Tag Archives: Nintendo Switch 2

Star Fox on Switch 2: Free Demo Out Now, Full Game 25 June

After a decade on the sidelines, Fox McCloud is back — and Singapore Switch 2 owners can already take the Arwing for a spin.

Star Fox — Overview Trailer — Nintendo Switch 2 — via Nintendo of America on YouTube

What Is Star Fox on Nintendo Switch 2?

Nintendo has handed the keys to its long-dormant space-shooter franchise to Velan Studios, the New York-based developer behind Knockout City. Their brief: reimagine Star Fox 64 for a new generation on Switch 2, with a “cinematic take” that keeps the classic rail-shooter bones but rebuilds everything else from scratch. That means fully voiced dialogue, a sweeping new orchestral soundtrack, and a complete visual overhaul of Fox McCloud and crew as they battle to protect the Lylat System from the villainous Andross.

New lore is part of the package too: the game opens with a story prologue centred on Fox’s father, James McCloud, adding depth for both newcomers and returning fans. Perhaps the strongest endorsement of the project comes from Takaya Imamura — the original Star Fox character designer from the 1990s — who said the new designs are “exactly” what he always envisioned for the franchise.

The Free Demo Is Live Right Now

Nintendo released a free playable demo on the Switch 2 eShop on 12 June, and it is still up and waiting. Open the Nintendo eShop on your Switch 2, search for “Star Fox,” and download. The demo covers the opening tutorial sequence and the Meteo stage, giving you a real feel for the revamped flight controls — including the optional Joy-Con 2 mouse mode, which lets you steer and aim with pointer precision rather than analogue sticks.

Star Fox Switch 2 Arwing gameplay screenshot showing Fox McCloud in the Lylat System
Image courtesy of Nintendo

New Features in Star Fox 2026

Beyond the single-player campaign, Velan Studios has added substantial new multiplayer and co-op content to justify the Switch 2 exclusivity:

  • Online 4-vs-4 team battles — Team Star Fox takes on Team Star Wolf across multiple arenas
  • Two-player co-op via local play or GameShare online — one player pilots, the other handles weapons
  • Three difficulty tiers (Easy, Normal, Expert), each adjusting enemy behaviour and story outcomes
  • First-person cockpit view as an alternative to the default third-person camera
  • amiibo support for Fox, Falco, and Wolf figures, unlocking in-game cosmetic rewards
  • USB camera GameChat integration that mirrors your facial expressions onto your character avatar in real time during online play
Star Fox Switch 2 online 4v4 multiplayer with Star Fox vs Star Wolf teams
Image courtesy of Nintendo

The Character Redesign Debate

One aspect of Star Fox 2026 that Singapore fans will have strong opinions on: the new character models. Velan Studios gave Fox, Falco, Peppy, and Slippy significantly more realistic, animalistic proportions — longer snouts, fur textures, expressive ears — a sharp departure from the rounded, almost toy-like designs of the ’90s originals. The reaction online has been genuinely split. Some love the cinematic polish and feel the characters finally look like actual anthropomorphic animals. Others feel it strips away exactly the charm that made Star Fox 64 iconic in the first place. Takaya Imamura’s endorsement has added some weight to the “pro-redesign” camp, but this debate is not going away before launch.

How to Get It in Singapore

Star Fox launches exclusively on Nintendo Switch 2 on 25 June 2026. The digital price in the US is US$49.99 — SGD pricing is to be confirmed on the Singapore eShop, but Switch 2 titles at this tier have typically landed in the SGD 67–70 range locally. A physical edition is also expected through local retailers. The game file is 14.8 GB, so plan your storage accordingly if you are going digital.

Pre-orders are live now on the Nintendo eShop. For those who just want to try it today, the free demo requires no purchase and no subscription.

Last words

Star Fox 64 holds a real place in the memory of Singapore gamers who grew up with the Nintendo 64 — “Do a barrel roll!” is practically part of the shared vocabulary. Whether Velan Studios’ bold reimagining earns those memories or unsettles them is something each of us will decide on 25 June. In the meantime, the demo is free, it takes minutes to download, and it is a genuinely solid way to spend a Sunday morning. Keep an eye on our Nintendo news section for more Switch 2 coverage ahead of launch.

One Piece: Grand Gourmet — Kairosoft’s Sim Hits Switch 2 on 23 Oct

When Kairosoft — the Japanese studio behind beloved management sims like Game Dev Story and Pocket City — announced it was teaming up with Bandai Namco to build a One Piece restaurant game, the response on social media was immediate and loud. ONE PIECE: Grand Gourmet launches globally on 23 October 2026 for Nintendo Switch, Nintendo Switch 2, PC (Steam), iOS and Android.

ONE PIECE: Grand Gourmet – Announcement Trailer – via Nintendo of America on YouTube

What Is One Piece: Grand Gourmet?

Grand Gourmet is a restaurant management sim set aboard the Baratie Number 2, the legendary floating restaurant from the One Piece universe, now with a second location crewed by the Straw Hats. You work alongside Sanji to develop menus, recruit staff from across the One Piece cast, and keep hungry pirates — and the occasional Warlord — fed and satisfied.

Kairosoft’s signature loop of gradual upgrades, resource management and unlocking new content translates naturally here: cook new dishes, expand the floor plan, and attract rarer and rarer customers as your reputation grows on the seas. If you’ve sunk time into any of their previous sims, the formula will feel immediately familiar — but dressing it in One Piece’s world adds a layer of fan-service depth that most management games can’t touch.

400+ Characters and a Pixel-Art Straw Hat Crew

ONE PIECE Grand Gourmet characters in pixel art style
Image courtesy of Bandai Namco

The headline number is the cast: over 400 One Piece characters appear in a bespoke pixel-art style created specifically for this game — the first time most of them have ever been rendered that way. Familiar faces show up as both staff you can hire and customers rolling through your door, each bringing their own personality quirks and dining preferences.

Bandai Namco confirms that character events will unlock unique story beats, and that dishes take inspiration from the franchise’s most iconic arcs, including decor and recipes themed around Whole Cake Island and Egghead. Interior customisation runs deep too — over 200 furniture and decorative items let you build everything from a rowdy pirate tavern to a refined haute-cuisine experience worthy of a Yonko’s palace.

How Singapore Players Can Get One Piece: Grand Gourmet

The October 23 release is a simultaneous global launch across all platforms. Nintendo has listed the game on the Nintendo Malaysia/Singapore eShop, confirming regional digital access for Switch and Switch 2 owners. PC players can wishlist it on Steam, and the mobile release on iOS and Android means this is one of the more accessible One Piece games in a while — no console required.

No SGD pricing has been announced yet (to be confirmed closer to launch), but Kairosoft’s mobile titles typically fall in the premium-one-time-purchase bracket, so expect something in the S$10–S$20 range on mobile and standard eShop pricing on Switch. We’ll update once official prices are confirmed. Check our Game News feed for updates.

Last Words

One Piece: Grand Gourmet is one of those announcements that makes complete sense in hindsight — the Baratie is one of the series’ most beloved settings, Sanji has always been the perfect anchor for a cooking game, and Kairosoft’s expertise with the management-sim format means Singapore fans are not just getting fan-service: they’re getting a game built by people who know exactly how to make the loop satisfying. The mobile release especially removes the Switch 2 paywall that’s been the barrier for some of the other big October titles.

23 October 2026. Mark it.

Splatoon Raiders Hits Switch 2 on 23 July — What Singapore Players Need to Know

Nintendo’s first-ever Splatoon spin-off is just six weeks away — Splatoon Raiders launches exclusively on Nintendo Switch 2 on 23 July 2026, and if you haven’t been keeping up, the Nintendo Direct on 9 June dropped a meaty new trailer plus a very tempting Switch 2 hardware bundle to go with it.

Splatoon Raiders — Release Date Revealed — Nintendo Switch 2 — via Nintendo of America on YouTube

What Is Splatoon Raiders?

Splatoon Raiders is the fourth game in the Splatoon series and the very first spin-off Nintendo EPD has built for it. Instead of the competitive multiplayer that defines the mainline entries, this one puts you in the boots — or fins — of an Inkling or Octoling mechanic tasked with hunting for treasure across the mysterious Spirhalite Islands.

Fan-favourite trio Deep Cut — Frye, Shiver, and Big Man from Splatoon 3 — are your swashbuckling partners throughout the adventure. During raids, one of them rides alongside you in an Exploration Bot, giving combat support and keeping the banter going. If you loved their energy in Splatoon 3’s Side Order DLC, this is essentially a whole game built around that vibe.

Splatoon Raiders gameplay showing the mechanic protagonist on the Spirhalite Islands
Image courtesy of Nintendo

Gameplay and Features

Splatoon Raiders is built around a raid loop: dive into enemy-filled zones on the Spirhalite Islands, salvage treasure, upgrade your mechanic’s weapons and gadgets, and grow stronger with each run. The Salmonids — the bear-like enemies Splatoon regulars will recognise from Salmon Run — are the main threat here, though the island setting brings a fresh cast of enemy types alongside them.

Progression works through a level-up system that lets you customise both your look and your loadout over time. And while the core experience is single-player, Nintendo has confirmed a co-op mode for up to four players, playable online or locally. Difficulty scales to the number of players, so the raids get tougher (and presumably more chaotic) with a full squad. There’s also amiibo support — a Deep Cut triple-pack amiibo launches alongside the game on 23 July.

Switch 2 Bundle and New Joy-Con 2 Colours

The 9 June Nintendo Direct also confirmed a Nintendo Switch 2 + Splatoon Raiders bundle. The Japanese-market bundle (priced at ¥64,980) includes the console and a download code for the game. Nintendo Singapore hasn’t announced local bundle pricing yet — we’ll update when that comes through. Separately, a pair of Deep Cut-themed Joy-Con 2 controllers in blue and light yellow also land on 23 July for those who want matching flair without the full bundle.

Splatoon Raiders Direct — 30 June

There’s still plenty Nintendo hasn’t shown us. A dedicated Splatoon Raiders Direct is scheduled for 30 June, where we can expect a deeper look at the island environments, the weapon upgrade system, enemy variety, and — hopefully — local pricing for Singapore. Mark your calendar: this Direct will almost certainly drop pre-order details for Singapore players too.

In the meantime, Nintendo is running a Splatoon 3 Splatfest on 10–12 July as a warm-up, and daily story comics for the game will begin rolling out on the Nintendo Today! app from 23 June.

Price and Singapore Availability

US pricing is confirmed at US$50 digital / US$60 physical. Singapore eShop and retail pricing is yet to be confirmed — watch for an announcement at or after the 30 June Direct. For other Switch 2 game news and SG release updates, we’ll keep this page current.

Last Words

Singapore has a loud Splatoon community — local ink battles have been a fixture at GameStart and casual LAN setups around the island for years. Splatoon Raiders doesn’t ask you to commit to ranked lobbies or the competitive meta; it’s a story-driven adventure you can pick up solo or drag three friends into. With six weeks to go and a dedicated Direct still ahead, this is shaping up to be one of the more exciting Switch 2 exclusives of the northern hemisphere summer. We’ll be watching the 30 June Direct closely — stay tuned to GameTrader.SG for a full breakdown.

Fire Emblem: Fortune’s Weave Hits Switch 2 on 17 September

The next mainline Fire Emblem is locked in. Fire Emblem: Fortune’s Weave was announced during the Nintendo Direct on 9 June 2026 as a Nintendo Switch 2 exclusive, and it has a confirmed worldwide launch date: 17 September 2026. With four playable protagonists, a gladiatorial-tournament setting, and the series’ beloved turn-based tactical combat given a new open-capital twist, this is one of the Switch 2’s biggest RPG launches of the year.

Fire Emblem: Fortune’s Weave – Nintendo Direct 6.9.2026 — via Nintendo of America on YouTube

The Heroic Games: Fortune’s Weave’s Tournament Setting

Fortune’s Weave takes place in Dagsion, the grand capital of the Dagdan Empire. At the heart of the story is the Heroic Games — a high-stakes tournament presided over by the Divine Sovereign, who promises to grant the single wish of any fighter who claims victory. Four very different heroes enter the Games for four very different reasons, and their paths intertwine as the competition grows deadlier.

Nintendo Singapore confirmed the game’s details on its official news page, and developer Intelligent Systems — the studio behind every mainline Fire Emblem — is once again at the helm.

Fire Emblem: Fortune’s Weave — key art from the Nintendo Direct reveal
Image courtesy of Nintendo

Meet the Four Heroes

Character design is by Kurahana Chinatsu, the artist who defined the look of Fire Emblem: Three Houses, so fans of that game will feel immediately at home with the expressive anime portraits. The four protagonists are:

  • Cai — A young boy who enters the Games with one goal: to free his imprisoned father.
  • Dietrich — A seasoned swordsman driven by an unending hunger to test himself against stronger opponents.
  • Theodora — A queen who carries the long-held ambitions of her nation into the arena.
  • Leda — A musician whose quiet demeanour conceals a deep, burning need for vengeance.

Each protagonist has a separate storyline that eventually converges, which suggests Fortune’s Weave will lean into the multi-route structure that made Three Houses so replayable.

Tactical RPG Gameplay with an Open Capital

The core is familiar Fire Emblem: turn-based, grid-based tactical battles where positioning, weapon triangles, and class abilities decide the day. What Fortune’s Weave adds is a richer preparation layer set in Dagsion itself. Between tournament matches you can:

  • Explore Dagsion’s streets and training grounds to recruit fighters and gather resources
  • Venture outside the city walls into dungeons to earn experience and rare items
  • Build relationships with allies to unlock new combat synergies

The loop echoes the monastery system from Three Houses but grounded in a martial-tournament world rather than an academy — which feels like a natural evolution for players who loved that game’s balance of slice-of-life and battlefield strategy.

The Dagdan Collection: A Special Edition for Collectors

Two physical editions are confirmed. Standard physical is priced at US$79.99 (Singapore retail pricing to be confirmed). For collectors, the Dagdan Collection bundles the game with:

  • Steelbook case
  • 12 character art cards featuring the main protagonists and supporting cast
  • A1 poster of the Land of Dagda
  • 200-page hardcover artbook

The Dagdan Collection is priced at US$119.99. A digital standard edition is available on the Nintendo eShop at US$69.99. Local SGD pricing has not yet been announced — watch Nintendo Singapore and retailers like GameMartz, Qisahn, and Shopee’s official Nintendo SG store for updates.

Fire Emblem: Fortune’s Weave Nintendo Switch 2 box art
Image courtesy of Nintendo

Last Words

Fire Emblem: Fortune’s Weave is one of the most anticipated Switch 2-exclusive RPGs in a packed autumn line-up. Singapore fans will want to mark 17 September 2026 on their calendars — though fair warning, it’s one of gaming’s busiest weeks, landing on the same day as other major titles. Keep an eye on our news section for when SGD pricing and the Dagdan Collection’s local availability are confirmed. Until then, the Nintendo Direct trailer above is well worth a rewatch.

Kingdom Hearts IV Revealed: Switch 2 Launch Title, First Gameplay After 4 Years

After four years of radio silence, Square Enix just reminded everyone that Kingdom Hearts IV actually exists — and it’s coming to Nintendo Switch 2 as a launch title alongside PlayStation 5, Xbox Series X|S and PC.

KINGDOM HEARTS IV – Teaser Trailer | June 2026 — via Square Enix Asia on YouTube

Kingdom Hearts IV is confirmed — Switch 2 launch title across all major platforms

Square Enix dropped a new trailer for Kingdom Hearts IV at Nintendo Direct on 9 June 2026, finally breaking a silence that had stretched back to the original 2022 tease. The game will arrive day-one on Nintendo Switch 2, with simultaneous launches on PS5, Xbox Series X|S, PC via Steam and the Epic Games Store. No specific release date has been given yet, but the multi-platform simultaneous release signals that Square Enix is treating Switch 2 as a full equal launch platform — not an afterthought port.

Built on Unreal Engine 5, the new trailer is the first time we have seen real extended gameplay. The jump in visual fidelity from Kingdom Hearts III is immediately striking: Sora moves through sun-drenched city streets with a weight and fluidity the series has never had before.

Kingdom Hearts IV Sora in Quadratum gameplay screenshot
Image courtesy of Square Enix

Sora is still lost in Quadratum — and the stakes are bigger

Picking up after Kingdom Hearts III and Melody of Memory, Kingdom Hearts IV begins the so-called Lost Master Arc. Sora finds himself stranded in Quadratum, a hyper-realistic city inspired by Tokyo — specifically a fictionalised Shibuya and Minami-Aoyama. Donald and Goofy are searching for him from the other side of reality, while Sora navigates a world where the usual rules of light and darkness don’t apply.

The premise is the inverse of everything the series has done before: the people of Quadratum believe Sora’s world is fictional, and those in Sora’s world believe Quadratum is fiction. That conceptual twist opens up storytelling space that Kingdom Hearts has never explored, and the new trailer teased both Young Xehanort and a character strongly resembling Luxord as players in whatever scheme is unfolding.

New gameplay mechanics — build system, parkour, grappling Keyblade

The action looks unmistakably Kingdom Hearts, but sharper. Confirmed new additions include:

  • Scrap and build mechanic — first shown in detail here, letting Sora dismantle and reconstruct elements of the environment mid-fight
  • Keyblade grappling hook — Sora can launch the Keyblade to traverse large vertical distances, turning the city’s architecture into a playground
  • Parkour traversal — running across building facades and leaping between platforms is seamlessly integrated into both exploration and combat
  • Reaction commands return — a fan-favourite system from Kingdom Hearts II makes its comeback, unlocking doors mid-air and chaining into combo finishers
Kingdom Hearts IV combat and traversal in Quadratum
Image courtesy of Square Enix

Can’t wait? The Kingdom Hearts Collection [I–III] lands October 8

For those who want to catch up before KHIV drops, Square Enix also confirmed the Kingdom Hearts Collection [I–III] for Nintendo Switch 2, PS5, Xbox Series X|S and PC on 8 October 2026. Pre-orders opened on 9 June. The collection is native software (not cloud streaming) and bundles:

  • Kingdom Hearts HD 1.5+2.5 ReMIX (KH1, Chain of Memories, Days, KHII, Birth by Sleep, Coded)
  • Kingdom Hearts HD 2.8 Final Chapter Prologue (Dream Drop Distance, Back Cover, 0.2)
  • Kingdom Hearts III + Re Mind DLC

A free demo for Kingdom Hearts III on Switch 2 — covering the Olympus and Toy Box worlds — is already available to download now.

Last words

For Singapore players who have been holding out hope since the 2022 tease, this Nintendo Direct was the confirmation we needed. Kingdom Hearts IV is real, it is coming to every major platform simultaneously (including Switch 2 from day one), and the first extended gameplay is genuinely exciting. The release date remains unannounced, but with the Kingdom Hearts 25th anniversary landing in March 2027, keep that calendar clear.

In the meantime, the October 8 collection is a perfect reason to replay the whole saga — or start it for the first time. Check out our latest game news for everything else that dropped at the June Nintendo Direct.

Deltarune Chapter 5 Drops Free on 24 June — and Chapter 6 Is Already Teased

Toby Fox just gave Deltarune fans the date they’ve been waiting for: Chapter 5 launches on 24 June 2026 as a completely free update, and the trailer that closed the June 9 Nintendo Direct ended with four words that are already lighting up gaming forums: Chapter 6 is waiting.

DELTARUNE [Nintendo Direct 2026.6.9] — via Nintendo公式チャンネル on YouTube

What is Deltarune? A quick recap for new players

Deltarune is the follow-up project from Toby Fox, the indie creator behind UNDERTALE — one of the most beloved RPGs of the past decade and, as many Singapore gamers will know, the subject of its own live symphony world tour heading to Singapore in September 2026.

Where UNDERTALE was a standalone story, Deltarune runs as a parallel universe — same characters, different world, deeper mechanics. Chapters 1 and 2 released free back in 2021 and 2022. Chapters 3 and 4 launched alongside Nintendo Switch 2 in 2025. Chapter 5 is the next instalment, arriving as a free update on 24 June.

Deltarune Chapter 5 The Field of Pink and Gold official art
Image courtesy of Nintendo / Toby Fox

Deltarune Chapter 5: The Field of Pink and Gold

The official subtitle is The Field of Pink and Gold, and the single-line description from the Direct sets the scene: “The vast garden is charred in an inferno of jealousy.” Toby Fox has seeded floral and garden imagery throughout, with the chapter seemingly drawing on Asgore’s flower shop from the UNDERTALE universe as a thematic backdrop.

The reveal trailer showcases Deltarune’s signature three-layer battle system — strategic command menus layered over real-time bullet-dodge segments, with a TP (Tension Point) economy that rewards near-misses. Kris, Susie, and Ralsei return, and early footage hints at at least one striking new environment. Toby Fox has described Chapter 5 as “funny and heartfelt.”

Free update — how to play on 24 June in Singapore

Chapter 5 will drop as a free update for everyone who already owns Deltarune (Chapters 1–4). If you haven’t picked it up yet, the full package is available on Nintendo Switch, Switch 2, PS4, PS5, PC (Steam/Windows), and Mac at US$24.99 on supported storefronts — check your platform’s local Singapore listing for the exact SGD price.

For Singapore players, the global launch hits at 11 pm SGT on 24 June (11 am EDT / midnight JST). That means you can fire up the patch before midnight or wake up to it on the morning of 25 June. All platforms update simultaneously worldwide.

Chapter 6 is already in development

The final frame of the Chapter 5 trailer carried a single line: Chapter 6 is waiting. Toby Fox has confirmed development is underway and described Chapter 6 as “easier to make than the others,” with the team potentially starting Chapter 7 before the end of 2026. Fox’s shareware-style philosophy means future chapters — including 6 and 7 — will release free to existing owners, just as Chapter 5 is doing now.

Last words

June is shaping up to be a big month for the UNDERTALE and Deltarune community in Singapore. The UNDERTALE: The Determination Symphony world tour adds a second Singapore night in September due to overwhelming demand, and now Chapter 5 drops at 11 pm on 24 June — practically a community midnight-launch event. If you haven’t started Deltarune yet, the next two weeks are the perfect window to catch up on Chapters 1–4 before the new chapter lands. Follow our game news for more Nintendo Direct 2026 coverage throughout the week.

The Legend of Zelda: Ocarina of Time remake screenshot for Nintendo Switch 2

Zelda: Ocarina of Time Remake Coming to Nintendo Switch 2

Nintendo saved its biggest card for last night: a full remake of The Legend of Zelda: Ocarina of Time is coming to Nintendo Switch 2 in 2026, confirmed at the June 9 Nintendo Direct that aired at 10pm SGT.

The Legend of Zelda: Ocarina of Time – Nintendo Direct 6.9.2026 — via Nintendo of America on YouTube

What Nintendo Announced at the June 2026 Direct

The June 9 Direct was packed — Deltarune Chapter 5, Kingdom Hearts IV, Splatoon Raiders, Xenoblade Genesis — but nothing landed harder than the final reveal. A short teaser trailer confirmed that Ocarina of Time, the 1998 Nintendo 64 masterpiece that defined 3D gaming, is being brought back as a full remake exclusive to Nintendo Switch 2. Nintendo’s official description calls it “reborn” on Switch 2, with the game targeting a 2026 launch window.

The Legend of Zelda: Ocarina of Time remake reveal screenshot for Nintendo Switch 2
Image courtesy of Nintendo

Full Remake, Not a Remaster — What That Means

Nintendo is calling this a remake, not a remaster or a port. That’s a meaningful distinction: where a remaster upscales what’s already there, a remake rebuilds the game from scratch with modern assets and technology. This is the same approach Nintendo took with The Legend of Zelda: Link’s Awakening on Switch — a beloved classic reimagined with a completely new visual style. We don’t yet know who’s developing it or what engine it runs on; Nintendo has promised more information later this year.

The teaser trailer was brief — a glimpse of young Link lying in what appears to be the Kokiri Forest — but the implication is clear: this is a ground-up recreation for Switch 2 hardware, not the 3DS version rescaled to 4K. The last remake of Ocarina of Time was for Nintendo 3DS in 2011, fifteen years ago.

Nintendo Direct June 2026 promotional banner
Image courtesy of Nintendo

Why This Is a Big Deal for Singapore Switch 2 Owners

Ocarina of Time is one of the highest-rated games ever made, and it introduced an entire generation of players — including many Singapore gamers who grew up in the late 1990s and early 2000s — to 3D adventure gaming. Many of us remember a borrowed N64 cartridge, a GameCube disc, or the 3DS download. A Switch 2 remake gives that experience to a brand-new audience while giving veterans a reason to revisit Hyrule on the biggest screen in the house.

It’s also worth noting the broader Zelda momentum: a live-action Zelda film is confirmed for April 30, 2027, and the franchise is celebrating its 40th anniversary. The timing of this remake is no accident. If Nintendo lands a firm release date in the coming months, this could be the holiday system-seller for Switch 2 in Singapore.

The game is Switch 2 exclusive — it will not come to the original Switch — so this is one more reason to make that upgrade if you haven’t already. Switch 2 is currently available at major Singapore retailers.

Other Highlights From Last Night’s Direct

While the OoT remake was the headline, the rest of the Direct was equally stacked. Deltarune Chapter 5 arrives as a free update on June 24 for both Switch and Switch 2 — Toby Fox also teased Chapter 6. Kingdom Hearts IV was shown in new gameplay footage and confirmed as a Switch 2 launch title. Splatoon Raiders, a single-player spinoff featuring Deep Cut, drops July 23. And Xenoblade Genesis — a brand-new entry in the series — was announced for 2027. It was a dense, generous Direct, and we’ll have more coverage of individual announcements in the coming days. Browse our latest gaming news for more.

Last words

A full remake of arguably the greatest action-adventure game ever made, exclusive to a console Singapore gamers are already snapping up — this is precisely the kind of announcement that moves hardware. Nintendo hasn’t given a specific release date yet, just “2026”, so keep an eye on future Nintendo Directs for the full reveal. We’ll cover it the moment it drops.

Final Fantasy VII Revelation: Every New Detail So Far

The wait for the finale is almost over. Final Fantasy VII Revelation — the third and final chapter of Square Enix’s Remake trilogy — is locked in for a worldwide launch in Spring 2027, and director Naoki Hamaguchi has been peeling back the curtain on what to expect. Between the Summer Game Fest reveal and a deep-dive interview with Japanese outlet Denfaminicogamer, we now have a much clearer picture of how Cloud and company close out 30 years of FF7 storytelling. Here’s everything new we’ve learned.

FINAL FANTASY VII REVELATION — Reveal Trailer, via FINAL FANTASY on YouTube

What is Final Fantasy VII Revelation?

Revelation is the conclusion to the trilogy that began with 2020’s Final Fantasy VII Remake and continued with 2024’s Rebirth. Hamaguchi explained that the “Revelation” title is meant to signal that “things previously concealed are being revealed” — a direct nod to the questions and theories the first two games left dangling. After Remake and Rebirth teased an altered timeline, this is the entry that’s supposed to pay it all off.

Encouragingly for anyone burned by long FF7 waits, Hamaguchi says the game is already fully playable from start to finish and now sits in its final balancing phase. He claims to have personally played through the whole thing around 40 times — a good sign the Spring 2027 window is solid rather than aspirational.

A colossal Weapon rises from the sea beside an industrial platform in Final Fantasy VII Revelation
Image courtesy of Square Enix

The Highwind and a world without boundaries

The headline feature is freedom. The iconic airship Highwind is obtainable early in the game, and instead of touching down at fixed landing spots, players drop in anywhere via parachute, seamlessly transitioning from sky to ground. You can fast-travel back up to the Highwind or return to on-foot exploration at will, and the ship’s interior even updates dynamically as the story progresses.

Every region from Rebirth returns, but the landscape has been reshaped — the awakening Weapons have caused geological upheaval, so familiar areas now look and play differently. Hamaguchi describes the design as an “ultra side-quest” structure: you can reach a lot of the map early, but the wildly varying difficulty of each area nudges you toward your own non-linear path rather than a single critical line.

Meet Pico, your one and only Chocobo

Rather than the stable of region-specific Chocobos from Rebirth, Revelation gives you a single companion bird named Pico that grows alongside you across the adventure. As Pico develops, it unlocks flight and gliding, opening up vertical exploration and letting you finally reach locations that were inaccessible earlier in the game. It’s a clever way to gate the open world without walling it off entirely.

Party members face off against a towering plant-like creature in Final Fantasy VII Revelation
Image courtesy of Square Enix

New playable characters and the “Ware” system

Two long-requested party members are confirmed playable:

  • Vincent Valentine finally enters the rotation, complete with a “Beast Mode” transformation you can toggle with a single button press mid-battle.
  • Cid Highwind joins as an attacker who specialises in aerial combat — fitting for the trilogy’s most airship-obsessed character.

Underpinning the combat is a new “Ware” system, which lets you customise each character’s role by swapping equipment, reshaping how they play. Notably, all Ware types unlock at once, so you’re encouraged to experiment and diversify your party builds from the off rather than grinding to slowly open options.

Final Fantasy 7 Revelation — Gameplay Overview Trailer, via IGN on YouTube

Story: choices that actually matter

Hamaguchi is leaning hard into the “weight of choice.” Player decisions reportedly determine which storylines unlock and which events play out — and they can even shift how you perceive individual characters. The main story still follows a set sequence, but the side content around it stays flexible.

A few story threads got specific attention: the previously underdeveloped Wutai storyline is being expanded, character relationships now reach beyond the usual Cloud-centric pairings, and Zack is said to play an important role in illustrating just how different this world has become from the 1997 original. As for the cast, Critical Role’s Matthew Mercer returns as the English voice of Vincent, with Travis Willingham confirmed as Sephiroth for the finale.

Sweeping vista of the reshaped world in Final Fantasy VII Revelation
Image courtesy of Square Enix

Platforms and release

Revelation launches simultaneously worldwide in Spring 2027 across PS5, Nintendo Switch 2, Xbox Series X|S, and PC (Steam, Epic Games Store and Xbox on PC). It’s the first mainline entry in the Remake trilogy to skip a PS5 timed exclusivity window and arrive everywhere at once — including, for the first time, on a Nintendo platform via the Switch 2, with the Switch 2 version receiving further optimisation closer to launch.

What this means for Singapore gamers

The day-one multiplatform launch is the big win here. No more watching the rest of the trilogy land on PS5 first — Singapore players on Switch 2, Xbox Series X|S or PC get to start the finale on the same day as everyone else in Spring 2027. SGD pricing and pre-order editions haven’t been announced yet, but expect details to firm up through late 2026.

If you’re planning to dive into the finale, now’s the time to make sure your back catalogue is sorted — whether that’s picking up Remake and Rebirth or trading in titles you’re done with to fund the upgrade. Drop by GameTrader to buy, sell or trade your games and consoles, and keep an eye on our news page as more Revelation details (and that all-important price) drop ahead of launch.

Nintendo Direct Tonight at 10pm SGT — What Switch 2 Fans Need to Know

Tonight’s the night. Nintendo officially kicks off its first general Nintendo Direct of 2026 at 10pm Singapore time — a roughly 50-minute showcase covering Switch and Switch 2 games for the second half of the year. If you’ve been wondering what Nintendo has up its sleeve for the rest of 2026, this is the event you don’t want to miss.

Nintendo Direct 6.9.2026 + Nintendo Treehouse: Live | June 2026 — via Nintendo of America on YouTube

When to Tune In From Singapore

The Nintendo Direct 6.9.2026 goes live at:

  • 10:00 PM SGT (22:00) — Tuesday, 9 June 2026
  • 7:00 AM PDT / 10:00 AM EDT / 3:00 PM BST for reference

The main presentation runs for approximately 50 minutes. Right after it ends, Nintendo Treehouse: Live begins — a ~95-minute hands-on gameplay session showcasing select titles from the Direct. Set that alarm now.

Where to Watch the Nintendo Direct

You can catch the stream in a few places:

The embed above will go live at 10pm SGT, so you can watch right here if you want.

Nintendo Switch 2 console — Nintendo Direct June 2026
Image courtesy of Nintendo

What Could Nintendo Announce Tonight?

Nintendo has confirmed only that the Direct covers “news and announcements about games coming to Switch 1 and 2.” No specific titles have been officially revealed ahead of time. That said, a few things are widely expected to appear:

Almost Certain

  • Star Fox — the N64 remake releases in just 16 days (25 June), so a final trailer is a near-certainty.
  • Splatoon Raiders and Fire Emblem: Fortune’s Weave — both announced titles that need release date confirmation before year’s end.
  • Mario Kart World DLC — character and course additions have been rumoured since launch.

The Big Rumours (Unconfirmed)

  • The Legend of Zelda: Ocarina of Time Remake — industry insider NateTheHate claims it’s targeting a holiday 2026 release window. If this drops tonight, expect the internet to lose its mind.
  • The Duskbloods — FromSoftware’s Switch 2 exclusive has been quiet since its reveal; a release date or new gameplay tonight would go down very well.
  • Third-party Switch 2 ports — Metaphor: ReFantazio, Clair Obscur: Expedition 33, and Monster Hunter Wilds have all been linked to Switch 2 in rumour circuits.

Treat all of the above as hype, not fact, until Nintendo says otherwise tonight.

Why This Direct Matters More Than Most

This is the first general Nintendo Direct since Switch 2 launched — and Nintendo’s H2 2026 first-party calendar is looking unusually thin right now. Tonight’s showcase is essentially Nintendo’s opportunity to fill the holiday season with big names. For Singapore gamers who’ve already grabbed a Switch 2, the Direct could determine whether that console sits on the shelf or gets heavy use through the end of the year.

Last Words

Whatever Nintendo has planned, tonight’s 10pm SGT broadcast has the potential to be one of the most significant Directs in years. Get comfortable, pull up the stream — and check back on GameTrader.SG’s Game News afterwards for our full recap of everything announced. Singapore Switch 2 fans, this one’s for you.