Category Archives: Game News

STEINS;GATE RE:BOOT Gets Release Dates and a New Dark Route

Okabe Rintaro is back. STEINS;GATE RE:BOOT is not a remaster or a port — it is a complete reimagining of the landmark 2009 visual novel from MAGES., rebuilt from scratch for modern hardware, and it now has firm global release dates alongside a brand-new story route that veteran series fans have never experienced.

STEINS;GATE RE:BOOT – Gameplay & Teaser Trailer | Coming 2026 — via Spike Chunsoft, Inc. on YouTube

Not a remaster — a full rebuild

STEINS;GATE RE:BOOT starts from the foundation of STEINS;GATE ELITE, but everything you will see and hear has been replaced. Character artwork, backgrounds, and event images are completely redrawn — the total event image count has roughly doubled, and backgrounds have increased by around 20%. All voice acting has been re-recorded with the returning cast, and composer Takeshi Abo has remade the entire soundtrack from scratch. The base story itself has also been refined: tighter pacing, new dialogue, and an expanded word count, aimed at both newcomers and players returning to Akihabara for the first time in years.

MAGES.’s E-mote system is used throughout for character animations, giving Okabe and the cast vivid real-time expressions and natural movement — a meaningful step up from the static sprite art of the 2009 original.

The Gamma Worldline: a brutal new story

The biggest addition in RE:BOOT is the Gamma Worldline, an entirely new story route that does not appear in the original game or in STEINS;GATE ELITE. In this timeline, Okabe’s alter-ego Hououin Kyouma never came to exist. There is no completed time machine, and D-Mails — the messages capable of reaching the past — cannot be sent. Stripped of the persona that drives everything in the main route, Okabe is forced to work alongside Moeka Kiryu and confronts loneliness and despair in a Akihabara that has no use for a self-styled mad scientist.

STEINS;GATE RE:BOOT Gamma Worldline route screenshot showing Okabe and Moeka
Image courtesy of MAGES.

A new trailer released in June 2026 by Spike Chunsoft previews the Gamma Worldline, and the tone is deliberately dark. Whether it connects into the established worldline structure or stands as its own contained narrative has not been confirmed ahead of release.

Release dates and platforms

Global release dates for STEINS;GATE RE:BOOT are confirmed on the official site:

  • Xbox Series X|S and Steam: 20 August 2026
  • Nintendo Switch 2, Nintendo Switch, and PlayStation 5: 29 October 2026

Physical editions are limited to Nintendo Switch 2, Nintendo Switch, and PS5. Pre-orders are open now across all platforms.

Last words

STEINS;GATE has always had a passionate following in Singapore, and RE:BOOT arriving on every platform in the local ecosystem — PS5, Switch 2, Switch, Xbox, and Steam — with a simultaneous Western release means no waiting on a localisation window. If you have never played the original, this is shaping up to be the definitive entry point. If you have, the Gamma Worldline is reason enough to return. Keep an eye on our game news section as both the August and October dates draw closer.

Adventures of Elliot: Millennium Tales Out Now — SGD79.90 on PS5 and Switch 2

Square Enix’s newest HD-2D release has landed: The Adventures of Elliot: The Millennium Tales launched on 18 June across Nintendo Switch 2, PlayStation 5, Xbox Series X|S, and PC. Singapore players can grab it on PS5 from the PlayStation Store Singapore at SGD79.90 for the standard edition, or SGD92.90 for the Digital Deluxe.

The Adventures of Elliot: The Millennium Tales | Launch Date Announcement Trailer — via Square Enix on YouTube

The HD-2D Action RPG Debut from the Octopath Traveler Team

The Adventures of Elliot comes from the Square Enix development team behind Octopath Traveler and Bravely Default — and it marks their first action RPG, applying the beloved HD-2D art style to real-time combat for the first time. As Nintendo Life reviewer George Yang described it, the combat “works surprisingly well, feeling like a mix between Zelda: A Link to the Past and Ys Origins” — an encouraging debut for a team new to action gameplay.

You play as Elliot, an adventurer charged with a thousand-year mission alongside his fairy companion Faie. The game spans four distinct ages of a continent’s history, connected through the Doorway of Time artifact — meaning you might explore a medieval kingdom one moment and step into an ancient civilisation’s ruins the next. The tagline is “Hope is Timeless,” and it fits.

The Adventures of Elliot: The Millennium Tales — PS5 artwork
Image courtesy of Square Enix

Two-Player Co-Op and Switch 2 Performance

A second player can take direct control of Faie in a co-op mode — giving the fairy real agency in battles rather than leaving her on autopilot. It is a smart design choice that makes Elliot a solid couch co-op pick on Switch 2.

Nintendo Life’s review landed at 8/10, praising the emotional story, varied combat, and rewarding exploration across time periods. Minor complaints included some performance hiccups on Switch 2 — load times and menu lag — along with imprecise platforming. Neither of these spoils the overall experience, which the reviewer described as “an emotional journey through space and time.”

Editions and Collector’s Set

Two digital editions are on sale now:

  • Standard Edition — SGD79.90
  • Digital Deluxe Edition — SGD92.90

A physical Collector’s Edition is also available, bundling the game, original soundtrack, and a Faie desk-clock statue — the kind of premium set collectors on this side of the world tend to import quickly. Local retail availability is to be confirmed; check official Square Enix channels for shipping details to Singapore.

Last words

The team that made Octopath Traveler and Bravely Default stepping into action-RPG territory with their HD-2D formula is a genuinely exciting moment for genre fans in Singapore. At SGD79.90 it sits at a reasonable price point for what early reviews describe as a lengthy, emotionally rewarding adventure. Head to the PlayStation Store Singapore or the Nintendo eShop to download today — and browse our Game News section for more fresh launches.

Pokémon Pokopia: Wish Upon a Jirachi Starts 23 June

Pokémon Pokopia has its first proper limited-time event: Wish Upon a Jirachi begins on 23 June 2026 and runs until 8 July 2026 — giving Nintendo Switch 2 players a tight two-week window to earn exclusive star-themed items that won’t be available again after the event closes.

Pokémon Pokopia | Extended Trailer — via The Official Pokémon YouTube channel

What Is Pokémon Pokopia?

If this is your first time hearing about it, Pokémon Pokopia is a life-simulation and creature-building game exclusive to the Nintendo Switch 2, released in March 2026. You play as a Ditto that has transformed into a human, teaming up with Pokémon to construct towns, craft furniture, and build out a full settlement — think Minecraft and Animal Crossing merged into one Pokémon world.

Pokémon Pokopia — Nintendo Switch 2 life simulation game
Image courtesy of The Pokémon Company

Wish Upon a Jirachi — How the Event Works

The event window is 23 June 2026 at 5:00 AM to 8 July 2026 at 4:59 AM (local time). Before you log in on Tuesday, make sure you have:

  • Pokémon Pokopia updated to at least Version 1.1.0
  • An active internet connection
  • At least one fully rebuilt Pokémon Center in your town — Jirachi will not appear in a town without one

Once inside, talk to Jirachi at your Pokémon Center to receive a wish note recipe. You then fulfil requests from the other Pokémon in your town, which converts those wish notes into sparkling wish notes. Bring them back to Jirachi to exchange for furniture and décor inspired by the starry sky — limited items available only during this event.

Worth noting: this is the first event in Pokopia that requires a genuine software update. Earlier events were embedded in the game’s base data, which meant some players used a system-clock workaround to access them early. That won’t work here — you need the actual update installed.

What’s Coming Next for Pokémon Pokopia

The Jirachi event is part of a broader content push for the game. In August 2026, a free update will introduce underwater exploration via the Dive move, letting players head beneath the waves for the first time. Alongside that, a paid Expansion Pass is planned: the first part — Bubbly Basin, a new underwater town with new outfits, furniture, and Pokémon — arrives later in 2026. A second paid expansion follows in late 2026, with a third and final chapter set for 2027.

Switch 2 Bundle Coming 2 July

Not on a Switch 2 yet? A Pokémon Pokopia Nintendo Switch 2 bundle launches on 2 July 2026, packaging the console with a digital copy of the game. International pricing is US$499.99 / £429.99 (Europe: €539.98). A local SGD price for Singapore has not been announced as of writing — watch Nintendo Singapore for confirmation closer to launch.

Pokémon Pokopia Wish Upon a Jirachi event — star-themed town decorations
Image courtesy of The Pokémon Company

Last words

The Jirachi event window is genuinely short — two weeks, starting this Tuesday. If you already have Pokémon Pokopia on Switch 2, update the game and rebuild your Pokémon Center before 23 June. Singapore fans who held off on the Switch 2 have the July bundle as a timely entry point, and with a free underwater update and the Bubbly Basin expansion on the horizon, the game’s content calendar is only getting busier. Follow our game news for the latest Nintendo Switch 2 updates as they land.

Pokémon Champions Mobile Is Here — Singapore Hit #1 on iOS

Singapore trainers, we showed up. Pokémon Champions — The Pokémon Company’s official competitive battling game — launched on iOS and Android on 17 June 2026, and it shot straight to #1 on the Singapore iPhone App Store on day one. If you haven’t downloaded it yet, here’s everything you need to know.

🏆 Pokémon Champions is coming to mobile platforms June 17! — via The Official Pokémon YouTube channel on YouTube

What Is Pokémon Champions?

Unlike the mainline RPGs where you explore towns and catch Pokémon in the wild, Pokémon Champions is built around one thing: battling. It strips the adventure down to a pure competitive experience — types, Abilities, moves, held items, the works — putting you up against real trainers from around the world in ranked matches. No story mode, no catching wild encounters. Just strategy and team-building, which is exactly what competitive players have always wanted.

The game first launched on Nintendo Switch and Nintendo Switch 2 on 8 April 2026. The mobile version, which arrived on 17 June 2026, brings that same competitive experience to iOS and Android with no content stripped out. It’s free-to-start.

Singapore Hit #1 — and We Weren’t Alone

Pokémon Champions gameplay screenshot showing a battle on mobile
Image courtesy of The Pokémon Company

On launch day, Pokémon Champions topped the iPhone App Store free downloads chart in 13 countries — and Singapore was one of them. Across Asia, the game went #1 in Japan, South Korea, Hong Kong, Macau, the Philippines, Taiwan, and Thailand as well. Even in Western markets it was dominant: USA, Italy, Portugal, Spain, and Brazil all had it at the top.

As of June 18, it was still #1 in 9 of those countries, top 5 in 29 countries, and ranking in the top downloads overall in 38 countries. On Google Play, it’s already sitting at a 4.4-star rating across over 21,000 reviews. Singapore, you delivered.

Battle on Mobile, Switch, or Both — It Doesn’t Matter

Pokémon Champions cross-platform gameplay between mobile and Nintendo Switch
Image courtesy of The Pokémon Company

One of the best things about the mobile launch is the full cross-platform play. Mobile trainers go up against Switch and Switch 2 players — there’s no split player base. If you’ve already been grinding ranked on your Switch since April, you can link your Nintendo Account and your save data carries over to mobile. Pick up right where you left off, on the bus, during lunch, anywhere.

Regulation M-B and Season M-3 of Ranked Battles also kicked off alongside the mobile release, so this is a good time to get in on the current competitive meta from the ground floor.

Grab Your Free Mega Raichu Before September

To celebrate the mobile launch, The Pokémon Company is giving every player a free Raichu along with Raichunite X and Raichunite Y — the Mega Stones that power up Raichu’s two new Mega forms in Champions. Log into the game, check your in-game mailbox, and claim them. The offer runs until 2 September 2026 (Singapore time), so there’s no rush — but no reason to wait either.

Pokémon Champions is free to download on the App Store and Google Play. The game does have optional paid content, so keep that in mind if you’re playing on a budget.

Last words

Singapore’s #1 ranking on launch day isn’t a surprise — competitive Pokémon has a passionate community here, and a dedicated battling app with full cross-platform play is exactly what many of us have been asking for. If you’re a competitive trainer or just Pokémon-curious, this is the best time to jump in: the meta is fresh, the free Mega Raichu gift won’t last forever, and your Switch progress already transfers if you’ve been playing since April. Download it, claim your Raichu, and let’s see what Singapore’s ranked scene looks like by Season M-4.

Check out our Game News section for more Pokémon updates.

Monster Hunter Wilds: Ascendance Revealed — G-Rank, Elder Dragons, 2027

Capcom unveiled Monster Hunter Wilds: Ascendance at Summer Game Fest 2026, and it looks like the expansion endgame hunters have been waiting for: a floating-island locale, two classic Elder Dragons, a new flagship, and — finally — Master Rank. It is heading to PS5, Xbox Series X|S, and PC in 2027.

Monster Hunter Wilds: Ascendance — Official Reveal Trailer via Monster Hunter on YouTube

The Skybound Eyrie: MH Wilds Takes Flight

The expansion’s new locale is the Skybound Eyrie, a region of floating islands laced with ancient ruins drifting above the clouds near Wyveria. Your Seikret — the rideable companion you use for fast travel in the base game — becomes your primary way into the area, taking flight to reach an ecosystem of monsters that live entirely airborne. It is a dramatic shift from the rocky, storm-ravaged biomes of the original game, and Capcom has described the expansion as advancing the Expedition Team’s story as the adventure soars to a new locale set amongst the clouds, as relayed by Video Games Chronicle.

Old Friends Return — and a New Flagship Arrives

Two iconic Elder Dragons are confirmed for Ascendance. Kushala Daora, the wind-wrapped steel dragon that surrounds itself in whirlwinds, and Lao-Shan Lung, the colossal walking fortress of an Elder Dragon that has not appeared in a mainline entry for some time, are both confirmed returns. Their presence signals that Ascendance is treating the sky region as serious endgame territory — both are late-game challenges in every title they have featured in.

Beyond the returning roster, the reveal trailer teased a new flagship: a green, winged creature that appears to summon airborne companions to assist it during hunts. Capcom has not officially named it yet, but it features prominently in the expansion’s key art alongside Kushala Daora.

Monster Hunter Wilds Ascendance — Skybound Eyrie reveal trailer still
Image courtesy of Capcom

Master Rank Is Here — and It Matters

The headline feature for veteran hunters is the arrival of Master Rank quests — the G-Rank equivalent that has been the defining endgame tier of Monster Hunter since Monster Hunter Freedom Unite. Master Rank layers a higher difficulty tier on top of High Rank, with harder monster versions, new move sets, and a separate gear progression track with new weapons and armour. For context, Monster Hunter: World’s Master Rank came in the Iceborne expansion and added hundreds of hours of endgame content. Ascendance appears to follow the same model.

Alongside Master Rank, Capcom showed new Hunter moves and abilities tied to a new piece of gear called the Booster Bracer, a device that temporarily amplifies attack power and unlocks enhanced combos. The story thread picks up with Alma and Olivia from the main game continuing into the new region.

What Singapore Hunters Need to Know Right Now

Monster Hunter Wilds launched in February 2025 as one of Capcom’s fastest-selling games ever, and its player base in Singapore and across Southeast Asia is sizable — the series has a dedicated community here, and many players have been pushing High Rank hunts and waiting for exactly this kind of endgame content drop.

A few things to note for local players: no price has been announced yet (Iceborne was priced at S$49.90 on PS4 at launch — Ascendance could land in similar territory, to be confirmed). To access the expansion you will need to have completed the 7-Star assignment Awaking From a Dream in the base game. A 2027 window is wide — Capcom typically narrows the release quarter at Tokyo Game Show or a subsequent showcase, so keep an eye on the latest game news for a firmer date.

Last Words

Ascendance looks like everything that made Iceborne a worthy successor, rebuilt on the stronger systems of Wilds — with airborne traversal, classic monsters, and a difficulty ceiling for those who have already cleared High Rank and want something genuinely harder. 2027 feels far, but Capcom has historically drip-fed Ascendance content between now and launch. Watch the official Monster Hunter YouTube channel for updates as TGS 2026 approaches.

Cardcaptor Sakura: Key of Memories Lands on Mobile 25 June

Cardcaptor Sakura fans, this one is for you. KaraQ’s new mobile game Cardcaptor Sakura: Key of Memories (カードキャプターさくら 思い出の鍵, Omoide no Kagi) launches on iOS and Android in Japan on 25 June 2026 — just five days away — and the nostalgia is already hitting hard.

What Is Cardcaptor Sakura: Key of Memories?

Developed by KaraQ, Key of Memories is a decorative diorama collection game centred on Sakura Kinomoto, CLAMP’s beloved card-capturing heroine. The core loop has you collecting miniature figures of Sakura in over 100 different outfits — ranked from N to SR rarity — and arranging them inside fully customisable room dioramas. Think less dungeon-crawler, more cosy collector: it is the kind of game that rewards careful arrangement and an unapologetic love of costume variety.

The roster goes beyond Sakura herself. Kero-chan, Tomoyo Daidouji, Syaoran Li, and Toya Kinomoto are all confirmed to appear, so the full Tomoeda gang is along for the diorama ride.

Cardcaptor Sakura Key of Memories diorama customisation
Image courtesy of KaraQ

Pre-Registrations Already Past 90,000

As of 18 June, more than 90,000 players had pre-registered — a clear signal of how much appetite there still is for Cardcaptor Sakura content more than two decades after the original series. Pre-registration is open now on the Google Play Store and the JP Apple App Store, with in-game milestone rewards for early sign-ups.

The game is free to download with optional in-app purchases. In-game currency includes S-Outing Tickets, Friendship Coins, Sakura Miniature Shards, and Star Coins — expect the usual cosy mobile model rather than anything heavily pay-to-win.

Cardcaptor Sakura Key of Memories outfit collection gameplay
Image courtesy of KaraQ

How Singapore Fans Can Play on Day One

The 25 June launch is Japan-only — no global release date has been confirmed as of writing. Singapore fans who want in on launch day have two practical options: create a Japanese Apple ID to download from the JP App Store, or use QooApp on Android, which makes Japan-region mobile games accessible to SEA players without a VPN. We will update this post the moment a Southeast Asia or global rollout is announced.

Last words

Cardcaptor Sakura has always had a strong following in Singapore — it was a fixture on local TV for a generation of fans here, and CLAMP’s art style holds up as beautifully as ever. A cosy mobile game where you can dress Sakura in 100+ costumes and arrange your own diorama room is a low-pressure, high-nostalgia release that fits perfectly into a commute or a lunch break. Key of Memories is not trying to be a blockbuster action title — it is a love letter to the franchise, wrapped in ribbons and star wands. For more anime and manga news, keep it with GameTrader.

Attack on Titan 3 Gets MAPPA Opening, Out July 1

Koei Tecmo and Omega Force’s Attack on Titan 3 launches on 1 July 2026 across PS5, Nintendo Switch 2, Xbox Series X|S, and Steam — and a fresh announcement from MAPPA’s 15th anniversary presentation on 19 June adds one more reason to be hyped: MAPPA, the studio that animated Attack on Titan: The Final Season, will produce the game’s opening animation.

Attack on Titan 3 – Official Release Date Trailer — via IGN on YouTube

MAPPA Steps In for the Opening

During MAPPA’s 15th anniversary showcase, the studio confirmed it will handle the animated opening sequence for Attack on Titan 3. One catch: the opening will be delivered via a post-launch update rather than shipping on day one. Still, the creative continuity is significant — MAPPA helmed the anime’s beloved final arc, and bringing that visual identity into the game’s opening is a meaningful touch for fans.

The 15th anniversary event also teased other upcoming MAPPA productions, including new Chainsaw Man and Jujutsu Kaisen content, signalling a busy second half of 2026 for the studio.

The Full Story, Finally in One Game

Developed by Omega Force and published by Koei Tecmo, Attack on Titan 3 is the franchise’s first video game entry in roughly seven years. It sets out to cover Hajime Isayama’s complete story — from the fall of Wall Maria right through to the final battle — all inside a single title, something neither of the two previous Omega Force AOT games managed.

Attack on Titan 3 — The Rumbling sequence
Image courtesy of Koei Tecmo

Beyond the story adaptation, the game adds original lore and narrative content created specifically for this entry. The 3D Maneuver Gear combat system has been overhauled, and for the first time in the game series players will be able to control the Nine Titans directly.

Platforms, Launch Window, and What to Expect on July 1

Attack on Titan 3 releases on 1 July 2026 for PS5, Nintendo Switch 2, Xbox Series X|S, and Steam. Text is available in English, Japanese, Traditional Chinese, Simplified Chinese, and Korean — handy for SEA players — with Japanese-only audio. SGD pricing had not been officially confirmed at time of writing; check the PlayStation Store, Nintendo eShop, Microsoft Store, or Steam for local pricing when it goes live.

Attack on Titan 3 — Eren faces a Titan
Image courtesy of Koei Tecmo

Koei Tecmo is also running an official global web programme on 1 July at 3:00 PM PDT (2 July at 6:00 AM SGT), with Japanese voice actresses Yui Ishikawa (Mikasa Ackerman) and Shiori Mikami (Historia Reiss) on hand. Expect a full gameplay showcase and story details ahead of — or right alongside — launch.

Last words

Singapore fans have had a long wait for a new Attack on Titan game, and the timing here is stacked: launch day on 1 July, a MAPPA opening coming post-launch, and a live reveal stream at 6 AM on 2 July for the committed. If Omega Force’s upgraded 3D Maneuver Gear combat delivers on its promise, this could be the definitive AOT gaming experience fans have been asking for since the Final Season ended. Check out our Game News section for the latest on what’s coming to PS5 and Switch 2 in Singapore.

Star Fox Is Back on Switch 2 — Free Demo Out Now, Launches 25 June

Fox McCloud and the Arwing are back. Star Fox launches exclusively on Nintendo Switch 2 on 25 June 2026 — and if you already have the console, there is no reason to wait: a free demo has been live on the Switch 2 eShop since 12 June, and your save data carries over to the full game.

Star Fox — Overview Trailer — Nintendo Switch 2, via Nintendo of America on YouTube

Star Fox 64 Rebuilt for Switch 2

This is not a brand-new entry in the franchise — it is a cinematic reimagining of the beloved 1997 Nintendo 64 classic, Star Fox 64. The bones are the same: Fox McCloud leads his mercenary squadron through the Lylat system on a mission to stop the evil scientist Andross. But everything around that skeleton has been rebuilt from the ground up.

Character models have been overhauled with newly detailed designs that honour the original’s puppet-inspired aesthetic. Every stage has been redressed with modern fidelity. The soundtrack receives a full orchestral treatment. And for the first time in the franchise, every line of dialogue is fully voiced — giving the story the weight of a proper sci-fi action film rather than a terse space shooter. Nintendo detailed the overhaul in its official announcement, describing it as a game that “takes full advantage of the power and performance of the Nintendo Switch 2 system.”

Star Fox Nintendo Switch 2 box art
Image courtesy of Nintendo

It has been a full ten years since the last Star Fox game — Star Fox Zero landed on Wii U in 2016 and remains the franchise’s most recent entry. Nintendo announced the Switch 2 instalment on 6 May 2026 via a surprise 15-minute Nintendo Direct that dropped without warning through the Nintendo Today app, and it has been one of the most-discussed Switch 2 titles since.

New Modes and Switch 2-Specific Features

The campaign supports multiple difficulty levels — Easy, Normal, and Expert — plus branching stage paths that give veteran players a reason to replay routes they skipped. On top of the story mode, two additional modes add longevity.

Challenge Mode adds fresh objectives to existing stages, testing precision and route knowledge beyond a simple clear. Battle Mode is the headline addition for multiplayer: 4-vs-4 online dogfights supporting up to eight players in a single match. A Nintendo Switch Online membership is required for online play.

On the hardware side, Star Fox is one of the first titles to make serious use of Joy-Con 2 mouse controls — slide the controller across a flat surface and you aim with it directly, a natural fit for targeting enemies in a fast-moving rail shooter. GameChat integration lets you play as your favourite Star Fox character with AR avatar overlays and real-time voice chat during multiplayer sessions. Local co-op via dual Joy-Con is also supported.

Prices, Demo, and Where to Buy

Star Fox is priced at USD$50 digital / USD$60 physical in the United States (Japan: ¥5,480 digital / ¥6,480 physical). The Singapore eShop price had not been confirmed at time of writing — check the Switch 2 eShop directly for the SGD figure. Physical copies are available through Nintendo’s official Shopee and Lazada storefronts in the region.

The free demo is on the eShop now. It requires no additional steps beyond owning a Switch 2 — search for Star Fox from the home screen, download the demo, and your progress carries forward when you buy the full game on or after 25 June.

Last words

Ten years is a long wait for a new Star Fox, and this Switch 2 remake looks like the comeback the franchise deserved. The demo is free, it is playable right now, and the full game is less than a week away. Singapore Switch 2 owners — this one is worth your time this weekend. Check out our latest game news for everything else landing on Switch 2 this season.

Update (20 June 2026): Singapore eShop Price Confirmed

The one missing detail above is now filled in. The Nintendo Switch 2 eShop in Singapore has gone live with its local Star Fox listing, and the full game is priced at S$62.50. The page currently shows a pre-order ahead of the 25 June 2026 launch, with a Download Demo button sitting right beside the purchase option — confirming the free demo we covered above is available on the Singapore eShop, not just overseas regions.

Star Fox Singapore Switch 2 eShop listing showing S$62.50 pre-order price
The Singapore Switch 2 eShop lists Star Fox at S$62.50, with the free demo still available to download. Photo: GameTrader

At S$62.50 for the digital edition, this lands as solid value for a first-party Nintendo Switch 2 release — and it actually comes in slightly below a direct conversion of the US$50 digital price. If you have been holding off on the demo while waiting for the local figure, there is nothing left to wait for: the demo is free, your save carries over, and the full game is now just days away.

Rhythm Heaven Groove Arrives on Nintendo Switch, 2 July

After more than a decade without a new mainline entry, Rhythm Heaven Groove is tapping its way onto Nintendo Switch on 2 July 2026. In Singapore and across Asia, the game launches under the title Rhythm Heaven: Miracle Stars — and pre-orders are live right now on the Nintendo eShop.

Rhythm Heaven Groove – Overview Trailer – Nintendo Switch — via Nintendo of America on YouTube

Over 80 Brand-New Rhythm Games to Master

Every one of the 80-plus minigames in Rhythm Heaven Groove is completely original — no recycled stages from earlier entries. Each game comes with its own distinct art style, giving the whole package a colourful, unpredictable energy that keeps things fresh from the first tap to the last. The core mechanic stays true to the series: hit the beat, keep your timing perfect, and ride the groove.

Rhythm Heaven Groove rhythm minigame in action
Image courtesy of Nintendo

Beatspell — A Series-First RPG Mode

The most intriguing addition is Beatspell, a brand-new mode where you play as a wizard battling monsters by casting rhythm-powered spells. It’s unlocked as you progress through the single-player stages, and it’s the first time the franchise has ventured into RPG territory. Early previews describe it as a genuinely fun wrinkle on the formula — one that rewards players who have already sharpened their timing on the main game.

Multiplayer for Up to Four Players

More than 30 stages are designed for co-op or competitive play with up to four friends using Joy-Con controllers. Whether you’re gathered on a sofa or playing in tabletop mode, the multiplayer suite is one of the broadest in any Rhythm Heaven game to date. Critics who have previewed the game have flagged it as one of the Switch’s standout party titles this year.

Rhythm Heaven Groove multiplayer party mode
Image courtesy of Nintendo

Tsunku♂ Returns — and It Means a Lot

Series composer Tsunku♂ is back on the soundtrack, a return that carries real emotional weight for longtime fans. Tsunku♂ — the legendary musician behind every previous entry — has faced serious health challenges in recent years, making his involvement here all the more meaningful. The music is, as ever, central to the whole experience.

The game was co-developed by Nintendo EPD and TNX. It supports English, Simplified and Traditional Chinese, and Korean, making it a well-localised release for the Singapore and broader Asian market. It’s also backward-compatible with Nintendo Switch 2.

Last Words

Ten years is a long time to wait for a rhythm game, and Rhythm Heaven Groove looks like it was worth every minute of the wait — 80-plus original games, a fresh RPG mode, strong multiplayer, and Tsunku♂ back on the keys. Singapore Switch owners: pre-orders are open at the Nintendo Singapore eShop right now. Check our game news for more Nintendo updates.