Tag Archives: PC gaming

Call of Duty: Modern Warfare 4 Open Beta Dates Set for August 2026

Activision has confirmed the open beta schedule for Call of Duty: Modern Warfare 4 — and unlike previous years, Nintendo Switch 2 players get full access during the second weekend at no cost, with no pre-order required. Here’s what Singapore players need to know.

Call of Duty Modern Warfare 4 operators
Image courtesy of Activision

Modern Warfare 4 Open Beta — Two Weekends in August

The beta runs across two consecutive weekends:

  • Weekend 1 — Early Access: 21–25 August 2026. Open only to players who have pre-ordered any edition of Modern Warfare 4 on PlayStation 5, Xbox Series X|S, or PC (Battle.net / Steam). Nintendo Switch 2 is not included in Weekend 1.
  • Weekend 2 — Open Beta: 28 August–1 September 2026. Free for all players on all platforms, including Nintendo Switch 2. No pre-order required.

Singapore players on Switch 2 who want to try before they buy can jump in during Weekend 2 without spending a cent. Notably, Xbox Game Pass subscribers receive no early access advantage this year — Weekend 1 is pre-order only, full stop.

Call of Duty Modern Warfare 4 Kill Block multiplayer mode
Image courtesy of Activision

What’s Playable in the Modern Warfare 4 Beta

Infinity Ward has confirmed the following content for the beta build:

  • Kill Block — the new flagship multiplayer mode, 10v10 in the Kill Block map. Players race to control a moving zone while holding it triggers elimination of the opposing team.
  • Search & Destroy — the classic round-based bomb mode, returning in full.
  • Training Mobility Course — an optional solo warmup for new players to learn movement mechanics.
  • Skirmishes from 3v3 up to large-scale tactical battles featuring vehicles including tanks.
  • Up to 19 unlockable weapons with customisable loadouts assisted by the new Gunny system.

The beta also introduces Ballistic Authority, a new gunplay philosophy Infinity Ward describes as “no bloom, no guesswork, no doubt” — prioritising precision over random weapon spread.

Call of Duty: Modern Warfare 4 | Reveal Trailer — via Call of Duty on YouTube

CoD: NEXT Reveal Event — 21 August

Alongside the start of Weekend 1, Activision is running Call of Duty: NEXT on 21 August — a livestream covering an in-depth breakdown of Modern Warfare 4’s full multiplayer offering, developer insights from Infinity Ward, and new reveals. Think of it as a Day One showcase for anyone still deciding whether to pre-order.

Nintendo Switch 2 Beta — How It Works

Switch 2 players get Weekend 2 access (28 August–1 September) for free. One catch worth noting: pre-orders for the Switch 2 version of Modern Warfare 4 don’t open until 26 August — which is after Weekend 2 begins. That means Switch 2 players have a two-day head start on playing the beta before they can even pre-order, which is either convenient or a little backwards depending on how you look at it. Switch 2 development is handled by Digital Legends in partnership with Infinity Ward.

Call of Duty Modern Warfare 4 gameplay
Image courtesy of Activision

Call of Duty: Modern Warfare 4 — Full Game October 23

Modern Warfare 4 is developed by Infinity Ward, with support from Beenox, Treyarch, and Sledgehammer Games. The setting is the Korean Peninsula: North Korea launches a full-scale invasion threatening global stability, and Captain Price goes rogue to dismantle the system that built him. The campaign drops players into environments ranging from collapsing Korean trenches to city-wide assaults in occupied territory, with Private Park — a young South Korean soldier in his first live combat — as a new playable lead alongside Price, Ghost, and the rest of the Task Force 141 roster.

Multiplayer ships with 12 all-new 6v6 maps on day one, plus large-scale vehicle maps. The extraction-shooter mode DMZ returns, set in a sprawling exclusion zone called Hajin with narrative-driven Story Missions and persistent progression.

Launch platforms: PlayStation 5, Xbox Series X|S, Nintendo Switch 2, PC (Battle.net and Steam). Vault Edition holders get early access from 16 October; full launch is 23 October 2026.

If you’re still riding out Black Ops 7’s Season 5 launch on 23 July, the beta weekends give you a natural bridging point before the next annual instalment drops in October. Keep an eye on the Game News section for coverage as CoD: NEXT reveals more.

AION 2 Is Coming to Asia This September — What Singapore MMO Veterans Need to Know

If you spent any part of 2009 to 2015 grinding rifts in the Abyss, fighting over artifact nodes in the Brusthonin fortress, or just flying over Elysea at golden hour — AION 2 is officially on the calendar. NCSoft’s long-awaited sequel to one of Southeast Asia’s most beloved MMORPGs has a global launch window of September 2026, with an Asia server confirmed and the game free-to-play on Steam and the NC PURPLE launcher.

Here’s everything Singapore players need to know before the wings come back.

A Sequel 15 Years in the Making

The original AION launched in Korea in 2008 and hit Southeast Asia in 2009, quickly becoming a staple of the regional MMO scene. The combination of flight combat, the Elyos-versus-Asmodian faction war, and striking visuals made it one of the defining online games of its era in Singapore and across the region. NCSoft eventually wound down the global servers in phases, but the game maintained a passionate community through private servers long after the official shutdowns.

AION 2 is a full sequel — not a remaster or a mobile port. It is built in Unreal Engine 5, and the visual leap is immediately apparent. Gone are the 2008-era character models; in their place are sweeping open-world environments, detailed character customisation, and lighting that finally does justice to the celestial-versus-fallen-angel aesthetic the series always aimed for.

AION 2 open world — sprawling landscape with giant mushroom-like trees and rocky terrain
AION 2’s open-world zones stretch well beyond anything in the original game. (Image: NCSoft / Steam)

What’s New — and What’s Back

The two core factions return: the radiant Elyos and the shadowy Asmodians, still locked in their eternal conflict over the fragmented world of Atreia. Flight remains a central mechanic rather than a tacked-on travel feature — players can engage enemies in the air, pull off aerial manoeuvres, and access zones that are simply unreachable on foot.

AION 2 — player on a flying mount soaring over an ocean with tropical islands below
Flight combat returns as a signature feature, with mounts and personal wings both available. (Image: NCSoft / Steam)

AION 2 launches with nine playable classes spanning the familiar archetypes — frontline warriors, spellcasters, support healers, and stealth-based assassins — with some new additions to the roster. The class system retains the dual-spec flexibility that allowed players in the original game to shift between offensive and utility roles depending on content.

Content at launch is designed around a mix of solo questing, party dungeons, and large-scale raids. The PvPvE Abyss zones — the defining feature of the original that blended faction warfare with contested PvE objectives — return in an evolved form, with NCSoft promising improved server stability for the chaotic three-way encounters players remember.

AION 2 — player character facing off against large bird-monster enemies on a wooden platform
Ground combat takes full advantage of Unreal Engine 5’s particle effects and environment detail. (Image: NCSoft / Steam)
AION 2 — epic boss fight against a giant fiery winged demon creature
Boss encounters scale up dramatically, with multi-phase fights against colossal enemies. (Image: NCSoft / Steam)

How Singapore Players Can Access AION 2

NCSoft has confirmed a dedicated Asia server for global launch. Singapore players will be able to join via Steam (where AION 2 already has a store page) or through NCSoft’s own NC PURPLE launcher, which handles regional authentication. Both routes lead to the same servers.

The base game is free-to-play with no purchase required to download and start playing. This is a significant shift from the original AION’s subscription model, which was one of the reasons its Western and SEA populations eventually migrated away.

AION 2 — cave interior with glowing blue crystal formations and bioluminescent lighting
Dungeon environments showcase the kind of atmospheric lighting only possible in UE5. (Image: NCSoft / Steam)

Monetisation: What NCSoft Revealed on 10 July

NCSoft published its full monetisation plan on 10 July 2026, ahead of launch. The structure is layered:

  • Free-to-play base: Full access to the game, all zones, and base progression at no cost.
  • Optional subscription (~USD 15/month): Boosts to XP gain and item drop rates, plus quality-of-life perks. This is voluntary and does not gate any content.
  • Cosmetic cash shop: Appearance items, wing designs, mounts, and housing decorations sold separately. No gear with stats for real money.
  • Daeva Battle Pass: A seasonal progression track offering cosmetic rewards alongside earnable in-game items.
  • Founder Packs: Pre-launch bundles that include a 5-day early access head start, exclusive cosmetics, and other launch bonuses. These are available for purchase now ahead of the September launch window.

The subscription being optional rather than mandatory is going to matter a lot for the Singapore market. The original AION’s monthly fee was a sticking point for students and casual players in SEA. With F2P access and an optional sub for committed players, NCSoft is positioning AION 2 for a much broader regional audience than the original ever managed to sustain.

The GT Take

AION 2 has a real chance to land well here. NCSoft knows the SEA market from its AION 1 history, the Asia server removes the latency issues that plagued regional players on Western infrastructure, and the free-to-play model eliminates the single biggest barrier to re-entry. Whether the Abyss captures the same magic as the 2010 peak days is something only the players can decide — but the bones are right. September can’t come soon enough.

AION 2 launches globally in September 2026 on PC via Steam and NC PURPLE. The Asia server is confirmed. Founder Packs with 5-day early access are available now via the Steam store page.

DragonSword: Awakening Launches 23 July on Steam — No Gacha, Just Action

If Dragon Nest defined your teenage years, the team behind it has been quietly building its spiritual successor — and it launches in ten days. DragonSword: Awakening, an anime-style open-world action RPG built with Unreal Engine 5, hits Steam on 23 July 2026 as a buy-to-play title priced at USD 29.99 (SGD price to be confirmed in the Steam store). No gacha, no stamina bars, no monthly battle pass. You pay once and own it.

Official Preview Trailer — via DragonSword : Awakening on YouTube

Dragon Nest DNA, Rebuilt for 2026

Developer Hound13 was founded in 2014 by veterans of Dragon Nest, the beloved fast-paced action MMORPG from Eyedentity Games that had an enormous following across Southeast Asia — Singapore very much included. CEO Park Jeong-sik directed Dragon Nest before leaving to start Hound13 with the goal of carrying that fast, combo-driven action into a new era.

The result is the Continent of Orbis: a radiant, warmly lit fantasy world that draws clear visual inspiration from classic anime and Japanese RPGs, running on Unreal Engine 5 for crisp lighting and detailed environments. Whether you are crossing rope bridges over sweeping gorges or tearing into cathedral-sized boss arenas, the production quality punches well above the game’s price point.

DragonSword Awakening — open-world exploration across the Continent of Orbis
Image courtesy of Hound13

Tag-Team Combat and 19 Heroes

The combat system is built around switching on the fly between up to three active heroes drawn from a roster of 19 characters, each with a distinct weapon archetype and status-ailment toolkit. Stacking ailments — bleed, freeze, poison — on an enemy builds up the conditions for a devastating Signal Skill chain that deals massive burst damage. It reads like a more deliberate, team-synergy version of the frenetic single-character action Dragon Nest fans know.

Beyond the main story, the game supports online co-op, letting you bring friends in for tougher encounters — a welcome layer for Southeast Asian players who have always found Dragon Nest more fun with a party.

DragonSword Awakening — boss fight in a cathedral interior
Image courtesy of Hound13
DragonSword Awakening — tag-team combat against an outdoor dragon enemy
Image courtesy of Hound13

The Publisher Fallout That Changed Everything

DragonSword: Awakening’s journey to Steam has been anything but straightforward. The game originally launched in South Korea in January 2026 under publisher Webzen as a free-to-play live-service title. One month in, Hound13 announced it was terminating the publishing contract — citing, among other issues, unpaid fees. Webzen disputed the termination, and when Hound13 announced the buy-to-play reboot in April 2026, Webzen filed an injunction to block the release.

The injunction does not appear to have succeeded: the game’s Steam page is live, the July 23 date is locked in, and Hound13 has not signalled any delay as of writing. As reported by Simulation Daily, the reboot drops the gacha entirely — cosmetics and Familiars (collectible companions) can still be purchased, but core gameplay rewards are earned through play.

DragonSword Awakening — character attacking a tree-golem enemy in a forest
Image courtesy of Hound13

What Singapore Players Need to Know

At USD 29.99 this is firmly in the range of a premium indie release — cheaper than most AAA titles and priced to compete with games like Genshin Impact‘s rough equivalent spend for a month of serious play. The SGD Steam price will be visible once the game goes live on 23 July; keep an eye on the Steam store page for the confirmed local price.

A free demo is available on Steam now if you want to try the combat before committing. Minimum specs are modest — an i5-9400F with a GTX 1660 will run it — so mid-range gaming PCs from the past few years should handle it fine. SSD storage (25 GB) is required, however.

For more game news and upcoming releases, stay tuned to GameTrader.SG.

Rayman and friends in the Once Upon a Time level from Rayman Legends Retold

Rayman Legends Retold Gets Surprise Assassin’s Creed Black Flag Crossover Skin Ahead of October Launch

Ubisoft just dropped a fun surprise for fans of both Rayman and Assassin’s Creed: Rayman Legends Retold will include a playable Edward Kenway skin from Assassin’s Creed IV: Black Flag — and it’s already confirmed ahead of the game’s October 1, 2026 launch on PS5, Nintendo Switch 2, Xbox Series X|S, and PC.

The crossover skin, revealed just hours ago, sees the iconic pirate-assassin dressed in his signature white hood and dual hidden blades leap into the vibrant side-scrolling world of Rayman. It joins previously announced crossover costumes for AstroBot and Clair Obscur: Expedition 33 — a crossover lineup that spans both PlayStation exclusives and third-party darlings.

Rayman Legends Retold - Once Upon a Time level
Image courtesy of Ubisoft

What Is Rayman Legends Retold?

If you missed the June reveal during PlayStation’s State of Play, here’s the quick brief: Rayman Legends Retold is a reimagined remake of the beloved 2013 platformer, rebuilt from the ground up by Ubisoft Milan and Ubisoft Montpellier. The original game’s gorgeous UbiArt 2D visuals have been replaced with a 2.5D Snowdrop engine presentation — think lush 3D environments viewed from a side-scrolling perspective, peppered with full 3D cinematics.

But it’s not just a visual upgrade. The Retold version brings:

  • A brand-new sixth realm with an original storyline
  • Fully voiced cinematics featuring the returning cast
  • Four new musical stages (in addition to the classic ones)
  • Dragon rides starring Toad and company
  • A new Cave of Trials challenge mode
  • Improved Kung Foot mini-game with new arenas
  • 1–4 player local and online co-op

And here’s the kicker: every copy of Rayman Legends Retold includes Rayman Origins: Enhanced Edition for free — the 2011 predecessor rebuilt in 4K/60fps with new collectibles and QoL improvements. That’s two full games in one package.

RAYMAN LEGENDS RETOLD | Reveal Trailer — Ubisoft
Rayman Legends Retold - Dragon Ride featuring Toad
Image courtesy of Ubisoft

Editions and Pricing

Three editions are available at launch:

  • Standard Edition — USD $39.99 (~SGD 53–55): Base game + Rayman Origins: Enhanced Edition
  • Deluxe Edition: Adds the Retro Pack — four classic costumes (Classic Rayman, Betilla, Retro Hunter, Electoon Teensie) plus an Art Gallery unlock
  • Launch Edition: Includes the Hoodlum Havoc Pack with two Rayman 3-inspired costumes (available for a limited time at launch)

The game is rated E10+ by the ESRB and weighs in at 23.4 GB on Nintendo Switch 2. It will also be available on GeForce Now and Blacknut cloud gaming platforms at launch.

Rayman Legends Retold - Lucha Chase gameplay
Image courtesy of Ubisoft

Worth the Wait for Singapore Gamers?

At roughly SGD $53–55 for a package that includes two games, plus a stacked Deluxe Edition and a growing roster of fun crossover skins, Rayman Legends Retold is shaping up to be one of the better-value platformers of 2026. Switch 2 owners in Singapore should note the 23.4 GB download requirement — make sure your microSD card is ready.

Rayman Legends Retold launches October 1, 2026 on PS5, Nintendo Switch 2, Xbox Series X|S, and PC (Steam, Epic Games Store, Ubisoft Store). Pre-orders are live now.

The Alters: Last Variable Drops 13 July — 20 New Hours on an Alien World

Two days from now, the BAFTA-nominated sci-fi survival game The Alters gets a 20-hour expansion that takes the game’s strangest premise even further — and then leaves you alone with it on a dying world with only yourself for company.

Jan exploring the terraformed alien landscape in The Alters: Last Variable
Image courtesy of 11 bit studios

What Is The Alters: Last Variable?

The Alters was one of 2025’s quiet breakout hits — a survival base-builder where the sole crash-landing survivor on an alien world, scientist Jan Dolski, clones alternate versions of himself (his “Alters”) to keep the ship running. Each clone lived a different life, made different choices, and turned out radically different from the others. The base game won the DICE Award for Strategy/Simulation Game of the Year and earned a BAFTA nomination for Best Narrative.

Last Variable, developed by 11 bit studios, is a paid expansion launching simultaneously worldwide on 13 July 2026 for PlayStation 5, Xbox Series X|S, and PC (Steam, Epic Games Store, and GOG). It requires the base game and is priced at USD$19.99 on Steam — approximately SGD$27, to be confirmed at checkout.

Watch the Gameplay Trailer

The Alters: Last Variable | Gameplay Trailer — via 11 bit studios on YouTube

Four New Jans, One Dying Planet

In Last Variable, the story picks up years after the base game ends. Jan Scientist — a version of Jan who chose to stay behind on the hostile planet rather than leave — wakes from cryosleep with a singular obsession: solve the mystery of the Oasis, a pocket of inexplicable life on a world that should be dead.

He quickly realises he cannot do it alone. So he does what Jan does — he makes more of himself. Four new Alter variants join this expansion: a Geologist, a Biologist, a Chemist, and a Physicist, each bringing specialised expertise to the research mission.

Two versions of Jan working together in the Research Lab in The Alters: Last Variable
Image courtesy of 11 bit studios

But as with the base game, the Alters are not tools — they are people. Their outlooks, attitudes, and loyalties shift over in-game years. Some may fracture under pressure. Some may abandon the mission entirely. The team you start with may not be the team you finish with.

Terraforming, Underground Bases and Escalating Threats

Last Variable introduces three new gameplay systems that push the loop in meaningful directions:

  • Terraforming — Jan can reshape barren, hostile sectors of the planet into viable research zones, converting dead land into oases at a tangible cost.
  • Underground base building — new rooms include Research Bays, Cryosleep Chambers, and Field Labs for extended surface expeditions, adding real depth to colony management.
  • Scientific research tiers — unlock new modules, technology, and resources as the team’s collective knowledge compounds.

The planet responds to what Jan does. Terraform an area and you may trigger earthquakes. Push the research too hard and radiation spikes follow. Every discovery comes with a price, and the expansion builds systemic risk into each call — entirely in keeping with a game that has always been about science and its costs.

Jan approaching a field research base module in The Alters: Last Variable
Image courtesy of 11 bit studios

How to Get It in Singapore

The Alters is available digitally on PS5 via the PlayStation Store and on PC via Steam in Singapore with no regional restriction. The Last Variable DLC follows the same availability. If you have the base game — including via any subscription service — this expansion is the direct continuation of Jan’s story, and at 20 hours it is closer to a sequel than a side chapter. For more game news, stay tuned to GameTrader.SG.

The Blood of Dawnwalker Launches 3 September — Ex-Witcher 3 Director’s Dark RPG

The Blood of Dawnwalker — the debut dark fantasy RPG from Rebel Wolves, a studio co-founded by Konrad Tomaszkiewicz, director of The Witcher 3: Wild Hunt — lands on PS5, Xbox Series X|S and PC on 3 September 2026. Published by Bandai Namco Entertainment and built on Unreal Engine 5, it has been quietly shaping up as one of the most intriguing action RPGs of the year, and Singapore players should have global-launch access from day one.

What Is The Blood of Dawnwalker?

The Blood of Dawnwalker — Official Gameplay Trailer, via IGN on YouTube

You play as Coen, a young man cursed after being bitten by the vampire lord Brencis, who rules the mountain valley of Vale Sangora in an alternative 14th-century Carpathian Mountains during the Black Death. Brencis has Coen’s family captive. The goal: free them before 30 in-game days run out.

That countdown is not just a story device — every skill you learn, every ruin you explore, every side quest you take burns from the clock. Rebel Wolves calls the structure a narrative sandbox: you can tackle Vale Sangora’s regions in any order, make branching dialogue choices that change what NPCs share with you, and still reach a self-contained ending every playthrough.

Human by Day, Predator by Night

Coen faces a monstrous undead enemy in directional sword combat during daylight
Image courtesy of Rebel Wolves / Bandai Namco Entertainment

The day/night cycle is central to how The Blood of Dawnwalker plays. By day Coen fights as a mortal: a directional sword combat system rewards matching your inputs to the attack angle to conserve stamina, while ignoring the system drains you fast. It is methodical, punishing, and grounded.

At night the vampire half takes over. Coen gains Shadowstep — a teleport-dash that repositions him instantly — plus wall-crawling for verticality, and blood-drain attacks that simultaneously hurt enemies and restore his health. The shift in speed and aggression between the two modes gives the gameplay a rhythm that sets it apart from typical action RPGs.

Brencis, the Villain — and a Self-Contained Story

Vampire lord Brencis — the ancient, pale antagonist of The Blood of Dawnwalker
Image courtesy of Rebel Wolves / Bandai Namco Entertainment

Brencis is the ancient vampire lord who rules Vale Sangora and controls Coen’s family — the pressure behind every decision you make. He is not a background threat; the 30-day timer exists because of him, and his defeat (or survival) shapes the ending.

Rebel Wolves has been clear that this is a complete, standalone story. Game Director Konrad Tomaszkiewicz confirmed in the official Bandai Namco announcement: “Each installment in the series will be a standalone game with its own story, without narrative cliffhangers, unresolved plot threads, or time travel ideas.” A separate CGI teaser hints that future Dawnwalker Saga entries will jump to different centuries and settings, but the first game wraps its own arc fully.

Editions and Pre-Order Details

The Blood of Dawnwalker Collector's Edition contents — PureArts Coen figurine, steelbook, world map and world compendium
Image courtesy of Rebel Wolves / Bandai Namco Entertainment

Four editions are available:

  • Standard — base game on all three platforms
  • Eclipse Edition — adds a digital World Compendium, game soundtrack, and comic book
  • Day One Edition — physical only; includes the game, a steelbook, and a 13”×16” world map
  • Collector’s Edition — all Day One Edition contents plus a 9-inch Coen figurine by PureArts and a 60-page hardcover World Compendium

Pre-ordering any edition unlocks the Sangoran Wayfarer’s Armor Set as an early-unlock — it can also be obtained in-game later.

What Singapore PS5 and PC Players Should Know

Coen and a female companion share a narrative moment by firelight in The Blood of Dawnwalker
Image courtesy of Rebel Wolves / Bandai Namco Entertainment

The Blood of Dawnwalker is a global release from Bandai Namco, so Singapore PS5 and PC gamers should be able to grab it at launch on 3 September. Bandai Namco titles typically land at major game retailers and electronics chains here at or near the global date. An SGD retail price has not been confirmed at the time of writing — check the official Dawnwalker site and local storefronts as launch approaches.

For RPG fans who loved the narrative depth of The Witcher 3 or the demanding combat of Elden Ring, this is a September to watch. It lands a week before Tokyo Game Show 2026, making it one of the last big releases before the convention season kicks off. Keep an eye on our Game News section for pricing updates as they come in.

Dragon Ball Xenoverse 3: Soul Switch Gameplay Revealed

Bandai Namco just dropped a detailed seven-minute look at Dragon Ball Xenoverse 3‘s combat, and if you have been waiting to understand how the sequel plans to top Xenoverse 2 after more than a decade, this gameplay video answers a lot of questions. Released today, it walks through a complete mission in the futuristic world of AGE 1000 and reveals two brand-new soul-based mechanics that sit at the heart of the game’s action.

DRAGON BALL XENOVERSE 3 – Gameplay Closer Look — via Bandai Namco Entertainment America on YouTube

AGE 1000: A Dragon Ball Future You Have Never Explored

Dragon Ball Xenoverse 3 West City skyline in AGE 1000
Image courtesy of Bandai Namco

Dragon Ball Xenoverse 3 moves the action a full millennium into the future — AGE 1000, an era untouched by any Dragon Ball game or manga before it. West City, the franchise’s iconic metropolis built around Capsule Corporation, has grown into a soaring sci-fi skyline of sky-rails and gleaming towers. It serves as your home base as a rookie member of the Great Saiya Squad, a new peacekeeping force built on the legend of Earth’s greatest warriors.

Your character is fully custom — race options include Saiyan, Human, Namekian, Majin, and Frieza Race, with more races to be announced. The story unfolds through your relationships with a new cast of characters including a Bulma descendant and Gamma 1, as well as legendary Dragon Ball figures who guide you through a world that looks very different from the franchise’s familiar timelines. Setting the game in a wholly original future era frees Dimps from canon constraints and gives the player character genuine weight in the narrative.

Dragon Ball Xenoverse 3 - characters in Capsule Corporation, AGE 1000
Image courtesy of Bandai Namco

Soul Switch and Soul Assist: Channelling Dragon Ball Legends

The two mechanics the gameplay video most wants you to understand are Soul Assist and Soul Switch, and they are essentially Xenoverse 3’s answer to “what if my character could fight like Goku?” — framed through lore rather than just a cosmetic change.

Soul Assist runs off a gauge you fill through combat. Once ready, you call in a legendary Dragon Ball hero who arrives to unleash their signature technique — a Kamehameha, a Final Flash, or whatever their defining move happens to be — then departs. Timing it to land during a Ki Break window (more on that below) turns it into a devastating combo finisher.

Soul Switch goes further. You temporarily merge with a chosen hero’s soul, transforming your appearance to reflect their power while your combat abilities shift to match their fighting style. Think of it as a situational transformation tied to a specific legend rather than a race-wide power-up like Super Saiyan. Holding a Soul Switch state depletes a dedicated gauge, so the tension is in knowing when to activate, how long to hold, and when to burn your Ultimate before the window closes.

Dragon Ball Xenoverse 3 Great Saiya Squad custom player characters
Image courtesy of Bandai Namco

Ki Management and the Break Smash System

The core combat loop centres on Ki — not just your own gauge, but your enemy’s. Combo strings, charged attacks, and specialised Ki Drain Super Attacks chip away at an opponent’s Ki bar alongside their HP. Once that bar hits zero the enemy enters Ki Break status: briefly vulnerable and open to a Break Smash — a burst finisher that deals significantly more damage than any standard Super Attack.

It gives even standard wave clears a strategic layer. You can brute-force through with straight damage, or deliberately target Ki first for a faster, cleaner clear before the next wave arrives. For boss fights, coordinating Ki Drain across a four-player squad to trigger a shared Break Smash window is clearly the intended peak of co-op play.

Ultimate Attacks sit on a separate gauge and are pure cinematic power shots — the screen-filling beam duels Dragon Ball fans know well. Race-specific awakenings including Super Saiyan are confirmed, with additional transformations for other races to be revealed as the game nears launch.

Four-Player Co-op and What to Expect

Dragon Ball Xenoverse 3 - character scene in vehicle cockpit
Image courtesy of Bandai Namco

Missions support up to four players, moving through enemy waves before culminating in a boss fight. Difficulty scales to the number of players in your squad, so solo runs remain viable — but the Ki Break system and the Soul mechanics give co-op squads clear roles to optimise around rather than simply stacking damage together. Singapore Dragon Ball fans who have been running Xenoverse 2 expert missions together for the better part of a decade will recognise the loop immediately, and the new systems add meaningful coordination options on top of it.

Dragon Ball Xenoverse 3 is due out in 2027 for PlayStation 5, Xbox Series X|S, and PC via Steam. No specific release date has been set. Bandai Namco Asia handles regional distribution across Southeast Asia, and the Dragon Ball Xenoverse series has historically arrived in Singapore at or near the global launch window — expect the PS5 version and Steam to be the primary ways to play locally. With Xenoverse 2’s Future Saga DLC just wrapping up its final chapter last week, the torch is very much in the process of being passed. Check our game news coverage for updates as the release date approaches.

Assassin’s Creed Black Flag Resynced Is Out Now — Made by Ubisoft Singapore

Singapore gamers have extra reason to celebrate today — Assassin’s Creed Black Flag Resynced, the fully rebuilt remake of the fan-favourite pirate chapter, is out now on PS5 and Xbox Series X|S, with the PC version unlocking at 10 PM SGT tonight. The kicker: this remake was led by Ubisoft Singapore. Standard Edition on Steam is S$79.90.

Assassin’s Creed Black Flag Resynced: Official Game Overview Trailer — via Assassin’s Creed on YouTube

A Singapore Studio Behind a AAA Remake

Ubisoft Singapore led development of Black Flag Resynced, with many of the original game’s developers returning to the project — making this one of the highest-profile AAA titles to be helmed out of our local game development scene. The remake is built on the latest version of Ubisoft’s Anvil Engine, the same foundation that powers the current-generation AC titles.

Assassin's Creed Black Flag Resynced — character and environment gameplay
Image courtesy of Ubisoft

The original Assassin’s Creed IV: Black Flag (2013) remains one of the most beloved entries in the series, celebrated for its open-world Caribbean pirate setting, Edward Kenway’s charismatic arc, and its defining naval combat. Resynced is a faithful recreation of that game, not a sequel or reimagining — but it arrives with a comprehensive suite of modernisation.

What Ubisoft Singapore Has Rebuilt

Across combat, movement, stealth, and the world itself, nearly every system has been touched. Combat shifts to a reworked parry-driven model with visceral takedowns. The stealth toolkit gains an Observe mode for pre-engagement scouting, plus the freedom to crouch or dive from any position. Parkour adds manual jumps and side ejects for more deliberate traversal.

Assassin's Creed Black Flag Resynced — stealth and combat mechanics
Image courtesy of Ubisoft

Dynamic weather reshapes both fights and exploration, while destructible environmental objects add consequence to encounters. New storylines have been written for Blackbeard and Stede Bonnet, giving fan-favourite characters expanded arcs. Matt Ryan returns to voice Edward Kenway with the original cast in tow, and the game gains a photo mode alongside ship customisation that now extends to pet companions on the Jackdaw.

Naval Combat Gets a Complete Overhaul

The Jackdaw’s Caribbean dominance is back — and it’s been rebuilt from the hull up. Secondary weapons are now part of your naval arsenal, and newly recruitable officers bring special abilities into fleet battles. The vessel itself can be customised more extensively than before, and the soundscape gains ten new sea shanties plus an original song reimagined by French composer Woodkid.

Assassin's Creed Black Flag Resynced — naval combat and the Jackdaw
Image courtesy of Ubisoft

Crucially, Ubisoft has confirmed this is not an RPG. The stat-heavy mechanics introduced in Odyssey and Valhalla are absent — Resynced keeps the original’s tight, narrative-driven pace. If you stepped away from the series during its RPG era, this is built with you in mind.

Editions and Pricing for Singapore

The Standard Edition is available on Steam SG at S$79.90. Deluxe and Collector’s Edition tiers are available at higher price points — check the Steam listing or the Ubisoft Store for current SGD pricing on those. The game is also sold through the Epic Games Store on PC, and physical copies for PS5 are available at major game retailers and electronics chains.

Assassin's Creed Black Flag Resynced — open world exploration
Image courtesy of Ubisoft

Release timing for Singapore: PS5 and Xbox Series X|S players can jump in now — console versions unlocked at local midnight. PC launches globally at 2 PM UTC (14:00 UTC), which for Singapore means the game goes live at 10 PM SGT tonight. Ubisoft Connect streaming is also available via Nvidia GeForce Now and Blacknut.

Assassin's Creed Black Flag Resynced — cinematic scene
Image courtesy of Ubisoft

Whether you’re revisiting a classic or discovering Edward Kenway for the first time, Black Flag Resynced is a major showcase of what Singapore’s games industry can ship. Follow our Singapore gaming scene coverage and game news for more on what’s landing locally this week.

Palworld 1.0 Launches 10 July — Wing Pack, World Tree and Full Release

Pocketpair’s creature-collecting survival hit Palworld finally leaves Early Access on 10 July 2026, and Version 1.0 is far more than a version-number bump. The update introduces a brand-new endgame region, a Wing Pack that lets you fly without burning a Pal slot, full PvP, advanced breeding, and more new Pals than any previous update — all delivered as a free upgrade for everyone who already owns the game.

Palworld 1.0 Cinematic Trailer — via Pocketpair Palworld on YouTube

What Is Palworld 1.0 — and Why Does It Matter?

Palworld launched into Early Access in January 2024 and became one of the fastest-selling games in Steam history, racking up over 32 million players across platforms. The pitch — an open-world survival-crafting game where your Pals work your factory, fight at your side, and yes, wield guns — polarised the internet but absolutely resonated with players. A year and a half of updates later, 1.0 marks the moment Pocketpair considers the game feature-complete.

Lamball Pals with machine guns behind sandbags in Palworld
Image courtesy of Pocketpair

Wing Pack, World Tree and Everything New in 1.0

The headline feature is the Wing Pack, a new piece of gear equipment that lets you glide and perform aerial combat without occupying one of your five combat Pal slots. Previously, flying meant mounting a flying Pal and losing that battle slot. The Wing Pack frees you to take a full fighting team into the air — a significant shift for how late-game combat plays out.

The other massive addition is the World Tree and Sky Islands endgame region. The World Tree has been visible on the horizon since the Early Access launch but was never reachable. In 1.0 it becomes the gateway to a set of floating Sky Islands that dramatically expand the map and anchor the main story’s conclusion. New characters, story-driven missions, and an ominous new threat flesh out what has until now been a fairly thin narrative.

Players riding flying Pals over the open world in Palworld 1.0
Image courtesy of Pocketpair

New Pals push the Paldeck well past 200 entries, including weapon-transforming creatures — one is a sword-eel type that becomes a wieldable blade mid-fight — plus new fire and sky dragons. Reworked Tower Bosses and a Wildlife Sanctuary overhaul also feature.

PvP, Genetic Recombination and Server Clustering

On the systems side, 1.0 adds proper PvP — full player-versus-player combat using both weapons and Pals — alongside Genetic Recombination, an advanced breeding mechanic for optimising Pal traits that the competitive community has been asking for since launch. Server Clustering lets multiple game worlds link together, which should be a big deal for large community servers.

Boss fight against Mammorest in Palworld 1.0
Image courtesy of Pocketpair

Pocketpair recommends starting a fresh save to experience the new content fully, though existing saves will not be deleted and you are not required to restart.

Singapore Pricing and Where to Get It

Palworld 1.0 launches simultaneously on PC (Steam and Microsoft Store), PlayStation 5, Xbox Series X|S and Xbox One on 10 July 2026. The rollout targets 12:30 PM JST — that is 11:30 AM SGT.

On the Singapore Steam store, Palworld is currently listed at S$18.20 (a 30% pre-launch sale, ending before the 1.0 drop). The standard price once the sale ends sits around S$26. Either way, this is one of the more affordable open-world games on PC — and if you already own it on Steam, Xbox, or PS5, 1.0 is a free update at no extra cost.

Pal performing energy attack in Palworld 1.0
Image courtesy of Pocketpair

For Singapore gamers on Xbox Game Pass (Ultimate, Premium, or PC Game Pass), Palworld 1.0 lands day one — meaning subscribers can jump in on launch day at no additional charge. PlayStation Store SG pricing for first-time buyers is to be confirmed closer to launch; check the PlayStation Store Singapore listing for the final SGD price.

Browse our other game news for more upcoming PC and console releases hitting Singapore this month.