Tag Archives: SEA indie

Hantu and Hunted: Singapore Studio Zeevium Games Drops Gameplay Reveal

A Singapore studio just put our own folklore on the map — and made it terrifying. Hantu and Hunted (stylised HaH!), an asymmetric horror prop-hunt game built around the legendary ghosts of Southeast Asia, has dropped its official gameplay reveal. Developer Zeevium Games is a local Singapore studio, and the game is now live on Steam for wishlisting ahead of an Early Access launch targeting Q4 2026.

Hantu and Hunted – Official Gameplay Reveal | Southeast Asian Horror Prop Hunt — via Zeevium Games on YouTube

What Is Hantu and Hunted?

At its core, HaH! is an asymmetric game of hide-and-seek — but instead of cowering in a corner, the humans can morph into props to avoid detection. Meanwhile, one or more players step into the role of a Hantu, a Southeast Asian ghost with the sole purpose of sniffing out the living.

There are no guns, no upgrade trees, and no health bars to grind. Your survival depends entirely on how convincingly you can pretend to be a crate. Or a lamp. Or a durian. Yes, a durian.

Hantu and Hunted prop morph gameplay screenshot
Image courtesy of Zeevium Games

A match plays out in three acts. First, The Awakening: players pick their roles — humans scramble for cover while the Hantus lurk in the shadows. Then comes the main phase, Hide or Hunt: humans must move through the map collecting Batuprana crystals and feeding them into Rupavarna Machines to power up their escape. Working together speeds things up, but any noise draws the Hantu’s attention. Finally, The Final Escape: once the machines are humming, portals open — and it becomes a mad dash for the exit before the Hantu reaches full power.

Meet the Hantus — Southeast Asian Folklore in the Spotlight

Hantu and Hunted playable ghost characters from SEA folklore
Image courtesy of Zeevium Games

This is where HaH! stands apart from every Western prop-hunt game on the market. Instead of a generic masked killer or a jump-scare creature, the ghost roster is drawn directly from Southeast Asian mythology — the kind of folklore most Singapore kids grew up hearing about:

  • Pocong — the bound shroud ghost of Malay and Indonesian tradition
  • Kuntilanak — the malevolent female spirit that haunts tropical forests
  • Kuyang — the infamous flying-head entity from Borneo and Sabah lore
  • Hantu Raya — a powerful, commanding ghost rooted deep in Malay belief
  • Amalanhig — a zombie-like pursuer from Filipino mythology

Each ghost has a distinct toolkit designed to flush out hiding humans, so choosing which Hantu to play will shape your entire hunting strategy.

Your Best Weapon Is a Durian

Hantu and Hunted multiplayer prop-hunt action
Image courtesy of Zeevium Games

For the human side, the morph mechanic is everything. Players can transform into hundreds of objects scattered across each map — chairs, crates, barrels, and yes, a durian. Maps include environments like an eerie village and a floating market, both thick with furniture and everyday objects to blend into. The catch: collecting Batuprana crystals requires movement, and movement makes noise.

Tension escalates as the match goes on. Both sides unlock power spikes as crystals are collected, pushing the final moments of each round into a high-intensity finale where the Hantu reaches its most terrifying form. It is designed to be the kind of game where one wrong step triggers a full-volume Discord meltdown.

Built by Singapore, Built for Southeast Asia

Hantu and Hunted eerie village map environment
Image courtesy of Zeevium Games

Zeevium Games is a local Singapore studio, making HaH! a rare local indie production targeting the global PC market. The game launches with proximity voice chat built in — hear the Hantu breathing as it closes in on you — and it is designed explicitly for multiplayer chaos with friends.

Crucially for regional players, the game will support Malay, Indonesian, Thai, Vietnamese, Simplified Chinese, Traditional Chinese, Korean, and Japanese at launch, alongside English and several European languages. That language list reads like the Steam storefront’s own Southeast Asian wishlist, and it signals that Zeevium is targeting the home audience deliberately.

The Early Access launch is slated for Q4 2026 on Windows PC via Steam. No SGD pricing has been announced yet. You can add it to your Steam wishlist now to be notified when it drops. For more local and regional game releases, check out our Singapore Gaming Scene coverage.

Until Then: Afterimages DLC Is Out Now

The Until Then: Afterimages DLC is out today on PlayStation 5, Xbox Series X|S, Nintendo Switch, and PC — adding two brand-new story chapters to the Overwhelmingly Positive-rated Philippine-made narrative adventure set in the streets of Metro Manila.

Until Then: Afterimages – Release Date Trailer — via Maximum Entertainment on YouTube

What’s in the Afterimages DLC?

Afterimages introduces two new standalone chapters that follow supporting characters from the base game as they reckon with grief, growth, and the passage of time.

Chapter 1: Homecoming (Sofia)

Sofia returns to her hometown during a lockdown — familiar places have changed, people have moved on. The chapter explores what it means to revisit a life you once left behind.

Chapter 2: Sparks (Mark)

Mark is now the head of a college organisation where he finds an unexpected romance and reconnects with an old friend. It is quieter than the main game’s drama, but no less affecting.

Until Then: Afterimages DLC gameplay screenshot
Image courtesy of Maximum Entertainment

New Gameplay and Features in the DLC

Alongside the two new narrative chapters, Afterimages adds a handful of fresh mini-games — tarot card reading and baking feature prominently — plus expanded in-game smartphone content including dating app conversations and video-sharing platforms. Fans who loved the base game’s chatty phone UI will feel right at home.

Until Then: Afterimages promotional artwork
Image courtesy of Maximum Entertainment

Now on Xbox — and a Physical Edition This September

Until Then is also now available on Xbox Series X|S for the first time, bringing Polychroma’s acclaimed game to Microsoft console players. If you prefer a disc on the shelf, a physical edition bundling both the base game and the Afterimages DLC arrives on September 3, 2026.

The DLC is priced at US$4.99 on Steam (base game required). Check your regional Steam store for local pricing.

Why Singapore Gamers Should Play It

Developer Polychroma Games is based in the Philippines, and Until Then is one of the most culturally grounded games to emerge from Southeast Asia — rendered in a stunning 2.5D pixel-art style and set in a fictional version of Metro Manila that players across the region have found unexpectedly resonant. The base game holds an Overwhelmingly Positive rating on Steam with over 13,000 reviews, has swept multiple local Game of the Year awards, and was featured prominently at the Southeast Asian Games Showcase 2026.

If you have not played the base game yet, the physical edition in September is the perfect entry point. For those who have already lived through Mark’s story once — Afterimages is ready for you today.

Last words

Southeast Asia has no shortage of creative talent, and Until Then remains one of the strongest arguments for paying attention to what our neighbours are making. The Afterimages DLC is a small but heartfelt addition to one of the region’s best-loved games — out today across all major platforms. Catch more of the latest game news on GameTrader.SG for everything landing this month.