Tag Archives: JRPG

FF7 Revelation’s FITS System, Explained

Square Enix has finally shown how combat will evolve in the last chapter of its remake trilogy, and it comes down to a wardrobe. Revealed at Summer Game Fest 2026, the FITS system is Final Fantasy VII Revelation‘s take on the classic Final Fantasy job system — and it lets you turn Cloud into a Black Mage without breaking a sweat.

FINAL FANTASY VII REVELATION – Reveal Trailer — via FINAL FANTASY on YouTube

What is the FITS system?

FITS stands for Function Integrated Tactical Suitwear — Square Enix’s slightly tongue-in-cheek name for a set of job-based outfits that directly change how a character plays. Those new costumes the party wore in the reveal trailer weren’t just for show: each suit grants a fresh moveset and skills on top of a character’s core stats, layered over the materia and equipment you already know from Rebirth.

Speaking to GamesRadar+ at Summer Game Fest, director Naoki Hamaguchi called the job system “a pretty iconic factor of the Final Fantasy series as a whole.” He and combat director Teruki Endo landed on it while looking for ways to expand the hybrid battle system beyond Final Fantasy VII Rebirth. Longtime fans will recognise the DNA: it’s a modernised riff on the jobs that have been part of the series since the very first Final Fantasy, and its outfit-driven presentation echoes the dress sphere system from Final Fantasy X-2.

Four FITS each, and Cloud as a Black Mage

The headline hook is flexibility. Cloud is a front-line warrior by default, but, as Hamaguchi put it, the goal is to let players “customize their characters based on their personal preferences” — so you can slot the Black Mage job onto Cloud and get a spellcaster who still carries his warrior traits. The team no longer wants party members locked into rigid tank or healer lanes.

Each playable character has four different FITS, a detail Hamaguchi confirmed on content creator Maximilian Dood’s stream, as relayed by Gfinity Esports. In the reveal footage the default look for everyone appears to be called Freelancer, with Cloud shown in a Warrior FITS and Tifa in a Black Mage FITS. “We’re taking it a step further in FF7 Revelation,” Hamaguchi teased.

FINAL FANTASY VII REVELATION – Gameplay Introduction — via FINAL FANTASY on YouTube

Why you can only swap FITS between battles

There’s one important catch. The remake trilogy’s combat already asks you to switch between characters on the fly, so letting you also swap jobs in the middle of a fight risked, in Hamaguchi’s words, making it “too complicated.” FITS changes are therefore locked to between battles — you plan your loadout before the fight, then commit to it. It’s a deliberate guardrail to keep the real-time action readable rather than overwhelming.

Cid battling a serpentine creature with his spear in Final Fantasy VII Revelation

Image courtesy of Square Enix

Vincent and Cid finally join the party

Introduced in Rebirth but never fully playable, Vincent Valentine and Cid Highwind are proper party members this time. Cid fights with his iconic spear and plays like “an aerial version of Red XIII,” according to Hamaguchi, while Vincent brings his own kit to the roster. Hamaguchi even admitted Vincent is “one of my personal favorites to put into my party” — so expect both to slot neatly into the FITS system’s job experiments.

Vincent Valentine aiming his glowing gauntlet in Final Fantasy VII Revelation

Image courtesy of Square Enix

A bigger, seamless open world

FITS isn’t the only expansion. Hamaguchi describes an “even bigger open world map” than Rebirth‘s, one you can drop into by parachute from the airship Highwind — which you’ll get roughly “five to six hours” into the game. Areas carry recommended levels, but “there won’t be anything physically blocking you” from wandering into tougher zones early. It’s the most open the remake series has been, and the FITS jobs give you more ways to tackle whatever you find out there.

Party members parachuting from the Highwind into the open world in Final Fantasy VII Revelation

Image courtesy of Square Enix

Release date and where Singapore fans can play it

Final Fantasy VII Revelation lands in Spring 2027, and — for the first time in the trilogy — it’s a simultaneous multi-platform launch. It’s confirmed for PlayStation 5, Nintendo Switch 2, Xbox Series X|S and PC (via Steam, the Epic Games Store and Xbox on PC), per the official Final Fantasy portal.

That day-one spread is genuinely good news locally. FF7 Rebirth was a PS5 timed exclusive, so Singapore fans who game on Switch 2, Xbox or PC no longer have to wait — or pick a side — to finish Cloud’s story. No SGD pricing has been announced yet given the 2027 window, and it’s worth noting the trilogy’s finale assumes you’ve played the earlier parts, so newcomers here have plenty of runway to catch up on Remake and Rebirth first. We’ll update with local pre-order details closer to launch.

Close-up of Sephiroth in Final Fantasy VII Revelation

Image courtesy of Square Enix

Between a deeper open world, two new playable characters and a job system that lets you rebuild the cast to taste, Revelation is shaping up as the most customisable entry in the remake trilogy. Hamaguchi says the combat has “reached its perfected state” — we’ll find out for sure in Spring 2027. For more on the biggest releases on the horizon, check out our other game news.

Blue Reflection Quartet Is Out Now — Four Games, Two Console Debuts, One Bundle

The wait is over for fans of Gust’s magical-girl JRPG series. BLUE REFLECTION Quartet is now available on PlayStation 5, Nintendo Switch 2, Nintendo Switch, and PC via Steam — bringing all four entries in the franchise together in a single package, with two of them making their console debut for the very first time. When pre-orders opened back in June, we knew this was a landmark release for the series; now it’s live and ready to play.

Blue Reflection Quartet — gameplay screenshot showing the magical girls in battle
Image courtesy of KOEI TECMO / Gust

What’s Inside Blue Reflection Quartet

The collection bundles four titles under one purchase:

  • BLUE REFLECTION (2017 original console game, with HD upgrades)
  • BLUE REFLECTION: Second Light (2021 console RPG)
  • BLUE REFLECTION RAY — the 2021 anime series, rebuilt as a playable console experience with new 3D character models
  • BLUE REFLECTION SUN — the smartphone and PC game, now on console for the first time with an overhauled battle system

All four entries are connected by theme, characters, and lore, but this marks the first time players can move through the entire story arc in one place. A new in-game Reference Database organises each title’s events on a shared chronological flowchart, with character relationship charts and series correlation maps — a genuine help for newcomers trying to follow how everything connects.

BLUE REFLECTION Quartet – Announcement Trailer — via KOEI TECMO EUROPE LTD. on YouTube

RAY and SUN Get Rebuilt for Their Console Debut

The two newcomers to console are where most of the new content lives. Blue Reflection RAY has been rebuilt with new 3D character models for the main cast, and the experience now includes an unlockable short story accessed via Memory Shards, plus a new prologue and epilogue that weren’t part of the original anime broadcast. It’s effectively a director’s cut in playable form.

Blue Reflection Quartet — RAY characters in rebuilt 3D
Image courtesy of KOEI TECMO / Gust

Blue Reflection SUN gets an even more substantial overhaul. The console port replaces the original mobile combat with the fully-featured battle system from Second Light — a notable upgrade — and adds a brand-new Chapter 24 event, unique character conversations, and its own prologue and epilogue. Neither version has ever been available outside Japan before, making this the first legitimate way for global players to experience both stories.

Blue Reflection Quartet — SUN story scene
Image courtesy of KOEI TECMO / Gust

Eight New Party Members Come to Second Light

Buying the Quartet bundle unlocks a meaningful bonus in Second Light: eight characters from RAY and SUN join as fully playable party members, expanding the roster beyond the original game’s cast. On top of that, the original Blue Reflection and Second Light receive quality-of-life improvements across the board — faster movement during exploration, increased battle speed, event skip and fast-forward options, and autosave. Character designer Mel Kishida’s full gallery of official artwork is also accessible through the Reference Database.

Blue Reflection Quartet — party battle featuring characters from across the series
Image courtesy of KOEI TECMO / Gust

Platform Notes and Pricing for Singapore Players

Blue Reflection Quartet is available in Singapore digitally through the PlayStation Store (PS5) and the Nintendo eShop (Switch and Switch 2), as well as on Steam. All versions are digital-only in Western markets, including Singapore — Japan gets physical PS5 and Switch releases, but there is no physical version available here.

One important caveat for Switch 2 players: there is no upgrade path from the Switch version, and save data does not transfer. If you already own the original Second Light on Switch, you will need to repurchase the Quartet bundle separately on Switch 2.

The game is priced at USD 49.99 on Steam; check your regional PlayStation Store or Nintendo eShop listing for local pricing. The game is English-text only with Japanese voice acting. A free limited-time photo frame bonus is available until 12 August 2026 for all purchasers.

For JRPG fans on any of those platforms, this is a rare chance to experience the full Blue Reflection story in one go. Check out our game reviews for more on what’s worth picking up this month.

Persona 4 Revival: SGD Pricing Confirmed for February 2027 Remake

If you grew up on turn-based JRPGs, Persona 4 is almost certainly on your list of all-time greats. Atlus and P-Studio are bringing it back as Persona 4 Revival, a ground-up remake built on Unreal Engine 5, and SEGA Asia has now confirmed Singapore edition pricing ahead of the 18 February 2027 launch.

Persona 4 Revival — Pre-Order Trailer via Official ATLUS West on YouTube

More Than a Remaster: What Revival Changes

Revival is not a coat of paint over the 2012 PS Vita classic. P-Studio rebuilt the game on Unreal Engine 5, redrawing characters, environments and menus to the visual standard set by Persona 5 Royal and Persona 3 Reload. MAPPA — the studio behind Attack on Titan‘s final season and Jujutsu Kaisen — handles the fully animated cutscenes.

The soundtrack is also new. Ryota Kozuka (who rearranged P3 Reload) leads composition, with Shiori Sasaki taking over vocal duties from the original’s Shihoko Hirata. Fans of the golden-tinged Reach Out to the Truth should expect that bittersweet Inaba flavour to carry over, just with a modern edge.

Gameplay additions bring Revival in line with later Persona titles:

  • Baton Pass — chain 1 MORE attacks between party members, just like in P5
  • Sprint inside the TV World dungeons (Tartarus veterans will appreciate this)
  • Minimap for navigating Inaba’s streets and school
  • Text-based Social Link initiation, matching the style introduced in Persona 5
  • Send Flying — a new ailment-spreading mechanic that punishes enemies weak to a status
  • Prime Time — a window during which abilities cost no resources
  • Series Finale — a party-wide cinematic finishing move
Persona 4 Revival combat screenshot
Image courtesy of Atlus

The Investigation Team So Far

Atlus has been releasing character spotlight trailers through July. Here is who has been officially confirmed with voice cast:

  • The Protagonist — voiced by Nazeeh Tarsha (EN) and Daisuke Namikawa (JP), a transfer student from the city adjusting to rural Inaba life
  • Yosuke Hanamura — Paul Castro Jr. (EN) / Showtaro Morikubo (JP), the protagonist’s first ally, whose family runs the local Junes store
  • Chie Satonaka — Anne Yatco (EN) / Yui Horie (JP), the energetic martial arts fan whose Persona is Tomoe
  • Rise Kujikawa — Abby Trott (EN) / Rie Kugimiya (JP), the idol who retreats to Inaba after leaving the spotlight
  • Yukiko Amagi — Brianna Knickerbocker (EN) / Ami Koshimizu (JP), heir to the Amagi Inn

The original Japanese cast reprise their roles in full, making this the same Investigation Team voices Persona veterans grew up with.

Persona 4 Revival official screenshot
Image courtesy of Atlus

Singapore Editions and Pricing

SEGA Asia has confirmed the following editions for Singapore via the official Asia product page:

Edition Price (SGD) Format
Standard Edition S$84.90 Physical / Digital
Digital Deluxe Edition S$99.90 Digital
Digital Premium Edition S$114.90 Digital
Limited Box S$154.90 Physical
Limited Box — Izanagi Edition S$259.90 Physical (collector’s)
Persona 4 Revival Inaba screenshot
Image courtesy of Atlus

The Limited Box — Izanagi Edition is the top-tier collector’s set, named for the protagonist’s iconic initial Persona. Pre-orders placed before 17 February 2027 at 10:59 PM SGT receive the P3R & P5R Extra BGM Set: six bonus music tracks drawn from Persona 3 Reload and Persona 5 Royal.

The game is also coming to Xbox Game Pass on day one, so subscribers on Xbox Series X|S or Windows can play at no extra cost.

Platforms and Release Window

Persona 4 Revival launches on 18 February 2027 for PS5, Xbox Series X|S, and PC via Steam. No Nintendo Switch 2 version has been announced. Those who played Persona 3 Reload or Persona 5 Royal will find the interface and flow immediately familiar, as Revival targets visual and mechanical parity with both titles.

Persona 4 Revival party screenshot
Image courtesy of Atlus

For Singapore fans who missed the original or want to revisit Inaba with modern production values, February 2027 is shaping up as a must-mark date. Pre-orders are live now on PS Store and Steam. Keep an eye on our game news section for any further Persona 4 Revival announcements as the release date approaches.

Trails in the Sky 2nd Chapter Reveals Seven New Bracers, Fishing, and Viewer Mode — Out 17 September

Nihon Falcom’s remake of the beloved 2006 JRPG Trails in the Sky 2nd Chapter is two months out, and the studio has used the lead-up to September 17 wisely — a new batch of reveals this week details seven returning bracers, a full fishing system, and the game’s new Viewer Mode photography feature.

Trails in the Sky 2nd Chapter — gameplay screenshot showing Estelle and party in battle
Image courtesy of Nihon Falcom

Seven New Bracers Join Estelle’s Journey

The reveals centre on senior and receptionist-rank Bracers stationed across Liberl — familiar faces for players who cleared the first chapter, now with full English and Japanese voice casts confirmed.

  • Aina Holden (23) — Rolent receptionist, calm and composed, with a hidden talent for heavy drinking (Katiana Sarkissian / Sayumi Suzushiro).
  • Jean (24) — Ruan receptionist and long-time friend of Agate, upbeat and personable (Kylen Deporter / Kent Itou).
  • Kilika Rouran (27) — Zeiss branch strategist, exceptionally sharp intuition, trained in Eastern martial arts, and an old acquaintance of Zin from Calvard (Meli Grant / Haruka Michii).
  • Elnan (25) — Grancel branch leader whose leadership helped prevent the first chapter’s coup (MacLeod Andrews / Sohei Horikane).
  • Kurt Nardin (29) — High-ranked senior bracer in Grancel, masterful with a spear and Eastern Fangshu techniques; serves as a mentor figure for Estelle and Anelace (Kyle Hebert / Shouichirou Oomi).
  • Carna (25) — Ruan-area senior bracer specialising in orbal firearms and support Arts, a Royal Tournament competitor tracking the mysterious Society (Yuuki Luna / Yurina Amami).
  • Grant (22) — Bose branch vanguard, cheerful and self-taught with a greatsword, the kind of straightforward fighter who punches well above his rank (Stephen Fu / Tasuku Hatanaka).

The depth of detail here — specific ages, region assignments, and dual voice casts — signals that Falcom is treating the 2nd Chapter as a full production rather than a light visual refresh. Fans of JRPG releases will recognise several of the English voice actors from other Kiseki titles and broader anime-adjacent work.

Trails in the Sky 2nd Chapter — character detail showing a senior bracer
Image courtesy of Nihon Falcom

Fishing Comes to Liberl — with a Notebook to Fill

A fishing mini-game is in, playable at designated spots scattered across the Liberl Kingdom. The system asks players to match rod and bait to attract specific species — each successful catch logs into a Fishing Notebook, and completing the entries unlocks bonus items. Mechanically: pick a casting location, time a button press to hook the fish, then manage the reel with the control stick. Simple enough to pick up between story beats, deep enough to keep completionists busy.

Trails in the Sky 2nd Chapter — fishing gameplay at a scenic waterside location
Image courtesy of Nihon Falcom
Trails in the Sky 2nd Chapter — Release Date Trailer via GungHo on YouTube

Viewer Mode: Liberl as Your Photo Studio

Viewer Mode is a new photography feature that lets players pose characters against a range of backdrops and dress them in costume items and accessories — including anything unlocked from DLC or the Season Pass. Locations and characters available in the mode expand as you progress through the main story, giving fans a reason to return to the feature throughout the playthrough rather than burning through it on day one.

It is a feature set you would have expected from a modern JRPG, and its inclusion here shows Falcom is aware that Singapore and SEA audiences — who have embraced the character-collection side of JRPGs enthusiastically — expect more than just remastered battle systems.

Trails in the Sky 2nd Chapter — Viewer Mode photography feature with Estelle
Image courtesy of Nihon Falcom

17 September, Worldwide — Including Singapore

Trails in the Sky 2nd Chapter launches 17 September 2026 on PlayStation 5, Nintendo Switch, Nintendo Switch 2, and PC via Steam. Publisher GungHo Online Entertainment has confirmed a worldwide simultaneous release, which means Singapore players on every major platform are in from day one — no region delays, no waiting for a separate Asia SKU.

The Switch 2 version specifically is notable: for Singapore players who already upgraded, this will run on the new hardware with whatever performance improvements Falcom has baked in for that version. A price has not been confirmed for Singapore yet; the Steam page is live for wishlisting in the meantime.

Trails in the Sky 2nd Chapter — overworld exploration in the Liberl Kingdom
Image courtesy of Nihon Falcom

For those new to the series: the 2nd Chapter is the direct sequel to last year’s Trails in the Sky remake, picking up immediately where Estelle’s first journey ended with Joshua’s disappearance and the Ouroboros conspiracy beginning to surface. Falcom has built the remake with modern 3D visuals while keeping the turn-based battle system and dense world-building that made the originals cult classics — and the 2nd Chapter is widely considered the stronger of the two Liberl arcs.

Xenoblade Chronicles 2 Switch 2 Edition Reveals MOMO, Merc Assault Details — Digital July 30

Nintendo and Monolith Soft have dropped the Xenoblade Chronicles 2 – Nintendo Switch 2 Edition overview trailer, and it’s packed with new content reveals: MOMO from Xenosaga is joining as a new Rare Blade, a brand-new Merc Assault battle mode is detailed, and exclusive new costumes for Pyra and Mythra are confirmed. The digital version arrives July 30 — next Wednesday. As we covered when the Switch 2 Edition was first announced, the upgrade brings full 4K/60fps in TV mode and 1080p/60fps handheld — but today’s trailer goes well beyond the specs.

MOMO Joins as the Third Xenosaga Rare Blade

MOMO from Xenosaga appearing as a new Rare Blade in Xenoblade Chronicles 2 Switch 2 Edition
Image courtesy of Nintendo
Xenoblade Chronicles 2 – Nintendo Switch 2 Edition – Overview Trailer — via Nintendo of America on YouTube

MOMO — the 100-Series Observational Realian from the Xenosaga trilogy — is joining the Blade roster as the third Xenosaga crossover character in the game, alongside the existing KOS-MOS Re: and T-elos Re:. She comes with a dual-form mechanic that toggles between Light and Dark elemental affinities depending on the situation, and she brings her own exclusive new quest. The Xenosaga fan service here is real — and for anyone who missed KOS-MOS during the original run, it’s a reminder that the Switch 2 Edition is the most complete version of the game.

Merc Assault — Now You Control the Blades Directly

Merc Assault mode in Xenoblade Chronicles 2 Switch 2 Edition showing direct Blade control
Image courtesy of Nintendo

The original game’s mercenary mission system is getting a major upgrade. Merc Assault is a new action battle mode where you choose up to six Blades and control them directly in combat — switching between them freely mid-battle. It expands the existing system with Special Arts and a FEVER mechanic, turning what was a passive menu into live action. For Singapore Switch 2 owners who found the original mercenary missions a bit hands-off, this is a meaningful gameplay addition.

New Pyra and Mythra Outfits — Earned via Merc Assault

New star-themed outfits for Pyra and Mythra in Xenoblade Chronicles 2 Switch 2 Edition
Image courtesy of Nintendo

Pyra and Mythra are both getting exclusive new equipment designs — red star-themed and white star-themed respectively — earned as rewards through the Merc Assault mode. The outfits carry through into cutscenes, not just exploration, and you can swap between the new and original designs at any time. It’s the kind of bonus that rewards investing time in the new mode rather than being a simple cosmetic toggle.

Torna Gets a Free Update — and Physical Ships October 1

On the same day as the digital launch — July 30Xenoblade Chronicles 2: Torna – The Golden Country receives a free update for Switch 2 owners, unlocking 4K/60fps in TV mode and 1080p/60fps handheld. If you own the original Switch digital version, a paid upgrade pass is available. The physical edition follows on October 1, 2026.

Pre-orders are open now on the Nintendo Singapore store. For more Switch 2 game coverage, check our full library of Switch 2 news.

Dragon Quest Monsters: The Withered World — December 3 Launch Date and Full Details Revealed

Square Enix has locked in December 3, 2026 as the launch date for Dragon Quest Monsters: The Withered World — the latest entry in the long-running spin-off series — alongside a detailed breakdown of battles, synthesis, and monster progression. Pre-orders are already live on the Nintendo Malaysia eShop, and Square Enix Asia’s Singapore portal has a dedicated page up for Southeast Asian fans.

DRAGON QUEST MONSTERS: The Withered World | Release Date Trailer — via Square Enix on YouTube

DQ5’s Bianca and Nera Take Centre Stage

Dragon Quest Monsters: The Withered World banner art featuring Bianca and Nera
Image courtesy of Square Enix

Set in a withered, dying world, the game stars the two iconic heroines from Dragon Quest V: Bianca and Nera. Players take the role of a monster wrangler — the wranglers themselves don’t fight, but they direct their creatures in battle through direct commands or AI strategy. Each wrangler has a once-per-battle Wrangler’s Spirit ability: Bianca’s heals HP and boosts attack, while Nera’s restores MP and raises defence, giving the two protagonists distinct playstyle identities.

Eight Monsters, Endless Strategy — Battle System Breakdown

Dragon Quest Monsters: The Withered World battle screenshot showing party combat
Image courtesy of Square Enix

Parties consist of up to four active monsters plus four in reserve — eight total in your squad at any time. Each monster comes with its own spells, abilities, and traits, and you can flip between auto-strategy and direct orders mid-fight. Recruiting new creatures happens during battle: trigger a Show of Force, and defeated monsters may volunteer to join your team, with items available to raise success rates.

Monsters level up and earn Talent Points through each victory. You invest those points to teach new abilities or buff raw attributes, and personality items let you tweak a monster’s growth curve if the default doesn’t suit your build.

Synthesis — Two Parents Become One Stronger Offspring

Dragon Quest Monsters: The Withered World synthesis screen showing monster combination
Image courtesy of Square Enix

Synthesis is where The Withered World rewards the grinders. Combine two parent monsters (both must be at least level 10) to produce an offspring that can inherit — and evolve — maxed-out parental Talents. The Plus Values system lets you pass attribute bonuses through successive synthesis, so offspring can eventually exceed their parents’ rank. Specific pairings unlock exclusive creatures you can’t recruit in the wild: confirmed examples include Stump Chump + Bad Egg = Mitey Oak and a Golem-line chain leading to Balhib. Four-monster synthesis (using grandparent chains) opens even rarer results.

Over 500 Monsters — Including Three Brand-New Designs

Dragon Quest Monsters: The Withered World showing new monsters including Slime Balls
Image courtesy of Square Enix

The roster clears 500 monsters, arranged across nine ranks (G through X) in eight family groups. Monsters come in Small or Large sizes — Large creatures occupy two party slots but hit harder and act more frequently per turn. Three brand-new monster designs were unveiled today:

  • Slime Balls (Slime family) — three flavour variants: sour plum, veggie mix, and shrimp tempura
  • Bamboo Badboy (Nature family) — lures in hungry folk disguised as a bamboo shoot, then attacks
  • Groovy Grouse (Nature family) — bobs to its own internal soundtrack

Editions, Pricing and Pre-Orders for Singapore

The game ships on Nintendo Switch 2, Nintendo Switch (eShop), PlayStation 5, Xbox Series X|S, Steam and the Microsoft Store on December 3, 2026 — with the Steam version following on December 4. Physical editions cover Nintendo Switch 2, Nintendo Switch, and PS5 only.

Confirmed USD pricing (Singapore store pricing to be confirmed):

  • Standard Edition — $59.99 USD
  • Digital Deluxe Edition — $94.99 USD: includes a 4-item DLC set and 48-hour early access (playable December 1)
  • Collector’s Edition — $219.99 USD (via Square Enix Online Store): adds figurines of Bianca, Nera, and Debora; flocked Slime plushies; a Slime silicone pouch; and a microfibre cleaning cloth

Pre-orders are live on the Nintendo Malaysia eShop for both Switch 2 and Switch versions. For physical pre-orders, check major games retailers closer to launch as regional listings are confirmed. More coverage as Singapore pricing is announced.

Final Fantasy X|X-2 HD Remaster Is on Switch 2 Tomorrow — What SG Fans Need to Know

Final Fantasy X turns 25 this month, and Square Enix is marking the occasion with a Switch 2 debut that finally delivers features long-time fans have been requesting for years — and does it as a Switch 2-exclusive package landing on the Nintendo eShop tomorrow, 23 July.

Tidus overlooking the ruins of Zanarkand at sunset in Final Fantasy X HD Remaster
Image courtesy of Square Enix

Two Classics, One Switch 2 Package

The collection bundles Final Fantasy X HD Remaster and Final Fantasy X-2 HD Remaster in a single purchase — both based on the International versions, which means every piece of bonus content that never made it to the original Western PS2 releases is here: Dark Aeons, Penance, Last Mission, and the full Creature Creator system. Between the two games you are looking at well north of 100 hours if you chase the platinum-equivalent completion.

Blitzball arena interior in Final Fantasy X HD Remaster
Image courtesy of Square Enix

The music is the fully remastered orchestral score — not the original MIDI tracks — and the character, monster, and background visuals have all been rebuilt in full HD. For anyone who remembers squinting at blurry PS2 textures on a modern TV, the difference is striking.

FINAL FANTASY X/X-2 HD Remaster | Nintendo Switch 2 Release Date Announcement Trailer — via FINAL FANTASY on YouTube

What Is Actually New on Switch 2

This is the headline for anyone who played the original Switch release from 2019: the Switch 2 version adds high-speed mode and a no random encounters toggle — two quality-of-life features that have been part of the PC (Steam) version for years but were absent from the original Switch and console releases. High-speed mode accelerates battles and movement so grinding the Sphere Grid or farming AP does not become a full-time job; the encounter toggle lets you explore at your own pace without interruption.

Tidus, Auron and the party in the ruins of Zanarkand in Final Fantasy X HD Remaster
Image courtesy of Square Enix

If you are coming to FFX for the first time, these additions meaningfully reduce the friction that put off a lot of players on earlier console versions. If you are a veteran revisiting Spira after years away, toggling encounters off while you revisit Besaid Island or Mi’ihen Highroad is a small luxury that makes a big difference.

The Fine Print Before You Buy

A few things worth knowing before you head to the Nintendo eShop tomorrow:

  • Switch 2 exclusive. This version is not compatible with the original Nintendo Switch. It is a separate product, not a free upgrade. If you own the Switch 1 version, you will need to purchase this separately.
  • Save data does not carry over. Progress from your Switch 1 save cannot be imported into the Switch 2 version.
  • Digital launch: USD $49.99. The Singapore eShop listing is expected live from 23 July — check the SG Nintendo eShop for local SGD pricing.
  • Asia physical Game-Key Card also out 23 July. A physical Game-Key Card edition for Asia launches on the same day digitally — useful if you prefer a box on the shelf, though note it functions as a download code rather than a game cartridge.
  • File size: 27.8 GB. Clear some space on your Switch 2 before download.

FFX remains one of the most beloved JRPGs in Singapore — a game many local players first encountered on PS2 around 2001–2002 — and 25 years on it still holds up as both a mechanically satisfying and emotionally resonant ride. Whether you are picking it up for the first time or returning for a nostalgia run, the Switch 2 version is the best console version yet. Check out our other game news for more Switch 2 coverage.

Fire Emblem: Fortune’s Weave Reveals Sirocco the Bard — September 17 Switch 2 Launch Counts Down

Nintendo Japan’s official Fire Emblem account has dropped the latest character spotlight for Fire Emblem: Fortune’s Weave, and this week’s reveal is Sirocco — a mysterious, smooth-talking bard who joins the roster of companions as the game’s September 17 Nintendo Switch 2 launch edges closer.

Fire Emblem Fortune's Weave - Theodora cinematic scene
Image courtesy of Nintendo

Sirocco, the Whimsical Wind

Revealed via Serenes Forest’s translation of Nintendo Japan’s Part 4 character spotlight, Sirocco is described as a wandering bard who appears during the story path of Leda, one of Fortune’s Weave’s four protagonists. He introduces himself as “The Whimsical Wind” — a name that suits his personality perfectly. He is known for flirting with every woman he considers beautiful, yet behind that carefree exterior lies someone well-educated and possessed of unusually keen insight.

His voice actor is Katsuyuki Miura, a rising name in the Japanese voice industry. Sirocco’s likes are listed as the goddess Karla, all women, and poetry — a running joke that writes itself into the game’s tavern dialogue, where he first crosses paths with Leda, a performer the locals have taken to calling a “Goddess of Fortune.”

Sirocco on the Battlefield — The Diviner Class

Where it counts, Sirocco is no slouch. He is classed as a Diviner, one of Fortune’s Weave’s hybrid combat roles that lets him wield both swords and magic. His confirmed starting kit includes an Iron Sword, a Zanbato (anti-cavalry axe-sword), and a Venin Edge (poison-inflicting blade), giving him unusual versatility in the early game. His Combat Arts — Sunder, Grounder, and the newly revealed Mist Ripper — round out a toolkit that leans into disruption and positioning. His passive skill “Leave it to the Wind” grants a +5 effect (stat details to be confirmed), reinforcing his evasive, wind-themed identity.

Fire Emblem: Fortune’s Weave – Nintendo Direct 6.9.2026 — via Nintendo of America on YouTube

Four Paths, One Grand Tournament

If you haven’t been following Fortune’s Weave since its announcement at the June 9 Nintendo Direct, here’s a quick catch-up. The game is set in the Dagosian Empire, an Ancient Rome-inspired nation in the same universe as Fire Emblem: Three Houses — and there are hints that the goddess Sothis appears here aged-up, suggesting events take place in the distant future of that world. The central conceit is the Dagosian Games, a grand gladiatorial-style tournament that draws four competing protagonists:

  • Cai — a kindhearted spear-wielder from Ribeira Village fighting to free his imprisoned father
  • Dietrich — a warrior from Fódlan wielding a Hero’s Relic-style sword called “Answerer”
  • Theodora — Queen of Salamis, armed with the legendary Spear of Mahadou
  • Leda — a revenge-driven performer who uses swords and bows, and whose path includes Sirocco as a companion
Fire Emblem Fortune's Weave - Dagsion hub city exploration
Image courtesy of Nintendo

Dagsion: A Hub Between Battles

Between tournament bouts, players explore Dagsion, the empire’s gleaming hub city. It draws clear comparisons to Garreg Mach Monastery from Three Houses, functioning as the social and logistical heart of the game. Shops, characters to recruit, arena side events, and treasure-hunting opportunities fill the downtime — and character-specific tavern scenes like Sirocco’s introductory encounter happen here. The city’s Greco-Roman aesthetic (colonnaded buildings, tiered marble steps, open plazas) is a deliberate departure from the European-medieval look of earlier entries.

Fire Emblem Fortune's Weave - Kai and companions dialogue
Image courtesy of Nintendo

What Singapore Switch 2 Fans Should Know

Fire Emblem: Fortune’s Weave launches worldwide on September 17, 2026 on Nintendo Switch 2 — that’s less than two months away. Nintendo has been running weekly character spotlight posts on its Japanese social channels since the June Direct, with English-region coverage following close behind, so expect more companion reveals before launch. The Sirocco reveal is Part 4 of that campaign, meaning at least three other characters (across the various protagonist paths) have already had their moments in the spotlight.

For Singapore fans, the Switch 2 eShop remains the most convenient route to pre-purchase, and the game is included in Nintendo’s global September line-up. Physical copies will be available at major game retailers. The Three Houses fanbase in Singapore is vocal and active — if you are one of them, Fortune’s Weave has been shaping up as one of the most anticipated Switch 2 exclusives of the year, and Sirocco looks like the kind of charming wildcard character fans love to rally around.

Fire Emblem Fortune's Weave - divine character cinematic
Image courtesy of Nintendo

Keep an eye on our Game News section for more Fortune’s Weave character reveals and coverage as the September 17 launch approaches.

Persona 4 Revival: Chie’s Trailer Is Live — New VA, Same Iconic Kick

Atlus has released the Persona 4 Revival Chie Satonaka character trailer, putting the Investigation Team’s resident martial arts enthusiast in the spotlight ahead of the remake’s February 2027 launch. Singapore JRPG fans, the karate-green tracksuit is officially confirmed for the new era.

Chie Satonaka in Persona 4 Revival: Tomoe, Galactic Punts and a New Look

Chie Satonaka executing a flying kick with her Persona Tomoe in Persona 4 Revival
Image courtesy of Atlus

According to the official Persona 4 Revival Asia character page, Chie is described as “an energetic and sociable girl who sits next to the protagonist in class” with “a strong sense of justice” and a double passion for kung fu films and, naturally, meat. Her Persona is Tomoe — drawn from legendary female warrior Tomoe Gozen — and she fights up close, knocking enemies across the screen with physical skill-heavy combos.

Her iconic Galactic Punt is back and enhanced for the remake. Atlus has also introduced Series Finale attacks, high-damage super moves that function similarly to Persona 5 Royal’s Showtime sequences. In Chie’s case, her Prime Time Finish sends her and Tomoe diving in together for a devastating flying kick, exactly the kind of moment P-Studio knows fans wanted to see in full modern fidelity.

Persona 4 Revival – Official Characters Overview — via IGN on YouTube

A New English Voice for a Beloved Fighter

Chie Satonaka character art portrait from Persona 4 Revival
Image courtesy of Atlus

Anne Yatco takes over as Chie’s English voice actress, replacing Erin Fitzgerald, who had voiced the character in Persona 4 Golden and through years of spin-offs and appearances. Atlus has recasted the entire English cast for Persona 4 Revival — the same total-recast approach the studio used for Persona 3 Reload — with Japanese voice actors reprising their original roles. Yui Horie, who has played Chie since the original 2008 Persona 4, returns in Japanese.

Fitzgerald addressed the change on Bluesky with a statement that resonated widely in the fan community, as reported by GamesRadar: “Everything in life is transient. I celebrate that the experience happened. I am grateful that I lived it FULLY. Thank you for sharing the journey with me.” She added a brief personal note to the characters she voiced alongside — Yukiko and Yosuke.

It is worth saying plainly: recasting a beloved English cast is always divisive, and Persona 4 Golden’s voice work is genuinely iconic for a generation of JRPG players. That said, Atlus’s handling of Persona 3 Reload’s new cast ultimately won most fans over once the game was in hand. The proof for Revival will be in the playthrough.

Chie Satonaka Social Link scene at a restaurant in Persona 4 Revival
Image courtesy of Atlus

What Singapore Fans Need to Know Before February 2027

Atlus has been releasing individual character trailers at a steady pace: the protagonist Yu Narukami led the way, then Rise Kujikawa debuted at Anime Expo, then came Yosuke Hanamura, and now Chie. Still waiting in the wings: Yukiko Amagi, Kanji Tatsumi, Naoto Shirogane, and Teddie. Expect the trailer cadence to run through the rest of 2026.

Persona 4 Revival launches on 18 February 2027 for PlayStation 5, Xbox Series X|S, and PC (Steam and Microsoft Store). It hits Xbox Game Pass on Day One. Singapore fans can pre-order digitally now; local SGD pricing has not been confirmed yet. MAPPA is animating every cutscene, which sets a high bar for a Persona title visually. For P4 veterans on PS Vita and PS4, this is shaping up to be the definitive version of a game that has never been anything less than special.

Follow GameTrader’s game news coverage for every update on Persona 4 Revival as launch gets closer.