Tag Archives: RGG Studio

Virtua Fighter Crossroads: First New VF in 20 Years, Made by the Yakuza Team

Virtua Fighter is back. Twenty years after VF5 launched in arcades, Ryu Ga Gotoku Studio — the team behind Like a Dragon — has announced Virtua Fighter Crossroads, a new mainline entry for PS5, Xbox Series X|S and PC, set for 2027. This is the first genuinely new mainline Virtua Fighter since 2006, and it looks like no one has forgotten how to build a fighter.

VIRTUA FIGHTER CROSSROADS | Official Reveal Trailer — via VIRTUA FIGHTER on YouTube

What Is Virtua Fighter Crossroads?

Developed by Ryu Ga Gotoku Studio and published by SEGA, Crossroads was first revealed at Summer Game Fest 2026 and showcased further at EVO 2026 this week. It is a ground-up new entry — not a remaster, not a re-release — with a confirmed 2027 launch window on PS5, Xbox Series X|S and PC via Steam.

The game merges traditional 3D Virtua Fighter combat with a full narrative adventure campaign built along the lines of RGG’s Like a Dragon titles. SEGA describes it as “a narrative adventure that transcends the boundaries of fighting games,” and from the content shown so far, that is not marketing hyperbole: Crossroads features chapters with completion tracking, side quests, multiple protagonists with interlocking stories, and a richly detailed open city to move through.

Meet Cielo — and the New and Returning Fighters

Virtua Fighter Crossroads character select screen showing Cielo and Stella with their fighting styles and nationalities
Image courtesy of SEGA

Cielo is the game’s new protagonist: a Paraguayan-American underground MMA fighter who calls the walled city of Villaspara home. He enters the Vila Fight Fest after refusing to throw a match, and his story spirals from there. His moveset is MMA/Balanced — a grounded, read-heavy style that fits squarely into VF’s design philosophy of clean, style-pure combat.

Alongside Cielo is Stella, an American kickboxer, among other new characters yet to be revealed. Returning veterans Akira Yuki, Pai Chan and Wolf Hawkfield confirm that the series’ iconic cast has not been replaced, only expanded. The creative team behind the narrative is formidable: scenario writing draws on Shinji Yamamoto (Persona 5 Royal), direction from Takeshi Furuta (Yakuza series) and world-building by screenwriter Brad Kane, who was lead writer on Ghost of Tsushima.

VIRTUA FIGHTER CROSSROADS | Cielo Story Trailer — via SEGA on YouTube

Villaspara Looks Like Somewhere You Know

Virtua Fighter Crossroads — a detailed Southeast Asian street market in Villaspara
Image courtesy of SEGA
Virtua Fighter Crossroads — atmospheric underground arena corridor in Villaspara
Image courtesy of SEGA

Virtua Fighter Crossroads is set in Villaspara, a fictional walled city in Southeast Asia divided into a city centre, entertainment district and resort area. The environments shown so far — a sun-lit street market dense with local goods, a gritty underground fight corridor opening onto an arena — are assembled from the visual language of the region in a way that will feel immediately recognisable to players across Singapore and SEA.

This is not a generic pan-Asian backdrop. RGG Studio built Kamurocho over the course of two decades, and that same obsessive environmental detail is visible in every Crossroads screenshot. Villaspara is a city you want to walk through, which is exactly what the narrative mode asks you to do.

Story Mode, Side Quests and the Like a Dragon Blueprint

Virtua Fighter Crossroads story chapter select screen showing Vila Fight Fest missions and chapter completion tracking
Image courtesy of SEGA

The story campaign is structured in chapters with completion percentages and branching side objectives — exactly the loop RGG has refined across every Like a Dragon entry. Chapter missions carry names like “Vila Fight Fest: Round One” and “Glad Tidings of Betrayal,” pointing toward an underground fighting circuit narrative with political undercurrents. Supporting characters have their own dedicated side quests tracked alongside the main story.

Crossroads also supports fully competitive online versus play for players who want to skip the story and go straight to ranked matches. Both modes appear to run off the same underlying fighting system, so every hour spent in the campaign builds the muscle memory that transfers to competitive play.

Platforms, Release Window and What Singapore Players Need to Know

Virtua Fighter Crossroads launches in 2027 on PS5, Xbox Series X|S and PC via Steam. No exact date has been announced, and no Nintendo Switch 2 version has been confirmed as of this writing.

Singapore players will access it through the PlayStation Store or Steam. No SGD pricing has been announced yet. Given RGG’s track record on Like a Dragon titles — which have consistently released simultaneously worldwide — a global day-one launch is the expected outcome, though SEGA has not confirmed regional release timing.

The franchise returning after two decades is significant in itself, but the choice of developer matters more: Ryu Ga Gotoku Studio knows how to build a game that makes you care about the world and the people in it before the fights even begin. Keep an eye on the latest game news as we get closer to 2027 and SEGA reveals more of the roster and story.

Stranger Than Heaven Brings RGG Studio’s Japan Epic to PS5

The makers of Like a Dragon are stepping back a century — and taking Snoop Dogg and Tupac Shakur with them. RGG Studio’s Stranger Than Heaven is a bold new standalone prequel to the Like a Dragon universe, landing on PS5, Xbox Series X|S, and PC on 15 January 2027. Singapore’s PlayStation Store is already open for pre-orders, so there’s no time like now to get caught up on what the studio’s most ambitious project to date actually involves.

Fifty Years of Japan: The Setup

Stranger Than Heaven follows Makoto Daito, a Japanese-American orphan who stows away on a ship to Japan after the death of his parents — and then lives the next half-century of his life there. The game unfolds across five distinct eras in five real Japanese cities, each with its own visual identity and full supporting cast:

  • 1915 — Kokura, Fukuoka
  • 1929 — Kure, Hiroshima
  • 1943 — Minami, Osaka
  • 1951 — Atami, Shizuoka
  • 1965 — Shinjuku, Tokyo

The scope spans Japan’s transformation from the late Meiji era through imperial expansion, defeat in World War II, and the beginning of the post-war economic miracle. RGG Studio has always used real Japanese urban landscapes as dramatic stages — the jump to five separate historical periods and five cities is easily the largest canvas the studio has ever worked on.

Watch: First Official Trailer from SEGA Asia

STRANGER THAN HEAVEN | First Official Trailer — via SEGA Asia(EN) on YouTube

Combat Overhauled: Triggers, Bumpers, and Thirteen Weapons

The clearest signal that Stranger Than Heaven is something genuinely new from RGG Studio — not another Yakuza reskin — is its completely redesigned melee system. The familiar face-button combo chains are gone. Instead, independent left/right attack inputs are mapped to the controller’s bumpers and triggers: left bumper and trigger for left-hand strikes, right bumper and trigger for the right. The result is a system that rewards deliberate attack sequencing over rapid button mashing.

Stranger Than Heaven combat gameplay
Image courtesy of SEGA / RGG Studio

Thirteen weapon categories are available — unarmed, knives, katanas, crowbars, sledgehammers, and more — each with its own stance, moveset, and situational strengths. Blocking and parrying now require reading the angle of incoming strikes rather than just holding a defence button, and stamina limits penalise passive turtling. Hands-on preview coverage from the Summer Game Fest 2026 Play Days in early June described the combat as notably more demanding and cinematic than anything in the mainline Like a Dragon or Yakuza entries, with ground attacks, charged strikes, and brutal finishers rounding out a system that feels built for the grim realism of mid-century Japan.

A Cast That Made Headlines: Tupac, Snoop, Ado, and More

The voice and motion-capture roster has been one of the most-discussed aspects of Stranger Than Heaven since it was revealed at Summer Game Fest 2026. Protagonist Makoto Daito is brought to life by actor Yu Shirota. The supporting cast spans Japan and the world:

  • Snoop Dogg voices Orpheus, a figure central to the story’s mid-century chapters
  • Tupac Shakur portrays a character named Amaru — SEGA confirmed in its official announcement that the portrayal was created in close collaboration with rights holders and without the use of AI
  • Ado — one of Japan’s biggest current music acts — plays Keiko Shirai
  • Tori Kelly plays Suzy Day
  • The Japanese dramatic cast includes Dean Fujioka, Moeka Hoshi, Akio Otsuka, and Tokuma Nishioka
Stranger Than Heaven gameplay with knife weapon
Image courtesy of SEGA / RGG Studio

SEGA’s decision to be explicit about the absence of AI in Tupac’s portrayal was clearly important to the studio, and the right move given how publicly sensitive the issue of AI-generated likeness has become in entertainment. The Tupac announcement dominated conversation around the game at Summer Game Fest, drawing in audiences far beyond the usual Like a Dragon fanbase.

Last words

For Singapore players, the practical details are these: the PlayStation Store Singapore listing for Stranger Than Heaven is live now, ahead of the 15 January 2027 global launch. Xbox Singapore and Steam listings are also open for pre-orders. If you’re already on Xbox Game Pass, the game launches day one as part of your subscription — likely the most cost-efficient route.

Stranger Than Heaven is shaping up to be one of the most distinctive games of early 2027. RGG Studio has always understood Japan’s urban drama better than almost any developer working today — Stranger Than Heaven takes that instinct across five historical eras and fifty years. We’ll be covering it closely as the launch approaches. Check out more upcoming game news on GameTrader.SG.