Category Archives: Singapore Gaming Scene

Assassin’s Creed Black Flag Resynced Is Out Now — Made by Ubisoft Singapore

Singapore gamers have extra reason to celebrate today — Assassin’s Creed Black Flag Resynced, the fully rebuilt remake of the fan-favourite pirate chapter, is out now on PS5 and Xbox Series X|S, with the PC version unlocking at 10 PM SGT tonight. The kicker: this remake was led by Ubisoft Singapore. Standard Edition on Steam is S$79.90.

Assassin’s Creed Black Flag Resynced: Official Game Overview Trailer — via Assassin’s Creed on YouTube

A Singapore Studio Behind a AAA Remake

Ubisoft Singapore led development of Black Flag Resynced, with many of the original game’s developers returning to the project — making this one of the highest-profile AAA titles to be helmed out of our local game development scene. The remake is built on the latest version of Ubisoft’s Anvil Engine, the same foundation that powers the current-generation AC titles.

Assassin's Creed Black Flag Resynced — character and environment gameplay
Image courtesy of Ubisoft

The original Assassin’s Creed IV: Black Flag (2013) remains one of the most beloved entries in the series, celebrated for its open-world Caribbean pirate setting, Edward Kenway’s charismatic arc, and its defining naval combat. Resynced is a faithful recreation of that game, not a sequel or reimagining — but it arrives with a comprehensive suite of modernisation.

What Ubisoft Singapore Has Rebuilt

Across combat, movement, stealth, and the world itself, nearly every system has been touched. Combat shifts to a reworked parry-driven model with visceral takedowns. The stealth toolkit gains an Observe mode for pre-engagement scouting, plus the freedom to crouch or dive from any position. Parkour adds manual jumps and side ejects for more deliberate traversal.

Assassin's Creed Black Flag Resynced — stealth and combat mechanics
Image courtesy of Ubisoft

Dynamic weather reshapes both fights and exploration, while destructible environmental objects add consequence to encounters. New storylines have been written for Blackbeard and Stede Bonnet, giving fan-favourite characters expanded arcs. Matt Ryan returns to voice Edward Kenway with the original cast in tow, and the game gains a photo mode alongside ship customisation that now extends to pet companions on the Jackdaw.

Naval Combat Gets a Complete Overhaul

The Jackdaw’s Caribbean dominance is back — and it’s been rebuilt from the hull up. Secondary weapons are now part of your naval arsenal, and newly recruitable officers bring special abilities into fleet battles. The vessel itself can be customised more extensively than before, and the soundscape gains ten new sea shanties plus an original song reimagined by French composer Woodkid.

Assassin's Creed Black Flag Resynced — naval combat and the Jackdaw
Image courtesy of Ubisoft

Crucially, Ubisoft has confirmed this is not an RPG. The stat-heavy mechanics introduced in Odyssey and Valhalla are absent — Resynced keeps the original’s tight, narrative-driven pace. If you stepped away from the series during its RPG era, this is built with you in mind.

Editions and Pricing for Singapore

The Standard Edition is available on Steam SG at S$79.90. Deluxe and Collector’s Edition tiers are available at higher price points — check the Steam listing or the Ubisoft Store for current SGD pricing on those. The game is also sold through the Epic Games Store on PC, and physical copies for PS5 are available at major game retailers and electronics chains.

Assassin's Creed Black Flag Resynced — open world exploration
Image courtesy of Ubisoft

Release timing for Singapore: PS5 and Xbox Series X|S players can jump in now — console versions unlocked at local midnight. PC launches globally at 2 PM UTC (14:00 UTC), which for Singapore means the game goes live at 10 PM SGT tonight. Ubisoft Connect streaming is also available via Nvidia GeForce Now and Blacknut.

Assassin's Creed Black Flag Resynced — cinematic scene
Image courtesy of Ubisoft

Whether you’re revisiting a classic or discovering Edward Kenway for the first time, Black Flag Resynced is a major showcase of what Singapore’s games industry can ship. Follow our Singapore gaming scene coverage and game news for more on what’s landing locally this week.

MAPPA to Animate Every Persona 4 Revival Cutscene — Out 18 Feb 2027

Studio MAPPA — the team behind Jujutsu Kaisen, Chainsaw Man, and Hell’s Paradise — has been confirmed to animate every single in-game cutscene in Persona 4 Revival, the full remake of the beloved 2008 JRPG. The announcement dropped at Anime Expo 2026 on 4 July, alongside a new Rise Kujikawa character trailer and a preview of MAPPA’s work in action. Persona 4 Revival launches on 18 February 2027 for PS5, Xbox Series X|S, and PC, and SEGA Asia has confirmed Singapore pricing starting from S$84.90.

Chie Satonaka asks about the Midnight Channel in Persona 4 Revival
Image courtesy of Atlus / SEGA

MAPPA Animates All Persona 4 Revival Cutscenes — a First for the Franchise

This is only the second time in MAPPA’s history that the studio has handled every in-game cutscene for a title — the first being Inazuma Eleven: Victory Road in 2025. For Persona, the collaboration goes further than anything before: MAPPA’s previous involvement was limited to the opening movie and select scenes in Persona 5 Royal. Here they own the full animated presentation. An animation director on the project studied all four mainline Persona titles before beginning work, and Anime Corner reports that the AX preview showed protagonist Yu Narukami in a confrontation with a Hablerie shadow as his Persona awakens for the first time — rendered in full MAPPA fidelity.

For Singapore fans who grew up on Persona 4 Golden, the implication is significant. The original game had gorgeous, limited anime sequences; the remake promises MAPPA quality across the board.

Yu Narukami faces a massive Shadow in a MAPPA-animated cutscene in Persona 4 Revival
Image courtesy of Atlus / SEGA
Persona 4 Revival – Pre-Order Trailer — via SEGA Asia(EN) on YouTube

What’s New in Persona 4 Revival vs. the Original

Persona 4 Revival is a full modern reimagining of the original 2008 PS2 game, building on the foundation of Persona 4 Golden with upgraded graphics, UI, combat, and — most visibly — those new MAPPA cutscenes. The dual-track gameplay loop returns: investigate supernatural murders via the TV World’s Midnight Channel by day, and build Social Links with Inaba’s residents to power up your Investigation Team.

The Rise Kujikawa trailer confirmed the full English voice cast at AX: Nazeeh Tarsha as Yu Narukami, Paul Castro Jr. as Yosuke Hanamura, Anne Yatco as Chie Satonaka, Brianna Knickerbocker as Yukiko Amagi, and Abby Trott as Rise Kujikawa (voiced in Japanese by Rie Kugimiya). Pre-order bonuses include a music set drawing on tracks from Persona 3 Reload and Persona 5 Royal, available until 17 February 2027.

Nanako Dojima Tanabata scene in Persona 4 Revival
Image courtesy of Atlus / SEGA

Singapore Pricing — All Editions Confirmed

SEGA Asia’s regional page lists all editions with Singapore pricing (inclusive of tax):

  • Standard Edition (Physical PS5 / Digital): S$84.90
  • Digital Deluxe Edition: S$99.90
  • Digital Premium Edition: S$114.90
  • Limited Box: S$154.90
  • Limited Box – Izanagi Edition: S$259.90

One thing to note: physical copies are PS5 only. Xbox Series X|S and PC players are digital only. On the upside, Xbox and PC versions launch day one on Game Pass Ultimate and PC Game Pass, so subscribers on those platforms get it at no extra charge. The game supports 14 subtitle languages including Simplified Chinese, Traditional Chinese, Korean, and Thai — a strong sign that ATLUS is treating the Asia market seriously this time around.

Yu Narukami in combat against a Shadow enemy in Persona 4 Revival
Image courtesy of Atlus / SEGA

Where to Grab It in Singapore

Persona 4 Revival is a confirmed Asia release from SEGA Asia. Physical copies (PS5) can be pre-ordered from major game retailers and electronics chains. Digital editions are available directly through PlayStation Store and Steam — the Steam page is already live with the 18 February 2027 release date locked in. For more upcoming titles from the series and other JRPGs, check our Game News section.

PlayStation Physical Games Are Ending in January 2028 — What Singapore Gamers Need to Know

If you love buying physical PlayStation games — and there are plenty of us in Singapore who do — Sony just made a call that changes the equation. On 1 July, PlayStation confirmed on its official blog that physical disc production for all new PS games will cease in January 2028. After that date, every new PlayStation release will be digital-only: available through the PlayStation Store or via digital codes sold at retail, but not on a disc you can hold in your hand.

What Sony Actually Said

The announcement came from Sid Shuman, Senior Director of Sony Interactive Entertainment Content Communications, writing directly on the PlayStation Blog. Sony’s statement was unambiguous: “Physical game disc production for all new games releasing on PlayStation consoles will be discontinued starting January 2028. Following this date, new games will be available on PlayStation Store and at retailers in digital formats only.”

Games released or announced before January 2028 are unaffected — if a disc version ships before the cutoff, it stays in production. Publishers will also reportedly retain the ability to re-order physical stock of existing PS5 titles after the cutoff, meaning beloved older titles could continue getting pressed in smaller quantities. But any game launching after January 2028 will never see a disc version.

Sony’s framing was measured: this reflects “a natural direction for Sony Interactive Entertainment to adapt to consumer trends as the general preference for digital media significantly outpaces physical discs.” They have the data. And the numbers, at least globally, are pointing one way.

Does This Confirm the PS6 Will Be Disc-Free?

PlayStation Disc Production to End January 2028 — IGN Daily Fix on YouTube

Not officially — Sony has not announced the PS6. But analysts are connecting the dots. Piers Harding-Rolls of Ampere Analysis wrote, as reported by Video Games Chronicle, that the disc discontinuation “almost certainly guarantees that the PS6 won’t arrive until 2028 at the earliest,” with Ampere’s current expectation being a launch at the end of 2028. The logic is straightforward: if there are no new game discs after January 2028, shipping a next-gen console with a disc drive as standard makes very little sense. At minimum, the PS6 will almost certainly launch without one built in.

Whether Sony offers an optional disc-drive add-on — as it did with the PS5 Slim’s detachable drive — or introduces a disc-to-digital transfer programme for existing physical libraries remains to be seen. But the direction of travel is clear.

A spread of PlayStation game discs across PS2, PS3, PS4 and PS5 generations
Image courtesy of PlayStation / via Gamefile.News

What Happens to Your Physical Games?

Nothing changes for what you already own. Physical PS4 and PS5 games on disc remain playable on any disc-equipped console. The PS5 Disc Edition still fully supports physical media and will do so for its lifetime. What changes is that the library of physical games will stop expanding after January 2028 — if you are playing physical, you will increasingly be drawing from a fixed catalogue that does not grow with new releases.

The longer-term concern is what digital-only means for ownership security. Sony has already sunset the PS3 and PSP digital stores, raising real questions about what happens to digitally purchased titles when storefronts eventually close. Going all-digital does not make that risk disappear — it makes it the only risk, with no physical fallback.

Open PlayStation game cases showing discs from PS3, PS4 and PS5 generations
Image courtesy of PlayStation / via Gamefile.News

The Singapore Picture: Trading, Collecting, and What Comes Next

For Singapore gamers, physical media has always carried a specific economic logic: buy a new release, finish it, sell it back, repeat. That cycle works precisely because games have resale value when they sit on a disc. Once new releases stop shipping on disc, that loop breaks. The flow of recent titles into the pre-owned market will slow to a trickle from whatever was released before January 2028.

Pre-owned game retail — a staple of Singapore’s gaming scene — will feel this shift over time, though the impact will be gradual. The existing physical catalogue for PS4 and PS5 is enormous and will remain tradeable for years. The real question is what the new release landscape looks like post-2028: a world where every game you buy is locked to your account, with no second-hand value and no ability to lend it to a friend.

There is a collector’s silver lining: physical versions of games released before the cutoff may appreciate in value as production ends permanently. If you are building a PlayStation physical library, the January 2028 deadline is effectively a hard last call — nothing new gets added after that. For those who have always preferred the shelf of cases to a download queue, there is still a window.

More details on Sony’s transition plan — including how publishers will handle digital retail codes and whether a disc drive add-on is planned — are expected in the months ahead. Watch this space for updates as they come.

Halo Lands on PS5 for the First Time — Singapore Gets It July 29

Mark the date: 29 July 2026. That is the day Singapore PlayStation 5 owners get to play a Halo campaign for the very first time. Halo: Campaign Evolved — a ground-up Unreal Engine 5 remake of the 2001 original, plus three brand-new missions — launches globally on 28 July, with Asia-Pacific (including Singapore) going live one day later on 29 July at the same 8 AM PDT moment. After 25 years as an Xbox exclusive, Master Chief is officially coming to PS5.

What Is Halo: Campaign Evolved?

This is not a remaster — it is a full rebuild. Halo Studios (formerly 343 Industries) has reconstructed every one of the original ten missions using Unreal Engine 5, with completely new visuals, remastered audio, rewritten cinematics, and refined level design. On top of the classic campaign, Operation: METEORITE adds three new prequel missions co-written with sci-fi novelist Troy Denning, sending Master Chief and Sergeant Johnson into new locations before the events of Combat Evolved. The total mission count comes to 13.

Halo: Campaign Evolved gameplay screenshot showing a Halo ring level
Image courtesy of Xbox / Halo Studios

Gameplay is also expanded: you can now hijack Warthogs, pilot Wraith tanks, and access weapons from later Halo entries. Skull modifiers return for a Campaign Remix mode that lets you tweak difficulty and behaviour rules. Cross-play and cross-progression are fully supported, so PS5 players and Xbox players can squad up together.

Halo: Campaign Evolved | New Missions Trailer | XBOX Games Showcase 2026 — via XBOX on YouTube

Singapore Pricing and Editions

The game is available on the PlayStation Store Singapore in two editions:

  • Standard Edition — SGD 79.90: Base game plus the Foundry Armory Pre-Order Pack (available while pre-orders are open).
  • Premium Edition — SGD 109.90: Adds up to five days of early access (Singapore early access begins 24 July), the Alpha Halo Armory Pack, and a Digital Story & Art Collection featuring an artbook and a short story by Troy Denning.

Xbox Game Pass Ultimate and PC Game Pass subscribers get the game day one at no extra cost — the Standard Edition’s Foundry Armory Pack is not included with Game Pass, but the game itself is fully playable from launch.

Halo: Campaign Evolved Premium Edition bonus cosmetic armour packs
Image courtesy of Xbox / Halo Studios

A Collector’s Edition priced at USD 199.99 — which includes a Master Chief statue, a Cortana LED chip replica, and a SteelBook case — is not available in Asia-Pacific, limited to North America, South America, Europe, and Oceania. Singapore fans who want the full physical collector’s experience will need to import.

Co-op, PS5 Features, and What Singapore Players Should Know

The PS5 version is PS5 Pro Enhanced and supports DualSense haptic feedback and adaptive triggers. Online co-op supports up to four players with full crossplay between PS5, Xbox Series X|S, and PC. Two-player split-screen is available on console only.

One thing to note for Singapore: the game carries an IARC 16+ rating (Horror, Strong Violence), which is consistent with what PlayStation Singapore already lists. PS Plus subscription is required for online play on PS5.

For PlayStation fans who grew up watching their Xbox-owning friends rave about Halo but never got to play it — 29 July is your day. You can browse the latest game news on GameTrader for more upcoming PS5 releases this month.

Black Flag Resynced Out July 9 — Led by Ubisoft Singapore

Five days from now, Edward Kenway weighs anchor again — and the crew that rebuilt his story is based right here in Singapore. Assassin’s Creed Black Flag Resynced launches on 9 July 2026 for PS5, Xbox Series X|S, and PC, and it marks the first full remake in Ubisoft’s history.

Black Flag Resynced and Ubisoft Singapore’s Naval Legacy

The decision to assign the remake to Ubisoft Singapore is one with deep roots. The Singapore studio has spent years developing water rendering and naval gameplay systems on the Anvil engine — the same engine powering Assassin’s Creed Shadows — which makes Black Flag’s Caribbean world a natural fit for the team’s expertise.

“Ubisoft Singapore not only has a history of working on water tech through Anvil, we have a history with naval gameplay and stuff,” Creative Director Paul Fu told Game Informer. “When you put all those things together, it’s like, ‘Yeah, why not take a stab at it with Black Flag?’ It actually makes a lot of sense to try.”

Singapore leads a global co-development team spanning Ubisoft studios in Montreal, Barcelona, Belgrade, Bordeaux, Bucharest, Chengdu, Da Nang, India, Kyiv, Montpellier, Philippines, Quebec, Shanghai, and Sofia. The project puts Singapore at the creative centre of what is unambiguously a tentpole release for one of gaming’s biggest franchises.

Assassin’s Creed Black Flag Resynced: Official Game Overview Trailer — via Assassin’s Creed on YouTube

Rebuilt Visuals — What the Anvil Engine Delivers

This is a ground-up rebuild, not a remaster. Ray-traced global illumination, micropolygon rendering, Atmos-driven dynamic weather, and modernised water physics replace the original’s 2013 visuals entirely. On PS5 three display modes are available: Performance (60fps, standard RT), Balance (40fps, enhanced RT), and High Quality (30fps, enhanced RT). PS5 Pro players get enhanced PSSR upscaling across all three. Xbox Series X matches the PS5 options; Xbox Series S runs at 30fps and 1620p. PC requires a 65 GB SSD and Windows 11, scaling from a GTX 1660 at 1080p/30fps up to RTX 4090 for 4K/60fps ultra.

Assassin's Creed Black Flag Resynced — rebuilt visuals on PS5 and PC
Image courtesy of Ubisoft

What’s New in Black Flag Resynced — Stealth, Combat and Naval

The remake adds substantive gameplay changes across the board. Stealth gets crouch-anywhere and dive-anywhere movement plus an observe mode for tagging enemies before moving in. Combat introduces a parry-driven system with new takedown animations. Naval combat expands with shrapnel barrels, 8-pounder cannons, new Jackdaw officers with special abilities, and a reworked Kenway’s Fleet for passive income generation. Ship customisation adds pets and skins to the Jackdaw. Ten new sea shanties have been recorded, and GRAMMY-nominated artist Woodkid is contributing a reimagined track — details due later in 2026.

Naval combat and gameplay in Assassin's Creed Black Flag Resynced
Image courtesy of Ubisoft

Matt Ryan Returns as Edward Kenway

The original voice actor Matt Ryan has returned to record new lines for the remake. Additional missions and scenes expand the story around fan-favourite characters — Blackbeard, Anne Bonny, and Calico Jack all get more to do. The Deluxe Edition (US$69.99, digital only) bundles the Master Assassin Character Pack and Naval Pack alongside the base game. Pre-orders across all editions include Blackbeard’s Crimson Pack: an exclusive Edward Kenway costume with matched swords and a pistol set.

Edward Kenway in Assassin's Creed Black Flag Resynced
Image courtesy of Ubisoft

Editions, Platforms and Singapore Availability

Three editions launch on 9 July:

  • Standard Edition — US$59.99 (physical and digital)
  • Deluxe Edition — US$69.99 (digital only, includes Master Assassin Character Pack and Naval Pack)
  • Collector’s Edition — US$199.99 (Edward figurine, metal brooch, SteelBook, cloth map)

Platforms: PS5, PS5 Pro, Xbox Series X|S, and PC via Steam, Epic Games Store, and Ubisoft Connect. Cloud streaming is available on Nvidia GeForce Now and Blacknut. SGD pricing through the PlayStation Store SG and local retailers is to be confirmed — check major game retailers and electronics chains in the run-up to 9 July. For more upcoming game news, we will have more coverage as the launch approaches.

Assassin's Creed Black Flag Resynced — Caribbean pirate adventure
Image courtesy of Ubisoft

Pokemon Center Singapore Reopens at Jewel Changi Airport

Pokémon Center Singapore has reopened at Jewel Changi Airport with its most dramatic transformation yet. Closed since April 1 for a full revamp, the store reopened on 1 July 2026 with a heritage-rooted interior, a new symbol Pokémon, and an exclusive merchandise line you can only get here in Singapore — making it the first full-scale redesign of a Pokémon Center outside Japan.

First look at revamped Pokemon Center Singapore in Jewel Changi Airport — via CNA on YouTube

Solgaleo Steps Up as the New Symbol Pokémon

The biggest visual change is who greets you at the entrance. Solgaleo — the radiant Legendary from Pokémon Sun — is now the store’s symbol Pokémon, standing proudly at the façade alongside Pikachu and appearing on the official logo. Inside, the redesigned space draws on Singapore’s traditional architecture: look out for Peranakan tile-inspired patterns worked into the display fixtures, archway shelving units, and a sweeping interior that feels unmistakably local without losing the warmth of a proper Pokémon Center.

Wide interior view of the revamped Pokemon Center Singapore at Jewel Changi Airport
Image courtesy of The Pokémon Company / Pokémon Center Singapore
Pokemon Center Singapore merchandise shelves with Flareon display and hundreds of plush figures
Image courtesy of The Pokémon Company / Pokémon Center Singapore

First Wave: 12 Singapore-Exclusive Items, Including That Kopi Set

Twelve lifestyle items launched with the reopening on 1 July, all designed specifically for this store. The first wave features original artwork of Pokémon set against a Singapore-inspired cityscape — an illustration that feels like a love letter to local fans. Also in wave one: a Kopi Cup & Saucer Set that is exactly what it sounds like and is already generating a lot of buzz. None of this merch is available at any other Pokémon Center globally.

First wave merchandise for Pokemon Center Singapore reopening, including Solgaleo plush, cityscape artwork frame, kopi cup and saucer, sticker sheets and more
Image courtesy of The Pokémon Company / Pokémon Center Singapore

Second Wave on 7 August: Pikachu Holding Durian, Kopi, and Pandan Cake

The second merch wave lands on 7 August 2026 and leans even harder into Singaporean identity. Coming then: pouches with a Peranakan-inspired Pokémon pattern on the inner lining; Pokémon graphic T-shirts; and a tote bag embroidered with Pikachu and Solgaleo together. The absolute standout is a set of three Pikachu bag charms — each tiny Pikachu clutches a different iconic local treat: a cup of kopi, a slice of pandan cake, and a durian. These are the kind of Singapore-only collectibles that disappear fast.

Three Pikachu bag charms holding kopi cup, pandan toast/kaya toast, and durian, exclusive to Pokemon Center Singapore
Image courtesy of The Pokémon Company / Pokémon Center Singapore

How to Visit: Queue Tickets and Opening Hours

The store is at Jewel Changi Airport, #04-201 & 202 (78 Airport Boulevard, Singapore 819666), open daily from 10am to 10pm. During opening week (1 to 5 July 2026), same-day queue-entry tickets are needed — these are distributed on-site from 8:30am on a first-come, first-served basis, with admission from 1pm. Follow the official Pokémon Center Singapore Instagram for the latest on queue updates and the August merchandise wave. For more Pokemon and pop-culture events in Singapore, check our events archive.

Rhythm Heaven Groove Drops July 2 on Nintendo Switch

The wait is finally over. Rhythm Heaven Groove — the first brand-new mainline entry in Nintendo’s beloved rhythm series in over a decade — launches on Nintendo Switch tomorrow, 2 July 2026. If you’ve never played a Rhythm Heaven game before, it is also the best possible time to start.

Rhythm Heaven Groove – Overview Trailer – Nintendo Switch — via Nintendo of America on YouTube

A Decade in the Making

The last mainline Rhythm Heaven title — known as Rhythm Paradise Megamix in Europe — came out in 2015 in Japan and 2016 in the West. Nearly ten years of silence from one of Nintendo’s quirkiest and most charming franchises, broken at last by Groove.

This is not a remake or a compilation. Rhythm Heaven Groove is a completely original game built on the same formula that made the series famous: deceptively simple button-press gameplay, relentlessly catchy original music, and art styles that shift wildly from one stage to the next. One moment you are rolling a hoop down a street; the next you are a stick figure wrestling milk cartons off a conveyor belt. The joy is how quickly each new minigame’s rhythm clicks.

Rhythm Heaven Groove hoop-rolling minigame featuring round characters
Image courtesy of Nintendo

80+ Minigames, One Brand-New Mode

Groove packs more than 80 single-player rhythm minigames and 30 multiplayer games (supporting up to four players), making it the deepest entry in the series by count alone. The breadth of art styles is wider than ever too — ranging from hand-drawn cartoon characters to quasi-realistic cooking scenes.

The headline addition exclusive to this entry is Beatspell, an RPG-inspired mode that is a first for the franchise. Rather than simply clearing stages in sequence, Beatspell sends players into monster-battling scenarios where rhythm is the weapon. It is an ambitious layer on top of an already rich package, and early previews have praised it warmly — TechRadar called Groove “on track to become my favourite Nintendo Switch release of 2026.”

Rhythm Heaven Groove conveyor belt minigame with stick-figure character
Image courtesy of Nintendo

A Beat With Soul: The Tsunku♂ Story

Rhythm Heaven has always been defined by its music, and Groove is no different. Legendary Japanese music producer Tsunku♂ — the creative force behind the series’ entire soundtrack — returns for this new entry. What makes his involvement remarkable is the context: Tsunku♂ was diagnosed with laryngeal cancer around 2014 and subsequently lost his vocal cords. He can no longer sing, yet he has composed the entire soundtrack for Groove without them. The music is as infectious as ever.

Rhythm Heaven Groove kitchen cooking minigame with character chopping vegetables
Image courtesy of Nintendo

Try It Free Right Now

Nintendo released a free demo for Groove on the Nintendo eShop on 22 June, and the best part is that any save progress from the demo carries over to the full game when you buy it. The demo includes five single-player stages and one multiplayer game (Rhythm Tweezers). If you have not tried it yet, it is sitting on the Singapore eShop right now waiting for you — and there is no better way to judge whether you want to pick up the full release tomorrow.

Rhythm Heaven Groove bird formation flying minigame
Image courtesy of Nintendo

How to Get Rhythm Heaven Groove in Singapore

Rhythm Heaven Groove is available on the Nintendo eShop Singapore from 2 July. The US eShop price is USD 39.99 for the digital version and USD 49.99 physical; check the Singapore eShop directly for local SGD pricing. The game is also compatible with Nintendo Switch 2 via backward compatibility, so there is no need to wait for a dedicated Switch 2 version.

For a rhythm game fan, or anyone who remembers losing hours to Rhythm Tengoku on a Game Boy Advance SP, tomorrow is a good day. Keep an eye on our game news for more on what is landing on Switch and Switch 2 this month.

Halo Comes to PS5: Singapore Pricing and What’s New in Campaign Evolved

For the first time in gaming history, a Halo game is landing on a PlayStation console — and Singapore PS5 owners can pre-order it today. Halo: Campaign Evolved, developed by Halo Studios and published by Xbox Game Studios, launches on 28 July 2026 globally, with PlayStation Asia regions including Singapore going live on 29 July. The Standard Edition is priced at S$79.90 on the Singapore PlayStation Store, with a Premium Edition at S$109.90 that unlocks up to five days of early access — beginning 24 July in Singapore.

Halo: Campaign Evolved | New Missions Trailer | XBOX Games Showcase 2026 — via XBOX on YouTube

A Historic First: Halo Finally on PlayStation

Microsoft’s flagship shooter franchise has been a cornerstone of Xbox since the console’s debut in November 2001, when the original Halo: Combat Evolved shipped as a launch title. For over two decades, playing Halo meant owning an Xbox or a gaming PC. That exclusivity ends this July. Halo: Campaign Evolved is a ground-up remake of that original campaign — rebuilt with high-definition visuals, updated cinematics, and refined controls — and it is launching natively on PlayStation 5 at the same time as Xbox Series X|S and PC.

For Singapore PS5 owners who grew up hearing about Halo but never had a reason to pick up an Xbox, this is the definitive entry point into one of gaming’s most celebrated storylines.

Halo: Campaign Evolved gameplay screenshot showing the Halo ringworld environment
Image courtesy of Xbox Game Studios

What’s New Beyond the Original Campaign

Halo: Campaign Evolved is more than a visual upgrade. Halo Studios expanded the game to 13 total missions — the original 10, plus three new pre-campaign missions that follow Sergeant Avery Johnson in the lead-up to the ring’s discovery. These additions fill in story beats that fans have wanted for years.

The arsenal is expanded too: nine weapons from across the broader Halo series are now available, including the Energy Sword, Battle Rifle, and Needle Rifle. Vehicle hijacking — a fan-favourite mechanic from later games — is implemented throughout. Dozens of Skulls return to toggle gameplay modifiers. Cinematics have been rebuilt with full motion capture and returning voice actors, and Martin O’Donnell’s iconic soundtrack has been remastered with rebuilt sound design.

Halo: Campaign Evolved Master Chief combat gameplay
Image courtesy of Xbox Game Studios

Co-op, Crossplay, and Game Pass

The game supports two-player split-screen co-op on consoles and up to four-player online co-op across all platforms. Full crossplay and shared progression mean a Singapore PS5 player can team up with friends on Xbox Series X|S or PC without any barriers. Progress carries over if you ever switch platforms.

Xbox Game Pass subscribers get Halo: Campaign Evolved on day one at no extra cost. The game is also coming to PC via Steam for those who prefer that platform.

Halo: Campaign Evolved four-player online co-op
Image courtesy of Xbox Game Studios

Singapore Editions and Launch Dates

Two editions are available to pre-order on the Singapore PlayStation Store now:

  • Standard Edition — S$79.90: The full 13-mission campaign plus the Foundry Armory pre-order cosmetic pack.
  • Premium Edition — S$109.90: Everything in Standard, with up to five days early access (from 24 July in Singapore), the Alpha Halo Armory Pack, and a Digital Story & Art Collection with lore content.

For most Singapore players, the Standard Edition at S$79.90 is solid value for a campaign that comfortably clears ten hours. The Premium Edition is the pick if you want to play the moment early access opens on 24 July, or if the bonus cosmetics and lore collection appeal. The full standard launch for Singapore follows on 29 July.

Stay across all the biggest game releases hitting Singapore as July 2026 shapes up to be one of the strongest months on recent record.

Hantu and Hunted: Singapore Studio Zeevium Games Drops Gameplay Reveal

A Singapore studio just put our own folklore on the map — and made it terrifying. Hantu and Hunted (stylised HaH!), an asymmetric horror prop-hunt game built around the legendary ghosts of Southeast Asia, has dropped its official gameplay reveal. Developer Zeevium Games is a local Singapore studio, and the game is now live on Steam for wishlisting ahead of an Early Access launch targeting Q4 2026.

Hantu and Hunted – Official Gameplay Reveal | Southeast Asian Horror Prop Hunt — via Zeevium Games on YouTube

What Is Hantu and Hunted?

At its core, HaH! is an asymmetric game of hide-and-seek — but instead of cowering in a corner, the humans can morph into props to avoid detection. Meanwhile, one or more players step into the role of a Hantu, a Southeast Asian ghost with the sole purpose of sniffing out the living.

There are no guns, no upgrade trees, and no health bars to grind. Your survival depends entirely on how convincingly you can pretend to be a crate. Or a lamp. Or a durian. Yes, a durian.

Hantu and Hunted prop morph gameplay screenshot
Image courtesy of Zeevium Games

A match plays out in three acts. First, The Awakening: players pick their roles — humans scramble for cover while the Hantus lurk in the shadows. Then comes the main phase, Hide or Hunt: humans must move through the map collecting Batuprana crystals and feeding them into Rupavarna Machines to power up their escape. Working together speeds things up, but any noise draws the Hantu’s attention. Finally, The Final Escape: once the machines are humming, portals open — and it becomes a mad dash for the exit before the Hantu reaches full power.

Meet the Hantus — Southeast Asian Folklore in the Spotlight

Hantu and Hunted playable ghost characters from SEA folklore
Image courtesy of Zeevium Games

This is where HaH! stands apart from every Western prop-hunt game on the market. Instead of a generic masked killer or a jump-scare creature, the ghost roster is drawn directly from Southeast Asian mythology — the kind of folklore most Singapore kids grew up hearing about:

  • Pocong — the bound shroud ghost of Malay and Indonesian tradition
  • Kuntilanak — the malevolent female spirit that haunts tropical forests
  • Kuyang — the infamous flying-head entity from Borneo and Sabah lore
  • Hantu Raya — a powerful, commanding ghost rooted deep in Malay belief
  • Amalanhig — a zombie-like pursuer from Filipino mythology

Each ghost has a distinct toolkit designed to flush out hiding humans, so choosing which Hantu to play will shape your entire hunting strategy.

Your Best Weapon Is a Durian

Hantu and Hunted multiplayer prop-hunt action
Image courtesy of Zeevium Games

For the human side, the morph mechanic is everything. Players can transform into hundreds of objects scattered across each map — chairs, crates, barrels, and yes, a durian. Maps include environments like an eerie village and a floating market, both thick with furniture and everyday objects to blend into. The catch: collecting Batuprana crystals requires movement, and movement makes noise.

Tension escalates as the match goes on. Both sides unlock power spikes as crystals are collected, pushing the final moments of each round into a high-intensity finale where the Hantu reaches its most terrifying form. It is designed to be the kind of game where one wrong step triggers a full-volume Discord meltdown.

Built by Singapore, Built for Southeast Asia

Hantu and Hunted eerie village map environment
Image courtesy of Zeevium Games

Zeevium Games is a local Singapore studio, making HaH! a rare local indie production targeting the global PC market. The game launches with proximity voice chat built in — hear the Hantu breathing as it closes in on you — and it is designed explicitly for multiplayer chaos with friends.

Crucially for regional players, the game will support Malay, Indonesian, Thai, Vietnamese, Simplified Chinese, Traditional Chinese, Korean, and Japanese at launch, alongside English and several European languages. That language list reads like the Steam storefront’s own Southeast Asian wishlist, and it signals that Zeevium is targeting the home audience deliberately.

The Early Access launch is slated for Q4 2026 on Windows PC via Steam. No SGD pricing has been announced yet. You can add it to your Steam wishlist now to be notified when it drops. For more local and regional game releases, check out our Singapore Gaming Scene coverage.