PlayStation gave S-GAME’s dark wuxia action RPG its own dedicated 20-minute State of Play on Monday night — landing here in Singapore just after 10am this morning — and the broadcast confirmed a range of gameplay details that hadn’t been pinned down before its 29 October launch. If you’ve been following since pre-orders went live and the Donnie Yen reveal earlier this month, here’s what the deep dive added.
Three Difficulty Modes, Including One That Wants to Break You
The biggest confirmed addition is a three-tier difficulty system. Wayfarer is the accessible entry point, keeping the story moving without punishing players heavily for mistakes. Hellwalker ramps up enemy AI behaviour for players who want a proper challenge. Then there’s Sixty-Six Days — named after the number of days protagonist Soul has left to live — which S-GAME describes as something that “isn’t for the faint of heart.”
It’s a sensible structure. Action-RPG veterans will gravitate toward Hellwalker or Sixty-Six Days, while players coming in for the wuxia world and story have a path that doesn’t demand frame-perfect parries. Singapore players who bounced off punishing action games in the past have a real option here.

55+ Weapons — and a Reforging System So Nothing Is Wasted
The State of Play put specific numbers to the arsenal for the first time: over 30 main weapons and 25 secondary weapons called Phantom Edges. Every weapon can be upgraded and paired with accessories to build toward a particular playstyle, and the reforging system lets you recover materials from a path you’ve abandoned and reinvest them elsewhere — so experimenting doesn’t lock you into a bad build.
Summons were also confirmed as a combat-assistance option, adding another variable to what is shaping up to be a fairly deep build system for an action game. Defeating enemies in the world also expands your available arsenal, tying exploration directly to your combat options.

Donnie Yen Performs Mó Yuán via Full Facial and Motion Capture
The Donnie Yen involvement had been teased, but Tuesday’s broadcast spelled out the specifics: he plays Mó Yuán, the protagonist Soul’s father, through both facial capture and full-body motion capture. He also serves as creative consultant on the martial arts choreography, lending what S-GAME calls “the essence of kung fu cinema” to the game’s combat animations. For a game built around a wuxia aesthetic, having a martial arts icon involved at the production level rather than just a licensing deal is meaningful.
Side Quests That Open New Story Paths
One smaller but notable detail from the broadcast: side quests aren’t just optional filler. According to S-GAME, completing certain side quests can “open up new story paths and deepen your understanding of this perilous martial world.” That suggests the game’s narrative has meaningful branches tied to optional content, which is worth knowing before you decide how thoroughly you want to explore Wulin.

October 29 on PS5 and PC — Pre-Orders Live
The release date remains 29 October 2026 globally on PS5, Steam, and Epic Games Store. Pre-orders are live now — check the Steam store page or the PlayStation Store for regional pricing. For more on GameTrader’s earlier coverage, see our game news section.
