Tag Archives: KONAMI

MGS4 Finally Leaves PS3 — Metal Gear Solid: Master Collection Vol. 2 Out August 27

For almost two decades, Metal Gear Solid 4: Guns of the Patriots remained stubbornly marooned on the PlayStation 3 — the only mainline Metal Gear game that never made it anywhere else. That changes on August 27, 2026, when Metal Gear Solid: Master Collection Vol. 2 lands on PS5, Xbox Series X|S, Nintendo Switch 2, Nintendo Switch, and PC via Steam.

Metal Gear Solid Master Collection Vol. 2 key art featuring MGS4 and Peace Walker
Image courtesy of Konami

What’s Inside Metal Gear Solid: Master Collection Vol. 2

The collection bundles three titles:

  • Metal Gear Solid 4: Guns of the Patriots — Snake’s final chapter, originally released on PS3 in June 2008. This is its first-ever appearance on any other platform.
  • Metal Gear Solid: Peace Walker (HD Collection version) — the PSP tactical espionage game, now with online co-op (2–4 players) and versus modes (up to 6 players online), plus customisable controls.
  • Metal Gear: Ghost Babel — a bonus inclusion; the 2000 Game Boy Color title (released in the West as Metal Gear Solid: Ghost Babel), with modern quality-of-life touches including screen filters, pixel-perfect display, and a rewind function.
METAL GEAR SOLID: MASTER COLLECTION Vol.2 – Announcement Trailer (4K) — via KONAMI公式 on YouTube

Performance: 4K 60fps on PS5, 1440p on Switch 2

MGS4 Old Snake in Metal Gear Solid Master Collection Vol. 2
Image courtesy of Konami

Konami has confirmed the performance targets across platforms:

  • PS5, Xbox Series X, PC: Up to 4K resolution at 60fps for both MGS4 and Peace Walker.
  • Nintendo Switch 2 (docked): 1440p at 60fps; in handheld mode, MGS4 runs at 1080p/60fps.
  • Xbox Series S: 1440p/60fps.
  • Nintendo Switch (original): 30fps cap.

MGS4 itself gains internal resolution improvements, a higher maximum frame rate, and customisable button layouts — a small but meaningful quality-of-life upgrade over the PS3 original. The game’s notoriously long cutscenes are, presumably, still there in their full cinematic glory.

Pre-Order Bonuses and Extra Content

Metal Gear Solid 4 Meryl and soldiers in an abandoned building — MGS Master Collection Vol. 2
Image courtesy of Konami

Pre-orders are open now, with two early bonuses: a Cardboard Camouflage for MGS4 and the LOVE BOX uniform for Peace Walker. Players who own Master Collection Vol. 1 unlock additional bonus items — the Gold Camouflage for MGS4 and the GOLD uniform for Peace Walker — via save-data transfer.

The collection also includes screenplay books and master books for both MGS4 and Peace Walker (detailed narrative and character breakdowns), plus a digital soundtrack. A Steam-exclusive bundle pairs Vol. 2 with Vol. 1 and Metal Gear Solid Δ: Snake Eater, though that bundle pricing hasn’t been confirmed separately.

Vol. 2 is priced at USD 49.99 on PS5 (and likely similar across platforms); local Singapore pricing via PSN or Steam may vary. Physical and digital editions are both available. Peace Walker’s online co-op requires a PS Plus subscription on PS5.

MGS4 Out in the Open — At Last

The significance of MGS4’s release here is hard to overstate for long-time fans. Hideo Kojima’s conclusion to Solid Snake’s story has been completely inaccessible to anyone without a working PS3 for almost two decades — no HD port, no backwards compatibility, no PC release. Cutscenes from MGS4 have circulated on YouTube for years, but playing the game itself required either keeping that console alive or importing.

For Singapore gamers who came to the series through MGS3: Snake Eater or later titles, this is the first chance to experience the original saga’s ending in full. If you have not seen what happens to Old Snake, consider treating Vol. 2 as required reading. Check out our other Game News coverage for more upcoming releases this August.

Suikoden STAR LEAP Launches 7 August in Japan — Global Date TBA

The wait for Suikoden’s return to active gaming is almost over. KONAMI announced today, 3 August, that 幻想水滸伝 STAR LEAP (Genso Suikoden: STAR LEAP) will launch in Japan on 7 August 2026 for iOS and Android — four days from now. A global version (iOS/Android) and a Steam PC release are still in the pipeline with dates to be announced later, so Singapore fans will need to be patient or get creative with a JP account for now.

Suikoden STAR LEAP — the 108 Stars of Destiny gathered in a spring meadow
Image courtesy of KONAMI

A Canonical New Chapter in the Suikoden Series

When pre-registration opened in July, KONAMI was clear this isn’t a spinoff or a remaster cash-in — STAR LEAP is described as official canon, weaving a brand-new story around one of the franchise’s True Runes, the Rune of Change. Set in Solar Year 453, east of the old Scarlet Moon Empire, a village by a lakeside is struck by a mysterious attack. After the threat passes, the protagonist resolves to rebuild and, in true Suikoden fashion, sets out to gather companions: the legendary 108 Stars of Destiny.

For a generation of Singapore and Southeast Asian gamers who discovered Suikoden I and II on the original PlayStation, that number carries weight. STAR LEAP is the first new Suikoden title to use that full mechanic since the PS2 era, and KONAMI is leaning into the nostalgia hard — Flik, the fan-favourite blue-clad swordsman voiced by Nakamura Yuichi, is among the confirmed returning faces.

Three characters crossing a rope bridge in Suikoden STAR LEAP
Image courtesy of KONAMI

What the Game Actually Plays Like

STAR LEAP uses a timeline turn-based battle system — a nod to classic JRPG structure rather than the real-time action that has become standard on mobile. Players string together normal attacks, rune-based magic, and charged super moves called ougis to clear battles. War battles — the large-scale strategic conflicts that defined the console originals — are also present and use each character’s unique war ability to swing the outcome.

Suikoden STAR LEAP battle system showing the mobile UI and party selection
Image courtesy of KONAMI

Outside of battle, the game centres on a headquarters base that grows as you recruit more of the 108 Stars. Each new companion unlocks facilities and unique mini-games — one screenshot shows a character catching falling fruit in a cheerful orchard, which is exactly the kind of low-stakes charm Suikoden has always balanced against its grander political drama. The headquarters kitchen lets you cook meals and host banquets to deepen bonds with your party, while a suggestion box lets you complete requests from companions for rewards.

Suikoden STAR LEAP headquarters mini-game: catching falling fruit in an orchard
Image courtesy of KONAMI

Watch the Story Trailer

幻想水滸伝 STAR LEAP ストーリートレーラー — via KONAMI公式 on YouTube

Launch Details and How to Follow Along

The Japan App Store and Google Play launch is set for 7 August 2026. The night before — 6 August at 20:00 JST (21:00 SGT) — KONAMI is hosting a pre-launch broadcast on its official YouTube channel where the team will likely walk through the game’s systems and announce any opening events.

As things stand, no Singapore or global release date has been announced. The Steam PC version and the global iOS/Android build are listed as coming later, so local availability is genuinely TBA. For those who can’t wait, it is technically possible to download the Japan version by creating a JP App Store or Google Play account — the game is free-to-play with item purchases — but note that in-game purchases, customer support, and event timing will all be Japan-region by default.

For more game news including the upcoming Suikoden anime adaptation, keep an eye on GameTrader.SG. KONAMI has been unusually active with the franchise this year, and with the anime slotted for October 2026 and STAR LEAP arriving on Thursday, August is shaping up to be a big month for Suikoden fans across Southeast Asia.

Super Bomberman Collection Japan Limited Edition Launches August 27 — SB4 and SB5 Finally in English

The physical Japan Limited Edition of Super Bomberman Collection ships on August 27, 2026, and for retro gaming collectors in Singapore, this is the one worth importing. Seven classic Bomberman titles — including Super Bomberman 4 and Super Bomberman 5 in English for the very first time — plus exclusive merchandise, all in a single package.

SUPER BOMBERMAN COLLECTION | Official Trailer — via KONAMI公式 on YouTube

What Is Super Bomberman Collection?

Published digitally by Konami and physically by Clouded Leopard Entertainment, the collection launched on Nintendo Switch and Switch 2 eShops on February 5, 2026. The August 27 physical release is the new development here — and it comes with Japan-region exclusive merchandise that the western physical release (from Red Art Games) does not include.

The seven-game lineup:

  • Bomberman (1985, Famicom/NES)
  • Bomberman II (1991, Famicom)
  • Super Bomberman (1993, Super Famicom)
  • Super Bomberman 2 (1994)
  • Super Bomberman 3 (1995)
  • Super Bomberman 4 (1996) — first official English release
  • Super Bomberman 5 (1997) — first official English release

A free update that landed on August 20 also added Super Bomberman: Panic Bomber W, another previously Japan-only Super Famicom title, to the collection at no extra cost for all owners.

Super Bomberman 3 gameplay screenshot
Image courtesy of Konami Digital Entertainment / Clouded Leopard Entertainment

What’s in the Japan Limited Edition

Clouded Leopard calls this the “Asia Limited Edition” on their English website, but Japanese retailers list it as the Japan Limited Edition. Either way, it includes four exclusive extras beyond the game itself:

  • Original T-shirt featuring Bomberman characters from all five Super Bomberman games
  • Lenticular card with angle-shifting image
  • Pouch styled after the classic Super Multitap 2 Bomberman peripheral
  • Reprint booklet reproducing the original instruction manuals from all five Super Bomberman titles

The PS5 Japan Limited Edition is confirmed at ¥9,680 (approximately SGD $88). Switch 2 Limited Edition pricing is to be confirmed, though a slight premium over the PS5 version is typical for Switch 2 physical releases. Standard editions start from ¥5,478.

Super Bomberman Collection Japan Limited Edition box art (PS5)
Image courtesy of Konami Digital Entertainment / Clouded Leopard Entertainment
Super Bomberman Collection Japan Limited Edition package contents
Image courtesy of Konami Digital Entertainment / Clouded Leopard Entertainment

How Singapore Fans Can Import

The collection has full multi-language support — English, French, German, Spanish, and Japanese — so importing from Japan presents no language barrier. CDJapan has the PS5 Limited Edition already listed (product code CPJS-50002) and ships internationally to Singapore. Amazon Japan also carries Clouded Leopard releases. EMS shipping to Singapore typically runs one to two weeks.

Western fans have a separate physical option via Red Art Games — North America gets it August 25, Europe on August 28, and Xbox Series X is also included in those versions — but the Red Art release does not include the Japan Limited Edition’s merchandise pack.

Super Bomberman 5 gameplay — now in English for the first time
Image courtesy of Konami Digital Entertainment / Clouded Leopard Entertainment

For more retro gaming picks and collector releases, browse our retro gaming coverage.

Silent Hill: Townfall — Five Endings, 10–14 Hours and New Gameplay Details Revealed

A new PlayStation Blog hands-on for Silent Hill: Townfall has dropped a substantial stack of gameplay details — five distinct endings, a 10-to-14-hour runtime, and a first-person horror experience built around a portable handheld TV. With the game arriving on 24 September 2026 for PS5 and PC, this is the closest look Singapore horror fans have had at what Screen Burn Interactive and Konami have been putting together.

Five Endings That Change With How You Play

Silent Hill: Townfall — foggy Scottish street in St. Amelia
Image courtesy of Konami

Konami has confirmed five endings for Townfall in total. Three are accessible on a first playthrough, while two more are locked behind New Game+. Crucially, none of the five has been declared the canonical conclusion — the game leaves the interpretation of what is real and what is purely in protagonist Simon Ordell’s mind deliberately open. Ending outcomes are shaped not by explicit dialogue choices but by how you play throughout: where you linger, what you examine, and how cautiously you move through St. Amelia. Small behavioural patterns accumulate across the whole run rather than hinging on a last-minute decision.

Playtime is estimated at 10 to 14 hours for a single run — a full-length game rather than a shorter horror vignette, and a meaningful time commitment for anyone planning to chase every ending. For the horror fans among us who replay classics like Silent Hill 2 multiple times, that runtime feels right.

The CRTV: Silent Hill’s Radio, Rebuilt for First-Person Play

Silent Hill: Townfall — atmospheric town alley with festival bunting
Image courtesy of Konami
SILENT HILL: Townfall | Official Reveal Trailer — via SILENT HILL (Official) on YouTube

At the centre of Townfall’s loop is the CRTV — Simon’s handheld portable television that serves as this entry’s version of the series’ iconic static-crackling radio. It detects nearby threats that aren’t visible to the naked eye, and lets you tune into signals that reveal plot details and unlock puzzle solutions. The DualSense gyroscope handles aiming and frequency tuning: you physically tilt the controller to find the right signal, an elegantly unsettling mechanic that puts you in Simon’s uneasy headspace. Developer Screen Burn also confirms the puzzles you encounter are themselves narrative clues — the things you’re being asked to solve are hints about the story unfolding around you.

Stealth First, Combat a Last Resort

Silent Hill: Townfall — Simon discovers a revolver in a wooden box
Image courtesy of Konami

Screen Burn is steering players toward avoidance over aggression. Simon can hide in closets, garden sheds, and tight spaces; distract enemies; or simply run. Combat is available — he can find melee weapons like wooden clubs and, as the press screenshots show, a revolver with a small cache of rounds — but the design philosophy is clear: use it as a pressure valve, not a primary solution. Combat runs on an L2 block, R2 strike system, while firearms use gyroscope aiming via the DualSense. Monsters can dynamically adjust their pursuit if you attract attention, so brute-forcing your way through is likely to cost you.

St. Amelia: Scotland, 1996, in the Fog

Silent Hill: Townfall — foggy harbor dock in St. Amelia
Image courtesy of Konami

The setting is St. Amelia, a coastal Scottish island town in 1996. Simon arrives following a mysterious letter, drawn by a nurse named Zoe whose story becomes increasingly entangled with his. The town itself — stone terraces, festival bunting in the damp wind, fishing docks fading into sea mist — is built from reference photography by Scottish landscape photographers, and the authenticity shows in the early material. Screen Burn’s studio is based in Scotland, which gives the environmental design a specificity that borrowed aesthetics rarely produce.

When reality fractures, Simon descends into Otherworld sequences: the familiar red-lit underground horror of the series, reconstructed in first-person. The result is that Townfall sits alongside Silent Hill 2 Remake and Silent Hill f as part of Konami’s three-year autumn horror push — each entry taking the franchise in a different direction, with this one the most psychologically interior of the lot.

PS5 Specs and September 24 Launch

Silent Hill: Townfall — monster encounter from first-person perspective
Image courtesy of Konami

On PS5, Townfall runs at 30FPS in Quality mode and 60FPS in Performance mode, with a 2.35:1 cinematic aspect ratio that frames it like an old-school horror film rather than a standard widescreen game. PS5 Pro players get PSSR upscaling and ray-traced environmental lighting. DualSense haptic feedback tracks the creak of floorboards underfoot and the static pulses of the CRTV — small details, but the kind that compound the unease in a first-person horror.

The confirmed launch date is September 24, 2026 on PS5 and PC via Steam and the Epic Games Store. Singapore players can pick it up on the PlayStation Store Asia and Steam at launch — SGD pricing has not been confirmed at time of writing. For more upcoming releases worth tracking, see our latest game news.

Nia Liston: The Merciless Maiden Anime Premieres October 6 — First PV Revealed

Mark October 6 on your calendar. Nia Liston: The Merciless Maiden (凶乱令嬢ニア・リストン) — the dark fantasy light novel that has sold over 1.8 million copies in Japan — is getting its anime adaptation this autumn, and the first PV is already out.

Nia Liston: The Merciless Maiden — original key visual, the maiden in blood
The original key visual that launched a phenomenon — Nia Liston, steeped in crimson.

From Page to Screen

Written by Umikaze Minamino and published under Hobby Japan’s Gagaga Bunko imprint, Nia Liston: The Merciless Maiden follows the story of the titular noble girl — feared across the kingdom for her ruthless reputation — as the truth behind her iron-clad persona unravels. The series has reached 1.8 million copies in circulation, and a manga adaptation illustrated by Kabuto Kodai has been running alongside it.

The anime adaptation is being produced by KONAMI Animation, under the direction of Motoki Nakanishi.

Voice Cast

The lead roles have been confirmed:

  • Honoka Inoue as Nia Liston
  • Kazahana Izumi as Rinokis
  • Rina Motoizumi as Hildetora
  • Rina Hidaka as Reliared
Nia Liston character art
Character designs for the anime carry the sharp, high-contrast aesthetic that defined the light novel covers.

First PV

Nia Liston first PV thumbnail — Nia close-up with Japanese title
The first PV is already live on the MBS animation official channel.

Premiere Details

Nia Liston: The Merciless Maiden premieres October 6, 2026 on TOKYO MX, MBS, and BS Nittele in Japan. International streaming details have not yet been announced — we will update as soon as a platform is confirmed. Keep an eye on the official anime website for the latest updates.

MGS1 Free on Steam Now — Metal Gear Solid: Master Collection Vol. 2 Out August 27

If you have even a passing interest in stealth games, now is the time to fire up Steam: Metal Gear Solid — Master Collection Version is completely free to play until 28 July at 1 AM SGT, no purchase required. This is not a demo — the full package is unlocked, including the original 1998 campaign, the VR Missions expansion, and the Japan-exclusive Integral edition. The giveaway is Konami’s warm-up act for something bigger: Metal Gear Solid: Master Collection Vol. 2, which drops on 27 August 2026 and is already open for pre-order.

Metal Gear Solid: Master Collection Vol. 2 — What’s Inside

Metal Gear Solid 4: Guns of the Patriots gameplay screenshot
Image courtesy of Konami

Volume 2 bundles three titles — two of them making their modern-platform debut:

  • Metal Gear Solid 4: Guns of the Patriots — the PS3-exclusive that launched in 2008 finally escapes PlayStation, arriving on PC, Xbox Series X|S, Nintendo Switch, and Nintendo Switch 2 for the first time.
  • Metal Gear Solid: Peace Walker (HD Collection version) — the PSP co-op stealth gem, polished up for modern screens.
  • Metal Gear: Ghost Babel — included as bonus digital content, with new screen filters and a rewind function making its handheld-era design friendlier to modern play.

The collection releases on PS5, Xbox Series X|S, Steam, Nintendo Switch, and Nintendo Switch 2 simultaneously on 27 August.

METAL GEAR SOLID: MASTER COLLECTION Vol.2 – Announcement Trailer (4K) — via KONAMI公式 on YouTube

New Features and Technical Upgrades

Metal Gear Solid: Master Collection Vol. 2 gameplay
Image courtesy of Konami

Switch 2 owners are getting the definitive portable version of MGS4, which has never run on handheld hardware before. On Nintendo Switch 2 the game runs at up to 60 FPS, rendering at 1440p docked and 1080p in handheld mode — a marked jump over the original PS3 release. Peace Walker on Switch 2 reaches 1080p and also hits 60 FPS. Both titles offer selectable image modes (Adjusted and High Resolution) when docked on Switch 2, so players can tune for fidelity or framerate.

Across the board, Konami has added fully customisable button mapping — a welcome quality-of-life addition for a series that historically had some unusual control decisions. Ghost Babel gets a rewind function, making it much more approachable for newcomers who didn’t grow up with the Game Boy Color original.

Pre-Order Bonuses and Digital Extras

Metal Gear Solid: Master Collection Vol. 2 screenshot
Image courtesy of Konami

Pre-ordering unlocks two in-game costumes: the Cardboard Camouflage Uniform for MGS4 and the Love Cardboard Uniform for Peace Walker. (Apparently the cardboard box is eternal.) Players who have save data from Vol. 1 can also claim additional in-game bonus items.

Beyond the games themselves, the collection includes a full Screenplay Book (in-game text from MGS4 and Peace Walker), a Master Book covering story and characters, a Digital Soundtrack Vol. 2, and a Database cataloguing the series’ sprawling lore.

What About MGS1 — Is It Worth Playing Right Now?

Metal Gear Solid 1 Master Collection Version gameplay
Image courtesy of Konami

Short answer: yes. The 1998 original holds up far better than you might expect — the stealth mechanics, boss fights, and fourth-wall-breaking writing are all still remarkable. If you’ve never played it, the free weekend (until 28 July, 1 AM SGT) is the best possible entry point into the franchise before Vol. 2 lands. And if you enjoy it, the Master Collection Version stays at 50% off ($9.99 USD) through the promotion window.

Singapore PC gamers can grab the free weekend on Steam now. Pre-orders for Vol. 2 are live on Steam and through major game retailers and electronics chains. For more upcoming game launches, check out our Game News section.

Metal Gear Solid: Master Collection Vol. 2 screenshot
Image courtesy of Konami

Rose Belmont, protagonist of Castlevania: Belmont's Curse

Castlevania: Belmont’s Curse Preview Roundup — Critics Call It a “Potential GOTY Contender”

The hands-on preview embargo for Castlevania: Belmont’s Curse lifted this past weekend (July 17–18), and early impressions from the press have been overwhelmingly positive. Kotaku put it bluntly: “the game f***ing rules.” GameRant called it a “potential GOTY contender.” Eurogamer said “superb.” For a franchise celebrating its 40th anniversary, it’s the kind of reception Konami fans have been waiting years to see.

Paris and Notre Dame cathedral at dusk in Castlevania: Belmont's Curse
©Konami Digital Entertainment

Forty Years of Legacy, Reimagined in 1499 Paris

The preview builds drop players into a dark, beautifully rendered 15th-century Paris, set 23 years after the events of Castlevania III: Dracula’s Curse. You play as Rose Belmont, daughter of the legendary Trevor Belmont, on a mission that threads directly into the franchise’s gothic mythology.

Crucially, Evil Empire and Motion Twin — the studio behind Dead Cells — have confirmed that Belmont’s Curse contains no roguelite mechanics. This is a pure Metroidvania: a hand-crafted world, permanent progression, and deliberate exploration. Rose’s moveset centres on seven distinct weapon types and the Arcana Whip, which doubles as a grappling hook for both traversal and combat. IGN praised the whip mechanics specifically, noting how fluidly it extends Rose’s reach in tight platforming sequences and mid-boss encounters. A tarot-based spell system and a Relic passive-ability layer round out the build options.

Rose fighting on the docks with Notre Dame in the background
©Konami Digital Entertainment

Boss Design That Demands Attention

Two bosses from the preview build — The Fallen and a reimagined Joan of Arc — drew widespread praise. Both were described as multi-phase encounters with striking visual design, using Paris’s rooftops and Notre Dame cathedral as dramatic backdrops.

Konami Producer Tsutomu Taniguchi and Evil Empire Creative Director Emmanuel Nouaille told the PlayStation Blog (July 17) that the team wanted every boss to feel “worthy of the Belmont legacy” while introducing entirely new narrative threads. PC Gamer called the overall package “a very solid Metroidvania with tremendous potential.”

Boss fight with golden flames and Paris skyline in Castlevania: Belmont's Curse
©Konami Digital Entertainment

Singapore Pricing and Pre-Order Details

Singapore players can pre-order now on the PlayStation Store ahead of the October 15, 2026 global release:

  • Standard Edition: SGD 35.50
  • Midnight Edition (adds Soundtrack + Digital Artbook): SGD 42.60
  • Pre-order bonus (all editions): Alucard Style Costume

The game launches simultaneously on PS5, Nintendo Switch, Xbox Series X|S, and PC.

Gameplay screenshot from Castlevania: Belmont's Curse
©Konami Digital Entertainment

We covered the initial Nintendo Switch confirmation and October release window earlier this month. The preview coverage this week makes it clear that Belmont’s Curse is shaping up to be one of the biggest titles of the 2026 holiday season — and one of the most anticipated Castlevania entries in years.

Images: ©Konami Digital Entertainment. Preview quotes sourced from PlayStation Blog, Kotaku, GameRant, Eurogamer, PC Gamer, and IGN.

Castlevania: Belmont’s Curse Confirmed for Nintendo Switch — October 15

Switch owners were left wondering when Konami first announced Castlevania: Belmont’s Curse earlier this year — the reveal trailer pointedly omitted the Nintendo Switch logo while confirming October 15, 2026 for PS5, Xbox Series X|S, and PC. That uncertainty ended today: Konami’s official Castlevania social media account confirmed the Switch version launches simultaneously on 15 October 2026, day-and-date with every other platform. No delay, no timed exclusivity — everyone gets it at the same time.

Castlevania: Belmont's Curse official key art featuring Rose Belmont and cast of characters
Image courtesy of Konami

Who Is Rose Belmont?

Belmont’s Curse centres on Rose Belmont, daughter of the legendary Trevor Belmont, wielding the Belmont family’s sacred whip, the Vampire Killer. The setting is Paris in 1499, twenty-three years after the events of Castlevania III: Dracula’s Curse — and fans of the Netflix animated series will recognise the familiar timeline. A dark conspiracy lurking beneath the city’s streets pulls Rose into a conflict that echoes the battle her father fought a generation earlier.

The whip is not just a weapon here but a traversal tool: Rose can swing between anchor points, scale walls, and close gaps using the same weapon she uses to stagger and destroy enemies — a satisfying loop that keeps movement and combat intertwined.

Castlevania: Belmont's Curse – Rose Belmont swinging with the Vampire Killer whip in a gothic interior
Image courtesy of Konami

Bosses Become Power — The Arcana System

The game’s signature mechanic is the Arcana system: when you defeat a major boss — Death, Medusa, Carmilla, Joan of Arc, and others — their essence is sealed into a tarot card that grants Rose new abilities. The loadout you build through these Arcana, combined with seven categories of weapons and equippable Relics, lets you shape your playstyle as you push deeper into the Metroidvania-style map.

It’s a design philosophy that should feel immediately familiar to fans of Dead Cells — and that’s no coincidence.

Castlevania: Belmont’s Curse Release Date Trailer — via Konami on YouTube

The Dead Cells Team Brings Their Expertise

Castlevania: Belmont's Curse – atmospheric platforming scene in crimson-lit Paris rooftops
Image courtesy of Konami

Evil Empire and Motion Twin — the studios behind Dead Cells and The Rogue Prince of Persia — are developing Belmont’s Curse for Konami. That pedigree matters: Evil Empire has spent years iterating on tight action-platformer feel, expanding Dead Cells with a consistency that is rare in the live-service era. Applying that expertise to the Castlevania formula, under the supervision of Konami and for the series’ 40th anniversary, is about as encouraging a creative pairing as you could wish for.

The gothic art direction, visible in the screenshots, leans into vivid colours over the grimdark palette many modern titles default to — closer in spirit to the classic SNES-era Castlevania games than to more recent takes on the franchise.

What About Switch 2?

Castlevania: Belmont's Curse – Rose Belmont fighting a towering boss in a candlelit grand hall
Image courtesy of Konami

Konami has not announced a dedicated Nintendo Switch 2 version. The game will be playable on Switch 2 via backwards compatibility — meaning Singapore players who have already upgraded to Nintendo’s new console can still pick it up at launch without waiting for a native port. Whether a Switch 2 edition with enhanced visuals follows later has not been addressed.

Castlevania: Belmont’s Curse releases on Nintendo Switch, PS5, Xbox Series X|S, and PC (Steam and Microsoft Store) on 15 October 2026. Physical pre-orders opened in Japan following today’s confirmation — digital pre-orders are expected to follow on the Switch eShop. For more game news, including our coverage of other upcoming Switch and Switch 2 titles, head to our news section.

Prince of Tennis Romance Remasters Hit Switch 2 and PC on 30 July — Now in English

Two of the most beloved Prince of Tennis romance games from 2005 are finally coming back, and this time they are heading west. The Prince of Tennis II: Sweet School Festival ♡−40 and more… and The Prince of Tennis II: Doki Doki Survival ~eternal passion! Tie break ♡game~ both launch on 30 July 2026 for Nintendo Switch, Nintendo Switch 2, and PC via Steam — fully remastered, and newly available in English, Traditional Chinese, and Simplified Chinese.

For fans across Singapore and Southeast Asia who grew up watching the anime on TV or reading the manga, this is long overdue. The original games were Japan-only PS2 releases; outside Japan you could only admire them from afar. That changes in two weeks.

Sweet School Festival Remastered – Release Date Trailer — via Konami on YouTube

School Festival or Deserted Island? Two Games, One Summer

Sweet School Festival and Doki Doki Survival combined key visual
Image courtesy of Konami Digital Entertainment

The two games put you in very different situations — and that’s the point. In Sweet School Festival, you are living the full school-festival experience surrounded by more than 40 tennis princes from rival schools. Think cultural stalls, drama rehearsals, and heart-racing moments in between. In Doki Doki Survival, a plane detour strands you and a group of fan-favourite characters on a tropical island, kicking off a survival-meets-romance story where the stakes feel just a little higher than finding the right club room.

Both are otome visual novels with fully voiced scenarios in Japanese and date events unique to each character. The Prince of Tennis II cast covers ten schools and dozens of iconic rivals, so whichever game you pick, there are plenty of princes to spend your time with.

What the Remaster Actually Adds

Sweet School Festival remaster gameplay screenshot — character performing on stage at the school festival
Image courtesy of Konami Digital Entertainment

Both remasters get newly drawn high-resolution illustrations, and you can freely toggle between the original PS2-era artwork and the redrawn scenes — a thoughtful touch for anyone who wants nostalgia alongside the upgrade. Some event CGs also have subtle animation added to them in the new version.

On Nintendo Switch 2, the games run at full-screen high resolution with shorter load times and mouse support, plus an exclusive Game Share feature that lets you create and share short mini-dramas using in-game characters. The interface has been overhauled with a cleaner map and navigation system, and character affinity comments change based on how far your relationship has progressed.

Doki Doki Survival Remaster Release Date Trailer — via KONAMI公式 on YouTube
Doki Doki Survival remaster — two characters in an outdoor tropical scene
Image courtesy of Konami Digital Entertainment
Doki Doki Survival remaster — in-game visual novel dialogue scene at night
Image courtesy of Konami Digital Entertainment

Asia Gets a Physical Edition — and Japan Gets the Full Collector’s Set

Sweet School Festival Limited Edition contents — t-shirt, acrylic panel, sticker set, clear file, and Nintendo Switch physical copy
Image courtesy of Konami Digital Entertainment

Regional fans will be glad to know that Asia is getting physical Nintendo Switch editions of both titles alongside the global digital release. Japan’s limited edition sets, available at 15,400 yen each, include the physical game, a special staff t-shirt, an acrylic panel, a sticker set, and a clear file — plus digital bonus content. Specific Asia edition contents are to be confirmed closer to release.

For everyone else, digital pre-orders are live now on the Nintendo eShop and Steam. Each title is priced at US$49.99 (SGD equivalent to be confirmed by Konami at launch). Existing Switch owners who later upgrade to a Switch 2 can use the Upgrade Pass to access the Switch 2 Edition features.

Language support — English, Traditional Chinese, and Simplified Chinese text alongside the original Japanese voice track — means Singapore players can dive straight in without any workarounds. If you have been waiting more than two decades for an officially localised way to romance your favourite Seigaku, Hyoutei, or Rikkai rivals, 30 July is your day.

Check out our manga and anime coverage for more on The Prince of Tennis universe.