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Jax

HoYo FEST 2026 Singapore — Tickets Open 16 July at S$16, Nexus Anima Playable

HoYo FEST 2026 Singapore now has a confirmed ticket price and sale date. Tickets open on 16 July 2026 at 11am SGT, with a 1-day pass priced at S$16 and a 3-day bundle at S$35 — plus a fast-pass upgrade at S$50. The event itself runs from 8 to 10 August at Suntec City Convention Centre, and for the first time, attendees will get to go hands-on with Honkai: Nexus Anima before any global launch date has been announced.

If you missed our earlier coverage, we reported on the event announcement and venue confirmation back in June. This article covers the newly confirmed ticket pricing, the sale window, and a closer look at what HoYoverse has planned for the three days.

Ticket Prices and When to Buy

HoYo FEST 2026 Singapore ticket pricing — S$16 one-day, S$35 three-day, S$50 fast pass
Image courtesy of HoYoverse

Three ticket tiers are available:

  • 1-Day Pass — S$16: Access to HoYo FEST on one day of your choice (8, 9, or 10 August).
  • 3-Day Bundle — S$35: Entry across all three days at roughly S$12 per day.
  • Fast Pass — S$50: 3-day entry plus priority queue access for all playable booths and the lucky draw.

Tickets go live on 16 July at 11am SGT exclusively through the official HoYoFEST ticketing page. No third-party re-sale channels have been announced. Given that the first HoYo FEST Singapore sold out quickly, setting a reminder for the 16 July window is strongly recommended.

What’s On — Booths, Lucky Draw, and Artist Alley

HoYo FEST 2026 Singapore event floor plan and activities overview at Suntec City
Image courtesy of HoYoverse

The event floor at Suntec City Convention Centre will carry dedicated booths for Genshin Impact, Honkai: Star Rail, Zenless Zone Zero, and Tears of Themis, each with game-specific merchandise, photo zones, and interactive activities. A community merchandise zone and a food and beverage area are also confirmed.

The lucky draw is open to all ticket holders and includes an ASUS ROG laptop, an iPad Air, and a PS5 Slim as headline prizes. Entry into the lucky draw is earned by completing booth stamp-card activities across the event floor.

HoYo FEST 2026 Singapore Artist Alley map featuring 50 participating creators
Image courtesy of HoYoverse

The Artist Alley returns with 50 participating creators — the largest lineup for a HoYo FEST Singapore to date. The full creator list will be published ahead of the event; based on the floor plan released, the alley spans the full eastern wing of the convention hall.

Honkai: Nexus Anima — First Playable Hands-On

HoYo FEST 2026 Singapore Honkai: Nexus Anima playable demo booth
Image courtesy of HoYoverse

The headline exclusive at HoYo FEST 2026 Singapore is a playable demo of Honkai: Nexus Anima — a new title in the Honkai franchise that HoYoverse has not yet given a global release date for. The Suntec City booth will be one of the first public venues outside of China where players can go hands-on with the game, making it a significant draw for Honkai series fans beyond the usual HoYo FEST experience. No further details about the demo’s content or playable characters have been released ahead of the event.

HoYo FEST 2026 Singapore runs 8–10 August 2026 at Suntec City Convention Centre. Tickets go on sale 16 July at 11am SGT. Watch the Events section for further updates as the sale date approaches.

Wario Land Joins Nintendo Switch Online — Game Boy Classics Live Now

Nintendo Switch Online’s Game Boy library just got bigger. Wario Land: Super Mario Land 3 — the 1994 platformer that sold more than five million copies and launched its own franchise — is now playable on Nintendo Switch and Switch 2 as part of the July 2026 classics update, live right now for all standard Nintendo Switch Online subscribers in Singapore.

All Four Games in the Nintendo Switch Online July 2026 Update

Wario Land: Super Mario Land 3 gameplay on Nintendo Switch Online Game Boy
Image courtesy of Nintendo

Three Game Boy titles went live on 8 July 2026 for all standard Nintendo Switch Online members:

  • Wario Land: Super Mario Land 3 (1994) — the headliner. Wario bulldozes enemies, shapeshifts with power-ups (Bull, Dragon, Jet and more), and hoovers up treasure across five worlds. This is the game that turned a Mario villain into a franchise star in his own right.
  • The Sword of Hope II (1992, Kemco) — a JRPG-adjacent adventure with branching dialogue and dungeon crawling. A cult pick for fans of early handheld RPGs.
  • Fortified Zone (1991, Jaleco) — a Metal Gear-flavoured twin-character action game where you switch between a soldier and a spy to infiltrate enemy bases.

All three are accessible through the Game Boy — Nintendo Classics app on Switch and Switch 2. Singapore’s Nintendo Switch Online subscription costs S$26.98 a year for an individual plan, and this update applies at no extra cost.

More gaming news on GameTrader.SG

Nintendo Classics – July 2026 Game Updates — via Nintendo of America on YouTube

GBA Expansion Pack Addition: Dr. Mario & Puzzle League

Dr. Mario and Puzzle League on Nintendo Switch Online Game Boy Advance Expansion Pack
Image courtesy of Nintendo

Nintendo Switch Online + Expansion Pack members get a Game Boy Advance addition too: Dr. Mario & Puzzle League (2005). This two-in-one cartridge packages the classic virus-clearing Dr. Mario together with Panel de Pon — known in this region as Puzzle League — each with multiple modes and two-player support now running over online play. It’s one of the denser value-for-money puzzle compilations Nintendo made in the GBA era.

Japan’s Bonus: Tomato Adventure from the Mario & Luigi Creators

Tomato Adventure GBA Japan-exclusive Nintendo Switch Online
Image courtesy of Nintendo

Japan’s Expansion Pack subscribers receive one extra title not available to other regions: Tomato Adventure (2002, GBA). It’s an action-RPG set in the tomato-obsessed Ketchup Kingdom, starring a boy named Demil fighting his way through bosses called Super Kids using a command-based battle system. The reason it matters: Tomato Adventure was developed by AlphaDream — the same studio that later created the Mario & Luigi series. It never made it outside Japan in 2002, and it remains Japan-only on Switch Online.

Singapore fans who want to experience it will need a Japanese Nintendo Account to download the Japanese Game Boy Advance — Nintendo Classics app and access the title there. Region-locked, but worth knowing about for retro completists.

Scissor Seven: Movie, HEIBAI Spin-Off and Game Revealed

The Scissor Seven universe is about to get a lot bigger. At BilibiliWorld 2026 today, AHAVERSE — the studio behind the franchise — unveiled three major new projects at once: a theatrical feature film, a new animated spin-off series called HEIBAI, and expanded plans for the Shadow Clash mobile game. The series that became the first Chinese original animation to debut as a Netflix Original now has its most ambitious slate yet.

Scissor Seven: The Movie — Into the Heart of Xuanwu (2028)

The headline announcement is a standalone theatrical film, currently in production and targeting a global theatrical release in 2028. The movie takes Seven into Xuanwu — the mysterious martial arts kingdom where he originally came from — and explores the culture, politics and power struggles that shaped his world long before the events of the series.

AHAVERSE said in an exclusive interview with Screen Rant that the film “has been designed as a standalone adventure, so audiences who are discovering Scissor Seven for the first time can enjoy it without having seen the animated series.” New characters join returning favourites, and the studio says the movie maintains the series’ signature blend of comedy, action and emotional storytelling — just at cinematic scale.

Scissor Seven movie still — Seven stands alone in a dark, glowing landscape
Image courtesy of AHAVERSE

HEIBAI — A New Animated Series Set 25 Years Earlier

Alongside the film, AHAVERSE announced HEIBAI, an animated spin-off based on one of China’s most popular official Scissor Seven comics. Rather than following Seven, HEIBAI centres on two new protagonists — Mo Lang and Bai Qi — two characters with contrasting personalities set on very different journeys.

The series is set roughly 25 years before Scissor Seven, in an era of ancient legends and dangerous encounters. Despite the timeline, AHAVERSE is calling it a spin-off rather than a prequel, and say it is fully accessible to newcomers. HEIBAI is scheduled to premiere in China in Q1 2027; international release details are to be confirmed.

HEIBAI — a lone figure in a long coat stands at the threshold of a vast, luminous space
Image courtesy of AHAVERSE
HEIBAI — Mo Lang and Bai Qi clash in a high-speed battle above a desolate mountain range
Image courtesy of AHAVERSE

Shadow Clash — The Official Mobile Game Hits China This Year

Rounding out the announcement is Scissor Seven: Shadow Clash, the franchise’s first official action-adventure mobile game, developed in partnership with SHAREFUN studio. The game promises original stories beyond anything in the animated series. A China launch is planned for Q4 2026, with global release details to follow.

Scissor Seven: Shadow Clash — pixel-art gameplay showing Seven's Chicken Island barbershop neighbourhood
Image courtesy of AHAVERSE
Scissor Seven: Shadow Clash — official announcement — via Scissor Seven: Shadow Clash on YouTube

Where Singapore Fans Stand Right Now

All five seasons of Scissor Seven are streaming on Netflix Singapore today — if you have not watched it, the franchise’s 30-plus billion views globally and presence in 190-plus countries give you a sense of how big this has become. As Aiken Zou, founder of AHAVERSE, put it at BilibiliWorld 2026: “Our goal is to give global audiences more worlds to return to, while creating opportunities for creators to help shape the stories of tomorrow.”

The movie (2028 global release) and HEIBAI (Q1 2027 China premiere) do not have confirmed Singapore or international streaming dates yet — Netflix handled the series internationally and is the most likely home for both, but nothing is official. Shadow Clash’s global launch is also TBA. We will update as dates are confirmed. In the meantime, catch up on our latest anime coverage while you wait.

Ghost of Tsushima: Legends Anime Coming to Crunchyroll in 2027

The Ghost of Tsushima universe is heading to anime in 2027 — and Aniplex and Crunchyroll have confirmed the creative team behind it, led by legendary dark anime writer Gen Urobuchi.

Ghost of Tsushima Legends | Official Teaser | Crunchyroll — via Crunchyroll on YouTube

Ghost of Tsushima: Legends Anime Announced for Crunchyroll

A character art teaser from Aniplex and Crunchyroll reveals three extraordinary warrior figures rendered in a dark ink-brush style — already a strong signal of what KAMIKAZE DOUGA brings to animation. The series is set to premiere on Crunchyroll in 2027.

The anime is based on Ghost of Tsushima: Legends, the supernatural folklore co-op mode from Sucker Punch Productions’ acclaimed PlayStation game Ghost of Tsushima: Director’s Cut. As relayed by Gematsu from Crunchyroll’s announcement, the anime “follows one of the last remaining samurai as he defends his homeland of Tsushima against the Mongol Empire.”

The teaser already signals the tone: three supernatural warriors — an armoured fighter bound in chains, a bow-wielding figure with spectral serpentine tendrils, and what appears to be a skeletal sorcerer draped in funerary cloth — presented against a weathered scroll-paper background. The Legends co-op drew deep from Japanese folklore’s darkest wells, and this character art stays fully in that register.

Two samurai warriors from Ghost of Tsushima: Legends standing back to back in a misty forest
Image courtesy of Sucker Punch Productions

Gen Urobuchi Is Writing It — Yes, Really

Gen Urobuchi (NITRO PLUS) is handling both story composition and script alongside NITRO PLUS colleague Satoshi Maejima. Singapore anime fans will need no introduction to Urobuchi — he wrote Puella Magi Madoka Magica, Fate/Zero, Psycho-Pass, and Aldnoah.Zero, and carries a reputation for emotionally brutal, morally complex storytelling that earns the nickname “Gen the Butcher.” His fluency with supernatural mythology and historical Japanese settings makes him a genuinely exciting fit for Tsushima’s haunted warrior legends rather than just a prestige hire.

Character designs are by Takashi Okazaki, creator of the Afro Samurai manga — an artist whose high-contrast, ink-heavy samurai aesthetic is already unmistakable in the teaser’s linework. The animation is produced by KAMIKAZE DOUGA, a studio known for hyper-stylised cel-art productions, with Takanobu Mizuno directing and HAYATE Inc. overseeing production.

Taken together it is one of the stronger creative teams announced for any game-to-anime adaptation in recent memory — each collaborator chosen for a specific visual or narrative reason rather than filler credits.

Nighttime battle scene in Ghost of Tsushima: Director's Cut, showing samurai warriors clashing in a village under moonlight
Image courtesy of Sucker Punch Productions

When Can Singapore Fans Watch It?

The Ghost of Tsushima: Legends anime is confirmed for 2027 on Crunchyroll, with no specific date announced yet. Given that Crunchyroll operates fully in Singapore and across Southeast Asia, this should be standard day-one streaming access for SG subscribers — barring regional surprises, which are unlikely for a Crunchyroll co-production.

If you have not played Ghost of Tsushima: Legends, the Director’s Cut is available on PS5, PS4, and PC via Steam. The co-op missions sit at the intersection of samurai action and Japanese folk horror, which is precisely the creative space Urobuchi’s script will inhabit. For more upcoming anime and manga news, check out our full section.

Digimon Story: Time Stranger Is Now on Nintendo Switch and Switch 2

Bandai Namco’s Digimon RPG Digimon Story: Time Stranger has arrived on Nintendo Switch and Nintendo Switch 2 today, July 10 — bringing the 1 million-seller that launched on PS5, Xbox, and PC last October to Nintendo fans for the first time.

Digimon Story: Time Stranger — Digital World exploration
Image courtesy of Bandai Namco Entertainment

What Is Digimon Story: Time Stranger?

Time Stranger is a full-scale turn-based RPG built around collecting, raising, and battling more than 450 Digimon. The story follows agents of a group called ADAMAS who are caught up in a world-threatening crisis spanning both the human world and the Digital World: Iliad — with time-travel mechanics woven into the narrative. It is the most ambitious entry in the Digimon Story series since Cyber Sleuth, and a natural next step for fans who played through that duology on Switch years ago.

Digimon Story: Time Stranger — turn-based battle system
Image courtesy of Bandai Namco Entertainment

Switch 2 Performance: Choose Quality or Speed

The Nintendo Switch 2 version ships with two display modes. Quality Mode targets 4K resolution with HDR at up to 30 FPS when docked (Full HD at up to 30 FPS in handheld), while Performance Mode runs at Full HD and up to 60 FPS in both docked and handheld play. The original Switch version does not get these modes, but the jump from PS5 or Xbox to Switch 2 is notably smoother than it would have been on base hardware. The port is handled by h.a.n.d., Inc., the same studio behind several other well-regarded Switch conversions.

Digimon Story: Time Stranger — Digimon roster and Digivolution
Image courtesy of Bandai Namco Entertainment
Digimon Story Time Stranger – Nintendo Switch 2 / Nintendo Switch Announcement Trailer — via Bandai Namco Entertainment America on YouTube

Free Update Adds New Character Mode and Photo Mode

A free update launching alongside the Switch versions adds several quality-of-life features to all platforms. The headline addition is the Terriermon Assistant — a new playable character mode unlocked via a Mode Change from Terriermon. Also included are a Photo Mode for field sequences, a new screen in Digifarm to check Digivolution conditions at a glance, and Switch 2-exclusive graphics options. Several bug fixes round out the patch, including a progression fix for the “God of Speed’s Wish” mission.

Digimon Story Time Stranger – How to Play Trailer – Nintendo Switch 2 — via Nintendo of America on YouTube

Demo, DLC, and Pricing

A free demo is available now on Switch and Switch 2, covering the opening chapter with save data that carries over to the full game — a good way for Singapore fans to test the performance modes before committing. Three editions are available: Standard, Digital Deluxe (includes Season Pass), and Digital Ultimate. The Season Pass covers three DLC packs releasing weekly from July 16, each adding five new Digimon and a new story episode.

On Steam, Time Stranger is currently S$45.54 (43% off from S$79.90 — check Steam for the current price). On the Nintendo eShop the Standard Edition is listed at US$59.99. Singapore fans can also pick it up at major game retailers and electronics chains carrying Nintendo Switch 2 titles.

Digimon Story: Time Stranger — story scenes and world design
Image courtesy of Bandai Namco Entertainment

With Cyber Sleuth still fondly remembered by the Switch community here, Time Stranger arriving with 4K support and a healthy DLC roadmap makes this a solid pick for Digimon fans who held out for Nintendo hardware. Check out more RPG and Nintendo news at our Game News section.

Wuthering Waves 3.5 Hits Xbox Today — Mengzhou and Xuanling

Wuthering Waves Version 3.5, Blade of Past Resounds, Lingering Dream Hymns, is live today (10 July, servers opened at 11 AM SGT) — and it lands with the game’s biggest platform expansion yet: a full debut on Xbox Series X|S, Xbox Cloud Gaming, and Xbox Game Pass, simultaneous with the version update. Singapore Xbox players can download and start today, free-to-play, while existing PC and mobile Rovers keep all their progress thanks to full cross-save.

Wuthering Waves open world city at night
Image courtesy of Kuro Games
Wuthering Waves Xuanfang Trailer | Eisodus — via Wuthering Waves on YouTube

Wuthering Waves 3.5 Xbox Launch Details for Singapore Players

The Xbox release arrives day-and-date with Version 3.5, covering Xbox Series X|S, Xbox on PC, Xbox Cloud Gaming, and Xbox Game Pass. Performance targets 60 FPS on Series X and 30 FPS on Series S. Crucially, the game is free-to-play on Xbox — no Game Pass subscription is needed to download and start, though Game Pass subscribers receive an exclusive in-game cosmetic Sigil on top of the base game.

Cross-progression is fully supported. Any account you have been building on PC, mobile, or PS5 — your characters, Echoes, Union Level, and story progress — carries straight over to Xbox without any migration step needed. For Singapore gamers who picked up WuWa on mobile and have been curious about a big-screen experience, now is the time.

Wuthering Waves 3.5 combat screenshot
Image courtesy of Kuro Games

New SP Character: Yangyang: Xuanling — What Singapore Pullers Need to Know

Version 3.5’s headline banner is Yangyang: Xuanling, the game’s first-ever SP (Special) character — an alternate, more powerful form of the long-standing four-star Yangyang. She is a five-star Havoc element Sword user and a heavy-attack main DPS, with her kit built around the Havoc Bane status as a core mechanic. Her signature weapon is the Azure Oath sword.

Phase 2 brings Suisui, Yangyang’s younger sister, as a five-star Glacio Rectifier — the game’s latest HP-scaling healer and team buffer. Suisui’s story role is central to Chapter IV’s narrative, so even players who skip her banner will encounter her throughout the update. The Phase 1 rerun banner features six existing five-stars for players who missed them.

All Rovers also receive a free new element form: Rover: Electro is unlocked through the main story and does not require any spending.

Wuthering Waves Version 3.5 character ability burst
Image courtesy of Kuro Games

Mengzhou: Land of Xuanfang — The New Region

The other centrepiece of 3.5 is Mengzhou: Land of Xuanfang, the second region of Huanglong and the largest new area added since Rinascita. Described by Kuro Games as a “city of mechanisms” blending classical Chinese architecture with hidden machinery, Mengzhou spans four distinct areas: Xuanfang Hold, Xuan Peaks, Fang Peaks, and Yuan Hills. Expect the full WuWa open-world package — Autopuppet machines you can pilot, new world quests, a Mingshen system, returning Expedition Motorbike traversal, and a story arc that runs across versions 3.5 through 3.7.

Wuthering Waves 3.5 Rover in combat
Image courtesy of Kuro Games

Events, Free Codes and Quality-of-Life Updates

Version 3.5 brings four concurrent events: Virtual Crisis (the patch’s headline limited-time event), Tacet Crisis (a Vampire Survivors-style survival minigame), Denia Hologram (a new boss-style challenge live from today), and Endstate Matrix (the latest endgame cycle). A standout QoL addition lets players assign a different voice-over language per character — helpful if you prefer specific dubs for specific Resonators rather than a single global setting, as Kuro Games confirmed in the 3.5 patch notes.

Free redemption code WUTHERINGGIFT gives 50 Astrite and bonus materials and is permanently available — redeem it in-game under Settings → Redemption Code if you have not already. Additional launch-day codes are expected to drop via the official Wuthering Waves YouTube channel and social accounts throughout the day.

Wuthering Waves is free-to-play on PC (official launcher), iOS, Android, PS5, and Xbox Series X|S as of today. For more gaming news and free-to-play coverage, check our latest posts.

Dragon Ball Xenoverse 3: Soul Switch Gameplay Revealed

Bandai Namco just dropped a detailed seven-minute look at Dragon Ball Xenoverse 3‘s combat, and if you have been waiting to understand how the sequel plans to top Xenoverse 2 after more than a decade, this gameplay video answers a lot of questions. Released today, it walks through a complete mission in the futuristic world of AGE 1000 and reveals two brand-new soul-based mechanics that sit at the heart of the game’s action.

DRAGON BALL XENOVERSE 3 – Gameplay Closer Look — via Bandai Namco Entertainment America on YouTube

AGE 1000: A Dragon Ball Future You Have Never Explored

Dragon Ball Xenoverse 3 West City skyline in AGE 1000
Image courtesy of Bandai Namco

Dragon Ball Xenoverse 3 moves the action a full millennium into the future — AGE 1000, an era untouched by any Dragon Ball game or manga before it. West City, the franchise’s iconic metropolis built around Capsule Corporation, has grown into a soaring sci-fi skyline of sky-rails and gleaming towers. It serves as your home base as a rookie member of the Great Saiya Squad, a new peacekeeping force built on the legend of Earth’s greatest warriors.

Your character is fully custom — race options include Saiyan, Human, Namekian, Majin, and Frieza Race, with more races to be announced. The story unfolds through your relationships with a new cast of characters including a Bulma descendant and Gamma 1, as well as legendary Dragon Ball figures who guide you through a world that looks very different from the franchise’s familiar timelines. Setting the game in a wholly original future era frees Dimps from canon constraints and gives the player character genuine weight in the narrative.

Dragon Ball Xenoverse 3 - characters in Capsule Corporation, AGE 1000
Image courtesy of Bandai Namco

Soul Switch and Soul Assist: Channelling Dragon Ball Legends

The two mechanics the gameplay video most wants you to understand are Soul Assist and Soul Switch, and they are essentially Xenoverse 3’s answer to “what if my character could fight like Goku?” — framed through lore rather than just a cosmetic change.

Soul Assist runs off a gauge you fill through combat. Once ready, you call in a legendary Dragon Ball hero who arrives to unleash their signature technique — a Kamehameha, a Final Flash, or whatever their defining move happens to be — then departs. Timing it to land during a Ki Break window (more on that below) turns it into a devastating combo finisher.

Soul Switch goes further. You temporarily merge with a chosen hero’s soul, transforming your appearance to reflect their power while your combat abilities shift to match their fighting style. Think of it as a situational transformation tied to a specific legend rather than a race-wide power-up like Super Saiyan. Holding a Soul Switch state depletes a dedicated gauge, so the tension is in knowing when to activate, how long to hold, and when to burn your Ultimate before the window closes.

Dragon Ball Xenoverse 3 Great Saiya Squad custom player characters
Image courtesy of Bandai Namco

Ki Management and the Break Smash System

The core combat loop centres on Ki — not just your own gauge, but your enemy’s. Combo strings, charged attacks, and specialised Ki Drain Super Attacks chip away at an opponent’s Ki bar alongside their HP. Once that bar hits zero the enemy enters Ki Break status: briefly vulnerable and open to a Break Smash — a burst finisher that deals significantly more damage than any standard Super Attack.

It gives even standard wave clears a strategic layer. You can brute-force through with straight damage, or deliberately target Ki first for a faster, cleaner clear before the next wave arrives. For boss fights, coordinating Ki Drain across a four-player squad to trigger a shared Break Smash window is clearly the intended peak of co-op play.

Ultimate Attacks sit on a separate gauge and are pure cinematic power shots — the screen-filling beam duels Dragon Ball fans know well. Race-specific awakenings including Super Saiyan are confirmed, with additional transformations for other races to be revealed as the game nears launch.

Four-Player Co-op and What to Expect

Dragon Ball Xenoverse 3 - character scene in vehicle cockpit
Image courtesy of Bandai Namco

Missions support up to four players, moving through enemy waves before culminating in a boss fight. Difficulty scales to the number of players in your squad, so solo runs remain viable — but the Ki Break system and the Soul mechanics give co-op squads clear roles to optimise around rather than simply stacking damage together. Singapore Dragon Ball fans who have been running Xenoverse 2 expert missions together for the better part of a decade will recognise the loop immediately, and the new systems add meaningful coordination options on top of it.

Dragon Ball Xenoverse 3 is due out in 2027 for PlayStation 5, Xbox Series X|S, and PC via Steam. No specific release date has been set. Bandai Namco Asia handles regional distribution across Southeast Asia, and the Dragon Ball Xenoverse series has historically arrived in Singapore at or near the global launch window — expect the PS5 version and Steam to be the primary ways to play locally. With Xenoverse 2’s Future Saga DLC just wrapping up its final chapter last week, the torch is very much in the process of being passed. Check our game news coverage for updates as the release date approaches.

Rhythm Heaven Groove Tops Japan Charts With a Franchise-Best 393K First Week

Rhythm Heaven Groove mop dancers mini-game screenshot
Image courtesy of Nintendo

Rhythm Heaven Groove has exploded onto Japan’s charts in a way the series has never seen before. The first new entry in eleven years sold 393,378 physical copies in its debut week (June 29 – July 5), according to Famitsu data published today, debuting at number one and setting a franchise sales record that more than doubles any previous entry.

Rhythm Heaven’s Biggest Japan Debut Ever

Rhythm Heaven Groove umbrella characters in a rainy street
Image courtesy of Nintendo

To put 393,378 copies in context: the previous franchise high-water mark was Rhythm Heaven: The Best Plus on 3DS in 2015, which opened with around 158,000 copies in Japan. Before that, the Wii version managed 118,173 in its debut week back in 2011. Groove blew past both of those in a single week — the eleven-year wait clearly did not cool demand.

It’s the kind of number that suggests Nintendo has a genuine mass-market hit on its hands, not just a nostalgia play for fans who grew up on the GBA original. The series’ quirky one-button rhythm gameplay has always had a dedicated following in Japan, but a chart-topper with nearly 400,000 physical copies in week one puts Rhythm Heaven in a different commercial conversation entirely.

Rhythm Heaven Groove – Launch Trailer – via Nintendo of America on YouTube

The Switch’s Unlikely Swan Song

Rhythm Heaven Groove Who's Got Rhythm quiz show mini-game with bunny characters
Image courtesy of Nintendo

There’s a poetic footnote to this launch that Nintendo fans in the know have been quick to point out. The original Rhythm Tengoku on Game Boy Advance was released in August 2006 — just as Nintendo was winding down first-party GBA support to focus on the DS. It became the last major first-party game Nintendo released for that platform, and it went out on an absolute high, selling over 1.3 million copies in Japan over its lifetime.

Rhythm Heaven Groove lands in a strikingly similar position: the original Switch is now in its twilight with the Switch 2 carrying the torch, and this is one of Nintendo’s last major first-party software pushes for the original hardware. As Nintendo Life noted in their chart coverage, it’s a fitting “low-key swansong” — a beloved franchise closing a chapter at the top of the charts.

Available Now for Singapore Fans

Rhythm Heaven Groove colorful ninja characters deflecting arrows in multiplayer
Image courtesy of Nintendo

For Singapore fans yet to pick it up: Rhythm Heaven Groove launched worldwide on 2 July and is available now on the Nintendo eShop in Singapore, playable on both the original Switch and the Nintendo Switch 2. It features over 80 brand-new solo rhythm games built around the series’ signature one-button-and-timing formula, plus a multiplayer mode supporting up to four players locally or online.

Rhythm Heaven Groove large onion character close-up in multiplayer mode
Image courtesy of Nintendo

Famitsu gave the game a 34/40, and critical reception has been broadly enthusiastic — OpenCritic reports 91% of critics recommend it. The Japan charts tell the same story: this is the best-received Rhythm Heaven in a very long time, and Singapore players riding the wave are in good company. Check out our Game News archive for more of this week’s biggest gaming stories.

Obsidian Is Making a New Fallout Game — And Avowed 2 Is Dead

Obsidian Entertainment — the studio that gave us Fallout: New Vegas, one of the most beloved RPGs ever made — is reportedly returning to the Fallout universe. According to reporting by Bloomberg’s Jason Schreier, a new game in Bethesda’s post-apocalyptic franchise is now in development at Obsidian, with studio design director Josh Sawyer leading the project. The bad news for fans of the studio’s last title: the Avowed sequel is dead.

Avowed — Official Launch Trailer – via XBOX on YouTube

Josh Sawyer Is Leading a New Fallout Title at Obsidian

The new project is in early development and led by Sawyer, who was previously directing a separate role-playing game described by Bloomberg’s sources as structurally and thematically similar to Fallout — but outside the franchise entirely. That original game has now been shelved in favour of an actual Fallout title. No platforms, release window, or title has been publicly confirmed. Obsidian and Xbox have not issued an official statement.

For Singapore’s PC and Xbox gaming community, this is the kind of news worth sitting with. Sawyer directed Fallout: New Vegas — the only Fallout game not made by Bethesda itself, and still widely considered the high-water mark for the series’ storytelling, moral depth, and faction-driven design. Many Singapore and Southeast Asian RPG fans grew up with New Vegas as a formative game. The prospect of Sawyer returning to Fallout, with a full mandate from Microsoft and the full weight of Obsidian behind him, is the most exciting RPG development announcement in years — even if the game is years away.

Avowed 2 Was Killed Before It Could Be Announced

Avowed gameplay — combat with enemies on a coastal beach
Image courtesy of Obsidian Entertainment

The Avowed sequel was well into development and on track to be publicly announced within the coming year, according to sources who spoke to Bloomberg. The cancellation did not come from technical or creative failure — by all accounts it was going well. It came from a strategic decision by Xbox CEO Asha Sharma, who is reorienting Microsoft’s gaming investments around fewer, higher-profile bets following the company’s wider restructuring announced earlier this month.

An Avowed sequel — solid and well-received, but not a blockbuster seller — apparently did not clear that bar. Bloomberg reports that some Obsidian employees who worked on the sequel will remain attached to it in a holding capacity while the Fallout project ramps up, in the hope of one day reviving it. Whether that happens depends entirely on how Microsoft’s broader gaming recovery shapes up over the next few years.

52 Obsidian Staff Let Go in Latest Xbox Cuts

Obsidian Entertainment logo
Image courtesy of Obsidian Entertainment

A WARN notice filed in California — received and reported by Jason Schreier’s Game File newsletter — confirms 52 employees were let go from Obsidian’s Irvine studio, roughly a quarter of its total headcount. These cuts are the most concentrated to hit any single Xbox studio in the current round of layoffs and represent a meaningful loss of institutional knowledge and development capacity, even as the studio pivots to an ambitious new direction.

What’s Still in the Pipeline at Obsidian

Avowed first-person gameplay — discovering trap wires in a forest
Image courtesy of Obsidian Entertainment

Obsidian is not shutting down or retreating. The studio will continue producing DLC for The Outer Worlds 2 and is actively developing Grounded 2, the sequel to its popular co-op survival game. The new Fallout project is the centrepiece, but Obsidian remains a multi-project studio — a leaner one now, but still operating across multiple titles.

For Singapore players who played Avowed via Xbox Game Pass or picked it up on Steam, nothing about the original game changes. The sequel cancellation does not affect the base game or any existing content. As for the new Fallout title: there is no SEA release window yet, and given the project appears to be in early stages, realistically we are looking at several years. But if Obsidian’s track record in this franchise is anything to go by, it will be worth the wait. Watch this one. Check back at Game Industry News for any further updates.