Tag Archives: Steam

FF Resonance Pixel Trailer: Lid, Nichol, and Four New Visions Revealed

Square Enix dropped the Pixel Trailer for Final Fantasy Resonance today, and it is the most detailed look yet at Lancarse’s HD-2D RPG since the game’s initial reveal last month. Two brand-new party members stepped into the spotlight, the Vision roster ballooned to more than ten classic Final Fantasy heroes, and a pair of new world regions opened up — all arriving on PS5, Switch 2, Switch, and PC on 22 October 2026.

If you missed the original announcement, we covered all the essentials when Square Enix first unveiled the game. Today’s trailer is a genuine follow-up with substantial new reveals.

FINAL FANTASY RESONANCE – Pixel Trailer — via Square Enix Asia on YouTube

Two New Party Members Join Rain’s Crew

The big character news in the Pixel Trailer is a pair of new playable faces neither of the earlier reveals mentioned.

Lid hails from Dirnado, the continent famous for its airship technology. She is an engineer who built her own mechanical chocobo companion — called Mechabo — from scratch. Completing Lid’s subquests unlocks new skills for Mechabo, making her side content worth chasing for gameplay reasons as well as story ones.

Nichol comes from Olderion, a naval nation protected by the Wardens of the Waters clan. He is described as a careful strategist, though the trailer makes clear his more cautious nature constantly runs up against his adventurous companions. Together, they round out a cast that now also includes the original trio of Rain, Lasswell, and Fina.

Rain and party on a grassy field in Final Fantasy Resonance, showing HD-2D character art
Image courtesy of Square Enix

Four More Visions — Cecil, Bartz, Squall, and Zidane

The Vision system — which lets party members equip crystallised essences of legendary FF heroes for stat boosts, unique abilities, and devastating Resonance finishers — now has four new confirmed entries from across the series’ history:

  • Cecil Harvey (FFIV) — Versatile kit covering light and dark attacks alongside healing, making him a Swiss-army-knife Vision for tricky encounters.
  • Bartz Klauser (FFV) — Fire and ice sword skills built for staggering enemies; a strong pick for triggering the Resonance combo window quickly.
  • Squall Leonhart (FFVIII) — Damage that scales with consecutive standard attacks, rewarding aggressive play that avoids abilities.
  • Zidane Tribal (FFIX) — Debuffs enemy vitality and speed while buffing his own stats; useful for drawn-out boss fights.

These join the previously confirmed roster of Cloud, Terra, Tidus, Y’shtola, Shantotto, and the Warrior of Light — already one of the broadest cross-series casts in any Final Fantasy title.

HD-2D town exploration in Final Fantasy Resonance with pixel characters and moogles
Image courtesy of Square Enix

The World of Lapis Opens Up

Two new locations were shown for the first time:

Dilmagia (Machinopolis) is a steel-forged industrial city and the birthplace of airship technology, home to successive generations of engineers who all share the name Cid — a classic FF nod that fans will appreciate immediately.

Olderion (Aquapolis) is a coastal naval hub protected by the Wardens of the Waters clan and, according to the trailer, watched over by a deity of water. Nichol’s home region, it also holds the esper Titan, who unleashes Gaia’s Wrath when summoned.

Airship soaring over the lush 3D world map of Final Fantasy Resonance
Image courtesy of Square Enix

Combat Depth: Stagger, Resonance, and a Colosseum

The trailer fleshed out what happens after you land a stagger: knock out the entire enemy party’s stagger gauges in a single turn and you trigger a Resonance with your equipped Vision, dealing an especially destructive burst of damage. This gives turn order and target selection real strategic weight — you want to build toward that Resonance window rather than just mashing the strongest skills available.

Espers received more detail too. Confirmed summons now include Ifrit (Hellfire), Shiva (Diamond Dust), and Titan (Gaia’s Wrath). Each fights alongside the party for three turns before unleashing their signature attack.

For post-game players, the Pixel Trailer revealed a Colosseum with tiered difficulty fights that reward progressively better items — higher leagues pit you against iconic FF bosses. There is also the Twelve Legendary Arms system: twelve exceptionally powerful weapons obtainable only by hunting sealed monstrosities scattered around Lapis. Weapon crafting with the Vision character Aileen (who needs adamantite, found in crypts and side content) rounds out the late-game loop.

Rain and party facing the armoured Sworn Six antagonists on a grand staircase in Final Fantasy Resonance
Image courtesy of Square Enix

How to Pre-Purchase Before 22 October

Final Fantasy Resonance is available to pre-purchase now on Steam and the PlayStation Store. The Standard Edition is priced at USD 49.99, the Digital Deluxe Edition at USD 59.99. Pre-purchase before 6 November 2026 to receive the Blessed Cuirass and Mist Ether bonus items. SGD pricing has not been confirmed at the time of writing; check the Steam or PlayStation Store listings for local pricing once live.

The game launches across PS5, Nintendo Switch 2, Nintendo Switch, Xbox Series, and PC on 22 October 2026. Check our Game News section for any further reveals before launch.

Hell Maiden Hits Steam Early Access Tomorrow — Dante’s Inferno Gets an Anime Makeover

What happens when you take Dante’s Divine Comedy, rebuild it as a 1990s anime series, and then turn that series into a Vampire Survivors-style horde survival deck-builder? You get Hell Maiden, and it drops on Steam Early Access tomorrow — 16 July 2026 — from Portuguese indie studio AstralShift.

A Second Trip Through the Nine Circles

Hell Maiden gameplay — Dante fights armoured skeleton hordes in a glowing circular arena
Image courtesy of AstralShift

The setup flips the classic poem’s premise: Dante has already reached Paradise once, but returns to Hell with no memory of how she got there or why she is back. Her only option is to fight through all nine circles again and claw her way back to the surface. It is a premise that sounds like an excuse to loop through the same content twice — except that Hell Maiden’s structure keeps each run feeling different through its card-based build system.

The core loop sits somewhere between Vampire Survivors and a roguelike deck-builder. Dante auto-attacks as waves of demons pile in, and every upgrade selection is handled through Spirit Cards — split into Weapon Cards (active attacks) and Mod Cards (passive augments). With 40-plus abilities at launch and companions from Classical literature who each unlock five new cards when rescued, there is a lot of build variety even in Early Access.

Hell Maiden | Gameplay Trailer — via AstralShift on YouTube

The Card System and Early Access Content

Hell Maiden card selection screen showing ornate Weapon Cards — Spellbound Conflagration, Will-o-the-Wisp and Defiance of Astrape
Image courtesy of AstralShift

At launch, the Early Access build covers the first two circles of Hell — Limbo and Lust — with their own enemy rosters, environmental hazards, quests and boss encounters. Four Poets of Limbo can be rescued across runs, and each one permanently unlocks a set of five new cards that expands your build options for future attempts. Additional abilities drop after each defeated boss, so the power curve within a single run feels genuinely different depending on which circles you push through.

AstralShift plans to add the remaining seven circles over the Early Access period, which is expected to run for at least a year before the full 1.0 release.

Mili Handles the Opening Theme

Hell Maiden story scene — Dante meets Homer in the Fields of Elysium
Image courtesy of AstralShift

The opening theme, “Not my Paradiso,” is by Mili — the Japanese-Canadian music collective behind tracks on the Honkai: Star Rail soundtrack and the Goblin Slayer OP. If those names ring a bell, you already have a sense of the tone: theatrical, melancholic, with gothic edges. The track premiered on YouTube today, the day before the game launches. For Singapore’s Honkai community in particular, Mili’s involvement is a genuine reason to pay attention to a game that might otherwise fly under the radar.

AstralShift’s previous games drew heavily from 1990s shoujo anime for their visual palette, and Hell Maiden extends that to a faster-paced action context — the result is something that looks closer to an animated feature than a typical horde survival game.

Where to Get It

Hell Maiden enters Steam Early Access on 16 July 2026 for Windows. SGD pricing is set by Steam’s regional pricing system — check the Steam store page directly for the Singapore price. Full controller support is included from day one. Fans of anime-style indie games and the Vampire Survivors genre would be doing themselves a disservice by sleeping on this one. Check out more game news on GameTrader for what else is launching this week.

Denshattack! Launches Tomorrow on Switch 2, PS5 and Steam

Tomorrow, Tuesday 15 July, is the day Denshattack! stops teasing and hits the tracks for real. Developed by Undercoders and published by Fireshine Games, it is the kind of game that resists a one-line pitch: imagine Tony Hawk’s Pro Skater, except your board is an entire gravity-defying train and the backdrop is a neon Japanese dystopia built from the bones of the Dreamcast era.

Trick Your Train Through Dystopian Japan

Denshattack! puts you in the boots of Emi Araki, a 19-year-old ramen delivery driver who stumbles into the underground world of Denshattackers — rebels who pull skateboard-style stunts on trains to resist the Miraidō Corporation, a shadowy megacorp that has sealed the ultra-rich inside protective urban domes while the rest of Japan runs wild outside.

The gameplay is pure arcade satisfaction: ollie, kickflip, grind, and chain manuals across 60+ stages roaming through recognisable Japanese regions — Kyushu, Osaka, Tokyo, Hokkaido — before spilling into fantastical set pieces that defy geography entirely. Boss battles escalate from eccentric to completely unhinged, each drawing from regional gang culture to keep the surprises coming.

Denshattack! train riding a pink looping track through a surreal landscape
Image courtesy of Fireshine Games

Watch the Official Trailer

Denshattack! — Creator Reveal Trailer via Fireshine Games on YouTube

A Soundtrack Worth the Ticket Alone

The music is one of Denshattack!’s genuine standout credentials. Undercoders brought in Tee Lopes — the composer behind the Sonic Mania soundtrack and a go-to name for that electric Y2K arcade energy — alongside Richard Jacques and SEGA veteran vocalist Takenobu Mitsuyoshi. The full game ships with both English and Japanese voice acting, and the aesthetic sits squarely in Dreamcast territory: if Jet Set Radio and Crazy Taxi had a train-obsessed little sibling, Denshattack! would be it.

Denshattack! yellow train bursting through a manga-style speed lines effect
Image courtesy of Fireshine Games

Where to Play — and How to Get In Free First

Denshattack! launches tomorrow across PlayStation 5, Xbox Series X|S, Nintendo Switch 2, and PC via Steam. For Singapore Xbox subscribers it arrives as a Day One Xbox Game Pass addition (Ultimate and PC Game Pass tiers), which is the easiest entry point if you are already on the service.

A free demo is live right now on Steam and on Switch 2 if you want to feel the trick system before committing. The demo has earned Overwhelmingly Positive reviews on Steam — a rare signal for a pre-launch build. Check the Steam store page for SGD pricing.

Denshattack! customised yellow train racing along gold tracks with a giant boss looming
Image courtesy of Fireshine Games

For fans of the Japan-culture aesthetic, the Y2K arcade soundtrack, or just anyone who bounced off Bomb Rush Cyberfunk and wants the same energy at a faster pace — Denshattack! looks like a strong bet. Keep an eye on Game News for first impressions once the review embargo lifts at launch tomorrow.

Moss: The Forgotten Relic — VR Classics Come to PS5, Switch 2 and PC on 16 July

If you missed the Moss games when they were PS VR exclusives, Thursday is your second chance. Moss: The Forgotten Relic — developer Polyarc’s all-in-one reimagining of both Moss and Moss: Book II — launches on 16 July 2026 for PlayStation 5, Nintendo Switch, Nintendo Switch 2, Xbox Series X|S, Xbox One, and PC via Steam at US$19.99 (roughly S$27).

Moss: The Forgotten Relic | Announcement Trailer — via Polyarc Games on YouTube

What Is Moss: The Forgotten Relic?

Moss (2018) and Moss: Book II (2022) were among the highest-rated PlayStation VR titles of their generation, collecting over 160 awards and nominations between them. They starred Quill, a small but determined mouse hero, and leaned hard into the “Twofold” mechanic: you simultaneously control Quill through the storybook world and play “the Reader,” a guardian spirit who physically interacts with the environment — rotating platforms, clearing obstacles, nudging enemies — from an overhead perspective. The result was an adventure that felt uniquely intimate in VR.

Quill the mouse exploring ancient ruins in Moss: The Forgotten Relic
Image courtesy of Polyarc

The Forgotten Relic collects both titles — plus the Twilight Garden DLC — into a single release. Buying one game now gets you the entire Quill story arc. At roughly S$27 for the complete package, that is a reasonable ask even if you have no nostalgia for the originals.

From VR to Everyone’s Living Room

Adapting a first-person VR game for a flatscreen is a non-trivial problem: the physical sense of peering into a tiny diorama world is exactly what made Moss work. Polyarc has rebuilt the camera system entirely for flatscreen play — replacing the fixed VR viewpoint with a new “Smart Follow” system designed to keep Quill readable and the environments cinematic on a TV or laptop screen.

Puzzle-solving in the ancient fallen kingdom in Moss: The Forgotten Relic
Image courtesy of Polyarc

New cutscenes have been crafted specifically for this version, and controls have been reworked for conventional gamepads. Visuals are enhanced across the board. If you own the original Moss on Steam or PS VR, note that The Forgotten Relic is a separate purchase — not a patch to existing library copies.

What Exactly Is in the Package?

  • Moss — the original storybook adventure through the Forgotten Forest and beyond
  • Moss: Book II — the sequel that expanded Quill’s world with new factions, mechanics, and a darker tone
  • Twilight Garden DLC — previously a PS VR exclusive bonus chapter, now bundled in
Combat encounter in Moss: The Forgotten Relic featuring Quill and a boss enemy
Image courtesy of Polyarc

An optional “skip combat” accessibility feature is also included — a welcome addition that lets players who are here for the puzzles and story move through fights without getting stuck.

Where Singapore Gamers Can Pick It Up

Moss: The Forgotten Relic will be available digitally from 16 July across the PlayStation Store, Nintendo eShop, Xbox Store, and Steam at US$19.99 (approximately S$27 — your storefront will show the local converted price). The PC version is also Steam Deck Verified. No physical edition has been announced. If you are on the fence, a free demo is already live on Steam so you can sample the opening chapter before committing.

Quill navigating a lush environment in Moss: The Forgotten Relic
Image courtesy of Polyarc

“For a long time, we’ve wanted more people to have the chance to experience Quill’s story,” Polyarc said when the game was announced. With two full games, the DLC, enhanced visuals, and a reworked camera all in one download at under S$30, that goal looks well within reach. Check out more game releases and news on GameTrader.

DragonSword: Awakening Launches 23 July on Steam — No Gacha, Just Action

If Dragon Nest defined your teenage years, the team behind it has been quietly building its spiritual successor — and it launches in ten days. DragonSword: Awakening, an anime-style open-world action RPG built with Unreal Engine 5, hits Steam on 23 July 2026 as a buy-to-play title priced at USD 29.99 (SGD price to be confirmed in the Steam store). No gacha, no stamina bars, no monthly battle pass. You pay once and own it.

Official Preview Trailer — via DragonSword : Awakening on YouTube

Dragon Nest DNA, Rebuilt for 2026

Developer Hound13 was founded in 2014 by veterans of Dragon Nest, the beloved fast-paced action MMORPG from Eyedentity Games that had an enormous following across Southeast Asia — Singapore very much included. CEO Park Jeong-sik directed Dragon Nest before leaving to start Hound13 with the goal of carrying that fast, combo-driven action into a new era.

The result is the Continent of Orbis: a radiant, warmly lit fantasy world that draws clear visual inspiration from classic anime and Japanese RPGs, running on Unreal Engine 5 for crisp lighting and detailed environments. Whether you are crossing rope bridges over sweeping gorges or tearing into cathedral-sized boss arenas, the production quality punches well above the game’s price point.

DragonSword Awakening — open-world exploration across the Continent of Orbis
Image courtesy of Hound13

Tag-Team Combat and 19 Heroes

The combat system is built around switching on the fly between up to three active heroes drawn from a roster of 19 characters, each with a distinct weapon archetype and status-ailment toolkit. Stacking ailments — bleed, freeze, poison — on an enemy builds up the conditions for a devastating Signal Skill chain that deals massive burst damage. It reads like a more deliberate, team-synergy version of the frenetic single-character action Dragon Nest fans know.

Beyond the main story, the game supports online co-op, letting you bring friends in for tougher encounters — a welcome layer for Southeast Asian players who have always found Dragon Nest more fun with a party.

DragonSword Awakening — boss fight in a cathedral interior
Image courtesy of Hound13
DragonSword Awakening — tag-team combat against an outdoor dragon enemy
Image courtesy of Hound13

The Publisher Fallout That Changed Everything

DragonSword: Awakening’s journey to Steam has been anything but straightforward. The game originally launched in South Korea in January 2026 under publisher Webzen as a free-to-play live-service title. One month in, Hound13 announced it was terminating the publishing contract — citing, among other issues, unpaid fees. Webzen disputed the termination, and when Hound13 announced the buy-to-play reboot in April 2026, Webzen filed an injunction to block the release.

The injunction does not appear to have succeeded: the game’s Steam page is live, the July 23 date is locked in, and Hound13 has not signalled any delay as of writing. As reported by Simulation Daily, the reboot drops the gacha entirely — cosmetics and Familiars (collectible companions) can still be purchased, but core gameplay rewards are earned through play.

DragonSword Awakening — character attacking a tree-golem enemy in a forest
Image courtesy of Hound13

What Singapore Players Need to Know

At USD 29.99 this is firmly in the range of a premium indie release — cheaper than most AAA titles and priced to compete with games like Genshin Impact‘s rough equivalent spend for a month of serious play. The SGD Steam price will be visible once the game goes live on 23 July; keep an eye on the Steam store page for the confirmed local price.

A free demo is available on Steam now if you want to try the combat before committing. Minimum specs are modest — an i5-9400F with a GTX 1660 will run it — so mid-range gaming PCs from the past few years should handle it fine. SSD storage (25 GB) is required, however.

For more game news and upcoming releases, stay tuned to GameTrader.SG.

Palworld 1.0 Is Out Now — Sky Islands, Wing Pack Flight and PvP Mode Go Live

After more than two years in Early Access, Palworld by Pocketpair has officially launched as Version 1.0 — and it is live right now on Steam, PlayStation 5, Xbox Series X|S, Game Pass, and Mac. This is the game’s biggest single update, adding new regions, a flight mechanic, expanded combat systems, and a full PvP mode.

Palworld 1.0 — open-world base building and Pal combat
Image courtesy of Pocketpair

World Tree and Sky Islands — Palworld’s New Endgame

The showpiece of Palworld 1.0 is the World Tree endgame zone, a massive new area that brings the main story to a close and serves as the gateway to the floating Sky Islands high above Palpagos. The Sky Islands introduce fresh biomes, new Pals to discover, and a level of vertical exploration that the base game never offered. Getting around up there requires the new Wing Pack — a dedicated gear slot that lets your character glide and fly freely, without taking up a Pal team slot. Some weapons reportedly support aerial combat while using it.

Palworld Sky Islands — floating biomes above Palpagos
Image courtesy of Pocketpair

Weapon-Transforming Pals, PvP, and a Breeding Overhaul

New Pals in 1.0 include a reported “sword-eel-type Pal” that physically transforms into a wieldable blade mid-combat — the kind of creative creature design that made Palworld go viral in the first place. Alongside new Pals, Pocketpair has added a dedicated PvP mode where players can battle each other using weapons, mounts, and Pals. Advanced breeders get Genetic Recombination, a new system for fine-tuning Pal traits and performing legendary Pal fusions.

Palworld 1.0 combat with new Pals and weapons
Image courtesy of Pocketpair
Palworld 1.0 Official Launch Trailer — via Pocketpair Palworld on YouTube

No Price Hike — What It Costs on Steam, PS5, and Game Pass

Pocketpair had originally floated the idea of increasing the price at 1.0, but confirmed ahead of launch that the game would keep its existing price as a thank-you to the Early Access community. On Steam, Palworld is currently S$18.20 (30% off its regular S$26.00 — check Steam for the current price as sales windows can shift). The game is also included with Xbox Game Pass at no extra cost. PS5 and Xbox buyers can find it on the PlayStation Store and Microsoft Store respectively at their regional pricing.

Existing Early Access owners on Steam, Xbox, and PlayStation receive the 1.0 update for free. Your saves carry over, though Pocketpair recommends starting fresh to experience the reworked systems fully.

Palworld 1.0 — base building and crafting systems
Image courtesy of Pocketpair

Palworld launched in January 2024 and became one of the fastest-selling games in Steam history, breaking two million concurrent players in its first week. Whether 1.0 pulls back lapsed players or wins over a fresh audience on PS5 and Mac, it is a notable moment for a game that went from viral phenomenon to a genuine full release — all without the Nintendo lawsuit ending things early. Keep up with the latest at our Game News section.

Mortal Shell II Locks In August 20 Release Date

Cold Symmetry’s dark open-world follow-up Mortal Shell II finally has a confirmed date: it launches on 20 August 2026 for PS5, Xbox Series X|S, and PC via Steam. Publisher Playstack confirmed the date on 9 July alongside a new release date trailer, and a free open beta is already live on Steam right now.

Mortal Shell II – Official Release Date Trailer — via XBOX on YouTube
Mortal Shell II gameplay screenshot showing combat in a dark fantasy setting
Image courtesy of Cold Symmetry

Eight Shells, One Interconnected Open World

The sequel expands well beyond the original’s haunted corridors. Mortal Shell II takes place across a compact but deeply interconnected open world built around more than 60 dungeons — sunken temples, forbidden forests, and stranger locales — all accessible without loading screens between areas. Your main tool is the Shell system: eight distinct dormant warrior forms you can possess, each with its own moveset, abilities, and upgrade paths.

One of the biggest mechanical departures from the first game is the removal of the stamina bar. Cold Symmetry has rebuilt the combat to feel faster and more fluid, centred on breaking enemy posture and landing critical hits by exploiting the right openings rather than watching a draining gauge. Weapons have been redesigned from the ground up with deeper upgrade trees to match.

Mortal Shell II open world showing dark temples and atmospheric ruins
Image courtesy of Cold Symmetry

Hunting the Undermether

You play as the Harbinger, sent into this hostile world to reclaim stolen eggs from a dangerous faction called the Undermether. The story remains deliberately cryptic in the Mortal Shell tradition, but the shift to an open world with 60-plus dungeons gives the environmental storytelling far more room to breathe than the original’s more linear layout allowed. Strange companions and hidden lore are scattered throughout.

Editions, Pricing, and Pre-Order Bonuses

Mortal Shell II launches in three editions:

  • Standard Edition — US$49.99
  • Devout Edition — US$59.99, adds up to 72 hours of early access ahead of the 20 August launch date, plus the full Obsidian skin set for all eight playable Shells
  • Revered Edition (physical PS5 only) — base game, SteelBook case, hardcover art book, fine art prints, and collector’s box packaging

Pre-ordering on any platform also unlocks the Skeletal Harbinger and Obsidian Harbinger cosmetic skins at no extra cost.

Mortal Shell II posture-breaking combat with a Shell warrior
Image courtesy of Cold Symmetry

The Free Open Beta Is Live on Steam Right Now

You can jump into Mortal Shell II on PC today — no purchase or pre-order required. A free open beta is live on Steam, and everyone who downloads and plays during the beta period earns the Flayed Harbinger cosmetic skin that carries into the full release. It is a no-cost way to check whether the revamped stamina-free combat clicks for you before putting money down.

Mortal Shell II dark fantasy world with sprawling ruins and hostile landscape
Image courtesy of Cold Symmetry

Getting It in Singapore

Singapore players can pre-order Mortal Shell II now via the PlayStation Store, the Microsoft Store, or Steam. Local SGD pricing on the PS Store and Xbox is to be confirmed — check each storefront directly for the regional price. The physical Revered Edition for PS5 is available through international retailers for those who prefer a boxed copy.

Soulslike gaming has a dedicated following in Singapore, and Mortal Shell II’s combination of a full open world, eight build paths, and no stamina-gating makes it one of the more accessible entries in the genre for players who found the first game’s rhythm punishing. 20 August is one to mark on the calendar. Browse more upcoming game releases and news on GameTrader.SG.

Hatsune Miku Starry Party Is Coming to Switch 2 and PC in 2027

Your favourite virtual pop icon is swapping the rhythm stage for a party arena. Good Smile Company announced Hatsune Miku Starry Party at Anime Expo 2026, and it is exactly what Singapore Vocaloid fans have been craving — a six-player party action game featuring the full Crypton Future Media cast reimagined as Nendoroid chibi figures, heading to Nintendo Switch 2 and PC via Steam in 2027.

Hatsune Miku, Kagamine Rin and Kagamine Len as Nendoroid figures in Hatsune Miku Starry Party
Image courtesy of Good Smile Company

What Is Hatsune Miku Starry Party?

Developed jointly by Crypton Future Media and Good Smile Company, Starry Party (スタリパ, as fans are already abbreviating it) is a party action game built around the beloved Nendoroid figure line. Every character in the game is rendered as their compact, round-headed Nendoroid counterpart — the same design language that has made Good Smile’s collectible figures a staple at anime events from Akihabara to Singapore’s own Anime Festival Asia.

The game supports up to six simultaneous players competing across a variety of mini-games and party challenges. While the developers have teased that some stages will lean into the rhythm-game experience Miku fans know and love, there will be plenty of non-rhythm challenges as well, positioning this as a proper party title rather than a spiritual successor to the Project Diva series.

初音ミク 新作ゲーム ティザーPV「初音ミク スターリーパーティ」 — via GOOD SMILE CHANNEL on YouTube

Confirmed Playable Characters

The teaser trailer, set to the original track StargazeR by producer 骨盤P (Kotsupan-P) featuring Hatsune Miku, confirms six playable Vocaloids at launch:

  • Hatsune Miku
  • Kagamine Rin
  • Kagamine Len
  • Megurine Luka
  • MEIKO
  • KAITO

Good Smile Company has teased that more characters will be announced before launch, so the roster is not necessarily final.

Hatsune Miku Nendoroid figure glowing green in Hatsune Miku Starry Party
Image courtesy of Good Smile Company

Why Singapore Vocaloid Fans Should Be Excited

This is Miku’s first starring role in a dedicated game since Hatsune Miku: Project Diva Mega Mix+ launched in 2022. While she has made cameo appearances in titles like Sonic Racing: CrossWorlds and crossover events in Persona 5: The Phantom X, Starry Party marks a full return to gaming as the lead.

For Singapore fans, the confirmed language list is a positive signal: the game will ship with support for English, Japanese, Traditional Chinese, and Simplified Chinese — all languages with strong player bases across Singapore and the broader Southeast Asian market. No Singapore-specific release date or pricing has been announced, but the multilingual support suggests a wide regional rollout is planned rather than a Japan-only or US-exclusive launch.

Close-up of Hatsune Miku's face in Hatsune Miku Starry Party teaser
Image courtesy of Good Smile Company

What We Still Don’t Know

A firm release date, pricing, and any details beyond the teaser are yet to be confirmed. With the 2027 launch window still far off, expect a fuller reveal — likely at a Nintendo Direct or a future Good Smile Company showcase — to flesh out the full mini-game roster and multiplayer modes. Keep an eye on the official X account @Starrypa_Miku for updates as they drop.

For more upcoming Switch 2 titles and Vocaloid news, check out our Game News and Manga Anime sections.

Palworld 1.0 Launches 10 July — Wing Pack, World Tree and Full Release

Pocketpair’s creature-collecting survival hit Palworld finally leaves Early Access on 10 July 2026, and Version 1.0 is far more than a version-number bump. The update introduces a brand-new endgame region, a Wing Pack that lets you fly without burning a Pal slot, full PvP, advanced breeding, and more new Pals than any previous update — all delivered as a free upgrade for everyone who already owns the game.

Palworld 1.0 Cinematic Trailer — via Pocketpair Palworld on YouTube

What Is Palworld 1.0 — and Why Does It Matter?

Palworld launched into Early Access in January 2024 and became one of the fastest-selling games in Steam history, racking up over 32 million players across platforms. The pitch — an open-world survival-crafting game where your Pals work your factory, fight at your side, and yes, wield guns — polarised the internet but absolutely resonated with players. A year and a half of updates later, 1.0 marks the moment Pocketpair considers the game feature-complete.

Lamball Pals with machine guns behind sandbags in Palworld
Image courtesy of Pocketpair

Wing Pack, World Tree and Everything New in 1.0

The headline feature is the Wing Pack, a new piece of gear equipment that lets you glide and perform aerial combat without occupying one of your five combat Pal slots. Previously, flying meant mounting a flying Pal and losing that battle slot. The Wing Pack frees you to take a full fighting team into the air — a significant shift for how late-game combat plays out.

The other massive addition is the World Tree and Sky Islands endgame region. The World Tree has been visible on the horizon since the Early Access launch but was never reachable. In 1.0 it becomes the gateway to a set of floating Sky Islands that dramatically expand the map and anchor the main story’s conclusion. New characters, story-driven missions, and an ominous new threat flesh out what has until now been a fairly thin narrative.

Players riding flying Pals over the open world in Palworld 1.0
Image courtesy of Pocketpair

New Pals push the Paldeck well past 200 entries, including weapon-transforming creatures — one is a sword-eel type that becomes a wieldable blade mid-fight — plus new fire and sky dragons. Reworked Tower Bosses and a Wildlife Sanctuary overhaul also feature.

PvP, Genetic Recombination and Server Clustering

On the systems side, 1.0 adds proper PvP — full player-versus-player combat using both weapons and Pals — alongside Genetic Recombination, an advanced breeding mechanic for optimising Pal traits that the competitive community has been asking for since launch. Server Clustering lets multiple game worlds link together, which should be a big deal for large community servers.

Boss fight against Mammorest in Palworld 1.0
Image courtesy of Pocketpair

Pocketpair recommends starting a fresh save to experience the new content fully, though existing saves will not be deleted and you are not required to restart.

Singapore Pricing and Where to Get It

Palworld 1.0 launches simultaneously on PC (Steam and Microsoft Store), PlayStation 5, Xbox Series X|S and Xbox One on 10 July 2026. The rollout targets 12:30 PM JST — that is 11:30 AM SGT.

On the Singapore Steam store, Palworld is currently listed at S$18.20 (a 30% pre-launch sale, ending before the 1.0 drop). The standard price once the sale ends sits around S$26. Either way, this is one of the more affordable open-world games on PC — and if you already own it on Steam, Xbox, or PS5, 1.0 is a free update at no extra cost.

Pal performing energy attack in Palworld 1.0
Image courtesy of Pocketpair

For Singapore gamers on Xbox Game Pass (Ultimate, Premium, or PC Game Pass), Palworld 1.0 lands day one — meaning subscribers can jump in on launch day at no additional charge. PlayStation Store SG pricing for first-time buyers is to be confirmed closer to launch; check the PlayStation Store Singapore listing for the final SGD price.

Browse our other game news for more upcoming PC and console releases hitting Singapore this month.