Tag Archives: Nintendo

Rhythm Heaven Groove Tops Japan Charts With a Franchise-Best 393K First Week

Rhythm Heaven Groove mop dancers mini-game screenshot
Image courtesy of Nintendo

Rhythm Heaven Groove has exploded onto Japan’s charts in a way the series has never seen before. The first new entry in eleven years sold 393,378 physical copies in its debut week (June 29 – July 5), according to Famitsu data published today, debuting at number one and setting a franchise sales record that more than doubles any previous entry.

Rhythm Heaven’s Biggest Japan Debut Ever

Rhythm Heaven Groove umbrella characters in a rainy street
Image courtesy of Nintendo

To put 393,378 copies in context: the previous franchise high-water mark was Rhythm Heaven: The Best Plus on 3DS in 2015, which opened with around 158,000 copies in Japan. Before that, the Wii version managed 118,173 in its debut week back in 2011. Groove blew past both of those in a single week — the eleven-year wait clearly did not cool demand.

It’s the kind of number that suggests Nintendo has a genuine mass-market hit on its hands, not just a nostalgia play for fans who grew up on the GBA original. The series’ quirky one-button rhythm gameplay has always had a dedicated following in Japan, but a chart-topper with nearly 400,000 physical copies in week one puts Rhythm Heaven in a different commercial conversation entirely.

Rhythm Heaven Groove – Launch Trailer – via Nintendo of America on YouTube

The Switch’s Unlikely Swan Song

Rhythm Heaven Groove Who's Got Rhythm quiz show mini-game with bunny characters
Image courtesy of Nintendo

There’s a poetic footnote to this launch that Nintendo fans in the know have been quick to point out. The original Rhythm Tengoku on Game Boy Advance was released in August 2006 — just as Nintendo was winding down first-party GBA support to focus on the DS. It became the last major first-party game Nintendo released for that platform, and it went out on an absolute high, selling over 1.3 million copies in Japan over its lifetime.

Rhythm Heaven Groove lands in a strikingly similar position: the original Switch is now in its twilight with the Switch 2 carrying the torch, and this is one of Nintendo’s last major first-party software pushes for the original hardware. As Nintendo Life noted in their chart coverage, it’s a fitting “low-key swansong” — a beloved franchise closing a chapter at the top of the charts.

Available Now for Singapore Fans

Rhythm Heaven Groove colorful ninja characters deflecting arrows in multiplayer
Image courtesy of Nintendo

For Singapore fans yet to pick it up: Rhythm Heaven Groove launched worldwide on 2 July and is available now on the Nintendo eShop in Singapore, playable on both the original Switch and the Nintendo Switch 2. It features over 80 brand-new solo rhythm games built around the series’ signature one-button-and-timing formula, plus a multiplayer mode supporting up to four players locally or online.

Rhythm Heaven Groove large onion character close-up in multiplayer mode
Image courtesy of Nintendo

Famitsu gave the game a 34/40, and critical reception has been broadly enthusiastic — OpenCritic reports 91% of critics recommend it. The Japan charts tell the same story: this is the best-received Rhythm Heaven in a very long time, and Singapore players riding the wave are in good company. Check out our Game News archive for more of this week’s biggest gaming stories.

Mario Kart Tour Shuts Down 30 September — What Singapore Players Need to Know

After nearly seven years of mobile racing, Mario Kart Tour is shutting down on 30 September 2026. Nintendo confirmed the end-of-service date on 8 July, and if you still have Rubies sitting in your account or an active Gold Pass, there are a few things you will want to do before the servers go dark at around 2:00 PM SGT on 30 September.

Mario and Peach racing in karts in Mario Kart Tour
Image courtesy of Nintendo
Mario Kart Tour – Launch Trailer — via Nintendo of America on YouTube

Seven Years of Mobile Kart Racing, Done

Mario Kart Tour launched on iOS and Android on 25 September 2019, bringing Nintendo’s signature kart franchise to mobile devices for the first time. The game was a genuine phenomenon in its early years — Singapore players will remember the buzz around the Tokyo Tour, the Peach vs. Daisy debate, and the Gold Pass grinding that consumed many a commute on the MRT.

New tracks, drivers, and karts arrived roughly every two weeks for the first four years before Nintendo wound down content updates in 2023. The game has been in maintenance mode since, rotating existing Tour content on a loop. A surprise Sunshine Tour appeared in 2025 to coincide with Mario Kart World’s launch, but that was the last significant new content. With the announcement of the shutdown, the tour is well and truly over.

Mario, Pauline, Waluigi and Baby Rosalina in costumed outfits racing in Mario Kart Tour
Image courtesy of Nintendo

What Happens to Your Rubies and Gold Pass?

Nintendo moved quickly: as of 7 July 2026, Ruby purchases have already ended and Gold Pass subscription auto-renewals have been cancelled. Here is what you need to know about what remains:

  • Rubies you already own can still be spent in the Spotlight Shop, Mii Racing Suit Shop, and Coin Rush right up until the shutdown — so use them now rather than leaving them to expire.
  • Active Gold Pass subscribers keep their benefits (excluding the continuous-subscription bonuses) for free through to the end of service.
  • Players without a Gold Pass will receive most Gold Pass perks for free beginning with the Vacation Tour on 4 August 2026, through to the shutdown — that includes 200cc mode, doubled base points and coins, and an S+9 multiplayer grade cap. A consolation prize, but not a bad one for casual players who skipped the subscription.

Nintendo has confirmed there are no plans to issue refunds, and no compensation structure has been announced.

No Offline Mode — and That Stings

The decision that has drawn the most criticism is Nintendo’s explicit confirmation that no offline version of Mario Kart Tour is planned. This puts it in stark contrast with Animal Crossing: Pocket Camp, which Nintendo released as a paid standalone “Complete” version when its online service wound down — letting players keep their islands and progress. Mario Kart Tour will simply stop working when the servers close, with nothing to show for years of Rubies spent.

For Singapore players who have put real money into the game, that is a frustrating note to end on. The lesson, as with any live-service title, applies here too: spend your premium currency before the lights go out.

Princess Peach in wedding dress and Baby Daisy racing in Mario Kart Tour
Image courtesy of Nintendo

The Legacy: Those Tracks Live On

Mario Kart Tour’s lasting contribution to the franchise is the enormous wave of city-themed circuits it introduced — Tokyo Blur, Paris Promenade, New York Minute, Sydney Sprint, Los Angeles Laps, and dozens more. Many of these found a second life in the Mario Kart 8 Deluxe Booster Course Pass, bringing Tour’s global tour concept to the console audience. If you race on those tracks in Mario Kart 8 Deluxe or Mario Kart World today, you are playing courses that were born in the mobile game.

The shutdown is the end of the app, not the end of what it created. Check out our coverage of the latest Nintendo game news for everything coming next in the franchise.

Tokyo Game Show 2026 Reveals 759 Exhibitors for Historic 5-Day Run

Tokyo Game Show 2026 is already shaping up to be the most ambitious in the event’s 30-year history. The Computer Entertainment Supplier’s Association (CESA) revealed today that 759 companies have committed to exhibiting at TGS 2026 — spanning 484 domestic and 275 international participants from 51 countries and regions — across 3,946 booths at Makuhari Messe, Chiba, Japan. Dates: 17–21 September 2026.

Tokyo Game Show 2026 official key visual by illustrator Warashi
Image courtesy of CESA / Tokyo Game Show

Five Days for the First Time

The headline change this year is format: TGS 2026 runs five days rather than the usual four, making it the longest Tokyo Game Show ever held. Under the anniversary theme “The Longest Five Days of Non-Stop Play” (史上最長、遊びづくしの5DAYS), the schedule is split into two business days (17–18 September, for industry and press) followed by three public days (19–21 September). Organisers expect approximately 300,000 visitors across all five days.

The expanded format is a fitting way to mark the show’s 30th anniversary, and for Singapore gamers planning a Japan trip this September, three consecutive open days gives more flexibility for travel logistics than previous years’ two-day public windows.

TOKYO GAME SHOW 2026 【ティザー動画】大公開! — via TOKYO GAME SHOW/東京ゲームショウ on YouTube

Who’s Exhibiting: The Big Names

The confirmed roster reads like a who’s-who of the global games industry. Major exhibitors already locked in include:

  • Sony Interactive Entertainment (PlayStation)
  • Nintendo
  • Square Enix
  • Capcom
  • SEGA / ATLUS
  • Bandai Namco Entertainment
  • Konami Digital Entertainment
  • Koei Tecmo
  • LEVEL-5
  • HoYoverse
  • Nexon
  • Netmarble
  • PlatinumGames

This year’s international tally surpasses TGS 2025’s count of 46 participating countries, underlining the show’s continued growth as a global platform — and giving the event’s live streams an even broader range of titles to showcase for fans who can’t make it to Chiba in person.

Tokyo Game Show 2026 30th anniversary teaser visual featuring an animated character in front of Makuhari Messe
Image courtesy of CESA / Tokyo Game Show

Exhibition Areas and Special Events

The show floor is divided into dedicated zones: General Exhibition, Smartphone Games, Gaming Hardware, Gaming Lifestyle, AR/VR, eSports, Game Academy, Indie Games, Merchandise and Sales, Family Game Park, Business Solutions, and an AI Technology Pavilion. Red Bull returns as a sponsor with a Street Fighter 6 showmatch on the event floor, and Suzuki will display a custom Hayabusa motorcycle — proof that TGS increasingly blurs the line between gaming expo and broader pop-culture festival.

Country pavilions this year include representatives from Malaysia, South Korea, Taiwan, Poland, Brazil, and India. Malaysia’s presence is a positive sign for Southeast Asian developers who see TGS as a springboard for reaching Japanese and wider Asian audiences.

Tokyo Game Show 2026 logo displayed in front of Makuhari Messe venue
Image courtesy of CESA / Tokyo Game Show

How to Follow TGS 2026 from Singapore

The official TGS website at events.nikkeibp.co.jp/tgs/2026/en/ carries the full exhibitor directory and will host ticket and live-stream information as the September dates approach. CESA has also confirmed a giveaway campaign for tickets, details of which will be announced through the official TGS social accounts.

For those unable to fly to Chiba, the TGS live streams on YouTube have historically been among the most-watched gaming events in Asia — expect publisher stage shows, world premieres, and hands-on coverage from the floor across all five days. We will be covering the key announcements as they drop, so follow our Game News and Game Industry News sections for the build-up to September.

Pokémon Sleep 3rd Anniversary: Sinnoh Starters Arrive on 13 July

Three years in, and Pokémon Sleep is still finding new ways to keep you glued to the app. This time, it’s big: the Sinnoh first-partner Pokémon — Turtwig, Chimchar, and Piplup — are arriving in Pokémon Sleep for the very first time, kicking off the Third Anniversary Fest on 13 July 2026. If you’ve been holding out for a Piplup, your wait is almost over.

[Official] Pokémon Sleep is nearing its third anniversary! Turtwig, Chimchar, and Piplup arrive! — via Pokémon Asia ENG on YouTube

Third Anniversary Prelude: Running Now Until 13 July

Before the main event, the Third Anniversary Prelude is already live and runs until 13 July. This warm-up phase brings increased spawn rates for the Hoenn first-partner Pokémon — Treecko, Torchic, Mudkip, and all their evolutions — alongside boosted Dream Shards and Research EXP from sleep sessions. It’s a good window to stock up resources before the bigger celebration kicks in.

Pokémon Sleep Third Anniversary Fest event visual
Image courtesy of The Pokémon Company

Pokémon Sleep 3rd Anniversary Fest Week 1 — 13 to 19 July

The headline is straightforward: Turtwig, Chimchar, and Piplup appear in Pokémon Sleep for the first time ever during Week 1, with greater encounter rates across all areas. Alongside the Sinnoh starter debuts, Week 1 rolls out a solid set of helper-focused bonuses:

  • Main skill trigger chance ×1.5 for all helper Pokémon
  • Helper Pokémon Sleep EXP ×1.5
  • Candy from sleep research ×1.5 (once per day)
  • A limited-time Dream Gift from Snorlax each day

Limited-time missions also go live during Week 1, rewarding Pokémon Incense for all three Sinnoh starters. If Turtwig or Chimchar aren’t spawning in your current research area, the incense is your best route to guaranteed encounters.

Pokémon Sleep anniversary event bonuses
Image courtesy of The Pokémon Company

Pokémon Sleep 3rd Anniversary Fest Week 2 — 20 to 26 July

Week 2 expands the Sinnoh roster significantly: the full evolution lines join the game, so Grotle, Torterra, Monferno, Infernape, Prinplup, and Empoleon all appear with greater rates. It’s the week to build out your Sinnoh team beyond the base forms. The bonuses shift to powering up your helpers:

  • Dish Final Strength ×1.5 (up to ×3 for Extra Tasty dishes, and ×4.5 on Extra Tasty dishes on Sundays)
  • Limited-time Mini Candy Boost and Festive Flowers
  • Neutralising Mints, plus a new feature that will stay available permanently after the event ends

On 20 July — the actual third anniversary of Pokémon Sleep’s global launch — the developers are sending a special gift to every player as a thank-you for three years of sleeping together with Snorlax.

Pokémon Sleep Sinnoh starters event artwork
Image courtesy of The Pokémon Company

Generation IV Finally Comes to Pokémon Sleep

The arrival of the Sinnoh starters is a milestone for collectors who have been waiting since the game launched in July 2023. Pokémon Diamond and Pearl remain beloved games for Singapore’s 20-something and 30-something Pokémon fans — a generation that grew up with the Sinnoh region — and Turtwig in particular has been a long-requested favourite. The Pokémon Asia ENG official channel has been hyping the anniversary directly at its Southeast Asian audience, which tells you where a big chunk of the app’s engagement is coming from.

The Third Anniversary Fest runs from 13 to 27 July 2026 in two weeks of distinct bonuses, with the Sinnoh starter evolutions unlocking fully in Week 2. Check the Pokémon Sleep official site for any schedule updates, and catch up on more Pokémon and Nintendo news at Game News.

Xenoblade Chronicles 2 Switch 2 Edition Launches 30 July — Mercenary Battles Mode and Full 4K Upgrade Confirmed

Nintendo’s beloved JRPG Xenoblade Chronicles 2 is making the leap to Nintendo Switch 2 with an enhanced definitive edition launching on 30 July 2026 — just three weeks away. Whether you missed it the first time around or want to revisit Alrest in full 4K glory, this looks like the definitive way to experience Rex and Pyra’s epic adventure.

What’s New in the Switch 2 Edition

Beyond the expected resolution and performance upgrades that come with Switch 2’s beefed-up hardware, Nintendo has confirmed a brand-new Mercenary Battles mode exclusive to the Switch 2 Edition. This mode lets players pit their Blades against special challenge enemies outside the main story, with the reveal screenshots showing a white-haired Blade facing off against a Lv33 Little Bunnit — suggesting a roguelike or wave-based challenge format aimed at longtime fans who’ve already completed the main campaign.

Xenoblade Chronicles 2 Switch 2 Edition – New Mercenary Battle mode gameplay
The new Mercenary Battles mode pits your Blades against challenge enemies in standalone encounters. (Image: Nintendo)

The main game’s combat system — already one of the most layered in any JRPG — carries over intact, with Rex, Nia, and Tora’s party synergies as satisfying as ever. The Switch 2 Edition’s visual overhaul makes the game’s sweeping Titan landscapes and intricate character designs look sharper than they ever did on original Switch hardware.

Rex with Poppi in Xenoblade Chronicles 2 Switch 2 Edition
Rex and the artificial Blade Poppi shine in the enhanced visuals. (Image: Nintendo)

Full Story, Torna DLC Included

The Switch 2 Edition bundles in the complete base game alongside the critically acclaimed Torna ~ The Golden Country expansion — no separate purchase needed. That’s well over 100 hours of content for players diving in fresh. Expect the same sweeping narrative that made XBC2 a word-of-mouth JRPG hit in late 2017, now with significantly improved load times courtesy of the Switch 2’s upgraded storage architecture.

Battle scene in Xenoblade Chronicles 2 Switch 2 Edition with Rex, Nia and Tora
Party combat with Rex, Nia, and Tora remains the heart of the experience. (Image: Nintendo)

Pricing — SGD TBC

Nintendo has confirmed the US price at US$69.99 for a new physical or digital purchase, with a US$9.99 upgrade path available for existing Switch owners who already own the original game digitally. Singapore pricing has not yet been officially announced — we’ll update this article the moment Nintendo Singapore confirms local retail pricing. Based on Switch 2 launch titles, expect somewhere in the S$90–S$110 range for a new copy, though the upgrade should be considerably cheaper.

If you’re planning to grab it at launch, it’s worth registering your interest with local retailers now — Qisahn, GameXtreme, and Funan Nintendo are the usual suspects for pre-order allocations on Nintendo titles in Singapore.

Pyra and Rex emotional cutscene in Xenoblade Chronicles 2 Switch 2 Edition
The emotional story beats hit even harder at higher resolution. (Image: Nintendo)

Worth It for New Players?

Absolutely. Xenoblade Chronicles 2 was one of the standout JRPGs of the Switch’s first generation, and the Switch 2 Edition removes the main barrier — the occasionally rough original performance — that held some players back. The Mercenary Battles addition gives returning fans a reason to come back too. If you’ve been sleeping on this one, 30 July is the time to fix that.

We’ll have more coverage as the launch approaches, including a full local price confirmation and day-one impressions.

Rhythm Heaven Groove Is Out on Switch — and Japan’s Cats Are Obsessed

The first new Rhythm Heaven Groove in over a decade has landed on Nintendo Switch — and it’s already proving irresistible to an unlikely audience: house cats in Japan.

A Long-Awaited Return for the Rhythm Heaven Series

Nintendo’s beloved rhythm mini-game series made its Switch debut on 2 July 2026, marking the franchise’s first new entry since Rhythm Heaven Megamix arrived in 2015–2016. If you’ve been waiting a decade for the next one, that wait is finally over.

Rhythm Heaven Groove packs more than 80 single-player mini-games alongside 30+ multiplayer games for up to four players sharing a single Switch. Each mini-game tasks you with timing button presses to the beat — but don’t trust your eyes. The game’s animations are deliberately built to mislead you, so the only reliable guide is the music itself. That includes original compositions by Tsunku♂, the Japanese musician who has crafted the series’ memorable soundtracks since the very first game.

Rhythm Heaven Groove - Hoop Trundling mini-game with round characters rolling through colourful rings
Image courtesy of Nintendo

As you progress, you’ll unlock Beatspell — a dedicated single-player mode where you cast rhythm-based spells to battle monsters. It adds a bit of progression structure to the usual rapid-fire collection. A free demo is live on the Nintendo eShop right now, so there’s no reason not to test your timing before committing.

Rhythm Heaven Groove – Launch Trailer – via Nintendo of America on YouTube

The Viral Rhythm Heaven Groove Cat Trend Taking Over Japanese Social Media

The twist nobody saw coming: within days of launch, clips of cats completely hypnotised by Rhythm Heaven Groove gameplay flooded Japanese X. Dozens of posts surfaced from 3 July onwards showing cats pawing at screens, tracking flying vegetables, and refusing to let their owners play in peace. As reported by Automaton, one player summed it up: “Rhythm Heaven is a god-tier game — because cats can play it too.”

It makes a certain kind of sense. The animations in Rhythm Heaven Groove are looping, rhythmically predictable, and packed with motion — precisely the kind of stimulus that fires up a cat’s hunting instincts. The game leans into feline cameos too: the Slice N Dice Kitchen stage features a white cat sitting on the kitchen counter and a black-and-white cat rescuing dropped ingredients, while Hop Stop N Roll fills the screen with Maneki-Neko (lucky cat figurines) hopping to the beat.

Rhythm Heaven Groove Slice N Dice Kitchen stage - a girl prepares food while a white cat sits on the kitchen counter
Image courtesy of Nintendo

Available Now on Switch — Free Demo on the eShop

Rhythm Heaven Groove is available now on the Nintendo eShop for Singapore Switch owners. Nintendo Switch 2 is fully supported, and the game runs identically on both hardware generations. The free demo is available worldwide, letting you try a selection of mini-games before you commit.

Rhythm Heaven Groove mini-game - stickman character sweeping cans off a conveyor belt with a hammer
Image courtesy of Nintendo

Multiplayer supports up to four players on one Switch with no extra hardware needed, making it a natural pick for casual sessions at home. For Singapore households with a cat already on the sofa, that might be five players. Check out more Nintendo game news for more Switch and Switch 2 picks.

Rhythm Heaven Groove bird formation mini-game - a white bird leads a formation of grey birds across a blue sky
Image courtesy of Nintendo

Splatoon Raiders Arrives 23 July on Nintendo Switch 2

Splatoon has always been Nintendo’s ink-splattered multiplayer playground — but Splatoon Raiders takes the series somewhere entirely new. Launching 23 July 2026 exclusively on Nintendo Switch 2, this single-player-focused spin-off puts players at the helm of a mechanic sailing the mysterious Spirhalite Islands in search of treasure, alongside the fan-favourite trio Deep Cut.

What Splatoon Raiders Is — And Why It’s Different

This is not Splatoon 4. Raiders is a deliberate step sideways — a story-driven, single-player action shooter that draws inspiration from the beloved Salmon Run mode while building something much bigger around it. You create your own Inkling or Octoling character, take on the role of a mechanic hired by Shiver, Frye, and Big Man, and set out to plunder the Spirhalite Islands for loot. The gameplay blends ink-splattering combat against waves of Salmonid enemies with exploration, crafting at a Mechanic Shack aboard your hideout ship, and dungeon-style raids for increasingly rare treasure. Nintendo ran a dedicated Splatoon Raiders Direct on 30 June 2026 going deep on all the systems — well worth a watch for anyone on the fence.

Splatoon Raiders — Release Date Revealed — Nintendo Switch 2 — via Nintendo of America on YouTube

Exploring the Spirhalite Islands With Deep Cut

The setting is a string of mysterious islands packed with Salmonid foes and buried loot. One Deep Cut member joins each raid as a powerful companion bot, providing firepower and personality as you push deeper into each island. An Exploration Bot travels with you too, detecting hidden treasure caches and flagging points of interest along the way. Between missions you return to your hideout ship — your base of operations — to upgrade gear, craft gadgets, and plan the next run. Three difficulty settings (Tourist, Raider, and Survivalist) let you calibrate the challenge, and rideable Stingray mounts appear in certain battles for a burst of extra chaos.

Splatoon Raiders — gameplay on the Spirhalite Islands, Nintendo Switch 2
Image courtesy of Nintendo

Character Creator and Gear Progression

Raiders introduces the most comprehensive character creator the Splatoon series has seen. Players choose between Inkling and Octoling, then customise their look and voice before heading out. Gear found and crafted during raids feeds directly into your loadout, giving meaningful progression between runs. The 30 June Nintendo Direct went deep on the customisation systems, showing how weapons, gadgets, and ship upgrades layer together as you advance through the islands. It’s a loop that should feel satisfying for Splatoon veterans while remaining approachable for newcomers.

Splatoon Raiders — character creation and customisation
Image courtesy of Nintendo

Optional Co-op for Up to Four Players

Single-player is the core experience, but Splatoon Raiders supports co-op for up to four players via online or local wireless. Call in friends for a specific raid when you want extra firepower, then continue solo whenever you prefer. Difficulty scales to the number of players present, so the experience stays balanced whether you’re running it alone or in a full crew. It’s a flexible design that lets Raiders serve both solo players who prefer a focused adventure and groups who want to tackle the hardest raids together.

Splatoon Raiders — action-packed combat on Nintendo Switch 2
Image courtesy of Nintendo

Release Date, Pricing and Pre-order Details

Splatoon Raiders launches 23 July 2026 exclusively on Nintendo Switch 2. The digital price is US$49.99 and the physical edition is US$59.99 — SGD pricing via the Nintendo eShop Singapore and local retailers is to be confirmed, so keep an eye on the Nintendo Singapore site. Singapore eShop availability should align with the Japan launch at 1 PM JST on 23 July, which works out to around noon SGT. Pre-orders are already live on the Nintendo eShop, and three new amiibo — Shiver, Frye, and Big Man in Raiders-themed designs — launch the same day as the game. For more game news and Switch 2 coverage, we’ll have ongoing updates as the 23 July launch approaches.

Splatoon Raiders — character creator screen and customisation options
Image courtesy of Nintendo

Rhythm Heaven Groove Drops July 2 on Nintendo Switch

The wait is finally over. Rhythm Heaven Groove — the first brand-new mainline entry in Nintendo’s beloved rhythm series in over a decade — launches on Nintendo Switch tomorrow, 2 July 2026. If you’ve never played a Rhythm Heaven game before, it is also the best possible time to start.

Rhythm Heaven Groove – Overview Trailer – Nintendo Switch — via Nintendo of America on YouTube

A Decade in the Making

The last mainline Rhythm Heaven title — known as Rhythm Paradise Megamix in Europe — came out in 2015 in Japan and 2016 in the West. Nearly ten years of silence from one of Nintendo’s quirkiest and most charming franchises, broken at last by Groove.

This is not a remake or a compilation. Rhythm Heaven Groove is a completely original game built on the same formula that made the series famous: deceptively simple button-press gameplay, relentlessly catchy original music, and art styles that shift wildly from one stage to the next. One moment you are rolling a hoop down a street; the next you are a stick figure wrestling milk cartons off a conveyor belt. The joy is how quickly each new minigame’s rhythm clicks.

Rhythm Heaven Groove hoop-rolling minigame featuring round characters
Image courtesy of Nintendo

80+ Minigames, One Brand-New Mode

Groove packs more than 80 single-player rhythm minigames and 30 multiplayer games (supporting up to four players), making it the deepest entry in the series by count alone. The breadth of art styles is wider than ever too — ranging from hand-drawn cartoon characters to quasi-realistic cooking scenes.

The headline addition exclusive to this entry is Beatspell, an RPG-inspired mode that is a first for the franchise. Rather than simply clearing stages in sequence, Beatspell sends players into monster-battling scenarios where rhythm is the weapon. It is an ambitious layer on top of an already rich package, and early previews have praised it warmly — TechRadar called Groove “on track to become my favourite Nintendo Switch release of 2026.”

Rhythm Heaven Groove conveyor belt minigame with stick-figure character
Image courtesy of Nintendo

A Beat With Soul: The Tsunku♂ Story

Rhythm Heaven has always been defined by its music, and Groove is no different. Legendary Japanese music producer Tsunku♂ — the creative force behind the series’ entire soundtrack — returns for this new entry. What makes his involvement remarkable is the context: Tsunku♂ was diagnosed with laryngeal cancer around 2014 and subsequently lost his vocal cords. He can no longer sing, yet he has composed the entire soundtrack for Groove without them. The music is as infectious as ever.

Rhythm Heaven Groove kitchen cooking minigame with character chopping vegetables
Image courtesy of Nintendo

Try It Free Right Now

Nintendo released a free demo for Groove on the Nintendo eShop on 22 June, and the best part is that any save progress from the demo carries over to the full game when you buy it. The demo includes five single-player stages and one multiplayer game (Rhythm Tweezers). If you have not tried it yet, it is sitting on the Singapore eShop right now waiting for you — and there is no better way to judge whether you want to pick up the full release tomorrow.

Rhythm Heaven Groove bird formation flying minigame
Image courtesy of Nintendo

How to Get Rhythm Heaven Groove in Singapore

Rhythm Heaven Groove is available on the Nintendo eShop Singapore from 2 July. The US eShop price is USD 39.99 for the digital version and USD 49.99 physical; check the Singapore eShop directly for local SGD pricing. The game is also compatible with Nintendo Switch 2 via backward compatibility, so there is no need to wait for a dedicated Switch 2 version.

For a rhythm game fan, or anyone who remembers losing hours to Rhythm Tengoku on a Game Boy Advance SP, tomorrow is a good day. Keep an eye on our game news for more on what is landing on Switch and Switch 2 this month.

Pokémon Pokopia Switch 2 Bundle Coming to Singapore on 23 July at S$769.95

Nintendo Singapore has confirmed the Nintendo Switch 2 + Pokémon Pokopia bundle, launching locally on 23 July 2026 at S$769.95. The bundle pairs the Switch 2 console with a full digital download of Pokémon Pokopia — the acclaimed life-simulation game that critics called a spiritual combination of Minecraft, Viva Piñata, and Animal Crossing — making it one of the more compelling entry points for anyone still on the fence about upgrading.

Pokémon Pokopia – Launch Trailer – Nintendo Switch 2 — via Nintendo of America on YouTube

What Is Pokémon Pokopia?

Released worldwide on 5 March 2026 as a Nintendo Switch 2 exclusive, Pokémon Pokopia stars a peculiar Ditto who discovers it can transform into a human and uses that ability — along with moves learned from friendly Pokémon — to restore a desolate world one crafted item at a time. It is a relaxing life simulation developed by Game Freak and Koei Tecmo’s Omega Force, and it became one of the highest-rated Pokémon games on Metacritic at launch.

Gameplay revolves around gathering materials, crafting furniture and structures, farming crops, and transforming the land using moves borrowed from Pokémon companions — Bulbasaur to grow vegetation, Lapras for water, Dragonite for flight. Each Pokémon type favours different habitats, encouraging players to diversify what they build. You can customise your Ditto’s appearance, decorate your home, and invite other players to visit.

Nintendo Switch 2 and Pokémon Pokopia bundle hardware
Image courtesy of Nintendo

Bundle Contents and Value

The S$769.95 bundle includes the full Switch 2 hardware package — console, dock, Joy-Con 2 (L) and (R) with straps, Joy-Con 2 grip, AC adapter, USB-C charging cable, and an Ultra High Speed HDMI cable — alongside a full game download of Pokémon Pokopia (internet connection and Nintendo Account required). The Expansion Pass is sold separately.

Players who already own a Switch 2 can also pick up a Pokémon Pokopia + Expansion Pass bundle through the Nintendo eShop, while newcomers get the full console hardware and game in one purchase.

Pikachu character art from Pokémon Pokopia
Image courtesy of Nintendo

Co-op, Expansion Pass, and What’s Coming

Up to four players can enjoy building together in the same town, via local wireless or online co-op. GameShare support is also available. Nintendo Switch Online is not required for local play.

The Expansion Pass is a three-part paid DLC, sold separately: Part 1 — Bubbly Basin, an underwater explorable town, arrives in August 2026, followed by Part 2 in late 2026 and Part 3 in 2027. A free Version 2.0 update in August 2026 also adds the Dive move for every player, no purchase required. We broke down the full roadmap, the free Dive update, and the early-purchase bonuses in our Pokémon Pokopia Expansion Pass guide.

If you have been looking for a reason to pick up a Switch 2, this bundle lands at a good moment — Pokémon Pokopia has consistent active support, the base game is around 50+ hours to settle into comfortably, and the Expansion Pass gives even more to look forward to. Find the full confirmed game list for your Switch 2 in our game news section.

Snorlax character art from Pokémon Pokopia
Image courtesy of Nintendo