Tag Archives: PS5

Onimusha: Way of the Sword — The Series Returns After 20 Years, Out 25 September

Twenty years is a long time to wait. The last major Onimusha entry — Dawn of Dreams — released on PlayStation 2 in 2006, and the series went dark. Now Capcom is finally bringing it back: Onimusha: Way of the Sword releases on PS5 and Nintendo Switch 2 on 25 September 2026, and a free demo is live right now so you can feel the steel before you commit.

Onimusha Way of the Sword combat screenshot
Image courtesy of Capcom

Why This Is Such a Big Deal

For a certain generation of Singapore gamers, Onimusha is a PS2 bedrock title. The original 2001 game was a moody, atmospheric hack-and-slash set in a supernatural feudal Japan, and it became one of the system’s early standout hits in the region. Onimusha 2 and the Samurai’s Destiny sequel deepened the lore, and Onimusha 3 brought in Jean Reno. But after Dawn of Dreams in 2006, Capcom shifted its focus elsewhere, and the franchise fell dormant.

Way of the Sword is the first brand-new entry in nearly two decades. The stakes — and the hype — are real.

Onimusha: Way of the Sword – Official Release Date Reveal Gameplay Trailer — via GameSpot on YouTube

Setting and Story: Musashi vs the Genma

Way of the Sword is set in Kyoto during the early Edo period, in a dark fantasy version of the city where malevolent clouds of Malice have twisted the landscape and opened the gates to the Genma — supernatural creatures from the underworld. You play as Miyamoto Musashi, Japan’s legendary swordsman, who picks up the mystical Oni Gauntlet and gains the power to slay Genma. As he fights through the haunted streets and temples of Kyoto — including a memorable stage set at Kiyomizu-dera Temple — Musashi searches for his reason to fight and unravels the mysteries of the voice that speaks to him through the gauntlet.

Capcom modelled the protagonist’s face on the late, iconic Japanese cinema legend Toshiro Mifune, which gives Musashi an immediately striking, cinematic presence.

Combat: Every Strike Counts

Onimusha’s signature swordplay is back and rebuilt for modern hardware. Core mechanics include parrying and deflecting incoming attacks, the Issen critical strike (a perfectly timed slash that deals massive damage), and the Reflex Combo system that rewards consecutive successful dodges. The Oni Gauntlet unlocks two supernatural modes: Oni Strength lets Musashi break through enemy defences, while Oni Agility enables wall-running and faster traversal through Kyoto’s environments. Absorbing defeated Genma’s souls powers up your Oni abilities and fills your stats — a mechanic series veterans will recognise immediately.

Producer Akihito Kadowaki described the goal as delivering “a wide variety of action sequences, including the ultimate sword-fighting mechanics that realistically capture the impact of every strike,” as detailed in the PlayStation Blog.

Onimusha Way of the Sword Kyoto environment
Image courtesy of Capcom

Free Demo Out Now — Try It Before 25 September

A free demo is available on PS5 right now, offering around 30 minutes of early story content. Completing and saving the demo also unlocks the Charm: Kubi Akari item when you play the full game. There’s no better time to see whether the 20-year wait was worth it — especially if you never played the originals and want to know what the fuss is about. Keep an eye on the Nintendo Singapore page for Switch 2 demo details.

Editions and Pre-Order Bonuses

Three editions are available at launch:

  • Standard Edition — base game (SGD pricing to be confirmed)
  • Deluxe Edition — includes the Deluxe Kit with cosmetic charms, outfits, and weapon skins
  • Premium Deluxe Edition — adds the Premium Kit featuring companion outfits, additional skins, and a digital soundtrack

Pre-ordering any edition unlocks the Charm: Lion Dog and the Sword Appearance: Sealed Curse skin — a clean bonus for day-one buyers.

Last Words

Whether you were there for the PS2 originals or you’re coming to Onimusha fresh, Way of the Sword looks like a serious revival rather than a cash-in nostalgia trip. Capcom has rebuilt the combat from the ground up, set it in a gorgeously moody Edo-period Kyoto, and put 20 years’ worth of franchise ambition behind it. Singapore gamers on PS5 can try the demo right now; Switch 2 owners should expect more info soon. The full game lands on 25 September 2026 — and it’s been worth the wait just to say that sentence. Check out our round-up of other gaming news for more from the Nintendo Direct.

Tifa Joins Street Fighter 6: How the FF7 Crossover Happened

It is the crossover the fighting-game community has joked about for years — and now it is real. At Summer Game Fest 2026, Capcom confirmed that Tifa Lockhart from the Final Fantasy VII Remake series is joining Street Fighter 6 as a guest fighter, headlining the game’s Year 4 DLC roster. She arrives in early 2027, and the developers behind both franchises say the deal was years in the making.

Street Fighter 6 — Year 4 Character Reveal Trailer feat. Tifa — via Street Fighter on YouTube

Tifa headlines the Street Fighter 6 Year 4 roster

Capcom announced the Year 4 line-up on 6 June 2026, alongside the launch of the new Character Pass. Four fighters are coming, and Tifa is the marquee name:

  • Yasmin — a brand-new fighter, releasing 3 August 2026
  • Arjun — a new challenger, arriving Autumn 2026
  • Tifa — the Final Fantasy VII Remake guest, landing early 2027
  • Bosch — the World Tour antagonist, closing the season in Spring 2027

In Street Fighter 6, Tifa is written as a member of the resistance group Avalanche and a master of Zangan-style martial arts who finds herself pulled into a new world. Her kit leans into the close-range striking she is famous for, blended with the unique special powers she carries over from her home game.

Street Fighter 6 Year 4 key visual featuring Tifa, Yasmin, Arjun and Bosch

Image courtesy of Capcom

“If it were to happen, it would be Tifa”

The most interesting part of the reveal is how long it was in the works. Speaking to Japanese outlet Denfaminicogamer (Japanese), Street Fighter 6 director Takayuki Nakayama said discussions with Square Enix began roughly two and a half to three years ago — long before the public-facing stage moments fans saw at recent showcases.

According to Nakayama, when the idea of a Final Fantasy collaboration first came up, the choice of character was never really in doubt: “もし実現するなら、やはり『ティファ』でしょう” — “If it were to happen, it would certainly be Tifa.” Her hand-to-hand fighting style made her the obvious fit for a game built entirely around martial combat.

Nakayama added that the Street Fighter team worked closely with the Final Fantasy VII Remake creative side — including series figurehead Tetsuya Nomura — to keep Tifa authentic, saying they wanted to carry over the original’s most appealing and memorable elements “as much as possible” while rebuilding her as a genuine Street Fighter character.

Final Fantasy VII Remake series and Street Fighter 6 collaboration artwork

Image courtesy of Capcom / Square Enix

Materia, rebuilt as a Street Fighter system

This is not a straight cosmetic port. Japanese coverage from Famitsu (Japanese) confirms that Materia from Final Fantasy VII has been worked into a new battle system for Tifa. The developers also teased that a further mechanic “symbolic of Final Fantasy” will be implemented, though they declined to detail it at the reveal — a tantalising hint that her kit will feel distinct from anything currently on the Street Fighter 6 roster.

It is a notably ambitious approach for a guest fighter. Rather than dropping a Final Fantasy skin onto an existing moveset, Capcom is folding FF7’s signature progression idea into fighting-game mechanics — the kind of design swing that tends to define whether a crossover character is remembered fondly or quietly forgotten.

Why Square Enix finally said yes

Tifa has long been one of gaming’s most requested crossover guests, and Square Enix has historically been protective of her. At the reveal, Final Fantasy VII Remake series director Naoki Hamaguchi acknowledged that many other game IPs had asked for Tifa over the years, but that the studio had been reluctant to “give her away” because she is so beloved worldwide, as relayed in Square Enix’s explanation of Tifa’s inclusion.

What changed was timing and fit: with the Final Fantasy VII Remake series highly active and a new entry on the horizon, and with Tifa’s martial-arts identity matching Street Fighter 6 so neatly, both sides felt the moment was finally right. For Tekken fans who had spent years imagining Tifa in Bandai Namco’s fighter, it is Capcom that ultimately landed the deal.

Street Fighter 6 Year 4 Character Pass details

Image courtesy of Capcom

What this means for Singapore gamers

Street Fighter 6 remains one of the most-played fighters in Singapore’s local FGC scene, with a steady stream of community tournaments and ranked grinders across PS5, Xbox Series X|S and PC. A guest as recognisable as Tifa is the kind of mainstream draw that pulls lapsed players and Final Fantasy fans back to the lobbies — and gives the local competitive community a fresh character to theorycraft well into 2027.

The Year 4 Character Pass and Ultimate Pass are on sale now, automatically unlocking each fighter as they release, starting with Yasmin on 3 August 2026. If you have been holding off on jumping back in, the run-up to Tifa’s early-2027 launch — likely timed near the next chapter of the Final Fantasy VII Remake saga — is as good a reason as any to dust off your stick. We will update this post as Capcom reveals more of Tifa’s “symbolic” Final Fantasy mechanic.

For more, check out our latest gaming news and upcoming events.

Deltarune Chapter 5 Drops Free on 24 June — and Chapter 6 Is Already Teased

Toby Fox just gave Deltarune fans the date they’ve been waiting for: Chapter 5 launches on 24 June 2026 as a completely free update, and the trailer that closed the June 9 Nintendo Direct ended with four words that are already lighting up gaming forums: Chapter 6 is waiting.

DELTARUNE [Nintendo Direct 2026.6.9] — via Nintendo公式チャンネル on YouTube

What is Deltarune? A quick recap for new players

Deltarune is the follow-up project from Toby Fox, the indie creator behind UNDERTALE — one of the most beloved RPGs of the past decade and, as many Singapore gamers will know, the subject of its own live symphony world tour heading to Singapore in September 2026.

Where UNDERTALE was a standalone story, Deltarune runs as a parallel universe — same characters, different world, deeper mechanics. Chapters 1 and 2 released free back in 2021 and 2022. Chapters 3 and 4 launched alongside Nintendo Switch 2 in 2025. Chapter 5 is the next instalment, arriving as a free update on 24 June.

Deltarune Chapter 5 The Field of Pink and Gold official art
Image courtesy of Nintendo / Toby Fox

Deltarune Chapter 5: The Field of Pink and Gold

The official subtitle is The Field of Pink and Gold, and the single-line description from the Direct sets the scene: “The vast garden is charred in an inferno of jealousy.” Toby Fox has seeded floral and garden imagery throughout, with the chapter seemingly drawing on Asgore’s flower shop from the UNDERTALE universe as a thematic backdrop.

The reveal trailer showcases Deltarune’s signature three-layer battle system — strategic command menus layered over real-time bullet-dodge segments, with a TP (Tension Point) economy that rewards near-misses. Kris, Susie, and Ralsei return, and early footage hints at at least one striking new environment. Toby Fox has described Chapter 5 as “funny and heartfelt.”

Free update — how to play on 24 June in Singapore

Chapter 5 will drop as a free update for everyone who already owns Deltarune (Chapters 1–4). If you haven’t picked it up yet, the full package is available on Nintendo Switch, Switch 2, PS4, PS5, PC (Steam/Windows), and Mac at US$24.99 on supported storefronts — check your platform’s local Singapore listing for the exact SGD price.

For Singapore players, the global launch hits at 11 pm SGT on 24 June (11 am EDT / midnight JST). That means you can fire up the patch before midnight or wake up to it on the morning of 25 June. All platforms update simultaneously worldwide.

Chapter 6 is already in development

The final frame of the Chapter 5 trailer carried a single line: Chapter 6 is waiting. Toby Fox has confirmed development is underway and described Chapter 6 as “easier to make than the others,” with the team potentially starting Chapter 7 before the end of 2026. Fox’s shareware-style philosophy means future chapters — including 6 and 7 — will release free to existing owners, just as Chapter 5 is doing now.

Last words

June is shaping up to be a big month for the UNDERTALE and Deltarune community in Singapore. The UNDERTALE: The Determination Symphony world tour adds a second Singapore night in September due to overwhelming demand, and now Chapter 5 drops at 11 pm on 24 June — practically a community midnight-launch event. If you haven’t started Deltarune yet, the next two weeks are the perfect window to catch up on Chapters 1–4 before the new chapter lands. Follow our game news for more Nintendo Direct 2026 coverage throughout the week.

Final Fantasy Resonance: First HD-2D Final Fantasy Hits Oct 22

Square Enix has pulled off a genuine surprise: Final Fantasy Resonance is the very first Final Fantasy game built in the gorgeous HD-2D art style — and it’s landing on basically every platform that matters on 22 October 2026. Revealed during the 9 June Nintendo Direct (right alongside a fresh Kingdom Hearts IV trailer), it’s a turn-based, crystal-and-chocobo love letter to the series’ roots, and it’s coming to Switch 2, Switch, PS5, Xbox Series X|S and PC.

FINAL FANTASY RESONANCE – Announce Trailer — via FINAL FANTASY on YouTube

The first Final Fantasy in HD-2D

If you’ve played Octopath Traveler, Triangle Strategy or the Dragon Quest III remake, you already know the look: lovingly detailed pixel sprites layered over 3D environments, dramatic depth-of-field and sweeping camera angles. Square Enix has used HD-2D to revive plenty of classics, but Final Fantasy Resonance marks the first time the main brand itself wears the style. The result, on the evidence of the reveal trailer, is exactly the nostalgia hit long-time fans have been begging for — pixel chocobos, towering espers and airships rendered with serious cinematic flair.

Final Fantasy Resonance HD-2D key art

Image courtesy of Square Enix

A Brave Exvius story, rebuilt for consoles

Here’s the twist long-time fans will want to know: Final Fantasy Resonance is based on the first story arc of Final Fantasy Brave Exvius, the 2016 mobile gacha RPG. Square Enix is keen to stress this is far more than a port — the publisher says the season-one storyline has been “extensively rebuilt” as a full-fledged, console-quality RPG, with voiced characters, new cutscenes and a freshly recorded soundtrack.

The adventure returns to the world of Lapis, following the Grandshelt knight Rain, his adoptive brother Lasswell and the mysterious maiden Fina as they race to stop Veritas of the Dark from corrupting the world’s crystals. It’s a self-contained slice of the Brave Exvius saga, so newcomers don’t need to have touched the mobile game to jump in.

Final Fantasy Resonance turn-based battle screenshot

Image courtesy of Square Enix

Turn-based combat and the Visions system

Combat is unapologetically classic turn-based, with a modern twist. You’ll exploit enemy weaknesses to stagger foes and chain into cinematic “Resonance” attacks — a tactical layer that rewards reading each encounter rather than mashing through it.

The real fan-service hook is the Visions system, which lets you recruit “echoes” of beloved Final Fantasy heroes as party members. The reveal confirmed cameos from across the series, including Cloud, Tidus, the Warrior of Light, Terra and Clive, with each Vision bringing its own skills for party customisation. There’s plenty to chew on beyond the main story, too: the trailer and store listings tease run-ins with the wandering swordsman Gilgamesh, a Colosseum, a Chamber of Arms and showdowns with the Ultima Weapon.

On the audio side, the score comes from Elements Garden — the team led by Noriyasu Agematsu — with 33 newly recorded tracks joining music carried over from Brave Exvius.

Final Fantasy Resonance HD-2D world exploration screenshot

Image courtesy of Square Enix

Release date, platforms and editions

Final Fantasy Resonance launches on 22 October 2026 across Nintendo Switch 2, Nintendo Switch, PlayStation 5, Xbox Series X|S and PC (via Steam and the Microsoft Store). The line-up:

  • Standard Edition — US$49.99
  • Digital Deluxe Edition — US$59.99 (adds digital bonuses)
  • Collector’s Edition — US$209.99, bundling the base game, the Digital Deluxe bonuses and four physical collectibles: an acrylic block set of pixel-art characters, summons and bosses; a 120-page hardcover art book; a 120-track soundtrack CD; and an exclusive Final Fantasy Trading Card Game promo card.

Square Enix hasn’t published Singapore dollar pricing yet, but the US$49.99 base price works out to roughly S$65 at current rates — keep an eye on local retailers and the eShop/PlayStation Store closer to launch for confirmed SGD figures.

What this means for Singapore gamers

This one is squarely aimed at the JRPG faithful — and Singapore has plenty. A brand-new, story-complete Final Fantasy at a friendly US$49.99 (well below the S$90-plus you’ll pay for a typical AAA release) makes Final Fantasy Resonance an easy recommendation, especially for Switch 2 owners hunting for a meaty turn-based RPG to sink the year-end holidays into. The cross-platform launch means you can grab it wherever you already game, and the HD-2D presentation should look fantastic in handheld mode.

Collectors will be eyeing that US$209.99 Collector’s Edition, though import shipping and the weak conversion will sting — we’d watch for a local distributor before committing. As always, GameTrader will keep tracking SGD pricing, pre-order bonuses and trade-in values as 22 October draws closer. In the meantime, check out our coverage of the latest gaming news and reviews.

Final Fantasy VII Revelation: Every New Detail So Far

The wait for the finale is almost over. Final Fantasy VII Revelation — the third and final chapter of Square Enix’s Remake trilogy — is locked in for a worldwide launch in Spring 2027, and director Naoki Hamaguchi has been peeling back the curtain on what to expect. Between the Summer Game Fest reveal and a deep-dive interview with Japanese outlet Denfaminicogamer, we now have a much clearer picture of how Cloud and company close out 30 years of FF7 storytelling. Here’s everything new we’ve learned.

FINAL FANTASY VII REVELATION — Reveal Trailer, via FINAL FANTASY on YouTube

What is Final Fantasy VII Revelation?

Revelation is the conclusion to the trilogy that began with 2020’s Final Fantasy VII Remake and continued with 2024’s Rebirth. Hamaguchi explained that the “Revelation” title is meant to signal that “things previously concealed are being revealed” — a direct nod to the questions and theories the first two games left dangling. After Remake and Rebirth teased an altered timeline, this is the entry that’s supposed to pay it all off.

Encouragingly for anyone burned by long FF7 waits, Hamaguchi says the game is already fully playable from start to finish and now sits in its final balancing phase. He claims to have personally played through the whole thing around 40 times — a good sign the Spring 2027 window is solid rather than aspirational.

A colossal Weapon rises from the sea beside an industrial platform in Final Fantasy VII Revelation
Image courtesy of Square Enix

The Highwind and a world without boundaries

The headline feature is freedom. The iconic airship Highwind is obtainable early in the game, and instead of touching down at fixed landing spots, players drop in anywhere via parachute, seamlessly transitioning from sky to ground. You can fast-travel back up to the Highwind or return to on-foot exploration at will, and the ship’s interior even updates dynamically as the story progresses.

Every region from Rebirth returns, but the landscape has been reshaped — the awakening Weapons have caused geological upheaval, so familiar areas now look and play differently. Hamaguchi describes the design as an “ultra side-quest” structure: you can reach a lot of the map early, but the wildly varying difficulty of each area nudges you toward your own non-linear path rather than a single critical line.

Meet Pico, your one and only Chocobo

Rather than the stable of region-specific Chocobos from Rebirth, Revelation gives you a single companion bird named Pico that grows alongside you across the adventure. As Pico develops, it unlocks flight and gliding, opening up vertical exploration and letting you finally reach locations that were inaccessible earlier in the game. It’s a clever way to gate the open world without walling it off entirely.

Party members face off against a towering plant-like creature in Final Fantasy VII Revelation
Image courtesy of Square Enix

New playable characters and the “Ware” system

Two long-requested party members are confirmed playable:

  • Vincent Valentine finally enters the rotation, complete with a “Beast Mode” transformation you can toggle with a single button press mid-battle.
  • Cid Highwind joins as an attacker who specialises in aerial combat — fitting for the trilogy’s most airship-obsessed character.

Underpinning the combat is a new “Ware” system, which lets you customise each character’s role by swapping equipment, reshaping how they play. Notably, all Ware types unlock at once, so you’re encouraged to experiment and diversify your party builds from the off rather than grinding to slowly open options.

Final Fantasy 7 Revelation — Gameplay Overview Trailer, via IGN on YouTube

Story: choices that actually matter

Hamaguchi is leaning hard into the “weight of choice.” Player decisions reportedly determine which storylines unlock and which events play out — and they can even shift how you perceive individual characters. The main story still follows a set sequence, but the side content around it stays flexible.

A few story threads got specific attention: the previously underdeveloped Wutai storyline is being expanded, character relationships now reach beyond the usual Cloud-centric pairings, and Zack is said to play an important role in illustrating just how different this world has become from the 1997 original. As for the cast, Critical Role’s Matthew Mercer returns as the English voice of Vincent, with Travis Willingham confirmed as Sephiroth for the finale.

Sweeping vista of the reshaped world in Final Fantasy VII Revelation
Image courtesy of Square Enix

Platforms and release

Revelation launches simultaneously worldwide in Spring 2027 across PS5, Nintendo Switch 2, Xbox Series X|S, and PC (Steam, Epic Games Store and Xbox on PC). It’s the first mainline entry in the Remake trilogy to skip a PS5 timed exclusivity window and arrive everywhere at once — including, for the first time, on a Nintendo platform via the Switch 2, with the Switch 2 version receiving further optimisation closer to launch.

What this means for Singapore gamers

The day-one multiplatform launch is the big win here. No more watching the rest of the trilogy land on PS5 first — Singapore players on Switch 2, Xbox Series X|S or PC get to start the finale on the same day as everyone else in Spring 2027. SGD pricing and pre-order editions haven’t been announced yet, but expect details to firm up through late 2026.

If you’re planning to dive into the finale, now’s the time to make sure your back catalogue is sorted — whether that’s picking up Remake and Rebirth or trading in titles you’re done with to fund the upgrade. Drop by GameTrader to buy, sell or trade your games and consoles, and keep an eye on our news page as more Revelation details (and that all-important price) drop ahead of launch.

Beast of Reincarnation: Game Freak’s Action RPG Launches 4 August

Game Freak — the studio behind every mainline Pokémon game since 1996 — is about to drop something completely different. Beast of Reincarnation, the legendary developer’s first action RPG outside the Pokémon universe, launches globally on 4 August 2026 on PS5, Xbox Series X|S, and PC via Steam. Xbox Game Pass subscribers get it on day one, and a physical PS5 edition is also confirmed.

Beast of Reincarnation — key art showing the world of post-apocalyptic Japan
Image courtesy of Fictions / Game Freak

What Is Beast of Reincarnation?

Beast of Reincarnation is a story-driven action RPG set in post-apocalyptic Japan in the year 4026. Developed under Game Freak’s internal “Gear Project” initiative — a programme that lets the team explore projects beyond their Pokémon work — it is directed by Kota Furushima and produced by Shigeru Ohmori, two longtime names from the Pokémon series. The publisher is Fictions, the label that also brought Hi-Fi Rush into the world.

The game’s tone is ambitious: “warmth, trust, and loneliness”, in Furushima’s own words. It is the studio’s first release on both PS5 and Xbox Series X|S, and their most technically complex project to date.

Beast of Reincarnation | Release Date Trailer — via Fictions on YouTube

A Shiba Inu and the End of Japan

You play as Emma, a warrior known as a “Blighted One” — someone whose body has been transformed by a mysterious corruption called the Blight, with flowering vines growing from her hair that she uses for grappling and traversal. Cast out from the surviving human colonies, Emma travels with her constant companion Koo, a Shiba Inu whose role in the story Game Freak is deliberately keeping under wraps for now.

Beast of Reincarnation — post-apocalyptic Japanese highway environment
Image courtesy of Fictions / Game Freak

Together, Emma and Koo are tasked with hunting down and eliminating the titular Beast that threatens the last major human settlement. Along the way they’re joined by allies including Brad, the warrior Kagura, and the mysterious Kunai, a swordsperson who travels alongside a malefact of her own. The setting draws heavily on Japanese iconography — ancient shrines, crumbling highways, and corrupted wildlife — reimagined through the lens of a civilisation that has already fallen.

Soulslike Combat With a Pokémon-Style Twist

Beast of Reincarnation — Emma and Koo in synergy combat
Image courtesy of Fictions / Game Freak

Combat is real-time and skill-driven, built around a parry and deflect system with a soulslike rhythm. Successfully parrying builds power for Koo’s special moves, called Blooming Arts — a co-combat mechanic that rewards reading enemy attacks rather than simply dodging them. Emma’s katana can be stacked with elemental effects via Spirit Stones, and her vine-based mobility (double jumps, gap-crossing) opens up three-dimensional combat spaces that typical soulslikes don’t always offer.

Furushima has been explicit that he wanted moments where players can “pause, think carefully, and fight with the tactical mindset of a command-based RPG” rather than relying purely on reflexes. To that end, Beast of Reincarnation ships with three difficulty settings including a Story Mode, making it accessible to players who want the narrative experience without the punishing wall of a traditional soulslike.

Boss encounters are large-scale set pieces against creatures called Nushi, described as Shadow-of-the-Colossus-style confrontations. Enemies include organic malefacts and robotic foes with a dismemberment system for the latter.

PS5, Xbox Game Pass, and PC — Singapore Players, Take Note

Beast of Reincarnation releases on 4 August 2026 across PS5 (including a physical edition), Xbox Series X|S, and PC via Steam. Xbox Game Pass Ultimate subscribers get it on day one at no extra cost — a strong value proposition given the Singapore Xbox Game Pass subscription price.

There is no Nintendo Switch 2 version confirmed at this time, which may be a slight sting for fans expecting Game Freak to stay in the Nintendo ecosystem. Pre-orders are open now on Steam and the PlayStation Store. Singapore digital pricing on PSN is expected in line with the US launch price, though at time of writing the SGD price has not been officially listed.

For those still on the fence, the PC Gaming Show on 7 June (streaming now in the US, early 8 June SGT) is set to feature Beast of Reincarnation — so there may be fresh gameplay before the month is out. Check the latest gaming news here for any updates from that showcase.

Last words

Beast of Reincarnation is a genuine left-field swing from a studio Singapore fans have grown up with, and it looks like one of the most distinctive Japanese action RPGs in years. Post-apocalyptic Japan, a Shiba Inu co-pilot, soulslike combat with an accessible mode, and Game Pass day one — the value proposition for Singapore gamers is strong regardless of which platform you’re on. Mark your calendar for 4 August.

Ubisoft Singapore Leads AC Black Flag Resynced — Out 9 July

Singapore’s own Ubisoft studio is the lead developer behind one of 2026’s most anticipated action-adventure releases, and the wait is almost over. Assassin’s Creed Black Flag Resynced, Ubisoft’s first-ever ground-up remake, launches on 9 July 2026 for PS5, Xbox Series X|S, and PC — and it was built right here in Singapore.

Assassin's Creed Black Flag Resynced: Official Summer Game Fest Trailer — via Assassin's Creed on YouTube

What Is Assassin’s Creed Black Flag Resynced?

This is not a remaster — Ubisoft is emphatic about that distinction. Black Flag Resynced has been rebuilt from scratch in the latest Anvil engine with zero code carried over from the original 2013 game. The result is a full reimagining of the beloved pirate adventure: ray-traced visuals, Dolby Atmos audio, seamless open-world environments with no loading screens, and a raft of new gameplay mechanics that bring the decade-old classic firmly into 2026.

The story follows pirate-assassin Edward Kenway across the Caribbean, with the original narrative intact and meaningfully expanded. Original voice actor Matt Ryan returns as Edward, while original writer Darby McDevitt has penned brand-new scenes for supporting characters — including a new chapter featuring Edward’s wife.

Ubisoft Singapore at the Helm

Edward Kenway overlooking the Caribbean in Assassin's Creed Black Flag Resynced
Image courtesy of Ubisoft

For Singapore gamers, there is a genuine local-pride angle here. Ubisoft Singapore — a key collaborator on the naval systems of the original Black Flag — was chosen to lead the remake, and the studio has left its mark on the game’s biggest upgrades. Creative directors Richard Knight and Paul Fu have spoken about wanting to “reconnect with the heart of Black Flag”: building something faithful to the original while making it worthy of today’s hardware.

This is also the first ground-up remake in Ubisoft’s entire publishing history, making Black Flag Resynced a landmark release for the company — and, by extension, a major milestone for Ubisoft Singapore.

AC Black Flag Resynced: Combat, Stealth and Naval Overhaul

Combat and Stealth

The original game’s older, button-mashing combat has been replaced by a parry-driven system that rewards timing and delivers more visceral takedowns. Edward can now crouch at any time, opening up proper stealth routes mid-mission. A new Observe Mode lets players scan the environment, tag enemies, and track objectives — a quality-of-life feature the original Black Flag badly needed.

Tailing and eavesdropping missions, often the most frustrating sequences in the 2013 original, have been redesigned: getting spotted no longer triggers an instant mission fail, removing the rage-inducing hard restarts many players remember.

Naval Combat

Naval combat with the Jackdaw in Assassin's Creed Black Flag Resynced
Image courtesy of Ubisoft

The Jackdaw has been given a full overhaul. New secondary weapons expand your options at sea, enemy ships now belong to factions with alliances and rivalries that affect how they behave in battle, and you can recruit three officers, each with unique abilities and dedicated side quests. Ten new sea shanties join the already legendary sailing soundtrack, and ship pets — cats and monkeys — add a welcome dose of character.

The showpiece of the naval rework is the dynamic weather system built by Ubisoft Singapore: storms now affect wave physics, wind direction, and enemy ship behaviour, ensuring no two sea battles play out the same way.

Editions, Pricing and Pre-orders

Assassin’s Creed Black Flag Resynced launches globally on 9 July 2026 across PS5, Xbox Series X|S, and PC (available via the Ubisoft Store, Epic Games Store, and Steam). Three editions are available at launch: Standard, Deluxe (with additional content), and Collector’s Edition. Pre-orders are live now — head to Ubisoft’s Singapore storefront for local pricing. The game is also included in Ubisoft+ on day one for subscribers.

Last Words

It is not often that a Singapore studio gets to lead a flagship AAA release of this scale. Ubisoft Singapore’s nautical expertise helped make the original Black Flag one of the most beloved games of its era — and with the remake, the team gets full credit for that legacy. For Singapore gamers, this is worth picking up on principle alone, but fortunately the rebuilt mechanics and modern visuals make it worth every dollar regardless of nostalgia. Mark 9 July in your calendar. Check out our other gaming news while you count down.

Resident Evil: Veronica — Code Veronica Remake Confirmed

After 26 years of fan requests, Capcom has finally made the Resident Evil Veronica remake official. Revealed at Summer Game Fest 2026 on 5 June, Resident Evil: Veronica is a ground-up rebuild of the 2000 survival horror classic — and it is heading to PS5, Nintendo Switch 2, Xbox Series X/S and PC in 2027.

Resident Evil Veronica – Official Reveal Trailer (4K) | IGN Summer of Gaming — via IGN on YouTube

What Is Resident Evil: Veronica?

Back in 2000, Resident Evil — Code: Veronica launched on the Sega Dreamcast as the first mainline RE game to render its environments in real-time 3D. It followed Claire Redfield as she infiltrates an Umbrella island facility — Rockfort Island — in a desperate search for her brother Chris. The story brought back fan-favourite villain Albert Wesker and introduced the terrifying T-Veronica virus, delivering some of the darkest moments in the entire series.

While Capcom has remade RE2 (2019), RE3 (2020) and RE4 (2023) to great critical acclaim, Code Veronica remained the obvious gap — beloved by long-time fans but never brought to modern hardware with a full makeover. That gap closes in 2027.

The remake drops the “Code” from the name, arriving simply as Resident Evil: Veronica — a naming pattern that mirrors how the series has handled its recent remakes.

Survival Horror, Rebuilt from the Ground Up

Claire Redfield in Resident Evil Veronica remake
Image courtesy of Capcom

Capcom has made clear that this will not be a tank-controls nostalgia trip. The remake features modernised controls consistent with the recent RE Engine entries, bringing the original’s fixed-camera corridors into the fluid, over-the-shoulder era. Early details point to a tone that leans firmly into horror — so expect more dread and fewer set-piece moments than, say, RE4 Remake.

Claire and Chris Redfield return as the playable characters, with Wesker once again pulling strings as the central antagonist. The reveal trailer showed a brief glimpse of Rockfort Island’s gothic castle sections alongside the Antarctic Umbrella compound — both recognisable to veterans of the original, now rendered in detail that would have been unthinkable on Dreamcast.

Platforms and What Singapore Gamers Need to Know

Castle facility environment in Resident Evil Veronica remake
Image courtesy of Capcom

Resident Evil: Veronica is confirmed for PlayStation 5, Xbox Series X/S, Nintendo Switch 2 and PC, launching sometime in 2027. No specific release date has been announced yet, and Singapore retail pricing is to be confirmed.

The Switch 2 inclusion is particularly welcome for local fans — Singapore’s Nintendo community has grown significantly since the Switch 2 launch, and having a flagship survival horror title on the platform means more players can join in without needing multiple consoles. You can already wishlist the game on Steam for PC.

There is no word yet on a Singapore-exclusive collector’s edition or local launch event, but given how Capcom handled the RE4 Remake launch in the region, expect local retailers to announce pre-order bundles once a firm date is set. Keep an eye on GameXtreme, GameMartz and major platform digital stores for updates.

The Remake Everyone Was Waiting For

Singapore RE fans have been patient. RE2 Remake blew expectations in 2019, RE3 Remake landed in 2020, RE4 Remake raised the bar again in 2023 — and each time, the question on local forums was: “So when is Code Veronica getting its turn?” Capcom’s answer, it turns out, was Summer Game Fest 2026.

With the full remake trilogy of PS1-era classics now wrapped up and Code Veronica finally in production, Capcom appears to be building toward a complete modern RE canon. Whether Veronica will carry the same critical heat as its predecessors remains to be seen, but the pedigree — and the demand — is certainly there. For more game news as details emerge, stay tuned to GameTrader.SG.

Last Words

Resident Evil: Veronica is real, it is coming in 2027, and it is on every major platform including Nintendo Switch 2. For Singapore fans who have been replaying the HD remaster on PS3 and wondering if Capcom would ever get around to a proper rebuild — your wait is almost over. Wishlist it on Steam now, and we will bring you local pricing and pre-order news the moment Capcom drops it.

Attack on Titan 3 Announced — Full Saga Coming to PS5, Switch 2 and PC

Koei Tecmo and developer Omega Force have officially announced Attack on Titan 3 — and for fans who have followed the franchise since Eren first set eyes on the Colossal Titan, this one is built to be the definitive game adaptation of the entire saga, start to finish.

What Is Attack on Titan 3?

Revealed at Summer Game Fest 2026 on 5 June, Attack on Titan 3 is described by Koei Tecmo as “the riveting culmination of the action game series,” covering the complete story of Attack on Titan — all four seasons — from the Survey Corps’ early struggles in Shiganshina all the way to the dramatic conclusion of the Rumbling arc. It is the first mainline entry in the series since Attack on Titan 2 in 2018, and Omega Force is framing it as the game that finally lets players experience the whole thing in one place.

Critically, the game will include new story content not found in the anime or manga — meaning even fans who know the ending beat-for-beat will have something fresh to discover. Koei Tecmo has not elaborated on what that content covers yet, but it is likely to expand on side characters and lore that the anime condensed.

Attack on Titan 3 key art showing Survey Corps members in action
Image courtesy of Koei Tecmo

Watch the Announce Trailer

A.O.T. 3 Announce Trailer — via KOEI TECMO EUROPE LTD. on YouTube

Platforms and What’s New in the Gameplay

Attack on Titan 3 is confirmed for PlayStation 5, Nintendo Switch 2, Xbox Series X|S, and PC via Steam. On the gameplay side, Omega Force has highlighted two things:

  • Combat against the Nine Titans for the first time — previous games focused on the standard giant Titans; this entry will put players up against the more powerful individual Titan shifters from the later arcs.
  • Upgraded omni-directional mobility (ODM) gear — the signature 3D movement system gets “acrobatic and intense” improvements, which should make aerial combat feel a significant step up from A.O.T. 2.
Attack on Titan 3 announce trailer screenshot
Image courtesy of Koei Tecmo

No pricing has been announced yet for any region. Players can keep an eye on the Steam page and PlayStation Store for Asia listings once those go live.

Mark Your Calendar — July 1 Scouting Report

Koei Tecmo has confirmed a dedicated reveal event called the “Scouting Report” on 1 July 2026, where more detailed gameplay information will be shared. The presentation will feature Japanese voice actors Yui Ishikawa (voice of Mikasa Ackermann) and Shiori Mikami (voice of Historia Reiss / Christa) as special guests. If you have been waiting for full gameplay footage, this is the date to set a reminder for.

The game is also expected to appear at Anime Expo 2026 (2–5 July, Los Angeles), which aligns neatly with the Scouting Report timing.

Last Words

For Singapore fans, this announcement lands especially well. Attack on Titan’s run — which ended with one of the most debated manga conclusions in recent memory — left plenty of unresolved feelings, and a game that lets you play through the Rumbling and its aftermath on your own terms is genuinely something. The Switch 2 version in particular is worth noting: for Singapore players who picked up Nintendo’s latest hardware, this could be one of the year’s major game news releases to watch.

No release window has been confirmed beyond the 2026 Scouting Report reveal. We will be covering all updates here at GameTrader.SG once Koei Tecmo drops more details on 1 July.