The physical Japan Limited Edition of Super Bomberman Collection ships on August 27, 2026, and for retro gaming collectors in Singapore, this is the one worth importing. Seven classic Bomberman titles — including Super Bomberman 4 and Super Bomberman 5 in English for the very first time — plus exclusive merchandise, all in a single package.
SUPER BOMBERMAN COLLECTION | Official Trailer — via KONAMI公式 on YouTube
What Is Super Bomberman Collection?
Published digitally by Konami and physically by Clouded Leopard Entertainment, the collection launched on Nintendo Switch and Switch 2 eShops on February 5, 2026. The August 27 physical release is the new development here — and it comes with Japan-region exclusive merchandise that the western physical release (from Red Art Games) does not include.
The seven-game lineup:
Bomberman (1985, Famicom/NES)
Bomberman II (1991, Famicom)
Super Bomberman (1993, Super Famicom)
Super Bomberman 2 (1994)
Super Bomberman 3 (1995)
Super Bomberman 4 (1996) — first official English release
Super Bomberman 5 (1997) — first official English release
A free update that landed on August 20 also added Super Bomberman: Panic Bomber W, another previously Japan-only Super Famicom title, to the collection at no extra cost for all owners.
Image courtesy of Konami Digital Entertainment / Clouded Leopard Entertainment
What’s in the Japan Limited Edition
Clouded Leopard calls this the “Asia Limited Edition” on their English website, but Japanese retailers list it as the Japan Limited Edition. Either way, it includes four exclusive extras beyond the game itself:
Original T-shirt featuring Bomberman characters from all five Super Bomberman games
Lenticular card with angle-shifting image
Pouch styled after the classic Super Multitap 2 Bomberman peripheral
Reprint booklet reproducing the original instruction manuals from all five Super Bomberman titles
The PS5 Japan Limited Edition is confirmed at ¥9,680 (approximately SGD $88). Switch 2 Limited Edition pricing is to be confirmed, though a slight premium over the PS5 version is typical for Switch 2 physical releases. Standard editions start from ¥5,478.
Image courtesy of Konami Digital Entertainment / Clouded Leopard EntertainmentImage courtesy of Konami Digital Entertainment / Clouded Leopard Entertainment
How Singapore Fans Can Import
The collection has full multi-language support — English, French, German, Spanish, and Japanese — so importing from Japan presents no language barrier. CDJapan has the PS5 Limited Edition already listed (product code CPJS-50002) and ships internationally to Singapore. Amazon Japan also carries Clouded Leopard releases. EMS shipping to Singapore typically runs one to two weeks.
Western fans have a separate physical option via Red Art Games — North America gets it August 25, Europe on August 28, and Xbox Series X is also included in those versions — but the Red Art release does not include the Japan Limited Edition’s merchandise pack.
Image courtesy of Konami Digital Entertainment / Clouded Leopard Entertainment
For more retro gaming picks and collector releases, browse our retro gaming coverage.
If Croc was a part of your PS1 childhood, Argonaut Games just gave you another reason to smile. Croc 2: Kingdom of the Gobbos — the 1999 sequel to the multi-million-selling original — is being remastered for modern platforms, and the announcement trailer is already out. This follows Argonaut’s 2025 remaster of Croc: Legend of the Gobbos, meaning the little green croc is now a full franchise revival.
Croc 2: Kingdom of the Gobbos – Official Announcement Trailer — via IGN on YouTube
Croc 2 Is Getting the Full Remaster Treatment
Image courtesy of Argonaut Games
The remaster picks up right where the 2025 original left off. Croc 2 expands the world considerably: instead of one island, you now roam a mainland split into four distinct villages — the coastal Sailor Village, the wintry Cossack Village, the prehistoric Caveman Village, and the mountaintop Inca Village. Captured Gobbos are scattered throughout, and Swap Meet Pete’s General Store returns to sell handy gadgets and teleport you between villages.
The move set has been updated too. Croc’s classic jumps and tail-spin are back, joined by a new triple jump that gives extra height in trickier sections. But the bigger addition is the sheer variety of how you get around: car races, speedboat sections, minecart runs, hang gliding, and even an airplane sequence are all in the mix across 40-plus levels of open-ended 3D platforming.
Image courtesy of Argonaut Games
New bosses make their debut, including Soveena the Squid (whose ginger soda fixation makes her a coastal menace), Cannon Boat Keith (a skeleton-crewed pirate captain), and Flavio the Thermal Fish (who spits scalding water). The game promises updated visuals that preserve the original’s charm while modernising the look for current displays.
The Croc2pedia and Behind-the-Scenes Museum
Image courtesy of Argonaut Games
A highlight of the original remaster was its digital museum, and Croc 2 goes further with the Croc2pedia: a curated archive of full game design documentation, marketing assets, promotional merchandise, animation test videos, and 3D model galleries of characters, levels, and items that were cut from the original shipped game. Interviews with original Argonaut team members, remaster developers, and producers are also included. For anyone curious about how a classic 90s 3D platformer actually came together, this is a genuine treat.
Platforms — But No Release Date Yet
Croc 2: Kingdom of the Gobbos is confirmed for PlayStation 5, Xbox Series, PlayStation 4, Nintendo Switch, and PC. No release date has been announced. Singapore gamers with a PS5 or Nintendo Switch will be able to play it, and given that the original Croc remaster launched simultaneously across platforms in 2025, a simultaneous release seems likely here too. We will update when pricing and a release window are confirmed.
For more retro gaming revivals and new releases, keep an eye on our Game News and Retro Gaming coverage.
After 38 years of silence, one of the most beloved Japanese arcade shoot ’em up series is finally back. Truxton Extreme — known in Japan as TATSUJIN EXTREME — launched today, 30 July 2026, on PlayStation 5, Nintendo Switch 2, Xbox Series X|S, and PC via Steam and GOG. If the name Truxton rings a bell from your Mega Drive days or Singapore arcade visits in the late 1980s, that instinct is correct: this is the real deal, made by the original creator.
Image courtesy of Clear River Games / Tatsujin
Thirty-Eight Years Is a Long Time to Wait for a Sequel
The original Truxton (TATSUJIN) dropped in Japanese arcades in 1988, published by Toaplan — the legendary Osaka studio behind DoDonPachi, Batsugun, and Zero Wing. It was a brutal vertical shooter with tight movement, weapon upgrades, and that unmistakable Toaplan DNA. Toaplan closed in 1994, and the series went dark.
Masahiro Yuge, one of Toaplan’s co-founders and the creative force behind the original Truxton, eventually founded a new studio also named Tatsujin. Partnering with Swedish publisher Clear River Games, he has spent years building what Truxton Extreme became: a full modern evolution of the franchise, fully rendered in 3D while staying true to the vertical-scrolling shmup roots that made the series iconic.
Truxton Extreme | Story Trailer — via Clear River Games on YouTube
What’s New in Truxton Extreme
This isn’t just a remaster — it’s a ground-up reimagining. The visuals jump to full 3D polygons, widescreen play field, and smooth performance (the Nintendo Life review noted zero performance issues on Switch 2 in both docked and handheld modes). The classic weapon roster — Tatsujin Beam, Thunder Laser, Homing Shot, Star-Mine Shot — returns alongside a new EX bar mechanic that lets you charge up and unleash supercharged shots when things get hairy.
Manga artist Junya Inoue (known for Btooom! and his work on DoDonPachi and Batsugun) illustrates a branching, comic-book-style story spanning 18 chapters. Players choose from three TATSUJIN pilots — Ash, Bergamot, and Cyrilla — each with their own motivations and arc within the narrative.
Image courtesy of Clear River Games / Tatsujin
Modes for Every Kind of Player
Whether you want the full narrative experience or a pure arcade endurance run, Truxton Extreme has a mode for it:
Story — 18 chapters with comic-panel cutscenes, escalating enemy waves, and boss encounters
Arcade — traditional sequential progression with no hand-holding
Heart Starter — a beginner-friendly difficulty setting that actually lets newcomers enjoy the series for the first time
Team — local 2-player co-op (a first for the series) with shared resources
Arena — 2-minute score-attack for bragging rights
Pipiruville — a village-building collection mode for cosmetics
Eight difficulty settings across the board mean veterans can recreate the punishing quarter-eating arcade feel, while curious newcomers can actually finish the game.
Image courtesy of Clear River Games / Tatsujin
Pricing and Where to Get It
Digital pricing is set at US$24.99 for the standard edition and US$29.99 for the Deluxe digital edition. Physical copies are priced at US$39.99 (PS5 / Xbox Series) and US$49.99 (Switch 2). For Singapore players, the game is available now on the PlayStation Store and Nintendo eShop — check your regional storefront for local pricing. Physical editions should be available through major game retailers and electronics chains.
Early reviews have been strong: Nintendo Life awarded it a 9/10, calling it “a thrilling return for a classic shoot-’em-up series” that “sets a new benchmark for how to bring back cult series of the genre into the current age.” High praise for any comeback, let alone one 38 years in the making.
Image courtesy of Clear River Games / Tatsujin
For Singapore shmup fans — and there are more of us than people expect — Truxton Extreme is the biggest genre release in years. Check out other retro gaming coverage and game news on GameTrader.SG.
Physical game discs on PlayStation have an expiry date: Sony Interactive Entertainment confirmed on 1 July 2026 that all new games releasing on PlayStation consoles will stop being sold on disc from January 2028. It is the end of an era stretching back to the original PlayStation in 1994.
PlayStation Disc Production to End January 2028 – IGN Daily Fix — via IGN on YouTube
What Sony Actually Announced
In a post on the official PlayStation Blog, Senior Director of content communications Sid Shuman stated: “This is a natural direction for Sony Interactive Entertainment to adapt to consumer trends as the general preference for digital media significantly outpaces physical discs.”
The move covers all new releases — Sony’s own first-party titles and third-party games alike — from January 2028 onward. Titles already on shelves or launching before that date are unaffected; any disc you own will continue to work on your PS5. Physical retail will not vanish entirely: Sony confirmed new games will still be sold at retailers, but in “digital format only” — most likely through download cards or code-in-box packaging, though the exact format has yet to be confirmed.
The numbers back Sony’s call. According to the company’s own FY2025 financial results, roughly 85 per cent of full-game sales on PS4 and PS5 are already digital.
Image courtesy of Sony Interactive Entertainment
Remember When PlayStation Mocked Xbox Over Exactly This?
Here is the part that stings if you have been gaming long enough. At E3 2013, Microsoft floated an original Xbox One built around always-online checks and restrictions on used and shared games. Sony went straight for the throat. On stage it confirmed the PS4 would happily play used games with no online check-in required, and the crowd erupted. Then it drove the point home online with a now-legendary clip — the “Official PlayStation Used Game Instructional Video” — in which the entire tutorial for sharing a game was one person handing the disc to another.
Official PlayStation Used Game Instructional Video — via PlayStation on YouTube
That clip became one of the most celebrated moments in console-war history, and for years it was the cleanest summary of what PlayStation stood for: you buy the disc, you own the disc, you do what you like with it. Thirteen years on, Sony is quietly walking that promise to the door. The company that won so much goodwill by defending physical ownership is now the one retiring it.
What Changes — and What Doesn’t
Here is a quick breakdown of what the announcement actually changes:
New games from January 2028 onwards: no disc version will be produced.
Games you already own on disc: continue to work on PS5 exactly as before.
Pre-owned and resale of existing disc games: still possible — just not for new-gen titles released after the cutoff.
Physical retail: remains open, but the format shifts to something code-based (to be confirmed by Sony).
Collector and limited editions: publishers may still release physical-style boxes with download codes after 2028, but disc-inside packaging ends.
In practical terms, if you are planning to build a physical PS5 library, the window is now clearly defined: anything releasing before January 2028 may be your last chance to own it on disc.
PS3 and PS Vita Stores Are Also Closing
Bundled into the same announcement, Sony confirmed that the PlayStation online stores for PS3 and PS Vita will close globally in 2027. This echoes the 2021 closure attempt that Sony reversed following intense fan backlash — this time, the decision appears final. Digital-only games on those platforms that you have not yet purchased will no longer be available to buy once the stores close, though previously purchased content will remain downloadable “for the foreseeable future.” If you have a PS3 or Vita backlog you have been meaning to clear, now is the time to complete those purchases.
When the Servers Go Dark, Your Games Can Go With Them
The Vita and PS3 store closures are a preview of the real cost of an all-digital future, and it is worth being honest about it. A disc is yours forever — pop it in and it plays, servers or no servers, publisher alive or long gone. A digital licence is a permission slip. When the storefront shuts, the servers go offline, or a publisher pulls the listing, the game you “bought” can simply vanish, and there is no shelf to pull it back off.
We have already watched it happen — delisted titles, de-authorised licences, and live-service games switched off for good with nothing left to show for the money. That is an entire slice of gaming history a future player may never be able to legally buy, borrow, or trade. Physical media is how games survive their own era; it is the reason a curious kid can still dig a PS2 classic out of a bin at a flea market decades later. Take the disc away and you do not just lose convenience — you chip away at the whole culture of retro gaming and preservation that keeps these games alive.
What Singapore Gamers and Collectors Should Know
For Singapore, this announcement lands on several fronts at once.
The local pre-owned game scene — shops that buy and resell physical PS5 discs — depends on a steady pipeline of new disc releases. Once January 2028 passes and no new discs are pressed, that pipeline runs dry for new-gen titles. The trade-in market for games released before the cutoff will persist for some years, but its long-term outlook changes considerably. Expect to see how major game retailers and electronics chains in Singapore adapt their trade-in and resale offerings as we get closer to 2028.
For collectors, particularly those who favour limited editions and steelbooks, the situation is more nuanced. Premium physical editions of titles launching before 2028 will still come on disc. After that, whether publishers will produce collector-tier packaging with download cards is genuinely unknown. If there are upcoming physical editions on your radar — GTA VI disc copies, for instance, or highly anticipated JRPGs and action titles expected in late 2026 and 2027 — picking them up in disc form while you still can is worth considering.
There is also the Japan import angle. Singapore’s gaming community includes many players who source games from Japan, where the physical market remains exceptionally strong. Sony’s announcement is global, so Japanese PS5 releases will also go disc-free from January 2028. Japanese-exclusive physical editions — a popular collector target precisely because they are distinct from Western releases — will disappear for new-gen titles after the cutoff.
Image courtesy of Sony Interactive Entertainment
Why This One Hits Home for Us
We will be upfront: this news is personal for us. GameTrader.SG started as a passion project, back when the only way Singapore gamers swapped titles was posting on online forums — a thread here, a “WTT” reply there, meeting a stranger at an MRT station to trade a game you had finished for one you hadn’t. We grew up doing exactly that: lending discs to friends, swapping cartridges with our cousins, arguing over who got to borrow the good one first. Those trades were how we discovered half the games we still love today.
So we built GameTrader.SG to keep that alive — the first and longest-running platform in Singapore dedicated purely to game disc trading. Today the community has grown to 19,584 members, with 73,616 listings posted and 50,740 games sold and traded — every one of them a physical copy that moved from one player’s shelf to another’s. None of that works without discs. A digital licence cannot be lent to a friend, gifted to a cousin, or resold once you are done with it. That simple act — passing a game to someone else — is exactly what an all-digital future quietly takes away, and it is the very thing we have spent years building this community around.
Is the PS5 Disc Edition Still Worth Buying?
If you already own a PS5 disc edition, your console is not going anywhere — it plays every disc you have now and every disc released before January 2028. The real question is whether the disc drive justifies the premium over the PS5 Digital Edition going forward. For players who already buy digitally, the Digital Edition becomes the clearer value proposition sooner. For collectors building a physical library right now, the disc edition remains the right call — at least until the cutoff arrives.
One more item to flag: Sony has made no official statement about the PS6’s hardware, but analysts are widely reading this announcement as a strong signal that Sony’s next console will launch without a disc drive at all. Nothing is confirmed, but it is the logical read of this policy direction.
Stay across the latest game industry news on GameTrader.SG as more details emerge on the post-2028 physical retail strategy.