estimated eight hours of content. The full campaign is scoped at roughly 60 hours, with a 1.0 release targeted for 2027.

Turn-based combat UI with stats panel inside a Japanese building in Expeditions: Samurai

Pricing

Expeditions: Samurai is PC and Steam only for now. The standard price is US$29.99, with a 34% launch discount taking it down to US$19.79 for a limited time.

Early Access Release Trailer

If the Expeditions formula has clicked for you before, the feudal Japan setting and simultaneous-resolution combat make this an easy recommendation at the discounted launch price. Expeditions: Samurai is available now on Steam.

Attack on Titan 3 Locks December 10 Launch Date — Editions, Pre-Orders and Features

Koei Tecmo and Omega Force have confirmed December 10, 2026 as the launch date for Attack on Titan 3, announced during tonight’s reveal stream. Digital pre-orders are now live on PSN and Steam, and the full edition lineup — including a SteelBook Launch Edition and a Digital Deluxe with 72-hour early access — has been detailed.

Attack on Titan 3 — Official Release Date Trailer, via IGN on YouTube

December 10 Confirmed — Edition Breakdown

As we covered this morning when the stream was first announced, Koei Tecmo promised a release date reveal tonight and delivered. Here’s the full edition breakdown:

  • Standard Edition: US$69.99 / £54.99 / €69.99 / ¥9,680
  • Digital Deluxe Edition: US$89.99 / £69.99 / €89.99 / ¥12,980 — adds 72-hour early access (PS5, Xbox and PC only; Switch 2 excluded), a Digital Artbook, Character Customisation Pack (3 costumes, 7 parts), Original Equipment Pack (13 parts), and a Starter Item Pack
  • SteelBook Launch Edition (physical only): the base game in a SteelBook case with ICONART, plus Wings of Freedom Choker and Wings of Freedom Gloves DLC

All physical and digital buyers receive the Wings of Freedom Hoodie DLC costume at launch. Digital pre-orders additionally unlock the Wings of Freedom Earrings. Save data from either of the previous Attack on Titan games triggers special in-game gifts.

Attack on Titan 3 gameplay screenshot showing ODM gear combat
Image courtesy of Koei Tecmo

The Full Story, Start to Finish

Attack on Titan 3 is the first game in the series to cover the entire manga and anime from beginning to end. You play as a custom Scout Regiment recruit alongside Eren, Mikasa, Armin, and the broader cast, building relationships that unlock character-specific abilities and cutscenes. Koei Tecmo confirmed that MAPPA — the studio behind the anime’s later seasons — is producing an exclusive opening animation directed by Arifumi Imai, to be added via a post-launch update.

Attack on Titan 3 screenshot showing large-scale Titan battle
Image courtesy of Koei Tecmo

Nine Titans, Exterior Scouting Missions and Casual Mode

All Nine Titans — the Colossal, Armoured, Female, Jaw, Cart, Beast, War Hammer, Attack and Founding — appear in-game for the first time in the series. The 3D Maneuver Gear system has been rebuilt to feel faster and more intense, recreating the anime’s large-scale battles.

Brand new are Exterior Scouting Missions, which push the squad beyond the walls: explore open terrain, construct supply bases, manage ODM fuel and blade durability, and take on high-difficulty titan threats. A Casual Mode is also included for players who want to experience the complete story without the mechanical challenge.

Attack on Titan 3 exterior scouting mission beyond the walls
Image courtesy of Koei Tecmo

Platforms, Pre-Orders and Singapore Pricing

Attack on Titan 3 launches December 10 on PS5, Xbox Series X|S, Nintendo Switch 2 and PC via Steam. Pre-orders on PSN, the Xbox Store and Steam are open now; Switch 2 pre-orders will open at a later date. No SGD pricing has been announced yet — the US$69.99 standard edition converts to roughly S$95 at current rates, though the Singapore PlayStation Store will likely carry its own regional price. We will update this article once local pricing is confirmed.

For more upcoming releases, check out our Game News section.

Attack on Titan 3 character creator customisation screen
Image courtesy of Koei Tecmo