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Jax

Rune Factory 6 and New Story of Seasons Show First WIP Footage at Anniversary Stream

Two of the most beloved farming-sim JRPG franchises in Singapore and Southeast Asia just confirmed they have new entries in development — and tonight we finally got our first look at both. During Marvelous’s special 30th/20th anniversary livestream, the studio dropped work-in-progress footage for Rune Factory 6 and an as-yet-untitled new Story of Seasons game, giving farming sim fans something genuinely exciting to hold on to.

Story of Seasons 30th and Rune Factory 20th Anniversary Special Livestream key visual featuring characters from both series
Image courtesy of Marvelous

As we covered earlier today, the milestone stream kicked off at 7PM SGT, celebrating 30 years of the Story of Seasons (Bokujou Monogatari) series and 20 years of Rune Factory. Beyond the retrospectives and character poll results, Marvelous used the occasion to surface progress on both upcoming titles — the first real sign of life from either since their original announcements in 2023.

Rune Factory 6 Steps Into the Western Continent of Adonea

Rune Factory 6 official logo
Image courtesy of Marvelous

The biggest reveal for Rune Factory fans: WIP footage from Rune Factory 6, the next mainline numbered entry in the series, showed characters exploring a sprawling, sunlit city square surrounded by gothic-inspired architecture. The scene is brief but immediately striking — characters in the series’ signature chibi art style navigate stone-paved streets with towering cathedrals and lush market greenery filling the background. A disclaimer on-screen noted that all footage is in development.

Rune Factory 6 WIP footage showing chibi characters exploring a grand western-style city square
Image courtesy of Marvelous

Series Director Shiro Maekawa confirmed development is underway. The game is set on the western continent of Adonea — a region the franchise has never explored before. With Rune Factory: Guardians of Azuma (2025) having taken the series to an eastern, Japan-inspired setting, Rune Factory 6 is designed as a counterpart rooted in the west. No platforms or release window were announced.

An Untitled New Story of Seasons Is Also in the Works

New Story of Seasons WIP footage showing cute 3D cows and chicken on a sunny farm
Image courtesy of Marvelous

The second WIP clip belonged to an untitled new Story of Seasons game. The footage reveals a vibrant 3D farm environment — close-ups of adorable, round-faced cows and a fluffy chicken on a sunny field, with a cosy farmhouse tucked into a wooded backdrop. The art style looks polished and full of personality. Like Rune Factory 6, this one has no confirmed platforms or release date, and carries the same in-development disclaimer.

Story of Seasons 30th & Rune Factory 20th Anniversary Special Livestream — via Marvelous Official Channel on YouTube

What Singapore Farming Sim Fans Need to Know

Both franchises have loyal communities here in Singapore and across Southeast Asia. Rune Factory 4 Special and Rune Factory 5 were available locally on Nintendo Switch both physically and digitally, and Guardians of Azuma continued that trend earlier this year. Story of Seasons: Grand Bazaar similarly expanded its platform reach in 2026.

With no platforms announced for either new title, it is too early to know whether they will land on Switch 2, current-gen consoles, or PC. Given Marvelous’s track record, a Nintendo platform release is a reasonable expectation — but SG fans should not assume local availability until there is an official announcement closer to launch. Both WIP clips are clearly early-stage footage, so a release is likely at least a year or more away.

Keep an eye on more game news here for any follow-up announcements from Marvelous. The next major opportunity for new reveals is Gamescom Opening Night Live tomorrow, 25 August, starting from 3AM SGT.

Hyouka Author’s Seasons of Books and Keys Gets a Game — Switch & PC This Winter

If you loved the quiet, deliberate mystery-solving of Hyouka, there’s a game coming this winter that belongs on your radar — Seasons of Books and Keys, fully voiced and playable in English on Nintendo Switch and PC.

Seasons of Books and Keys – Official Announcement Trailer — via SHUEISHA GAMES on YouTube

What Is Seasons of Books and Keys?

Seasons of Books and Keys is a mystery novel series by Honobu Yonezawa, the author behind the Hyouka series (brought to life by Kyoto Animation) and the SHOSHIMIN: How to Become Ordinary series. Publisher Shueisha Games and developer iMel have announced a game adaptation described as a “drama-like adventure,” launching on Nintendo Switch and PC via Steam in winter 2026.

This is the same team behind Schrödinger’s Call — iMel has a track record with literary adaptations in this quiet, atmospheric space.

Jiro Horikawa and Shimon Matsukura at the library committee table in Seasons of Books and Keys
Image courtesy of Shueisha Games

The Story: A Library Committee with a Complicated Caseload

You play as Jiro Horikawa, a high school boy serving on the library committee alongside his partner Shimon Matsukura. What starts as ordinary student requests quietly spirals into something far heavier. Four cases form the backbone of the game: a safe that simply refuses to open, exam questions that went missing, the last book borrowed by a student before their mysterious death, and a secret that Shimon himself has been hiding from Jiro.

Shueisha Games frames the experience as fusing the act of reading a novel with watching a drama — you take in the story with your eyes, hear it through full voice acting, and unravel each case yourself.

Mari Uragami character scene from Seasons of Books and Keys
Image courtesy of Shueisha Games

More Than a Visual Novel

Character designs come from Yoko Tanji — the same illustrator who worked on the original novels — so the look stays true to the books. The adaptation also includes a brand-new episode written by Yonezawa exclusively for this game, giving novel readers a reason to play even if they know the main story inside out.

Shimon Matsukura crouching behind a fence in a moody evening scene from Seasons of Books and Keys
Image courtesy of Shueisha Games

What Singapore Fans Need to Know

Seasons of Books and Keys launches with English, Japanese, Traditional Chinese, and Simplified Chinese support — no language barrier for Singapore players, whether you pick it up on the Nintendo eShop or Steam. No SGD pricing has been confirmed yet; expect the usual Switch and Steam SEA regional rates when it lands this winter.

If you haven’t read the novels, this is a good excuse to start before the game arrives. The Hyouka connection is real: the same author, the same slow-burn everyday-mystery mood, and character designs that feel right at home alongside KyoAni’s adaptation. Keep an eye on the Manga & Anime tag here for further updates.

Promised Neverland’s 10th Anniversary One-Shot “War vs. Peace” Is Out Now in Weekly Shonen Jump

The wait is over. “War vs. Peace,” the 10th anniversary one-shot for The Promised Neverland, is out today in Weekly Shonen Jump Issue 39 — and Singapore fans can read it right now for free on MANGA Plus.

The Promised Neverland 10th Anniversary key visual – Emma, Norman, Ray and the children of Grace Field House
Image courtesy of Shueisha

A 36-Page Story Set After the Ending

Written by Kaiu Shirai and illustrated by Posuka Demizu — the original creative team — “War vs. Peace” is a 36-page standalone story set after the events of the main series. Details have been kept tightly under wraps ahead of publication, but the title alone promises exactly what readers have wanted since the ending: a glimpse at what peace actually looks like for Emma, Norman, Ray, and everyone who survived to find it.

The Promised Neverland ran in Weekly Shonen Jump from August 2016 to June 2020, spanning 20 volumes and becoming one of the most beloved manga of its generation — celebrated for its tense psychological thriller premise, intricate plotting, and the fierce bond between its three leads.

The Promised Neverland Volume 20 final volume cover
Image courtesy of Shueisha

The Full 10th Anniversary Celebration

The one-shot is just one part of a larger anniversary push. Shueisha has also announced:

  • A full-color digital edition of the manga, releasing in chapters
  • Pop-up stores celebrating the anniversary in Japan
  • A stage musical planned for Tokyo in winter 2026
The Promised Neverland 10th Anniversary announcement illustration
Image courtesy of Shueisha

Read It Now in Singapore — For Free

MANGA Plus by Shueisha offers free global access to Weekly Shonen Jump chapters — Singapore included. Head to mangaplus.shueisha.co.jp or the MANGA Plus app to read “War vs. Peace” right now. No subscription needed for the latest chapter.

We covered the announcement of this one-shot earlier this month — now that it’s actually out, go read it and come back to tell us how it hit. Promised Neverland has a way of making you feel things.

Black Myth: Zhong Kui Drops First 15-Minute Gameplay Trailer

Game Science has just pulled back the curtain on Black Myth: Zhong Kui in a big way — a 15-minute gameplay trailer dropped earlier this week, giving the world its first real look at what the Wukong team has been building next. If you loved Black Myth: Wukong, this follow-up looks like it’s swinging for something just as ambitious, with a combat system that already looks distinct from its predecessor.

Black Myth: Zhong Kui official concept art — Zhong Kui rides a tiger to battle demons
Image courtesy of Game Science

Meet Zhong Kui — China’s Most Famous Demon Slayer

Where Black Myth: Wukong drew from Journey to the West and the legend of Sun Wukong, this second game in the series turns to a different pillar of Chinese mythology: Zhong Kui (鍾馗), the demon-queller. Zhong Kui is one of the most recognisable folk deities in Chinese culture — a fearsome, sword-wielding protector who patrols the boundary between the human world and the spirit realm, hunting down evil. His image has adorned homes, temples, and protective talismans for centuries.

In Singapore, Zhong Kui needs no introduction. His likeness is a fixture in Chinese cultural tradition here, and seeing him rendered in Unreal Engine 5 by the studio that made Wukong is genuinely exciting. According to Game Science’s own website, the game casts the player as someone who is “neither following human sentiment nor the Way, seeking no fame nor favour” — a lone figure tasked with sorting the pure from the corrupt, wandering between Earth and Hell to do it.

Black Myth: Zhong Kui official ink art depicting mythological demons and creatures
Image courtesy of Game Science

Watch the 15-Minute Gameplay Trailer

The footage was shared from a work-in-progress build — Game Science notes that the final release may look different — but what’s on show is already breathtaking. Captured at a cinematic 21:9 aspect ratio, the trailer opens on quiet mountain scenery before plunging into combat encounters that show off the new protagonist in action. There are boss fights, open areas, and a tonal range that goes from grim demon-slaying to a surreal interlude where Zhong Kui performs alongside a skeleton band.

Black Myth: Zhong Kui – 15 Minutes Gameplay Trailer — via Black Myth on YouTube

A Combat System That Goes Deeper Than Wukong’s

The combat in Black Myth: Zhong Kui is built around the sword rather than a staff, and Game Science has clearly thought hard about making that feel meaningfully different. The parry system is the standout — attack angles actually matter here. An overhead swing is deflected differently from a lateral slash, with the animations responding to the specific weight and direction of each blow. It creates a sense of real physical interaction rather than a universal blocking mechanic.

Elemental play is woven into the environment rather than menus. In one sequence, the trailer shows Zhong Kui absorbing open flames directly into his blade, setting it alight for follow-up attacks. Electricity works similarly — the element is picked up from the world around you rather than selected from an ability panel. Multi-phase boss encounters close out the trailer, showing significant tonal and mechanical shifts mid-fight in the spirit of the best FromSoftware encounters.

Black Myth: Zhong Kui — lush mountain forest environment built in Unreal Engine 5
Image courtesy of Game Science

A Story Told Without Words

One of the more striking creative choices in the trailer is that the story is told entirely without dialogue or narration — a “silent film” approach that lets the visuals and music carry the emotion. The opening scenes show the protagonist meeting a mysterious old man on a beach; together they build a raft. The old man dies and dissolves into swirling leaves. A woman’s body is discovered beneath the water. An enigmatic ally appears during a boss encounter. It’s intriguing, deliberately oblique, and tonally rich — and it sets Zhong Kui apart from the more mythologically explicit storytelling of Wukong.

The game’s official description frames it poetically: “With blood beneath my blade, I paint new rouge upon my face / An old friend visits, in a dream taking place.” Game Science describes their approach as exploring “differentiated approaches to storytelling” compared to their first game — a deliberate effort to make Zhong Kui its own work rather than a sequel in spirit alone.

What Singapore Players Need to Know

No release date has been set. The game is confirmed for PC and what Game Science describes as “all mainstream console platforms” — which almost certainly includes PS5 and Xbox Series X|S, though no formal platform list has been published. There are no store pages on Steam or the Epic Games Store yet, and Game Science has been clear that the build shown is early.

For Singapore fans who already know Zhong Kui from family altars and Hungry Ghost Festival tradition, this game is going to land differently than it does in markets where the mythology is unfamiliar. Game Science’s track record with Wukong — which sold over 20 million copies globally — suggests they will do the source material justice. Keep an eye on our game news section as more details emerge.

Pokopia’s Cloud Island Opens August 28 — What the Worlds 2026 Preview Revealed

Grab your mysterious goggles — the big Pokémon Pokopia reveal from the 2026 Worlds Preview Show is here. A brand-new Cloud Island themed around PokémonXP and the Pokémon World Championships will open inside Pokémon Pokopia on August 28, coinciding exactly with the first day of Worlds 2026 in San Francisco.

PokémonXP & 2026 Pokémon World Championships | Official Trailer — via The Official Pokémon YouTube channel

What Is the PokémonXP & Worlds Cloud Island?

The Cloud Island is a special location inside Pokémon Pokopia — the Nintendo Switch 2 island life game that has now cleared five million global sales — designed to celebrate both PokémonXP and the 2026 Pokémon World Championships. The official reveal, made during the WCS 2026 Preview Show broadcast on 21 August, confirmed that players will be able to visit and explore the island once it goes live on 28 August.

Think of it as Pokopia’s own pop-up event space: a player-made island decked out in Worlds and PokémonXP branding, dropping at the exact moment the championships begin. The Pokémon Company has asked fans which Pokémon should get to live on the Cloud Island — so expect something Worlds-flavoured when you arrive.

Pokémon Pokopia gameplay showing character with Pokémon friends including Bulbasaur, Teddiursa, and Charmander
Image courtesy of The Pokémon Company

How to Get In — You’ll Need Your Mysterious Goggles

Accessing any Cloud Island in Pokopia works through the game’s mysterious goggles mechanic: you enter an island address code to fly over and visit a specific player island. The code for the PokémonXP & Worlds Cloud Island will be revealed publicly during the Pokémon Pokopia stream at PokémonXP, which begins on 28 August when the championships kick off. Watch the official Pokémon Twitch channel or the Play! Pokémon YouTube channel when the event starts to catch the code as it drops.

If you have not yet unlocked the mysterious goggles in your Pokopia save, now is the time to make it a priority — without them, you cannot visit any off-island locations in the game.

PokémonXP and Pokémon World Championships 2026 logos with two Pikachu gazing at a night sky
Image courtesy of The Pokémon Company

Worlds 2026 Is Almost Here — And Singapore Is Right Behind It

The 2026 Pokémon World Championships run from 28–30 August at the Chase Center in San Francisco, California. The event brings together the world’s top-ranked trainers across Pokémon VGC (Video Game Championships, played on Pokémon Champions), the Trading Card Game, Pokémon GO, and more. You can stream it free on the official Pokémon Twitch and YouTube channels.

For Singapore trainers, the competitive season has barely begun. As we covered last week, the 2026–27 Pokémon Asia Championship Series opens on 1 September with Singapore as a stop — so Worlds 2026 is effectively the curtain-raiser for our own regional season. Worth watching closely.

The Cloud Island drops 28 August. Stay tuned for more Pokémon news as Worlds 2026 gets underway.

Witcher 3: Songs of the Past Expansion — What We Know Before Tuesday’s Reveal

Geralt of Rivia is heading back on the Path — and this Tuesday, Singapore gamers will get their first proper look at what he has been up to. The Witcher 3: Wild Hunt — Songs of the Past, a brand-new full-scale expansion from CD PROJEKT RED, was confirmed in May 2026 and has been one of the most anticipated reveals of the year. The wait ends at Gamescom Opening Night Live on 25 August, where the very first footage of the expansion will be unveiled.

The Witcher 3: Wild Hunt — Songs of the Past Gamescom Opening Night Live reveal promo
Image courtesy of CD PROJEKT RED
The Witcher 3: Songs of the Past DLC Expansion Announced Ahead of 2027 Release — via IGN on YouTube

What Is Songs of the Past?

Songs of the Past is the third expansion to The Witcher 3: Wild Hunt, joining the acclaimed Hearts of Stone and Blood and Wine packs that released back in 2015. CD PROJEKT RED describes it as a full-fledged expansion comparable in scale to those two previous releases — not a small DLC top-up. Players return as Geralt of Rivia for a new adventure, with confirmed activities including monster hunting, fighting injustices across the Northern Realms, and yes, rounds of Gwent.

The expansion was officially announced on 27 May 2026, almost ten years to the day since Blood and Wine launched. It targets PlayStation 5, Xbox Series X|S, and PC — next-gen and PC only. CD PROJEKT RED had originally considered a 2026 window but shifted the release to 2027, citing a commitment to delivering the best possible result for players.

The Team Behind It

Songs of the Past is being co-developed by CD PROJEKT RED and Fool’s Theory, a Polish studio staffed by industry veterans who previously worked on The Witcher 3. It is worth remembering just how large the franchise’s footprint is: the original Witcher 3 has sold more than 65 million copies since its 2015 release and accumulated over 250 Game of the Year awards. The bar is high, and the returning talent at Fool’s Theory is exactly the kind of foundation to clear it.

A Bridge to The Witcher 4

Songs of the Past also serves as a narrative bridge leading into The Witcher 4, which will feature Ciri of Cintra as the protagonist and kick off a brand-new trilogy at CD PROJEKT RED. Rather than swapping Geralt out abruptly, this expansion gives the White Wolf one more chapter on the Path before Ciri steps into the spotlight. For fans who have spent hundreds of hours in Geralt’s boots, that framing makes Songs of the Past essential context for everything that comes next in the series.

Official @thewitcher account announcing Songs of the Past at Gamescom Opening Night Live
Image courtesy of CD PROJEKT RED

When to Watch — Singapore Times

The first footage drops during Gamescom Opening Night Live, hosted by Geoff Keighley. For Singapore fans the airtime is Wednesday 26 August at 2:00 am SGT (that is Tuesday 25 August at 8:00 pm CEST / 2:00 pm ET / 11:00 am PT). The show will stream live on the official gamescom YouTube channel and on Twitch. If 2am is not happening, the VOD will be there when you wake up on Wednesday.

After ONL, CD PROJEKT RED will have the expansion available on the show floor at Booth B030/A031 in Hall 8.1 from 26 to 30 August — so expect the gaming press to be filing hands-on impressions through the week. For more on what else is on the way this year, check out our game news coverage.

Sanrio Games Heads to TGS 2026 — Hello Kitty Party Land Demo, Kuromi DJ and Pompompurin on Stage

Sanrio is levelling up. The beloved Japanese character brand is making its first-ever Tokyo Game Show appearance under its gaming label Sanrio Games — and the September 17–21 booth at Makuhari Messe Hall 8 is shaping up to be one of the most colourful stops at this year’s show.

Sanrio Games Steps Into TGS for the First Time

If you’ve been following Hello Kitty Party Land since it was announced, TGS 2026 is your first real chance to go hands-on. Sanrio Games — the character brand’s dedicated gaming label, launched in April 2026 — is debuting at the show with three playable or exhibiting titles, a packed stage programme, and exclusive giveaways for booth visitors.

The booth runs all five days at Makuhari Messe Hall 8 [08-S01], covering both business days (September 17–18) and public days (September 19–21), with a second family-friendly outpost at TKP Tokyo Bay Makuhari Hall’s Family Game Park section. Browse the full TGS 2026 event coverage as the show approaches.

Hello Kitty, My Melody, Cinnamoroll, Pompompurin and Kuromi mascots at the Sanrio Games TGS 2026 booth
Image courtesy of Sanrio Games

Hello Kitty Party Land Finally Gets a Playable Demo

October 29 is not far off, and TGS 2026 will be the first major venue where players can try Hello Kitty Party Land before it launches. The party game crams 45-plus mini-games across three board game modes, supports up to four players, and features more than 145 Sanrio characters — from Hello Kitty and Kuromi to Badtz-Maru and beyond — on both Nintendo Switch and Nintendo Switch 2.

Hello Kitty Party Land – Nintendo Direct 6.9.2026 — via Nintendo of America on YouTube

Meet Sanrio Kawaii Me Live! — A Rhythm Game With a Surprise Band

TGS 2026 also marks a proper showcase moment for Sanrio Kawaii Me Live!, a rhythm and dance game heading to iOS and Android in 2027. Players coordinate outfits for Sanrio characters while performing to tracks built around the Sanrio universe. The standout detail: Japanese rock band Polkadot Stingray — beloved for their high-energy indie sound — has composed original music for the title.

Vocalist Shizuku will appear on stage at the General Exhibition booth on September 19 to talk through the music creation process with attendees. If you’re into Polkadot Stingray’s guitar-driven sound, hearing that aesthetic fused with Sanrio’s kawaii characters is a genuinely unusual mix worth watching.

Polkadot Stingray band, composing the original soundtrack for Sanrio Kawaii Me Live!
Image courtesy of Polkadot Stingray

Fragaria Memories: Color of Wishes Debuts New Character Art

The third title on show is Fragaria Memories: Color of Wishes, a chivalric fantasy smartphone game still in development. TGS 2026 will debut newly drawn illustrations for the game’s Knight and Lord characters on a full-wall display, alongside a voice actor talk stage featuring Gakuto Kajiwara (Hallit) and Shunsuke Takeuchi (Badbalma).

Knight character from Fragaria Memories: Color of Wishes
Image courtesy of Sanrio Games
Lord character from Fragaria Memories: Color of Wishes
Image courtesy of Sanrio Games

Kuromi DJs, Pompompurin Turns 30, and Free Sun Visors

The stage programme is worth the booth visit on its own. Kuromi takes the decks for a DJ live set at the General Exhibition booth, spinning tracks from Sanrio Kawaii Me Live!. Meanwhile, Pompompurin — celebrating 30 years since his 1996 debut — hosts a special “Pa-Pi-Pu-Pe-Pom!” anniversary stage at the Family Game Park on September 20. Hello Kitty, My Melody, and Cinnamoroll are also appearing across both venues throughout the event.

Every booth visitor takes home an exclusive Sanrio Games sun visor in Hello Kitty, Cinnamoroll, or Pompompurin designs — while stocks last. Even if you can’t make it to Makuhari in person, TGS 2026 will stream its public-day stage events live, so SG fans can catch the Kuromi and Pompompurin shows from home when the show opens on September 19.

Fate/strange Fake Season 2 Officially Confirmed

The Holy Grail War in Snowfield isn’t over. Aniplex confirmed today that Fate/strange Fake will return for a second season, dropping a teaser visual with the tagline “Rise Against the Rules” and the words “New Season Confirmed.” The announcement caps off a first season that quickly became one of the standout anime of early 2026.

Fate/strange Fake Season 2 teaser visual Rise Against the Rules
Image courtesy of Aniplex
Fate/strange Fake | TV SERIES TRAILER — via Aniplex USA on YouTube

What We Know About Fate/strange Fake Season 2

The teaser visual spotlights three of Season 1’s most compelling characters — Ayaka, Daber (a Servant manifested as Richard the Lionheart), and the mysterious Sigma — all framed against imagery that suggests the Snowfield Holy Grail War is about to escalate significantly. The tagline “Rise Against the Rules” fits right in with the series’ premise: an irregular war that has been breaking every convention of the Fate franchise since page one of Ryohgo Narita’s light novels.

The full Season 1 production team is back. Directors Shun Enokido and Takahito Sakazume, character designer Yukei Yamada, and composer Hiroyuki Sawano are all confirmed to return. No premiere date has been announced — expect that news once production scheduling is confirmed, likely sometime in 2027.

Fate/strange Fake Season 1 key visual
Image courtesy of Aniplex

Recapping Season 1 Before Season 2 Arrives

If you haven’t caught up — or if you’re still recovering from that finale — here’s the quick summary. Fate/strange Fake premiered on December 31, 2024 with a special first episode, then launched its full run on January 3, 2026, produced by A-1 Pictures (the studio behind Solo Leveling). The 13-episode season wrapped on March 28, 2026, and immediately ended on a “To Be Continued” note that made the wait for this confirmation feel endless.

The story is set in Snowfield, Nevada, where an unofficial Holy Grail War erupts years after the Fifth Holy Grail War in Japan. Because the ritual isn’t sanctioned by the Mages’ Association or the Church, the Servants summoned are more unpredictable, the Masters more dangerous, and the rules — such as they are — even easier to break. Opening theme “PROVANT” was performed by SawanoHiroyuki[nZk]:Jean-Ken Johnny (MAN WITH A MISSION) & TAKUMA (10-FEET), landing perfectly alongside Sawano’s typically explosive orchestral score.

Fate/strange Fake cast key visual Season 1
Image courtesy of Aniplex

Where to Watch and What Singapore Fans Should Note

Season 1 streamed on Crunchyroll. Availability in Southeast Asia depends on regional licensing — it’s worth checking your Crunchyroll app directly to see if it’s in your library. The original light novel series by Ryohgo Narita (known for Baccano! and Durarara!!) just released its final tenth volume in summer 2026, so Season 2 will have a complete source to draw from — no dangling adaptations here.

For Singapore fans who’ve been sleeping on this one: with the complete Season 1 now available and Season 2 confirmed, there’s never been a better time to binge. Fate/strange Fake arguably offers the freshest take on the Holy Grail War formula since Fate/Zero, and with a locked-in second season, it’s not going anywhere. Keep an eye on the anime category — we’ll cover the premiere date announcement when it drops.

Arknights: Endfield Dreamscape Update Out 2 September — Free Operator Purrchena and Steam News

Publisher GRYPHLINE and developer Mountain Contour have confirmed that the “Dreamscape of Wind and Snow” version update for Arknights: Endfield launches on 2 September, bringing a new operator, a supernatural Snowy Forest, and a time-loop puzzle map later in the patch window. The update also comes with news that Endfield is heading to Steam soon.

Arknights: Endfield [Dreamscape of Wind and Snow] Version Preview Program — via Arknights: Endfield on YouTube

Typhoeus Arrives from the Original Arknights

Headlining the update is Typhoeus, a fan-favourite operator from the original Arknights making her debut in Endfield’s world. An icefield huntress with a deep curiosity about Sami legends, Typhoeus has travelled far in search of disappearing stories. In the Snowy Forest outside Yinglung Pass, she crosses paths with the Endministrator and Chief Engineer Andre — a group quickly trapped by an enchanted fog that loops travelers back endlessly.

In combat, Typhoeus is a Nature Striker who leaps into the air, fires at multiple targets, and deploys a Barrage Array to slow enemies. Players will also encounter Gloomwald’s Rage, the new regional boss lurking deep in the forest. The Snowy Forest comes with a unique audio identity: GRYPHLINE partnered with Finnish electronic musician Vilma Jää, known for her work on CONTROL Resonant, to create a Nordic folk-electronic score blending Sámi musical traditions with Endfield’s world.

Suiming: A Whole City as a Puzzle — Opens September 24

On 24 September, a second major piece of content unlocks: Suiming, a new puzzle-exploration map built around a repeating 15-minute time loop. As the city’s tides rise and fall, previously inaccessible streets and routes emerge. Players must collect parts to repair the Waking Bell before the Blight Tide arrives. Each reset rewinds the clock but retains collected items, gradually uncovering Suiming’s past across multiple loops — a design that rewards methodical exploration rather than raw combat.

Arknights: Endfield Dreamscape of Wind and Snow version preview title card
Image courtesy of GRYPHLINE

Get Operator Purrchena for Free

Also starting 24 September, the Purrchena Tribute Event lets players recruit Physical Defender Purrchena — and her recommended weapon, Dessert Moment — entirely free. Completing all six event missions provides enough copies to fully maximise both the operator and the weapon’s Potential. A support-focused defender who raises her shield to protect teammates and delivers gift boxes that heal allies, Purrchena is worth picking up even if you’re a casual Endfield player. Six missions is a low bar for a fully-potentialled operator.

Arknights: Endfield Coming to Steam Soon

Alongside the update news, GRYPHLINE confirmed that Arknights: Endfield is coming to Steam soon — and that the Steam Wishlist Milestone Event is already live. Players who wishlist the game on Steam unlock in-game rewards at community milestones (30,000 / 100,000 / 200,000 / 300,000 wishlists), with prizes including in-game currency and upgrade materials. A Steam launch would make the global PC version more accessible for Singapore players already using the platform, no launcher needed.

Arknights: Endfield Steam Wishlist Milestone Event now live
Image courtesy of GRYPHLINE

Mountain Contour co-founder and game producer Light Zhong said in a press release relayed by Gematsu: “Moving forward, we will continue to develop, optimize and bring more new stories, gameplay and content worth exploring so that we live up to your trust and expectations.”

Arknights: Endfield is available now on PS5, PC via the Epic Games Store and official launcher, iOS, and Android. The “Dreamscape of Wind and Snow” update goes live 2 September. For more game news, visit Game News on GameTrader.SG.