Tag Archives: Action RPG

Bringer Revealed — Fantasy ARPG From Ling Cage Studio Heads to PS5, PC and Mobile

YHKT Entertainment, the studio behind acclaimed mobile title Ling Cage: Incarnation, has unveiled its next project. Bringer is a narrative fantasy action-RPG coming to PS5, PC, iOS and Android — and fans of deep mobile ARPGs across Southeast Asia will want to watch this one closely.

A World Where Every Wish Carries a Price

The story unfolds in Thalassa, a fantasy realm scarred by a century of war. Players take on the role of a traveller with a hidden secret, drawn into a conflict involving colossal beings known as Arkiloth — creatures of enormous scale whose presence shapes the world around them. The game’s core theme, drawn from the Chinese tagline 凡心所愿,皆有其应, translates as “Every wish will surely be answered” — a double-edged promise that puts the protagonist’s mysterious power at the centre of the narrative.

Bringer reveal trailer — protagonist in a mystical blue-tinted scene

Built on Unreal Engine 5, Bringer makes an immediate visual impression. The reveal trailer showcases sweeping fantasy environments, high-fidelity character models and cinematic battle sequences — a significant step up from YHKT’s previous mobile work, and a statement that the studio is targeting the high-end action-RPG space alongside titles like Genshin Impact and Wuthering Waves.

Real-Time Party Combat With Tactical Depth

Bringer character roster — five party members shown in official artwork

Combat in Bringer is fully real-time and action-focused. Players can switch between party members on the fly mid-battle, allowing for fluid combo extensions across the roster. Each character supports weapon modules for loadout customisation, while the system incorporates parry windows, dodge mechanics and finisher moves designed to reward read-and-react play over button-mashing.

Five characters have been revealed so far: a brown-haired male protagonist, a dark-haired female companion, an orange-goggled ranged fighter, a red-haired warrior and a blue-clad swordsman. Whether the final roster expands further ahead of launch remains to be seen.

Playable at Gamescom 2026 — Pre-Registration Open Now

Players heading to Cologne for Gamescom 2026 can try Bringer in person. YHKT has confirmed a playable demo at Hall 10.1, Booth E053, running from 26 to 30 August. This will be among the first hands-on opportunities for players outside China.

Pre-registration is live now at bringer-pre.com. At launch the game will support English, Japanese, Korean and Traditional Chinese — the last of which is particularly relevant for Singapore’s large Chinese-speaking gaming community. No release date has been announced.

Stay tuned to GameTrader.SG Game News for further updates on Bringer as they emerge.

Nioh 3: Hell Rising DLC Drops 19 August — Keian-Era Edo, Yagyu Jubei and New Weapons

Six months after its launch, Team NINJA’s Nioh 3 is about to get significantly harder — and a lot more interesting. The first DLC expansion, Hell Rising, drops on 19 August 2026 for PlayStation 5 and PC via Steam, opening an entirely new chapter set in a ruined version of Edo.

Nioh 3 – Hell Rising DLC Vol. 1 First Look Trailer — via KOEI TECMO AMERICA on YouTube

Journey into Keian-Era Edo

Nioh 3 Hell Rising DLC - Rodrigo, the Spanish envoy, joins Takechiyo in Edo
Image courtesy of KOEI TECMO / Team NINJA

The DLC picks up with the protagonist Takechiyo flung forward in time to Edo, 1651 — the opening years of the Keian era — only to find the city locked in fresh chaos after the death of the future shogun. What should have been a settled Japan is instead a hellish wasteland, the Crucible’s gales tearing through it once more.

Two characters form the core of this new story: Yagyu Jubei, the legendary one-eyed swordsman, and Rodrigo, a Spanish envoy with his own stake in untangling the Spirit Stone mysteries driving the crisis. The mix of historical Japanese figure and foreign arrival fits Nioh 3’s broader theme of feudal Japan meeting the wider world — and gives the DLC a distinct flavour from the base game’s arcs.

New Weapon Class: Hoko and Shield

Nioh 3 Hell Rising DLC - New Hoko and Shield weapon type in combat
Image courtesy of KOEI TECMO / Team NINJA

Hell Rising introduces a brand-new weapon archetype: the Hoko and Shield, available in both Samurai and Ninja builds. The design blends the short spear’s reach and stabbing power with a shield’s blocking capability — a combination that opens up a more defensive, guard-counter-focused playstyle that Nioh 3’s existing arsenal doesn’t quite replicate.

Beyond the weapon itself, the DLC brings new Martial Arts, Ninjutsu abilities, Guardian Spirits, and Soul Cores — giving veterans a fresh batch of build options to experiment with on top of what’s carried over from the base game.

Enlightened One’s Journey: The New Hardest Mode

Nioh 3 Hell Rising DLC - Enlightened One's Journey, the most brutal new difficulty
Image courtesy of KOEI TECMO / Team NINJA

If Shogun’s Journey was already stretching your limits, Team NINJA is going further. Enlightened One’s Journey lands above it as Nioh 3’s new ceiling difficulty — enemies carry active Curse buffs that make engagements far more punishing than the base-game top tier. It is the kind of mode that exists specifically for players who have already burned through everything the game had to offer and still want more resistance.

There is also a new piece of equipment, the Hundred Demon Realms Picture Scroll, which auto-generates challenge battles — offering a customisable way to keep farming and testing builds outside the main mission flow.

Season Pass and What’s Next

Hell Rising is available as part of the Nioh 3 Season Pass at US$39.99, which covers this expansion and the forthcoming second DLC, Bloody Insurrection. If you own the Digital Deluxe Edition you are already covered.

For Singapore players, both PS5 and Steam versions are accessible locally. The PS5 version is available at PlayStation Store SGD pricing; the Steam version is region-free. If you have been sitting on the fence about getting into Nioh 3, the Koei Tecmo sale that ran through early August — up to 36% off on Steam — may be worth revisiting ahead of Tuesday’s DLC drop.

Hell Rising launches 19 August 2026. Check the official Nioh 3 site for full details, or browse more game news on GameTrader.

Phantom Blade Zero Pre-Orders Go Live — 11-Minute Gameplay Trailer Out Now

S-GAME’s wuxia action RPG Phantom Blade Zero hits a new milestone today: the 11-minute extended gameplay showcase is live on YouTube right now, and pre-orders open at 10 AM SGT across the PlayStation Store Singapore, Steam and the Epic Games Store. As we covered when the studio announced it had gone gold, this is the same moment S-GAME promised would bring a big look at new story content, characters, combat — and “something unexpected.”

Phantom Blade Zero – Pre-Order Teaser — via Phantom Blade Zero on YouTube

What the Trailer Reveals

Ahead of the full 11-minute release, S-GAME dropped a short pre-order teaser that introduced Mu Xiaokui — described as the daughter of The Order’s founder — seen standing before a burning fire and departing in what appears to be a hot-air balloon. She is the first new named character confirmed beyond Soul, the game’s protagonist who is racing against a 66-day countdown after being framed for the murder of The Order’s patriarch.

The full 11-minute showcase covers new story beats, additional characters, extended combat sequences, and the “unexpected” announcement S-GAME has been coy about — the studio’s own words, and something the game’s community has been speculating might include an Xbox Series X|S confirmation or a playable demo, though neither has been verified as of publication. Until those details are officially confirmed, treat them as speculation.

Phantom Blade Zero gameplay screenshot — environment and combat
Image courtesy of S-GAME

Pre-Orders Go Live at 10 AM SGT — Here’s Where to Buy

Pre-orders go live simultaneously across three storefronts at 10 AM SGT on Wednesday, 12 August 2026:

  • PlayStation Store Singapore — PS5 edition
  • Steam — PC edition
  • Epic Games Store — PC edition

SGD pricing was not announced ahead of launch and will be confirmed when pre-orders go live. If history is a guide, expect the PS5 edition to land in the S$69–S$79 range for a new AAA title of this scope, but that is a rough estimate — check the Singapore store pages directly once 10 AM hits. No pre-order bonuses have been announced as of this writing.

The game launches on 29 October 2026 for PS5 and PC. Singapore players get day-one access on both platforms, and the main story runs around 20–30 hours with side quests that influence the narrative, according to S-GAME’s earlier disclosures.

Phantom Blade Zero — character and world design detail
Image courtesy of S-GAME

The Game in Brief

Built on Unreal Engine 5 and set in a world drawing from Chinese wuxia mythology and golden-age Hong Kong action cinema, Phantom Blade Zero casts you as Soul — a disgraced assassin with 66 days to unravel a world-ending conspiracy before the curse placed on him by The Order takes his life. The combat system pairs over 30 weapons with more than 20 “Phantom Edges” — secondary tools that reshape your playstyle — with no stamina meter locking you into cautious play. The result is a title aimed squarely at readers who have been burning through Sekiro, Black Myth: Wukong, or Rise of the Ronin and want more high-speed action with strong East Asian aesthetics.

S-GAME is a Chinese developer making its debut on consoles at this scale, and the ambition on display since the game’s first reveal has drawn comparisons to Black Myth: Wukong’s trajectory — a Chinese studio swinging for a global AAA audience with a setting and feel that Western publishers rarely touch. Whether Phantom Blade Zero delivers on that potential becomes clear on 29 October.

Phantom Blade Zero — action combat sequence
Image courtesy of S-GAME

Watch the Full 11-Minute Gameplay Showcase

Phantom Blade Zero: 11-Minute Extended Gameplay Trailer — via IGN on YouTube

Pre-orders go live at 10 AM SGT — head to the PlayStation Store Singapore or Steam to secure your copy. For more upcoming PS5 and PC releases worth watching, see our Game News archive.

Onimusha: Dawn of Dreams Joins PS Plus Premium on 18 August — Catch Up Before Way of the Sword

Capcom’s 2006 PS2 classic Onimusha: Dawn of Dreams is joining PS Plus Premium Classics on Tuesday, 18 August 2026 — confirmed ahead of Sony’s official Wednesday lineup reveal. The timing lands just 17 days before Onimusha: Way of the Sword arrives on 4 September, giving PS Plus Premium subscribers a clean window to catch up on the series before the long-awaited revival drops.

What Is Onimusha: Dawn of Dreams?

Onimusha: Dawn of Dreams — Soki in combat against Genma enemies
Image courtesy of Capcom

Released in March 2006 for the PlayStation 2, Dawn of Dreams is the fourth mainline Onimusha entry and the last one the series saw for nearly twenty years. Set during Japan’s Sengoku period, the story follows Soki — known as the Oni of Ash and the second son of Ieyasu Tokugawa — who assembles a band of warriors to stop the revived warlord Toyotomi Hideyoshi and his Genma demon forces across seventeen stages.

Dawn of Dreams made several meaningful upgrades over its predecessors. It was the first Onimusha title to move from pre-rendered backdrops to fully 3D, free-roaming environments, and it expanded the roster to five playable characters, each with a distinct combat style:

  • Soki — massive two-handed sword strikes, raw power
  • Jubei — twin blades, fast and fluid
  • Ohatsu — firearms, grenades, and long-range projectiles
  • Roberto — European lance, reach and crowd control
  • Tenkai — staff combat with Buddhist warrior styling

Most notably, Dawn of Dreams introduced two-player co-operative play — a first for the franchise and the feature most often cited by returning fans who remember it fondly.

What the PS Plus Version Includes

Onimusha: Dawn of Dreams — characters facing off against Genma demons
Image courtesy of Capcom

PlayStation Plus Premium Classics titles typically run with up-rendering for higher output resolution, rewind, quick save, and customisable video filters. Dawn of Dreams will be playable on both PS4 and PS5 through a PS Plus Premium (highest tier) subscription from 18 August.

Not on Premium? The game will also be available as a standalone purchase at US$20 — a reasonable price for a full Sengoku action-RPG with a co-op mode that still holds up.

Sony’s complete August Extra and Premium catalogue announcement is expected on Wednesday, 12 August, with the games going live on Tuesday, 18 August. Dawn of Dreams is already confirmed ahead of that official reveal.

The Series Context

Dawn of Dreams sits at the end of the original Onimusha run. The franchise went quiet after 2006 and did not receive a mainline entry until this year’s Onimusha: Way of the Sword, which picks up a new story set in a different era of Japanese history. Playing Dawn of Dreams is not required to understand the new game — the narrative continuity is loose — but it gives you a feel for what the series was before the hiatus and why its fans are excited about the revival.

The seventeen-stage campaign should take ten to fifteen hours for a first playthrough, making the two-week gap between 18 August and 4 September a realistic catch-up window. Add a second character playthrough with a friend over co-op and you have a reasonably full experience before Way of the Sword lands.

For more PlayStation and Capcom news, see our game news section.

Beast of Reincarnation Patch 1.0.7 Is Out — Game Freak Fixes Camera, Performance, and More

Game Freak’s debut action RPG Beast of Reincarnation launched on 4 August to a divisive reception — critics landed around the 73-point mark while Steam user reviews hit “Mixed.” True to their word, the developer dropped Patch 1.0.7 on 9 August, addressing the most consistent complaints from players worldwide, including those on PS5 and PC in Singapore.

Beast of Reincarnation gameplay screenshot showing the open world
Image courtesy of GAME FREAK / Fictions
Beast of Reincarnation – Launch Trailer — via XBOX on YouTube

What Patch 1.0.7 Changes

The headline fix is the default graphics preset: the game now boots into Performance mode rather than Cinematic. Cinematic targeted a higher resolution at around 30fps; Performance targets 60fps at a lower resolution. Most players, especially on PS5 and Xbox Series X|S, will feel the difference immediately. The patch also adds official support for NVIDIA DLSS 4.5 and AMD FSR 4.0 Super Resolution on PC, which means Singapore PC players rocking an RTX 40- or 50-series card can now lean on AI upscaling for a sharper image at higher frame rates.

Beast of Reincarnation combat scene showing Emma fighting enemies
Image courtesy of GAME FREAK / Fictions

The camera — arguably the most-complained-about element since launch — has been reworked both in and out of combat. Game Freak did not publish exact numbers for the field-of-view changes, but coverage of the patch suggests the in-combat view pulls back noticeably, giving more situational awareness during boss fights.

Other changes in 1.0.7:

  • Text size increased throughout the game
  • Parry window adjusted when Emma takes damage — Game Freak has not specified whether this widens or narrows the window
  • Boss and enemy balance passes across all difficulty levels, plus additional tuning to enemy encounters on Normal specifically
  • Story pacing: affinity-building conversations that could previously trigger multiple times in a row are now limited to once per day
  • Bug fixes: upscaling settings no longer reset on game restart; button icon changes now save correctly; V-Sync settings no longer interfere with resolution options; an issue where Emma could become unable to interact after cancelling a Bloom Art is resolved; the sixth golem in Subcity 01 — which many players reported losing — is now easier to locate
Beast of Reincarnation exploration scene in a large open environment
Image courtesy of GAME FREAK / Fictions

Context: How the Game Launched

As we covered at launch, Beast of Reincarnation is Game Freak’s first major release outside the Pokémon franchise — a third-person action RPG published under their Fictions label. The “Mixed” Steam tag at launch stung, given the pedigree involved, but the core criticism was largely about rough edges rather than the game itself: the camera, performance defaults, and a lack of accessibility options in text size. Patch 1.0.7 hits most of those directly.

More Fixes on the Way

Game Freak has stated that “multiple additional patches are planned, and various fixes and adjustments will continue to be made in response to ongoing player feedback.” That line suggests the studio is treating post-launch support as ongoing rather than a single clean-up pass.

Beast of Reincarnation boss encounter in a dark dungeon
Image courtesy of GAME FREAK / Fictions

If you picked up Beast of Reincarnation on PS5 or PC at launch and set it down after hitting the camera or performance walls, the 1.0.7 patch is worth a fresh look — many of the issues that dragged the first impression down are now addressed. For more game news, keep checking back.

Phantom Blade Zero Goes Gold — Pre-Orders Open 12 August in Singapore

Phantom Blade Zero is done. S-GAME has confirmed their Kung Fu Punk action RPG has officially gone gold — development is complete — and the studio is marking the milestone by opening pre-orders on 12 August 2026 at 10 AM SGT, simultaneously with an 11-minute new trailer.

Phantom Blade Zero – Announce Trailer | PS5 Games — via PlayStation on YouTube

Pre-Orders Open 12 August — With a Full 11-Minute Trailer

Pre-orders go live across the PlayStation Store Singapore, Steam, and the Epic Games Store when the new trailer drops on 11 August at 7 PM PT (12 August, 10 AM SGT). S-GAME has described the 11-minute showcase as covering “new story content, characters, combat, and something unexpected” — substantial enough to qualify as a proper reveal rather than a brief teaser. SGD pricing has not been announced yet and will be confirmed when pre-orders open.

Phantom Blade Zero gameplay screenshot showing Soul in combat
Image courtesy of S-GAME

From Delay to Done: A Polish Window That Closed

When we covered the June delay, S-GAME’s reasoning was straightforward: “We do not want to release Phantom Blade Zero knowing there is still an opportunity to take it one step further.” The extra two months appear to have been put to use. The studio is now calling development complete, and the October 29 window looks firm.

Phantom Blade Zero environment and exploration screenshot
Image courtesy of S-GAME

What Is Phantom Blade Zero?

Built on Unreal Engine 5, Phantom Blade Zero is a stamina-free action RPG set in a fictional world drawn from Chinese wuxia mythology and the Golden Age of Hong Kong action cinema. You play as Soul, an elite assassin framed for a conspiracy surrounding the murder of The Order’s patriarch, racing against a 66-day countdown in a semi-open world. Combat is built around speed and rhythm: over 30 weapons pair with more than 20 “Phantom Edges” — secondary tools that let you reshape your playstyle without a stamina meter getting in the way.

The cultural DNA is a genuine draw for Singapore and Southeast Asian players. This is a Chinese studio building the wuxia fantasy they’ve always wanted to play, not a Western interpretation of it — and that authenticity comes through in the art direction and animation.

Phantom Blade Zero combat action sequence
Image courtesy of S-GAME

Platform Details and Singapore Pre-Order Guide

Phantom Blade Zero launches on 29 October 2026 on PS5 (with a timed console exclusivity window) and PC via Steam and the Epic Games Store. Singapore players get day-one access. Pre-orders open at 10 AM SGT on 12 August — check the PS Store Singapore and Steam at that time for confirmed SGD pricing. No physical edition has been confirmed for Singapore at this stage.

Phantom Blade Zero key art showing Soul the protagonist
Image courtesy of S-GAME

For more coverage of upcoming PS5 and PC game news, keep checking GameTrader.SG.

Moonlighter 2 Sets 2 September Date — Free Demo Out Now on Switch 2, PS5, Xbox, and PC

Digital Sun and 11 bit studios have confirmed that Moonlighter 2: The Endless Vault will exit Early Access and launch as a full 1.0 release on 2 September 2026 across Nintendo Switch 2, PlayStation 5, Xbox Series X|S, and PC via Steam and the Microsoft Store. The headline news for Singapore players: a free demo is live right now on every platform, including the Nintendo eShop and PSN — no pre-order or purchase required. PC players also have a bonus: the original Moonlighter is free to claim on Steam until 9 August, which is just three days away.

Watch the September 2 Date Reveal

Moonlighter 2: The Endless Vault | Date Reveal Trailer — via 11 bit studios on YouTube

What Is Moonlighter 2?

Moonlighter 2 is the sequel to Digital Sun’s 2018 cult hit — a top-down action RPG built around a clever double life: by day, you delve into procedurally generated dungeons hunting for loot; by night, you run your shop and set prices for the townsfolk. The original Moonlighter became a favourite on Switch and PC for the way it blended roguelite combat with light shopkeeping simulation.

The sequel entered Early Access in late 2025 and has been expanded steadily since, with the 1.0 release bringing the full main story, new mechanics, and a proper ending to the campaign.

Moonlighter 2 dungeon combat gameplay
Image courtesy of Digital Sun

What’s New in Version 1.0

The 1.0 update is substantial. Here is what’s coming alongside the full launch:

  • Main story conclusion — the full narrative arc wraps up for the first time
  • New weapons and armour sets for dungeon runs and crafting
  • Bomb Path — a new combat ability that causes enemies to explode after taking enough hits, damaging those nearby
  • Shop upgrades — Will’s shop reaches its final level, unlocking additional Bloblet slots and cosmetic options
  • Infinite Endless Vault — an endless postgame dungeon challenge for players who want to keep going after the credits
  • Hardcore mode — permadeath consequences for those who want a serious test
Moonlighter 2 shop management gameplay
Image courtesy of Digital Sun

The Demo Is Live — and the Original Is Free on Steam

The free demo is available across all platforms as of today. On Nintendo Switch 2, search Moonlighter 2 on the eShop and download the demo directly. The same applies to the PlayStation Store and Xbox marketplace.

PC players on Steam have until 9 August to claim the original Moonlighter for free — it stays in your library permanently after you add it. If you have been curious about the franchise, this is the easiest entry point: play the first game free, then try the sequel demo before deciding on 1.0 at launch.

Moonlighter 2 world and exploration
Image courtesy of Digital Sun

Platforms, Pricing, and Physical Edition

The full release is set for Switch 2, PS5, Xbox Series X|S, and PC on 2 September 2026. The game is also included in Game Pass from day one — one of the more notable day-one indie inclusions this year. Digital pricing has not yet been announced officially. SGD pricing is to be confirmed.

For collectors, a physical edition is confirmed for Switch 2, PS5, and PC on 13 November 2026 via Silver Lining Interactive. Singapore players should have access via standard regional distribution, though local retailer availability is to be confirmed closer to release.

For more gaming launches and previews, check the Game News archive.

Moonlighter 2 character equipment and crafting
Image courtesy of Digital Sun

Beast of Reincarnation Out 4 August — Famitsu Scores Game Freak’s RPG 35/40

After months of build-up, Beast of Reincarnation is finally here — Game Freak’s action RPG launches on 4 August 2026 for PS5, Xbox Series X|S, and PC, and the first official review from Famitsu hands it a strong 35/40.

Game Freak Steps Outside Pokémon

Beast of Reincarnation is Game Freak’s boldest non-Pokémon project in years, developed with publisher Fictions. The game is set in a post-apocalyptic Japan where nature and rusted machine-bone creatures have overtaken the ruins of civilisation. You play as Emma, an outcast swordswoman who channels a power called Bloom Arts, and Koo, a blighted white wolf whose spirit skills you command in a hybrid real-time and turn-based combat loop. As we covered in our combat breakdown, the one-person-one-dog dynamic is the heart of what sets this apart from a standard action RPG.

Emma and Koo the white spirit wolf by a stream in Beast of Reincarnation
Image courtesy of GAME FREAK / Fictions

Watch the Official Trailer

Beast of Reincarnation — Release Date Announce Trailer via PlayStation on YouTube

First Reviews: Famitsu Scores Beast of Reincarnation 35/40

The first official review is in from Famitsu — Japan’s long-established games publication — and it’s a solid showing: 35 out of 40, made up of four individual scores of 8, 9, 9, and 9. A 35 places the game firmly in recommended territory by Famitsu’s scale, and the consistent spread across all four reviewers suggests broad agreement on its quality rather than a single outlier carrying the number.

Western review scores are arriving as global launch windows open, so a fuller critical picture will take shape over the next 24–48 hours.

Emma fighting a crowd of mechanical beast enemies in Beast of Reincarnation
Image courtesy of GAME FREAK / Fictions

Singapore Pricing and Editions on PS Store

Both editions are live now on the Singapore PlayStation Store:

  • Standard Edition — SGD 70.00: includes the Brown Shiba skin for Koo and 30,000 in-game Amber
  • Digital Deluxe Edition — SGD 80.00: adds additional cosmetics, 100,000 Amber, and in-game vegetable seedlings for crafting

PC players can pick it up on Steam. The game carries an IARC 16+ rating for strong violence.

Emma and Koo dwarfed by a giant mechanical carcass in the post-apocalyptic wasteland in Beast of Reincarnation
Image courtesy of GAME FREAK / Fictions

Day 1 on Xbox Game Pass, PS5 Pro Enhanced

If you’re subscribed to Xbox Game Pass Ultimate or PC Game Pass, Beast of Reincarnation is available Day 1 at no extra cost — one of the more notable Game Pass additions this August. On PlayStation, the game is PS5 Pro Enhanced with upgraded resolution options, and DualSense adaptive trigger and haptic feedback is tuned to reflect Emma’s combat state and the terrain she moves through.

Emma and Koo before dramatic waterfalls in a lush grotto in Beast of Reincarnation
Image courtesy of GAME FREAK / Fictions

Browse more game news on GameTrader.SG.

Stupid Never Dies Gets 21 October Release — Sega Co-Publishing GPTRACK50’s Zombie Action RPG

GPTRACK50’s zombie action RPG Stupid Never Dies has a release date: 21 October 2026 on PS5 and PC globally (22 October in Japan), published by Sega. The announcement came today via Dengeki Online (Japanese) and the studio’s official site, making this one of the sharper action RPG releases of the year’s final quarter.

Who is GPTRACK50, and why should action fans pay attention?

GPTRACK50 was founded by veterans of Capcom’s most celebrated action franchises — the team’s track record spans Devil May Cry, Dragon’s Dogma, and Resident Evil. The studio is headed by Hiroyuki Kobayashi, who accumulated decades of Capcom producing credits across those series. Stupid Never Dies is their first original IP, and the combat system reflects exactly where that pedigree points: fast, stylish, and mechanically deep.

The story casts you as Davy, self-described as the weakest zombie in monster society. His goal is to descend into a deadly otherworldly dungeon and defeat a boss called KOM in order to resurrect Julia — a human girl he loves who has been frozen. It’s deliberately unhinged in concept, and the second trailer makes clear that the tone matches.

Stupid Never Dies character roster including protagonist Davy and allies
Image courtesy of GPTRACK50 / Sega

Body Hack and Style Eat — the two systems that define it

Two interlocking mechanics sit at the core of how Stupid Never Dies plays. The first is Body Hack: Davy embeds mechanical gears directly into his zombie body across four slots — head, right arm, left arm, and legs. Each slot can hold gear with passive skills (stat buffs, crit bonuses, drop rate increases) or active abilities. Builds shift meaningfully depending on what you equip and what enemy types you’re about to fight.

The second is Style Eat: by consuming defeated enemies, Davy temporarily adopts their monster form and gains a completely different moveset. There are 11 monster styles — Zombie, Werewolf, Harpy, Golem, Vampire, Will-o’-the-Wisp, Cyclops, Snow Fairy, Merfolk, Lich, and Demon. From what the trailers show, chaining styles mid-combat is where the combo system really opens up, which is exactly the kind of mastery loop the DMC lineage does well.

Stupid Never Dies body hack equipment system showing gear slots for head, arms, and legs
Image courtesy of GPTRACK50 / Sega

Watch the official second trailer

Stupid Never Dies | Second Trailer — via GPTRACK50 on YouTube

Julia and the story keeping it grounded

Amid all the combat chaos, Julia gives Stupid Never Dies an emotional throughline. She’s the reason Davy picks every fight.

Julia character close-up from Stupid Never Dies
Image courtesy of GPTRACK50 / Sega

Two theme songs accompany the game: “Stupid Never Dies” for the opening and “Restless, Reckless, Never Die, Fearless” for the ending, both performed by characters from the game’s world. The music video for the opening theme premiered on 4 August 2026.

Editions, pricing, and what the DLC adds

Stupid Never Dies launches at USD 49.99 for the standard edition. A digital-only Glorious Idiot Edition is priced at USD 59.99 and includes the game plus the first DLC: the Tick Tack Bear: Delusion Effects Pack. That pack adds five bear-themed cosmetic accessories that alter both the visual effects of Davy’s attacks and the game’s BGM tracks — a nice way to customise the audio-visual feel of the experience.

In Japan, the pricing is ¥6,990 standard / ¥7,990 for the Glorious Idiot Edition (including tax). Singapore and SEA players should see the global USD pricing reflected through the PS Store and Steam when it launches 21 October — local SGD equivalents are to be confirmed closer to release.

Stupid Never Dies gameplay combat in an ice dungeon with Davy fighting large monster enemies
Image courtesy of GPTRACK50 / Sega

The Steam page is already live for wishlisting. Keep an eye on the Game News section of GameTrader.SG as we get closer to October — this is one to watch for PS5 action fans in Singapore.