Tag Archives: Square Enix

FFXIV Switch 2 Launches 4 August — Editions, Pricing and 117 GB Download Confirmed

Square Enix confirmed the exact date at the Final Fantasy XIV Fan Festival in Berlin on Saturday: FFXIV Online arrives on Nintendo Switch 2 on 4 August 2026 — one week away. All editions are live on the Nintendo eShop for pre-order now, a free first month is baked in for every new Switch 2 subscriber, and the download weighs in at a substantial 117 GB. Here is everything Singapore players need to know before launch day. (We covered the initial announcement in June when Square Enix first confirmed the Switch 2 version for August.)

Final Fantasy XIV Online Nintendo Switch 2 key art with chocobo riders
Image courtesy of Square Enix

Every FFXIV Switch 2 Edition — USD Pricing and Pre-Order Discounts

Five editions are available at launch, covering every type of player from newcomers to returning subscribers on other platforms:

FFXIV Switch 2 edition pricing revealed at Berlin Fan Fest 2026 — Starter, Complete and Dawntrail
Image courtesy of Square Enix
  • Starter Edition — US$19.99. Covers the base game and the first expansion, Heavensward. The cheapest way in, ideal for players who want to try the game before committing to Dawntrail.
  • Complete Edition — US$59.99 standard / US$41.99 pre-order. Everything through Dawntrail included. Best value for new players who plan to go all-in.
  • Complete Collector’s Edition — US$139.99 standard / US$97.99 pre-order. Same full content as Complete Edition plus collector’s-tier in-game and physical bonuses.
  • Dawntrail Expansion — US$39.99. For players who already own the base game on PC or PS5 and want to add only the latest expansion on Switch 2.
  • Dawntrail Collector’s Edition — US$59.99. Dawntrail expansion with collector’s bonuses.

Square Enix has not yet listed regional SGD prices on the Nintendo eShop Singapore — check the Singapore eShop directly as 4 August approaches. The pre-order discount on the Complete Edition shaves roughly 30% off the standard price and runs until launch.

FINAL FANTASY XIV Fan Festival 2026 in Berlin – Day 1 — via FINAL FANTASY XIV on YouTube

One Month Free, Then a Switch 2-Specific Sub — and 50% Off for Existing Subscribers

FFXIV Switch 2 subscription model: free first month, Switch 2-specific subscription, 50% discount for existing subscribers
Image courtesy of Square Enix

From 4 August, FFXIV on Switch 2 runs on a Nintendo Switch 2-specific subscription tier — separate from PC and PS5. A Nintendo Switch Online membership is not required. The first month is free for all Switch 2 players, giving Square Enix time to stress-test servers under real load before billing begins. After that:

  • New subscribers pay the full Switch 2 subscription rate once the free month ends.
  • Players with an active PC or PS5 subscription get a 50% discount on the Switch 2 subscription for as long as their other-platform sub remains active — making portable Eorzea a much softer ask for Singapore players already subbed elsewhere.

117 GB — Sort Your Switch 2 Storage Before Next Sunday

FFXIV on Switch 2 downloads at 117 GB, which will comfortably fill a sizeable chunk of the console’s internal storage. Most Singapore players will want a microSD Express card before launch day — Switch 2’s fast microSD Express slot means transfers stay manageable, and a 256 GB card leaves room for other titles. With a week to go, cards are available at major electronics chains and games retailers. Factor in download time at local ISP speeds too; a 300 Mbps connection handles 117 GB in roughly an hour, but queuing the pre-load the night before is a safer call.

Evercold Arrives January 2027 — Plenty to Do Until Then

The 4 August Switch 2 launch gives players access to the full game through Dawntrail, the current expansion. The next expansion, Evercold, was revealed in full at the same Berlin Fan Fest — it adds the Bastion tank job, sweeping new Realmship zones, and two crossover raid series (Evangelion and FF7 Remake) landing in January 2027. That means Switch 2 newcomers have roughly six months of existing content, raids, and side quests before the expansion drops. For Singapore players who have wanted to try the most-praised MMORPG of the last decade in a portable form, there has never been a better entry window. Check our game news section for all FFXIV and Switch 2 updates as August 4 approaches.

FFXIV Evercold Reveals Bastion Tank Job at Berlin Fan Fest

Producer and Director Naoki Yoshida (Yoshi-P) took the stage at the Final Fantasy XIV Fan Festival 2026 in Berlin today — and delivered the biggest Evercold information drop yet. The first new job was named, new locations were revealed, two major crossover raids were announced, and the expansion’s release window was locked in. Here’s everything from the keynote.

FINAL FANTASY XIV Fan Festival 2026 in Berlin — Day 1 keynote — via FINAL FANTASY XIV on YouTube

The Bastion: FFXIV’s First New Tank Job for Evercold

FFXIV Evercold Bastion tank job official artwork
Image courtesy of Square Enix

The headline reveal: the first new job coming to Final Fantasy XIV: Evercold is the Bastion, a main tank wielding a pair of greatshields known as Skyltborg. These aren’t ordinary shields — they transform from close-quarters clawed melee weapons into giant triple-barrelled cannons, giving the Bastion a playstyle that mixes defensive plate-and-shield fantasy with mounted firearms on each arm.

Originating from Aerslaent in the Northern Empty, the Bastion can target allies with defensive and curative boons as well as deal heavy offensive damage. The job starts at level 90, and the unlock quest will be found in Limsa Lominsa. Crucially, the Bastion is tied exclusively to Evercold’s new Evolved Mode combat system — players will need to engage with that system to use it. A second new job (a Physical Ranged DPS) has been confirmed but held back for the Tokyo Fan Fest later this year.

FFXIV Evercold Bastion Skyltborg shields in melee combat mode
Image courtesy of Square Enix

New Locations: Realmships and the Hub City of Falgarthr

FFXIV Fan Festival 2026 Berlin keynote stage presentation
Image courtesy of Square Enix

Evercold is set in The Fourth Reflection, an ice-covered realm whose inhabitants have fled the spreading frost onto massive airships called Realmships. Two Realmships were shown in the keynote:

  • Naglfar — the Realmship of Water, featuring wide open fields. Its primary player hub is Falgarthr, a striking white-and-gold city centred around a building shaped like a dragon’s head.
  • Hringhorni — the Realmship of Fire.

The expansion introduces a non-linear main scenario: players can tackle the three Realmship zones in any order, with their paths reconverging before the story climax. An Auto Content Balancing system will adjust field difficulty to match whichever progression path a player has chosen.

Crossover Raids: Evangelion and Final Fantasy VII Remake

FFXIV Evercold expansion artwork showing icy realm
Image courtesy of Square Enix

Two major raid crossovers were announced for Evercold:

  • EVANGELION — Ghosts of Desire: an alliance raid series set in the world of Neon Genesis Evangelion. The trailer (below) confirms EVA-Unit designs and a full alliance-raid structure — this is the most ambitious anime collaboration FFXIV has ever attempted.
  • Beyond the Lifestream: an 8-player raid series crossing over with the Final Fantasy VII Remake trilogy. No further details were shared, but the name and format are confirmed.
FINAL FANTASY XIV — EVANGELION – Ghosts of Desire reveal trailer — via FINAL FANTASY XIV on YouTube

New Game Systems and Quality-of-Life Changes

Evercold is bringing a raft of structural changes alongside the new content:

  • New mid-tier raid difficulty — a stepping stone between Normal and Savage, aimed at players who want a challenge without the full commitment of Savage progression.
  • Action Skins — customisable animations for teleportation and job abilities, launching in patch 8.0. Character Action Skins arriving in 8.1 extend this further.
  • Character customisation — independent Au Ra horn selection, toggleable cosmetic features for Lalafell, Viera, and Miq’ote, and expanded colour and facial options.
  • Weekly structure — moving from daily resets to seasonal cycles.
  • Collector’s Edition — includes the Valhallar Odin mount, the Entreat Crystal emote, and crystal Skyltborg weapons for in-game use.

What Singapore Players Need to Know

For Singapore veterans and newcomers alike, two dates matter most right now. August 4, 2026 is when Final Fantasy XIV arrives on Nintendo Switch 2 — including a free first-month subscription during the launch period, which means local Switch 2 owners can try the full game at no extra cost very shortly. If you have been waiting for an excuse to jump in, that’s it.

The Evercold expansion itself launches in January 2027 across PS5, PS4, Xbox Series X|S, Nintendo Switch 2, and PC. Patch 7.56 — bringing the first in-game taste of Evercold’s story — drops on September 8, 2026. For players on Singapore’s game news beat, the Berlin keynote confirmed everything fans had been hoping: a genuinely fresh expansion setting, a bold new job, and two of the most anticipated raid crossovers in the game’s history.

Dragon Quest Monsters: The Withered World — December 3 Launch Date and Full Details Revealed

Square Enix has locked in December 3, 2026 as the launch date for Dragon Quest Monsters: The Withered World — the latest entry in the long-running spin-off series — alongside a detailed breakdown of battles, synthesis, and monster progression. Pre-orders are already live on the Nintendo Malaysia eShop, and Square Enix Asia’s Singapore portal has a dedicated page up for Southeast Asian fans.

DRAGON QUEST MONSTERS: The Withered World | Release Date Trailer — via Square Enix on YouTube

DQ5’s Bianca and Nera Take Centre Stage

Dragon Quest Monsters: The Withered World banner art featuring Bianca and Nera
Image courtesy of Square Enix

Set in a withered, dying world, the game stars the two iconic heroines from Dragon Quest V: Bianca and Nera. Players take the role of a monster wrangler — the wranglers themselves don’t fight, but they direct their creatures in battle through direct commands or AI strategy. Each wrangler has a once-per-battle Wrangler’s Spirit ability: Bianca’s heals HP and boosts attack, while Nera’s restores MP and raises defence, giving the two protagonists distinct playstyle identities.

Eight Monsters, Endless Strategy — Battle System Breakdown

Dragon Quest Monsters: The Withered World battle screenshot showing party combat
Image courtesy of Square Enix

Parties consist of up to four active monsters plus four in reserve — eight total in your squad at any time. Each monster comes with its own spells, abilities, and traits, and you can flip between auto-strategy and direct orders mid-fight. Recruiting new creatures happens during battle: trigger a Show of Force, and defeated monsters may volunteer to join your team, with items available to raise success rates.

Monsters level up and earn Talent Points through each victory. You invest those points to teach new abilities or buff raw attributes, and personality items let you tweak a monster’s growth curve if the default doesn’t suit your build.

Synthesis — Two Parents Become One Stronger Offspring

Dragon Quest Monsters: The Withered World synthesis screen showing monster combination
Image courtesy of Square Enix

Synthesis is where The Withered World rewards the grinders. Combine two parent monsters (both must be at least level 10) to produce an offspring that can inherit — and evolve — maxed-out parental Talents. The Plus Values system lets you pass attribute bonuses through successive synthesis, so offspring can eventually exceed their parents’ rank. Specific pairings unlock exclusive creatures you can’t recruit in the wild: confirmed examples include Stump Chump + Bad Egg = Mitey Oak and a Golem-line chain leading to Balhib. Four-monster synthesis (using grandparent chains) opens even rarer results.

Over 500 Monsters — Including Three Brand-New Designs

Dragon Quest Monsters: The Withered World showing new monsters including Slime Balls
Image courtesy of Square Enix

The roster clears 500 monsters, arranged across nine ranks (G through X) in eight family groups. Monsters come in Small or Large sizes — Large creatures occupy two party slots but hit harder and act more frequently per turn. Three brand-new monster designs were unveiled today:

  • Slime Balls (Slime family) — three flavour variants: sour plum, veggie mix, and shrimp tempura
  • Bamboo Badboy (Nature family) — lures in hungry folk disguised as a bamboo shoot, then attacks
  • Groovy Grouse (Nature family) — bobs to its own internal soundtrack

Editions, Pricing and Pre-Orders for Singapore

The game ships on Nintendo Switch 2, Nintendo Switch (eShop), PlayStation 5, Xbox Series X|S, Steam and the Microsoft Store on December 3, 2026 — with the Steam version following on December 4. Physical editions cover Nintendo Switch 2, Nintendo Switch, and PS5 only.

Confirmed USD pricing (Singapore store pricing to be confirmed):

  • Standard Edition — $59.99 USD
  • Digital Deluxe Edition — $94.99 USD: includes a 4-item DLC set and 48-hour early access (playable December 1)
  • Collector’s Edition — $219.99 USD (via Square Enix Online Store): adds figurines of Bianca, Nera, and Debora; flocked Slime plushies; a Slime silicone pouch; and a microfibre cleaning cloth

Pre-orders are live on the Nintendo Malaysia eShop for both Switch 2 and Switch versions. For physical pre-orders, check major games retailers closer to launch as regional listings are confirmed. More coverage as Singapore pricing is announced.

Final Fantasy X|X-2 HD Remaster Is on Switch 2 Tomorrow — What SG Fans Need to Know

Final Fantasy X turns 25 this month, and Square Enix is marking the occasion with a Switch 2 debut that finally delivers features long-time fans have been requesting for years — and does it as a Switch 2-exclusive package landing on the Nintendo eShop tomorrow, 23 July.

Tidus overlooking the ruins of Zanarkand at sunset in Final Fantasy X HD Remaster
Image courtesy of Square Enix

Two Classics, One Switch 2 Package

The collection bundles Final Fantasy X HD Remaster and Final Fantasy X-2 HD Remaster in a single purchase — both based on the International versions, which means every piece of bonus content that never made it to the original Western PS2 releases is here: Dark Aeons, Penance, Last Mission, and the full Creature Creator system. Between the two games you are looking at well north of 100 hours if you chase the platinum-equivalent completion.

Blitzball arena interior in Final Fantasy X HD Remaster
Image courtesy of Square Enix

The music is the fully remastered orchestral score — not the original MIDI tracks — and the character, monster, and background visuals have all been rebuilt in full HD. For anyone who remembers squinting at blurry PS2 textures on a modern TV, the difference is striking.

FINAL FANTASY X/X-2 HD Remaster | Nintendo Switch 2 Release Date Announcement Trailer — via FINAL FANTASY on YouTube

What Is Actually New on Switch 2

This is the headline for anyone who played the original Switch release from 2019: the Switch 2 version adds high-speed mode and a no random encounters toggle — two quality-of-life features that have been part of the PC (Steam) version for years but were absent from the original Switch and console releases. High-speed mode accelerates battles and movement so grinding the Sphere Grid or farming AP does not become a full-time job; the encounter toggle lets you explore at your own pace without interruption.

Tidus, Auron and the party in the ruins of Zanarkand in Final Fantasy X HD Remaster
Image courtesy of Square Enix

If you are coming to FFX for the first time, these additions meaningfully reduce the friction that put off a lot of players on earlier console versions. If you are a veteran revisiting Spira after years away, toggling encounters off while you revisit Besaid Island or Mi’ihen Highroad is a small luxury that makes a big difference.

The Fine Print Before You Buy

A few things worth knowing before you head to the Nintendo eShop tomorrow:

  • Switch 2 exclusive. This version is not compatible with the original Nintendo Switch. It is a separate product, not a free upgrade. If you own the Switch 1 version, you will need to purchase this separately.
  • Save data does not carry over. Progress from your Switch 1 save cannot be imported into the Switch 2 version.
  • Digital launch: USD $49.99. The Singapore eShop listing is expected live from 23 July — check the SG Nintendo eShop for local SGD pricing.
  • Asia physical Game-Key Card also out 23 July. A physical Game-Key Card edition for Asia launches on the same day digitally — useful if you prefer a box on the shelf, though note it functions as a download code rather than a game cartridge.
  • File size: 27.8 GB. Clear some space on your Switch 2 before download.

FFX remains one of the most beloved JRPGs in Singapore — a game many local players first encountered on PS2 around 2001–2002 — and 25 years on it still holds up as both a mechanically satisfying and emotionally resonant ride. Whether you are picking it up for the first time or returning for a nostalgia run, the Switch 2 version is the best console version yet. Check out our other game news for more Switch 2 coverage.

FFXIV Patch 7.55 Drops 28 July — North Horn, Final Phantom Weapons and Hildibrand’s Finale

The Dawntrail 7.5x patch cycle is about to cross its finish line. FFXIV Patch 7.55 goes live on 28 July 2026, and Square Enix has been sharing development screenshots that confirm the four big pillars of the update: a new field operation zone, the next Field Raid, the last stage of Phantom Weapons, and the closing chapter of Hildibrand’s Dawntrail storyline. For Singapore players who have been grinding through the Patch 7.5 content since the Berlin Fan Festival stream, here is everything dropping next week.

FINAL FANTASY XIV Patch 7.5 – Trail to the Heavens — via FINAL FANTASY XIV on YouTube

Into the North: Occult Crescent Expands with the North Horn

FFXIV Patch 7.55 Occult Crescent North Horn characters
Image courtesy of Square Enix

The Occult Crescent field operation zone is pushing into new territory with Patch 7.55. The North Horn — also known as Shades’ Triangle — opens as the latest explorable area, bringing fresh enemies, critical encounters, and engagement opportunities to raise your Knowledge Level. The cap jumps from the previous ceiling up to Knowledge Level 40, so there is progression to chase whether you cleared the earlier areas or are still working through them. Eight new Phantom Jobs also join the roster, adding more build variety to the open-ended Phantom Class system that has been one of Dawntrail’s standout mechanics.

The Forked Tower: Magic — Field Raid Returns with Tweaks

FFXIV Patch 7.55 Forked Tower Magic raid boss
Image courtesy of Square Enix

Nestled inside the North Horn, The Forked Tower: Magic is Patch 7.55’s new large-scale Field Raid. Square Enix has acknowledged the mixed community reaction to Forked Tower: Blood — particularly around difficulty tuning and participation requirements — and said that Magic will address those pain points directly. Both a normal and a harder variant will be available from launch. If you bounced off the first Forked Tower run, it is worth giving Magic a fair shot before writing off the format entirely.

Phantom Weapons: The Final Stage

FFXIV Patch 7.55 Phantom Weapons final stage party
Image courtesy of Square Enix

The Phantom Weapon enhancement system — Dawntrail’s take on the beloved relic weapon grind — reaches its final upgrade stage in 7.55. Master blacksmith Gerolt reportedly has premonitions about what lies at the end of the process, which suggests the story wrapping around the system gets a proper resolution rather than just a stat number going up. If you have been chasing your ideal weapon glow across the 7.5x patches, 28 July is when you can finally tick that off the list. Phantom Armour upgrades are also included, so glamour hunters have something to look forward to as well.

Hildibrand’s Dawntrail Finale: Inconceivably Further Adventures Concludes

FFXIV Patch 7.55 Hildibrand quest villain Carnelian
Image courtesy of Square Enix

For many FFXIV veterans, this is the headline. The Inconceivably Further Hildibrand Adventures questline — which has been running since Patch 7.2 — wraps up its Dawntrail chapter in 7.55. The irrepressible Detective Hardiboiled is still on the trail of his nemesis Carnelian, who escaped and is now playing a deeper game. Nashu Mhakaracca is pursuing her own lead. Development screenshots show the story taking the two on separate paths before things converge, which sounds very on-brand for the Hildibrand crew.

FFXIV Patch 7.55 Hildibrand quest mysterious creature
Image courtesy of Square Enix

Hildibrand quests have been a fan favourite since A Realm Reborn, and each expansion’s take on the character tends to go increasingly off the rails in the best way. If you have been saving Dawntrail’s Hildibrand chain for a binge, 7.55 is your cue: everything will be available on launch day.

Allied Society Questlines Round Off Dawntrail

The Dawntrail Allied Society (formerly Beast Tribe) questlines also get their final extra-story chapters in 7.55. The Tral Travel Company staff take on a new project while adventurers reflect on the relationships built across the continent during the expansion. These tend to be lighter, character-driven episodes rather than action-heavy content, but they provide a satisfying bookend to the time you have invested in the NPCs around Tural.

What Singapore Players Should Know: The Road Ahead

Patch 7.55 is not the end of FFXIV’s current cycle — it is more of a waypoint. Here is the roadmap beyond it:

  • Patch 7.56 — 8 September 2026: Adds the Beastmaster limited job (teased at Fan Festival Berlin) and the next chapter of the main scenario questline.
  • Patch 8.0 “Silver Wanderer” — January 2027: The full next expansion, revealed during Fan Festival Berlin.

Crucially for Singapore players: FFXIV launches on Nintendo Switch 2 in August 2026. If you or someone you know is planning to start the game on Switch 2, they will be jumping in right around the 7.55 window — with the Beastmaster job and a new MSQ chapter arriving in September shortly after, and the Silver Wanderer expansion to look forward to in early 2027. It is actually a decent time to start fresh. For veterans already on PC or console, we covered all the Berlin Fan Festival reveals in detail if you want to revisit what is coming in 8.0.

FFXIV Patch 7.55 goes live 28 July 2026. Maintenance timing has not been confirmed yet; the official FFXIV Lodestone will post the schedule closer to the date. Check back there for exact downtime windows. You can also browse more Game News coverage here.

FFX Museum -幻光の記憶- Opens in Shinjuku This September — Fan Art Deadline 31 July

Final Fantasy X turned 25 on 19 July — a landmark anniversary for one of the most beloved JRPGs ever made. Square Enix has already marked the occasion with the Switch 2 HD Remaster and Daimaru Tokyo pop-up, but the centrepiece is still to come: a dedicated museum exhibition landing in Shinjuku this September.

FINAL FANTASY X MUSEUM -幻光の記憶-

Final Fantasy X 25th Anniversary artwork — Yuna and Tidus, character design by Tetsuya Nomura
Image courtesy of Square Enix. Character design: Tetsuya Nomura.

Titled FINAL FANTASY X MUSEUM -幻光の記憶- (“Museum of Phantom Light Memories”), the exhibition will run from 12 to 27 September 2026 at Lumine 0, NEWoMan Shinjuku 5F — a venue directly accessible from Shinjuku Station without stepping outside. Per the official Final Fantasy 25th anniversary page (Japanese), hours are 11:00 AM to 8:00 PM daily, with an earlier close at 5:00 PM on the final day, 27 September. Last entry is 30 minutes before closing.

Ticket pricing has not yet been announced. Square Enix describes the exhibit as covering multiple displays on the game and its history, with exclusive anniversary merchandise available on-site.

Fan Art Could End Up on the Exhibition Wall

Final Fantasy X 25th Anniversary character plushies — Tidus, Yuna and the full party
Image courtesy of Square Enix. Character design: Tetsuya Nomura.

Square Enix has opened an online fan art submission form ahead of the exhibition, with selected works to be displayed as part of the show. The form closes on 31 July 2026 — two weeks from now. The company is also accepting short written comments from fans (targeted at Japanese residents) for the exhibit. If you want a piece of your FFX fan art in Shinjuku, the official anniversary site (Japanese) is the place to start.

The Perfect Tokyo Game Show Side Trip

Final Fantasy X LP Vinyl Set -Eternal Calm- — two-record set with Yuna and Tidus cover art
Image courtesy of Square Enix. Character design: Tetsuya Nomura.

The dates are no coincidence: the exhibition overlaps with Tokyo Game Show 2026, scheduled for 17–21 September at Makuhari Messe in Chiba. Singapore consistently sends one of the strongest overseas contingents to TGS, and Shinjuku is an easy same-trip addition — about 50 minutes by JR from Makuhari Messe, well within day-trip range. Tidus and Yuna in a Shinjuku museum while you’re already in Tokyo for TGS is too good a combination to pass up.

For those staying home, the FINAL FANTASY X LP Vinyl Set -Eternal Calm- — two records, 20 tracks of the iconic Nobuo Uematsu and Masashi Hamauzu soundtrack, with new Tidus and Yuna sleeve art — launched on 1 July via official Square Enix channels. Anniversary merchandise tends to move quickly around exhibition periods; Singapore importers may want to get in early. The FFX/X-2 HD Remaster is also live now on Nintendo Switch 2 if you need an excuse to revisit Spira before September.

More anniversary news as it comes through — follow our Game News section for the latest on the exhibition and any ticket announcements.

FFXIV Mobile Shuts Down in September — Global Version Officially Cancelled

If you have been holding out hope for a global launch of Final Fantasy XIV Mobile, today is not the news you wanted. Square Enix and Lightspeed Studios — Tencent’s game development arm — announced on 17 July 2026 that the China-exclusive mobile adaptation will end service on 30 September, and that the once-promised worldwide release has been cancelled entirely.

FINAL FANTASY XIV MOBILE | Global Official Reveal Trailer — via LightSpeed Studios on YouTube
Final Fantasy XIV Mobile in-game entertainment venue scene
Image courtesy of Square Enix

Mobile Eorzea Is Closing Its Doors

Final Fantasy XIV Mobile launched in mainland China in June 2025, developed by Lightspeed Studios under an official licence from Square Enix. The project was ambitious — a mobile adaptation of one of the most beloved MMORPGs ever made, with producer and director Naoki Yoshida personally involved in its introduction to players. It ran for just over thirteen months.

The shutdown announcement, posted in-game and signed by the FINAL FANTASY XIV MOBILE (Chinese Edition) Operations Team, cited “adjustments in business operations and changes in the market environment” as the reason Tencent and Square Enix mutually agreed to terminate their licensing agreement. The statement was frank about the disappointment this would cause beyond China’s borders as well: “To everyone who has been looking forward to the global version, we also offer our sincere apologies for being unable to meet your expectations.”

The Shutdown Timeline

Official FFXIV Mobile shutdown notice dated July 17 2026
Image courtesy of Square Enix

The winddown has already begun. Here is every date to know:

  • 18:00 (UTC+8), 17 July 2026 — In-game top-ups and new user registrations suspended. (This has already taken effect as of today.)
  • 11:00 (UTC+8), 30 September 2026 — Game servers shut down; the official website goes offline; players can no longer log in.
  • 11:00 (UTC+8), 15 October 2026 — Community forums and dedicated customer support close.

After the servers go dark, player account data and character information will be deleted in accordance with China’s Personal Information Protection Law. No compensation or refund scheme has been announced.

What Singapore Players Need to Know

Final Fantasy XIV Mobile gameplay screenshot: Warrior of Light riding a chocobo
Image courtesy of Square Enix

The China-only mobile release was always a closed door for Singapore players — you were never able to download it through official regional channels. The news that stings here is the global version. Square Enix had been hinting at an international launch, Lightspeed Studios had set up a dedicated global website with pre-registration pages, and the reveal trailer released through the official LightSpeed Studios channel framed the game for a worldwide audience. Many Singapore fans of the PC MMORPG signed up, watched the trailers, and waited.

That wait is now over. With the licensing agreement terminated, there is no partner to carry the project forward and no timeline to revive it. The main Final Fantasy XIV on PC — the Dawntrail-era live game, with the Evercold expansion confirmed for January 2027 — is completely unaffected and continues as normal. But the mobile dream is done.

It is worth remembering how much anticipation this project carried. FFXIV is not a small IP in Singapore; the game has a vocal, active local community, and a polished mobile port that retained the look and feel of Eorzea on the go was exactly the kind of project that could have pulled in a whole new generation of players. The studio had the backing of Tencent’s Lightspeed, one of the largest game developers in the world. And it still did not survive its first year in the market.

A Short but Earnest Run

Reading the official shutdown letter, there is a genuine warmth to it that is easy to miss beneath the corporate language. The operations team described the player community as having “truly brought Mobile Eorzea to life,” praised the veteran Warriors of Light who mentored newcomers through Eorzea’s complexity, and called those shared mornings and nights “a memory we will always treasure.” Whatever the commercial realities were, the people who worked on it clearly cared.

For Singapore players who had been watching from the sidelines, that sentiment lands differently. We never got to step into Mobile Eorzea, and now we never will. If you have been on the fence about the PC version of Final Fantasy XIV, the upcoming Evercold expansion in January 2027 is as good an entry point as any — the News section will keep you covered on all things FFXIV going forward.

Dragon Quest the DIVE Opens in Tokyo — VR Ride, Giant King Slime and a Collab Restaurant

Dragon Quest the DIVE — Square Enix and Tohokushinsha’s fully immersive 40th anniversary exhibition — opened its doors today in Tokyo, and from first reports, it’s something worth knowing about. Situated across multiple floors of Tokyu Plaza Harajuku Harakado, the event runs until 6 September 2026 and offers a mix of VR rides, interactive displays, nostalgic retrospectives, and a full-themed restaurant. If you’re planning a Japan trip this summer, this is one to factor in.

Dragon Quest VR RIDE — Ride a Great Sabrecat in 360°

Dragon Quest the DIVE: Promotion Video 2 — via スクウェア・エニックス (Square Enix) on YouTube

The centrepiece is the Dragon Quest VR RIDE, an immersive attraction pairing Meta Quest 3 headsets with motion seats to place you on the back of a Great Sabrecat. The ride is a 360-degree journey through the Dragon Quest world — you gallop across grasslands, dodge monsters in forest paths, and launch into flight above the landscape with actual wind effects. It is, in short, the closest anyone will get to the real thing. Tickets are advance-purchase; check the official exhibition page for session times before you go.

Dragon Quest the DIVE exhibition floor, Tokyu Plaza Harajuku Harakado
Image courtesy of Square Enix

What Else Is Inside Dragon Quest the DIVE

Beyond the VR Ride, the exhibition unfolds across several distinct zones:

  • Squishy King Slime: A King Slime standing over two metres tall has been installed for visitors to hug. Nearby, the Fureai Monster Lab lets you touch realistically-textured recreations of familiar monsters — Slime, Momon, and even the Lips (yes, really).
  • 40th Anniversary Town: AI image analysis transforms your photo into an illustrated resident of a Dragon Quest celebration town, giving you a personalised memento to take home.
  • Dragon Quest Memorial Wall: A retrospective zone walking through the series from the original Dragon Quest through Dragon Quest XI — featuring development materials, original artwork, and sheet music. Fans will recognise the contributions of the late Akira Toriyama, whose character designs defined the series’ visual identity over 40 years; original illustrations by Toriyama are displayed here as part of the tribute.

More gaming news at GameTrader

Dragon Quest the DIVE official merchandise lineup
Image courtesy of Square Enix

The Collab Restaurant — FAMiRES × Dragon Quest the DIVE

The dedicated restaurant on the 5th floor of Harakado is open daily 11:00 AM – 11:00 PM, with food orders accepted until 9:00 PM. The menu leans into the series’ iconography:

  • Dracky’s Caesar Salad — ¥2,200 (~S$21)
  • Bubble Slime Omelette Rice — ¥2,200 (~S$21)
  • Rockbomb Fried Chicken with Megante Sauce — ¥1,518 (~S$14)
  • Slime Cream Sodas (six varieties) — ¥1,078 each (~S$10)
  • Legendary Sword Drinks (three varieties) — ¥1,188 each (~S$11)
  • Mini Medal Pudding — ¥1,078 (~S$10)
  • 40th Anniversary Pancakes — ¥770 (~S$7)

Every collab menu order comes with an original illustrated placemat. The restaurant’s hours are separate from the main exhibition — useful if you’re visiting for dinner after the VR queue has cleared.

FAMiRES x Dragon Quest the DIVE collab restaurant menu
Image courtesy of Square Enix

How to Visit

Dragon Quest the DIVE runs from today, 17 July, through 6 September 2026 at Tokyu Plaza Harajuku Harakado, Tokyo. Exhibition floors: 4F (MAZE) and 2F (COVER); restaurant: 5F (FAMiRES). Opening hours are 11:00 AM – 9:00 PM with last admission at 7:59 PM. The nearest stations are Harajuku (JR Yamanote Line) and Meiji-Jingumae (Tokyo Metro), both a short walk away.

Advance tickets are required for the VR RIDE — details and booking available on the official Dragon Quest 40th anniversary site. Note that entrance involves a mix of ticketed attractions and free-roam zones; check the official breakdown before planning your session.

As we covered when the Dragon Quest XII: Beyond Dreams reveal dropped last week, Square Enix is treating this 40th anniversary as a proper moment — DQXII is confirmed, a new Monsters entry is in the works, and this exhibition is the physical centrepiece of the whole celebration. The run through 6 September overlaps neatly with Singapore’s September school break, for anyone already planning a Tokyo trip.

FF Resonance Pixel Trailer: Lid, Nichol, and Four New Visions Revealed

Square Enix dropped the Pixel Trailer for Final Fantasy Resonance today, and it is the most detailed look yet at Lancarse’s HD-2D RPG since the game’s initial reveal last month. Two brand-new party members stepped into the spotlight, the Vision roster ballooned to more than ten classic Final Fantasy heroes, and a pair of new world regions opened up — all arriving on PS5, Switch 2, Switch, and PC on 22 October 2026.

If you missed the original announcement, we covered all the essentials when Square Enix first unveiled the game. Today’s trailer is a genuine follow-up with substantial new reveals.

FINAL FANTASY RESONANCE – Pixel Trailer — via Square Enix Asia on YouTube

Two New Party Members Join Rain’s Crew

The big character news in the Pixel Trailer is a pair of new playable faces neither of the earlier reveals mentioned.

Lid hails from Dirnado, the continent famous for its airship technology. She is an engineer who built her own mechanical chocobo companion — called Mechabo — from scratch. Completing Lid’s subquests unlocks new skills for Mechabo, making her side content worth chasing for gameplay reasons as well as story ones.

Nichol comes from Olderion, a naval nation protected by the Wardens of the Waters clan. He is described as a careful strategist, though the trailer makes clear his more cautious nature constantly runs up against his adventurous companions. Together, they round out a cast that now also includes the original trio of Rain, Lasswell, and Fina.

Rain and party on a grassy field in Final Fantasy Resonance, showing HD-2D character art
Image courtesy of Square Enix

Four More Visions — Cecil, Bartz, Squall, and Zidane

The Vision system — which lets party members equip crystallised essences of legendary FF heroes for stat boosts, unique abilities, and devastating Resonance finishers — now has four new confirmed entries from across the series’ history:

  • Cecil Harvey (FFIV) — Versatile kit covering light and dark attacks alongside healing, making him a Swiss-army-knife Vision for tricky encounters.
  • Bartz Klauser (FFV) — Fire and ice sword skills built for staggering enemies; a strong pick for triggering the Resonance combo window quickly.
  • Squall Leonhart (FFVIII) — Damage that scales with consecutive standard attacks, rewarding aggressive play that avoids abilities.
  • Zidane Tribal (FFIX) — Debuffs enemy vitality and speed while buffing his own stats; useful for drawn-out boss fights.

These join the previously confirmed roster of Cloud, Terra, Tidus, Y’shtola, Shantotto, and the Warrior of Light — already one of the broadest cross-series casts in any Final Fantasy title.

HD-2D town exploration in Final Fantasy Resonance with pixel characters and moogles
Image courtesy of Square Enix

The World of Lapis Opens Up

Two new locations were shown for the first time:

Dilmagia (Machinopolis) is a steel-forged industrial city and the birthplace of airship technology, home to successive generations of engineers who all share the name Cid — a classic FF nod that fans will appreciate immediately.

Olderion (Aquapolis) is a coastal naval hub protected by the Wardens of the Waters clan and, according to the trailer, watched over by a deity of water. Nichol’s home region, it also holds the esper Titan, who unleashes Gaia’s Wrath when summoned.

Airship soaring over the lush 3D world map of Final Fantasy Resonance
Image courtesy of Square Enix

Combat Depth: Stagger, Resonance, and a Colosseum

The trailer fleshed out what happens after you land a stagger: knock out the entire enemy party’s stagger gauges in a single turn and you trigger a Resonance with your equipped Vision, dealing an especially destructive burst of damage. This gives turn order and target selection real strategic weight — you want to build toward that Resonance window rather than just mashing the strongest skills available.

Espers received more detail too. Confirmed summons now include Ifrit (Hellfire), Shiva (Diamond Dust), and Titan (Gaia’s Wrath). Each fights alongside the party for three turns before unleashing their signature attack.

For post-game players, the Pixel Trailer revealed a Colosseum with tiered difficulty fights that reward progressively better items — higher leagues pit you against iconic FF bosses. There is also the Twelve Legendary Arms system: twelve exceptionally powerful weapons obtainable only by hunting sealed monstrosities scattered around Lapis. Weapon crafting with the Vision character Aileen (who needs adamantite, found in crypts and side content) rounds out the late-game loop.

Rain and party facing the armoured Sworn Six antagonists on a grand staircase in Final Fantasy Resonance
Image courtesy of Square Enix

How to Pre-Purchase Before 22 October

Final Fantasy Resonance is available to pre-purchase now on Steam and the PlayStation Store. The Standard Edition is priced at USD 49.99, the Digital Deluxe Edition at USD 59.99. Pre-purchase before 6 November 2026 to receive the Blessed Cuirass and Mist Ether bonus items. SGD pricing has not been confirmed at the time of writing; check the Steam or PlayStation Store listings for local pricing once live.

The game launches across PS5, Nintendo Switch 2, Nintendo Switch, Xbox Series, and PC on 22 October 2026. Check our Game News section for any further reveals before launch.