Tag Archives: Bandai Namco

Digimon UP: Free Monster-Raising RPG Drops 15 July

Your next Digimon partner is five days away. Digimon UP, a free-to-play monster-raising RPG from Bandai Namco Entertainment, launches globally on 15 July 2026 for iOS and Android — and the 1,000,000-pre-registration milestone has already been hit, meaning everyone who downloads the game gets Taichi Yagami and Agumon from the classic Digimon Adventure series as a free reward from day one.

【DIGIMON UP】 Coming Soon 2026! Teaser Trailer — via Bandai Namco Entertainment Mobile Games on YouTube
Digimon UP gameplay screenshot showing the pixel art monster-raising interface
Image courtesy of Bandai Namco Entertainment

Choose Your Starter from 15 Rookie Digimon

When you first boot up Digimon UP, you create a custom Tamer avatar and then select your first Partner Digimon from 15 Rookie-level options. The game has confirmed 24 Digimon with new pixel-art designs across the roster — a mix of fan favourites spanning multiple generations of the franchise, from the original Digimon Adventure crew to later series. Agumon, Gabumon, Guilmon, Veemon, Renamon, Terriermon, and Gatomon are all in, alongside less-expected picks like Bakemon, Numemon, and Gekkomon.

Gabumon training scene in Digimon UP pixel art style
Image courtesy of Bandai Namco Entertainment

Raise from Digi Egg All the Way to Mega

The core loop follows the original Digimon virtual-pet spirit: your Partner hatches from a Digi Egg and you feed it, train it, and keep it fighting through Digivolution stages — In-Training, Rookie, Champion, Ultimate, and finally Mega. Feeding uses Digi-Meat, which gives random stat boosts, while each training activity targets specific attributes. The game also has a Support Digimon system that layers additional fan-favourite creatures alongside your main Partner without replacing them, giving you more flexibility in how you build your team.

Equippable skill cards add another dimension to battles, and the game references integration with physical Digivice devices and the Digimon Trading Card Game — though the specifics of how those mechanics work in-game have not yet been detailed by Bandai Namco.

Digimon UP combat sequence with pixel art Digimon battling
Image courtesy of Bandai Namco Entertainment

Pre-Registration Milestone Means Free Tai and Agumon

The community crossed the 1,000,000 pre-registration mark before launch, which unlocks the top reward tier. Anyone who downloads Digimon UP on day one or later will receive Taichi Yagami and Agumon from Digimon Adventure as Support characters — no additional purchase needed. Earlier milestone rewards including Bits, Summon Tickets, and Numemon as a free partner are also stacking up for all players at launch.

Digimon UP battle scene showing two Digimon facing off in pixel art
Image courtesy of Bandai Namco Entertainment

Playing Digimon UP in Singapore

Digimon UP is free to download on the App Store and Google Play globally — Singapore should be part of the main 15 July rollout, but check your regional app store if the game is not appearing on launch day as some regions are on a 28 July schedule. The game includes in-game currency (DigiEmeralds) for premium purchases, but the base experience and all the Digimon on the standard roster are free.

For fans who grew up watching Digimon Adventure on weekend mornings in Singapore, the pixel-art aesthetic and partner-raising loop feel like a deliberate love letter to the original virtual-pet era. Keep an eye on the GameTrader.SG game news page for coverage once the servers go live.

Dragon Ball Xenoverse 3: Soul Switch Gameplay Revealed

Bandai Namco just dropped a detailed seven-minute look at Dragon Ball Xenoverse 3‘s combat, and if you have been waiting to understand how the sequel plans to top Xenoverse 2 after more than a decade, this gameplay video answers a lot of questions. Released today, it walks through a complete mission in the futuristic world of AGE 1000 and reveals two brand-new soul-based mechanics that sit at the heart of the game’s action.

DRAGON BALL XENOVERSE 3 – Gameplay Closer Look — via Bandai Namco Entertainment America on YouTube

AGE 1000: A Dragon Ball Future You Have Never Explored

Dragon Ball Xenoverse 3 West City skyline in AGE 1000
Image courtesy of Bandai Namco

Dragon Ball Xenoverse 3 moves the action a full millennium into the future — AGE 1000, an era untouched by any Dragon Ball game or manga before it. West City, the franchise’s iconic metropolis built around Capsule Corporation, has grown into a soaring sci-fi skyline of sky-rails and gleaming towers. It serves as your home base as a rookie member of the Great Saiya Squad, a new peacekeeping force built on the legend of Earth’s greatest warriors.

Your character is fully custom — race options include Saiyan, Human, Namekian, Majin, and Frieza Race, with more races to be announced. The story unfolds through your relationships with a new cast of characters including a Bulma descendant and Gamma 1, as well as legendary Dragon Ball figures who guide you through a world that looks very different from the franchise’s familiar timelines. Setting the game in a wholly original future era frees Dimps from canon constraints and gives the player character genuine weight in the narrative.

Dragon Ball Xenoverse 3 - characters in Capsule Corporation, AGE 1000
Image courtesy of Bandai Namco

Soul Switch and Soul Assist: Channelling Dragon Ball Legends

The two mechanics the gameplay video most wants you to understand are Soul Assist and Soul Switch, and they are essentially Xenoverse 3’s answer to “what if my character could fight like Goku?” — framed through lore rather than just a cosmetic change.

Soul Assist runs off a gauge you fill through combat. Once ready, you call in a legendary Dragon Ball hero who arrives to unleash their signature technique — a Kamehameha, a Final Flash, or whatever their defining move happens to be — then departs. Timing it to land during a Ki Break window (more on that below) turns it into a devastating combo finisher.

Soul Switch goes further. You temporarily merge with a chosen hero’s soul, transforming your appearance to reflect their power while your combat abilities shift to match their fighting style. Think of it as a situational transformation tied to a specific legend rather than a race-wide power-up like Super Saiyan. Holding a Soul Switch state depletes a dedicated gauge, so the tension is in knowing when to activate, how long to hold, and when to burn your Ultimate before the window closes.

Dragon Ball Xenoverse 3 Great Saiya Squad custom player characters
Image courtesy of Bandai Namco

Ki Management and the Break Smash System

The core combat loop centres on Ki — not just your own gauge, but your enemy’s. Combo strings, charged attacks, and specialised Ki Drain Super Attacks chip away at an opponent’s Ki bar alongside their HP. Once that bar hits zero the enemy enters Ki Break status: briefly vulnerable and open to a Break Smash — a burst finisher that deals significantly more damage than any standard Super Attack.

It gives even standard wave clears a strategic layer. You can brute-force through with straight damage, or deliberately target Ki first for a faster, cleaner clear before the next wave arrives. For boss fights, coordinating Ki Drain across a four-player squad to trigger a shared Break Smash window is clearly the intended peak of co-op play.

Ultimate Attacks sit on a separate gauge and are pure cinematic power shots — the screen-filling beam duels Dragon Ball fans know well. Race-specific awakenings including Super Saiyan are confirmed, with additional transformations for other races to be revealed as the game nears launch.

Four-Player Co-op and What to Expect

Dragon Ball Xenoverse 3 - character scene in vehicle cockpit
Image courtesy of Bandai Namco

Missions support up to four players, moving through enemy waves before culminating in a boss fight. Difficulty scales to the number of players in your squad, so solo runs remain viable — but the Ki Break system and the Soul mechanics give co-op squads clear roles to optimise around rather than simply stacking damage together. Singapore Dragon Ball fans who have been running Xenoverse 2 expert missions together for the better part of a decade will recognise the loop immediately, and the new systems add meaningful coordination options on top of it.

Dragon Ball Xenoverse 3 is due out in 2027 for PlayStation 5, Xbox Series X|S, and PC via Steam. No specific release date has been set. Bandai Namco Asia handles regional distribution across Southeast Asia, and the Dragon Ball Xenoverse series has historically arrived in Singapore at or near the global launch window — expect the PS5 version and Steam to be the primary ways to play locally. With Xenoverse 2’s Future Saga DLC just wrapping up its final chapter last week, the torch is very much in the process of being passed. Check our game news coverage for updates as the release date approaches.

New Gundam Anime Drops at SDCC — ROGUE ORBIT Revealed, Watch Live at 2AM SGT

If you have been waiting for something big from Bandai Namco on the Gundam front, this is the week it starts. The company has announced a “GUNDAM Showcase 2026 — Unveil the Next Gundam” panel at San Diego Comic-Con 2026, set for 23 July (Thursday, 10:30–11:30 AM Pacific Time), at which special guests from Japan will reveal a brand-new Gundam anime series and lay out where the franchise is headed next — for both domestic Japan and international markets. The entire panel will be simulcast on the official Gundam YouTube channel at 3:00 AM JST on July 24, which works out to 2:00 AM SGT for Singapore fans willing to stay up for it.

GUNDAM ROGUE ORBIT – Announcement Trailer — via Bandai Namco Entertainment America on YouTube

GUNDAM ROGUE ORBIT — The New Action Game Coming in 2027

Arriving alongside the SDCC announcement is GUNDAM ROGUE ORBIT, a high-mobility mecha action game developed by Bandai Namco Studios Inc. and published by Bandai Namco Entertainment. It launches in 2027 on PS5, Xbox Series X|S, and PC via Steam — and will be playable for the first time in public at the SDCC booth this week.

GUNDAM ROGUE ORBIT — high-speed space combat with the Helix Gundam
Image courtesy of Bandai Namco Entertainment

ROGUE ORBIT introduces a new timeline in the Gundam saga, positioning itself as both a perfect entry point for players new to the franchise and a meaningful new chapter for long-time fans. You pilot the Helix Gundam as a soldier fighting on behalf of humanity against a powerful, unnamed threat — the kind of clean, self-contained setup that signals Bandai Namco wants ROGUE ORBIT to travel well internationally, not just in Japan. The gameplay emphasis is on fast, kinetic movement and hard-hitting combat; early footage shows fluid aerial manoeuvring and explosive mobile suit clashes that lean more action game than simulator.

GUNDAM ROGUE ORBIT — Helix Gundam in fast-paced close-quarters combat
Image courtesy of Bandai Namco Entertainment

A Brand-New Gundam Anime — Everything Still to Be Revealed

The bigger piece of news — bigger even than the game — is the new anime series that Bandai Namco Filmworks will reveal at the SDCC panel. No title, no plot details, and no key visual have been released ahead of the event; the announcement was deliberately structured so the reveal lands live at SDCC and simultaneously on YouTube. What we do know is that Japanese staff will take the stage alongside the international announcement, and that the broadcast will cover the franchise’s direction for both the domestic Japan and global markets — suggesting this is not a Japan-only production.

Gundam has been in a genuinely interesting transitional moment. The Witch from Mercury (2022–23) was the first Gundam series in a decade to break through to a mainstream anime audience beyond the core mecha fanbase, and the upcoming ROGUE ORBIT signals that Bandai wants that momentum to carry into games. A new anime that follows The Witch from Mercury’s playbook of international co-production and global streaming would be a significant statement.

How Singapore Fans Can Watch the Reveal Live

GUNDAM ROGUE ORBIT — mobile suit vs mobile suit battle scene
Image courtesy of Bandai Namco Entertainment

The SDCC panel runs on Thursday, 23 July at 10:30 AM Pacific Time, but the YouTube simulcast premieres at 3:00 AM JST (2:00 AM SGT) on 24 July. An archive replay will be available after the broadcast, so you are not forced to choose between sleep and the reveal — but the Gundam community is extremely active online, and major spoilers will be everywhere within minutes. If you want the uncut first look, 2AM on a Friday is your window.

For more game news and upcoming releases, keep an eye on our news section. The SDCC panel is less than two weeks away and this is shaping up to be one of the more interesting Gundam reveals in a while.

Sword Art Online: Echoes of Aincrad Is Out Now on PS5, Xbox and PC

Two years after it was first teased, the Sword Art Online game every SAO fan actually wanted — a proper single-player action RPG set inside Aincrad, with you as the player character — has finally arrived. Sword Art Online: Echoes of Aincrad is out now on PlayStation 5, Xbox Series X|S, and PC via Steam, published by Bandai Namco Entertainment. Singapore PS5 and Xbox players can dive in today; the PC launch on Steam is live as well.

Echoes of Aincrad | Gameplay Trailer — via Bandai Namco Entertainment America on YouTube

Step Into the Death Game

The premise puts you in the boots of an early beta tester who, like the rest of the 10,000 players logged into the first official launch of Sword Art Online, discovers that logging out is no longer possible — and that dying in-game means dying for real. You start with a slight advantage over most players thanks to your beta access to certain quests and mechanics, but Floor 1 is still a brutal introduction. The story escalates from Floor 2 onwards as a cryptic quest hints at a catastrophe that may only be preventable under very specific conditions.

Sword Art Online Echoes of Aincrad — sword combat against a dungeon boss
Image courtesy of Bandai Namco Entertainment

Echoes of Aincrad is fully single-player — no online multiplayer — but the game replicates the feeling of a massive VRMMORPG through its AI partner system, its layered quest design, and the consistent pressure of the death game stakes. The game covers the first two complete floors of the floating castle, with an expansion DLC confirmed to add more by 31 December 2026.

Six Weapons, One Partner

Combat is built around six distinct weapon types — Sword & Shield, Two-Handed Axe, Dagger, Rapier, Two-Handed Sword, and Mace — each with a different moveset and a roster of Sword Skills (special ability attacks). Weapons can be upgraded and combined for further customisation.

Echoes of Aincrad — the floating castle Aincrad, multiple floors visible
Image courtesy of Bandai Namco Entertainment

For every quest, you bring one partner from a growing roster of characters who each play a different role: some deal damage, others heal, buff, or control crowds. You can direct their positioning and focus mid-fight, which adds a light layer of tactics to what is otherwise a fast, action-forward combat system. Pick the wrong partner for a boss and you will feel it; pick the right one and some of Aincrad’s nastier encounters click into place satisfyingly.

SAO Echoes of Aincrad — partner character supporting player in combat
Image courtesy of Bandai Namco Entertainment

Death Game Mode — For Those Who Dare

Beyond the standard story mode sits the game’s highest-stakes offering: Death Game Mode, where a single death permanently erases your save file. It is available immediately for Deluxe and Ultimate edition buyers, and unlockable after completing the story for Standard edition players. If you have ever watched the SAO anime and wondered what it would actually feel like to play under those conditions, this is as close as games have come to a genuine answer.

Echoes of Aincrad — dramatic boss battle on Aincrad's upper floors
Image courtesy of Bandai Namco Entertainment

Editions and Where to Get It

Three digital editions are available at launch. The Standard Edition (USD 69.99) covers the base game. The Deluxe Edition (USD 89.99) bundles the Expansion DLC Pass, a starter resource pack, and Death Game Mode Early Unlock. The Ultimate Edition (USD 109.99) adds an exclusive bonus anime short, a 141-track digital soundtrack, a 640-page digital artbook, and a special armour set. Pre-order purchasers — the bonus runs until today — receive the Proto-Elucidator Weapon Pack, a set of six jet-black weapons themed on Kirito’s signature blade. SGD pricing is listed directly on the PlayStation Store and Steam for Singapore players. A physical Aincrad Edition (USD 149.99) includes an artbook, soundtrack, and exclusive collectibles.

The game supports English and Japanese audio with subtitles in 14 languages, including Traditional Chinese, Indonesian, Thai, and Korean — making the Asia release a complete, localised package for the region. For more game launch news, head to our Game News section.

TEKKEN! CARTOON Premieres July 10 — Kazuya, Kuma and the Gang Get Adorable

The fighters of Tekken 8 are leaving the ring — and entering your feed. Bandai Namco’s official TEKKEN! CARTOON animated shorts series premieres on 10 July 2026, free to watch on the TEKKEN YouTube channel, X (Twitter), and Instagram. If you have ever wondered what Kazuya does when he is not throwing people into volcanoes, now you are about to find out.

TEKKEN! CARTOON Official Teaser Trailer — via Bandai Namco Entertainment America on YouTube

The Tekken Fighters You Know, But Make Them Cute

TEKKEN! CARTOON is an official spin-off short-form animation series produced by Bandai Namco, directed by Sohta Ozawa at NERD, with character design and animation by Amehiro. Each episode is under a minute long — perfect for a quick fix between rounds — and the episodes focus on the daily lives of the Mishima family and their circle of fighters in a laid-back, pop-art world that is very far from the blood feuds and devil genes of the main canon.

Five characters headline the first season: Paul, Yoshimitsu, Kazuya, Alisa, and Kuma. The teaser trailer already shows the kind of absurdist, slice-of-life comedy the series is going for — the Tekken roster reimagined as superdeformed, pastel-hued versions of themselves with catchy original music. King also appears in character visuals from Bandai Namco’s press materials.

TEKKEN! CARTOON key visual showing cartoon characters alongside their realistic Tekken 8 counterparts
Image courtesy of Bandai Namco Entertainment

Where and When to Watch

TEKKEN! CARTOON launches on 10 July 2026 — that is this Thursday — and will be available globally and for free across three official Bandai Namco channels:

  • The TEKKEN YouTube channel
  • The official TEKKEN X (Twitter) account
  • The official TEKKEN Instagram

No streaming subscription needed, no region lock. Singapore and Southeast Asian Tekken fans can watch the same day as everyone else, making this one of the more accessible anime spin-offs we have seen from a major fighting game in a while. Bookmark the channels now so you do not miss the first drop.

Tekken 8 official cover art featuring Kazuya Mishima and Jin Kazama
Image courtesy of Bandai Namco Entertainment

Part of a Bigger Tekken 8 Season — Bob DLC Arrives 24 August

The CARTOON announcement did not arrive alone. Bandai Namco used EVO 2026 to reveal that Bob — the lightning-fast heavyweight from Tekken 6 — is returning as the second Season 3 DLC character. Season Pass 3 holders get early access on 19 August; general availability is 24 August 2026. Bob joins Kunimitsu as the second Season 3 addition, with further characters still to be revealed.

Whether you are here for the competitive scene, the Bob DLC, or just to watch Kuma stumble through everyday life, Tekken 8 is having a very busy second half of 2026. Follow our game news and manga and anime coverage for more updates as TEKKEN! CARTOON episodes drop.

Tokyo Game Show 2026 Reveals 759 Exhibitors for Historic 5-Day Run

Tokyo Game Show 2026 is already shaping up to be the most ambitious in the event’s 30-year history. The Computer Entertainment Supplier’s Association (CESA) revealed today that 759 companies have committed to exhibiting at TGS 2026 — spanning 484 domestic and 275 international participants from 51 countries and regions — across 3,946 booths at Makuhari Messe, Chiba, Japan. Dates: 17–21 September 2026.

Tokyo Game Show 2026 official key visual by illustrator Warashi
Image courtesy of CESA / Tokyo Game Show

Five Days for the First Time

The headline change this year is format: TGS 2026 runs five days rather than the usual four, making it the longest Tokyo Game Show ever held. Under the anniversary theme “The Longest Five Days of Non-Stop Play” (史上最長、遊びづくしの5DAYS), the schedule is split into two business days (17–18 September, for industry and press) followed by three public days (19–21 September). Organisers expect approximately 300,000 visitors across all five days.

The expanded format is a fitting way to mark the show’s 30th anniversary, and for Singapore gamers planning a Japan trip this September, three consecutive open days gives more flexibility for travel logistics than previous years’ two-day public windows.

TOKYO GAME SHOW 2026 【ティザー動画】大公開! — via TOKYO GAME SHOW/東京ゲームショウ on YouTube

Who’s Exhibiting: The Big Names

The confirmed roster reads like a who’s-who of the global games industry. Major exhibitors already locked in include:

  • Sony Interactive Entertainment (PlayStation)
  • Nintendo
  • Square Enix
  • Capcom
  • SEGA / ATLUS
  • Bandai Namco Entertainment
  • Konami Digital Entertainment
  • Koei Tecmo
  • LEVEL-5
  • HoYoverse
  • Nexon
  • Netmarble
  • PlatinumGames

This year’s international tally surpasses TGS 2025’s count of 46 participating countries, underlining the show’s continued growth as a global platform — and giving the event’s live streams an even broader range of titles to showcase for fans who can’t make it to Chiba in person.

Tokyo Game Show 2026 30th anniversary teaser visual featuring an animated character in front of Makuhari Messe
Image courtesy of CESA / Tokyo Game Show

Exhibition Areas and Special Events

The show floor is divided into dedicated zones: General Exhibition, Smartphone Games, Gaming Hardware, Gaming Lifestyle, AR/VR, eSports, Game Academy, Indie Games, Merchandise and Sales, Family Game Park, Business Solutions, and an AI Technology Pavilion. Red Bull returns as a sponsor with a Street Fighter 6 showmatch on the event floor, and Suzuki will display a custom Hayabusa motorcycle — proof that TGS increasingly blurs the line between gaming expo and broader pop-culture festival.

Country pavilions this year include representatives from Malaysia, South Korea, Taiwan, Poland, Brazil, and India. Malaysia’s presence is a positive sign for Southeast Asian developers who see TGS as a springboard for reaching Japanese and wider Asian audiences.

Tokyo Game Show 2026 logo displayed in front of Makuhari Messe venue
Image courtesy of CESA / Tokyo Game Show

How to Follow TGS 2026 from Singapore

The official TGS website at events.nikkeibp.co.jp/tgs/2026/en/ carries the full exhibitor directory and will host ticket and live-stream information as the September dates approach. CESA has also confirmed a giveaway campaign for tickets, details of which will be announced through the official TGS social accounts.

For those unable to fly to Chiba, the TGS live streams on YouTube have historically been among the most-watched gaming events in Asia — expect publisher stage shows, world premieres, and hands-on coverage from the floor across all five days. We will be covering the key announcements as they drop, so follow our Game News and Game Industry News sections for the build-up to September.

Digimon Story: Time Stranger Launches on Switch 2 and Switch — 10 July Worldwide

Singapore Digimon fans, the wait is almost up. Digimon Story: Time Stranger — Bandai Namco’s sprawling 450-Digimon RPG that launched on PS5, Xbox, and PC back in October 2025 — arrives on Nintendo Switch 2 and Nintendo Switch on 10 July 2026, with a worldwide simultaneous release. No waiting around for an Asian date; Singapore players get it at the same time as everyone else.

Digimon Story Time Stranger – Nintendo Switch™ 2 / Nintendo Switch™ Announcement Trailer — via BANDAI NAMCO Europe on YouTube

What Switch 2 Gets That Switch Doesn’t

The Switch 2 version is more than a straight port. Bandai Namco built in two dedicated performance modes for Nintendo’s new hardware:

  • Quality Mode: 4K HDR at up to 30fps when docked, Full HD at 30fps in handheld
  • Performance Mode: Up to 60fps both docked and in handheld

The original Switch version runs in standard Switch resolution, making the Switch 2 release the definitive portable version if you’ve already upgraded. Both versions share save data, so if you started on PS5 or PC you’ll need a fresh run on Switch — but the full story is worth it.

Digimon Story Time Stranger gameplay features
Image courtesy of Bandai Namco

450 Digimon, One Big Story

For newcomers: Digimon Story: Time Stranger is set across the human world and the Digital World, following a story about time fractures that are pulling both worlds apart. It leans into the classic Digimon Story RPG format — turn-based strategic battles, a deep DigiBank of over 450 collectible Digimon, and evolution chains you can customise across dozens of paths. The game has already shipped over one million copies across PS5, Xbox, and Steam since launch, proving that the Digimon RPG formula still has a strong audience.

Digimon has always punched above its weight in Southeast Asia. For a generation of Singapore gamers who grew up with the anime on TV and the toys in hand, a new entry in the Story RPG series is a genuine occasion.

Digimon Story Time Stranger battle system
Image courtesy of Bandai Namco

Major DLC Coming in 2027

At DIGIMON CON 2026, Bandai Namco announced a major expansion DLC for Time Stranger, targeting a 2027 release. No specifics on content or scope were shared yet, but it’s the first confirmed post-launch content for the game. Players who pick up the Deluxe Edition at launch get a Season Pass that covers DLC when it arrives. The Ultimate Edition bundles extra in-game content on top of the Season Pass.

Digimon Story Time Stranger key visual
Image courtesy of Bandai Namco

Where to Get It in Singapore

Digimon Story: Time Stranger is available digitally via the Nintendo eShop on Switch 2 and Switch from 10 July. Physical editions may be available through major game retailers and electronics chains — check your preferred local store for stock. The Deluxe and Ultimate editions are available on the eShop for players who want the Season Pass and bonus items included at purchase. Pricing on the Singapore eShop has not been officially listed in SGD, so check the eShop directly on launch day for the local price.

More Switch 2 and game launch coverage is over at Game News.

SAO Echoes of Aincrad Launches 9 July on PS5 and PC

Sword Art Online’s latest action RPG, Echoes of Aincrad, launches globally on 9 July on PS5 and Xbox Series X|S — and on PC via Steam on 10 July. Developed by Game Studio Inc. and published by Bandai Namco Entertainment, it is the first SAO game where you play as a fully custom character rather than Kirito himself, stepping into the original Aincrad death game alongside familiar faces from the series.

Echoes of Aincrad | Gameplay Trailer — via Bandai Namco Entertainment America on YouTube

Create Your Own Hero

Character creation goes deep. You choose from body type presets, then fine-tune individual proportions through sliders — bust, waist, arm width, leg shape, skin tone and facial features — before picking your starting gear and preferred weapon. Your hero is entirely yours; Iori, the original character featured in official story content, serves as a separate NPC companion alongside Argo, Kirito and Asuna rather than a fixed protagonist you are locked into playing.

Echoes of Aincrad character creation screen showing body type sliders and customisation options
Image courtesy of Bandai Namco Entertainment

Six Weapons, Real-Time Combat and Sword Skills

Combat is real-time and stamina-managed. Six weapon types are available — Sword & Shield, Two-Handed Axe, Dagger, Rapier, Two-Handed Sword and Mace — each with its own move set and signature Sword Skills, the series’ charged special attacks that have been a staple since the original light novels. Chaining those skills against groups of enemies in the gameplay footage looks satisfying; the arc of a wide sword slash clearing a room full of flaming opponents gives a sense of how powerful a well-timed skill feels.

Echoes of Aincrad real-time combat with sword skill sweep against fire monsters in a dungeon
Image courtesy of Bandai Namco Entertainment

Partner System and Iconic Boss Fights

You can bring 1–3 AI partners into each quest, with their weapons and skills customisable between runs. Floor bosses return in full action-RPG form — Illfang the Kobold Lord, the Floor 1 boss that anime fans have been waiting to face head-on since 2012, shows up with attack-pattern phases and a proper health bar. Two complete floors of Aincrad are open to explore, spanning plains, dungeons and other environments drawn from the original story.

Echoes of Aincrad boss fight against Illfang the Kobold Lord Lv31 with real-time action combat
Image courtesy of Bandai Namco Entertainment
Echoes of Aincrad party of four characters with glowing weapons inside a dungeon
Image courtesy of Bandai Namco Entertainment

Death Game Mode: Optional Permadeath

For those who want to feel the full weight of Aincrad’s stakes, Death Game Mode introduces permadeath — die in combat and your save is gone. It unlocks after you clear the main story, or from day one if you pick up the Deluxe or Ultimate Edition. It is a smart optional layer that lets casual players enjoy the story at their own pace while keeping the series’ defining tension available for anyone who wants to raise the stakes.

Platforms, Price and Singapore Availability

Echoes of Aincrad launches on PS5 and Xbox Series X|S on 9 July with preloads opening on 8 July, and on PC via Steam on 10 July at 03:00 UTC (11:00 SGT). The game ships in 14 languages including Simplified Chinese, Traditional Chinese, Thai and Indonesian, making it well-suited for players across Southeast Asia. The Standard Edition is priced at US$69.99; Singapore PlayStation Store and Steam pricing will follow at launch. For the full editions breakdown and pre-order options, visit the official Bandai Namco page. For more upcoming game launches, check out our Game News coverage.

Dragon Ball Xenoverse 2 Final DLC Drops July 8

After nearly a decade of content drops, Dragon Ball Xenoverse 2 is making its final bow. Bandai Namco and developer Dimps have announced that “Future Saga Chapter 4” — the game’s last downloadable content — launches on July 8, 2026 across all platforms.

Dragon Ball Xenoverse 2 Future Saga Chapter 4 teaser close-up
Image courtesy of Bandai Namco Entertainment

What’s in Future Saga Chapter 4

This final chapter packs in a substantial amount of content:

  • 2 New Playable Characters — Chronoa in a new form, and Goku in a new form; character details to be revealed on July 6 and July 7 respectively
  • 1 Extra Missions Arc
  • 2 Parallel Quests
  • 4 Additional Moves
  • 6 Costumes and Accessories
  • 4 Super Souls
  • 1 New Stage
  • 8 Loading Screen Illustrations
  • Two additional items still to be revealed

The DLC is available simultaneously on PlayStation 5, Xbox Series X|S, PlayStation 4, Xbox One, Nintendo Switch, and PC via Steam, as announced by Bandai Namco.

DRAGON BALL XENOVERSE 2 — FUTURE SAGA Chapter 4 Teaser Trailer via Bandai Namco Entertainment America on YouTube

Chronoa Returns — With a Dramatic New Form

The star of the teaser is unmistakably Chronoa, the Supreme Kai of Time and a beloved central figure in the Xenoverse storyline. Her new form channels an intense pink-crystal energy — a significant visual departure from her standard look, and a strong hint that the Final Saga’s story is heading somewhere unexpected. Bandai Namco has confirmed her full character reveal on July 6, with Goku’s new form following the day after. If you want to go in fresh on July 8, best skip the Twitter reveals.

Future Trunks in Dragon Ball Xenoverse 2
Image courtesy of Bandai Namco Entertainment

The End of a 10-Year Run

Released in late 2016, Dragon Ball Xenoverse 2 has outlasted most of its contemporaries by a wide margin. A consistent stream of paid and free content has kept the community alive across PC, consoles and mobile for close to a decade — a remarkable run for any live-service title, let alone a fighting RPG. Future Saga Chapter 4 is confirmed as the final paid DLC, making this one for the series veterans.

For Singapore fans who followed DBXV2 from its original PlayStation 4 launch or discovered it via Steam’s frequent sales, this is the chapter that closes the book. The game and its DLC remain available at major game retailers and electronics chains locally, and on Steam where SGD pricing typically applies during regional sales.

Dragon Ball Xenoverse 2 — Frieza battles Super Saiyan Goku
Image courtesy of Bandai Namco Entertainment

All Platforms Covered — Including Steam

The multi-platform day-one release means Singapore players can pick it up regardless of their setup: PS5 and PS4 owners via the PlayStation Store, Switch players via the Nintendo eShop, and PC gamers via Steam. No separate SEA pricing has been announced; expect each platform’s standard regional rates to apply. With Dragon Ball Xenoverse 3 already in the works and showing off new environments, the franchise isn’t going anywhere — but for Xenoverse 2, July 8 is the final level. Check out more game news on GameTrader for the latest releases hitting Singapore.