Tag Archives: Netmarble

Shangri-La Frontier: Season 3 in January 2027, Game in 2026

If you’ve been sleeping on Shangri-La Frontier, this is your wake-up call. The anime about a gaming obsessive who turns an underground VRMMORPG into his personal proving ground is officially returning for a third season in January 2027 — and for the first time, the franchise is also becoming a playable game this year. Two reasons to pay attention, and both arrived within weeks of each other.

Wethermon and Emul from Shangri-La Frontier anime
Image courtesy of Shangri-La Frontier / C2C

What Is Shangri-La Frontier?

Based on Ryosei Tsukahara and Katarina’s manga in Weekly Shonen Magazine, Shangri-La Frontier follows Rakuro Hizutome — screen name Sunraku — a “trash game” speedrunner who boots up the premium VRMMORPG Shangri-La Frontier and stumbles into encounters even the game’s top players have avoided for years. Two seasons in, the show has built an 8.1/10 on MyAnimeList and a dedicated fanbase for doing something rare: making the act of actually playing games — the system mastery, the routing, the boss reads — feel genuinely exciting on screen.

Season 2, which wrapped in March 2026, left Sunraku and his party mid-preparation for their biggest challenges yet. Season 3 picks up exactly where that leaves off.

Shangri-La Frontier Season 3 | Official Teaser — via Crunchyroll on YouTube

Shangri-La Frontier Season 3: January 2027, the Galaxia Heroes Arc

Shangri-La Frontier Season 3 is confirmed for a January 2027 premiere, airing on the MBS/TBS Sunday 5 PM JST block. Crunchyroll confirmed an international licence for the series at AnimagiC 2026 in Germany (1 August); SG and broader Asia streaming details have not yet been announced, though previous seasons have been available in the region via streaming services.

Season 3 shifts the battlefield significantly. The teaser and confirmed story details put Sunraku inside Galaxia Heroes: Chaos (GHC) — a competitive fighting game that exists within the Shangri-La Frontier universe, separate from the main VRMMORPG. The teaser drops a mysterious plant-form character that fans have been speculating about since it dropped in July. As Crunchyroll noted in their AnimagiC announcement, “the third season will show off the anime’s take on fighting games when it makes its return.” Expect the GHC arc to run alongside the long-awaited forward progress on the Kutanid the Abyssal One raid.

The Seven Colossi: Shangri-La Frontier’s First Game

Shangri-La Frontier: The Seven Colossi game announcement at ShanFro Day 2026
Image courtesy of Netmarble / Netmarble Nexus

Alongside the season news, the franchise’s first standalone game is in active development: Shangri-La Frontier: The Seven Colossi (シャングリラ・フロンティア ~七つの最強種~, community shorthand ShanNana), developed by Netmarble Nexus and published by Netmarble Japan. It’s a free-to-play, full 3D action RPG built around a boss-hunter structure — a natural fit for a series defined by difficult encounters. Platforms: iOS, Android, and PC. The Japan launch window is 2026; a global release has not been announced, so Singapore players interested in early access would need a Japanese store account for now.

Playable characters in Shangri-La Frontier: The Seven Colossi including Wethermon, Arthur, and Emul
Image courtesy of Netmarble / Netmarble Nexus

On ShanFro Day 2026 (7 July), Netmarble held a dedicated livestream with a special game PV, new character models, and skill animations. The playable roster shown includes Wethermon, Arthur, and Emul, all closely following the anime’s art style. The game will have its first playable hands-on demo at Tokyo Game Show 2026 (17–21 September) — TGS impressions will be the real test of whether Netmarble has done Sunraku’s world justice.

ShanFro Day 2026 Special PV ~Shangri-La Frontier: The Seven Colossi~ — via Shangri-La Frontier: The Seven Colossi on YouTube

If Season 3 is your entry point, go back to Season 1 first — the payoff is worth it. And check out more anime and manga coverage here for everything else hitting screens this season.

Solo Leveling: KARMA — Combat System Finally Revealed

Netmarble’s upcoming roguelite action RPG just got a lot more real. The official combat PV for Solo Leveling: KARMA has landed, and between the weapon-switching combos, randomised Blessings builds, and Sung Jinwoo tearing through enemy waves with his Shadow Army, this is shaping up to be one of the most ambitious Solo Leveling games yet.

What Is Solo Leveling: KARMA?

Solo Leveling: KARMA is a new action RPG developed by Netmarble Neo and published by Netmarble, set in an original timeline separate from the main manhwa. Rather than retelling arcs Singapore fans know from the Crunchyroll anime, KARMA drops players into the Dimensional Gap — the 27-year war against the Monarchs that Sung Jinwoo endured before the events of the main story. It is entirely original content, which gives the developers room to build lore without being constrained by the source material.

The game is heading to PC, iOS and Android, with a release window of 2026 — a specific launch date has not yet been confirmed. The official site already offers regional language support including Thai and Indonesian, a clear signal that Southeast Asian players, Singapore included, are firmly in scope.

Watch the Official Combat PV

Solo Leveling: KARMA, Official Combat PV revealed! — via Solo Leveling: KARMA | OFFICIAL on YouTube

Weapon-Switching, Blessings, and the Shadow Army

The PV’s standout mechanic is the seamless weapon-switching system. Jinwoo cycles between daggers, scythes and bows mid-combo in real time, keeping fights fluid and letting players adapt to whatever the dungeon throws at them. Layered on top is the Blessings system — randomised passive upgrades that change every run and push players to experiment with different builds rather than locking into a fixed loadout. It gives KARMA its roguelite backbone and adds real replayability beyond the story missions.

Solo Leveling: KARMA Battle PV Reveal — Jinwoo wielding a dark sword with blue energy
Image courtesy of Netmarble

The Shadow Army returns alongside all that — Igris, Iron and Jinwoo’s undead legion fight with you in procedurally generated dungeons. The combat on show has an isometric, arcade-style feel, tilting more action-focused than the existing Solo Leveling: ARISE mobile title. Monetisation details remain unconfirmed; early reporting has suggested a model built around story expansions or a battle pass rather than traditional gacha pulls, but nothing is official until Netmarble announces it.

Sung Jinwoo leaping above a massive glowing boss creature in Solo Leveling: KARMA combat
Image courtesy of Netmarble

A New Story Set During the War of the Monarchs

A powerful armoured enemy boss in dark and red armour from Solo Leveling: KARMA
Image courtesy of Netmarble

The narrative centres on Jinwoo restoring the Broken Cup of Reincarnation through his fragmented memories of the 27-year conflict — a grander, more mythic scope than a game that simply retells the manhwa chapter by chapter. For fans who have consumed the original story and want more lore, that is a strong pitch. Netmarble first showed KARMA at Anime Expo 2025 and has since taken it to G-STAR 2025 and AnimeJapan 2026; the Anime Expo 2026 combat PV is the clearest look yet at how the finished game actually plays.

When Can Singapore Players Expect It?

A specific launch date remains to be confirmed — the current window is 2026. The fact that the official site supports Southeast Asian languages suggests the game will not be a one-region soft-launch situation, though Netmarble has not given specific rollout details for Singapore or SEA yet. Keep an eye on the Solo Leveling: KARMA official site for the next update, and check our Game News section for more coverage as it drops.