Tag Archives: PlayStation 5

AC Black Flag Resynced Launches 9 July — Made in Singapore

One of the most beloved games in the Assassin’s Creed series is back — and this time, it was rebuilt from scratch right here in Singapore. Assassin’s Creed Black Flag Resynced launches on 9 July 2026 for PlayStation 5, Xbox Series X|S, and PC, marking Ubisoft’s very first full remake and a genuine milestone for the Ubisoft Singapore studio that led development.

Ubisoft Singapore’s Home-Grown Remake

Edward Kenway surveys a Caribbean town from a rooftop in AC Black Flag Resynced
Image courtesy of Ubisoft

Ubisoft Singapore has been part of the Assassin’s Creed franchise for over a decade, but Black Flag Resynced is its most ambitious undertaking yet. The Singapore studio spearheaded the project, with 14 other Ubisoft studios lending support — a truly global production anchored right in our backyard at one-north.

The reason Black Flag was chosen is deeply personal for the team. As Game Director Richard Knight explained in an interview with Geek Culture, “It’s got a great, iconic character in Edward that people love for various reasons, it’s got two different types of gameplay, and then specifically for Ubisoft Singapore, we have all these people that worked on the original game and have the experience with water tech and naval gameplay.” Many of the developers who shipped the original 2013 Black Flag are back on this remake — bringing 13 years of hard-won expertise to what is already Ubisoft’s signature pirate adventure.

The Singapore team’s water rendering and naval simulation technology, refined through multiple AC titles and Skull and Bones, gives Black Flag Resynced some of the most convincing ocean physics in any open-world game to date.

Assassin’s Creed Black Flag Resynced: Official Game Overview Trailer — via Assassin’s Creed on YouTube

Combat and Stealth — Rebuilt, Not Recycled

Edward Kenway parries a sword strike in close combat during a rainstorm
Image courtesy of Ubisoft

The original Black Flag’s combat was functional but dated — mash counter, repeat. Resynced throws that formula out entirely. A new parry-driven system rewards timing and positioning rather than button-mashing, with inspiration drawn from the fighting-game genre to give each clash a sense of real skill expression. Knight told Gamereactor: “We totally changed the combat, but we hope it still gives the same spirit of the original, except now with more of a skills expression system.”

Stealth has been overhauled just as thoroughly. Edward can now crouch anywhere and dive into water from any ledge — no more hunting for the right perch to start a hideout assault. A new “observe mode” lets you tag enemies before engaging, bringing the stealth toolkit much closer to recent mainline entries like Shadows. Parkour has also been modernised with manual jumps and side-eject moves, giving the freerunning a sharper feel on tighter rooftops.

Crucially, the story remains intact. Lead Producer Justin Ng confirmed in the Geek Culture interview: “The first thing we did was to ensure everything in the original was kept in terms of narrative. The story of Stede, Adéwalé, those things are basically one-to-one with the original.” Voice actor Matt Ryan has also returned to record new lines as Edward Kenway.

Naval Combat — Ubisoft Singapore’s Speciality

Two tall ships exchange cannon fire on a dramatic sunset sea in AC Black Flag Resynced
Image courtesy of Ubisoft

Predictably, this is where Ubisoft Singapore really shines. Naval combat has received a thorough rework: new secondary weapons, a fresh officers system for the Jackdaw, expanded ship customisation including pet companions for the deck, and 10 additional sea shanties to hum while you blast galleons into splinters. The Jackdaw’s hull groans and splinters under fire with new destructible environmental objects; dynamic weather now rolls in mid-battle, turning a routine escort into a frantic storm survival.

Raytraced global illumination and reflections — running on the same Anvil engine that powered Assassin’s Creed Shadows — make the water shimmer and the cannonball smoke billow in ways the 2013 original simply could not manage.

Editions, Pricing, and How to Pick It Up

Edward Kenway stands at the prow of his ship gazing at a tropical island cove
Image courtesy of Ubisoft

Three editions are available at launch:

  • Standard Edition — US$59.99 (PS5, Xbox, PC)
  • Deluxe Edition — US$69.99 — adds the Master Assassin Character Pack and Naval Pack (digital-only)
  • Collector’s Edition — US$199.99 — includes an Edward Kenway figurine, metal brooch, SteelBook, cloth map, and all digital content

SGD pricing is to be confirmed at local retail; major game retailers and electronics chains across Singapore should have copies available from 9 July. The game is also accessible via Ubisoft+ subscription. Pre-orders come with the Blackbeard’s Crimson pack — a themed pistol, sword, and Edward costume.

For Singapore players on PS5, this is one to watch. Ubisoft Singapore built the naval bones of the original Black Flag more than a decade ago, and Resynced is the studio’s definitive statement on what that game should have been. The remake lands this Thursday — check our game news section for our full coverage as launch day approaches.

DOOM: The Dark Ages — Revelations Launches 8 July for Singapore

id Software’s first major expansion for DOOM: The Dark Ages — titled Revelations — goes live for Singapore and Southeast Asia on 8 July, with Bethesda’s own ANZ & SEA channel confirming that regional date. The standalone DLC adds a full second campaign of 10 to 12 hours, a brand-new weapon that completely changes how the Slayer moves, and a Metroidvania-style exploration hub — and even players who skip the paid content get a meaningful free update on the same day.

DOOM: The Dark Ages | Revelations — Official Trailer (4K) | Available 8 July — via Bethesda Softworks ANZ & SEA on YouTube

The Slayer Goes to Purgatory

Revelations opens with the Doom Slayer betrayed, stripped of his familiar armour and arsenal, and cast into a mental purgatory. The only way out is by confronting haunting truths alongside a mysterious ally, and ultimately fighting an abomination of the gods to set his followers on the path to freedom. It is a more inward-facing story than the base game’s medieval siege warfare, though id Software promises the combat intensity stays as brutal as ever. The campaign breaks down to roughly 60% main story and 40% endgame exploration.

Combat scene in the Hell's Core snowfield in DOOM: The Dark Ages Revelations
Image courtesy of Bethesda Softworks

The Chain Spear: A Weapon That Makes the Slayer Fly

The expansion’s headline addition is the Chain Spear, which replaces the Shield in the Slayer’s off hand. It can fire, grapple to enemies, tether the Slayer to orbit around a target while he blasts away freely, and uses a z-targeting lock-on system that game director Hugo Martin compared to the lock-on in The Legend of Zelda: Ocarina of Time. Martin told Xbox Wire: “We’re going to make the tanky Dark Ages Slayer fly. You’ll feel like a monster truck with a jet engine strapped to your back.” On paper, it sounds like the single biggest shift to Dark Ages combat since launch.

New Enemies and Remixed Classic Levels

Revelations adds new enemy types including the Buzzsaw — a hulking robot knight — alongside a redesigned Archvile. The Metroidvania hub between missions is also where things get interesting for long-time fans: it incorporates reworked layouts from original Doom and Doom II levels, rebuilt with modern materials and lighting. Whether that reads as fan service or clever nostalgia will depend on your vintage.

The Buzzsaw, a new robot knight enemy in DOOM: The Dark Ages Revelations
Image courtesy of Bethesda Softworks

Ripatorium 3.0: Free for Every Dark Ages Owner

Even if the DLC does not appeal, a free Ripatorium 3.0 update arrives on the same day for all DOOM: The Dark Ages owners. It overhauls the game’s customisable arena challenge mode with deeper configuration options, improved passcode sharing, and personal preset saves. No purchase required.

The atmospheric Metroidvania hub area in DOOM: The Dark Ages Revelations
Image courtesy of Bethesda Softworks

Price and Where to Get It in Singapore

DOOM: The Dark Ages | Revelations is available on PS5, Xbox Series X|S, and PC via Steam and Battle.net. The standalone DLC is priced at USD $19.99; players with the Premium Edition or the Collector’s Bundle already have it included at no extra cost. Check the PlayStation Store and Steam Singapore storefronts for local SGD pricing. The base game is available on Xbox Game Pass, but note that the Revelations expansion is a paid add-on even for Game Pass subscribers. More July releases in our Game News section.

PlayStation Physical Games Are Ending in January 2028 — What Singapore Gamers Need to Know

If you love buying physical PlayStation games — and there are plenty of us in Singapore who do — Sony just made a call that changes the equation. On 1 July, PlayStation confirmed on its official blog that physical disc production for all new PS games will cease in January 2028. After that date, every new PlayStation release will be digital-only: available through the PlayStation Store or via digital codes sold at retail, but not on a disc you can hold in your hand.

What Sony Actually Said

The announcement came from Sid Shuman, Senior Director of Sony Interactive Entertainment Content Communications, writing directly on the PlayStation Blog. Sony’s statement was unambiguous: “Physical game disc production for all new games releasing on PlayStation consoles will be discontinued starting January 2028. Following this date, new games will be available on PlayStation Store and at retailers in digital formats only.”

Games released or announced before January 2028 are unaffected — if a disc version ships before the cutoff, it stays in production. Publishers will also reportedly retain the ability to re-order physical stock of existing PS5 titles after the cutoff, meaning beloved older titles could continue getting pressed in smaller quantities. But any game launching after January 2028 will never see a disc version.

Sony’s framing was measured: this reflects “a natural direction for Sony Interactive Entertainment to adapt to consumer trends as the general preference for digital media significantly outpaces physical discs.” They have the data. And the numbers, at least globally, are pointing one way.

Does This Confirm the PS6 Will Be Disc-Free?

PlayStation Disc Production to End January 2028 — IGN Daily Fix on YouTube

Not officially — Sony has not announced the PS6. But analysts are connecting the dots. Piers Harding-Rolls of Ampere Analysis wrote, as reported by Video Games Chronicle, that the disc discontinuation “almost certainly guarantees that the PS6 won’t arrive until 2028 at the earliest,” with Ampere’s current expectation being a launch at the end of 2028. The logic is straightforward: if there are no new game discs after January 2028, shipping a next-gen console with a disc drive as standard makes very little sense. At minimum, the PS6 will almost certainly launch without one built in.

Whether Sony offers an optional disc-drive add-on — as it did with the PS5 Slim’s detachable drive — or introduces a disc-to-digital transfer programme for existing physical libraries remains to be seen. But the direction of travel is clear.

A spread of PlayStation game discs across PS2, PS3, PS4 and PS5 generations
Image courtesy of PlayStation / via Gamefile.News

What Happens to Your Physical Games?

Nothing changes for what you already own. Physical PS4 and PS5 games on disc remain playable on any disc-equipped console. The PS5 Disc Edition still fully supports physical media and will do so for its lifetime. What changes is that the library of physical games will stop expanding after January 2028 — if you are playing physical, you will increasingly be drawing from a fixed catalogue that does not grow with new releases.

The longer-term concern is what digital-only means for ownership security. Sony has already sunset the PS3 and PSP digital stores, raising real questions about what happens to digitally purchased titles when storefronts eventually close. Going all-digital does not make that risk disappear — it makes it the only risk, with no physical fallback.

Open PlayStation game cases showing discs from PS3, PS4 and PS5 generations
Image courtesy of PlayStation / via Gamefile.News

The Singapore Picture: Trading, Collecting, and What Comes Next

For Singapore gamers, physical media has always carried a specific economic logic: buy a new release, finish it, sell it back, repeat. That cycle works precisely because games have resale value when they sit on a disc. Once new releases stop shipping on disc, that loop breaks. The flow of recent titles into the pre-owned market will slow to a trickle from whatever was released before January 2028.

Pre-owned game retail — a staple of Singapore’s gaming scene — will feel this shift over time, though the impact will be gradual. The existing physical catalogue for PS4 and PS5 is enormous and will remain tradeable for years. The real question is what the new release landscape looks like post-2028: a world where every game you buy is locked to your account, with no second-hand value and no ability to lend it to a friend.

There is a collector’s silver lining: physical versions of games released before the cutoff may appreciate in value as production ends permanently. If you are building a PlayStation physical library, the January 2028 deadline is effectively a hard last call — nothing new gets added after that. For those who have always preferred the shelf of cases to a download queue, there is still a window.

More details on Sony’s transition plan — including how publishers will handle digital retail codes and whether a disc drive add-on is planned — are expected in the months ahead. Watch this space for updates as they come.

PlayStation Ends New Disc Games from January 2028

Physical game discs on PlayStation have an expiry date: Sony Interactive Entertainment confirmed on 1 July 2026 that all new games releasing on PlayStation consoles will stop being sold on disc from January 2028. It is the end of an era stretching back to the original PlayStation in 1994.

PlayStation Disc Production to End January 2028 – IGN Daily Fix — via IGN on YouTube

What Sony Actually Announced

In a post on the official PlayStation Blog, Senior Director of content communications Sid Shuman stated: “This is a natural direction for Sony Interactive Entertainment to adapt to consumer trends as the general preference for digital media significantly outpaces physical discs.”

The move covers all new releases — Sony’s own first-party titles and third-party games alike — from January 2028 onward. Titles already on shelves or launching before that date are unaffected; any disc you own will continue to work on your PS5. Physical retail will not vanish entirely: Sony confirmed new games will still be sold at retailers, but in “digital format only” — most likely through download cards or code-in-box packaging, though the exact format has yet to be confirmed.

The numbers back Sony’s call. According to the company’s own FY2025 financial results, roughly 85 per cent of full-game sales on PS4 and PS5 are already digital.

Close-up of the PlayStation 5 disc drive slot
Image courtesy of Sony Interactive Entertainment

Remember When PlayStation Mocked Xbox Over Exactly This?

Here is the part that stings if you have been gaming long enough. At E3 2013, Microsoft floated an original Xbox One built around always-online checks and restrictions on used and shared games. Sony went straight for the throat. On stage it confirmed the PS4 would happily play used games with no online check-in required, and the crowd erupted. Then it drove the point home online with a now-legendary clip — the “Official PlayStation Used Game Instructional Video” — in which the entire tutorial for sharing a game was one person handing the disc to another.

Official PlayStation Used Game Instructional Video — via PlayStation on YouTube

That clip became one of the most celebrated moments in console-war history, and for years it was the cleanest summary of what PlayStation stood for: you buy the disc, you own the disc, you do what you like with it. Thirteen years on, Sony is quietly walking that promise to the door. The company that won so much goodwill by defending physical ownership is now the one retiring it.

What Changes — and What Doesn’t

Here is a quick breakdown of what the announcement actually changes:

  • New games from January 2028 onwards: no disc version will be produced.
  • Games you already own on disc: continue to work on PS5 exactly as before.
  • Pre-owned and resale of existing disc games: still possible — just not for new-gen titles released after the cutoff.
  • Physical retail: remains open, but the format shifts to something code-based (to be confirmed by Sony).
  • Collector and limited editions: publishers may still release physical-style boxes with download codes after 2028, but disc-inside packaging ends.

In practical terms, if you are planning to build a physical PS5 library, the window is now clearly defined: anything releasing before January 2028 may be your last chance to own it on disc.

PS3 and PS Vita Stores Are Also Closing

Bundled into the same announcement, Sony confirmed that the PlayStation online stores for PS3 and PS Vita will close globally in 2027. This echoes the 2021 closure attempt that Sony reversed following intense fan backlash — this time, the decision appears final. Digital-only games on those platforms that you have not yet purchased will no longer be available to buy once the stores close, though previously purchased content will remain downloadable “for the foreseeable future.” If you have a PS3 or Vita backlog you have been meaning to clear, now is the time to complete those purchases.

When the Servers Go Dark, Your Games Can Go With Them

The Vita and PS3 store closures are a preview of the real cost of an all-digital future, and it is worth being honest about it. A disc is yours forever — pop it in and it plays, servers or no servers, publisher alive or long gone. A digital licence is a permission slip. When the storefront shuts, the servers go offline, or a publisher pulls the listing, the game you “bought” can simply vanish, and there is no shelf to pull it back off.

We have already watched it happen — delisted titles, de-authorised licences, and live-service games switched off for good with nothing left to show for the money. That is an entire slice of gaming history a future player may never be able to legally buy, borrow, or trade. Physical media is how games survive their own era; it is the reason a curious kid can still dig a PS2 classic out of a bin at a flea market decades later. Take the disc away and you do not just lose convenience — you chip away at the whole culture of retro gaming and preservation that keeps these games alive.

What Singapore Gamers and Collectors Should Know

For Singapore, this announcement lands on several fronts at once.

The local pre-owned game scene — shops that buy and resell physical PS5 discs — depends on a steady pipeline of new disc releases. Once January 2028 passes and no new discs are pressed, that pipeline runs dry for new-gen titles. The trade-in market for games released before the cutoff will persist for some years, but its long-term outlook changes considerably. Expect to see how major game retailers and electronics chains in Singapore adapt their trade-in and resale offerings as we get closer to 2028.

For collectors, particularly those who favour limited editions and steelbooks, the situation is more nuanced. Premium physical editions of titles launching before 2028 will still come on disc. After that, whether publishers will produce collector-tier packaging with download cards is genuinely unknown. If there are upcoming physical editions on your radar — GTA VI disc copies, for instance, or highly anticipated JRPGs and action titles expected in late 2026 and 2027 — picking them up in disc form while you still can is worth considering.

There is also the Japan import angle. Singapore’s gaming community includes many players who source games from Japan, where the physical market remains exceptionally strong. Sony’s announcement is global, so Japanese PS5 releases will also go disc-free from January 2028. Japanese-exclusive physical editions — a popular collector target precisely because they are distinct from Western releases — will disappear for new-gen titles after the cutoff.

PlayStation official logo
Image courtesy of Sony Interactive Entertainment

Why This One Hits Home for Us

We will be upfront: this news is personal for us. GameTrader.SG started as a passion project, back when the only way Singapore gamers swapped titles was posting on online forums — a thread here, a “WTT” reply there, meeting a stranger at an MRT station to trade a game you had finished for one you hadn’t. We grew up doing exactly that: lending discs to friends, swapping cartridges with our cousins, arguing over who got to borrow the good one first. Those trades were how we discovered half the games we still love today.

So we built GameTrader.SG to keep that alive — the first and longest-running platform in Singapore dedicated purely to game disc trading. Today the community has grown to 19,584 members, with 73,616 listings posted and 50,740 games sold and traded — every one of them a physical copy that moved from one player’s shelf to another’s. None of that works without discs. A digital licence cannot be lent to a friend, gifted to a cousin, or resold once you are done with it. That simple act — passing a game to someone else — is exactly what an all-digital future quietly takes away, and it is the very thing we have spent years building this community around.

Is the PS5 Disc Edition Still Worth Buying?

If you already own a PS5 disc edition, your console is not going anywhere — it plays every disc you have now and every disc released before January 2028. The real question is whether the disc drive justifies the premium over the PS5 Digital Edition going forward. For players who already buy digitally, the Digital Edition becomes the clearer value proposition sooner. For collectors building a physical library right now, the disc edition remains the right call — at least until the cutoff arrives.

One more item to flag: Sony has made no official statement about the PS6’s hardware, but analysts are widely reading this announcement as a strong signal that Sony’s next console will launch without a disc drive at all. Nothing is confirmed, but it is the logical read of this policy direction.

Stay across the latest game industry news on GameTrader.SG as more details emerge on the post-2028 physical retail strategy.

PS Plus July 2026: CoD Modern Warfare III, For the King II and CrossCode Free From 7 July

PS Plus July 2026 brings three very different games to the Essential, Extra and Premium lineup — and at least one of them is a genuine hidden gem that Singapore gamers should not overlook. All three titles are available to download from 7 July through 3 August 2026 on PS5 and PS4, as announced on the PlayStation Blog.

Call of Duty: Modern Warfare III Cross-Gen Bundle

Call of Duty: Modern Warfare III gameplay
Image courtesy of Activision

The headliner this month is Call of Duty: Modern Warfare III’s Cross-Gen Bundle — available for both PS4 and PS5. The 2023 entry from Infinity Ward and Sledgehammer Games brought back 16 remastered multiplayer maps from the beloved 2011 original, a reworked open-world Zombies mode, and continued integration with the broader Call of Duty ecosystem including Warzone. If you want to catch up on the current storyline before the next major CoD release, getting in for free is the right time.

For the King II — bring three friends

IronOak Games’ turn-based roguelite RPG For the King II supports up to four players in online co-op. The sequel builds on the original with new map biomes, expanded character classes, and stronger online functionality. If you have a group that can coordinate a session, this one justifies itself immediately — it is the kind of game that plays best when someone is shouting about the wrong tactical decision from across a shared chat.

CrossCode — the indie RPG worth staying up for

CrossCode retro action RPG gameplay
Image courtesy of Radical Fish Games

CrossCode from Radical Fish Games is the quiet standout this month. A pixel-art action RPG that layers fast-paced twin-stick combat onto puzzle-heavy dungeons — all framed by a clever science-fiction MMO narrative — it offers anywhere from 30 to 80 hours of content depending on how deeply you explore. It has earned a devoted following since its 2018 launch and routinely surfaces in discussions about the best indie RPGs of the last decade. If it has been on your wishlist for years, this is the push to finally play it.

What to do before 7 July

Before this month’s games go live, check the PlayStation Blog post for the full list of titles rotating out of PS Plus this month. Adding any departing games to your library before 7 July locks them in for the duration of your active subscription — even if you play them later. PS Plus subscribers in Singapore can access all three new titles through the PlayStation Store on their PS5 or PS4.

For ongoing PlayStation and gaming deals coverage, head to our Game News section.

Marvel Tōkon: Fighting Souls — ArcSys’ Marvel Fighter Launches August 6 on PS5 and PC

A new Marvel fighting game is six weeks away — and it is not who you might expect behind it. Marvel Tōkon: Fighting Souls, developed by Arc System Works and published by PlayStation, launches on August 6, 2026 on PS5 and PC. EVO 2026 this weekend served as the game’s biggest showcase yet, revealing Magneto’s full movelist and hosting a pre-release community tournament.

Marvel Tōkon: Fighting Souls – Official Announce Trailer — via PlayStation on YouTube

What Is Marvel Tōkon: Fighting Souls?

This is Arc System Works — the studio behind Guilty Gear -STRIVE- and Dragon Ball FighterZ — applying their signature high-quality anime-fighter DNA to the Marvel universe. The result is a 2D fighting game with a comic-book art style that blends American superhero aesthetics with Japanese manga linework. Rather than licensing a generic Marvel brawler, the two companies built an original storyline around a new threat menacing Earth, with the characters and roster structured around thematic teams.

The game was announced earlier this year via a PlayStation State of Play, where producer Takeshi Yamanaka presented the debut trailer and the game’s first roster details on the PlayStation Blog.

Marvel Tōkon Fighting Souls Unbreakable X-Men team key visual with Wolverine, Storm, Magik and Danger
Image courtesy of Arc System Works / Marvel

The Roster — Two Teams Confirmed, One More Coming

Characters in Marvel Tōkon are grouped into named teams, each with its own narrative role in the story. Two teams are fully revealed:

The Unbreakable X-Men — the game’s hero-side starting lineup. Many of the X-Men’s core members are out of action following a recent battle, so a reformed team steps up: Storm (the squad leader, controlling wind and lightning), Magik (wielding her Soulsword and mutant sorcery), Wolverine (battle-scarred but very much unbroken), and Danger (the Danger Room’s AI, who gained autonomy and a physical body). It is an unusual mix of classic and deeper-cut X-Men that suggests ArcSys went carefully into the comics when building the story.

The Knights of Doom — the villain team and the mirror to the X-Men. Confirmed: Magneto, Doctor Doom, Carnage, and Green Goblin. Each is a powerhouse, and the pairing of Doom and Magneto in particular has FGC players very interested in how their team dynamic plays out in-story.

A third team built around Ghost Rider is confirmed but still has three unannounced fighters remaining.

Magneto full movelist card for Marvel Tōkon Fighting Souls, showing Skills and Super Skill inputs
Image courtesy of Arc System Works / Marvel

Magneto at EVO 2026 — How He Plays

At EVO 2026 this weekend, Arc System Works and PlayStation shared Magneto’s complete movelist alongside competitive pre-release match footage. According to the official movelist card and gameplay shown at the event, Magneto plays as a heavy technical zoner — a big, hard-hitting character who also has significant ranged control:

  • Magnetic Blast — a core projectile, usable in the air
  • Gravity Bind — a grounded ranged tool
  • Polarity Shift — another aerial-capable skill
  • Shrapnel Spike — sets up debris in the air
  • Metallic Meteor (Unique Ability) — his signature tool for powering up his skills and charged attacks
  • Magnetic Maelstrom (Super Skill, 50 gauge) — usable in the air
  • Magnetic Retribution (Ultimate Skill, 100 gauge)
  • Tōkon Assemble (150 gauge) — a comeback mechanic available only when one round away from losing

In action during the EVO pre-release tournament, Magneto proved capable of grabbing opponents across the screen with magnetic debris and dragging them into combos — the kind of screen-controlling game that will appeal to players coming from the Sentinel or Dormammu school of Marvel fighters.

Storm gameplay close-up in Marvel Tōkon Fighting Souls, channelling lightning with glowing eyes
Image courtesy of Arc System Works / Marvel

Episode Mode — An Original Marvel Story

Beyond the versus mode, Marvel Tōkon: Fighting Souls includes an Episode Mode with a fully original narrative written in collaboration with a writer from the original Marvel Comics. The story is told through motion comics — a format that blends the look of American comics with Japanese manga panel flow — and centres on a new, unnamed threat closing in on Earth and the opposing hero and villain factions scrambling to respond. ArcSys described the collaboration as crafting a world and story built specifically for this game, not an adaptation of an existing arc.

PS5 and PC — What Singapore Players Need to Know

Marvel Tōkon: Fighting Souls is a PS5 and PC exclusive — no Switch, no Xbox. For Singapore, that is a straightforward availability picture: the PS5 is widely stocked at local game retailers, and the PC version will be on Steam. The game launches globally on August 6, 2026. No Singapore-specific pre-order bonus or separate SEA pricing has been announced as of this writing; expect standard PlayStation Store and Steam pricing to apply.

With ArcSys behind the wheel and EVO 2026 generating strong early community interest, Marvel Tōkon: Fighting Souls is shaping up as one of the bigger PS5 releases of the second half of 2026 for Singapore fighting game fans.

MARVEL Tōkon: Fighting Souls — SGD Prices, Full Roster and EVO 2026

EVO 2026 is live in Las Vegas this weekend (June 26–28), and one of the most anticipated fighting games of the year has a spot at the Showcase Stage: MARVEL Tōkon: Fighting Souls, the 4v4 tag-team fighter from Arc System Works and PlayStation Studios. It drops on PS5 and PC on August 6, and PlayStation SEA has locked in official Singapore pricing.

MARVEL Tōkon: Fighting Souls | Announce Trailer — via Marvel Entertainment on YouTube

A 4v4 Marvel Fighter Built by the Guilty Gear Team

At the wheel is Arc System Works — the Yokohama studio behind Guilty Gear Strive, BlazBlue: Central Fiction and Dragon Ball FighterZ — which means Tōkon arrives with serious fighting-game DNA. Published by Sony Interactive Entertainment, it runs on Unreal Engine 5 and is built around the PS5’s DualSense controller, with haptic feedback and Tempest 3D audio woven into the experience.

The format is a distinctive 4v4 tag team system: you start with a primary fighter and one assist, then unlock the rest of your lineup mid-match by hitting conditions like damage thresholds. It layers a build-up strategy over the brawling that goes beyond a straight character swap.

Beyond the fights there is a full Episode Mode — roughly 10 hours of motion-comic storytelling illustrated by manga artists, with voice acting across 10 languages. It doubles as a crash course in Marvel lore for anyone not steeped in the comics.

MARVEL Tōkon: Fighting Souls gameplay screenshot
Image courtesy of Marvel Entertainment / Sony Interactive Entertainment

17 Characters Confirmed Across Four Teams — Three Slots Still Open

The base roster lands at 20 fighters split across five teams. Four teams are now fully confirmed:

  • Amazing Guardians: Spider-Man, Ms. Marvel, Star-Lord, Peni Parker
  • Fighting Avengers: Captain America, Iron Man, Black Panther (Shuri), Hulk
  • Knights of Doom: Doctor Doom, Magneto, Green Goblin, Carnage
  • Unbreakable X-Men: Storm, Wolverine, Magik, Danger

The fifth team has one confirmed member — Ghost Rider (Robbie Reyes) — with three roster spots still open. All three are widely expected to be revealed at EVO 2026 this weekend before the August 6 launch.

MARVEL Tōkon: Fighting Souls character select screen
Image courtesy of Marvel Entertainment / Sony Interactive Entertainment

What’s Happening at EVO 2026 This Weekend

Arc System Works is running a pre-release tournament at the EVO Showcase Stage in Las Vegas, giving players competitive hands-on time with the full build six weeks before launch. Saturday and Sunday will bring the main competitive brackets across the event’s full game lineup, so the next few days are worth watching even if you are following from Singapore. The official EVO Showcase page has the live stream details.

MARVEL Tōkon: Fighting Souls fighting action
Image courtesy of Marvel Entertainment / Sony Interactive Entertainment

Singapore Price and Pre-Order Bonuses

PlayStation SEA has confirmed three editions for the August 6 launch:

  • Standard Edition: SGD 79.90
  • Digital Deluxe Edition: SGD 113.90 — includes the Year 1 pass (four additional characters and one stage) plus cosmetics
  • Ultimate Edition: SGD 139 — Deluxe content plus costumes for Storm, Captain America, Doctor Doom, Iron Man and Spider-Man, and character colour unlocks

Pre-orders are open now on the PlayStation Store and participating PC storefronts. Pre-ordering any edition gets you the Infinity Gauntlet lobby equipment, a Baby Groot lobby pet and the Cosmic Surfboard lobby ride. The game releases on August 6, 2026 (August 7 in Japan and Australia).

The Year 1 pass inside the Deluxe and Ultimate editions is worth flagging — four extra characters and a stage suggests Arc System Works has a substantial post-launch content plan lined up alongside whatever gets revealed at EVO this weekend. Full details at the PlayStation SEA blog.

For more local fighting game news and events, browse our Game News archive.

Capcom Spotlight June 2026 Recap: Dragon’s Dogma 2 Expansion, Onimusha Release Date, MH Stories 3 DLC

Capcom’s June 2026 Spotlight wrapped up today with three concrete updates for games already on Singapore fans’ radar—a major expansion landing on a new platform, a September release date finally locked in, and a surprise DLC for one of the year’s best JRPGs. Here’s everything confirmed in the showcase.

Capcom Spotlight (US) |June 2026 — via Capcom USA on YouTube

Dragon’s Dogma 2: Dark Arisen Comes to Nintendo Switch 2 on 9 October

Dragon's Dogma 2 Dark Arisen gameplay screenshot
Image courtesy of Capcom

The biggest announcement of the showcase: Dragon’s Dogma 2: Dark Arisen is arriving on 9 October 2026 across PC (Steam), PlayStation 5, Xbox Series X|S—and for the first time, Nintendo Switch 2. The expansion introduces the new region of Norgan, new weapons and skills, and twelve Lost Rites dungeon challenges designed to test even veteran Arisen.

Pricing for the expansion standalone is USD 29.99; a bundle with the base game is USD 49.99. Switch 2 players get the best deal: the base Dragon’s Dogma 2 launches on the platform at the same time, and Dark Arisen content is included from day one—meaning Switch 2 owners effectively get the complete package at the standard software price. Singapore players can pick it up via the Nintendo eShop or PlayStation Store digital, or watch for a physical release through retailers.

Dragon's Dogma 2 Dark Arisen key art
Image courtesy of Capcom

Dark Arisen’s arrival on Switch 2 is notable: it means the full Dragon’s Dogma 2 experience—open world, expanded story, dungeon content—is playable portably for the first time. For Singapore Switch 2 owners who have been eyeing the game since its PS5/PC launch, October is now firmly on the calendar. Check Dragon’s Dogma 2 on Steam and the PlayStation Store SG for local pricing closer to launch.

Onimusha: Way of the Sword Gets a 25 September Release Date

Onimusha Way of the Sword key art
Image courtesy of Capcom

After months of teases, Onimusha: Way of the Sword now has a firm date: 25 September 2026 on PC, PlayStation 5, and Xbox Series X|S. The Spotlight showcased new gameplay footage highlighting three signature mechanics: the Issen precision counterattack system, a soul absorption loop tied to enemy kills, and Oni Agility—a movement option that changes how you close distance and evade.

The game casts players as Miyamoto Musashi in an Edo-era Kyoto twisted by an encroaching force of Malice, with rival Sasaki Ganryu appearing as an early confrontation. A demo has been available since 3 June on both PS5 and Steam, so if you haven’t tried it yet, that’s worth a download before the clock ticks down to September. No Nintendo Switch version was announced; this is a current-gen title only.

Onimusha Way of the Sword combat gameplay
Image courtesy of Capcom

Singapore fans of the original Onimusha trilogy will feel the DNA here—this is an unambiguous revival of that sengoku action-horror style, now rebuilt for current hardware. Grab the demo on Steam or the PlayStation Store SG to get a taste ahead of the September launch.

Monster Hunter Stories 3 Gets a Rudy Side Story DLC

Monster Hunter Stories 3 Twisted Reflection key art
Image courtesy of Capcom

Monster Hunter Stories 3: Twisted Reflection, which launched earlier this year, is getting its first major DLC: the Additional Side Story: Rudy, arriving Autumn 2026. As the name suggests, this chapter shifts the spotlight to Rudy—the player’s Azurian Royal Palico companion—who heads off on an independent investigation involving Egg Quartz and new aerial locations. It’s a lore-focused addition that expands on Rudy’s heritage in ways the base game only hinted at.

The Rudy Side Story is included in the Deluxe Edition (USD 89.99) and Premium Deluxe Edition of the game, with separate purchase availability to be confirmed. If you bought the base edition and have been enjoying the game, keep an eye on an upcoming announcement about standalone pricing.

Monster Hunter Stories 3 battle screenshot
Image courtesy of Capcom

For Singapore players who want to catch up, Monster Hunter Stories 3 is available now on Steam and consoles. The Game News category has more on the broader summer release slate from major publishers.

What to Watch Next

All three games are either out or arriving this calendar year. The October 9 Dragon’s Dogma 2: Dark Arisen date puts it in a busy Q4 window alongside other major releases, so plan accordingly if your backlog is already stretched. Onimusha in September gives the action crowd something to look forward to after the summer, and the MH Stories 3 DLC should slot in neatly once Capcom announces its standalone price. Keep the Onimusha Steam page and Capcom’s official site in your bookmarks for the latest.

Grand Theft Auto VI — Jason Duval and Lucia Caminos, the two protagonists

GTA VI Pre-Orders Are Live — What Singapore Gamers Need to Know

Grand Theft Auto VI pre-orders are now live — or going live today, 25 June — on PlayStation 5 and Xbox Series X|S, with Rockstar Games officially confirming a 19 November 2026 release date. If you have been counting down since Trailer 1 broke internet records in 2023, the time to lock in your copy is now.

Grand Theft Auto VI Trailer 2 — via Rockstar Games on YouTube

GTA VI Pre-Order Date and Platforms Confirmed

Rockstar Games confirmed via its official Newswire that pre-orders begin on 25 June 2026, opening across the PlayStation Store, Xbox Store, the Rockstar Games Launcher, and selected physical retailers globally. The game launches simultaneously on:

  • PlayStation 5 and PlayStation 5 Pro
  • Xbox Series X and Xbox Series S

There is no PC version announced for 2026, and a Nintendo Switch 2 edition has not been confirmed. Rockstar historically brings GTA titles to PC 12–18 months after the console release, but no date has been given.

Which Editions Are Available?

GTA VI is available in at least two tiers: a Standard Edition and a Deluxe Edition, per the GamesRadar pre-order tracker. Rockstar has not officially published pricing as of writing — expect that to be confirmed in the storefront listings when pre-orders go fully live. If the pattern of GTA V and Red Dead Redemption 2 holds, the Deluxe tier will likely bundle GTA Online in-game currency and exclusive cosmetics, but details are to be confirmed. We will update this article as soon as official pricing is published.

What Is GTA VI About?

Set across the fictional State of Leonida — built around a sun-drenched, neon-lit reimagining of Vice City — GTA VI follows two protagonists: Jason Duval and Lucia Caminos. Lucia is the first playable female lead in a mainline Grand Theft Auto game, a milestone Rockstar barely had to announce; it simply showed up in Trailer 1 and sent the internet into overdrive. The two are entangled in a criminal conspiracy that spans swamps, beaches, and gleaming high-rises — all rendered in stunning detail on PS5 hardware.

Trailer 2, released in May 2025, clocked more than 475 million views across platforms in its first 24 hours, making it one of the most-watched entertainment trailers in history. A third trailer is widely expected to accompany the pre-order launch.

Grand Theft Auto VI Vice City skyline screenshot
Image courtesy of Rockstar Games

How to Pre-Order GTA VI in Singapore

Singapore players have two main digital routes:

  • PS5: Open the PlayStation Store app or website (Singapore region) and search for Grand Theft Auto VI. SGD pricing will display once Rockstar confirms regional rates — to be confirmed.
  • Xbox: Head to the Microsoft Store on your Series X|S or the Xbox app and search GTA VI.

Physical pre-orders are expected at local gaming retailers such as GameXtreme and major electronics chains — check their websites and storefronts. Physical copies are worth watching for in Singapore, where store exclusives and launch-day bonuses can sometimes differ from digital.

For the latest gaming news including updates as GTA VI pricing and pre-order bonuses are confirmed, stay locked to GameTrader.SG.

Last words

GTA VI is the game Singapore has been waiting years for — and with pre-orders finally live and a November release less than five months away, the hype is entirely justified. Lock in your platform, set aside your budget, and refresh that PlayStation Store or Xbox dashboard. The State of Leonida is almost open for business.