Tag Archives: Bethesda

Oblivion Remastered Arrives on Switch 2 — How Does It Actually Run?

The Elder Scrolls IV: Oblivion Remastered is out now on Nintendo Switch 2. After we reported Bethesda’s August 11 launch date and full-cartridge confirmation back in July, the game landed on schedule this morning — and day-one performance tests deliver a largely reassuring verdict for Singapore Switch 2 owners who have been wondering whether to pull the trigger.

Editions and Pricing

Oblivion Remastered on Nintendo Switch 2 — character in open Cyrodiil landscape
Image courtesy of Bethesda Softworks

Two editions are on sale today:

  • Standard Edition (digital only) — US$49.99. Includes the full base game, both major expansions (Shivering Isles and Knights of the Nine), and all eight legacy DLC packs.
  • Deluxe Edition (physical and digital) — US$59.99. Everything in Standard, plus exclusive Akatosh and Mehrunes Dagon armour, weapon, and horse armour sets with associated quests.

The physical Deluxe Edition ships the full base game on cartridge — no day-one download needed to play the story. The digital version weighs in at 61.4 GB, so factor in download time if you are going digital.

How It Actually Performs

Oblivion Remastered Switch 2 — dungeon combat screenshot
Image courtesy of Bethesda Softworks

Bethesda targets 30fps in both modes — 900p handheld and 1080p docked, each with DLSS upscaling. Day-one testing from multiple outlets finds the port largely meets that goal where it matters:

  • Indoor areas, dungeons, and towns: 30fps holds comfortably. Imperial City, Kvatch, and indoor dungeon crawls run consistently and responsively.
  • Open-world traversal: the same traversal hitches and brief frame dips that have been present on PC, PS5, and Xbox Series X/S since the April 2025 launch carry over to Switch 2. They are most noticeable when running across Cyrodiil’s fields.

The overall early verdict is better than feared. Pre-release leaked footage had sparked concern that the port would be unplayable, but the shipped version is meaningfully more stable. If you have already lived with the stutters on PS5 or PC, you will know what to expect here.

Switch 2-Specific Features

Oblivion Remastered Switch 2 — character character screen and magic system
Image courtesy of Bethesda Softworks

Bethesda leveraged Switch 2 hardware in a few ways beyond raw resolution:

  • Motion controls — Joy-Con 2 gyro support for aiming bows and magic targeting.
  • Touchscreen — tap to navigate menus, inventory, and the in-game map while in handheld mode.
  • Mouse mode — left-hand or right-hand mouse option when docked, giving PC-style cursor control.
The Elder Scrolls IV: Oblivion Remastered — Nintendo Switch 2 Date Reveal, via Bethesda Softworks on YouTube

Worth Buying on Switch 2?

Portable Oblivion is a genuinely exciting proposition. This is a 200-plus-hour open-world RPG that you can take on a commute or a long-haul flight — something impossible until today. For players who have never visited Cyrodiil, the Switch 2 version is a terrific entry point at a reasonable price for the sheer amount of content it packs in.

If you already own the PS5 or PC version and are sensitive to open-world frame-rate dips, there is no strong reason to double-dip for the Switch 2 port. But for handheld-first players and Switch 2 owners looking for their next big RPG, Oblivion Remastered is one of the most content-rich options on the system right now.

Oblivion Remastered is available now on the Nintendo eShop and through major game retailers and electronics chains in Singapore. Browse our latest game news for more Switch 2 coverage.

Fallout 3 and New Vegas Remasters Confirmed — Bethesda Also Puts Fallout 5 in Pre-Production

Bethesda Game Studios has been busy. In a sweeping studio update published today (17 July 2026), the developer confirmed it is actively developing remasters of both Fallout 3 and Fallout: New Vegas — two of the most beloved entries in the franchise — and officially acknowledged that Fallout 5 is now in pre-production. For fans in Singapore who got pulled into the Wasteland through Amazon’s hit TV series, or who grew up with the originals back in the day, there is a lot to unpack.

Bethesda Fallout roadmap announcement July 2026
Image courtesy of Bethesda Game Studios

What Bethesda Officially Confirmed Today

The studio’s update touched on every major franchise in its portfolio, but the Fallout segment drew the most attention. Bethesda confirmed three active Fallout projects beyond the live-service Fallout 76:

  • Fallout 3 Remaster — in active development at Bethesda Game Studios
  • Fallout: New Vegas Remaster — in development, with Obsidian Entertainment (the studio that made the original) involved
  • Fallout 5 — officially in pre-production, described by Bethesda as the franchise’s “long-range destination”

Bethesda was candid about what it is not yet ready to share: “While we’re not announcing any dates today, we have been working on remasters for both Fallout 3 and Fallout: New Vegas.” No platforms, no release windows. Industry reporter Jason Schreier has suggested Fallout 3’s remaster is targeting a 2027 window, but that remains unconfirmed by Bethesda itself.

Fallout 3 and New Vegas Remasters — What We Know So Far

Fallout 3 cover art — remaster in development
Image courtesy of Bethesda Game Studios

Fallout 3 (2008) set the open-world blueprint for the modern Fallout era, dropping players into a post-nuclear Washington D.C. with a memorable story and a atmosphere that still holds up. Fallout: New Vegas (2010), developed by Obsidian, is widely regarded as the writing high point of the series — its faction-driven narrative and dense worldbuilding have a devoted following across Southeast Asia. Both games have been unavailable on current-generation hardware through official storefronts, making these remasters genuinely welcome news for anyone who missed the originals or wants to revisit them on a modern TV.

Fallout New Vegas key art — remaster confirmed
Image courtesy of Bethesda Game Studios

The involvement of Obsidian in the New Vegas remaster is particularly significant. Rather than Bethesda overhauling a game it did not originally build, the original creative team is back — raising hopes that the remaster will be sympathetic to what made New Vegas special rather than rebuilding it in a new engine from scratch.

Fallout 5 and the Creation Engine 3 Future

Fallout New Vegas NCR Ranger — franchise entering a new era
Image courtesy of Bethesda Game Studios

Fallout 5 is early pre-production, which in practice means it is not Bethesda’s day-to-day focus right now — The Elder Scrolls VI holds that position. “Fallout 5 remains our long-range destination,” the studio stated. Both TESVI and Fallout 5 are being built on Creation Engine 3, Bethesda’s next-generation internal toolset, which the studio says is designed to let multiple teams develop multiple games simultaneously. That explains how the developer can be working on four Fallout projects at various stages without TESVI slipping further.

Obsidian’s New Game, the TV Show Surge, and the Bigger Picture

Today’s announcement builds on what we covered last week: Obsidian is developing a separate, all-new Fallout title — distinct from the New Vegas remaster — which Bethesda also reaffirmed in today’s update. That means the franchise now has potentially four projects in development simultaneously, a level of investment unseen since the early 2010s.

The timing is notable. This studio-wide roadmap arrived less than two weeks after Xbox announced workforce reductions affecting over 400 Bethesda and ZeniMax employees. The update reads, in part, as a reassurance that the franchise pipeline remains intact. Bethesda also confirmed Fallout 4 has crossed 35 million copies sold; Fallout 76 will receive a major new expansion called Raven Rock in 2027, a prequel story set in the same D.C. Capital Wasteland as Fallout 3; and that Season 3 of the Amazon TV series is in production following Season 2’s ten Emmy nominations.

For Singapore gamers who discovered Fallout through the TV series — which was one of Prime Video’s biggest global launches — the remasters offer a natural next step into the source material. Fallout 3 in particular holds up as one of the best single-player RPGs of its generation, and a remaster on PS5 or current-gen hardware would make that leap far more accessible. Stay with Game News as platform confirmations and release windows emerge.

DOOM: The Dark Ages — Revelations Launches 8 July for Singapore

id Software’s first major expansion for DOOM: The Dark Ages — titled Revelations — goes live for Singapore and Southeast Asia on 8 July, with Bethesda’s own ANZ & SEA channel confirming that regional date. The standalone DLC adds a full second campaign of 10 to 12 hours, a brand-new weapon that completely changes how the Slayer moves, and a Metroidvania-style exploration hub — and even players who skip the paid content get a meaningful free update on the same day.

DOOM: The Dark Ages | Revelations — Official Trailer (4K) | Available 8 July — via Bethesda Softworks ANZ & SEA on YouTube

The Slayer Goes to Purgatory

Revelations opens with the Doom Slayer betrayed, stripped of his familiar armour and arsenal, and cast into a mental purgatory. The only way out is by confronting haunting truths alongside a mysterious ally, and ultimately fighting an abomination of the gods to set his followers on the path to freedom. It is a more inward-facing story than the base game’s medieval siege warfare, though id Software promises the combat intensity stays as brutal as ever. The campaign breaks down to roughly 60% main story and 40% endgame exploration.

Combat scene in the Hell's Core snowfield in DOOM: The Dark Ages Revelations
Image courtesy of Bethesda Softworks

The Chain Spear: A Weapon That Makes the Slayer Fly

The expansion’s headline addition is the Chain Spear, which replaces the Shield in the Slayer’s off hand. It can fire, grapple to enemies, tether the Slayer to orbit around a target while he blasts away freely, and uses a z-targeting lock-on system that game director Hugo Martin compared to the lock-on in The Legend of Zelda: Ocarina of Time. Martin told Xbox Wire: “We’re going to make the tanky Dark Ages Slayer fly. You’ll feel like a monster truck with a jet engine strapped to your back.” On paper, it sounds like the single biggest shift to Dark Ages combat since launch.

New Enemies and Remixed Classic Levels

Revelations adds new enemy types including the Buzzsaw — a hulking robot knight — alongside a redesigned Archvile. The Metroidvania hub between missions is also where things get interesting for long-time fans: it incorporates reworked layouts from original Doom and Doom II levels, rebuilt with modern materials and lighting. Whether that reads as fan service or clever nostalgia will depend on your vintage.

The Buzzsaw, a new robot knight enemy in DOOM: The Dark Ages Revelations
Image courtesy of Bethesda Softworks

Ripatorium 3.0: Free for Every Dark Ages Owner

Even if the DLC does not appeal, a free Ripatorium 3.0 update arrives on the same day for all DOOM: The Dark Ages owners. It overhauls the game’s customisable arena challenge mode with deeper configuration options, improved passcode sharing, and personal preset saves. No purchase required.

The atmospheric Metroidvania hub area in DOOM: The Dark Ages Revelations
Image courtesy of Bethesda Softworks

Price and Where to Get It in Singapore

DOOM: The Dark Ages | Revelations is available on PS5, Xbox Series X|S, and PC via Steam and Battle.net. The standalone DLC is priced at USD $19.99; players with the Premium Edition or the Collector’s Bundle already have it included at no extra cost. Check the PlayStation Store and Steam Singapore storefronts for local SGD pricing. The base game is available on Xbox Game Pass, but note that the Revelations expansion is a paid add-on even for Game Pass subscribers. More July releases in our Game News section.