Tag Archives: mobile games

FFXIV Mobile Shuts Down in September — Global Version Officially Cancelled

If you have been holding out hope for a global launch of Final Fantasy XIV Mobile, today is not the news you wanted. Square Enix and Lightspeed Studios — Tencent’s game development arm — announced on 17 July 2026 that the China-exclusive mobile adaptation will end service on 30 September, and that the once-promised worldwide release has been cancelled entirely.

FINAL FANTASY XIV MOBILE | Global Official Reveal Trailer — via LightSpeed Studios on YouTube
Final Fantasy XIV Mobile in-game entertainment venue scene
Image courtesy of Square Enix

Mobile Eorzea Is Closing Its Doors

Final Fantasy XIV Mobile launched in mainland China in June 2025, developed by Lightspeed Studios under an official licence from Square Enix. The project was ambitious — a mobile adaptation of one of the most beloved MMORPGs ever made, with producer and director Naoki Yoshida personally involved in its introduction to players. It ran for just over thirteen months.

The shutdown announcement, posted in-game and signed by the FINAL FANTASY XIV MOBILE (Chinese Edition) Operations Team, cited “adjustments in business operations and changes in the market environment” as the reason Tencent and Square Enix mutually agreed to terminate their licensing agreement. The statement was frank about the disappointment this would cause beyond China’s borders as well: “To everyone who has been looking forward to the global version, we also offer our sincere apologies for being unable to meet your expectations.”

The Shutdown Timeline

Official FFXIV Mobile shutdown notice dated July 17 2026
Image courtesy of Square Enix

The winddown has already begun. Here is every date to know:

  • 18:00 (UTC+8), 17 July 2026 — In-game top-ups and new user registrations suspended. (This has already taken effect as of today.)
  • 11:00 (UTC+8), 30 September 2026 — Game servers shut down; the official website goes offline; players can no longer log in.
  • 11:00 (UTC+8), 15 October 2026 — Community forums and dedicated customer support close.

After the servers go dark, player account data and character information will be deleted in accordance with China’s Personal Information Protection Law. No compensation or refund scheme has been announced.

What Singapore Players Need to Know

Final Fantasy XIV Mobile gameplay screenshot: Warrior of Light riding a chocobo
Image courtesy of Square Enix

The China-only mobile release was always a closed door for Singapore players — you were never able to download it through official regional channels. The news that stings here is the global version. Square Enix had been hinting at an international launch, Lightspeed Studios had set up a dedicated global website with pre-registration pages, and the reveal trailer released through the official LightSpeed Studios channel framed the game for a worldwide audience. Many Singapore fans of the PC MMORPG signed up, watched the trailers, and waited.

That wait is now over. With the licensing agreement terminated, there is no partner to carry the project forward and no timeline to revive it. The main Final Fantasy XIV on PC — the Dawntrail-era live game, with the Evercold expansion confirmed for January 2027 — is completely unaffected and continues as normal. But the mobile dream is done.

It is worth remembering how much anticipation this project carried. FFXIV is not a small IP in Singapore; the game has a vocal, active local community, and a polished mobile port that retained the look and feel of Eorzea on the go was exactly the kind of project that could have pulled in a whole new generation of players. The studio had the backing of Tencent’s Lightspeed, one of the largest game developers in the world. And it still did not survive its first year in the market.

A Short but Earnest Run

Reading the official shutdown letter, there is a genuine warmth to it that is easy to miss beneath the corporate language. The operations team described the player community as having “truly brought Mobile Eorzea to life,” praised the veteran Warriors of Light who mentored newcomers through Eorzea’s complexity, and called those shared mornings and nights “a memory we will always treasure.” Whatever the commercial realities were, the people who worked on it clearly cared.

For Singapore players who had been watching from the sidelines, that sentiment lands differently. We never got to step into Mobile Eorzea, and now we never will. If you have been on the fence about the PC version of Final Fantasy XIV, the upcoming Evercold expansion in January 2027 is as good an entry point as any — the News section will keep you covered on all things FFXIV going forward.

MotoGP Rivals Launches Today in Singapore — Free Mobile Strategy Game

MotoGP Rivals, the official team-management mobile game from Tiny Digital Factory, has soft-launched today across Singapore and the wider Southeast Asia region. The game is free to download on both iOS and Android, bringing the full 2026 MotoGP rider and team roster to your smartphone with no upfront cost.

Marc Márquez in MotoGP Rivals
Marc Márquez is among the fully licensed riders in MotoGP Rivals. (Image: Pocket Tactics)

What is MotoGP Rivals?

MotoGP Rivals isn’t a traditional racing game — you won’t be tilting your phone to steer through Sepang’s corners. Instead it’s a team-management and live-strategy title where you assemble a roster of real MotoGP riders, tune their machines, and call tactical commands during each race event. Think fantasy motorsport crossed with a card-based RPG: build your squad, develop your riders through upgrades and packs, and execute your race-day calls at the right moment.

The game carries a full Dorna Sports licence, meaning all official 2026 MotoGP teams are represented — from the factory outfits down to the satellite squads. Marc Márquez, the multi-time world champion, is among the featured riders available to recruit.

MotoGP Rivals race gameplay showing the ATTACK command
Live race commands like ATTACK, PUSH and SAVE let you influence the outcome as the race unfolds. (Image: MotoGP Rivals official trailer)

How the strategy layer works

During races, the on-track action plays out automatically while you manage stamina and issue live commands. The command set includes ATTACK, PUSH and SAVE — each with a cooldown timer, so you cannot simply repeat one button the whole way through. Watching a rival’s stamina bar deplete before triggering ATTACK, or choosing SAVE during a tricky mid-race stint to protect tyres for the final push, gives the game a genuine rhythm. Between sessions, the management loop covers tyre strategy, qualifying preparation and rider card development.

MotoGP Rivals team selection screen showing official MotoGP teams
All official 2026 MotoGP teams are available to select and manage. (Image: Google Play Store)

Team building and race strategy

The team selection screen shows all official MotoGP outfits side by side with their characteristic liveries and rider pairings. Whether you run a top-tier factory squad or build a mid-grid satellite team from the ground up, the game gives you room to take your own approach. Rider cards earned in-game provide the progression path for developing your roster across a full season.

A top-down circuit view — featured in the store listing under the heading “Master Race Strategy” — displays the track with live stamina indicators for each rider. It’s a clean mobile take on the data feeds real pit-wall engineers monitor throughout a race weekend. Spotting when your nearest rival is running low before you call a push gives the strategy layer meaningful depth for a free-to-play mobile title.

MotoGP Rivals race strategy view with stamina bars and PUSH/SAVE controls
The race strategy view shows each rider’s stamina bar alongside PUSH and SAVE command controls. (Image: Google Play Store)

Official soft launch trailer

The official trailer walks through the team-building loop, rider card system, and race action:

Where to download

MotoGP Rivals is available now on the Google Play Store and Apple App Store — search “MotoGP Rivals” to find it on either platform. The game is free to play; in-app purchases cover rider packs and upgrade materials. If you follow the 2026 MotoGP calendar, the official licence and real-season roster make this worth a download — the strategy loop holds up well enough to keep you occupied between race weekends.

Azur Lane × NieR: Automata — 2B and A2 Are Free Units

Commanders, this one is big. Yostar has officially confirmed the Azur Lane × NieR: Automata collaboration, and in a move that has the global player community genuinely excited: both crossover units — 2B and A2 — will be free. The event is set to go live in mid-July 2026, following a full reveal at Anime Expo 2026 in Los Angeles earlier this month.

2B Joins as a Free Light Cruiser

2B — 6-star Super Rare Light Cruiser in Azur Lane × NieR: Automata
Image courtesy of Yostar / SQUARE ENIX

YoRHa No.2 Type B — better known simply as 2B — arrives in Azur Lane as a 6-star Super Rare Light Cruiser, voiced by Yui Ishikawa reprising her iconic role. She brings her twin blades and the iconic blindfold into the Azur Lane world in an art style that blends the game’s signature ship-girl aesthetic with the mechanical, overgrown ruins of NieR’s post-apocalyptic setting.

The character art leans heavily into the NieR: Automata visual language — ruined cityscapes, trailing cables, oversized combat rigs — which Azur Lane fans in Singapore have pointed out looks stunning in the game’s gallery mode. 2B can be obtained for free through the event, meaning no premium currency is required to add her to your fleet.

A2 Joins as a Free Heavy Cruiser

A2 — 6-star Super Rare Heavy Cruiser in Azur Lane × NieR: Automata
Image courtesy of Yostar / SQUARE ENIX

Joining her counterpart is A2 (YoRHa Type A No.2), slotting in as a 6-star Super Rare Heavy Cruiser, voiced by Ayaka Suwa. Where 2B leans into the sleek, blade-forward combat look, A2’s card art is more imposing — heavier gear, a battle-worn posture, and an air of barely contained danger that matches the character perfectly. Both ships are tuned for the frontline.

What makes this especially valuable for Singapore players is that free 6-star SR units in Azur Lane are rare. Most crossover collaborations lock at least one major character behind limited-time gacha banners or premium event currency. Getting both 2B and A2 as earnable rewards is an unusually generous setup.

When Does the Azur Lane × NieR Collab Start?

The collaboration is set to begin in mid-July 2026; the exact in-game launch date is to be confirmed via the official @AzurLane_EN account on X. Yostar first teased the crossover in May 2026 before formally revealing both characters during Anime Expo 2026 (July 2–5). Event duration and any additional collaboration rewards — support ships, furniture sets, or limited-time story stages — have not yet been officially detailed.

For more mobile game and gacha news, head to our game news section. And if you missed the announcement, the official Azur Lane × NieR: Automata characters were confirmed by Yostar on the Azur Lane EN account on X.

Solo Leveling: KARMA — Combat System Finally Revealed

Netmarble’s upcoming roguelite action RPG just got a lot more real. The official combat PV for Solo Leveling: KARMA has landed, and between the weapon-switching combos, randomised Blessings builds, and Sung Jinwoo tearing through enemy waves with his Shadow Army, this is shaping up to be one of the most ambitious Solo Leveling games yet.

What Is Solo Leveling: KARMA?

Solo Leveling: KARMA is a new action RPG developed by Netmarble Neo and published by Netmarble, set in an original timeline separate from the main manhwa. Rather than retelling arcs Singapore fans know from the Crunchyroll anime, KARMA drops players into the Dimensional Gap — the 27-year war against the Monarchs that Sung Jinwoo endured before the events of the main story. It is entirely original content, which gives the developers room to build lore without being constrained by the source material.

The game is heading to PC, iOS and Android, with a release window of 2026 — a specific launch date has not yet been confirmed. The official site already offers regional language support including Thai and Indonesian, a clear signal that Southeast Asian players, Singapore included, are firmly in scope.

Watch the Official Combat PV

Solo Leveling: KARMA, Official Combat PV revealed! — via Solo Leveling: KARMA | OFFICIAL on YouTube

Weapon-Switching, Blessings, and the Shadow Army

The PV’s standout mechanic is the seamless weapon-switching system. Jinwoo cycles between daggers, scythes and bows mid-combo in real time, keeping fights fluid and letting players adapt to whatever the dungeon throws at them. Layered on top is the Blessings system — randomised passive upgrades that change every run and push players to experiment with different builds rather than locking into a fixed loadout. It gives KARMA its roguelite backbone and adds real replayability beyond the story missions.

Solo Leveling: KARMA Battle PV Reveal — Jinwoo wielding a dark sword with blue energy
Image courtesy of Netmarble

The Shadow Army returns alongside all that — Igris, Iron and Jinwoo’s undead legion fight with you in procedurally generated dungeons. The combat on show has an isometric, arcade-style feel, tilting more action-focused than the existing Solo Leveling: ARISE mobile title. Monetisation details remain unconfirmed; early reporting has suggested a model built around story expansions or a battle pass rather than traditional gacha pulls, but nothing is official until Netmarble announces it.

Sung Jinwoo leaping above a massive glowing boss creature in Solo Leveling: KARMA combat
Image courtesy of Netmarble

A New Story Set During the War of the Monarchs

A powerful armoured enemy boss in dark and red armour from Solo Leveling: KARMA
Image courtesy of Netmarble

The narrative centres on Jinwoo restoring the Broken Cup of Reincarnation through his fragmented memories of the 27-year conflict — a grander, more mythic scope than a game that simply retells the manhwa chapter by chapter. For fans who have consumed the original story and want more lore, that is a strong pitch. Netmarble first showed KARMA at Anime Expo 2025 and has since taken it to G-STAR 2025 and AnimeJapan 2026; the Anime Expo 2026 combat PV is the clearest look yet at how the finished game actually plays.

When Can Singapore Players Expect It?

A specific launch date remains to be confirmed — the current window is 2026. The fact that the official site supports Southeast Asian languages suggests the game will not be a one-region soft-launch situation, though Netmarble has not given specific rollout details for Singapore or SEA yet. Keep an eye on the Solo Leveling: KARMA official site for the next update, and check our Game News section for more coverage as it drops.

hololive Dreams Launches July 23 Worldwide — 1.3 Million Pre-Registered

The first official hololive mobile game has a date: hololive Dreams launches simultaneously worldwide on 23 July 2026 (Thursday), developer QualiArts and COVER Corp. confirmed today. Free to download on iOS, Android, and — in a welcome addition for PC players — Steam, with cross-save supported across all three platforms. Pre-registrations crossed the 1.3 million mark today, making this one of the most anticipated VTuber game launches in years.

What Is hololive Dreams?

hololive Dreams theme park world overview showing the Dream Park in-game
Image courtesy of COVER Corp. / QualiArts

Developed by QualiArts (a CyberAgent subsidiary, as reported by Famitsu (Japanese)) in partnership with COVER Corp. — the talent agency behind hololive — hololive Dreams (nicknamed “Horodori” among fans) is a theme park management game with rhythm RPG elements, featuring over 50 hololive female VTubers as playable characters and more than 150 songs from the hololive catalogue. You build and run your dream VTuber venue, completing story events and unlocking talents through gacha.

For Singapore fans, the game needs no introduction. hololive’s fanbase here is one of the most active in Southeast Asia, with community watch parties and fan-organised events running year-round. Having all of that in an official mobile game — one that has been in development for years — is a big deal.

『ホロライブドリームス』ゲームトレーラー / hololive Dreams – OFFICIAL GAME TRAILER — via hololive Dreams ホロライブドリームス on YouTube

July 23 Worldwide — iOS, Android, and Steam at the Same Time

The simultaneous global launch on July 23 means no regional delays and no geo-blocking — Singapore and the rest of Southeast Asia get it at the same time as Japan and everyone else. The Steam version launches alongside mobile, and cross-save lets you switch between your phone and PC seamlessly. The Steam Wishlist is now live for a launch-day reminder.

Note: the official FAQ says the simultaneous launch covers “most regions” (一部エリアを除く — excluding some areas). There is no indication Singapore or Southeast Asia is excluded, and no specific region has been named as an exception.

1.3 Million Pre-Registered — Rewards Stack Up

hololive Dreams story mode featuring chibi VTuber characters in a scene
Image courtesy of COVER Corp. / QualiArts

The milestone reward ladder has been ticking over steadily. At 1.3 million — the level hit today — every pre-registered player gets 3 gacha tickets on top of everything already unlocked: 10 gacha pulls’ worth of diamonds (at 500k), cosmetics for your theme park, guaranteed rarity pull tickets, and three Music Discs. The next milestone at 1.5 million adds a “Kawaii hairpin” collectible.

Pre-registration runs until July 22 — one day before launch — so there is time left to sign up and claim the full stack. A hashtag giveaway campaign is also running on the official hololive Dreams X account, with 150 winners receiving official game merchandise.

9th Anniversary Event Planned for October

QualiArts also confirmed that a special in-game event celebrating hololive’s 9th anniversary is planned for October 2026. Full details will be revealed after launch on July 23 via official programme broadcasts. Given how hololive’s annual anniversary celebrations tend to spiral into extended community events across Southeast Asia, expect this to be worth keeping an eye on.

Pre-register on the hololive Dreams official site, App Store, or Google Play. For more upcoming releases, check our game news section.

Brave Frontier Origins: Alim Announces 2027 Mobile RPG on Its 13th Birthday

Thirteen years to the day since the original Brave Frontier launched, developer Alim Co., Ltd. has officially announced Brave Frontier Origins — a new dot-art mobile RPG for iOS and Android, targeting a 2027 release in Japan and with an English version confirmed.

Brave Frontier Origins key art reveal from Alim
Image courtesy of Alim Co., Ltd.

Alim Drops the Reveal on the Exact 13th Anniversary

The announcement arrived on 4Gamer.net (Japanese) today alongside the launch of an official teaser site at bravefrontier.jp/origin. The timing is unmistakably deliberate: Brave Frontier first launched in Japan on July 3, 2013. Today is its 13th birthday.

Alim’s framing is equally pointed. The Japanese announcement describes the project’s theme as 「原点回帰」 — literally returning to roots — and promises that Origins will inherit the soul of the original while adopting a back-to-basics approach. The original Brave Frontier franchise reached over 38 million downloads across its lifetime, a figure Alim leads with prominently on the teaser site.

Brave Frontier Origins official logo
Image courtesy of Alim Co., Ltd.

Pixel Art, Brave Bursts, and Familiar Foundations

On gameplay, details are limited — this is a teaser launch, not a full reveal. What Alim has confirmed: Origins will use a pixel-art visual style and bring back the flick-based Brave Burst system that defined the original’s combat. That system — where swiping a spirit card charged and released your units’ most powerful attacks — was the heartbeat of what made the original Brave Frontier tactile in a way most mobile RPGs of its era never managed.

No gameplay footage accompanies the announcement. The teaser site is intentionally minimal, and Alim has not yet confirmed story details, character names, or monetisation model.

The Question Every Southeast Asia Player Is Already Asking

For a Singaporean or regional player, Brave Frontier was not just another Japanese mobile RPG export — it was the one that treated Southeast Asia as a real market early. Alim was among the first Japanese studios to build dedicated SEA infrastructure, and the game found deep communities in Singapore, Malaysia, and the Philippines before that was an industry standard. Guild rosters, Otomo Arena rankings, and the game’s social layer gave SG mobile gamers a shared vocabulary before the genre had one in English.

When the Global and Japan servers both shut down in 2022, the fanbase grieved loudly on Reddit and Discord. The announcement of Origins will land with genuine emotional weight here — but it immediately raises the question the teaser site does not yet answer: will there be Southeast Asian server support?

Alim has confirmed Japan and an English version. Given the original game’s complicated history — split Global and Japan servers that ran separately and eventually closed — the shape of Origins’ regional rollout will matter enormously to the SEA fanbase. Nothing is confirmed on that front yet, and it is the thing worth watching as more details emerge.

Brave Frontier Origins Coming 2027 release window
Image courtesy of Alim Co., Ltd.

What Is Confirmed So Far

  • Platforms: iOS and Android
  • Release window: 2027
  • Versions confirmed: Japan and English
  • Visual style: Pixel art
  • Combat: Brave Burst flick system, returning
  • Developer: Alim Co., Ltd. — the original Brave Frontier studio, also known for Final Fantasy Brave Exvius
  • Franchise total downloads: 38 million+

More details are expected as 2027 approaches. The official teaser site is live now at bravefrontier.jp/origin. For more on upcoming mobile and console releases for Singapore gamers, see our Game News section.

Source: 4Gamer.net (Japanese)

Pokémon UNITE 5th Anniversary Brings Four New Legendaries

Pokémon UNITE is going big for its fifth birthday: Yveltal, Palkia, Reshiram, and Solgaleo are all joining the roster this July, and you can earn their Unite licenses completely free through event participation. The announcement dropped on the official Pokémon UNITE Asia website on 26 June, with a full slate of anniversary events running from 1 July through the main milestone date of 21 July 2026.

Yveltal Leads the Legendary Roster Expansion

Four Legendary Pokémon are arriving in sequence across the anniversary window. Yveltal — classified as an Attacker — is first, with its License event kicking off on 3 July. The official description touts its Dark Aura ability as capable of instantly KO-ing opposing Pokémon in the right situation, which should make it a high-risk, high-reward pick for Attacker mains.

Palkia slots in as an All-Rounder, leaning into close-quarters combat with space-distortion abilities. Reshiram and Solgaleo round out the quartet, with their roles and event dates still to be confirmed — the Asia site promises details as each license event opens.

The key point: all four legendary licenses are obtainable for free through event participation. No real-money purchase required.

The Pokémon UNITE 5th Anniversary starts July 21! — via Pokémon UNITE on YouTube

10-Day Log-In Bonus: Pick a Pokémon or Holowear Every Day

Pokémon UNITE 5th Anniversary 10-day log-in bonus event showing Pokémon and Holowear choices by role
Image courtesy of The Pokémon Company / TiMi Studio Group

Running alongside the anniversary, a 10-day log-in event lets you choose between a Pokémon license or a Holowear cosmetic each day. The selections rotate through all five battle roles across the ten days — Attacker, Speedster, All-Rounder, Defender, and Supporter each get two days (one Pokémon pick, one Holowear pick).

For newer Singapore players who have gaps in their roster, this is worth logging in for daily. Holowear choices include fan favourites for competitive roles. The Attacker day alone shows a handful of well-regarded picks.

5,550 License Points and the Full Legendary License Art

Pokémon UNITE 5th anniversary rewards showing 5550 License Points, License Art cards and a Selection Box
Image courtesy of The Pokémon Company / TiMi Studio Group

Beyond the legendary License events and the daily log-in bonus, anniversary activities stack up to 5,550 License Points in total rewards. That is a meaningful chunk toward any unlocked Pokémon. Players also receive License Art cards for all four incoming legendaries — Yveltal, Palkia, Reshiram, and Solgaleo — plus a Selection Box to pick additional rewards.

Daily login bonuses continue through 9 September 2026, so even players who can only check in occasionally will accumulate a solid haul over the summer.

Battle Pass Season 43 and Ranked Match Series 37

Pokémon UNITE Battle Pass Season 43 featuring Regal Style Pikachu Holowear with royal crown and cape
Image courtesy of The Pokémon Company / TiMi Studio Group

Battle Pass Season 43 launches alongside the anniversary celebrations with Regal Style: Pikachu as its signature Holowear — a royal look complete with a jewelled crown and ermine-trim robe. It is also the season that bundles bonus License Points into the pass, layering neatly on top of the free anniversary rewards for pass holders.

Pokémon UNITE Ranked Match New Series begins on the Theia Sky Ruins map featuring Kyogre
Image courtesy of The Pokémon Company / TiMi Studio Group

Ranked Match Series 37 also kicks off during the anniversary window, bringing the Theia Sky Ruins map back to rotation with Kyogre as the central objective. If you have been grinding toward Legend Rank, the new series resets the ladder — meaning Singapore players have a clean slate heading into the game’s biggest celebration yet.

Pokémon UNITE is free to play on iOS, Android, and Nintendo Switch. All anniversary events are live from 1 July, with the main 5th Anniversary milestone hitting on 21 July 2026. Check the official Asia announcement for the full event calendar. For more game news and updates, keep it here at GameTrader.SG.

Hatsune Miku Joins Persona 5: The Phantom X Tomorrow — 1st Anniversary Collab Live 25 June

If you’ve been waiting for Hatsune Miku to gate-crash the Metaverse, tomorrow’s your day. Persona 5: The Phantom X — the free-to-play mobile spin-off from Atlus and Perfect World — launches its Version 4.4 update globally on 25 June 2026, and the star of the show is everyone’s favourite virtual pop idol joining the Phantom Thieves for the game’s 1st anniversary celebration.

[Hatsune Miku x P5X] Ver. 4.4 PV — The Hatsune Miku Collab is finally here! — via Persona5: The Phantom X (Official West) on YouTube

Miracle Concert — What Miku Brings to P5X

Hatsune Miku enters P5X as a Navigator character under the event banner Miracle Concert. Rather than dealing direct damage, Miku supports her party through music: she picks from a selection of three songs using her first and second skills, each granting different buffs to the team. After accumulating unique stacks over a few turns, she can spend them to grant the entire party two turns of free action — a powerful buff in longer encounters.

Hatsune Miku x Persona 5 The Phantom X — Miracle Concert event art
Image courtesy of Perfect World / ATLUS / SEGA / Crypton Future Media

Outside of battles, the collab fills the in-game city of Shibuya with Miku branding — billboards, her songs in the background, and a selection of Hatsune Miku-themed furniture and decorations for your home base. There is also a rhythm minigame where you can play from a set of six songs across different difficulty levels, which should appeal to the VTuber-adjacent corner of Singapore’s gaming community.

Southeast Asian Server Gets the Update Simultaneously

One of the standout things about Version 4.4 is that all six regional servers — Mainland Chinese, Traditional Chinese, Korean, Japanese, Global, and Southeast Asian — go live at the same time. If you are playing P5X on the SEA server, you will not be waiting for a delayed rollout. Everything from Miku’s character banner to the Miracle Concert event drops for everyone on the same day.

Persona 5: The Phantom X is free to download and play on Android, iOS, and PC. Hatsune Miku is obtainable through the game’s gacha system during the anniversary event period.

Miku’s Persona Pedigree

Hatsune Miku in Persona 5 The Phantom X — collab character art
Image courtesy of Perfect World / ATLUS / SEGA / Crypton Future Media

This is not Miku’s first encounter with the Persona franchise. Her design in P5X draws directly from her appearance in the 2015 rhythm game Persona 4: Dancing All Night, making her technically a returning face rather than a first-time guest. That crossover lineage adds some in-universe logic to the collab, even if it is a stretch to call the DECO*27-scored virtual idol a true Phantom Thief.

Alongside Miku, the 1st anniversary has brought a run of crossover characters in recent weeks — including Yukari Takeba from Persona 3 and the upcoming Akihiko Sanada — making this a strong time for lapsed players to log back in.

For more on mobile games and anime crossover news, visit our Game News section. Persona 5: The Phantom X is available globally from the official P5X site and major app stores.

Uma Musume Gets SPYAIR for 5.5th Anniversary — New Horse Girl Title Holder Revealed

SPYAIR — the rock band behind unforgettable anime anthems from Haikyuu!!, Gintama, and Bleach — is heading to the Uma Musume stable. Cygames announced at the game’s packed 7th EVENT WORLD TOUR “THE STAGE” in Tokyo on June 21 that SPYAIR will compose and write the Uma Musume Pretty Derby 5.5th anniversary song, with lyrics by MOMIKEN and composition by UZ.

Uma Musume 7th EVENT WORLD TOUR THE STAGE — venue reveal — via the official ぱかチューブっ!【ウマ公式】 channel on YouTube

SPYAIR Takes the Stage for Uma Musume’s Anniversary

The announcement dropped live at Ariake Arena during DAY 2 of the Uma Musume 7th EVENT WORLD TOUR “THE STAGE” in TOKYO — one of the biggest gatherings in the game’s history. SPYAIR will provide the 5.5th anniversary song, with MOMIKEN (bass) handling lyrics and UZ (guitar) composing the music. Full details — song title, release date, and in-game rollout — are still to be confirmed by Cygames at a later date.

The collaboration carries serious weight for anime music fans. SPYAIR are veterans of the genre, having delivered “Imagination” for Haikyuu!!, “Samurai Heart” for Gintama, and “I Wanna Be” for Bleach. The band is hitting the ground running in summer 2026 — their track “Awake” just launched as the opening theme for new isekai anime The Exiled Heavy Knight Knows How To Game The System, which premieres on TBS and MBS on July 2.

Title Holder Gallops Into the Stable

The SPYAIR reveal was not the night’s only surprise. A new horse girl character — Title Holder (タイトルホルダー) — was unveiled as a secret guest appearance, voiced by 華成結. Title Holder is based on the real racehorse of the same name, a formidable front-runner who claimed the 2022 Takarazuka Kinen and became celebrated for durability and grit. Expect her in-game persona to carry that same charge-ahead energy.

More From the 7th EVENT — What’s Next

Cygames packed the event with additional updates rolling out over the coming weeks:

  • Limited gacha with SSR / ★3 guaranteed draws went live on June 21 at 21:00 JST.
  • Uma Uta Jukebox receives setlist and song additions on June 29.
  • A retrospective broadcast special airs June 28 at 19:00 JST.
  • The June 21 concert is available to replay on ABEMA, Stagecrowd, and ZAIKO until July 5.

The World Tour is also going global, with the next confirmed stops being Los Angeles (Peacock Theatre), London, Seoul, and Yokohama. No South-East Asia date has been announced yet.

Last words

For Singapore Uma Musume players, anniversary songs typically roll out simultaneously to all regions of the global app. If SPYAIR’s track lands anywhere near the energy of “Imagination” or “I Wanna Be”, it will be one to watch out for. Check the official Uma Musume site for when Cygames drops full details, and stay tuned to our Game News coverage for the update when the song is officially revealed.