Tag Archives: Action RPG

Warlock: D&D Gameplay Revealed — The Next Big D&D Game Arrives 2027

After years of Baldur’s Gate 3 dominating every conversation about D&D video games, Wizards of the Coast finally has its answer: Warlock: Dungeons & Dragons dropped its first extended gameplay reveal at Gamescom Opening Night Live 2026, and it looks every bit as ambitious as the fantasy RPG community was hoping.

Kaatri in combat against a zombie enemy in a village setting in Warlock: Dungeons & Dragons
Image courtesy of Wizards of the Coast

Watch the Warlock: Dungeons & Dragons Gameplay Trailer

Warlock: Dungeons & Dragons – Official Gameplay Reveal — via WarlockTheGame on YouTube

What Is Warlock: Dungeons & Dragons?

Developed by Invoke Studios — a studio under Wizards of the Coast — Warlock is a third-person, single-player action-adventure set in a dark fantasy open world built on D&D lore. You play as Kaatri, a veteran weapons master who seals a pact with a powerful magical patron in exchange for otherworldly abilities. It is a self-contained original story: no need to have played any prior D&D game to jump in.

The setting is Ravenloft, specifically the Domain of Dread known as Darkon — a gothic, fog-drenched realm that veteran D&D players will recognise immediately. It is a smart choice: Ravenloft’s horror-tinged atmosphere separates this game from the sunlit sword-and-sorcery of Baldur’s Gate, giving Warlock its own distinct identity.

Kaatri overlooking the gothic city of Darkon in Warlock: Dungeons & Dragons
Image courtesy of Wizards of the Coast

Gameplay: Magic as a Swiss Army Knife

The eight-minute reveal footage showed off what Invoke is calling a fluid, systems-driven approach to magic: spells are not just combat tools but movement options and puzzle-solvers. Want to cross a chasm? Use magic. Want to flank an enemy guarding a narrow bridge? Turn the environment against them. The demo showed spell-chaining, weapon-and-magic combo attacks, and weather manipulation — all feeding into the same underlying system.

The gameplay feel draws comparisons to Dragon’s Dogma — responsive, physically expressive combat where positioning matters as much as raw power. Kaatri leaps, rolls, and launches into the air mid-fight, and the magic system opens up vertical play in exploration too.

Kaatri facing off against a Beholder in a gothic cathedral in Warlock: Dungeons & Dragons
Image courtesy of Wizards of the Coast

The Cast — Including Two Familiar Voices

Kaatri is performed by Tricia Helfer (Battlestar Galactica, Lucifer), who delivers a grounded, world-weary warrior energy that grounds the supernatural premise. Her patron — the witch queen Tasha — is voiced by Maggie Robertson, whom many Singapore gamers will recognise immediately as the voice and face of Lady Dimitrescu in Resident Evil Village. Having Robertson back in a gothic horror setting feels very deliberate.

Protagonist Kaatri close-up portrait in Warlock: Dungeons & Dragons
Image courtesy of Wizards of the Coast

John Hight, President of Wizards of the Coast, said in the official press release: “Warlocks wield powerful, otherworldly magic, but it always comes at a cost. Invoke has crafted a world that captures the dangerous wonder at the heart of DUNGEONS & DRAGONS where players can push the limits of Kaatri’s magic and discover what lies beyond.”

Dominic Guay, General Manager of Invoke Studios, added: “Working with our colleagues at Wizards of the Coast on a brand as rich as D&D has given the team the creative freedom and support to build a new ambitious open-world experience for players.”

Release Date, Platforms & Singapore Availability

Warlock: Dungeons & Dragons is targeting a 2027 release on PlayStation 5, Xbox Series X|S, and PC (via Steam and the Epic Games Store). No Nintendo Switch 2 version has been announced. Pricing has not yet been confirmed; no Singapore or Southeast Asia-specific release notes have been shared, but given the global digital distribution via Steam and PSN, Singapore players should have day-one access at standard regional pricing.

For tabletop D&D fans in Singapore — and there are a lot of you — Warlock represents the franchise’s best shot at a video game that matches the imagination of the tabletop game since Baldur’s Gate 3. The Ravenloft setting alone is a gift: one of D&D’s most beloved campaign settings, finally given a full AAA open-world treatment. Keep an eye on this one. Browse our latest game news for updates as they come.

Genigods: Nezha — Chinese Mythology Action RPG Makes Its Global Debut at Gamescom 2026

Chinese mythology is having a serious moment in gaming — and if Genigods: Nezha delivers on what its Gamescom 2026 reveal promises, Singapore gamers could be in for something very special. Developer Genigods Lab took the stage at Gamescom Opening Night Live on 25 August to debut the game’s first global gameplay trailer, giving the world a proper look at this hardcore action RPG rooted in ancient Chinese creation mythology.

Genigods: Nezha — Nezha character portrait with the fire deity
Image courtesy of Genigods Lab

Who Is Nezha — and Why This Story Resonates in Singapore

If you grew up in a Chinese-speaking household, the name Nezha needs no introduction. The deity Nezha — hero of the classic mythology Fengshen Yanyi (Investiture of the Gods) — is one of the most beloved figures in Chinese creation mythology, and his story found a new generation of fans through the 2019 animated film Ne Zha, which became a record-breaking hit across Chinese-speaking markets including Singapore.

Genigods: Nezha takes that mythology and places you inside it. You begin as the Spirit Pearl — the first being forged by the Goddess of Creation Nüwa — before evolving through three distinct stages: a primitive porcelain vessel, the first mortal human, and ultimately a transcended celestial warrior. It is a narrative arc that mirrors the mythological rebirth at the heart of the Nezha legend.

Genigods: Nezha — early Spirit Pearl form in combat
Image courtesy of Genigods Lab

Combat That Earns Its Comparisons

The gameplay trailer showcases a ground-air dual stance combat system that lets Nezha flow seamlessly between earthbound strikes and airborne assaults. The signature eight-armed celestial warrior transformation turns the character into a spinning arsenal of divine weapons — think deity-scale crowd control with a distinctly Chinese-mythology flair. Boss encounters feature colossal divine entities that dwarf the player character, demanding both aggression and precision.

GeniGods: Nezha – Official Gameplay Trailer | gamescom 2026 — via IGN on YouTube

The game is built on a customised Unreal Engine 5 and the development team has collaborated with the visual effects team behind the Ne Zha animated film to implement fluid simulation technology — which should give those swirling wind-fire wheels and celestial water animations extra visual punch.

Genigods: Nezha — Nezha in close combat against a divine beast
Image courtesy of Genigods Lab

The Three-Stage Evolution System

What separates Genigods: Nezha from a straight action game is its protagonist evolution model. Starting as a fragile Spirit Pearl and gradually ascending to the eight-armed celestial warrior form means your combat options and playstyle shift dramatically across the story’s arc — not just through unlocking new moves, but through a fundamental change in what your character is. Producer Young Lau has described the game as an exploration of what it means to transcend mortality through Chinese mythological frameworks, which is a rare angle even by the genre’s increasingly ambitious standards.

Genigods: Nezha — mystical Chinese mythological world with glowing ancient tower
Image courtesy of Genigods Lab

Platforms, Release Window, and Gamescom Demo

Genigods: Nezha is coming to PlayStation 5, Xbox Series X|S, and PC (Steam and Epic Games Store). The Xbox Series version was confirmed alongside the Gamescom reveal, adding to the previously announced PS5 and PC versions. Release is targeting 2028 — no specific date yet, but a playable demo is on the floor at Gamescom in Cologne from 26 to 30 August.

Genigods Lab is positioning this as a premium, buy-to-play title aimed at the global market from day one — not a China-first regional rollout. For Singapore and the rest of Southeast Asia, that means no waiting for a localised version or navigating region locks. Given what Black Myth: Wukong demonstrated about the appetite for Chinese-mythology ARPGs among Asian gamers, the timing feels right. Wishlist it on Steam and keep an eye on Genigods Lab for updates — 2028 is a long way off, but this one already looks worth the wait. Check out more game news for all the latest reveals coming out of Gamescom this week.

Genigods: Nezha — epic aerial boss battle against a colossal divine creature
Image courtesy of Genigods Lab

Nodusfall Is HoYoverse’s Dark New Co-Op Fantasy RPG — And It Looks Nothing Like Genshin

If you told us a year ago that HoYoverse — the studio behind the pastel skies of Genshin Impact and the cel-shaded flair of Zenless Zone Zero — would drop a gritty, Unreal Engine 5 dark fantasy co-op game at Gamescom, we would have raised an eyebrow. But Nodusfall is very real, and its world premiere trailer at Gamescom Opening Night Live on 25 August left the gaming internet genuinely stunned.

A towering corrupted Dreadnodus rising over a burning landscape in Nodusfall
Image courtesy of HoYoverse

What Is Nodusfall?

Nodusfall is a multi-mythology co-op action RPG set in a world where divine authority has collapsed. Players take on the role of Weavers — warriors who wield thread-like supernatural abilities alongside traditional medieval weapons — and band together to hunt down corrupted mythic entities called the Dreadnodi. The premise draws from mythologies around the world, blending them into an original fallen-god setting that feels closer to Elden Ring territory than anything HoYoverse has put out before.

The studio describes it as a game where “the Divine of creation has fallen silent” and players must “seize whatever divinity remains” while uncovering what broke the world. Tonally, it is a complete pivot: where Genshin Impact leans into wonder and adventure, Nodusfall goes heavy on dread, scale, and weight.

Four Weavers stand at the edge of a cliff overlooking a vast dark fantasy world in Nodusfall
Image courtesy of HoYoverse

How the Combat Works — Weavers vs the Dreadnodi

From the reveal footage, Nodusfall plays as a squad-based hunter where four Weavers coordinate to pressure, expose weaknesses in, and finish off colossal enemies. Early descriptions paint it as heavier and slower than HoYoverse’s snappier action titles — stamina management appears to be a factor, and there is an emphasis on timing and reading enemy patterns before committing to strikes.

The thread abilities function as both mobility and utility tools: Weavers can rapidly close distances, grapple onto enemies mid-fight, and set up coordinated group attacks. Resources gathered from defeated Dreadnodi unlock new skills and weapons, suggesting a Monster Hunter-style loop of hunt, craft, and escalate. The game has drawn early comparisons to both Elden Ring: Nightreign and Monster Hunter — which, if it can land somewhere in that vicinity, makes it one of the more exciting co-op prospects in recent memory.

A Weaver character in close-up, lit by fire, in Nodusfall's world premiere trailer
Image courtesy of HoYoverse
Nodusfall – Official Reveal Trailer | ONL 2026 — via GameSpot on YouTube

A New Direction for HoYoverse — and Why It Matters Here

For Singapore’s gaming community, HoYoverse needs no introduction. Genshin Impact remains one of the most-played gacha titles in the region, Honkai: Star Rail built a massive local following, and Zenless Zone Zero is a fixture in every gaming café playlist. But all of those games share a common visual DNA — vibrant anime aesthetics, expressive character designs, and a certain accessibility that makes them easy to pick up.

Nodusfall breaks that mould entirely. This is the first HoYoverse project built in Unreal Engine 5 rather than the studio’s usual Unity pipeline, and it shows. The trailer’s realistic lighting, the sheer scale of the creatures, the cinematic weight of the environments — it reads like a different studio made it. That is not a criticism; it is a statement of ambition. HoYoverse has clearly been watching the success of games like Monster Hunter World and the Elden Ring series in Southeast Asia and decided to build something that speaks to that audience directly.

A radiant golden divine entity appears in an ethereal misty forest in Nodusfall
Image courtesy of HoYoverse

What We Know — and What We Don’t

Pre-registration is already live at the official Nodusfall site, and HoYoverse has channels up on YouTube, X, Discord, and TikTok. What is not confirmed yet: platforms, release window, business model, or whether it will follow HoYoverse’s standard free-to-play approach. Given the studio’s track record and the co-op MMO elements, free-to-play seems the logical assumption — but nothing has been stated officially.

Singapore fans will also want to keep an eye on SEA server confirmation and any regional pricing details, both of which HoYoverse typically announces closer to launch. For now, Nodusfall goes straight onto our most-watched list. We didn’t expect this from HoYoverse — and that is exactly what makes it so interesting. Check the latest game news for updates as they land.

Showa American Story Returns at Gamescom 2026 With a New Gameplay Trailer

One of gaming’s most distinctive cult premises just surfaced again. Showa American Story, the alt-history action RPG from Nekcom Entertainment, returned at Gamescom Opening Night Live on 25 August with a new in-game gameplay trailer — the game’s biggest showing since going quiet in 2025. No release date yet, but the trailer is playable as a hands-on demo at Gamescom right now.

Showa American Story gameplay screenshot showing Chigusa Choko in a post-apocalyptic America
Image courtesy of Nekcom Entertainment

Japan Bought America and Everything Went Wrong

The premise is genuinely unlike anything else: in this game’s timeline, Japan purchased most of the United States in the 1980s, and now a zombie outbreak has torn through the resulting cultural mashup. You play as Chigusa Choko, an anime-loving biker girl tearing through the ruins of what used to be California on a road trip that spans neo-Yokohama (formerly Los Angeles), San Francisco, Las Vegas, and Neo Tokyo #4 (formerly Austin, Texas).

Choko travels with companions including Michael Hero and Bubba, and faces off against the mysterious antagonist Mutsuki Akitora. The full Japanese voice cast is in, the neon 80s aesthetic is turned up to maximum, and the creative director XY Luo at Nekcom has spoken openly about drawing on 1980s Chinese cultural experiences during the reform era — blending American muscle, Japanese pop culture, and post-apocalyptic survival into something that genuinely does not have a clean comparison point.

Showa American Story – Official Gameplay Trailer | gamescom 2026 — via IGN on YouTube

How It Plays

Combat is real-time with melee weapons, ranged firearms, and improvised tools. The system includes weapon-specific attacks, dodges, counters, and executions. Outside of combat, Showa American Story leans into its Japanese influence: there are arcade minigames, hopscotch, dumbbell training, and other recreation mechanics for unlocking abilities and boosting stats. Dialogue choices affect the world, there’s a companion system, and the narrative is described by the developer as “emotionally charged” underneath the comedy. It plays closer to an action RPG than a beat-em-up.

Platform targets are PS5 and PC (Steam). The game missed its original 2025 window; publisher 2P Games has not confirmed a new release date as of Gamescom. The Steam wishlist is live if you want to track updates.

Showa American Story Gamescom 2026 trailer still from IGN
Image courtesy of Nekcom Entertainment

The Anime-Game Crossover SG Fans Should Be Watching

For Singapore players, this one sits at the exact intersection of the local gaming audience’s tastes: it plays like an action RPG, it looks like an 80s anime, and the premise is the kind of thing that circulates on gaming Discord servers for months after every new trailer. The Japanese voice cast is a genuine pull for SG fans who follow anime voice actors, and the post-apocalyptic open road setting with full 80s aesthetics plays beautifully to local nostalgia for that era of Japanese culture.

Follow our game news section — when a release date finally lands, we’ll have the details and a full Singapore availability breakdown.

Fable Gets Release Date and Combat Demo at Gamescom 2026

Playground Games has finally answered the question every fan of the beloved RPG series has been asking: Fable launches February 23, 2027, and Gamescom 2026 just gave us our first proper live look at how the reboot fights.

Fable | XBOX Games Showcase 2026 — via XBOX on YouTube

Release Date Locked In: February 23, 2027

After years of carefully managed reveals, Playground Games — the studio behind the Forza Horizon series — has confirmed a firm launch date. Fable arrives simultaneously on Xbox Series X|S, PlayStation 5, and PC via Steam, with day-one availability on Xbox Game Pass. Standard and Premium editions are now open for pre-order.

The February 2027 window puts Fable in a packed early-year calendar alongside Final Fantasy VII Revelation and other heavy hitters. For Singapore players, the simultaneous PS5 and PC launch is welcome news — no console-exclusivity wall to wait behind, whatever platform you are on.

First Live Combat Demo: What Gamescom 2026 Showed

Fable gameplay screenshot showing the hero exploring the village of Silverbrook in Albion
Image courtesy of Playground Games

On August 26, Playground Games took the stage at the Xbox booth in Hall 7 of Cologne’s Koelnmesse for what Xbox Wire describes as “the first time ever” Fable has had a live demo theater presentation for the public. Game Director Ralph Fulton led the showcase, putting the focus squarely on how combat feels in motion.

The system is built around fluidity: players chain melee swings, ranged attacks, and magical abilities mid-encounter, switching styles without breaking momentum. Xbox Wire puts it as a combat style that lets players “forge something that feels uniquely your own.” An extended gameplay demo released earlier in the year showed combat emerging organically from social situations — a brawl breaking out mid-conversation in a town square — underscoring that Albion will not separate its action from its world simulation.

A Living World: 1,000-Plus NPCs and a Choice That Matters

Fable morality system dialogue scene with a character choice affecting the fate of a pig in Albion
Image courtesy of Playground Games

Albion in this reboot is populated by more than 1,000 individually handcrafted NPCs, each with their own voice performance. Every house in the game can be entered. The morality system that defined earlier Fable entries returns in full: actions witnessed by NPCs and the reputation your hero builds over time shape both how the world responds and how the story plays out.

Gamescom attendees watching the live demo saw this in action with a scene involving a talking pig — whether it lives or dies hangs on the player’s choice, and the ripple effects are felt in how Albion’s residents treat your hero afterward. It is exactly the kind of small-but-consequential moment that made the original games memorable, and the moment that has fans most cautiously optimistic that Playground Games has understood the assignment.

The main antagonist is voiced by Hayley Atwell, the MCU’s Peggy Carter, playing a character who genuinely believes they are the hero of the story — a classic Fable subversion of RPG conventions.

Albion’s Look: A World Worth Exploring

Fable Albion environment screenshot showing a lush orchard and countryside setting
Image courtesy of Playground Games

Visually, Fable leans into a heightened, painterly version of fantasy England — sun-dappled orchards, mossy stone villages, and rolling countryside that somehow manages to feel both cosy and epic in the same shot. Playground Games’s pedigree in rendering open worlds (see: every Forza Horizon game of the last decade) is evident in every screenshot.

Singapore Players: Here’s What to Know Before February

Fable hits PS5, Xbox Series X|S, and PC (Steam) simultaneously on February 23, 2027. Singapore Xbox Game Pass subscribers get it from day one at no extra cost. No confirmed SGD pricing has been announced yet for the standard or premium editions; watch the PlayStation Store SG and Steam for regional pricing closer to launch. Pre-orders are open now on participating platforms.

Black Myth: Zhong Kui Drops First 15-Minute Gameplay Trailer

Game Science has just pulled back the curtain on Black Myth: Zhong Kui in a big way — a 15-minute gameplay trailer dropped earlier this week, giving the world its first real look at what the Wukong team has been building next. If you loved Black Myth: Wukong, this follow-up looks like it’s swinging for something just as ambitious, with a combat system that already looks distinct from its predecessor.

Black Myth: Zhong Kui official concept art — Zhong Kui rides a tiger to battle demons
Image courtesy of Game Science

Meet Zhong Kui — China’s Most Famous Demon Slayer

Where Black Myth: Wukong drew from Journey to the West and the legend of Sun Wukong, this second game in the series turns to a different pillar of Chinese mythology: Zhong Kui (鍾馗), the demon-queller. Zhong Kui is one of the most recognisable folk deities in Chinese culture — a fearsome, sword-wielding protector who patrols the boundary between the human world and the spirit realm, hunting down evil. His image has adorned homes, temples, and protective talismans for centuries.

In Singapore, Zhong Kui needs no introduction. His likeness is a fixture in Chinese cultural tradition here, and seeing him rendered in Unreal Engine 5 by the studio that made Wukong is genuinely exciting. According to Game Science’s own website, the game casts the player as someone who is “neither following human sentiment nor the Way, seeking no fame nor favour” — a lone figure tasked with sorting the pure from the corrupt, wandering between Earth and Hell to do it.

Black Myth: Zhong Kui official ink art depicting mythological demons and creatures
Image courtesy of Game Science

Watch the 15-Minute Gameplay Trailer

The footage was shared from a work-in-progress build — Game Science notes that the final release may look different — but what’s on show is already breathtaking. Captured at a cinematic 21:9 aspect ratio, the trailer opens on quiet mountain scenery before plunging into combat encounters that show off the new protagonist in action. There are boss fights, open areas, and a tonal range that goes from grim demon-slaying to a surreal interlude where Zhong Kui performs alongside a skeleton band.

Black Myth: Zhong Kui – 15 Minutes Gameplay Trailer — via Black Myth on YouTube

A Combat System That Goes Deeper Than Wukong’s

The combat in Black Myth: Zhong Kui is built around the sword rather than a staff, and Game Science has clearly thought hard about making that feel meaningfully different. The parry system is the standout — attack angles actually matter here. An overhead swing is deflected differently from a lateral slash, with the animations responding to the specific weight and direction of each blow. It creates a sense of real physical interaction rather than a universal blocking mechanic.

Elemental play is woven into the environment rather than menus. In one sequence, the trailer shows Zhong Kui absorbing open flames directly into his blade, setting it alight for follow-up attacks. Electricity works similarly — the element is picked up from the world around you rather than selected from an ability panel. Multi-phase boss encounters close out the trailer, showing significant tonal and mechanical shifts mid-fight in the spirit of the best FromSoftware encounters.

Black Myth: Zhong Kui — lush mountain forest environment built in Unreal Engine 5
Image courtesy of Game Science

A Story Told Without Words

One of the more striking creative choices in the trailer is that the story is told entirely without dialogue or narration — a “silent film” approach that lets the visuals and music carry the emotion. The opening scenes show the protagonist meeting a mysterious old man on a beach; together they build a raft. The old man dies and dissolves into swirling leaves. A woman’s body is discovered beneath the water. An enigmatic ally appears during a boss encounter. It’s intriguing, deliberately oblique, and tonally rich — and it sets Zhong Kui apart from the more mythologically explicit storytelling of Wukong.

The game’s official description frames it poetically: “With blood beneath my blade, I paint new rouge upon my face / An old friend visits, in a dream taking place.” Game Science describes their approach as exploring “differentiated approaches to storytelling” compared to their first game — a deliberate effort to make Zhong Kui its own work rather than a sequel in spirit alone.

What Singapore Players Need to Know

No release date has been set. The game is confirmed for PC and what Game Science describes as “all mainstream console platforms” — which almost certainly includes PS5 and Xbox Series X|S, though no formal platform list has been published. There are no store pages on Steam or the Epic Games Store yet, and Game Science has been clear that the build shown is early.

For Singapore fans who already know Zhong Kui from family altars and Hungry Ghost Festival tradition, this game is going to land differently than it does in markets where the mythology is unfamiliar. Game Science’s track record with Wukong — which sold over 20 million copies globally — suggests they will do the source material justice. Keep an eye on our game news section as more details emerge.

Witcher 3: Songs of the Past Expansion — What We Know Before Tuesday’s Reveal

Geralt of Rivia is heading back on the Path — and this Tuesday, Singapore gamers will get their first proper look at what he has been up to. The Witcher 3: Wild Hunt — Songs of the Past, a brand-new full-scale expansion from CD PROJEKT RED, was confirmed in May 2026 and has been one of the most anticipated reveals of the year. The wait ends at Gamescom Opening Night Live on 25 August, where the very first footage of the expansion will be unveiled.

The Witcher 3: Wild Hunt — Songs of the Past Gamescom Opening Night Live reveal promo
Image courtesy of CD PROJEKT RED
The Witcher 3: Songs of the Past DLC Expansion Announced Ahead of 2027 Release — via IGN on YouTube

What Is Songs of the Past?

Songs of the Past is the third expansion to The Witcher 3: Wild Hunt, joining the acclaimed Hearts of Stone and Blood and Wine packs that released back in 2015. CD PROJEKT RED describes it as a full-fledged expansion comparable in scale to those two previous releases — not a small DLC top-up. Players return as Geralt of Rivia for a new adventure, with confirmed activities including monster hunting, fighting injustices across the Northern Realms, and yes, rounds of Gwent.

The expansion was officially announced on 27 May 2026, almost ten years to the day since Blood and Wine launched. It targets PlayStation 5, Xbox Series X|S, and PC — next-gen and PC only. CD PROJEKT RED had originally considered a 2026 window but shifted the release to 2027, citing a commitment to delivering the best possible result for players.

The Team Behind It

Songs of the Past is being co-developed by CD PROJEKT RED and Fool’s Theory, a Polish studio staffed by industry veterans who previously worked on The Witcher 3. It is worth remembering just how large the franchise’s footprint is: the original Witcher 3 has sold more than 65 million copies since its 2015 release and accumulated over 250 Game of the Year awards. The bar is high, and the returning talent at Fool’s Theory is exactly the kind of foundation to clear it.

A Bridge to The Witcher 4

Songs of the Past also serves as a narrative bridge leading into The Witcher 4, which will feature Ciri of Cintra as the protagonist and kick off a brand-new trilogy at CD PROJEKT RED. Rather than swapping Geralt out abruptly, this expansion gives the White Wolf one more chapter on the Path before Ciri steps into the spotlight. For fans who have spent hundreds of hours in Geralt’s boots, that framing makes Songs of the Past essential context for everything that comes next in the series.

Official @thewitcher account announcing Songs of the Past at Gamescom Opening Night Live
Image courtesy of CD PROJEKT RED

When to Watch — Singapore Times

The first footage drops during Gamescom Opening Night Live, hosted by Geoff Keighley. For Singapore fans the airtime is Wednesday 26 August at 2:00 am SGT (that is Tuesday 25 August at 8:00 pm CEST / 2:00 pm ET / 11:00 am PT). The show will stream live on the official gamescom YouTube channel and on Twitch. If 2am is not happening, the VOD will be there when you wake up on Wednesday.

After ONL, CD PROJEKT RED will have the expansion available on the show floor at Booth B030/A031 in Hall 8.1 from 26 to 30 August — so expect the gaming press to be filing hands-on impressions through the week. For more on what else is on the way this year, check out our game news coverage.

Code Vein II’s Mask of Idris DLC Arrives 9 September — New Character, Forsaken World & Free Update

If you’ve been waiting for more Code Vein II after finishing the main campaign, Bandai Namco has your next stop: the Mask of Idris DLC expansion lands on 9 September 2026 across PS5, Xbox Series X|S, and PC (Steam). It’s a post-game story that takes the Revenant experience somewhere genuinely new — a parallel realm called the Forsaken World — and it brings a brand-new partner and a pair of fresh weapons along for the ride.

A World Forged From Vanished Timelines

Code Vein II combat gameplay — Revenant in action
Image courtesy of Bandai Namco

The Forsaken World is described as “a setting forged from the converged passions of worlds that vanished due to historical alterations.” At its heart churns the Spindle of Pathos — a colossal vortex that draws emotions from across time and space, threatening to break through into the real world. The expansion’s story runs entirely separate from the main campaign, though it picks up in the aftermath: you’ll need to have reached the Luna Fraterna ending and completed the sub-mission Valentin’s Request to unlock the new content.

The narrative leans into Code Vein II’s strength — layered lore delivered through partner conversations and environmental storytelling — with the alternate timeline premise giving Bandai Namco room to introduce characters who couldn’t exist in the main story’s continuity.

Meet Liv Voda, Guardian of Time and Space

Liv Voda in the Forsaken World — Code Vein II Mask of Idris DLC
Image courtesy of Bandai Namco

The expansion’s centrepiece partner is Liv Voda, a former guardian of the Temporal Rift whose combative personality shifts dramatically as her emotions surge. Her combat style centres on the Chariot Rave Formae and a halberd, rewarding aggressive play in the tight corridors of the Forsaken World. Alongside Liv is Lou MagMell, a mysterious revenant whose true intentions remain deliberately unclear — a nice bit of narrative tension to carry through the expansion.

For weapons, the DLC adds the Grave Knocker (a martial-arts Formae built around aerial kick combos) and the Sword of Karma: Idris (a flame-imbued great sword with extended hit chains). Both are tuned for the DLC’s new enemies, but will carry over to post-game exploration of the main world too.

CODE VEIN II – Mask of Idris Teaser — via Bandai Namco Entertainment America on YouTube

Free Version 2.0 Update for All Players

Code Vein II gameplay — partner exploration
Image courtesy of Bandai Namco

Even if you’re not buying the DLC, 9 September brings a free Version 2.0 update for all Code Vein II owners. The headline feature is post-game partner exploration — you can freely roam the main story’s maps with your partner characters after finishing the campaign, opening up new conversations and collectibles that were previously inaccessible. Bandai Namco has said more details on Version 2.0’s full feature list will be announced closer to release.

Availability and Singapore Pricing

Code Vein II is already available on the Singapore PlayStation Store with a Standard Edition at SGD 89.90, a Deluxe Edition at SGD 119.90, and an Ultimate Edition at SGD 139.90. The Mask of Idris expansion is included with both the Deluxe and Ultimate Editions — so if you bought either of those, the DLC is already in your library on 9 September at no extra cost. Standard Edition owners will be able to purchase the expansion separately; specific SGD pricing for the standalone DLC has not yet been confirmed by Bandai Namco.

The game and DLC are also available on Steam and Xbox Series X|S worldwide. If you haven’t jumped in yet, September is a good time — Version 2.0 lands day-and-date with the expansion, and a full post-game to explore makes the package considerably more substantial than at launch.

Phantom Blade Zero State of Play: Three Difficulty Modes, 55+ Weapons Confirmed

PlayStation gave S-GAME’s dark wuxia action RPG its own dedicated 20-minute State of Play on Monday night — landing here in Singapore just after 10am this morning — and the broadcast confirmed a range of gameplay details that hadn’t been pinned down before its 29 October launch. If you’ve been following since pre-orders went live and the Donnie Yen reveal earlier this month, here’s what the deep dive added.

Phantom Blade Zero – State of Play Gameplay Deep Dive | PS5 Games — via PlayStation on YouTube

Three Difficulty Modes, Including One That Wants to Break You

The biggest confirmed addition is a three-tier difficulty system. Wayfarer is the accessible entry point, keeping the story moving without punishing players heavily for mistakes. Hellwalker ramps up enemy AI behaviour for players who want a proper challenge. Then there’s Sixty-Six Days — named after the number of days protagonist Soul has left to live — which S-GAME describes as something that “isn’t for the faint of heart.”

It’s a sensible structure. Action-RPG veterans will gravitate toward Hellwalker or Sixty-Six Days, while players coming in for the wuxia world and story have a path that doesn’t demand frame-perfect parries. Singapore players who bounced off punishing action games in the past have a real option here.

Phantom Blade Zero Wulin world environment
Image courtesy of S-GAME Studio

55+ Weapons — and a Reforging System So Nothing Is Wasted

The State of Play put specific numbers to the arsenal for the first time: over 30 main weapons and 25 secondary weapons called Phantom Edges. Every weapon can be upgraded and paired with accessories to build toward a particular playstyle, and the reforging system lets you recover materials from a path you’ve abandoned and reinvest them elsewhere — so experimenting doesn’t lock you into a bad build.

Summons were also confirmed as a combat-assistance option, adding another variable to what is shaping up to be a fairly deep build system for an action game. Defeating enemies in the world also expands your available arsenal, tying exploration directly to your combat options.

Phantom Blade Zero Soul character with weapons
Image courtesy of S-GAME Studio

Donnie Yen Performs Mó Yuán via Full Facial and Motion Capture

The Donnie Yen involvement had been teased, but Tuesday’s broadcast spelled out the specifics: he plays Mó Yuán, the protagonist Soul’s father, through both facial capture and full-body motion capture. He also serves as creative consultant on the martial arts choreography, lending what S-GAME calls “the essence of kung fu cinema” to the game’s combat animations. For a game built around a wuxia aesthetic, having a martial arts icon involved at the production level rather than just a licensing deal is meaningful.

Side Quests That Open New Story Paths

One smaller but notable detail from the broadcast: side quests aren’t just optional filler. According to S-GAME, completing certain side quests can “open up new story paths and deepen your understanding of this perilous martial world.” That suggests the game’s narrative has meaningful branches tied to optional content, which is worth knowing before you decide how thoroughly you want to explore Wulin.

Phantom Blade Zero environment and boss encounter
Image courtesy of S-GAME Studio

October 29 on PS5 and PC — Pre-Orders Live

The release date remains 29 October 2026 globally on PS5, Steam, and Epic Games Store. Pre-orders are live now — check the Steam store page or the PlayStation Store for regional pricing. For more on GameTrader’s earlier coverage, see our game news section.