Category Archives: Singapore Gaming Scene

Xbox Games Showcase 2026 hero banner

Xbox Showcase 2026: Persona 6 Drops, Gears Goes Exclusive

The Xbox Games Showcase 2026 went live overnight, and Singapore gamers have a lot to unpack. From a decade-in-the-making Persona 6 world premiere to a surprise Gears of War console exclusive, here is everything that matters — and what you can actually play on Game Pass from Singapore.

Persona 6 — Teaser Trailer | XBOX Games Showcase 2026 — via XBOX on YouTube

Persona 6 Is Real — and Coming to Xbox Game Pass Day One

After years of leaks and false starts, Atlus finally confirmed Persona 6 at the Xbox Games Showcase 2026. P-STUDIO director Kazuhisa Wada described it as a bold, new standalone story blending heartfelt daily life with pulse-pounding supernatural adventure — Persona through and through, just brand new.

The teaser is deliberately cryptic: a graveyard full of headstones, a neon green colour scheme replacing Persona 5’s iconic red, and a logo. No release window, no characters, no setting. That green pivot alone set forums alight. Early trailer views hit roughly 146,000 within two hours of the showcase ending — the most-watched reveal of the night by a wide margin.

Where you can play it: Xbox Series X|S, PC (Xbox Game Pass day one), PS5, and Steam. Singapore subscribers on Game Pass are covered. This is the first mainline Persona entry since Persona 5 launched in 2016 — nearly a decade of waiting finally has an official answer.

Persona 4 Revival Also Confirmed — February 18, 2027

Atlus doubled down with a second reveal: Persona 4 Revival, an enhanced remake of the beloved 2008 PS2 RPG, confirmed for February 18, 2027 on Xbox Series X|S, PC, and Game Pass. For fans who missed P4 Golden or want a freshly modernised Inaba before P6 arrives, this is the one to bookmark.

Mark your calendar: an official Persona 4 Revival Broadcast Livestream is set for June 18 at 4pm PT — that is June 19 at approximately 7am SGT — on the official Atlus West YouTube channel. Expect a full gameplay deep-dive.

Gears of War: E-Day Is a Console Exclusive — Xbox Only

Gears of War E-Day — Xbox Games Showcase 2026
Image courtesy of Xbox

The big exclusivity play of the night: Gears of War: E-Day, an origin story following a young Marcus Fenix and Dom Santiago on the day the Locust Horde emerged, is a console exclusive to Xbox Series X|S and PC. PS5 players will not be getting it.

It launches October 6, 2026 on Xbox Series X|S, PC, and Game Pass. An open beta kicks off August 6, so Singapore Xbox subscribers can get hands-on well before launch. The Coalition built this as a prequel that works for both returning Gears veterans and newcomers — the first game in the series to lean into origin storytelling at this scale.

Halo Campaign Evolved — July 28, With Three New Missions

Halo: Campaign Evolved drops July 28, 2026 — with early access beginning July 23 for eligible Game Pass subscribers. Unlike Gears, this one is multiplatform: Xbox Series X|S, PC, and PlayStation. The launch package includes Operation: METEORITE, a set of three new campaign missions added on day one. It will be on Game Pass day one.

Fable, Spyro, Wo Long 2 and a Full 2027 Lineup

All games announced at Xbox Games Showcase 2026
Image courtesy of Xbox

Beyond the headline acts, the showcase confirmed a strong 2026–2027 slate:

  • Fable — February 23, 2027 (early access February 18). Hayley Atwell plays the villain Isabel; Jack of Blades returns. Xbox Series X|S, PC, cloud, Game Pass.
  • Spyro: A Realm Beyond — Spring 2027. The first all-new Spyro game in nearly 20 years, with true open-world dragon flight. Xbox, PC, Game Pass.
  • State of Decay 3 — 2027. Four-player co-op zombie survival open world on Xbox, PC, Game Pass, and PS5.
  • Wo Long 2: Wings of Ember — Early 2027. Team Ninja’s brutal action-RPG moves to an Eastern Han dynasty fantasy setting — a period with clear SEA gaming appeal. Xbox, PC, Game Pass.
  • Senua — 2027. Ninja Theory’s next chapter in the Hellblade universe, Xbox and PC exclusive.
  • Castlevania: Belmont’s Curse — October 15, 2026. Rose Belmont leads a new 2D action-exploration Castlevania. Xbox, PC, cloud.
  • Minecraft Dungeons II — September 29, 2026. Game Pass day one.
  • DOOM: The Dark Ages Revelations — July 7, 2026. A campaign expansion with the new Chain Spear weapon.
  • Call of Duty: Modern Warfare 4 — October 23, 2026. Includes a new DMZ extraction mode. Xbox, PC, Game Pass.

Play right now: Where Winds Meet, a free-to-play Wuxia open-world ARPG, went live on Xbox Series X|S and PC during the showcase. No wait required.

Xbox Series X25 Limited Edition Hardware

To mark Xbox’s 25th anniversary, Microsoft unveiled the Xbox Series X25 Limited Edition console in a translucent design that nods to the original Xbox’s aesthetic, paired with a matching Xbox Wireless Controller X25 Special Edition. Both are targeting November 2026 in select markets — no Singapore availability confirmed yet, but limited Xbox hardware has previously landed here through local retailers.

Last words

The showcase leaned heavily into Game Pass value, which works well for Singapore subscribers. The Atlus double-punch — Persona 4 Revival confirmed for early 2027, Persona 6 officially revealed after a decade — makes this one of the most significant gaming nights for local JRPG fans in years. Check our Game News section for ongoing coverage as release dates firm up, and keep an eye out for the Persona 4 Revival broadcast livestream on June 19 at 7am SGT.

MLBB at EWC 2026 Paris — Singapore’s Watch Guide for MSC and MWI

Mobile Legends: Bang Bang is heading to Paris this July under the banner “Two Champions, One Game” — and Singapore’s MPL team has a direct slot at the biggest Mid Season Cup in the tournament’s history. If you follow MLBB esports, this is the one to circle in red.

Two Championships, One Stage at EWC 2026

MOONTON Games unveiled its “Two Champions, One Game” vision in April, placing the MLBB Mid Season Cup (MSC) and the rebranded MLBB Women’s International (MWI) side by side as equal world championship pillars — not one marquee event with a side show, but two full-calibre titles on the same global stage.

The 2026 Esports World Cup runs 6 July to 23 August at the Paris Expo Porte de Versailles in Paris, France. The event relocated from Riyadh, Saudi Arabia in May 2026 due to regional uncertainty, with Paris confirmed as the host on 20 May. Combined, MSC and MWI carry a prize pool of US$3.5 million — the largest sum allocated to a single esports title in EWC history.

MLBB Two Champions One Game EWC 2026 key visual
Image courtesy of MOONTON Games

MSC 2026: Schedule, Format and Singapore’s Slot

The Mid Season Cup 2026 is the biggest edition of the tournament to date, with 25 teams competing for a US$3,000,000 prize pool (US$1,000,000 to the champion). Three stages decide the champion:

  • Wild Card (1–4 July): 10 teams in a single round-robin group — a pre-event qualifier held just before the main EWC festival.
  • Group Stage (22–26 July): 16 teams split into two 8-team double-elimination brackets.
  • Knockout Stage (29 July – 1 August): Single-elimination bracket culminating in a best-of-7 Grand Final.

The pool of regions has expanded significantly this year. India, Thailand, and Western Europe each have new qualification pathways, while MPL Singapore retains its direct slot, meaning Singapore will have representation at every stage of the main event. The full confirmed regional breakdown includes Indonesia, Philippines, Malaysia, Cambodia, Myanmar, Singapore, Middle East/North Africa, Europe, Turkey, East Asia, and the Americas.

MLBB MSC and MWI at EWC 2026 banner
Image courtesy of MOONTON Games

MWI 2026: Women’s Esports on the World Stage

The MLBB Women’s International runs 14–18 July at Paris, with a US$500,000 prize pool and open qualifiers spanning more than 60 regions worldwide — including the debut of Western Europe qualifiers. At EWC 2025, MWI became the first women’s esports tournament in history to surpass 100,000 Average Concurrent Viewers. That milestone cemented MOONTON’s case for elevating MWI to equal championship status alongside MSC.

Player Vivian from Team Vitality, who clinched her third MWI title with a flawless international run in 2025, became the first female MLBB athlete featured on the Las Vegas Sphere. The MWI 2026 field will be the largest in the tournament’s history.

When to Watch from Singapore: Your SGT Cheat Sheet

Paris operates on Central European Summer Time (CEST, UTC+2) during July and August. Singapore runs on SGT (UTC+8), meaning you’re 6 hours ahead of Paris. Here’s what that looks like in practice:

  • Paris 10:00 → 16:00 SGT — afternoon viewing, very comfortable
  • Paris 14:00 → 20:00 SGT — prime time, perfect for match night
  • Paris 19:00 → 01:00 SGT — late night territory
  • Paris 21:00 → 03:00 SGT — die-hard fans only

MOONTON typically schedules marquee matches in late afternoon to evening Paris time to maximise European viewership, which unfortunately lands in the midnight-to-3am window for Singapore. Your best bets for accessible watching are Wild Card matches (1–4 July) and early-day group stage slots in late July. Once the full schedule drops, filter for morning or early-afternoon Paris timeslots.

How to Stream MLBB at EWC 2026

MLBB Esports broadcasts live on the official MLBB Esports YouTube channel, the MLBB Esports Facebook page, and on Twitch. The EWC also hosts a centralised broadcast at esportsworldcup.com. Commentary options typically include English, Bahasa Indonesia, Filipino, and other regional languages. Check the official MLBB socials closer to the event for the confirmed streaming lineup and language options.

Keep an eye on our Singapore gaming scene coverage for schedule updates, team breakdowns, and live reaction posts as the tournament approaches.

Last words

MLBB has been the banner carrier of SEA mobile esports for years, and EWC 2026 in Paris is shaping up to be its grandest showing yet. With Singapore’s MPL team confirmed in the main draw, the expanded MWI giving women’s competitors a proper world-championship platform, and a combined US$3.5M on the line, there’s plenty to get excited about. Start planning those late-night watch parties — Wild Card kicks off on 1 July.

Star Fox Is Coming to Nintendo Switch 2 on 25 June — What Singapore Players Need to Know

Fox McCloud is back, and this time he’s bringing the whole Lylat system with him. Star Fox, a sweeping remake of the beloved Nintendo 64 classic Star Fox 64, launches exclusively on Nintendo Switch 2 on 25 June 2026 — and Singapore is on the launch roster. Whether you grew up screaming “Do a barrel roll!” or you’re discovering the mercenary crew for the first time, here’s everything you need to know before take-off.

Star Fox Nintendo Switch 2 key art featuring Fox McCloud
Image courtesy of Nintendo

What Is Star Fox for Nintendo Switch 2?

This is not a remaster or a port. Nintendo has rebuilt Star Fox 64 from scratch — same stage layouts you know by heart, but everything else is brand new. The visuals have been completely overhauled, the characters redesigned with a more animalistic look, and the entire game voiced from scratch with a full orchestral soundtrack replacing the original MIDI compositions. New cutscenes have been added between every campaign stage to flesh out the story of the Star Fox mercenary team and their mission to save the Lylat system from the mad scientist Andross.

Most notably, the game kicks off with a brand-new prologue: you play as James McCloud, Fox’s father, in a mission that sets up the events of the main campaign. It’s the kind of lore expansion long-time fans have been asking for since 1997.

Star Fox Nintendo Switch 2 gameplay screenshot
Image courtesy of Nintendo

Star Fox Nintendo Switch 2 Game Modes Breakdown

There’s more here than a straightforward story replay. Nintendo has added three distinct game modes:

Campaign Mode

The classic rail-shooter campaign with branching paths — complete or miss optional objectives to unlock different routes through the Lylat system. Three difficulty levels are available, from a more forgiving entry point right up to the punishing Expert run that series veterans will remember.

Challenge Mode

Replay individual stages with fresh objectives not found in the main campaign. Think time attacks, score challenges, and new mission parameters. Normal and Expert difficulties are both available here, giving you a reason to keep coming back long after the credits roll.

Battle Mode — 4v4 Online Dogfights

This is the big new addition. Up to eight players split into Team Star Fox and Team Star Wolf for competitive online dogfights across three dedicated stages: Corneria, Fichina, and Sector Y. Objectives rotate between zone control and cargo retrieval, adding some tactical variety to the classic space battles.

Star Fox Nintendo Switch 2 multiplayer Battle Mode
Image courtesy of Nintendo

Switch 2 Features: Mouse Controls, Co-op and GameChat

Nintendo has built in several Switch 2-specific features that set this apart from simply playing the N64 original:

  • Joy-Con 2 mouse mode — Place a Joy-Con flat on a surface and use it like a mouse for aiming. It’s an optional targeting style that some players may find far more precise than analogue stick aim.
  • Co-op Pilot and Gunner mode — Two players can tackle the campaign together sharing one console: one pilots the Arwing, the other handles weapons. Great for playing with a sibling or friend who prefers not to worry about navigation.
  • GameChat AR filters — Chat with friends mid-session using Star Fox character filters overlaid on your face, similar to AR avatar features on other platforms.
  • GameShare — Compatible with the original Nintendo Switch, so you can share the game wirelessly with a friend nearby.

One thing for Singapore players to note: the Nintendo 64 Wireless Controller is not available for purchase in Southeast Asia, as confirmed by Nintendo’s Singapore page. You can still use Joy-Con 2 and Pro Controller 2 without any issues — it’s just the optional nostalgia controller that won’t be on local shelves.

Star Fox Nintendo Switch 2 Arwing in flight
Image courtesy of Nintendo

How to Pre-Order Star Fox in Singapore

Pre-orders are open now on the Nintendo eShop Singapore. The global digital price is US$49.99 and the physical edition is US$59.99 — check the Nintendo eShop Singapore for local SGD pricing, as regional prices may vary. Physical copies should be available through local game retailers; keep an eye on GameTrader news for Singapore retail listings as they go live closer to 25 June.

The game requires a Nintendo Switch 2 to play — it is a Switch 2 exclusive and will not run on the original Nintendo Switch.

What This Means for Singapore Gamers

Star Fox has been on ice for nearly a decade. The last mainline game — Star Fox Zero for Wii U — landed back in 2016, and the series has been largely dormant since. This remake is Nintendo signalling that it believes in the franchise again, and the Switch 2 exclusive status means it doubles as a system-seller for anyone on the fence about upgrading.

For Singapore Switch 2 owners, 25 June is shaping up to be a genuinely exciting date. The Battle Mode online component also means Singapore players can jump into competitive dogfights with the global community from day one. If the online servers hold up in the SEA region — and Nintendo’s recent Switch 2 network performance has been solid — this could be a game people are grinding well into the second half of the year.

Mark 25 June in your calendar. Do a barrel roll.

DOKI! DOKI! Anime Market Singapore 2026 banner

DOKI! DOKI! Anime Market Is Back at Suntec This Weekend

Singapore anime fans, your weekend plans just got a whole lot better. DOKI! DOKI! Anime Market is back at Suntec this Saturday and Sunday, 6–7 June 2026 — and if previous editions are anything to go by, Hall 405 is going to be packed with fans, independent artists, and art you won’t find anywhere else.

DOKI! DOKI! Anime Market 2026 at Suntec Singapore
Image courtesy of DOKI! DOKI! Anime Market Singapore

What Is DOKI! DOKI! Anime Market Singapore?

DOKI! DOKI! Anime Market (DDAM) is an anime convention with a singular focus: the artist alley. While mainstream conventions load up on big-brand booths, DDAM puts independent creators front and centre — artists who pour genuine passion into original and fan-made prints, keychains, acrylic standees, and handmade goods.

The team behind DDAM describe themselves as “artists, merch hoarders, weebs, and cosplayers” — which means they know exactly what fans want to browse, and exactly what artists need from an event. The result is one of the most intimate and genuinely fan-driven events on Singapore’s ACG calendar.

What to Expect at DOKI! DOKI! 2026

This year’s edition fills Hall 405 at Suntec with hundreds of specially curated artist booths. Organisers hand-pick participants to cover as many fandoms as possible with minimal repetition, so whether you’re hunting for Genshin Impact art, Omniscient Reader’s Viewpoint (ORV) prints, classic Trigun fan goods, or something from a niche fandom you thought no one else cared about — chances are you’ll find it here.

A few highlights to look out for:

  • Singapore’s first anime illustration auction house — DDAM is debuting a live-auction format for original anime artwork, a genuine first for Singapore.
  • Anti-AI and anti-theft policies — All booths are vetted, so every piece of art you buy is legitimately creator-owned and made by hand.
  • Curated booth layout — Artists can select their neighbours, helping build thematic clusters so browsing feels cohesive rather than random.

Event Details and How to Get Tickets

  • Dates: Saturday 6 June & Sunday 7 June 2026
  • Hours: 11:00 am – 8:00 pm (both days)
  • Venue: Suntec Singapore Convention & Exhibition Centre, Hall 405, Level 4, 1 Raffles Boulevard, Singapore 039593
  • Tickets: From S$12 via Eventbrite

Grab your tickets online beforehand — door queues at popular anime markets here can stretch well past opening time, and a pre-bought ticket gets you straight in.

Also Happening This Saturday: Cos Haven at *SCAPE

Making a full-day outing of it? Cos Haven runs concurrently on Saturday 6 June at *SCAPE (6 Orchard Road), 11am–8pm, with free admission. It’s a short MRT hop from Suntec, so you can hit both in one packed day of ACG goodness.

What This Means for Singapore Anime and Cosplay Fans

DOKI! DOKI! has become one of the most beloved grassroots ACG events in Singapore. It’s not about corporate presence or big-publisher booths — it’s about independent creators getting a real platform, and fans connecting directly with the people who make the art they love. If you’ve been sleeping on DDAM, this weekend is the time to show up.

Follow @dokidokianimemarket on Instagram for the booth map and last-minute updates. We’ll see you at Suntec.

Final Fantasy VII Rebirth Nintendo Switch 2 launch trailer banner

Final Fantasy VII Rebirth Hits Nintendo Switch 2 on 3 June

Final Fantasy VII Rebirth — Square Enix’s sprawling second chapter in the FF7 remake trilogy — hits Nintendo Switch 2 this Wednesday, 3 June 2026. And for fans in this region: a physical edition has been confirmed for Southeast Asia, which means local game shops here will have box copies from launch day.

What Is Final Fantasy VII Rebirth?

Rebirth is the second entry in Square Enix’s multi-part reimagining of the 1997 PlayStation classic. Following 2020’s Final Fantasy VII Remake and the Intergrade update, Rebirth picks up after Cloud and his allies escape the walls of Midgar and expands into a vast open world — the Grasslands, Junon, the Gold Saucer, and beyond. It was critically acclaimed on PlayStation 5 at its February 2024 launch, and Nintendo Switch 2 and Xbox Series X|S players are finally getting their turn.

Final Fantasy VII Rebirth gameplay on Nintendo Switch 2
Image courtesy of Square Enix

Nintendo Switch 2 Version: What You Need to Know

The Switch 2 port is expected to run at 1080p and 30fps in docked mode, using Nvidia’s DLSS upscaling technology built into the console. Rebirth is one of the most demanding RPGs Square Enix has produced, so DLSS is doing some heavy lifting here — but the results should be solid based on what’s been previewed so far.

All purchasers at launch receive three in-game bonuses:

  • Posh Chocobo Summoning Materia
  • Shinra Bangle Mk. II armour
  • Midgar Bangle Mk. II armour

Physical Switch 2 Edition — And That Exclusive MTG Card

The physical Switch 2 copy comes with something no other platform or format offers: an exclusive Magic: The Gathering — Final Fantasy promo card featuring Zack Fair, with variant art by none other than Final Fantasy character designer Tetsuya Nomura. Stock is limited, so if you want the card, don’t sit on this one.

Final Fantasy VII Rebirth physical Nintendo Switch 2 edition with MTG Zack Fair card
Image courtesy of Square Enix

There’s also a save-data bonus for returning players: if you have Final Fantasy VII Remake Intergrade save data on your Switch 2, you’ll receive the Leviathan Summoning Materia. Clear the INTERmission DLC and you’ll also unlock Ramuh materia — a nice nudge to play Intergrade first if you haven’t already.

New: Streamlined Progression Mode

The Switch 2 (and Xbox) version introduces Streamlined Progression, an optional mode that gives Cloud’s party unlimited HP, MP, and Limit Break and ATB gauge during battles, along with simplified weapon ability acquisition. It keeps the RPG DNA intact — damage is still capped at 9,999 — but removes most of the grind, making Rebirth far more accessible for players who want to experience the story without getting stuck on combat.

Veterans can ignore it entirely. But for those who bounced off the difficulty on PS5 or are new to the series, this is a genuinely useful addition.

Editions and Pricing

Two digital editions are available on the Nintendo eShop:

  • Standard Edition — USD $49.99 (SGD retail price to be confirmed at local stores; other major Switch 2 titles retail around SGD $79–$110 locally)
  • Digital Deluxe Edition — USD $69.99 — adds the Magic Pot Summoning Materia, Reclaimant Choker accessory, Orchid Bracelet armour, a digital art book, and a digital mini soundtrack

Not ready to commit? A free demo is already live on the Nintendo Switch 2 eShop, letting you sample the opening chapters of Rebirth before purchasing.

What This Means for Singapore Gamers

The Nintendo Switch 2 has gained a solid foothold in Singapore since its launch, and Final Fantasy VII Rebirth is shaping up to be one of the biggest RPG releases on the platform this year. The confirmed SEA physical edition means local retailers here won’t be empty-handed — you can grab a box copy from your nearest game shop rather than importing.

SGD retail pricing had not been confirmed at the time of writing; check with your local game retailer or the Nintendo eShop Singapore for the final figure. And if you’ve already put hours into Rebirth on PS5, that exclusive Tetsuya Nomura MTG card might still be enough to tempt a double-dip on Switch 2.

Creators Super Fest CSF26 Singapore 2026 key visual

CSF26: Creators Super Fest Singapore Returns in July

If you’re a cosplayer, artist, or ACG content creator in Singapore, mark 11–12 July in your calendar right now. Creators Super Fest 2026 (CSF26) is returning to Suntec — and applications for the Cosplay Hub are already open.

CSF26 Creators Super Fest Singapore 2026 event banner
Image courtesy of Creators Super Fest / Anime Festival Asia

What Is Creators Super Fest (CSF)?

Creators Super Fest is an annual ACG creators festival organised by the team behind Anime Festival Asia (AFA). Unlike AFA’s flagship November event — which centres on big-stage concerts and official brand experiences — CSF puts the spotlight squarely on creators: artists, cosplayers, illustrators, and content makers who form the backbone of the ACG community in Singapore and across the region.

CSF26 takes over Suntec Singapore Convention & Exhibition Centre, Halls 403–405, on the weekend of 11–12 July 2026.

What’s On at CSF26

The festival is built around four core pillars, each catering to a different part of the creator and fan community.

Creators Hub

Independent artists and illustrators take over a dedicated exhibition zone, giving fans direct access to original ACG-inspired artwork, prints, and merchandise. If you’ve ever wanted to buy directly from the artist rather than a reseller, this is the place.

Cosplay Hub

Cosplayers from Singapore and across the region showcase their work on a dedicated stage. The headline event is the Cosplay Singles Competition, where contestants display their costume craftsmanship and performance for a judging panel — with cash prizes on the line. Cosplay applications are open now (more details below).

Creators Lab

This is the knowledge-sharing heart of CSF: experienced creators lead workshops and panel sessions covering everything from illustration technique and character design to growing an audience online. Whether you’re a beginner or looking to level up, there’s something here.

Stage Performances

Live acts and performances round out the programme throughout both days, keeping the energy high on the main stage.

CSF26 Creators Super Fest Singapore 2026 floor map Suntec
Image courtesy of Creators Super Fest / Anime Festival Asia

Cosplay Hub: Applications Are Open Now

If you want to compete or display your cosplay at CSF26, you need to apply — and the window is open right now. Head to creatorssuperfest.com and follow the Cosplay Hub link to register via the SOZO portal. You’ll need to create a SOZO account to complete your application. Slots are limited, so don’t leave it too late.

CSF26 Event Details

  • Dates: Saturday 11 July – Sunday 12 July 2026
  • Venue: Suntec Singapore Convention & Exhibition Centre, Halls 403–405, 1 Raffles Boulevard, Singapore 039593
  • Organised by: Anime Festival Asia (AFA)
  • Tickets: To be confirmed — check creatorssuperfest.com for updates
  • Cosplay applications: Open now at creatorssuperfest.com (via SOZO portal)

What This Means for Singapore Cosplayers and ACG Creators

CSF fills a real gap in Singapore’s events calendar: it’s a dedicated space for creators and fans to engage beyond just browsing stalls. Whether you’re entering the cosplay competition, attending a craft workshop, or picking up original prints from the Creators Hub, there’s genuine value for every part of the ACG community.

With AFA’s organisation behind it and regional cosplayers participating, CSF26 is shaping up to be one of the bigger community moments before the main AFA event in November. Follow @animefestasia on Instagram for lineup announcements and ticket details as they drop.

The Singaporean behind Street Fighter X Mega Man


If you haven’t heard of this game by now, you should definitely try out this awesome game. It’s a free-to-download, high quality game for all fans of Mega Man and Street Fighter! This game brings the world of Mega Man and Street Fighter together. If you are a fan of any one of the game, this is a geek’s-dream-come-true game. In Street Figther X Mega Man, you play as Mega Man who fights Street Fighter Bosses like Ryu and Chun Li. Like all Mega Man games, you will get the power-up of the bosses once defeated. Mega Man can now throw a Hadouken or a Thousand Burst Kick to get him out of sticky situations.

Main Menu

So before you start thanking Capcom for releasing such wonderful game, you might be surprise to know that the creator of this game is none other than Singaporean Seow Zong Hui who built this game out of his passion. A final year Nayang Technological University Student, Zong Hui developed the game from a precursor Mega Man engine that he developed previously. We manage to get an interview with the man himself who is uber friendly and willing to share his experience with our readers.

GT Editor: Where did you get the idea to develop SF x MM? Both are classic Capcom games but who would have thought of putting them together in a game? This idea is brilliant!

ZH: It is decided on random because I was creating a Mega Man engine for programming practice and coming up with you own bosses is very normal and many fan games have already done it. Since I had some experience drawing small resolution sprites, I tried putting Street Fighter characters in and it seems fine.

GT Editor: For the geeks and aspiring game developer out there, what are the programs you used to develop the game?

ZH: Gamemaker but its is not recommended as it might be difficult to port to other system. I would recommend Unity but it has a steeper learning curve.

GT Editor: Did you come out with all the sprites, music and sound by yourself? If so, that must have taken years of training! Where did you accumulate such experience?

ZH: I did sprites and programming for the game, A-rival Luke was in charge of music and I had a friend Geo to help out with background tiles sprite. I did sprite work for fan games since may be 2006 just for leisure.

GT Editor: Some people were complaining online that Capcom is simply ripping off a fan’s work and published the game under their name. To be fair, what assistance did Capcom provide to you that you can share?

ZH: First of all both franchises are owned by Capcom, I am happy enough they did not sue me and release the game. They provided feedbacks and we have weekly updates. They also provided lots of exposure for the game. They have also setup booth to showcase the game in SF 25 anniversary tournament finals, made trailer with 1.4+million viewers. The game would not have done as well if not for their help.

GT Editor: By now, lots of people around the world would have downloaded and played your game. How do you feel about being a Singaporean who put Singapore in the world map for game development?

ZH: I am happy of course, But I hope that someday I could make something original as successful or better. I still feel a little surreal about the project and I was very lucky

GT Editor: Most of us just play games. What gives you the inspiration to develop your own game?

 ZH: I had lots of idea when playing games, I really enjoy putting my thoughts into a game and watching things happen in reality.

GT Editor: What other games have you built? Can we download and play them as well?

ZH: I helped out with street of rage remake, but it was shut down by sega due to copyright issues. Most of my previous personal projects are just for practices and have many copyright issues. SFXMM is probably my first serious project.

GT Editor: Any future projects that you are working on such as SF x MM 2?

ZH: I am focusing on school work for the next semester. No news on a sequel now, but I could not talk about it even if there is news.

List of SF characters featured in the game

GT Editor: Since you will be graduating soon, would you be getting a game developer job in Singapore? Or have you think about working overseas?

ZH: High chances overseas as a game developer. As of now, its difficult to get a job with good incentives and high creative control at the same time especially when I am a fresh grad. I do pretty normal in school and singapore focuses a lot on academic.

GT Editor: Most games that we played today are from developers in Japan, US and Europe. Do you think Singapore can one day be a country that produce games loved by people around the world?.

ZH: Yes, the game developing scene is evolving in Singapore and we have a little recognition here and there already. Example, Imaginary Friend Studio artwork.

GT Editor: What do you think of the prospect of a game developer in Singapore.

ZH: I think there is much more opportunity to go into game development industry as compared to the past.

In terms of growth in the field I find that it might be difficult for us if we were to join a big company in Singapore.

I get the impression that Singapore is just being outsource for less mainstream titles or work that requires minimal creative content. On the other hand I think some of us are really well trained in the skills that are required to work in the game industry and deserves better. Many strong programmers that I know of just go indie instead. Another issue that a game developer may have in Singapore is the way how academic focused Singaporeans are.

I have seen first class students who cannot even code a polytechnic level algorithm and I have also seen people struggling with their academics but able to produce industrial standard projects. I find that companies should be aware of this matter and creativity is one of the most important aspect in this field which cannot be measured. I am not sure if this is the result of the educational system or the way companies hire new workers.

It depends on what the developers here wants. To me, I find that it is hard to have both Creative control and prospect in this field in Singapore.

I must add that I am still very new and might be wrong about these issues.

One would probably have better prospect in US or Japan if he is able to get a job there as of now.

Classic SF characters are featured in the game as well as newer characters

No doubt the gaming industry in Singapore is still at it’s infancy stage. Compared to countries like US and Japan, people hardly know of any home-grown games. We hope that Street Fighter X Mega Man can be remembered not only a high quality fan-game but a game developed fully in Singapore by our local talents. We certainly look forward to seeing more games by Singaporeans! Do drop us an email at blog[at]gametrader[dot]sg if you heard of any worthy news on game development in Singapore!

Happy Holidays everyone!

Download the Street Fighter X Mega Man here!