Tag Archives: Nintendo

Splatoon Raiders Direct Recap: Every Reveal From Today’s Deep Dive

Nintendo’s dedicated Splatoon Raiders Direct aired this morning — it’s late Tuesday night in Singapore right now, 22:00 SGT — and at just 23 days out from the 23 July launch, the 15-minute presentation went deep on the systems, environments, and co-op mechanics that make this Switch 2 exclusive unlike anything the Splatoon series has attempted before. Here’s everything that was shown.

Splatoon Raiders Direct 6.30.2026 — via Nintendo of America on YouTube
Shiver, Big Man in explorer gear, and Frye from Deep Cut standing on a ship deck in Splatoon Raiders
Image courtesy of Nintendo

Splatoon’s First Proper Spin-Off

Splatoon Raiders is the franchise’s first full standalone spin-off — and the first entry to put single-player front and centre rather than bolting it on as an afterthought. You play as a fully customisable mechanic, either an Inkling or an Octoling, who washes up on the mysterious Spirhalite Islands alongside Deep Cut, Splatoon 3’s beloved trio of Shiver, Frye, and Big Man. The goal: hunt treasure, battle Salmonids, and uncover whatever secrets the islands are hiding.

Each raid sees one member of Deep Cut ride along inside an Exploration Bot as your AI companion, contributing to combat. The story behind the crew’s partnership is being told through a chapter-a-day comic series exclusive to the Nintendo Today! app, running from 23 June all the way to launch day. If you haven’t been following those, they’re well worth catching up on before the game drops.

Splatoon Raiders dungeon menu map showing Tygoru Island, Erpp Island, and Lehlo Island
Image courtesy of Nintendo

Raiding Across the Spirhalite Islands

The Dungeon Menu is your campaign map: a top-down archipelago of islands, each with multiple raid sites at varying difficulty tiers. Islands confirmed in screenshots include Tygoru, Erpp, and Lehlo — each visually distinct and housing different enemy compositions. You pick a site, load in, and push as deep as you can to retrieve treasure.

Crucially, the game supports co-op for up to four players, both locally and online. Difficulty scales with party size, so bringing three friends along turns a manageable dungeon into a proper group challenge. For Singapore players, that’s Switch 2 local wireless if your squad is in the same room, or online play for anyone spread across the island.

Splatoon Raiders – Gameplay Video – Nintendo Treehouse: Live | June 2026 — via Nintendo of America on YouTube
Splatoon Raiders outdoor combat with the player fighting a large Salmonid enemy, Deep Cut Exploration Bot visible
Image courtesy of Nintendo

Combat, Gadgets, and the Crafting Loop

Combat keeps Splatoon’s ink-shooter identity but layers on a full RPG progression system — damage numbers, enemy health pools, and persistent loot. The core crafting loop runs on Spirhalite Shards (mined from ore nodes across each island) and Salmonid equipment dropped by defeated enemies, both of which feed into upgrading your Gadgets.

Gadgets are a new weapon class: deployable, upgradeable sub-weapons that you can slot two of at a time. Each Gadget accepts Gadget Parts dropped by specific enemy types, unlocking expanded range, power, or entirely new effects. Separately, Salmonid relics found during raids grant passive combat abilities that layer on top of your Gadgets — meaning build variety is a genuine part of the loop.

Splatoon Raiders Upgrade Tanks screen showing HP, Weapon Damage, Gadget Damage, and Gadget Part Slots stats
Image courtesy of Nintendo

The Upgrade Tank System

The Direct’s clearest reveal of the game’s progression depth was the Upgrade Tanks screen. Stats you can upgrade include HP, Weapon Damage, Gadget Damage, and Gadget Part Slots — the last of which determines how many parts you can attach to each Gadget. Screenshots show Part Slots moving from 14 to 16 with one upgrade, giving a sense of the granularity on offer. Upgrades cost Skill Points, and a “Limiter Release” system lets you break through upgrade ceilings by spending additional points.

Splatoon Raiders underground cave dungeon combat with the player and Salmonid enemies in a bioluminescent cave environment
Image courtesy of Nintendo

Underground Dungeons and Cave Raids

One of the most striking pieces of footage was the underground dungeon content — cave environments that are visually and mechanically distinct from the overworld islands. The cave raid screenshots show denser Salmonid encounters in close-quarters, darker spaces, complete with different enemy types not seen in outdoor areas. These dungeons appear to serve as the high-difficulty endgame content for each island.

Accessories, Amiibo, and the Splatoon 3 Splatfest

Three pieces of related content launch on or around 23 July:

  • Deep Cut Joy-Con 2 — a blue-and-yellow controller set themed around Shiver, Frye, and Big Man, launching 23 July alongside the game.
  • Deep Cut amiibo — individual figures of all three members at US$24.99 each. Nintendo has not yet detailed their in-game functionality.
  • Splatoon 3 Splatfest — a Raiders-themed Splatfest runs 10–12 July, giving Splatoon 3 players on the original Switch a taste of the new game’s energy before launch.

When Singapore Gets It

Splatoon Raiders is a Nintendo Switch 2 exclusive launching globally on 23 July 2026. The digital edition is listed at US$49.99 on the US Nintendo eShop, with the physical edition at US$59.99; check the Singapore Nintendo eShop for local SGD pricing. Physical copies will be available at major game retailers and electronics chains from launch day. For a look at all things Switch 2, browse our Game News coverage.

Splatoon Raiders Direct Tonight: What to Expect

Nintendo has scheduled a dedicated Splatoon Raiders Direct for tonight — the first time the Splatoon franchise has received its own standalone presentation — giving Switch 2 owners one final deep dive before the game launches on 23 July. For Singapore, the stream kicks off at 10pm SGT tonight, 30 June 2026, live on Nintendo’s YouTube channel.

Splatoon Raiders – Nintendo Direct 6.9.2026 — via Nintendo of America on YouTube

What Is Splatoon Raiders?

Splatoon Raiders is the series’ first ever spin-off and a genuine departure from what the franchise is known for. Rather than dropping you into a multiplayer ink battle, it sends you — playing as a customisable Inkling mechanic — on a treasure-hunting expedition across the mysterious Spirhalite Islands alongside Deep Cut, the three-member idol group (Shiver, Frye, and Big Man) beloved by Splatoon 3 fans.

The structure lands closer to a dungeon-crawler than a traditional Splatoon entry. A top-down Dungeon Menu lets you chart a course through a chain of islands, each housing ink-soaked stages filled with Salmonid enemies. One Deep Cut member accompanies you in an Exploration Bot during each raid, while you fight, level up, and upgrade a growing arsenal of ink weapons and mechanical gadgets.

Inklings and a Salmonid companion in the Splatoon Raiders hub area
Image courtesy of Nintendo

Solo Missions or Full Four-Player Raids

Splatoon Raiders launches exclusively on Nintendo Switch 2 on 23 July 2026 at US$49.99 digital / US$59.99 physical. Nintendo Asia has not confirmed the SGD price at the time of writing — we expect that to be updated ahead of launch. The download is approximately 20 GB.

The campaign is built around solo play, but it opens up to up to four players via online or local wireless co-op for full raids. Nintendo Switch Online is required for online play and cloud save backups. The game runs in TV, Tabletop, and Handheld modes, supports compatible amiibo, and enables HDR output on supported televisions.

First-person ink combat against Salmonid enemies in a Splatoon Raiders dungeon
Image courtesy of Nintendo

Splatoon 3 Splatfest: Speed vs. Power vs. Technique

Not planning to pick up a Switch 2 yet? There is still a reason to log back into Splatoon 3. A Raiders-themed Splatfest runs 10–12 July 2026 with the question “Which is the strongest?” — pitting Speed, Power, and Technique against each other. The event brings nine exclusive Splashtag designs and two new titles, making it one of the more cosmetically generous Splatfests in recent memory.

The event kicks off at 8am SGT on 11 July (5pm PT on 10 July) and wraps at 8am SGT on 13 July.

The Dungeon Menu map screen showing the Spirhalite Islands in Splatoon Raiders
Image courtesy of Nintendo

Joy-Con 2 Colours, Amiibo, and the Nintendo Today! Comics

Nintendo will release a set of Deep Cut-themed Joy-Con 2 controllers on 23 July alongside the game. Pricing for these has not been announced. Compatible amiibo will also be supported at launch.

For lore fans who want to get up to speed before tonight, Nintendo has been publishing a daily digital comic series on the Nintendo Today! app since 23 June, telling the game’s prologue story. The app is free on iOS and Android with a Nintendo Account.

Splatoon Raiders dungeon gameplay showing the player and Frye at Sublevel 1
Image courtesy of Nintendo

How to Watch the Splatoon Raiders Direct Tonight

The Direct streams on the Nintendo YouTube channel at these times:

  • 7:00 AM PT / 10:00 AM ET (30 June)
  • 10:00 PM SGT, tonight, 30 June 2026

The main presentation runs roughly 45 minutes, followed immediately by a Nintendo Treehouse: Live session with around 30 more minutes of extended gameplay. If you want the full picture before the 23 July launch, set a reminder now.

Splatoon Raiders Direct official announcement card showing 30 June 2026, 7am PT / 10am ET
Image courtesy of Nintendo
Splatoon Raiders – Gameplay Video – Nintendo Treehouse: Live | June 2026 — via Nintendo of America on YouTube

Keep an eye on GameTrader’s Nintendo coverage for a full breakdown once the Direct wraps tonight.

Star Fox Is Out Now on Nintendo Switch 2 — Velan Studios Brings Fox McCloud Back

Fox McCloud is finally back. Star Fox launches today, 25 June 2026, exclusively on Nintendo Switch 2 — the franchise’s first proper new game since Star Fox Zero a decade ago. The developer is Velan Studios, the Massachusetts studio behind Knockout City and Mario Kart Live, and what they have delivered is not a straight remaster but a fully rebuilt, cinematically expanded reimagining of the beloved 1997 Star Fox 64.

Star Fox Nintendo Switch 2 — gameplay screenshot
Image courtesy of Nintendo
Star Fox — Overview Trailer — Nintendo Switch 2 — via Nintendo of America on YouTube

What Velan Studios Built With Star Fox Switch 2

At its core, Star Fox remains the rail-shooter it has always been: you pilot Fox McCloud’s Arwing through branching mission paths, barrel-rolling through enemy fire and barking orders at your wingmates across the Lylat System. But the bones have been completely reclothed. The original 64-bit visuals are gone, replaced by real-time cinematic cutscenes rendered at a locked 60fps. All dialogue has been re-recorded with a new cast, and the score is a sweeping orchestral work composed by Matt Pirog and Stephen Barton. Three difficulty modes — Easy, Normal, and Expert — give both returning veterans and first-timers a sensible way in.

Velan Studios described the project simply: “Collaborating with Nintendo and bringing Fox McCloud and crew to Nintendo Switch 2 is truly an honor.” Original Star Fox 64 character designer Takaya Imamura was characteristically direct in his response — telling NintendoEverything that “this latest graphics upgrade really gets me choked up” and that “the designs of the 2026 game are exactly what I had in mind when designing for Star Fox 64.”

Star Fox Nintendo Switch 2 — Arwing in combat
Image courtesy of Nintendo

The Joy-Con 2 Mouse Mode Is the Real Star Fox Switch 2 Showcase

The headline hardware trick is a cockpit first-person view that maps to the Joy-Con 2’s built-in optical mouse sensor. Point the Joy-Con 2 like a mouse on a flat surface and you get tight, zero-dead-zone aiming that feels closer to PC mouse-and-keyboard than anything the platform has managed before. Players can switch between standard button controls and mouse mode mid-mission — no menus, no restarts. It is the kind of feature that sounds gimmicky on paper but, based on early impressions, changes how the combat loop actually feels.

Star Fox Switch 2 — Joy-Con 2 mouse mode demonstration
Image courtesy of Nintendo

Multiplayer and Co-op Modes

Solo play is only part of the package. A two-player asymmetric local co-op mode splits duties between pilot and gunner on the same machine. Online co-op runs through GameShare. The competitive multiplayer is a 4v4 mode pitting the Star Fox crew against the Star Wolf team across three dedicated maps — up to eight players online in total. amiibo support adds cosmetic Battle Banner items for multiplayer if you own Fox, Falco, or Wolf figures.

Star Fox Nintendo Switch 2 — Star Wolf rivalry scene
Image courtesy of Nintendo

What Singapore Switch 2 Owners Need to Know

Star Fox is a Nintendo Switch 2 exclusive — the original Switch cannot run it. International pricing is US$49.99 for the digital edition and US$59.99 for the physical version; check the Singapore-region Nintendo eShop for local SGD pricing. A free demo is live on the eShop now, covering the prologue, the tutorial, and the full Meteo stage — enough to get a real feel for the mouse mode and the campaign structure before committing. The full game weighs 14.8 GB.

Early reviews have landed warmly, with a Metacritic score around 81–82 and IGN awarding 8/10. If your Switch 2 has been sitting on the shelf since launch, Star Fox is one of the more compelling reasons to pick it up again. Check out other game launches and news for what else is worth your attention this week.

Rhythm Heaven Groove Demo Is Live on Switch — Grab It Free Before the 2 July Launch

Nintendo quietly pushed the Rhythm Heaven Groove: Starter Demo to the Switch eShop today — and Singapore players can grab it for free right now. With the full game landing on 2 July 2026, this is your chance to try before you buy.

Rhythm Heaven Groove – Overview Trailer – via Nintendo of America on YouTube

Two Minigames to Try Right Now

The Starter Demo includes two playable minigames from the full game. Hoop Trundling is a single-player challenge where you roll a hoop in time with the beat, while Rhythm Tweezers opens up local multiplayer fun for up to four players. Neither is the most complex minigame in the series, but they nail the essential Rhythm Heaven feel — simple controls, deceptively tight timing, a smile on your face when you nail it.

To grab it: open the Nintendo Switch eShop, search for “Rhythm Heaven Groove,” and download the free Starter Demo. Note that save data does not carry over to the full game.

Rhythm Heaven Groove Hoop Trundling minigame screenshot
Image courtesy of Nintendo

What the Full Rhythm Heaven Groove Contains

When the full game arrives on 2 July, it packs over 80 single-player rhythm minigames and 30 cooperative multiplayer minigames — a bigger scope than any previous entry. There is also a brand-new mode called Beatspell, a rhythm RPG that marks the first time the franchise has ventured into story-driven territory. The original soundtrack is composed by Tsunku♪, who returns to the series after more than a decade.

Rhythm Heaven Groove gameplay
Image courtesy of Nintendo

The Story Behind the Soundtrack

Rhythm Heaven Groove is scored entirely by Tsunku♪ — and that fact carries more weight than it might seem. In 2014, he was diagnosed with laryngeal cancer; by 2015, he had lost his vocal cords. He composed the soundtrack for this game completely without his voice, channelling his sense of rhythm and melody into every track. It is, by any measure, a remarkable creative return.

Price and Availability for Singapore

Rhythm Heaven Groove is priced at US$39.99, comfortably below the US$59.99 many first-party Nintendo titles command — the same price surprise that drew attention when it was revealed in April. Both digital and physical copies launch at the same price. SGD pricing on the Singapore eShop is yet to be confirmed; based on typical regional conversion, expect somewhere around S$55–60. We will update when official SGD pricing appears.

The game is compatible with both the original Nintendo Switch and Nintendo Switch 2 via backwards compatibility. Check out our latest game news for more on what is landing on Switch this July.

Last words

This is one of the cleanest “try before you buy” setups Nintendo has done in a while. The demo is short, free, and gives a real feel for whether the rhythm click works for you. If you have a Switch, there is no reason not to download it this evening — and if it does click, the full game at that price point on 2 July is one of the better-value Nintendo launches of 2026.

Nintendo 64 Turns 30 Today: A Look Back at a Gaming Giant

Today, June 23, 2026, marks exactly 30 years since Nintendo launched the Nintendo 64 in Japan. Thirty years. A number that hits differently when you realise some of the kids who first plugged in an N64 cartridge in 1996 are now parents handing controllers to their own children — possibly on a Nintendo Switch 2.

Nintendo’s Giant Leap into 3D Gaming

When the Nintendo 64 hit store shelves in Japan on June 23, 1996, it arrived at one of the most exciting inflection points in gaming history. Developers everywhere were scrambling to figure out how to build 3D worlds, and Nintendo answered the question with breathtaking authority. Super Mario 64 launched alongside the console and essentially wrote the rulebook for how 3D platformers should feel — a rulebook that is still being followed today.

The hardware itself was bold. The controller’s central analog stick gave players true 360-degree freedom of movement, a revelation at a time when d-pads ruled everything. Four built-in controller ports meant the N64 became the console of choice for multiplayer sessions — the kind that turned Friday-night sleepovers into legendary marathon gaming events. The N64 sold around 33 million units worldwide, a figure modest by PlayStation standards but punching well above its weight in cultural footprint.

The Nintendo 64 console — Nintendo's first dedicated 3D gaming system
Image courtesy of Nintendo

The Games That Made the N64 a Legend

The N64’s library was relatively small compared to PlayStation’s, but its quality ceiling was extraordinary. Consider this lineup of defining titles:

  • Super Mario 64 — set the template for 3D platformers, still referenced to this day
  • The Legend of Zelda: Ocarina of Time — routinely called one of the greatest games ever made; introduced Z-targeting and cinematic storytelling to action-adventure games
  • GoldenEye 007 — proved first-person shooters could thrive on consoles and practically invented split-screen multiplayer as we know it
  • Mario Kart 64 — four-player chaos that remains the gold standard for party racing
  • Star Fox 64 — a showcase of cinematic voice acting and on-rails space combat that still feels thrilling
  • Super Smash Bros. — the crossover fighting game that launched a franchise with its own dedicated competitive scene decades later

The N64 in Singapore’s Gaming Story

For Singapore gamers of a certain age, the N64 holds a special place in the memory. Imported cartridges appeared in Sim Lim Square and Funan Centre not long after the Japanese and North American launches, and the console quickly became a fixture in heartland game rental shops and the homes of anyone lucky enough to have one. The four-player setup was practically made for Singapore’s social gaming culture — tight spaces, big groups, and the kind of competitive energy that only intensifies when you’re crammed around a TV together.

Many of us had our minds blown by Ocarina of Time for the first time on a borrowed cartridge. That sense of scale — Hyrule Field stretching out in every direction, day cycling into night — felt genuinely limitless. It is difficult to overstate how transformative that was for a generation of players who had grown up with sprite-based 2D games.

The Legend of Zelda: Ocarina of Time – Nintendo Direct 6.9.2026 — via Nintendo of America on YouTube

Thirty Years On — The N64’s DNA in Nintendo Switch 2

What better way to mark the N64’s 30th birthday than to look at how much of its DNA is woven into the Nintendo Switch 2 lineup? At this year’s Nintendo Direct, Nintendo dropped the biggest nostalgia bomb possible: The Legend of Zelda: Ocarina of Time is coming to Switch 2 as a full remake. The beloved N64 classic will be “reborn exclusively for Nintendo Switch 2”, with modern visuals and the first major revisiting of the game since the 2011 3DS version.

Star Fox — the franchise that starred in one of the N64’s finest moments with Star Fox 64 — is also getting a cinematic reimagining for Switch 2, launching this Thursday, June 25. And Xenoblade Genesis, announced for 2027, promises “a new beginning” for a series that has always carried that spirit of grand N64-era adventure. The N64 may be 30, but its ideas are clearly still in production.

Last Words

Three decades is a long time in gaming. The industry has shifted almost beyond recognition since 1996 — online multiplayer replaced the couch sessions, HD replaced blocky polygons, and mobile put a capable gaming device in every pocket in Singapore. Yet the games the N64 gave us are still being discussed, remade, speedrun, and passed down. That is the measure of a great platform.

Happy birthday, N64. You turned our Saturday afternoons into something we still talk about. And from the look of the Switch 2 lineup, Nintendo has not forgotten what made you special. Check out our Game News section for all the latest on what’s coming to Switch 2 this year.

Star Fox Switch 2 Launches This Thursday, 25 June

Fox McCloud is back where he belongs — in the cockpit of an Arwing, doing barrel rolls across the Lylat System. Star Fox launches exclusively on Nintendo Switch 2 this Thursday, 25 June, bringing a reborn take on the beloved N64 classic to a whole new generation of pilots. And with the N64 celebrating its 30th birthday today, there’s never been a more fitting moment to revisit the galaxy that made Fox McCloud a gaming icon.

Star Fox — Overview Trailer — Nintendo Switch 2 — via Nintendo of America on YouTube

A Lylat System Reborn — What’s New in Star Fox Switch 2

Star Fox is a full remake of the 1997 Nintendo 64 classic, rebuilt from the ground up for Switch 2. Every stage in the game has received a complete visual overhaul, and brand-new cinematic cutscenes — including never-before-seen mission briefings between stages — give Fox McCloud’s squad and the story of Andross’s assault on the Lylat System far more room to breathe than the original ever had. Expanded codex entries with character profiles and planetary lore round out the world-building for players who want to go deeper.

Star Fox Switch 2 gameplay overview screenshot showing Fox McCloud's Arwing in combat
Image courtesy of Nintendo

Three Modes, Plenty of Replay Value

Campaign Mode is the heart of the experience. It’s a branching adventure across the Lylat System — available on Easy, Normal, or Expert difficulty — where the outcome of each planet mission determines which routes open up next. Two players can team up locally, with one taking the Pilot seat and the other handling the Gunner role. Online co-op is also supported via GameShare.

Challenge Mode unlocks once you’ve cleared stages, letting you replay them with a set of fresh objectives. It’s the mode for veterans chasing higher scores and tighter routes.

Battle Mode is full 4-vs-4 aerial dogfighting with up to eight players. There are multiple rule variants and three dedicated stages, and it’s playable solo against AI, online globally, or locally with friends. It’s the kind of multiplayer mode the franchise has needed for years, and it looks like the centrepiece of the game’s long-term appeal.

Joy-Con 2 Mouse Controls and GameShare

One of the standout new features is mouse-style targeting using the Joy-Con 2 as a pointer — rest the controller on a flat surface and you aim at enemies with the precision of a mouse, which is an unexpectedly natural fit for the game’s fast lock-on combat. Local multiplayer also supports up to four players via GameShare — one copy of the game, spread across friends. GameChat (compatible USB camera required) renders both players as in-game character avatars using AR facial recognition, which is a neat bonus for anyone who owns Nintendo’s peripheral.

Star Fox Switch 2 — Pricing and What Singapore Players Should Know

Star Fox is a Nintendo Switch 2 exclusive and will not be playable on the original Switch. In the US, the digital version is priced at US$49.99, with a physical edition at US$59.99; the Japanese eShop lists ¥5,480 digital and ¥6,480 physical. Singapore eShop pricing is to be confirmed — check the Nintendo eShop or retailers like GameXtreme and Qisahn for local availability. Nintendo Music subscribers also get ten tracks from the game’s updated orchestral score on day one.

Last words

The N64 turns 30 today and Star Fox — one of that console’s most beloved titles — arrives on Switch 2 this Thursday. For Singapore Switch 2 owners, this is one of the cleanest launch-window games on the platform: a tight, visually impressive remake with proper multiplayer that works well in handheld, tabletop, and TV modes. You can pre-load the digital version now via the Nintendo eShop. If you played the original back in the day, this is a genuine reason to dust off the controllers. Do a barrel roll. Check out more Switch 2 game news here.

Devil May Cry 5: Devil Hunter Edition Is Out Now on Switch 2

Nero, Dante, V, and Vergil are officially portable. Devil May Cry 5: Devil Hunter Edition dropped on the Nintendo Switch 2 eShop today, 23 June 2026 — and the Singapore eShop listing is live right now. If you have been waiting for a reason to see what the Switch 2 can do on the action-game front, this is a strong one.

Devil May Cry 5: Devil Hunter Edition – Nintendo Direct 6.9.2026 — via Nintendo of America on YouTube

What Is the Devil Hunter Edition?

This is not a bare port. The Devil Hunter Edition packages the full 2019 original alongside the Vergil playable character DLC — making all four of the game’s distinct combat styles available from the start. The roster breaks down like this:

  • Nero — the young devil hunter who swaps out mechanical Devil Breaker arms for wild offensive options
  • Dante — the franchise’s legendary demon-slaying icon, mixing swordplay with a rotating arsenal of absurd weapons
  • V — a summoner-style fighter who commands three familiars rather than fighting directly
  • Vergil — Dante’s ice-cold rival, added as DLC post-launch and now included here as standard

On top of the character roster, the edition includes costume colour options, extra taunts, and additional battle tracks — the kind of extras that might have cost you separately on other platforms.

Devil May Cry 5 Devil Hunter Edition characters on Nintendo Switch 2
Image courtesy of Capcom

Switch 2 Performance

Capcom built DMC5 on their proprietary RE Engine, and the Switch 2 version targets 60fps in both TV mode and handheld mode. For a game built around the feel of its combo system — where every hit needs to register cleanly and stylish-rank momentum matters — that consistent frame rate is the right call. The Vergil DLC in particular demands precision, and a locked 60fps gives you the headroom to chase SSS rankings without the hardware fighting you.

Pricing and Availability

The digital version is available from today on the Nintendo Switch 2 eShop. In the US, Capcom launched it at a promotional price of US$29.99, stepping up to the standard US$39.99 after 31 July 2026. Singapore pricing may differ slightly — check the Nintendo SG eShop page for the exact local figure. A physical edition is scheduled for 28 August 2026, though physical availability in Singapore is to be confirmed.

Plus: A Devil May Cry Animated Season 3 Is on the Way

Capcom confirmed alongside the Switch 2 announcement that a third — and final — season of the Devil May Cry animated series is coming to Netflix. The show has built a real audience: Season 1 pulled 21.7 million views in 2025, and Season 2 opened to 6.4 million views in its first two weeks after launching in May 2026, according to Capcom. Season 3 will serve as the concluding chapter. No premiere date has been announced yet.

Last Words

For Singapore fans who picked up a Switch 2 at launch, this is one of the better early-library additions — a proper Capcom action game, complete edition, running at the frame rate the combat system demands. Whether you missed DMC5 back in 2019 or want to revisit it with Vergil’s moveset unlocked from the start, the timing works. The Singapore eShop listing is live now. And if you are already a fan of the animated series, mark your calendar for whenever Netflix announces a Season 3 date — the full gaming news on that one is still coming.

Star Fox Is Back on Switch 2 — Free Demo Out Now, Launches 25 June

Fox McCloud and the Arwing are back. Star Fox launches exclusively on Nintendo Switch 2 on 25 June 2026 — and if you already have the console, there is no reason to wait: a free demo has been live on the Switch 2 eShop since 12 June, and your save data carries over to the full game.

Star Fox — Overview Trailer — Nintendo Switch 2, via Nintendo of America on YouTube

Star Fox 64 Rebuilt for Switch 2

This is not a brand-new entry in the franchise — it is a cinematic reimagining of the beloved 1997 Nintendo 64 classic, Star Fox 64. The bones are the same: Fox McCloud leads his mercenary squadron through the Lylat system on a mission to stop the evil scientist Andross. But everything around that skeleton has been rebuilt from the ground up.

Character models have been overhauled with newly detailed designs that honour the original’s puppet-inspired aesthetic. Every stage has been redressed with modern fidelity. The soundtrack receives a full orchestral treatment. And for the first time in the franchise, every line of dialogue is fully voiced — giving the story the weight of a proper sci-fi action film rather than a terse space shooter. Nintendo detailed the overhaul in its official announcement, describing it as a game that “takes full advantage of the power and performance of the Nintendo Switch 2 system.”

Star Fox Nintendo Switch 2 box art
Image courtesy of Nintendo

It has been a full ten years since the last Star Fox game — Star Fox Zero landed on Wii U in 2016 and remains the franchise’s most recent entry. Nintendo announced the Switch 2 instalment on 6 May 2026 via a surprise 15-minute Nintendo Direct that dropped without warning through the Nintendo Today app, and it has been one of the most-discussed Switch 2 titles since.

New Modes and Switch 2-Specific Features

The campaign supports multiple difficulty levels — Easy, Normal, and Expert — plus branching stage paths that give veteran players a reason to replay routes they skipped. On top of the story mode, two additional modes add longevity.

Challenge Mode adds fresh objectives to existing stages, testing precision and route knowledge beyond a simple clear. Battle Mode is the headline addition for multiplayer: 4-vs-4 online dogfights supporting up to eight players in a single match. A Nintendo Switch Online membership is required for online play.

On the hardware side, Star Fox is one of the first titles to make serious use of Joy-Con 2 mouse controls — slide the controller across a flat surface and you aim with it directly, a natural fit for targeting enemies in a fast-moving rail shooter. GameChat integration lets you play as your favourite Star Fox character with AR avatar overlays and real-time voice chat during multiplayer sessions. Local co-op via dual Joy-Con is also supported.

Prices, Demo, and Where to Buy

Star Fox is priced at USD$50 digital / USD$60 physical in the United States (Japan: ¥5,480 digital / ¥6,480 physical). The Singapore eShop price had not been confirmed at time of writing — check the Switch 2 eShop directly for the SGD figure. Physical copies are available through Nintendo’s official Shopee and Lazada storefronts in the region.

The free demo is on the eShop now. It requires no additional steps beyond owning a Switch 2 — search for Star Fox from the home screen, download the demo, and your progress carries forward when you buy the full game on or after 25 June.

Last words

Ten years is a long wait for a new Star Fox, and this Switch 2 remake looks like the comeback the franchise deserved. The demo is free, it is playable right now, and the full game is less than a week away. Singapore Switch 2 owners — this one is worth your time this weekend. Check out our latest game news for everything else landing on Switch 2 this season.

Update (20 June 2026): Singapore eShop Price Confirmed

The one missing detail above is now filled in. The Nintendo Switch 2 eShop in Singapore has gone live with its local Star Fox listing, and the full game is priced at S$62.50. The page currently shows a pre-order ahead of the 25 June 2026 launch, with a Download Demo button sitting right beside the purchase option — confirming the free demo we covered above is available on the Singapore eShop, not just overseas regions.

Star Fox Singapore Switch 2 eShop listing showing S$62.50 pre-order price
The Singapore Switch 2 eShop lists Star Fox at S$62.50, with the free demo still available to download. Photo: GameTrader

At S$62.50 for the digital edition, this lands as solid value for a first-party Nintendo Switch 2 release — and it actually comes in slightly below a direct conversion of the US$50 digital price. If you have been holding off on the demo while waiting for the local figure, there is nothing left to wait for: the demo is free, your save carries over, and the full game is now just days away.

Rhythm Heaven Groove Arrives on Nintendo Switch, 2 July

After more than a decade without a new mainline entry, Rhythm Heaven Groove is tapping its way onto Nintendo Switch on 2 July 2026. In Singapore and across Asia, the game launches under the title Rhythm Heaven: Miracle Stars — and pre-orders are live right now on the Nintendo eShop.

Rhythm Heaven Groove – Overview Trailer – Nintendo Switch — via Nintendo of America on YouTube

Over 80 Brand-New Rhythm Games to Master

Every one of the 80-plus minigames in Rhythm Heaven Groove is completely original — no recycled stages from earlier entries. Each game comes with its own distinct art style, giving the whole package a colourful, unpredictable energy that keeps things fresh from the first tap to the last. The core mechanic stays true to the series: hit the beat, keep your timing perfect, and ride the groove.

Rhythm Heaven Groove rhythm minigame in action
Image courtesy of Nintendo

Beatspell — A Series-First RPG Mode

The most intriguing addition is Beatspell, a brand-new mode where you play as a wizard battling monsters by casting rhythm-powered spells. It’s unlocked as you progress through the single-player stages, and it’s the first time the franchise has ventured into RPG territory. Early previews describe it as a genuinely fun wrinkle on the formula — one that rewards players who have already sharpened their timing on the main game.

Multiplayer for Up to Four Players

More than 30 stages are designed for co-op or competitive play with up to four friends using Joy-Con controllers. Whether you’re gathered on a sofa or playing in tabletop mode, the multiplayer suite is one of the broadest in any Rhythm Heaven game to date. Critics who have previewed the game have flagged it as one of the Switch’s standout party titles this year.

Rhythm Heaven Groove multiplayer party mode
Image courtesy of Nintendo

Tsunku♂ Returns — and It Means a Lot

Series composer Tsunku♂ is back on the soundtrack, a return that carries real emotional weight for longtime fans. Tsunku♂ — the legendary musician behind every previous entry — has faced serious health challenges in recent years, making his involvement here all the more meaningful. The music is, as ever, central to the whole experience.

The game was co-developed by Nintendo EPD and TNX. It supports English, Simplified and Traditional Chinese, and Korean, making it a well-localised release for the Singapore and broader Asian market. It’s also backward-compatible with Nintendo Switch 2.

Last Words

Ten years is a long time to wait for a rhythm game, and Rhythm Heaven Groove looks like it was worth every minute of the wait — 80-plus original games, a fresh RPG mode, strong multiplayer, and Tsunku♂ back on the keys. Singapore Switch owners: pre-orders are open at the Nintendo Singapore eShop right now. Check our game news for more Nintendo updates.