Tag Archives: Xbox Game Pass

Shift at Midnight: Gas Station Co-Op Horror Is Out Now on Steam and Game Pass

Working the night shift at a lonely gas station already sounds like a rough deal. But in Shift at Midnight, some of those customers aren’t quite human — and figuring out which ones before they figure out you is what makes this co-op horror game worth picking up today.

Shift at Midnight — blood-soaked convenience store interior after a creature breaks loose
Image courtesy of Kwalee

What Is Shift at Midnight?

Developed by solo developer Bun Muen and published by Kwalee, Shift at Midnight is an online co-op detective-horror game for up to three players. The premise: manage a rundown gas station convenience store during the dead of night, 1993. Stock the shelves, hit your revenue quota, and identify which customers are doppelgangers wearing a human face.

There’s no combat button. The whole experience runs on observation and communication. Talk to customers, inspect their head, clothes, limbs, and movements, then cross-reference everything against the in-game database with your teammates. Get it right and you log the sale. Get it wrong, and the doppelganger drops the act. Now you’re barricading doors, setting traps, and praying you survive until sunrise.

Each of the 13 Story Mode shifts is randomly generated, so no two nights play out the same. An Endless Mode — unlocked after finishing the story — is also available from launch, delivering endless chaos for squads who want more.

Watch the Launch Trailer

Shift at Midnight – Game Pass Trailer — via Kwalee Gaming on YouTube

Built for the Co-Op Horror Squad

Shift at Midnight sits somewhere between Lethal Company and Papers, Please — tense, deliberately lo-fi, and genuinely funny when your crewmate confidently accuses a perfectly innocent nurse of being a monster while the actual creature walks out unchallenged. The proximity voice chat means all that paranoia happens out loud, which makes both the tension and the chaos land harder.

Shift at Midnight — player verifying a customer's body parts in the detection menu
Image courtesy of Kwalee

The game’s free Steam demo drew over 4,500 user reviews at 99% positive before today’s full launch — a striking number for a debut release from an independent developer. That kind of word-of-mouth pull is hard to manufacture, and suggests the core loop delivers even in the limited demo build.

The 1993 Database You’ll Live In

Shift at Midnight — NET Database screen showing a customer profile set in 1993
Image courtesy of Kwalee

A good chunk of each shift is spent in the NET Database — a clunky, deliberately retro in-game computer that lets you look up a customer’s name, occupation, and physical description against what you actually observe in the store. The whole aesthetic leans into the 1993 setting: chunky pixel fonts, faded UI elements, the vibe of a dial-up-era system running something it probably shouldn’t. It keeps the atmosphere unsettling without needing a AAA budget to pull it off.

How Singapore Players Can Jump In Today

Shift at Midnight — two players confronting a glowing doppelganger outside the store at night
Image courtesy of Kwalee

Shift at Midnight is out now, 22 July 2026, across three platforms Singapore players can access:

  • Steam — USD$9.99, available on Singapore accounts right now
  • Xbox Game Pass Ultimate — included at no extra cost from day one
  • Xbox Series X|S — available via the Xbox digital store

One thing worth noting: crossplay at launch connects PC Game Pass and Steam users but does not yet extend to Xbox console players — full crossplay is still in development. Check for updates on the official Steam store page.

If your gaming crew hasn’t found its next co-op horror obsession, Shift at Midnight is worth a trial shift. Catch up on more game launch news for everything else arriving in your backlog this week.

Halo: Campaign Evolved Goes Gold — SG Early Access Starts This Thursday

Halo Studios has officially confirmed that Halo: Campaign Evolved has gone gold — development on the 1.0 version is complete, and the game is on track for its July 28 global release. For Singapore players, that means the wait is almost over: early access kicks off this Thursday, 24 July, for Premium and Collector’s Edition owners, with the full launch following on Tuesday, 29 July.

As we covered earlier this month, this marks the first time a mainline Halo campaign has ever come to PlayStation — so PS5 owners in Singapore are finally getting their shot at the Chief.

Master Chief faces off against a Covenant Elite in Halo: Campaign Evolved
Image courtesy of Halo Studios / Xbox

When Can Singapore Players Start?

The global release date of July 28 at 8 AM PDT works out differently for the Asia-Pacific region. Halo Studios confirmed in the official launch FAQ that Singapore and other Asia-Pacific markets are on the same schedule as Japan:

  • Premium & Collector’s Edition early access: Thursday, 24 July 2026 (SGT)
  • Standard Edition global launch: Tuesday, 29 July 2026 (SGT)

If you were planning to buy a physical copy at local game retailers and electronics shops, the disc should be on shelves for the 29 July date — physical availability in retail was confirmed as part of the July Community Q&A.

Halo: Campaign Evolved | Cinematic Story Trailer — via HALO on YouTube

What the July Community Q&A Revealed

Alongside the gold announcement, Halo Studios published a detailed community Q&A on Halo Waypoint answering fan questions ahead of launch. A few highlights that were not part of earlier coverage:

  • Machinima Mode is included — it supports freecam, lowered weapons, and controlling a Spartan without needing skull unlocks, so content creators and long-time fans of the original’s machinima scene will have tools to work with from day one.
  • Weapon dropping works differently here: you can drop a weapon for a teammate without automatically swapping to whatever is on the ground, which sounds small but makes co-op much cleaner.
  • Friendly fire can be toggled on or off by the fireteam leader — handy for co-op sessions where you’d rather not grief your squadmates.
  • AI behaviours have been improved since the earlier preview build that media played ahead of launch.
  • LASO mode uses a curated assortment of skulls rather than all 42, making it — per the team — “technically more like LAASO.”
A Warthog with turret blazes through an icy Forerunner cave in Halo: Campaign Evolved
Image courtesy of Halo Studios / Xbox

Operation: METEORITE — The Three New Story Missions

Every edition of the game includes Operation: METEORITE, a brand-new three-mission arc set a year before the events of the original Halo. The prequel follows Master Chief and Sgt. Johnson on a clandestine UNSC operation aboard a Covenant research vessel — it is effectively new canon, filling in story that Halo: Combat Evolved only implied.

Cortana rendered in stunning detail in Halo: Campaign Evolved
Image courtesy of Halo Studios / Xbox

Editions, Pricing and Game Pass

The game launches at USD 49.99 for the Standard Edition. The Premium Edition (USD 59.99–69.99) adds five days of early access — so Thursday 24 July in Singapore — along with a digital art book, weapon skins, armour cosmetics, and a digital manual. The Collector’s Edition at USD 199.99 is available via Halo Waypoint and mirrors the Premium digital bonuses with physical extras.

If you are on Xbox Game Pass Ultimate or PC Game Pass, the Standard Edition is included in your subscription at launch — no extra charge. That is genuinely one of the better deals in gaming right now if you have not picked up Game Pass yet.

Pre-ordering the digital version before 7:59 AM PDT on 28 July also nets you the Foundry Armory Pack — legendary-style cosmetics for the Master Chief’s Mark V Mjolnir armour — which is also bundled with physical copies.

Sgt. Johnson leads a UNSC squad in Halo: Campaign Evolved's Operation Meteorite prequel missions
Image courtesy of Halo Studios / Xbox

Steam Deck Verified, Handheld Optimized on Windows

One more piece of good news for portable players: the July Q&A confirmed Halo: Campaign Evolved has earned Steam Deck Verified status (the highest Steam Deck rating) and is rated Handheld Optimized on Windows handhelds. Given how popular handhelds are becoming in Singapore’s gaming scene, that is worth flagging — the Chief plays just as well lying on your sofa as he does at a desk.

The interior of Installation 04 stretches out against a breathtaking planetary vista in Halo: Campaign Evolved
Image courtesy of Halo Studios / Xbox

Nine days to go — or four if you have the Premium Edition. You can follow all our gaming news coverage here on GameTrader.SG.

Denshattack! Launches Tomorrow on Switch 2, PS5 and Steam

Tomorrow, Tuesday 15 July, is the day Denshattack! stops teasing and hits the tracks for real. Developed by Undercoders and published by Fireshine Games, it is the kind of game that resists a one-line pitch: imagine Tony Hawk’s Pro Skater, except your board is an entire gravity-defying train and the backdrop is a neon Japanese dystopia built from the bones of the Dreamcast era.

Trick Your Train Through Dystopian Japan

Denshattack! puts you in the boots of Emi Araki, a 19-year-old ramen delivery driver who stumbles into the underground world of Denshattackers — rebels who pull skateboard-style stunts on trains to resist the Miraidō Corporation, a shadowy megacorp that has sealed the ultra-rich inside protective urban domes while the rest of Japan runs wild outside.

The gameplay is pure arcade satisfaction: ollie, kickflip, grind, and chain manuals across 60+ stages roaming through recognisable Japanese regions — Kyushu, Osaka, Tokyo, Hokkaido — before spilling into fantastical set pieces that defy geography entirely. Boss battles escalate from eccentric to completely unhinged, each drawing from regional gang culture to keep the surprises coming.

Denshattack! train riding a pink looping track through a surreal landscape
Image courtesy of Fireshine Games

Watch the Official Trailer

Denshattack! — Creator Reveal Trailer via Fireshine Games on YouTube

A Soundtrack Worth the Ticket Alone

The music is one of Denshattack!’s genuine standout credentials. Undercoders brought in Tee Lopes — the composer behind the Sonic Mania soundtrack and a go-to name for that electric Y2K arcade energy — alongside Richard Jacques and SEGA veteran vocalist Takenobu Mitsuyoshi. The full game ships with both English and Japanese voice acting, and the aesthetic sits squarely in Dreamcast territory: if Jet Set Radio and Crazy Taxi had a train-obsessed little sibling, Denshattack! would be it.

Denshattack! yellow train bursting through a manga-style speed lines effect
Image courtesy of Fireshine Games

Where to Play — and How to Get In Free First

Denshattack! launches tomorrow across PlayStation 5, Xbox Series X|S, Nintendo Switch 2, and PC via Steam. For Singapore Xbox subscribers it arrives as a Day One Xbox Game Pass addition (Ultimate and PC Game Pass tiers), which is the easiest entry point if you are already on the service.

A free demo is live right now on Steam and on Switch 2 if you want to feel the trick system before committing. The demo has earned Overwhelmingly Positive reviews on Steam — a rare signal for a pre-launch build. Check the Steam store page for SGD pricing.

Denshattack! customised yellow train racing along gold tracks with a giant boss looming
Image courtesy of Fireshine Games

For fans of the Japan-culture aesthetic, the Y2K arcade soundtrack, or just anyone who bounced off Bomb Rush Cyberfunk and wants the same energy at a faster pace — Denshattack! looks like a strong bet. Keep an eye on Game News for first impressions once the review embargo lifts at launch tomorrow.

Xbox Game Pass July 2026: Gears of War Reloaded Is Live Today

Singapore Xbox and PC Game Pass subscribers have a good reason to boot up their console today: Gears of War: Reloaded — a full remaster of the 2006 classic — just dropped into the library, and it is only the start of a stacked July wave.

Gears of War: Reloaded — soldier takes cover as a Locust creature emerges from the street
Image courtesy of Xbox Game Studios

Gears of War: Reloaded — The Definitive Package, Available Now

The Coalition rebuilt the original Gears of War in Unreal Engine, and the results are immediately obvious: 4K resolution, up to 120fps, and visuals that hold up next to modern releases. Every piece of post-launch content is bundled in — the bonus campaign act that never shipped in the original retail box, every multiplayer map, and all cosmetic DLC. Cross-play and cross-progression are included, so Game Pass Ultimate and Premium subscribers can move freely between Xbox Series X|S, PC, and cloud without losing saves or progress.

The game has expanded its tier coverage as well: Gears of War: Reloaded is now part of Game Pass Premium (it previously required Ultimate or PC Game Pass), bringing it within reach of more subscribers in Singapore and across Southeast Asia.

Gears of War: Reloaded | Official Trailer — via Gears of War on YouTube

Why the Timing Matters: E-Day Is Coming 6 October

Gears of War: Reloaded — first-person view of an abandoned ruined hall lit by firelight
Image courtesy of Xbox Game Studios

Microsoft’s scheduling is deliberate. Gears of War: E-Day, a prequel set on Emergence Day — the moment the Locust Horde first erupted from underground and overwhelmed Sera — launches on 6 October 2026, also day-one on Game Pass. The game puts players in the boots of a younger Marcus Fenix and Dominic Santiago fourteen years before the events of the original.

With Reloaded on Game Pass now, there are roughly three months to experience where the series begins before E-Day rewinds the clock to its origins. For anyone who missed Gears the first time around — or wants a refresher before October — this is a well-timed on-ramp.

The Full July Wave: What Else Is Coming

Gears of War: Reloaded — soldier surveys an overgrown ruined building exterior
Image courtesy of Xbox Game Studios

Beyond Gears, July brings a strong assortment of titles across genres:

  • Gears of War: Reloaded — Cloud, Series X|S, Handheld, PC | Premium / Ultimate / PC Pass | Available now (9 July)
  • Palworld 1.0 — Cloud, Console, PC | Ultimate / Premium / PC Pass | 10 July (full 1.0 release)
  • Ascend to Zero — Cloud, Series X|S, PC | Day-one on Game Pass | 13 July
  • Tony Hawk’s Pro Skater 1 + 2 — Cloud, Console, PC | Ultimate / Premium / PC Pass | 21 July
  • The Planet Crafter — Cloud, Series X|S, PC (online co-op) | Ultimate / Premium / PC Pass | 21 July
  • Tamashika (9 July), Mavrix by Matt Jones (16 July), FixForce (17 July), Fogpiercer / PC (17 July)

Tony Hawk’s Pro Skater 1 + 2 arriving on 21 July is the other headline: the beloved HD remake of the two most iconic skateboarding games, rebuilt with the full pro-skater roster, all original levels, and the classic trick system — one of the best-reviewed remakes of the last decade, and now free with your subscription.

All of the above are available in Singapore on the corresponding Game Pass tiers. For a wider look at what is hitting stores and services this month, check our game news feed.

Palworld 1.0 Launches 10 July — Wing Pack, World Tree and Full Release

Pocketpair’s creature-collecting survival hit Palworld finally leaves Early Access on 10 July 2026, and Version 1.0 is far more than a version-number bump. The update introduces a brand-new endgame region, a Wing Pack that lets you fly without burning a Pal slot, full PvP, advanced breeding, and more new Pals than any previous update — all delivered as a free upgrade for everyone who already owns the game.

Palworld 1.0 Cinematic Trailer — via Pocketpair Palworld on YouTube

What Is Palworld 1.0 — and Why Does It Matter?

Palworld launched into Early Access in January 2024 and became one of the fastest-selling games in Steam history, racking up over 32 million players across platforms. The pitch — an open-world survival-crafting game where your Pals work your factory, fight at your side, and yes, wield guns — polarised the internet but absolutely resonated with players. A year and a half of updates later, 1.0 marks the moment Pocketpair considers the game feature-complete.

Lamball Pals with machine guns behind sandbags in Palworld
Image courtesy of Pocketpair

Wing Pack, World Tree and Everything New in 1.0

The headline feature is the Wing Pack, a new piece of gear equipment that lets you glide and perform aerial combat without occupying one of your five combat Pal slots. Previously, flying meant mounting a flying Pal and losing that battle slot. The Wing Pack frees you to take a full fighting team into the air — a significant shift for how late-game combat plays out.

The other massive addition is the World Tree and Sky Islands endgame region. The World Tree has been visible on the horizon since the Early Access launch but was never reachable. In 1.0 it becomes the gateway to a set of floating Sky Islands that dramatically expand the map and anchor the main story’s conclusion. New characters, story-driven missions, and an ominous new threat flesh out what has until now been a fairly thin narrative.

Players riding flying Pals over the open world in Palworld 1.0
Image courtesy of Pocketpair

New Pals push the Paldeck well past 200 entries, including weapon-transforming creatures — one is a sword-eel type that becomes a wieldable blade mid-fight — plus new fire and sky dragons. Reworked Tower Bosses and a Wildlife Sanctuary overhaul also feature.

PvP, Genetic Recombination and Server Clustering

On the systems side, 1.0 adds proper PvP — full player-versus-player combat using both weapons and Pals — alongside Genetic Recombination, an advanced breeding mechanic for optimising Pal traits that the competitive community has been asking for since launch. Server Clustering lets multiple game worlds link together, which should be a big deal for large community servers.

Boss fight against Mammorest in Palworld 1.0
Image courtesy of Pocketpair

Pocketpair recommends starting a fresh save to experience the new content fully, though existing saves will not be deleted and you are not required to restart.

Singapore Pricing and Where to Get It

Palworld 1.0 launches simultaneously on PC (Steam and Microsoft Store), PlayStation 5, Xbox Series X|S and Xbox One on 10 July 2026. The rollout targets 12:30 PM JST — that is 11:30 AM SGT.

On the Singapore Steam store, Palworld is currently listed at S$18.20 (a 30% pre-launch sale, ending before the 1.0 drop). The standard price once the sale ends sits around S$26. Either way, this is one of the more affordable open-world games on PC — and if you already own it on Steam, Xbox, or PS5, 1.0 is a free update at no extra cost.

Pal performing energy attack in Palworld 1.0
Image courtesy of Pocketpair

For Singapore gamers on Xbox Game Pass (Ultimate, Premium, or PC Game Pass), Palworld 1.0 lands day one — meaning subscribers can jump in on launch day at no additional charge. PlayStation Store SG pricing for first-time buyers is to be confirmed closer to launch; check the PlayStation Store Singapore listing for the final SGD price.

Browse our other game news for more upcoming PC and console releases hitting Singapore this month.

Xbox to Lay Off 3,200 Employees and Divest Five Studios

Microsoft has announced the most sweeping restructuring in Xbox’s history: 3,200 jobs cut across fiscal year 2027, with 1,600 roles eliminated today, and five game studios leaving Xbox ownership. Xbox CEO Asha Sharma confirmed the news in an internal memo published on Xbox Wire this morning, calling the state of the business “not healthy” — a remarkable admission that sets the tone for what comes next.

3,200 Layoffs and Five Studios Departing Xbox

The 3,200 figure spans the whole of fiscal year 2027 (starting July 1, 2026), but 1,600 of those roles are gone today. According to Gematsu, the cuts touch virtually every Xbox division: Activision, Bethesda, Blizzard, King, Mojang, and Xbox Game Studios are all affected.

Five studios are simultaneously exiting Xbox’s ownership:

  • Compulsion Games (South of Midnight) — returning to independence, retaining its IPs and catalogue
  • Double Fine Productions (Psychonauts) — returning to independence, retaining its IPs and catalogue
  • Ninja Theory (Hellblade / Senua’s Saga) — entering new ownership “with funding to complete” the upcoming Senua project
  • Undead Labs (State of Decay 3) — entering new ownership “with funding to complete” State of Decay 3
  • Arkane Studios France (Marvel’s Blade) — in a French Works Council consultation on “strategic options,” outcome unknown

What Happens to Ninja Theory and the Studios Going Independent

Senua key art from Ninja Theory's Hellblade: Senua's Saga — the studio is leaving Xbox ownership
Image courtesy of Ninja Theory

The key detail is that no studio has been outright closed, and Sharma’s memo states explicitly that no previously announced game has been cancelled. For Compulsion and Double Fine, the structured exits are arguably the cleanest outcome: both return to independence with their IPs, back catalogues, and runway funding intact. Psychonauts, South of Midnight, and We Happy Few stay with the people who made them.

Ninja Theory and Undead Labs face a more conditional future. New ownership is being sought “with funding to complete and grow” their in-progress titles — Senua and State of Decay 3. These games are not cancelled, but their continued development depends on acquisition deals that haven’t fully closed. Arkane Lyon is the most uncertain: a French Works Council consultation can result in a sale, a restructure, or — if no arrangement is reached — a closure.

Double Fine Returns to Independence After Seven Years Under Xbox

Razputin Aquato in Psychonauts 2 — Double Fine Productions is returning to independence
Image courtesy of Double Fine Productions / Xbox

Double Fine’s exit is the most bittersweet of the lot. Tim Schafer’s studio joined Xbox in 2019 and went on to release Psychonauts 2 in 2021 to widespread critical acclaim. Now, just seven years later, they’re going independent again. If the exit terms are genuine — IPs included, runway provided — Double Fine should be fine. They have a beloved catalogue and genuine name recognition. The fact that even a critically acclaimed studio wasn’t ring-fenced does, however, say something about the scale of what Xbox is resetting.

Sharma’s Unusually Honest Admission

The memo from Sharma is worth reading for its candour alone. As quoted by Gematsu, she wrote: “Our business today is not healthy. We are operating at margins that are [three to 10 times] lower than comparable platform and publishing businesses.” Since 2018, Xbox aggressively expanded its studio portfolio, and in a typical year “lost 64 cents for every dollar we invested.”

The structural fix mirrors the financial admission: management layers will collapse from as many as 14 to a maximum of five. COO Dave McCarthy — a 17-year Xbox veteran — retires, with Helen Chiang stepping up to oversee content, hardware, platform, and services with full profit-and-loss responsibility.

Sharma’s closer — “These changes are about a bigger future for Xbox, not a smaller one” — will be tested over the next 12 months. The 2027 growth target is on the record.

What Singapore Xbox and Game Pass Subscribers Should Watch

For Singapore Game Pass players, the near-term picture is more stable than the headlines suggest. No games are cut, and Game Pass itself isn’t being wound back. But the longer-term question — whether Xbox is transitioning into a software and services company that happens to make some hardware, rather than a platform business building an exclusive content empire — is now squarely on the table.

The ones to watch: how quickly Ninja Theory and Undead Labs find new owners, and what happens to Arkane Lyon. If both deals close cleanly, the reset may yet prove to be a stabilising rather than a shrinking moment. If the deals fall through, the calculus changes. For more on the industry backdrop, see our game industry news coverage.

MAPPA to Animate Every Persona 4 Revival Cutscene — Out 18 Feb 2027

Studio MAPPA — the team behind Jujutsu Kaisen, Chainsaw Man, and Hell’s Paradise — has been confirmed to animate every single in-game cutscene in Persona 4 Revival, the full remake of the beloved 2008 JRPG. The announcement dropped at Anime Expo 2026 on 4 July, alongside a new Rise Kujikawa character trailer and a preview of MAPPA’s work in action. Persona 4 Revival launches on 18 February 2027 for PS5, Xbox Series X|S, and PC, and SEGA Asia has confirmed Singapore pricing starting from S$84.90.

Chie Satonaka asks about the Midnight Channel in Persona 4 Revival
Image courtesy of Atlus / SEGA

MAPPA Animates All Persona 4 Revival Cutscenes — a First for the Franchise

This is only the second time in MAPPA’s history that the studio has handled every in-game cutscene for a title — the first being Inazuma Eleven: Victory Road in 2025. For Persona, the collaboration goes further than anything before: MAPPA’s previous involvement was limited to the opening movie and select scenes in Persona 5 Royal. Here they own the full animated presentation. An animation director on the project studied all four mainline Persona titles before beginning work, and Anime Corner reports that the AX preview showed protagonist Yu Narukami in a confrontation with a Hablerie shadow as his Persona awakens for the first time — rendered in full MAPPA fidelity.

For Singapore fans who grew up on Persona 4 Golden, the implication is significant. The original game had gorgeous, limited anime sequences; the remake promises MAPPA quality across the board.

Yu Narukami faces a massive Shadow in a MAPPA-animated cutscene in Persona 4 Revival
Image courtesy of Atlus / SEGA
Persona 4 Revival – Pre-Order Trailer — via SEGA Asia(EN) on YouTube

What’s New in Persona 4 Revival vs. the Original

Persona 4 Revival is a full modern reimagining of the original 2008 PS2 game, building on the foundation of Persona 4 Golden with upgraded graphics, UI, combat, and — most visibly — those new MAPPA cutscenes. The dual-track gameplay loop returns: investigate supernatural murders via the TV World’s Midnight Channel by day, and build Social Links with Inaba’s residents to power up your Investigation Team.

The Rise Kujikawa trailer confirmed the full English voice cast at AX: Nazeeh Tarsha as Yu Narukami, Paul Castro Jr. as Yosuke Hanamura, Anne Yatco as Chie Satonaka, Brianna Knickerbocker as Yukiko Amagi, and Abby Trott as Rise Kujikawa (voiced in Japanese by Rie Kugimiya). Pre-order bonuses include a music set drawing on tracks from Persona 3 Reload and Persona 5 Royal, available until 17 February 2027.

Nanako Dojima Tanabata scene in Persona 4 Revival
Image courtesy of Atlus / SEGA

Singapore Pricing — All Editions Confirmed

SEGA Asia’s regional page lists all editions with Singapore pricing (inclusive of tax):

  • Standard Edition (Physical PS5 / Digital): S$84.90
  • Digital Deluxe Edition: S$99.90
  • Digital Premium Edition: S$114.90
  • Limited Box: S$154.90
  • Limited Box – Izanagi Edition: S$259.90

One thing to note: physical copies are PS5 only. Xbox Series X|S and PC players are digital only. On the upside, Xbox and PC versions launch day one on Game Pass Ultimate and PC Game Pass, so subscribers on those platforms get it at no extra charge. The game supports 14 subtitle languages including Simplified Chinese, Traditional Chinese, Korean, and Thai — a strong sign that ATLUS is treating the Asia market seriously this time around.

Yu Narukami in combat against a Shadow enemy in Persona 4 Revival
Image courtesy of Atlus / SEGA

Where to Grab It in Singapore

Persona 4 Revival is a confirmed Asia release from SEGA Asia. Physical copies (PS5) can be pre-ordered from major game retailers and electronics chains. Digital editions are available directly through PlayStation Store and Steam — the Steam page is already live with the 18 February 2027 release date locked in. For more upcoming titles from the series and other JRPGs, check our Game News section.

Halo Lands on PS5 for the First Time — Singapore Gets It July 29

Mark the date: 29 July 2026. That is the day Singapore PlayStation 5 owners get to play a Halo campaign for the very first time. Halo: Campaign Evolved — a ground-up Unreal Engine 5 remake of the 2001 original, plus three brand-new missions — launches globally on 28 July, with Asia-Pacific (including Singapore) going live one day later on 29 July at the same 8 AM PDT moment. After 25 years as an Xbox exclusive, Master Chief is officially coming to PS5.

What Is Halo: Campaign Evolved?

This is not a remaster — it is a full rebuild. Halo Studios (formerly 343 Industries) has reconstructed every one of the original ten missions using Unreal Engine 5, with completely new visuals, remastered audio, rewritten cinematics, and refined level design. On top of the classic campaign, Operation: METEORITE adds three new prequel missions co-written with sci-fi novelist Troy Denning, sending Master Chief and Sergeant Johnson into new locations before the events of Combat Evolved. The total mission count comes to 13.

Halo: Campaign Evolved gameplay screenshot showing a Halo ring level
Image courtesy of Xbox / Halo Studios

Gameplay is also expanded: you can now hijack Warthogs, pilot Wraith tanks, and access weapons from later Halo entries. Skull modifiers return for a Campaign Remix mode that lets you tweak difficulty and behaviour rules. Cross-play and cross-progression are fully supported, so PS5 players and Xbox players can squad up together.

Halo: Campaign Evolved | New Missions Trailer | XBOX Games Showcase 2026 — via XBOX on YouTube

Singapore Pricing and Editions

The game is available on the PlayStation Store Singapore in two editions:

  • Standard Edition — SGD 79.90: Base game plus the Foundry Armory Pre-Order Pack (available while pre-orders are open).
  • Premium Edition — SGD 109.90: Adds up to five days of early access (Singapore early access begins 24 July), the Alpha Halo Armory Pack, and a Digital Story & Art Collection featuring an artbook and a short story by Troy Denning.

Xbox Game Pass Ultimate and PC Game Pass subscribers get the game day one at no extra cost — the Standard Edition’s Foundry Armory Pack is not included with Game Pass, but the game itself is fully playable from launch.

Halo: Campaign Evolved Premium Edition bonus cosmetic armour packs
Image courtesy of Xbox / Halo Studios

A Collector’s Edition priced at USD 199.99 — which includes a Master Chief statue, a Cortana LED chip replica, and a SteelBook case — is not available in Asia-Pacific, limited to North America, South America, Europe, and Oceania. Singapore fans who want the full physical collector’s experience will need to import.

Co-op, PS5 Features, and What Singapore Players Should Know

The PS5 version is PS5 Pro Enhanced and supports DualSense haptic feedback and adaptive triggers. Online co-op supports up to four players with full crossplay between PS5, Xbox Series X|S, and PC. Two-player split-screen is available on console only.

One thing to note for Singapore: the game carries an IARC 16+ rating (Horror, Strong Violence), which is consistent with what PlayStation Singapore already lists. PS Plus subscription is required for online play on PS5.

For PlayStation fans who grew up watching their Xbox-owning friends rave about Halo but never got to play it — 29 July is your day. You can browse the latest game news on GameTrader for more upcoming PS5 releases this month.

Palworld 1.0 Launches 10 July — World Tree Region, PS5 Debut, Free for All Early Access Players

Pocketpair’s creature-collecting survival hit Palworld exits Early Access on 10 July 2026 — nearly two and a half years after its explosive January 2024 debut. The 1.0 update lands simultaneously on PC via Steam, PlayStation 5, Xbox Series X|S, and Xbox Game Pass. For anyone who already owns the game on PC or Xbox, the entire update is a free download.

Palworld 1.0 Cinematic Trailer — via Pocketpair Palworld on YouTube

What’s New in Palworld 1.0

Players riding flying Pals across a vast open landscape in Palworld 1.0
Image courtesy of Pocketpair

The scale of this update is difficult to overstate. Pocketpair confirmed that the 1.0 patch notes run to 27 PDF pages, and the centrepiece is the World Tree region — a brand-new island that roughly doubles the size of the explorable map. It brings new Pals to catch and train, expanded story beats, additional lore, and a proper narrative thread that draws the game’s world together.

Beyond the new landmass, 1.0 adds:

  • Genetic Recombination — a new breeding system allowing players to combine traits across Pals in ways Early Access never permitted
  • Full PvP mode — competitive player-versus-player, available across all platforms at launch
  • Server Clustering for dedicated servers, a major quality-of-life addition for community-hosted worlds
  • New Pals, a reworked progression system, and a deeper endgame

PS5 Day One — Palworld’s Biggest New Audience

Three Wool Pals manning machine guns in Palworld — official screenshot
Image courtesy of Pocketpair

For PlayStation players, 10 July is Day One. Palworld has lived on PC and Xbox since launch, and the PS5 version debuts with full 1.0 content from the start — no Early Access catch-up period. Singapore players can grab it from the PlayStation Store when it goes live; SGD pricing for the PS5 version was not announced at the time of writing, so check the store directly on launch day.

On PC, Palworld is available on Steam with USD $29.99 as the standard 1.0 price (regional Steam pricing applies, so the SGD amount will differ). Xbox and PC Game Pass subscribers get access as part of their existing subscription at no extra cost.

Free for Early Access Players

A line of Cattiva Pals working in an industrial base in Palworld
Image courtesy of Pocketpair

If you already own Palworld on Steam or Xbox, 1.0 arrives as a free update — no separate purchase needed. Pocketpair confirmed the release during Summer Game Fest 2026, where the team also dropped the first full cinematic trailer. The sheer scale of that changelog is a fair signal of how much has changed since Early Access began in January 2024.

For Singapore gamers who burned through Palworld in early 2024 and set it aside, 10 July is the nudge to return. And for anyone who held off waiting for a finished game, this is the release you were waiting for. Keep an eye on our game news coverage for more on the week’s biggest launches.