Tag Archives: Colopl

Kazuma Kaneko’s Tsukuyomi Hits Steam Tomorrow — SMT Artist’s Deckbuilder Goes PC

If the name Kazuma Kaneko means anything to you, ears up: the legendary visual artist behind Shin Megami Tensei, Persona, and Devil Summoner is bringing his own tactical deckbuilder KAZUMA KANEKO’S TSUKUYOMI to Steam on 24 July — and it supports English, making it fully accessible to Singapore players on PC from tomorrow.

KAZUMA KANEKO'S TSUKUYOMI key art featuring Kazuma Kaneko and the game cast
Image courtesy of COLOPL

A Demon-Infested Tower in Modern Tokyo

The setup is quintessentially Kaneko. In Tokyo, 20XX, a colossal megastructure called THE HASHIRA has been severed from the rest of the city by a plasma barrier. You play as Izayoi Tsukuyomi — an NCO agent of a national defence organisation — tasked with infiltrating the isolation zone, climbing a tower overrun by supernatural entities called Jinma, and uncovering the truth at the summit.

Izayoi Tsukuyomi arriving at THE HASHIRA in KAZUMA KANEKO'S TSUKUYOMI
Image courtesy of COLOPL

Combat is turn-based card battling with a strict three-card hand limit: each fight deals you a fresh hand from your deck, and you spend Ability Points to play cards drawn from a roster of mythological creatures and warriors. Winning grants new Jinma Cards to expand your deck; lose, and the roguelike structure sends you back to square one — though EXP and Level carry over between runs, giving each attempt permanent value.

Colopl first released the game on Nintendo Switch on 23 April 2026. The PC version arriving tomorrow brings English, Japanese, Korean, and Traditional/Simplified Chinese text — no regional lock-out for Singapore-based Steam accounts.

KAZUMA KANEKO’S TSUKUYOMI — Launch Trailer via KAZUMA KANEKO’S TSUKUYOMI on YouTube

Devil May Cry 5 Drops In — Dante, Nero, and Vergil as Cards

KAZUMA KANEKO'S TSUKUYOMI x Devil May Cry 5 official collaboration announcement
Image courtesy of COLOPL / © Capcom

The crossover that launched alongside the Switch version carries over to PC. Dante, Nero, and Vergil from Devil May Cry 5 appear mid-story as boss encounters; defeat each one and they join your roster as powerful Jinma Cards with abilities adapted straight from DMC5 mechanics:

  • Dante — activates a Stylish Rank system: the more hits landed in a single turn, the higher your rank climbs and the stronger your hand becomes.
  • Nero — his Exceed card gains attack power by sitting in your hand at turn end, rewarding a patient hold strategy.
  • VergilConcentration stacks attack power up to ten stages each time a combo card effect chains, punishing enemies that let him build tempo.

Each character can trigger their Devil Trigger or Sin Devil Trigger under specific battle conditions, and their signature weapons — Devil Sword Sparda, Red Queen, and Yamato — appear as exclusive Divine Gear items. The crossover is included in the base game on Steam; no separate purchase needed.

What the Steam Version Adds

Tomorrow’s PC launch also brings the second DLC pack, “The Divine Artist K’s True Manifestation Set – Part Two”, releasing alongside the base game and adding new cards for combat. It is bundled in the Special Digital Deluxe Edition; the standard edition is priced at approximately USD 25.

Boss dragon encounter in KAZUMA KANEKO'S TSUKUYOMI card combat
Image courtesy of COLOPL

One thing worth flagging honestly: the Steam page discloses that TSUKUYOMI utilises generative AI for its images, videos, and music. Kaneko serves as creative director and character concept lead, but the card art is AI-generated under his supervision rather than drawn in his signature hand. Singapore players who care about this should factor it in; those here for the SMT-adjacent tactics and the DMC5 collab will find the systems hard to resist either way.

Where to Find It

KAZUMA KANEKO’S TSUKUYOMI launches on Steam on 24 July 2026. The US storefront lists the title as region-restricted there, so Singapore-based accounts should see it correctly. The Nintendo Switch version is already live. For fans of JRPG and tactical game news, this is one to bookmark before tomorrow morning.

White Cat Project INFINITY Announced for Nintendo Switch 2 — After Eight Years, Colopl’s Hit Finally Goes Console

One of Japan’s most enduring mobile RPGs is finally making the leap to dedicated hardware. On 11 July 2026, Colopl revealed White Cat Project INFINITY — a brand-new action RPG for Nintendo Switch and Nintendo Switch 2, slated for release in 2027. The announcement dropped during the 12th-anniversary livestream for the original White Cat Project NEW WORLD’S mobile title (Famitsu, Japanese), and it is the first time a console version of the franchise has ever been officially confirmed.

White Cat Project INFINITY gameplay screenshot showing party battle with critical hit numbers
Image courtesy of Colopl

What Is White Cat Project?

White Cat Project (白猫プロジェクト) launched on iOS and Android in Japan in 2014 and became one of the country’s defining mobile action RPGs. The game built a massive following through its roster of expressive chibi-style characters, accessible action gameplay, and a relentless stream of collab events and story expansions. The current mobile title, NEW WORLD’S, celebrates its 12th year of continuous operation this month — an extraordinary run by any standard.

The franchise never officially launched in English, making it largely Japan-only to date. White Cat Project INFINITY has not yet confirmed any English localisation, but as a Nintendo Switch 2 and Switch title it could realistically see a wider regional release — regional availability to be confirmed closer to launch.

White Cat Project INFINITY — Announcement Trailer (Japanese) via COLOPL CHANNEL on YouTube

Character Link: The New Battle System

White Cat Project INFINITY character performing a slash attack with gameplay battle in background
Image courtesy of Colopl

INFINITY is not a port — it is a fully original console game built around a new mechanic called Character Link. Party composition matters here: pairing certain characters together unlocks unique buff effects and changes how actions evolve mid-battle. The concept Colopl describes is “exhilarating action × rapidly expanding character links,” suggesting the combat rewards experimentation with different team builds rather than just upgrading a single unit.

The game also introduces a live selection system where, during combat, players choose whether to recruit new party members or reinforce existing ones — adding a light strategy layer to the real-time action. Local multiplayer for up to four players is supported, making it a strong couch co-op option for Switch 2 owners.

50+ Playable Characters from the Franchise

White Cat Project INFINITY roster showing over 50 playable characters in chibi style
Image courtesy of Colopl

The launch roster will exceed 50 playable characters drawn from the NEW WORLD’S mobile game alongside original characters created specifically for INFINITY. For long-time fans of the mobile title, the prospect of playing favourite characters with console-quality controls and a dedicated action camera is the headline appeal.

Why This Took Eight Years — The Nintendo Patent Story

The backstory here is worth knowing. Back in 2018, Colopl announced a Switch version of White Cat Project — then quietly cancelled it. What emerged later was that Nintendo had filed a patent infringement lawsuit against Colopl in 2018, alleging that the mobile game’s touchscreen controls violated Nintendo patents related to joystick input. The lawsuit ran for three years and was settled in 2021.

That settlement almost certainly cleared the path for White Cat Project INFINITY — making this announcement a genuinely long-awaited moment for the franchise’s fans. The fact that Colopl revealed it during an anniversary stream tells you how significant they consider this milestone to be.

What Singapore Switch 2 Owners Should Know

No English localisation or precise 2027 release window has been announced. Singapore gamers with Nintendo Switch 2 or Switch who enjoy Japanese import titles should keep an eye on this — the action RPG genre and up to four-player local co-op translate well across language barriers. Whether Colopl will pursue a wider Asian release remains to be seen, but the Switch 2’s global positioning makes it more plausible than the purely mobile era ever did.

We will update this story as Colopl shares more details on pricing, regional availability, and a firm launch window. The announcement trailer above (in Japanese) gives a solid first look at the Character Link combos in motion.