Tag Archives: Game Science

Black Myth: Zhong Kui Drops First 15-Minute Gameplay Trailer

Game Science has just pulled back the curtain on Black Myth: Zhong Kui in a big way — a 15-minute gameplay trailer dropped earlier this week, giving the world its first real look at what the Wukong team has been building next. If you loved Black Myth: Wukong, this follow-up looks like it’s swinging for something just as ambitious, with a combat system that already looks distinct from its predecessor.

Black Myth: Zhong Kui official concept art — Zhong Kui rides a tiger to battle demons
Image courtesy of Game Science

Meet Zhong Kui — China’s Most Famous Demon Slayer

Where Black Myth: Wukong drew from Journey to the West and the legend of Sun Wukong, this second game in the series turns to a different pillar of Chinese mythology: Zhong Kui (鍾馗), the demon-queller. Zhong Kui is one of the most recognisable folk deities in Chinese culture — a fearsome, sword-wielding protector who patrols the boundary between the human world and the spirit realm, hunting down evil. His image has adorned homes, temples, and protective talismans for centuries.

In Singapore, Zhong Kui needs no introduction. His likeness is a fixture in Chinese cultural tradition here, and seeing him rendered in Unreal Engine 5 by the studio that made Wukong is genuinely exciting. According to Game Science’s own website, the game casts the player as someone who is “neither following human sentiment nor the Way, seeking no fame nor favour” — a lone figure tasked with sorting the pure from the corrupt, wandering between Earth and Hell to do it.

Black Myth: Zhong Kui official ink art depicting mythological demons and creatures
Image courtesy of Game Science

Watch the 15-Minute Gameplay Trailer

The footage was shared from a work-in-progress build — Game Science notes that the final release may look different — but what’s on show is already breathtaking. Captured at a cinematic 21:9 aspect ratio, the trailer opens on quiet mountain scenery before plunging into combat encounters that show off the new protagonist in action. There are boss fights, open areas, and a tonal range that goes from grim demon-slaying to a surreal interlude where Zhong Kui performs alongside a skeleton band.

Black Myth: Zhong Kui – 15 Minutes Gameplay Trailer — via Black Myth on YouTube

A Combat System That Goes Deeper Than Wukong’s

The combat in Black Myth: Zhong Kui is built around the sword rather than a staff, and Game Science has clearly thought hard about making that feel meaningfully different. The parry system is the standout — attack angles actually matter here. An overhead swing is deflected differently from a lateral slash, with the animations responding to the specific weight and direction of each blow. It creates a sense of real physical interaction rather than a universal blocking mechanic.

Elemental play is woven into the environment rather than menus. In one sequence, the trailer shows Zhong Kui absorbing open flames directly into his blade, setting it alight for follow-up attacks. Electricity works similarly — the element is picked up from the world around you rather than selected from an ability panel. Multi-phase boss encounters close out the trailer, showing significant tonal and mechanical shifts mid-fight in the spirit of the best FromSoftware encounters.

Black Myth: Zhong Kui — lush mountain forest environment built in Unreal Engine 5
Image courtesy of Game Science

A Story Told Without Words

One of the more striking creative choices in the trailer is that the story is told entirely without dialogue or narration — a “silent film” approach that lets the visuals and music carry the emotion. The opening scenes show the protagonist meeting a mysterious old man on a beach; together they build a raft. The old man dies and dissolves into swirling leaves. A woman’s body is discovered beneath the water. An enigmatic ally appears during a boss encounter. It’s intriguing, deliberately oblique, and tonally rich — and it sets Zhong Kui apart from the more mythologically explicit storytelling of Wukong.

The game’s official description frames it poetically: “With blood beneath my blade, I paint new rouge upon my face / An old friend visits, in a dream taking place.” Game Science describes their approach as exploring “differentiated approaches to storytelling” compared to their first game — a deliberate effort to make Zhong Kui its own work rather than a sequel in spirit alone.

What Singapore Players Need to Know

No release date has been set. The game is confirmed for PC and what Game Science describes as “all mainstream console platforms” — which almost certainly includes PS5 and Xbox Series X|S, though no formal platform list has been published. There are no store pages on Steam or the Epic Games Store yet, and Game Science has been clear that the build shown is early.

For Singapore fans who already know Zhong Kui from family altars and Hungry Ghost Festival tradition, this game is going to land differently than it does in markets where the mythology is unfamiliar. Game Science’s track record with Wukong — which sold over 20 million copies globally — suggests they will do the source material justice. Keep an eye on our game news section as more details emerge.