Five days from now, Edward Kenway weighs anchor again — and the crew that rebuilt his story is based right here in Singapore. Assassin’s Creed Black Flag Resynced launches on 9 July 2026 for PS5, Xbox Series X|S, and PC, and it marks the first full remake in Ubisoft’s history.
Black Flag Resynced and Ubisoft Singapore’s Naval Legacy
The decision to assign the remake to Ubisoft Singapore is one with deep roots. The Singapore studio has spent years developing water rendering and naval gameplay systems on the Anvil engine — the same engine powering Assassin’s Creed Shadows — which makes Black Flag’s Caribbean world a natural fit for the team’s expertise.
“Ubisoft Singapore not only has a history of working on water tech through Anvil, we have a history with naval gameplay and stuff,” Creative Director Paul Fu told Game Informer. “When you put all those things together, it’s like, ‘Yeah, why not take a stab at it with Black Flag?’ It actually makes a lot of sense to try.”
Singapore leads a global co-development team spanning Ubisoft studios in Montreal, Barcelona, Belgrade, Bordeaux, Bucharest, Chengdu, Da Nang, India, Kyiv, Montpellier, Philippines, Quebec, Shanghai, and Sofia. The project puts Singapore at the creative centre of what is unambiguously a tentpole release for one of gaming’s biggest franchises.
Assassin’s Creed Black Flag Resynced: Official Game Overview Trailer — via Assassin’s Creed on YouTube
Rebuilt Visuals — What the Anvil Engine Delivers
This is a ground-up rebuild, not a remaster. Ray-traced global illumination, micropolygon rendering, Atmos-driven dynamic weather, and modernised water physics replace the original’s 2013 visuals entirely. On PS5 three display modes are available: Performance (60fps, standard RT), Balance (40fps, enhanced RT), and High Quality (30fps, enhanced RT). PS5 Pro players get enhanced PSSR upscaling across all three. Xbox Series X matches the PS5 options; Xbox Series S runs at 30fps and 1620p. PC requires a 65 GB SSD and Windows 11, scaling from a GTX 1660 at 1080p/30fps up to RTX 4090 for 4K/60fps ultra.
Image courtesy of Ubisoft
What’s New in Black Flag Resynced — Stealth, Combat and Naval
The remake adds substantive gameplay changes across the board. Stealth gets crouch-anywhere and dive-anywhere movement plus an observe mode for tagging enemies before moving in. Combat introduces a parry-driven system with new takedown animations. Naval combat expands with shrapnel barrels, 8-pounder cannons, new Jackdaw officers with special abilities, and a reworked Kenway’s Fleet for passive income generation. Ship customisation adds pets and skins to the Jackdaw. Ten new sea shanties have been recorded, and GRAMMY-nominated artist Woodkid is contributing a reimagined track — details due later in 2026.
Image courtesy of Ubisoft
Matt Ryan Returns as Edward Kenway
The original voice actor Matt Ryan has returned to record new lines for the remake. Additional missions and scenes expand the story around fan-favourite characters — Blackbeard, Anne Bonny, and Calico Jack all get more to do. The Deluxe Edition (US$69.99, digital only) bundles the Master Assassin Character Pack and Naval Pack alongside the base game. Pre-orders across all editions include Blackbeard’s Crimson Pack: an exclusive Edward Kenway costume with matched swords and a pistol set.
Image courtesy of Ubisoft
Editions, Platforms and Singapore Availability
Three editions launch on 9 July:
Standard Edition — US$59.99 (physical and digital)
Deluxe Edition — US$69.99 (digital only, includes Master Assassin Character Pack and Naval Pack)
Platforms: PS5, PS5 Pro, Xbox Series X|S, and PC via Steam, Epic Games Store, and Ubisoft Connect. Cloud streaming is available on Nvidia GeForce Now and Blacknut. SGD pricing through the PlayStation Store SG and local retailers is to be confirmed — check major game retailers and electronics chains in the run-up to 9 July. For more upcoming game news, we will have more coverage as the launch approaches.
Hell freezes over — literally. DOOM: The Dark Ages — Revelations, the first major expansion for id Software’s critically acclaimed 2025 shooter, launches on 7 July 2026 for PlayStation 5, Xbox Series X|S, and PC. The DLC packs roughly 10 to 12 hours of new campaign content, a brand-new weapon that reshapes how combat flows, and a frozen layer of Hell unlike anything in the base game.
Image courtesy of Bethesda Softworks / id SoftwareDOOM: The Dark Ages | Revelations — Official Trailer (4K) via Bethesda Softworks on YouTube
A Betrayal That Sends the Slayer Into Purgatory
Revelations kicks off in the aftermath of a betrayal, thrusting the Doom Slayer into a purgatory of his own making — a frozen, hellish realm carved into six distinct levels: Proving Grounds, Purgatory (the hub), Hell’s Core, Chasm of Xal’Goroth, Osseus, and Uprising. The narrative fills timeline gaps between the classic Doom games and the 2016 reboot, exploring fragments of the Slayer’s past on Earth through playable story segments. The composition is roughly 60% new campaign and 40% endgame — Master Arenas and secrets that unlock only after finishing the story.
Image courtesy of Bethesda Softworks / id Software
The Chain Spear — More Than Just a New Weapon
The centrepiece of Revelations is the Chain Spear, and calling it a weapon undersells it. id Software describes it as an entirely new combat system. It slots in where the Shield Saw used to be and brings a skill tree of its own — Stab, Slash, Slam, Throw, and Orbit — plus grappling hook mechanics that open up mobility options the base game never had. Mastering the Chain Spear is the Revelations expansion’s core loop: the weapon grows more powerful as players unlock its abilities throughout the campaign, rewarding thorough exploration rather than beelining through missions.
Image courtesy of Bethesda Softworks / id Software
Classic Demons Return, Plus New Hellspawn
Fans who’ve been waiting to see the Archvile and Pain Elemental in the Dark Ages engine finally get their wish — both classic demons are back in Revelations, rebuilt with modern materials and effects. Joining them are new elite variants designed specifically for the expansion’s environments, including enemies built around the Chain Spear’s counter-and-punish mechanics. The free Ripatorium 3.0 update, rolling out to all players on 7 July regardless of whether they own the DLC, adds deeper character customisation, preset sharing, and a reworked encounter-creation suite — so even if you skip Revelations, there’s something new waiting for you.
Image courtesy of Bethesda Softworks / id Software
How to Get Revelations in Singapore
Revelations is priced at USD $19.99 as a standalone purchase (roughly S$27 at current exchange rates — check the PlayStation Store Singapore and Steam Singapore storefronts for exact local pricing). If you own or upgrade to the Premium Edition (USD $34.99 upgrade), Revelations is included at no extra charge, along with the Divinity skin pack, digital art book, and soundtrack. The expansion is also available at no additional cost to Xbox Game Pass Ultimate and PC Game Pass subscribers. It launches simultaneously across all platforms on 7 July. For more game news including recent releases and upcoming titles, check our full coverage.
Physical game discs on PlayStation have an expiry date: Sony Interactive Entertainment confirmed on 1 July 2026 that all new games releasing on PlayStation consoles will stop being sold on disc from January 2028. It is the end of an era stretching back to the original PlayStation in 1994.
PlayStation Disc Production to End January 2028 – IGN Daily Fix — via IGN on YouTube
What Sony Actually Announced
In a post on the official PlayStation Blog, Senior Director of content communications Sid Shuman stated: “This is a natural direction for Sony Interactive Entertainment to adapt to consumer trends as the general preference for digital media significantly outpaces physical discs.”
The move covers all new releases — Sony’s own first-party titles and third-party games alike — from January 2028 onward. Titles already on shelves or launching before that date are unaffected; any disc you own will continue to work on your PS5. Physical retail will not vanish entirely: Sony confirmed new games will still be sold at retailers, but in “digital format only” — most likely through download cards or code-in-box packaging, though the exact format has yet to be confirmed.
The numbers back Sony’s call. According to the company’s own FY2025 financial results, roughly 85 per cent of full-game sales on PS4 and PS5 are already digital.
Image courtesy of Sony Interactive Entertainment
Remember When PlayStation Mocked Xbox Over Exactly This?
Here is the part that stings if you have been gaming long enough. At E3 2013, Microsoft floated an original Xbox One built around always-online checks and restrictions on used and shared games. Sony went straight for the throat. On stage it confirmed the PS4 would happily play used games with no online check-in required, and the crowd erupted. Then it drove the point home online with a now-legendary clip — the “Official PlayStation Used Game Instructional Video” — in which the entire tutorial for sharing a game was one person handing the disc to another.
Official PlayStation Used Game Instructional Video — via PlayStation on YouTube
That clip became one of the most celebrated moments in console-war history, and for years it was the cleanest summary of what PlayStation stood for: you buy the disc, you own the disc, you do what you like with it. Thirteen years on, Sony is quietly walking that promise to the door. The company that won so much goodwill by defending physical ownership is now the one retiring it.
What Changes — and What Doesn’t
Here is a quick breakdown of what the announcement actually changes:
New games from January 2028 onwards: no disc version will be produced.
Games you already own on disc: continue to work on PS5 exactly as before.
Pre-owned and resale of existing disc games: still possible — just not for new-gen titles released after the cutoff.
Physical retail: remains open, but the format shifts to something code-based (to be confirmed by Sony).
Collector and limited editions: publishers may still release physical-style boxes with download codes after 2028, but disc-inside packaging ends.
In practical terms, if you are planning to build a physical PS5 library, the window is now clearly defined: anything releasing before January 2028 may be your last chance to own it on disc.
PS3 and PS Vita Stores Are Also Closing
Bundled into the same announcement, Sony confirmed that the PlayStation online stores for PS3 and PS Vita will close globally in 2027. This echoes the 2021 closure attempt that Sony reversed following intense fan backlash — this time, the decision appears final. Digital-only games on those platforms that you have not yet purchased will no longer be available to buy once the stores close, though previously purchased content will remain downloadable “for the foreseeable future.” If you have a PS3 or Vita backlog you have been meaning to clear, now is the time to complete those purchases.
When the Servers Go Dark, Your Games Can Go With Them
The Vita and PS3 store closures are a preview of the real cost of an all-digital future, and it is worth being honest about it. A disc is yours forever — pop it in and it plays, servers or no servers, publisher alive or long gone. A digital licence is a permission slip. When the storefront shuts, the servers go offline, or a publisher pulls the listing, the game you “bought” can simply vanish, and there is no shelf to pull it back off.
We have already watched it happen — delisted titles, de-authorised licences, and live-service games switched off for good with nothing left to show for the money. That is an entire slice of gaming history a future player may never be able to legally buy, borrow, or trade. Physical media is how games survive their own era; it is the reason a curious kid can still dig a PS2 classic out of a bin at a flea market decades later. Take the disc away and you do not just lose convenience — you chip away at the whole culture of retro gaming and preservation that keeps these games alive.
What Singapore Gamers and Collectors Should Know
For Singapore, this announcement lands on several fronts at once.
The local pre-owned game scene — shops that buy and resell physical PS5 discs — depends on a steady pipeline of new disc releases. Once January 2028 passes and no new discs are pressed, that pipeline runs dry for new-gen titles. The trade-in market for games released before the cutoff will persist for some years, but its long-term outlook changes considerably. Expect to see how major game retailers and electronics chains in Singapore adapt their trade-in and resale offerings as we get closer to 2028.
For collectors, particularly those who favour limited editions and steelbooks, the situation is more nuanced. Premium physical editions of titles launching before 2028 will still come on disc. After that, whether publishers will produce collector-tier packaging with download cards is genuinely unknown. If there are upcoming physical editions on your radar — GTA VI disc copies, for instance, or highly anticipated JRPGs and action titles expected in late 2026 and 2027 — picking them up in disc form while you still can is worth considering.
There is also the Japan import angle. Singapore’s gaming community includes many players who source games from Japan, where the physical market remains exceptionally strong. Sony’s announcement is global, so Japanese PS5 releases will also go disc-free from January 2028. Japanese-exclusive physical editions — a popular collector target precisely because they are distinct from Western releases — will disappear for new-gen titles after the cutoff.
Image courtesy of Sony Interactive Entertainment
Why This One Hits Home for Us
We will be upfront: this news is personal for us. GameTrader.SG started as a passion project, back when the only way Singapore gamers swapped titles was posting on online forums — a thread here, a “WTT” reply there, meeting a stranger at an MRT station to trade a game you had finished for one you hadn’t. We grew up doing exactly that: lending discs to friends, swapping cartridges with our cousins, arguing over who got to borrow the good one first. Those trades were how we discovered half the games we still love today.
So we built GameTrader.SG to keep that alive — the first and longest-running platform in Singapore dedicated purely to game disc trading. Today the community has grown to 19,584 members, with 73,616 listings posted and 50,740 games sold and traded — every one of them a physical copy that moved from one player’s shelf to another’s. None of that works without discs. A digital licence cannot be lent to a friend, gifted to a cousin, or resold once you are done with it. That simple act — passing a game to someone else — is exactly what an all-digital future quietly takes away, and it is the very thing we have spent years building this community around.
Is the PS5 Disc Edition Still Worth Buying?
If you already own a PS5 disc edition, your console is not going anywhere — it plays every disc you have now and every disc released before January 2028. The real question is whether the disc drive justifies the premium over the PS5 Digital Edition going forward. For players who already buy digitally, the Digital Edition becomes the clearer value proposition sooner. For collectors building a physical library right now, the disc edition remains the right call — at least until the cutoff arrives.
One more item to flag: Sony has made no official statement about the PS6’s hardware, but analysts are widely reading this announcement as a strong signal that Sony’s next console will launch without a disc drive at all. Nothing is confirmed, but it is the logical read of this policy direction.
Stay across the latest game industry news on GameTrader.SG as more details emerge on the post-2028 physical retail strategy.
One week from now, a game built right here in Singapore drops on PS5, Xbox Series X|S, and PC. Assassin’s Creed Black Flag Resynced — the first true from-the-ground-up remake in Ubisoft history — is the work of Ubisoft Singapore, and it launches on 9 July 2026.
Assassin’s Creed Black Flag Resynced: Official Game Overview Trailer — via Assassin’s Creed on YouTube
A Singapore Studio Takes the Helm
This isn’t a remaster handed to an external team. Ubisoft Singapore — the studio that has spent years building out Anvil engine’s water and naval systems across multiple Assassin’s Creed titles — pitched and led the entire project from day one.
Creative Director Paul Fu explained the logic in an interview with Game Informer: “Ubisoft Singapore not only has a history of working on water tech through Anvil, we have a history with naval gameplay and stuff, so when you put all those things together, it’s like, ‘Yeah, why not take a stab at it with Black Flag?’ It actually makes a lot of sense to try.”
Game Director Richard Knight echoed that sense of purpose: “With Black Flag Resynced, we set out to reconnect with the heart of Black Flag. From the start, the intention was clear: deliver a faithful and enriched experience,” as reported by MobileSyrup.
Image courtesy of Ubisoft
The remake runs on the same Anvil engine build used for Assassin’s Creed Shadows, with zero legacy code carried over from the 2013 original. Every system — combat, parkour, naval, AI — has been rebuilt from scratch.
Bigger Story, Bolder Characters
The core narrative of Edward Kenway’s Caribbean piracy is left intact, but Ubisoft Singapore has layered in new content for fan-favourite supporting cast. Original lead writer Darby McDevitt returned to pen two new scenes and revise an existing one, and new quest lines expand the stories of Blackbeard and Stede Bonnet — both of whom previously exited the narrative off-screen.
Lead Producer Justin Ng spoke to Press Start about the process: “The first thing we did was to ensure everything in the original was kept in terms of narrative. The story of Stede, Adéwalé, those things are basically one-to-one with the original. We worked together working out what more we could add to wrap up some of their stories, because some of the characters died off-screen or there were more things that we wanted to say.”
The modern-day Animus framing has also been reworked, replaced with “What If?” scenario rifts that keep players in the Caribbean without the tonal whiplash of the 2013 version. Ng added a candid note about the pressure of the project: “A joke I tell the team is that I used to have black hair and now it’s 50% white because of the stress.”
Image courtesy of Ubisoft
Gameplay Overhauls: Combat, Stealth, and Parkour
Nearly every mechanical system has been touched. Combat is faster and more fluid, with a new parry-and-riposte system and visceral takedown animations. Stealth benefits from a long-requested crouch-anywhere mechanic and a dive-anywhere option near water. The tailing and eavesdropping missions that punished players with instant-fail states in 2013 have been reworked — no more restarting a sequence because an NPC clipped through your route.
Parkour has new animations and smoother transitions, and Edward now has access to most of his action tools early in the game rather than gating them behind story progression. The full campaign is playable offline after download.
Naval Combat Evolved
This is where Ubisoft Singapore’s expertise shines hardest. The Jackdaw now comes with new officer companions, ship pets, and 10 new sea shanties on top of the original tracklist. Naval combat adds secondary weapons including shrapnel barrels and 8-pounders, and a dynamic weather system — fog banks, storms, shifting winds — affects both visibility and manoeuvring during engagements.
Image courtesy of Ubisoft
On the visual side, ray tracing and micropolygon rendering push the water, weather, and lighting to a level the original 2013 hardware could never have achieved. The PS5 version targets 60 FPS with ray tracing enabled; a PS5 Pro mode is also confirmed.
Editions, Pricing, and Where to Get It
Black Flag Resynced launches on 9 July 2026 in three editions:
The game is available on Steam, the Ubisoft Store, Epic Games Store, PS5, and Xbox Series X|S. It is also included with Ubisoft+ from day one. Regional pricing in SGD will vary by platform — check the PS Store or Steam’s Singapore storefront for local rates. Pre-ordering either digital edition unlocks the Blackbeard’s Crimson Pack at no extra cost.
Image courtesy of Ubisoft
For fans who have watched Singapore’s game development scene grow over the past decade, Black Flag Resynced is a milestone — a Singapore studio leading Ubisoft’s first-ever ground-up remake of a franchise flagship title. Whether you played the original or are coming in fresh, it’s one to watch when it hits your platform on 9 July. Find more upcoming game news here.
For the first time in gaming history, a Halo game is landing on a PlayStation console — and Singapore PS5 owners can pre-order it today. Halo: Campaign Evolved, developed by Halo Studios and published by Xbox Game Studios, launches on 28 July 2026 globally, with PlayStation Asia regions including Singapore going live on 29 July. The Standard Edition is priced at S$79.90 on the Singapore PlayStation Store, with a Premium Edition at S$109.90 that unlocks up to five days of early access — beginning 24 July in Singapore.
Halo: Campaign Evolved | New Missions Trailer | XBOX Games Showcase 2026 — via XBOX on YouTube
A Historic First: Halo Finally on PlayStation
Microsoft’s flagship shooter franchise has been a cornerstone of Xbox since the console’s debut in November 2001, when the original Halo: Combat Evolved shipped as a launch title. For over two decades, playing Halo meant owning an Xbox or a gaming PC. That exclusivity ends this July. Halo: Campaign Evolved is a ground-up remake of that original campaign — rebuilt with high-definition visuals, updated cinematics, and refined controls — and it is launching natively on PlayStation 5 at the same time as Xbox Series X|S and PC.
For Singapore PS5 owners who grew up hearing about Halo but never had a reason to pick up an Xbox, this is the definitive entry point into one of gaming’s most celebrated storylines.
Image courtesy of Xbox Game Studios
What’s New Beyond the Original Campaign
Halo: Campaign Evolved is more than a visual upgrade. Halo Studios expanded the game to 13 total missions — the original 10, plus three new pre-campaign missions that follow Sergeant Avery Johnson in the lead-up to the ring’s discovery. These additions fill in story beats that fans have wanted for years.
The arsenal is expanded too: nine weapons from across the broader Halo series are now available, including the Energy Sword, Battle Rifle, and Needle Rifle. Vehicle hijacking — a fan-favourite mechanic from later games — is implemented throughout. Dozens of Skulls return to toggle gameplay modifiers. Cinematics have been rebuilt with full motion capture and returning voice actors, and Martin O’Donnell’s iconic soundtrack has been remastered with rebuilt sound design.
Image courtesy of Xbox Game Studios
Co-op, Crossplay, and Game Pass
The game supports two-player split-screen co-op on consoles and up to four-player online co-op across all platforms. Full crossplay and shared progression mean a Singapore PS5 player can team up with friends on Xbox Series X|S or PC without any barriers. Progress carries over if you ever switch platforms.
Xbox Game Pass subscribers get Halo: Campaign Evolved on day one at no extra cost. The game is also coming to PC via Steam for those who prefer that platform.
Standard Edition — S$79.90: The full 13-mission campaign plus the Foundry Armory pre-order cosmetic pack.
Premium Edition — S$109.90: Everything in Standard, with up to five days early access (from 24 July in Singapore), the Alpha Halo Armory Pack, and a Digital Story & Art Collection with lore content.
For most Singapore players, the Standard Edition at S$79.90 is solid value for a campaign that comfortably clears ten hours. The Premium Edition is the pick if you want to play the moment early access opens on 24 July, or if the bonus cosmetics and lore collection appeal. The full standard launch for Singapore follows on 29 July.
Stay across all the biggest game releases hitting Singapore as July 2026 shapes up to be one of the strongest months on recent record.
Invincible VS has hit its first major milestone: Season 1 launched today (30 June 2026) for PS5, Xbox Series X|S, and PC, adding two new playable fighters, a fresh game mode, and a clear roadmap through to December. If you’ve been on the fence about Quarter Up’s 3-on-3 superhero brawler since it launched in late April, the roster is growing fast.
Season One Launch Trailer | Invincible VS — via Invincible VS on YouTube
Universa: The Boost Vampire
Image courtesy of Skybound Entertainment
Universa is a technical fighter built around resource theft. Her signature mechanic drains Boost gauge from opponents and redirects it to fuel her own offence — the more you siphon, the stronger her moves hit. She rewards patience and positional play, punishing opponents who overextend while banking their energy for her own burst windows.
The standout is her “Entropy” super: as Skybound noted in an Xbox Wire announcement, “one of our team’s favourite moves is her ‘Entropy’ super, which allows her to absorb incoming projectiles” and convert them directly into Boost. Against zoning-heavy teams, that kind of reversal can swing a round completely.
The Immortal: A Striker Who Won’t Stay Down
Image courtesy of Skybound Entertainment
The Immortal is a rushdown Striker designed to close distance fast and attack from multiple angles. What separates him mechanically is a once-per-match revival: when he’s KO’d for the first time, he comes back in a berserk state with boosted speed and enhanced combo potential. Manage that revival timing well and you essentially force your opponent to kill the same character twice.
Both characters are available now as part of the Season 1 DLC pack or via the Year 1 Pass, which covers all four DLC fighters releasing across 2026.
Endless Arcade Mode
Image courtesy of Skybound Entertainment
Season 1 also introduces Endless Arcade, a new mode that gives you structured challenges outside of competitive matches. It’s a welcome addition for players who want to grind mechanics and improve without jumping straight into ranked queues — and for newcomers still getting comfortable with the 3-on-3 tag format before going online.
What’s Still Coming: Angstrom Levy and Beyond
Image courtesy of Skybound Entertainment
The Season 1 launch also locked in the rest of the Year 1 roadmap. Angstrom Levy — the dimension-hopping villain from Robert Kirkman’s comic — is confirmed as the third DLC character, arriving in Season 2 in October alongside a new game mode and cosmetics. Season 3 follows in December with a fourth fighter and a brand-new arena.
For Singapore’s fighting game crowd, the competitive calendar looks healthy. Quarter Up brought playable character demos to EVO Las Vegas 2026 over the weekend, and with more tournament appearances planned, the game’s esports ambitions appear genuine beyond just content drops.
How to Get It
Invincible VS is available now on PS5, Xbox Series X|S, and PC via Steam, priced at USD $39.99 for the base game on Steam. Singapore players can pick it up from their regional PlayStation Store, Xbox Store, or Steam — check local storefronts for SGD pricing. Season 1 content is available separately or bundled in the Year 1 Pass. For more fighting game news, see our Game News archive.
Grand Theft Auto VI pre-orders are live in Singapore right now — and the confirmed SGD pricing lands in comfortable territory for most console gamers who’ve been counting down since Trailer 1. Whether you’re on PS5 or Xbox Series X|S, here’s everything you need before November 19.
GTA VI Singapore Prices: Standard vs. Ultimate Edition
Image courtesy of Rockstar Games
Rockstar confirmed two editions for Singapore, available now on the PlayStation Store Singapore and Microsoft Store:
Standard Edition — SGD 109: Base game, Vintage Vice City Pack, and one month of GTA+ (PS5 pre-order)
Ultimate Edition — SGD 136: Everything in Standard plus the Ultimate Edition Upgrade — premium vehicles including the Grotti Cheetah and Squalo speedboat, exclusive shops, additional personalised weapon and vehicle skins, and extra apparel for both protagonists
The SGD 27 gap is narrower than many expected for a game at this price point. If you plan to spend significant time in GTA Online, the Ultimate Upgrade’s exclusive vehicles and shops have real long-term value. If you’re here primarily for the single-player campaign, Standard has you covered — and the Vintage Vice City Pack alone makes it feel like a generous launch bundle.
What’s in the Vintage Vice City Pack
Image courtesy of Rockstar Games
Pre-order or buy GTA VI before November 20, 2026 and you unlock the Vintage Vice City Pack — a retro-themed collection that tips its hat to the original Vice City era:
’55 Vapid Stanier — a wide, chrome-lined American classic that looks right at home cruising Ocean Beach at night
Shore Court Garage — personal vehicle storage near Ocean Beach, so you’ve got somewhere to park the Stanier
Exclusive outfits for Jason and Lucia — Jason in a vintage pastel linen suit; Lucia in a red sequin mini dress inspired by Vice City’s neon nightlife
Tropical palm tree weapon customisation — a Vice City-flavoured skin for your firearms, visible in-game on pistols and SMGs
Image courtesy of Rockstar Games
Rockstar has not indicated the Pack will be sold separately after launch, so the November 20 deadline is the line to watch.
Release Date, Platforms and the PC Question
GTA VI launches November 19, 2026 globally on PS5, PS5 Pro and Xbox Series X|S. The game carries an M18 rating — extreme violence, nudity, strong language and discriminatory content — in keeping with the franchise’s track record.
There is no confirmed PC release date. Rockstar has said nothing publicly about a Windows version timeline. Based on the GTA V cycle — where the PC edition arrived nearly two years after consoles — Singapore PC gamers should plan for a long wait or pick up a console copy at launch.
Grand Theft Auto VI Trailer 2 — via Rockstar Games on YouTube
Should You Pre-Order Now?
The Vintage Vice City Pack is the clearest reason to lock in before November 20 rather than waiting. If the ’55 Stanier and retro outfits appeal, the window is open right now and the SGD 109 Standard price is competitive by any regional measure.
PS5 pre-orders also include a free one-month GTA+ membership (auto-renews; claim through the GTA+ product page before March 31, 2027, and cancel before the billing date if you’d rather not continue). It’s a small extra for PS5 buyers that Xbox players won’t receive.
For more on the biggest console and PC releases headed Singapore’s way, check out our game news coverage.
Virtua Fighter is back. Twenty years after VF5 launched in arcades, Ryu Ga Gotoku Studio — the team behind Like a Dragon — has announced Virtua Fighter Crossroads, a new mainline entry for PS5, Xbox Series X|S and PC, set for 2027. This is the first genuinely new mainline Virtua Fighter since 2006, and it looks like no one has forgotten how to build a fighter.
VIRTUA FIGHTER CROSSROADS | Official Reveal Trailer — via VIRTUA FIGHTER on YouTube
What Is Virtua Fighter Crossroads?
Developed by Ryu Ga Gotoku Studio and published by SEGA, Crossroads was first revealed at Summer Game Fest 2026 and showcased further at EVO 2026 this week. It is a ground-up new entry — not a remaster, not a re-release — with a confirmed 2027 launch window on PS5, Xbox Series X|S and PC via Steam.
The game merges traditional 3D Virtua Fighter combat with a full narrative adventure campaign built along the lines of RGG’s Like a Dragon titles. SEGA describes it as “a narrative adventure that transcends the boundaries of fighting games,” and from the content shown so far, that is not marketing hyperbole: Crossroads features chapters with completion tracking, side quests, multiple protagonists with interlocking stories, and a richly detailed open city to move through.
Meet Cielo — and the New and Returning Fighters
Image courtesy of SEGA
Cielo is the game’s new protagonist: a Paraguayan-American underground MMA fighter who calls the walled city of Villaspara home. He enters the Vila Fight Fest after refusing to throw a match, and his story spirals from there. His moveset is MMA/Balanced — a grounded, read-heavy style that fits squarely into VF’s design philosophy of clean, style-pure combat.
Alongside Cielo is Stella, an American kickboxer, among other new characters yet to be revealed. Returning veterans Akira Yuki, Pai Chan and Wolf Hawkfield confirm that the series’ iconic cast has not been replaced, only expanded. The creative team behind the narrative is formidable: scenario writing draws on Shinji Yamamoto (Persona 5 Royal), direction from Takeshi Furuta (Yakuza series) and world-building by screenwriter Brad Kane, who was lead writer on Ghost of Tsushima.
VIRTUA FIGHTER CROSSROADS | Cielo Story Trailer — via SEGA on YouTube
Villaspara Looks Like Somewhere You Know
Image courtesy of SEGAImage courtesy of SEGA
Virtua Fighter Crossroads is set in Villaspara, a fictional walled city in Southeast Asia divided into a city centre, entertainment district and resort area. The environments shown so far — a sun-lit street market dense with local goods, a gritty underground fight corridor opening onto an arena — are assembled from the visual language of the region in a way that will feel immediately recognisable to players across Singapore and SEA.
This is not a generic pan-Asian backdrop. RGG Studio built Kamurocho over the course of two decades, and that same obsessive environmental detail is visible in every Crossroads screenshot. Villaspara is a city you want to walk through, which is exactly what the narrative mode asks you to do.
Story Mode, Side Quests and the Like a Dragon Blueprint
Image courtesy of SEGA
The story campaign is structured in chapters with completion percentages and branching side objectives — exactly the loop RGG has refined across every Like a Dragon entry. Chapter missions carry names like “Vila Fight Fest: Round One” and “Glad Tidings of Betrayal,” pointing toward an underground fighting circuit narrative with political undercurrents. Supporting characters have their own dedicated side quests tracked alongside the main story.
Crossroads also supports fully competitive online versus play for players who want to skip the story and go straight to ranked matches. Both modes appear to run off the same underlying fighting system, so every hour spent in the campaign builds the muscle memory that transfers to competitive play.
Platforms, Release Window and What Singapore Players Need to Know
Virtua Fighter Crossroads launches in 2027 on PS5, Xbox Series X|S and PC via Steam. No exact date has been announced, and no Nintendo Switch 2 version has been confirmed as of this writing.
Singapore players will access it through the PlayStation Store or Steam. No SGD pricing has been announced yet. Given RGG’s track record on Like a Dragon titles — which have consistently released simultaneously worldwide — a global day-one launch is the expected outcome, though SEGA has not confirmed regional release timing.
The franchise returning after two decades is significant in itself, but the choice of developer matters more: Ryu Ga Gotoku Studio knows how to build a game that makes you care about the world and the people in it before the fights even begin. Keep an eye on the latest game news as we get closer to 2027 and SEGA reveals more of the roster and story.
EVO 2026 is live in Las Vegas this weekend (June 26–28), and one of the most anticipated fighting games of the year has a spot at the Showcase Stage: MARVEL Tōkon: Fighting Souls, the 4v4 tag-team fighter from Arc System Works and PlayStation Studios. It drops on PS5 and PC on August 6, and PlayStation SEA has locked in official Singapore pricing.
MARVEL Tōkon: Fighting Souls | Announce Trailer — via Marvel Entertainment on YouTube
A 4v4 Marvel Fighter Built by the Guilty Gear Team
At the wheel is Arc System Works — the Yokohama studio behind Guilty Gear Strive, BlazBlue: Central Fiction and Dragon Ball FighterZ — which means Tōkon arrives with serious fighting-game DNA. Published by Sony Interactive Entertainment, it runs on Unreal Engine 5 and is built around the PS5’s DualSense controller, with haptic feedback and Tempest 3D audio woven into the experience.
The format is a distinctive 4v4 tag team system: you start with a primary fighter and one assist, then unlock the rest of your lineup mid-match by hitting conditions like damage thresholds. It layers a build-up strategy over the brawling that goes beyond a straight character swap.
Beyond the fights there is a full Episode Mode — roughly 10 hours of motion-comic storytelling illustrated by manga artists, with voice acting across 10 languages. It doubles as a crash course in Marvel lore for anyone not steeped in the comics.
Image courtesy of Marvel Entertainment / Sony Interactive Entertainment
17 Characters Confirmed Across Four Teams — Three Slots Still Open
The base roster lands at 20 fighters split across five teams. Four teams are now fully confirmed:
The fifth team has one confirmed member — Ghost Rider (Robbie Reyes) — with three roster spots still open. All three are widely expected to be revealed at EVO 2026 this weekend before the August 6 launch.
Image courtesy of Marvel Entertainment / Sony Interactive Entertainment
What’s Happening at EVO 2026 This Weekend
Arc System Works is running a pre-release tournament at the EVO Showcase Stage in Las Vegas, giving players competitive hands-on time with the full build six weeks before launch. Saturday and Sunday will bring the main competitive brackets across the event’s full game lineup, so the next few days are worth watching even if you are following from Singapore. The official EVO Showcase page has the live stream details.
Image courtesy of Marvel Entertainment / Sony Interactive Entertainment
Singapore Price and Pre-Order Bonuses
PlayStation SEA has confirmed three editions for the August 6 launch:
Standard Edition: SGD 79.90
Digital Deluxe Edition: SGD 113.90 — includes the Year 1 pass (four additional characters and one stage) plus cosmetics
Ultimate Edition: SGD 139 — Deluxe content plus costumes for Storm, Captain America, Doctor Doom, Iron Man and Spider-Man, and character colour unlocks
Pre-orders are open now on the PlayStation Store and participating PC storefronts. Pre-ordering any edition gets you the Infinity Gauntlet lobby equipment, a Baby Groot lobby pet and the Cosmic Surfboard lobby ride. The game releases on August 6, 2026 (August 7 in Japan and Australia).
The Year 1 pass inside the Deluxe and Ultimate editions is worth flagging — four extra characters and a stage suggests Arc System Works has a substantial post-launch content plan lined up alongside whatever gets revealed at EVO this weekend. Full details at the PlayStation SEA blog.
For more local fighting game news and events, browse our Game News archive.