Tag Archives: Castlevania

Rose Belmont, protagonist of Castlevania: Belmont's Curse

Castlevania: Belmont’s Curse Preview Roundup — Critics Call It a “Potential GOTY Contender”

The hands-on preview embargo for Castlevania: Belmont’s Curse lifted this past weekend (July 17–18), and early impressions from the press have been overwhelmingly positive. Kotaku put it bluntly: “the game f***ing rules.” GameRant called it a “potential GOTY contender.” Eurogamer said “superb.” For a franchise celebrating its 40th anniversary, it’s the kind of reception Konami fans have been waiting years to see.

Paris and Notre Dame cathedral at dusk in Castlevania: Belmont's Curse
©Konami Digital Entertainment

Forty Years of Legacy, Reimagined in 1499 Paris

The preview builds drop players into a dark, beautifully rendered 15th-century Paris, set 23 years after the events of Castlevania III: Dracula’s Curse. You play as Rose Belmont, daughter of the legendary Trevor Belmont, on a mission that threads directly into the franchise’s gothic mythology.

Crucially, Evil Empire and Motion Twin — the studio behind Dead Cells — have confirmed that Belmont’s Curse contains no roguelite mechanics. This is a pure Metroidvania: a hand-crafted world, permanent progression, and deliberate exploration. Rose’s moveset centres on seven distinct weapon types and the Arcana Whip, which doubles as a grappling hook for both traversal and combat. IGN praised the whip mechanics specifically, noting how fluidly it extends Rose’s reach in tight platforming sequences and mid-boss encounters. A tarot-based spell system and a Relic passive-ability layer round out the build options.

Rose fighting on the docks with Notre Dame in the background
©Konami Digital Entertainment

Boss Design That Demands Attention

Two bosses from the preview build — The Fallen and a reimagined Joan of Arc — drew widespread praise. Both were described as multi-phase encounters with striking visual design, using Paris’s rooftops and Notre Dame cathedral as dramatic backdrops.

Konami Producer Tsutomu Taniguchi and Evil Empire Creative Director Emmanuel Nouaille told the PlayStation Blog (July 17) that the team wanted every boss to feel “worthy of the Belmont legacy” while introducing entirely new narrative threads. PC Gamer called the overall package “a very solid Metroidvania with tremendous potential.”

Boss fight with golden flames and Paris skyline in Castlevania: Belmont's Curse
©Konami Digital Entertainment

Singapore Pricing and Pre-Order Details

Singapore players can pre-order now on the PlayStation Store ahead of the October 15, 2026 global release:

  • Standard Edition: SGD 35.50
  • Midnight Edition (adds Soundtrack + Digital Artbook): SGD 42.60
  • Pre-order bonus (all editions): Alucard Style Costume

The game launches simultaneously on PS5, Nintendo Switch, Xbox Series X|S, and PC.

Gameplay screenshot from Castlevania: Belmont's Curse
©Konami Digital Entertainment

We covered the initial Nintendo Switch confirmation and October release window earlier this month. The preview coverage this week makes it clear that Belmont’s Curse is shaping up to be one of the biggest titles of the 2026 holiday season — and one of the most anticipated Castlevania entries in years.

Images: ©Konami Digital Entertainment. Preview quotes sourced from PlayStation Blog, Kotaku, GameRant, Eurogamer, PC Gamer, and IGN.

Castlevania: Belmont’s Curse Confirmed for Nintendo Switch — October 15

Switch owners were left wondering when Konami first announced Castlevania: Belmont’s Curse earlier this year — the reveal trailer pointedly omitted the Nintendo Switch logo while confirming October 15, 2026 for PS5, Xbox Series X|S, and PC. That uncertainty ended today: Konami’s official Castlevania social media account confirmed the Switch version launches simultaneously on 15 October 2026, day-and-date with every other platform. No delay, no timed exclusivity — everyone gets it at the same time.

Castlevania: Belmont's Curse official key art featuring Rose Belmont and cast of characters
Image courtesy of Konami

Who Is Rose Belmont?

Belmont’s Curse centres on Rose Belmont, daughter of the legendary Trevor Belmont, wielding the Belmont family’s sacred whip, the Vampire Killer. The setting is Paris in 1499, twenty-three years after the events of Castlevania III: Dracula’s Curse — and fans of the Netflix animated series will recognise the familiar timeline. A dark conspiracy lurking beneath the city’s streets pulls Rose into a conflict that echoes the battle her father fought a generation earlier.

The whip is not just a weapon here but a traversal tool: Rose can swing between anchor points, scale walls, and close gaps using the same weapon she uses to stagger and destroy enemies — a satisfying loop that keeps movement and combat intertwined.

Castlevania: Belmont's Curse – Rose Belmont swinging with the Vampire Killer whip in a gothic interior
Image courtesy of Konami

Bosses Become Power — The Arcana System

The game’s signature mechanic is the Arcana system: when you defeat a major boss — Death, Medusa, Carmilla, Joan of Arc, and others — their essence is sealed into a tarot card that grants Rose new abilities. The loadout you build through these Arcana, combined with seven categories of weapons and equippable Relics, lets you shape your playstyle as you push deeper into the Metroidvania-style map.

It’s a design philosophy that should feel immediately familiar to fans of Dead Cells — and that’s no coincidence.

Castlevania: Belmont’s Curse Release Date Trailer — via Konami on YouTube

The Dead Cells Team Brings Their Expertise

Castlevania: Belmont's Curse – atmospheric platforming scene in crimson-lit Paris rooftops
Image courtesy of Konami

Evil Empire and Motion Twin — the studios behind Dead Cells and The Rogue Prince of Persia — are developing Belmont’s Curse for Konami. That pedigree matters: Evil Empire has spent years iterating on tight action-platformer feel, expanding Dead Cells with a consistency that is rare in the live-service era. Applying that expertise to the Castlevania formula, under the supervision of Konami and for the series’ 40th anniversary, is about as encouraging a creative pairing as you could wish for.

The gothic art direction, visible in the screenshots, leans into vivid colours over the grimdark palette many modern titles default to — closer in spirit to the classic SNES-era Castlevania games than to more recent takes on the franchise.

What About Switch 2?

Castlevania: Belmont's Curse – Rose Belmont fighting a towering boss in a candlelit grand hall
Image courtesy of Konami

Konami has not announced a dedicated Nintendo Switch 2 version. The game will be playable on Switch 2 via backwards compatibility — meaning Singapore players who have already upgraded to Nintendo’s new console can still pick it up at launch without waiting for a native port. Whether a Switch 2 edition with enhanced visuals follows later has not been addressed.

Castlevania: Belmont’s Curse releases on Nintendo Switch, PS5, Xbox Series X|S, and PC (Steam and Microsoft Store) on 15 October 2026. Physical pre-orders opened in Japan following today’s confirmation — digital pre-orders are expected to follow on the Switch eShop. For more game news, including our coverage of other upcoming Switch and Switch 2 titles, head to our news section.